This is where you'll find all the details and contestants for the Sumea Modeller challenges!
Sumea Modeller Challenge
Sumea Challenge #8 - skipgamer - 26th july
Hi, I just found out about this modeller challenge yesterday, so I thought, why the hell not. Im no where near as good as the modeller's who I've already seen enter the challenge, but if im ever going to get better, I have to practice :P
Name: Thernys Silverkin.
Also known as: Thernys the Assassin
Age: Mid-Twenties.
Background: Thernys was never expecting to be an assasin, she grew up with the dream of becomming an airline hostess. This plan went sour when she got in with the wrong crowd at high school. After years of being abused by a bad boyfriend, she decided to learn the martial art Ninjitsu. Not long after she dissapeared, and her boyfriend was mysteriously found dead in his own home. From the shadows she watches, killing those who are abusive, corrupt or evil. Be afraid, for if you ever see Thernys you would be lucky to be alive for long.
Description: Thernys has blue-green eyes, light skin and is fairly attractive. A medium build. Gothic style clothing + make-up. Her fighting style is relatively orthodox, but extremely deadly. She also has a habit of seducing opponents before killing them.
I've drawn some rough concepts on paper but my scanners playing up, and i cant find the pen for my tablet >.<
I'm going to be making the low poly first, starting with the basic shape of the character, then adding more details + fixing the shape as I go. Then I will make every thing 4-point polys, work on the flow and smooth the char, and add details for the normal map.
Don't be expecting anything great ^_^ im very "noob"
[img]http://www.sumea.com.au/forum/attached/skipgamer/200671871221_test3.jpg…]
This is the first mock up of the low poly
[img]http://www.sumea.com.au/forum/attached/skipgamer/2006725123546_UVss.jpg…]
This is the UV map of the low poly
Any comments + crit are greatly appreciated. ^_^
Update: Haven't really done much, I've been bogged down with a few commission art pieces, tutoring, work and uni >.<
In my spare time I've just been learning the more advanced aspects of Zbrush and trying to finalise a concept image + pose for the final image. Not sure if I will bother with animations, as they are not required.
Gotta hurry up, I really really really want to meet this deadline. Should be able to get a few hours in this week. (and i still cant find my tablet pen, contemplating buying a new one ><)
@Neffy: Thanks for the tip, Ill definately do that with the face. Not the torso though, as I find it hard to make realistic looking creases in the fabric if they are mirrored on both sides. The pants won't be such an issue as it is going to be a dark colour.
@Phlewid: Yeh, I've heard of this pelt mapping, but haven't touched it yet. I only just got 3dxmax8 the other day (used to 3dsmax6), So I'm not exactly sure where all the new features are >.< (and my automatic unwrap option in the menu is greyed out) Sounds like I really should read up on it.
Sumea Challenge #8 - Savarn
Hi,
Better late than never! I really liked the sound of this theme so I couldn't resist. After starting a few various designs I settled with this guy as out of all of them the ideas for this guys background came the easiest and thus is the most inspired ...
I call him Sanguren the Deiknight
[img]http://savarnt.googlepages.com/Sanguren003.jpg[/img]
Alright, here's the start I've made on the model. Started with a mid-poly to get the design right and have mesh smoothed it. I don't use Zbrush but I've heard there's another new, even better program coming out so I might look into that soon to get more detail, otherwise I've got a load of work to get what I want into it still.
I'll post my final concept renders soon, I'm playing around with the Wacom trying to improve my technique as I go.
[img]http://savarnt.googlepages.com/Sanguren_modelrender_001.jpg[/img]
Was asked about this new program that's supposed to be taking over from Zbrush, but it sounds like it's still quite a ways off anyway - http://www.mudbox3d.com/
Sorry, no sexy nipples yet, but I'll get em in I promise ... just not sure if I'll be able to complete this by the deadline with Tafe and work but I'll give it my best. At least I'm getting myself a Wacom this week (it's on back order) so I'll be able to finish my concept before the deadline.
Any and all comments and critizisms welcomed! [:)]
cool. Can we see wires? I like the way you've captured his sleek form. It may still look slightly boxy around the head and torso regions and you can soften the verts there.
There's also abit of form I'm confused about defining the rib cage or abdominal area. Perhaps achieve a more smoother curve to define abs?
ok here's some wire shots for ya. Looking forward to anything you've got to say on em.
Finally found a place in Adelaide which was selling Wacom Intuos3 6x8's for under $500, I know it's still expensive at $450 but I really need one if I'm to improve on my skills as a concept artist. Anyway, I put aside some time this weekend to complete the final concept I've been working on (I'll put the hair on him later :p). Please give me any and all feedback on it, I'm really keen to improve in my Wacom skills.
Mainly used Photoshop but also started teaching myself Painter for blending as there are some really neat brushes in it.
[img]http://savarnt.googlepages.com/SangurenFinalConcept.jpg[/img]
Sumea Challenge #8 ~ Shath
Hello ppl
Heres my concept
[img]http://www.sumea.com.au/forum/attached/shath/2006710193853_captain_01.j…]
german soldier (WWII), after world war 2 ends he heads to asia and entres in illigal martial arts tournements to gain money and live, he's a very solid fighter,strong hard hits and his guantlets for fighting against enemys with weapons, he main fighting style is karate, he learn when he went to japan for a few years during the war, i know what your thinking he looks like m bison but i wsas not trying to go for that. if anything i was basing him the chinise soldier off fist of legend. he also dosn't fight with his hat or cape.
Sumea Challenge #8 - Delmo - CH#5
Hey everyone welcome to my sumea comp 8 entry thread. My characters name is Konjou Kouken (spirit guardian). Set in ancient Japan he was know as the wood assassin training up in the mountains during the day and assassinating high ranked corrupt shogun at night. He would live most of his life trying to right the wrongs in a corrupt and brutal world through the only way he knew how. After hundreds of years of civil war as the edo era arised peace and new days flourished. He also changed his bloodthursty killing ways and choose to seek peace within himself. He would reside at the Zenkoji temple as a guardian and devoted his life to the safety of its followers and the path to enlightenment until death.
[img]http://www.sumea.com.au/forum/attached/Delmo/20067632134_KonjouConcept…]
Hey all, here's the final low sitting at 5999 tris. I'll be updating progress of the high soon.
[img]http://www.sumea.com.au/forum/attached/delmo/200671835644_KonjouLow08.j…]
Shath: Hey dude, yeah I'm not too bad. Yes I will definitely be using a combination of max and zbrush for the high poly model.
Hey everyone, here's my first high poly progress. I've started with the head so I can get a feel of the character. This is the head I had in mind.
[img]http://www.sumea.com.au/forum/attached/delmo/20067202842_KonjouHigh07.j…]
[img]http://www.sumea.com.au/forum/attached/delmo/20067212550_KonjouHigh10.j…]
Phlewid: Cheers mate. Yeah his hair is alittle like heihachi.
PeterDavis: I'm not even working that fast :).
Neffy: I think this update will answer your question.
[img]http://www.sumea.com.au/forum/attached/delmo/20068315622_KonjouHigh19.j…]
Hey everyone, I'm up to the texturing stage now. Here's a render of the model with normals applied and wires. Mesh stands at 6000 tris.
[img]http://www.sumea.com.au/forum/attached/delmo/20068854440_KonjouNormals0…]
[img]http://www.sumea.com.au/forum/attached/delmo/20068854544_KonjouNormals0…]
tojo: Thanks man, normal texture looks alittle sharper since its a 2048 at the moment. I will down res to a 1024 and sharpen when im finished the texture.
