Ok,
here goes..
'Billy the Fist'
My entry is based around the 'classic gunslingerwestern hero ough guy
not sure if i am going to make him kinda brutish like the one on the left... or more of the classic mans-man cowboy... i will probably leave that open until i start modeling..
Pretty self-expainitory really.... he has big fists...
loads up a kinda big bullet/canister full of fuel into belly cylinder/chamber (not sure how) .. then kinda fires a round ... sending heat and energy to his iron fists.... then smoke exits out the exhausts on his back..
...kinda left that open for a possible smoke screen attack??? not sure if that is allowed..??
...and then of course he has spinning blades where usually spurs would be..:)
[img]http://www.sumea.com.au/forum/attached/tojo/200661523532_fist_concept.j… [/img]
righty then, thought i would post an update... long over due
... the bulk of the model is mostly done..
i have a long way left to go with the detailing though
ill try an update a bit more regularly as i go through the detailing process..
i am happy with the way it is going.. on target with the concept i think..
[img]http://www.sumea.com.au/forum/attached/tojo/200682753942_progress.jpg [/img]
caseyjones... yeh, i know what you mean..i will probably have to do something similar... still havent thought about it yet though... got my head stuck in the sand in regards to shaders at the moment...
[img]http://www.sumea.com.au/forum/attached/tojo/200693115626_001.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/tojo/200693115839_019.jpg[/img]
getting there..
most of the pre-zbrush work done.. (arms need a bit of tweaking and a bit more detail in boots and pants) ... but pretty much there otherwise..
not going to spend too much time in zbrush though...
i am thinking that too much detail may kill its simplicity...
but we'll see i guess..
also need to make sure i have enough time for texturing...
cheers dudes..
caseyjones>>yeh .. thats the idea with the flaming fist (special kinda heavy punch).. although i am not yet sure how i am going to pull off the texture on them ... might kinda make the whole fist kinda iron... rather than skin color...
J.I. Styles/WAR-HEAD>> i am going to try and stay as original to the concept as i can.. really want to see the stylization all the way out to the end... we'll see what happens though
I'm having a glow-like effect on my character's fists. But instead of just texturing the glow on, I'm going to build an extra set of geometry around the hands/fists. Then just use alpha maps to make it transparent and then texture them to look firey and glowing. It might not make sense, but I'll probably draw up a quick diagram when I get home to show you what I mean. It could help, or might inspire you to do another way with similar principals.
-caseyjones
The best entry so far in my books, nice job man.
I have to say I like the cowboy boots in your concept much more than the model. They have a thicker chunkier feeling which I feel got lost in translation somewhere.
I think you could have balanced out the contrast in the colours a bit more, as my eyes go straight to his boots when I look at him - which could be balanced out by either reducing the saturation of the orangy / yellow or increase the contrast of perhaps the gas tank or gloves.
Nice job man I think youve taken this competition out.
wah, the mighty tojo is here,
fan of your work man.
this competition is gonna be a hell of a lot interesting
look forward to your entry
cheers