Welcome to tsumea
We are seeking a Build Engineer to maintain and improve the build/test/release infrastructure for our adaptive audio engine: FMOD Studio. We’re a small team that’s been providing audio tools for game developers...
(Remote, limited term contract or long-term employment available)
TRUE AXIS PTY LTD (ABN 13 110 831 233) is a highly successful Australian based remote working studio. Developer of the mega popular ...
Sydney-based game developer Not Doppler is seeking a Mid-level Unity Programmer to work on a new, in-development mobile game title.
Whilst Not Doppler’s office is based in Sydney, due to COVID-19 all of our staff are working remotely until...
At League of Geeks, we believe in building the tools and pipelines for creatives to do what they love the most - making wonderful games!
We're looking for a Technical Artist with a passion for real-time rigging and experience using the...
At League of Geeks we love bringing characters to life! We're seeking a passionate senior animator to create beautiful animations, meet the technical challenges of our games, and help our animation team flourish. You have a strong grasp of...
Our mid-sized studio is Looking for an experienced Unity Developer to join. Working on our latest Mobile focused MMO Titles.
You will be working on core gameplay and platform release for two titles using Unity 3D and 2D.
- GCAP19: Erick Blandin - Games as a Therapeutic Tool
- GCAP19: Ally McLean - Thank U, Next: Embracing Change in Stormy Weather
- GCAP19: Drew Taylor - Accessibility as a primary design consideration
- GCAP19: Paris Buttfield-Addison - Why did medieval knights fight giant snails?
- GCAP19: Dean Walshe - The Art of Void Bastards
- GCAP19: Shane Trewartha - Who Are You Helping And How?
Project for CGMA’s, Creating Stylized Game Assets with Ashleigh Warner. Breakdown featured on Stylized Station: https://youtu.be/XVITiYKeaNs I’ve always loved levelling new Worgen characters through Gilneas, the architecture and setting has such a cool mood. I wanted to try and capture that same mood in the mailboxes design. Looked at the existing...
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global...
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social...
Latest Game DevLogs
Hi, I am a 3D/2D Artist with 3 years of experience finishing up my studies I specialize in Character Art but can jump around to environment/prop art with no worries I also work with game engines, primarily dealing with Setting up the art side of things.
Contact Info :...
We are Cactus Studios, a brand new studio that has just launched right here in Melbourne. Our mission is to make mobile, free to play games to delight and entertain kids around the world.
Right now we are recruiting our first game team for a project based on one of the most popular...
3 years of interactive and digital games bachelor course and still going.
Good understanding of unity
basic understanding of unreal
Hi, My name is Rhea Ahuja. I live in Melbourne, Australia.
I’m a 3D Lighting artist and I think I’m a great fit for this role because:
- I have an extensive knowledge of Maya. I have basic knowledge in other softwares such as Blender, Unity and Houdini.
- I can create CG...