Just a quick update. Started on the colour scheme and working on the face texture.
[img]http://www.sumea.com.au/forum/attached/delmo/20068115176_KonjouTextures…]
Hey, just keeping everyone up to date with my progress. Ive started the skin mainly working on the face texture.
[img]http://www.sumea.com.au/forum/attached/delmo/200681551919_KonjouTexture…]
Openanewworld: Hey Herman, cheers for the kind words dude.
Another quick update.
[img]http://www.sumea.com.au/forum/attached/delmo/200681841820_KonjouTexture…]
Hey, another texture progress update. Getting close now.
[img]http://www.sumea.com.au/forum/attached/delmo/200682512953_KonjouTexture…]
LOVE the little detials around the border of the shield :)
Curious is that just on the diffuse or is it also on the normal map? And how did you do the Japanese(?) signage on the face of the shield? Alpha masks in ZB? or PS normal map plugin..or did you just model them and placed them around the shield?
Oh and what are you using to view your normal maps?
Sumea Challenge #8 JaytheHam
Hi to everyone, some cool looking work going on here [:)]
My character is a fighter from the forest, on her hands she has nurtured a type of fungus that grows a large poisonous thorn to help dispatch those who invade her land.
[img]http://jaytheham.com/img/fighter3.jpg[/img]
[img]http://jaytheham.com/img/fighter4.jpg[/img]
Here's hoping I can figure out normal mapping to get this finished [xx(]
Hey I like what youve done with the face paint :)
Incase you havent seen them, I posted some links to various normal map tuts,info,etc.....
Ben Clowards Normal Map resouce page. LOTS of information here...
http://www.monitorstudios.com/bcloward/tutorials_normal_maps1.html
A simple but nicely explained normal map tutorial, it is aimed at MAX users however..
http://www.cgchat.com/forum/showthread.php?s=9bcd3ff46d4a05e4fa56083f84…
Normal map worflow; Mostly MAX user but has some really good advice/knowledge thats aimed at normal mapping in general ...
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
Normal mapping tutorial for Maya users...
http://chrisholden.net/tutor/tutors.htm
Pior Obersons texturring for normal mapped models...
http://www.pioroberson.com/tuts/tut_texturing_tricks.htm
Sumea Challenge #8 happy_virus
This is one of my characters so far what I mean by chracters is that I have not decided on a final for the comp yet, It is not finished yet(it is obliviously seen) and that is because I want to know if it is Ok for the com and it passes all the requirements said for the competition. This is my first time in this competition so I will except all critique on this picture as long as it is helpful not insulting.She is supposed to be holding a spined whip, and a cursed Katana and a double bladed staff on her back. I have not yet determined what type of chracter she falls into, possibly a sorceress. It is not a great design but I have only new to using a Wacom and doing texture art and like I said be4 it is still far from finished.
Other things I need to get done are her weapons, give her a name and draw her from different angles.[:)]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/happy_virus/200662822338_SumeaCh…"]SumeaCharacter.jpg[/url]
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Hello all, what I havent stated before is that this is my first time at sumea and my first time in this competition. So hi to eveyone and good luck to all competitors[:)][8D].
This is the Updated final version of my sorceress character. It is very basic compared to some but then again this is a modelling competition not a drawing competition. I believe there are issues witht the stomach area, If it still requires tweaking I will see what I can do about it and this is the first time I do a human character in this fashion
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/happy_virus/2006628231624_SumeaC…"]SumeaCharacter.jpg[/url]
94.63?KB.
Like I said before I will accept any critique as long as it is helpful to making my character look better. What I won't exept is insulting critique. Forgive the Aura as it is my first time trying to draw one so if there is something worng with it I cant do much about it.
G?day, welcome to sumea and the modelling challenge!
I like your concept, it does read as a sorcerer type character. The chains contribute to the mysterious nature of the character, though I think maybe they could be taken a bit further.
Possibly a supernatural kind of glow to her eyes might also help?
Also I think possibly there is something a little off with the cape design. I like how it starts with those little dangly bits around her arms, maybe consider doing that with the bottom of the cape?
Another suggestion is to maybe make her pants a little sexier, to better match her top.
Anyway, just some suggestions I thought could help. It?s a nice concept and I look forward to seeing the model. Good luck! [:)]
This is defenitely my last Iteration to this character and now I am gonna start modelling her.
Later on, on this file I will also attach a concept of her weapons.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/happy_virus/200672212536_SumeaCh…"]SumeaCharacter.jpg[/url]
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I am having alot of troubs getting a model in [:(] I know it's a shame, I have alot of other stuff going on and I am very busy, but If I still manage to squeeze in some time to add the 3D model then it would be great. Otherwise maybe next time, but either way good luck to all of the contestants this a great modeller challenge and there are tons of talented modellers on this site, gw all and again good luck for all.
Sumea Challenge #8 - shika - CH#7
ok, im in. just posting to make sure i do some work.
all i know is ill be making a female character, and she may or may not have a weapon :)
no concept yet cause i dont have a scanner :(
http://i32.photobucket.com/albums/d3/shika01/f491098f.jpg
edit: heres a quick and crappy paint-over
http://i32.photobucket.com/albums/d3/shika01/b529849e.jpg
Good job man, I'm liking the paint over -- reminds me of costume design from Marko Djurdjevic's tribal sketches.
Although the body anatomy is good, proportionally it looks awkward. Kind of like there's no room for things like the tapering of the ribcage, or the shoulder blades are collapsed inwards. Same awkward feeling with the head; certain elements detract from what the eye is used to percieving as basic feminine curves (normal ones, not over-sexualised ones). I'd suggest you get some three-quarter view referance and camera match your model against it to check things like how far back cheekbones go compared to the eyes and eyebrow ridge etc. I'm not sure on the breasts since it's hard to tell without a side view, but you may just be compensating for them sitting within clothing (which is great), so I'll stay away from commenting there. The hands are great, very nice form.
Neffy, i had something like this in mind for the footwear
http://i32.photobucket.com/albums/d3/shika01/e8a52785.jpg
new head is coming soon
http://i32.photobucket.com/albums/d3/shika01/dceaf01c.jpg
thanks peeps
EIN, critique noted for when i get back to work on the body :)
the model is about 300k at the moment, my computer isnt great so ive had to be really stingy. for example the body out of zbrush is only subd level 2 and most of the simple objects arent subdivided.
heres a screen grab :)
[img]http://i32.photobucket.com/albums/d3/shika01/screenie.jpg[/img]
quote:Originally posted by PeterDavis
another member of the highpoly before lowpoly party? looking good.
yep, ive tried both ways before and prefer this method. polyboost and snap to face toggle are my friends
ill consider posting on cgtalk, couldnt hurt. most of the responses to those plugged threads are pretty mindless
- David
well if you use max youve probably used the snap toggle tool before, just set it to snap to face and that will enable you to extrude edges that conform to your high poly.
ill borrow this example from pior
http://www.pioroberson.com/images/minitut_topology_worflow.jpg
[url="http://www.polyboost.com/"]polyboost[/url] is a plugin for max that speeds up this process 10x, as well as doing a whole bunch of other cool things
-David
hrm. im still finding trouble seeing the advantages, but ill guess ill have to try it later. I can see it being better if you start in Zbrush, but since i dont own it and after trying in the demo and finding myself utterly confused with the program, my roots remain in sub-d modelling. ive always found it simpler and more logical to make a low poly with solid topology, then sub divide and sculpt the low poly and then go back to the low poly to make sure its all consistent. thats what i did for my challenge entry anyway.
so basically you are extruding edges along the surface of the highpoly? sounds handy enough.
oh, and polyboost looks fantastic, thanks for the heads up.
obviously im limited somewhat without zbrush, but as long as the results are as impressive as anyone elses im happy. however its always good to get some insight into alternative workflows. I experimented with a new modelling method (new for me, anyway) and found it far less daunting.
updates?
p.s sorry about huge post ;)
i guess the end result is all that counts :)
zbrush is worth the effort it takes to get over the confusing UI, its so damn fun.
i dont know of a maya equivalent silvermirage (cause i dont know maya), but im sure there's a maya savvy chap on these forums that could share some wisdom via PM.
updates soon
- David
ended up making a totally new head, started with a nicer base mesh this time.
http://i32.photobucket.com/albums/d3/shika01/312cf840.jpg
some other ideas for hair
http://i32.photobucket.com/albums/d3/shika01/93ea151d.jpg
- David
Man this model is definately coming along real well. I like the hair you've got in the full body render, IMO it just seems to suit the character more than the others. The face came out great as well!
You're definately pushing the quality of work in this comp, which is great because it takes this challenge up a notch and forces others to put some to push themselves further to compete with you! Especially myself!
Keep it up!
-caseyjones
thanks CJ, im glad you feel that way :)
i decided to go with the dreads, the hair is a low subD level version of the one ive got in zbrush
[img]http://i32.photobucket.com/albums/d3/shika01/99bf4169.jpg[/img]
here's the lowpoly, ill duplicate some of the hair pieces after ive rendered the normal map
[img]http://i32.photobucket.com/albums/d3/shika01/5e708a2d.jpg[/img]
- David
Great work dude!
A quick question for you, as you seem to know your way around ZBrush. You started with a naked body mesh then added the clothing later. Are you bringing the naked body back into ZBrush with the added clothing attached then sub dividing and detailing as you go? Or are you just bringing in the clothing on their own and detailing then exporting it back into Max/Maya/etc and just placing back over the top of the model.
I wasn't sure how to go about it with my model, because I want to work on certain parts of the model at one time then go from there. Or should I just bring in the whole low base mesh then mask out the bits I want to work on and do it that way?
Hopefully that made sense (because my previous post didn't) :/
-caseyjones
after subD modelling the gear in max, i export it all as a single OBJ file, but keep everything as seperate objects, that way i can use the handy hide by object shortcut(shift + ctrl) that makes working on overlapping gear easy as pie, and make sure everything still fits together after zbrushing
after that i exported just the pieces that had work done on them and imported them into hidden layers in max to save memory on my poor computer.
you could do something similar with your character and seperate the arms/legs/head/torso and just hide the bits that you're not working on in zbrush.
- David
Sumea Challenge #8- LiveWire
No, no images. Just posting to confirm I am actually working on an entry though.
Seems having focused on level work for so long I'm out of touch with my character modeling, so while I'm continuing to work on the challenge, I'll post something up if and when I'm happy with the work ('m not in this to win, just for fun and motivation to model).
Been checking the other entries though, some nice looking work there.
Really liking Tojo's and openanewworld's concept work, and I like the direction Anuxinamoon is going too. And you know Styles is going to make that concept look great!
Keep at it everyone!
Sumea Challenge #8 - caseyjones
Well, I've decided to join the fight. I don't have very much to blow people's minds yet. I just started on a quick sketch of my character and did some tests for the hair.
Character Background
I'm basing this character loosely on myself, but my character will be a typical hardcore/punk/emo kid (Fuck I hate emo music!).
So going the fitted jeans, tee (or hoodie, not sure yet), pair of Nike Terminators, snakebite piercings, sleeve tattoos.
If any of you have ever been to a hardcore show and been in the mosh, you know these hardcore kids pack a mean punch and kick. So I figured, why not take what I love most and put it into a fighter character.
I'll quick rambling and here's the sketch I did.
[img]http://users.tpg.com.au/adsldcki/sumea/mc8/SMC8_cncpt01.jpg[/img]
It is a very early sketch and will need some serious detailing. But C&C welcome.
Special Ability
My character is going to have a firey sort of effect coming from his hands as his special attack. Either a power punch of some kind or a fireball (like Ken/Ryu/Akuma).
More to come shortly. I hope to have a completed concept done by the weekend.
-caseyjones
Thanks for the feedback, I've really slacked off on this entry. I'll definately use this weekend to complete the concept.
EIN: I like the tattoo idea. I wasn't sure what kind of artwork I wanted to use. I'll take it into consideration.
necrobatore666: Yeah, I think the backpack is the go as well. Oh and "them kids"... I am one of "them kids"! What are you trying to say? :P
tojo: Aerosol attack ey? I was considering putting spraypaint cans sticking from his backpack. As for a skateboard weapon... I'll look into that and see what I can come up with.
-caseyjones
Okay, I thought I'd stay out of photoshop for a while and get stuck into the 3D.
I've built a base mesh to bring into ZBrush, the mesh itself isn't built all that great. Had to keep it all quads for best ZBrush smoothing.
[img]http://users.tpg.com.au/adsldcki/sumea/mc8/smc8-01.jpg[/img]
This is my first attempt at ZBrush, so I'm open for all C&C to help me made this model more solid. It's still at low divisions so it's not ultra smooth but I'm working my way up slowly. It's only the arm for now but will be pushing myself more and more as I get familiar with ZBrush.
[img]http://users.tpg.com.au/adsldcki/sumea/mc8/smc8-02a.jpg[/img]
[img]http://users.tpg.com.au/adsldcki/sumea/mc8/smc8-02b.jpg[/img]
-caseyjones
Sumea Challenge #8 - Anuxinamoon
14/july
Done some more to my mesh. Chnaged the shoulder area again, trying to look for a good approach to do them. I'll probably change it again later on down the track.
Currently sitting on 2296 tris.
[img]http://www.kalescentstudios.com/Data/eve_wip02.jpg[/img]
05/july
Bit slow on the updates, but here is the beginning of a model sheet and face sheet.
http://www.kalescentstudios.com/Data/body.jpg
http://www.kalescentstudios.com/Data/face.jpg
Very nice concept, lots of flavour. Good mix of detail and simplicity and the character looks very dangerous.
If I was to be picky about your concept, I'd say that the legs look (to me) a bit too long. If you look from the top of her hips to whereever her knees would be, that's one hell of a thighbone. Other than that, top stuff.
Sorry the updates are so streatched. Moving house is time consuming :p
Okies I finished off those model sheets really roughly so I could start modeling xD
Here is the beginning of my realtime mesh.
[img]http://www.kalescentstudios.com/Data/eve_wip01.jpg[/img]
Sumea Challenge #8 - BlackMajik
Hey all!
Thought i might take a stab at this. Not sure if i will complete it in time (and yes i know the comp goes for a couple of months) :P but we'll see... Concept art isnt exactly my strongest points, so i threw this together. Ive posted a male and female character, but kinda leaning towards the female character. The cowboy concept is a quite rough as its just an attempt at possibly doing a male character.
:)
Cheers
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/BlackMajik/200661921335_sumea1.j…"]sumea1.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/BlackMajik/2006619213512_sumea2…"]sumea2.jpg[/url]
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I feel the male cowboy concept has more character to it and is a stronger concept than the female one. Other than the mask and the boots, she really hasn't got much going for her.
But with the cowboy, he has the hat and boots/spurs. The wraps on his arms are a good touch to show that he's a fighter. But I think both concepts could be pushed a little further to make them into really great characters.
-caseyjones
Don't stress dude, most CG forums have this whole brown nosing thing going on. People tend not to reply to threads if the poster has like under 10 posts or something or if they have never seen them in the forum before.
Don't let it discourage you. Just focus on getting some good shit out there then your thread will be spammed with comments. :)
Just keep up the good work dude, looking forward to see what you come up with next.
-caseyjones
yeah, Caseyjones is right, and don't let lack of replies bother you. You should be proud that you have contributed to the forum, a steady supply of new material/posts are what makes a forum good and you ahve contributed to that :)
It's is pretty early days with your concepts, I think you should refine them both more and post the progress up before choosing one of them - the Cowboy is more coherent in concept at the moment though...
Sumea Modeller Challenge #8 - Guardian of Anubis
just wanted to hear what people think of my idea. i was originaly going to make humanoid wolf creature simillar to a were-wolf. but seing its human only, im going to make a guy with mask. armour is going to be kept at a minimum being used more as a ritual than practical purpose. for weapons im either going to give this guy 2 sickle swords, or a scimitar and shield. i should have some concept sketches up pretty soon. this is going to be my first competition model so im really exited.
Sounds like a great concept Vlad, kind of reminds me of a character class from Diablo. [url]http://www.blizzard.com/diablo2exp/charclass/druid.shtml[/url]
Sumea Challenge #8- Makk
Havent got anything to show yet, just securing my spot.
Ive got a few projects on at the moment including getting my butt kicked by Jason Chan in ConceptArt.org's Thunder: Last man standing
[:X][:X][:X]
Hopefully I can get started this weekend.
I do have a character in mind but want to do a few different concepts.
Ok lets go...
Some concepts.
http://www.sumea.com.au/forum/attached/makk/200671565244_concepts1.jpg
And this is the one that Ive decided to go with...
http://www.sumea.com.au/forum/attached/makk/200671565341_concept2.jpg
Had originally posed him holding a duel bladed staff so that explains the strange stance.
Itching to get started on my high poly. Woop! [8)]
Torso WIP, not happy with the abs...
http://www.sumea.com.au/forum/attached/makk/2006718740_highpoly_wip01.j…
nice variety of concepts makk. The one you have gone with has a bit of middle eastern / ancient egyptian flavour in my eyes. if you plan to do a weapon for him maybe something along those lines might suit and make it a bit different from the pack to boot?
yeah, those abs could do with a bit of a work out *looks down and talks to self* yeah, those abs could do with a bit of a work out too...
rofl! yeah John I know what you mean :)
Im glad you thought of middle eastern/ ancient egyptian as that is what Im going for. There will be some sort of symbol painted on the front of his skirt cloth.
Here is a minor update for the torso, pretty much finished..
http://www.sumea.com.au/forum/attached/makk/2006719224138_highpoly_wip0…
Oh and I suppose there is no way to like "erase" part of what youve done in ZB? I want to go back and be able to redo the abs but keep everything else that Ive done to it.
his torso is looking a bit boxy Makk, his back is especially flat, you had the same issue with your polycount dom war general if i remember correctly. the bits and pieces of anatomy are in the right place, but the over-all form aint right. The proportions look good though
"Oh and I suppose there is no way to like "erase" part of what youve done in ZB?"
could use the smooth tool, works best at lower subD levels
- David
Yep, had that same frustrating problem before. Its something that I seem to not understand. That is how where is it boxy? like do I bring the front in more or the back outmore (on the sides).
http://www.sumea.com.au/forum/attached/makk/2006730231613_torso_prob.jpg
Any suggestions would be welcome.
This is how I see it makk. Theres a couple of problem areas, a few of the muscle forms seem to independent. Like where the pecs joins with the arms and the abs. The abs are where alot of the boxyness is coming from i think, they need more of a V shape happening, at the moment they are basicly a grid and the edge of the rib cage is maybe a bit to defined. Just need to make the muscles flow a bit better and your problems fixed.
[img]http://img409.imageshack.us/img409/3368/2006730231613torsooptionts0.jpg…]
i can see the boxyness mostly in the perspective shots you can see with the lighting, a straight line being formed by the dark area and light area (directly under his nipples)
You doing really well tho, just a few little tweaks to positioning of muscles but the shape is comming along great ! keep working on it and dont give up.
http://www.sumea.com.au/forum/attached/makk/200681335854_high_wip.jpg
If I can get ZB to stop crashing I might just be able to finish his left hand.
[img]http://www.sumea.com.au/forum/attached/makk/20068273282_wip_high_almost…]
3 cheers for nice lighting! :P
Sumea Challenge #8 - Tojo - CH#10
Ok,
here goes..
'Billy the Fist'
My entry is based around the 'classic gunslingerwestern hero ough guy
not sure if i am going to make him kinda brutish like the one on the left... or more of the classic mans-man cowboy... i will probably leave that open until i start modeling..
Pretty self-expainitory really.... he has big fists...
loads up a kinda big bullet/canister full of fuel into belly cylinder/chamber (not sure how) .. then kinda fires a round ... sending heat and energy to his iron fists.... then smoke exits out the exhausts on his back..
...kinda left that open for a possible smoke screen attack??? not sure if that is allowed..??
...and then of course he has spinning blades where usually spurs would be..:)
[img]http://www.sumea.com.au/forum/attached/tojo/200661523532_fist_concept.j… [/img]
righty then, thought i would post an update... long over due
... the bulk of the model is mostly done..
i have a long way left to go with the detailing though
ill try an update a bit more regularly as i go through the detailing process..
i am happy with the way it is going.. on target with the concept i think..
[img]http://www.sumea.com.au/forum/attached/tojo/200682753942_progress.jpg [/img]
caseyjones... yeh, i know what you mean..i will probably have to do something similar... still havent thought about it yet though... got my head stuck in the sand in regards to shaders at the moment...
[img]http://www.sumea.com.au/forum/attached/tojo/200693115626_001.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/tojo/200693115839_019.jpg[/img]
getting there..
most of the pre-zbrush work done.. (arms need a bit of tweaking and a bit more detail in boots and pants) ... but pretty much there otherwise..
not going to spend too much time in zbrush though...
i am thinking that too much detail may kill its simplicity...
but we'll see i guess..
also need to make sure i have enough time for texturing...
cheers dudes..
caseyjones>>yeh .. thats the idea with the flaming fist (special kinda heavy punch).. although i am not yet sure how i am going to pull off the texture on them ... might kinda make the whole fist kinda iron... rather than skin color...
J.I. Styles/WAR-HEAD>> i am going to try and stay as original to the concept as i can.. really want to see the stylization all the way out to the end... we'll see what happens though
I'm having a glow-like effect on my character's fists. But instead of just texturing the glow on, I'm going to build an extra set of geometry around the hands/fists. Then just use alpha maps to make it transparent and then texture them to look firey and glowing. It might not make sense, but I'll probably draw up a quick diagram when I get home to show you what I mean. It could help, or might inspire you to do another way with similar principals.
-caseyjones
The best entry so far in my books, nice job man.
I have to say I like the cowboy boots in your concept much more than the model. They have a thicker chunkier feeling which I feel got lost in translation somewhere.
I think you could have balanced out the contrast in the colours a bit more, as my eyes go straight to his boots when I look at him - which could be balanced out by either reducing the saturation of the orangy / yellow or increase the contrast of perhaps the gas tank or gloves.
Nice job man I think youve taken this competition out.
Sumea Challenge #8 - Hiporu
Don't have time to finsh the charcter, thanks for setting up the challenge I did have fun working on this guy. Thanks again.
Thanks you all for the nice words. No update today, I think once a week update would be best for now, setting up renders for stuff at this resolution takes a bit of time.
oco: The base idea of the character was from a short flim I started to write which turned in to a game design. The short flim was about this guy and his girlfriend who work as assassins (think Kill Bill) but once a year they each do one assassination on someone which they think would be helpful for sociality. The character for the challenge would be him in his assassination gear. Now that the short flim as become a game, were is main idea and feature of the game is movement inside a open city (think free running, GTA, Ninja Gaiden, God Of War.) The character needs to look as if he can move and hide like a ninja, strong willed, but friendly and caring.
WAR-HEAD: I think your right about the creases. I have a bit of work to do get what I want out of his pants, and I think the pants will be the hardest thing to get right.
JonathanKerr: The pants were made in Max then detail in Zbrush, the right leg is what the mesh looked like before Zbrush. I will do most of my character modeling this way.
Silvermirage: I have another past to do on the upper body, mostly the hands. The shoes will be changed to be more like the concept, I have also being think about other details to add to them which includes ninja socks/wrapping give more of a boot look and I will be doing a Zbrush past on them.
Makk: I think the hood is making the head look huge, also the eye are too high on his face, but before the next update I will review the head size and post a image without his hood. His pants are going to be tucked into his ninja socks, I need to work on that a bit to get it right (done some work on this tonight,) I have made room for his huge belt which makes his pants look high. The pants will need a lot of work one of the reason that they are the further a long then the rest of the model. Thanks, your comments were most helpful.
KILLA DEE: Yes I use Zbrush, have been for well over a year now.
openanewworld: I don't have any other work I can show you, I have been working on vision demos and prototypes for the last 2 years and before that I was working as an animator and only doing characters on the side. So what I'm trying to say is all the recent work I have done is not owned by me, or I had little time to do it (because of the short dead lines on a prototypes) and isn't that great. But all that work helped my art along a huge amount and it has also got me working faster.
Sorry to say no update again, things are a little crazy right now. So update will be slow for a few weeks. I will try to find time tomorrow night for an update.
Looking nice dude, I really like the detail on the arms. Spot on!
The creases in the pants looks nice, but as was mentioned, the bottom of the pants look a little... whack. But you already know about that. Keep up the good work dude. Its amazing how from your concept you got no replies, but then you post 1 hi-poly WIP and everyone wants to be your best friend!
*shrugs*
-caseyjones
The pants were modelled off photos I took of my own pants after I tucked them into my socks, the side I have done I would say it about 70% compete. But when I'm happy with them I will post the reference and you guys can go crazy with feedback.
Anyway, I'm sorry to tell you guy but there will be no/few updates for a few weeks, I'm in the middle of moving and buying a house (packing the reason for no updates this week) I have to move out this weekend and can't move into my new place until the end of July, so I?m going to be all over the place. On top of this I'm going to Boston for two weeks starting next Tuesday. Sorry if you are all looking forward to updates, but after all this I will have a huge amount of time to get this done :)
Hey all sorry no update on my character for so long, but I happy to tell you all that I'm now back working on it. I have been very busy the last 6 weeks. I had 2 and a half weeks in Boston (business trip.) The last few weeks I have been in the middle of buying a house and working hard on our current project. But now that I?m all moved in and my work life is back to normal, I going to putting in as much time as I can to get this guy done.
Oh also, as I know there are a lot of AIE and Canberra people on the forums here, and I?m looking for a house mate to move in that has the same interests as me (a little nerdy and arty) is anyone here looking for a room to rent? Send me a MSN message if you are interested.
Sumea Challenge #8 - GuyBrave
just wondering if one of these WIP threads is strictly required to enter the competition..... if so then mine is now started..... no concepts to show yet though.....
Sumea Challenge #8 - eagle4
hey guys i just saw this comp and i thought i had to enter!! well i cant draw to savemyself so there wont be any concept art, but i will be making a neanderthal character. a strong and fit caveman, wielding a giant thigh bone as a weapon.
well thats if all goes well.
modeling will start soon, i finish college in a couple of weeks
i just thought i'd post up my intensions
eagle4
Sumea Challenge #8 - IronhideNT
Hi guys!
Really great entries around and its amazing to see so many people enter! I couldn't believe how many in just under a week. Anyway this'll be my fourth challenge. How time flies, but yeah fingers crossed I'll get this finished too.
I've always enjoyed the concept of Soul Calibur so I've based my character around that storyline.
My fighter's name is Pavel Vaimer - a cold-hearted, handsome prince of royal Russian blood. But despite all his riches, his money, his women, Pavel longs for something he has always been deprived of. Power.
Pavel learns that the mysterious soul calibur could well be the key to his wishes. He and this evil weapon could not only take control of his country, but also the world.
Fuelled by this selfish greed, Pavel invests his fortunes in training and weapon development to enter the upcoming Exploding Fists tournament with an eye for the ultimate award- the soul calibur.
His weapon is a electricity shooting staff developed by his own research department. This new technology will surely catch his opponents off-guard.
Although my original idea was to have this staff with a Golden ball top - A la those Van der Graph generators in high school - but I think I may have a play around with it.
Any comments or suggestions will be great. Good luck everyone!
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/20066993637_smc8_iron…"]smc8_ironhide_vaimer_001.jpg[/url]
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I'm still in this! I've been shifting around lately and waiting for a laptop and finally, FINALLY, I can get back to this little project.
I'm trying to establish the right proportions for him right now, keep him stylised (not as much as the concept I guess) and just achieve a clean mesh to start building his clothes.
May have looked at it for too long so maybe he has gone abit out of whack, so if you guys see anything that bugs you give me a shout.
Thanks for your comments guys! And hey Derrick great to hear from ya!
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/200693731_ironhide_va…"]ironhide_vaimer_progress_00.jpg[/url]
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If you've half started it or something you should stick it up in the exhibition section. I think that's what a few people have done in the past who haven't finished the challenge...
I hope it's not the same fate for me in this one though.
I've fiddled around all weekend trying to find the right feel for him and while screwing up his nice smooth mesh, I've come up with a silhouette that I'm relatively happy with.
I've also done a paint over with corrections I feel I should make with it. I've got a long way to go.
Still don't know about the hair. And possibly the biceps are long?
I'll keep on ploughing away.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/200691075310_ironhide…"]ironhide_vaimer_progress_01.jpg[/url]
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looks good! when I saw your previous picture I was doubtful you can reproduce the feeling of your concept.. but now it looks better! :)
I think I prefer the hair in your drawing..
and you may add some edges to he bottom part of the coat.. except if you dont want a smooth animation there ^^
keep it up!
Eeeeyyyep. Still going. I thought I'd just post up a progress pic but I'm still way from finishing modelling wise. (The mesh is rather messy). So I have my doubts about whether I can finish this on time, but I'll definately try.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/20069178464_ironhide_…"]ironhide_vaimer_progress_02.jpg[/url]
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Sumea Challenge #8: Hazard
Reserving my spot.
Im going for a BIG surly, cheesy faced version of the local butcher. [:D]
He will be weilding an overly large meat cleaver!
Concepts soon.
Man im a slacker,
Okay im opening the account with a couple of quick head studies tonight. About 30 minutes each.
Concept is not my strong point so bare with me people. [:I]
Im not quite happy with these yet, I need to head away from the meat-head and more along the lines of 'strong but smart' looking.
I dont want a cheesy guy anymore [:D]
I'll do a few more until im happy with it over the next few nights.
Finding the time is going to be a challenge in itself, but I *will* be finishing this competition.
[img]http://www.sumea.com.au/forum/attached/hazard/200662194744_SumeaCompCon…]
Good to see you starting up JT - thought about some eyewear? funky morpheus glasses on him? or maybe some of [url="http://xo.typepad.com/blog/oakley.jpg"]these[/url]?
Oh yeah... Go on... do the Devil May Cry hair-do's you love [;)]
peer pressure... do it... DO IT!
JI - Cheers! HAHA! not sure about those crazy sunnies, but you got to love those DMC hair styles!! [:P]
JohnN: Yeah good point on that one ill try a few more a bit cleaner not so rugged.
Rez: ROFL [:D] Chopper was one of the guys whos pics i was looking at when i was scribbling those, Reggie is so over the top I'm not sure I want to go down that path despite the fact that hes one of the funniest personas to come around in a damn long time.
I best get back to updating...
Well if you talking moustaches i mean, everyones thinking it im just saying it... [url="http://images.allmoviephoto.com/1984_This_Is_Spinal_Tap/harry_shearer_t…"]something a bit like this[/url]
go all the way son! :D
ROFL - shit you scared me away from that sumea comp idea with that pic Moony.
I?ve gone through about 3 or 4 ideas now. Finally settled on this one.
**********************************************************************************
Name: Reece Faulk.
Age: 24
Fighting Style: Brazilian jiu-jitsu and Aikido, Grappling and Torture moves / holds and counter attacks.
Background: Reece was Born in Wales 1982 to young, but wealthy parents who shifted to Brazil soon after where they purchased several nightclubs and established a small money making empire.
By the age of 10 Reece was a hardened and veteran clubber and had 6 years of Brazilian jiu-jitsu training. At the age of 16 Reece went on a tour to seek new experiences, heading to Rio de Janeiro.
After spending a couple of months in Rio he established a small underground Goth night-club which over the period of the next 5 years would grow into an small empire of his own.
At age 22 he is the king of the Goth movement in the Rio Underworld and founder of 'BUFT' (Brazilian Underworld Fighting Tournaments) in which he is the undisputed grandmaster.
Now at age 24 his fighting style has grown to a highly unpredictable mix of grappling, torture holds and savage, painful looking offensive moves combined with the tools and style of his gothic underworld empire.
BUFT has now escalated to a worldwide scale making him extremely wealthy and therefore a target for many would-be world champions.
To this day, Reece Faulk remains undefeated and more gothic than ever.
**********************************************************************************
[img]http://www.sumea.com.au/forum/attached/hazard/20067745959_Sumea_9.jpg[/…]
Big thick boots with straps, tightish form fitting leather pants split up the sides to the knee and smattered with straps and buckles.
[img]http://www.sumea.com.au/forum/attached/hazard/20067116658_Sumea_14.jpg[…]
Blocked out the Base of his half-trenchcoat.
Exactly 2200 Tris.
Great start dude, I like the back story for the character which has helped me picture this concept easier.
But heading in the goth direction, your early concepts of the head don't seem to suit the goth style. I'm not an expert in the whole goth scene so I can't really judge what or what isn't goth style. But from the clothing, I'm picturing a head like Brandon Lee in 'The Crow'.
-caseyjones
Casey: Oops! Those pics where for a different idea [:P] I'll sketch up some new ones!
Moony: Hes a pale welsh born lad but trained in brazilian jiujitsu - so yeah really interesting combination I thought. I Imagined a gothic styled fighter that fights mostly at ground level with alot of grappling moves would be an interesting combination! [:D]
Neffy: Im not sure if ill put the belts that high up on the pants or not, Ill put them back there when I get to texture stage and see how it looks [:)]
Roughly blocked in some arms, hands to come and finally head.
Will then optimise and rough the model up, creating a more interesting and non symetrical silhouette. [8D]
3030 Tris
[img]http://www.sumea.com.au/forum/attached/hazard/200672395244_Sumea_15.jpg…]
Sumea Challenge #8 - Lechy
Here's an idea I've been toying with, He's called The Acolyte. This is gonna be my first model since the last challenge, but I don't want to get to rusty so it's as good an excuse as any to do some modelling.
Now I gotta try and make a big ass guy look good in a skirt.[:p]
good luck to all the contestants, lets all try to finish this eh!
[img]http://www.sumea.com.au/forum/attached/Lechy/20066863524_TheAcolyte.jpg…]
quote:Originally posted by Lechy
Now I gotta try and make a big ass guy look good in a skirt.[:p]
Not an easy challenge at all. Heheh, Good luck. Im working on a highpoly character at the moment and i tried the skirt idea, and it was quite difficult and i failed. I wish you the best, hopefully you can pull it off right. :)
Concept looks great.
Hmm I agree with you dude: Big-ass guy in a skirt. It's an odd image. Also... he's kinda generic. Don't wanna shoot you down before you start but you did say prelim idea :) And I accept the fact that I'm a little biased. You know my penchant for the slimmer male physique. Wait a minute... that sounds mega gay. Meh, what can you do?
Can't wait to see what your model is like although I'll probably get drunk and forget to check. He's gonna need to fight Joley's chick too! BATTLE!
quote:Originally posted by nomiakasu
You know my penchant for the slimmer male physique. Wait a minute... that sounds mega gay.
HAHAHAHA!
But seriously, I like this concept. There's plenty going for it. I wouldn't go as far as to say its generic. If you look at Ken/Ryu/Akuma/Dan from Street Fighter. That's as generic as it gets, but they are the most commonly used fighters (probably not Dan, he wears pink and likes men - kinda like nomiakasu).
If anything, just push your concept a little more to give him more of an acolyte feel. Maybe some markings/tattoos on his body or put some kind of emblem on his clothing or something.
Keep it up!
-caseyjones
Sumea Challenge #8 - DrWert
For my character I will be basing it on the masked dude from Fist II: The Legend Continues, a friend introduced me to this cult classic about just a few years ago, the atmosphere of the game was unforgettable. You see I got my first C64 about 4 years ago when I went on a retro gaming hunt around the local op shops. So when I saw the theme of the challenge I had to give it a try even though I have never modelled a character before.
Anyway he is going to be a kung fu martial arts death machine, why he wears a mask nobody knows but he likes to taunt his enemies while he crushes their will. Basically I?ll be trying to capture the harsh survival nature of Fist II and incorporate it into this character.
I?m a newbie to all this character creation process, so any advice along the way would be very much appreciated.
[img]http://www.sumea.com.au/forum/attached/DrWert/2006683438_masked_dude.jp…]
Sumea Challenge #8- NINJA - CH#8
Reserving my seat. [:)]
[img]http://www.sumea.com.au/forum/attached/ninja/200661520584_oblivion_low_…]
Ok here is a first render practice of my concept. After a couple of crappy sketches i decided on this one. Im also thinking of doing another concept of a female type. Not sure.... I dont have time. I dont even know if im going to finish this.
I decided to change the head cause it looks crap. Im going for a more asian oriental look probably take off that crappy horn he has as well.
The patterns on the character armour will change. Also probably the design of the skeleton heads.
I was going to do a samurai but it seems a lot of people are doing them. So I decided to go for a hardcore boss character.
As usual crits are welcome. I need help improving this.
Also please tell me if the image is too dark. I need to calibrate me monitor properly. I cant seem to get the right balance.
I was just browsing through your site for the first time in like 2 years, big improvement on the design and the content. I was actually wondering if you were working at a games company now. I remember when I met you a while back you were doing some free work for some company on a project you couldn't talk about. But I noticed on your site you're a senior artist for Bullant. NICE! If you don't remember me, I'm one of Daryl's mates from the EDIM course... we went out to Scubar a few times.
As for your concept, it's looking real sweet dude. It looks like a necromancer elf type character. I dont think you should change anything from this concept maybe except for the shoulder armour. Just the size of them dwarfs the character a little and makes him look really young, almost a teen. But that could be what you were aiming for.
Keep it up!
-caseyjones
Looking sweet man but i agree with casey about the shoulder pads. Or maybe its the black material coming down from them. They are making his arms look fat and stumpy (kinda like those warhammer 40k space marines). The weapon and legs are sweet, but yeah, his head needs a bit of work (maybe a proportion thing again). Good work.
Casey jones :
hey man hows things ?, My site is actually really old content it is around 2 years old actually 3. Thanks for the advice on the shoulder armour. Also I dont work for Bullant/Bigant anymore I got to change the information on my website. Bigant is a great company and great people. Miss working there. Im in Japan now and working but will be back soon.
Silvermirage:
Thanks man. He is young and does not age at all :). Young people are very tough.
War-Head:
Thanks. Those black material are supposed to be Crow feathers. As for proportions I really suk at it, I can only get proportions right in 3D.
Hi peeps been a long time no update...
Here is a half preview of the high res model. I have done the full res model with all the details and finished normal mapping.
Now im in the middle of texturing. Also testing out shaders.
This model is a pain there is too much parts. But i managed to pack in the details and actually come out well on the normal maps.
This will be last screenies till i submit this sunday....
Oh yeah nice sumea forum design Souri. Ninja2006-09-27 11:39:08
Polycount game modelling challenge:
http://www.polycount.net/dominancewar/index.htm
Rockstar is the first place entry
[QUOTE=Asmuel] 'BTW what is rockstar and Dominance war?'
Man its really hard to beleive that you have never seen General Corum before, Its easyily the most well known game art contest entry on the internet, It was only a matter of time before someone pointed it out.
Regardless your character looks good keep goin :)[/QUOTE]
its still horribly obscure. just because it won a polycount competition doesnt mean its a given that every games developer knows of it.
'its still horribly obscure. just because it won a polycount competition doesnt mean its a given that every games developer knows of it.'
Yea your right about that not every developer knows of it, it was more the number of parrellels that made me think of Corum. The blue glowing eyes, the horns, the black tattoos around the eyes, the slicked back hair, the sillhoute, the weapon etc.
I didnt mean to sh*t on your work I was just suprised you hadnt heard of dominance war, your entry is solid :)Asmuel2006-09-29 07:04:23
Hi all thanks for the reply..
About the dominance war thing damn that is awesome!
The reason i didnt know about that is that i didnt have internet for 9 months! Basically was dying without it. I mainly used the work internet sometimes but hey we are supposed to work and no time to browse. Hell im not even supposed to post. I had to get permission to enter this competition. Im usually upto date with the whole dev community.
As far as my design and Corum design from dominance war. There is some similarities i noticed which is scary how artists think a like and im sure that the guy that designed the winning entry from dominance war got his ideas somewhere and did very good research and a damn good designer as well.
Well a lot of things look a like its just the way people look at it and point things out. Then the whole flow follows on.
Anyways thanks again really appreciate the comments and also great artwork from a lot of people.
USF: Yeah the shoulder pads ( i mean shields) are huge and can cut his head off but there is special bits underneath ...
dude... great work so far... big fan of your stuff ..
i thought corum at first as well... but they arent really that similar... everything has been done before to some extent..
cant wait to see it in a few days ... ive had my money (not real money) on yours from the begining..so dont let me down.. i want to brag that i got it right ;)
OK. Heres a head shot using default scanline ambient light ramped to 80% and 1 light.
Its almost the quality you get on a xbox 360 and PS3, withought the fancy shader stuff.
Diffuse, Normal and specular maps used.
I will be uploading the final images tonight. Im Still fixing up my texturing and specular map. Lucky this was extended.
Ok guys heres the final submission.
I used maya for modelling and rigging.
3D studio max for lighting and shader tests.
Zbrush for high-res details.
As usual photoshop for painting.
I put an extra image there to show the armor underneath the Doom shields.
This competition was fun and always has been.
Good luck to everyone that participated, I see a lot of great talent @ sumea.
Sumea Challenge #8 - WAR-HEAD
Hey Everyone. It's been a while. Howr y'all doin?
I say this everytime, but I'm really going to try to finish this time. I am a bit worried about the normal mapping (i've never done it before) - so if anyone can point me in the direction of the easiest and / or best way to do normal mapping, it would be much appreciated. Cheers.
So anyway, I have been working on a concept which is a bit different. I wanted to go a little retro... but somehow it didn't quite get all the way there. Ahh well. This isn't your standard "fighter" fighter... This one is a little different.
Let me introduce SHAZZA! As an undervalued receptionist, Shazza was made redundant when a perky 19 year old took over the front desk where she worked. Shazza (AKA Sharron Mclaren) was forced to take a job at a rollerskate restaurant to pay for her acting classes. She has found an opportunity to use the lethal combination of her tae bo, rollerskating and cappoeira in a fighting tournament. If she wins the tournament, Shazza will have enough money to never have to work at the rollerskate restaurant again.
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So anyways, I did a kinda lanky version of Shazz to start with and then I tried manga style proportions. I think I might go back to the lanky style (or more of a western comic book style) when i start modelling her.
It's good to be back. Comments welcome.
Cheers,
Not too shabby. My favourite is the rightmost manga version, I prefer the glasses over the manga eyes.
I found most of what I needed to know in ben Cloward's tute - http://www.monitorstudios.com/bcloward/tutorials_normal_maps1.html
You'll see that posted a lot in the next few weeks. [:)]
JohnN: Yeah i would really love to get some animations into the final model, but i really suck at animation... And its going to be even harder to do cappoeira type moves with rollerskates. [xx(][?]
Bunny: Thanks HEAPS for the tutes! This is really helpful! I had a quick flick through and i plan to be doing some normal mapping tests this weekend... (Hopefully start modelling as well). As far as the style of the model, im not too sure still. I was going to go for a cartoony look and feel, so maybe the manga style will work better. [?]
I'll keep you posted. Cheers for your comments.
WAR-HEAD
Sumea Challenge #8 - killadee - CH#3
This was a great comp, Thanks for all the comments
KILLA DEE2006-11-20 22:01:22
Hey, :)
Almost done with my concept.Im going to put a sword or two on his back. I think I will concept those next.[|)]
[img]http://www.shazbot.com.au/Forum/templates/AdInfinitum/images/killa1.jpg…]
Higher rez
[url]http://www.shazbot.com.au/Forum/templates/AdInfinitum/images/killa.jpg[…]
This is definately very Mortal Kombat looking character. Could be an evil Raiden counterpart (like Scorpian vs Subzero vs Smoke vs Reptile).
Personally, I dont think your character should have any weapons. He looks like a pretty bad ass combat style warrior with the use of lightning/electricity. That should be more than sufficient enough. Just looking at him would make someone crap their pants.
Looking forward to seeing you start on the model.
-caseyjones
Hey,
Here is my weapon concept. I drew this last night while watching the Socceroos whip Japan. WOOOT!! WOOOT!!
Bring on Brazil.
[img]http://shazbot.com.au/Forum/templates/AdInfinitum/images/sword.jpg[/img]
Looking good man, nice sword too. As for crits I would lose the green ponytail if I were you. I think it doesn't really suit the rest of the design (especially the colour of it) and makes the whole thing look a bit too busy. Also, the shoes seem very generic compared to the rest of the clothes he's wearing and they don't seem to suit the style either. Off the top of my head I would suggest the standard ninja footwear you see in most Mortal Kombat games:
http://www.midway.com/images/MK_Monks/mksm_scorpion_render.jpg
Or even a boot design that you could incorporate into the shinguards he has already got. That's my two cents anyway. Good job man, I'm looking forward to seeing more WIPs. [;)]
I agree with mr. WhiteEagle above, but I always thought the subzero/scorpian characters footwear was real cheesy and didn't quite hit the intended mark... they're not ninja footwear! They're Aussie style sandals... makes me feel like they need a flannelette top and a stubby in their design [;)] I think they where going more for this type?
Hey,
Thanks for the great advice. I prefer the karate/ninja style shoe.
[img]http://shazbot.com.au/Forum/templates/AdInfinitum/images/boots.jpg[/img]
Hey, I painted this in photoshop last night. [|)]
[img]http://www.shazbot.com.au/Forum/templates/AdInfinitum/images/killaz.jpg…]
[img]http://www.shazbot.com.au/Forum/templates/AdInfinitum/images/killa8.jpg…]
I'm going to try model most of this in quads. Start with the low then do the high in zbrush. :)
Nice head, but you said you were doing the low poly first right? if so you might want to get rid of all those little planes on that mouth piece, as the normal map could easily take care of that instead.
And yeah, since youre doing the low poly first then taking into zbrush it would be very wise to keep it all quads so it subdivides better.
[img]http://www.shazbot.com.au/Forum/templates/AdInfinitum/images/killaz-con…]
I have decided to change my concept a little. I?m going to change him from an electric ninja demon thingy, into a radioactive napalm ninja. I will make the left hand side of him burnt and disfigured. When you hit him in the head his mask and hat will fall off to reveal his facial deformities. I?m also planning on changing the colour scheme to black heavy leather with silver highlights. And he only has 1 eye now. keke
I hope this still fits within the guidelines?
[img]http://www.shazbot.com.au/Forum/templates/AdInfinitum/images/killakilla…]
Hey, I spent most of my weekend modelling. The armour is just a quick mock up, will redo later. [B)]
Sumea Challenge #8 - Gogitason - CH#13
Hi Guys,
Just reserving my space :)
I'll be making an "All Blacks" fighter character.
Round 110.... Fight!
Here's my concept. I'll start the modelling asap :)
Critique & ideas to make it better welcome.
[img]http://dbz3dworld.homestead.com/files/challenge8conceptsmall.jpg[/img]
Really cool design - captures the feel of an aggressive grapple fighter. Although I've seen the pose before, the design is really cool. Perhaps some of those more recent maori tats where negative space is prominent (with koru designs) on his arms would look good. I can't really describe them but you see them on NZ rugby players like Carlos Spencer.
I really like the details in this design: the feather, the authentic Maori belt design, the tiki, the pukana (?) and the hair.
[img]http://www.sumea.com.au/forum/attached/goldenchocobo/200662943528_zangi…]
There are obvious similarities in these pictures, but maybe he is just not confident enough in drawing that he needs some sort of stencil. The actual concept is pretty different which is the essence of what he is trying to express. I still think he should have mentioned it though, but I am willing to let it go. This competition isn't judge by the concept sketch afterall, but the end product. And I'm sure that won't be able to be traced.
Yes guys, it is a paintover of zangief (Streetfighter) as shown in Goldenchobo?s reply above. I apologize for not mentioning this in the beginning.
I thought this was allowed as mentioned by Souri:
?Concept idea must be your own, so you can't get someone else do come up with the idea for you. Your concept drawing is't required for the final submission, so the judges won't be judging on your concept drawing. You don't have to create something that is really "far out" and a totally original design - I mean, it could be a modern day character with a few design adjustments to make them looking a bit unique and aesthetic. A few of the characters in, say, Street Fighter 2 are pretty general looking characters (Zangief (wrestler), Guile (marine)). Although if you do take that path, I do suggest that you add something a bit more to sex up the design a bit (insignia's etc).?
Since we are not being judged on the Concept Art, I find it a lot quicker/easier to create the concept by painting over a reference pic and changing the proportions to fit the concept idea.
The concept idea is my own and it is original (only some bits of the concept art are mine).
To make a good 3D model, I think it is essential that you have good reference pics. This is my way of putting the idea that?s in my head quickly on paper & also get good reference for the model.
If this way of doing the concept is not allowed, please tell me now & I?ll draw the concept from scratch.
Souri?
JonathanKerr, PeterDavis, and Goldenchocobo are right. Concept art isn't going to be submitted to the judges, but the guidelines say the idea has to be original and not a blatant copy of existing characters from other games/movies etc
Paintover's are fine, as long as it doesn't share too many elements of the original. Usually when you're using someone elses work as a source, it's proper ettiquette to mention it, but it's not really a big deal in this case. Keep going mate!
On a side note and to lighten the mood - Check out Zangeifs package, hed be a hit with the ladies. If you make that Allblacks fighter wit hsome tight pants give him a decent package [:)]
Sorcerer Bob made a comment in one of my threads along time ago that the lack of wang angered him - I share that anger these days, were allowed to have massive boobs, buttcheeks and even nipples on the girls but all the big surly hero characters lack wang. Bring on the wang [:D]
Here's an update on how the low poly model is coming along (5540 tris). Still have to join the halves & clean up the mesh, so that would bring the polycount down a bit more.
I'm thinking of adding a belt buckle with the "All Blacks" logo on it.
Let me know what you guys think I should change/fix to improve it.
Sorry HazarD, but I didn't give him too much wang...hehe [;)]
[img]http://dbz3dworld.homestead.com/files/sumea8low.jpg[/img]
Thanks skripturez.
Here's the finished low poly model. I added the belt buckle and adjusted the legs a bit.
Now, to Zbrush & back[:)]
[img]http://dbz3dworld.homestead.com/files/sumea8wires.jpg[/img]
Just a small update on how the Zbrush model is coming along. Still lots of detail to add and fix.
Let me know what you guys think I should change/fix to improve it.
[img]http://dbz3dworld.homestead.com/files/sumea8zbrush.jpg[/img]
I like being mentioned in the same sentence as the word wang.
I think reducing men to asexual blobs of muscle is foolish. We're living in a society where masculinity is becoming more and more defined by the amount a guy spends on hair his care products.
Gorramit!! Bring back the biff. Let's make being male be about huge wangs, testosterone and beer! Not about wearing pink shirts with the collar up while sipping vodka cruisers (with the pinky sticking out).
The short shorts and footy boots are a step in the right direction. Now! Emphasise that mullet and give him a wifebeater/apron with boobs on it.
Thanks skripturez & Sorcerer Bob..love your stuff...hehe [:D]
Here's another small update, still lots to do (haven't done much to the shorts yet).
[img]http://dbz3dworld.homestead.com/files/sumea8zbrush2.jpg[/img]
Adding detail. Don't know about the teeth though, sort of reminds me of Ronaldo from Brazil.
[img]http://dbz3dworld.homestead.com/files/sumea8addetail.jpg[/img]
Hi, Looks great.
Just a quick mention on UV map, Automatic unwrap tool such as pelt are realy fast and save a lot of hassel, BUT, becareful of uv streatching around the boarders (green outline) of torso and head.