Welcome to tsumea
WE HAVE A VACANCY FOR A GAME PROGRAMMER!
Job Type: Full-time, contract 12 months with the possibility of further work
The Position: Programming generalist position
Rate: $64K (incl. Super and leave)
WE HAVE A VACANCY FOR A GRAPHICS PROGRAMMER!
Job Type: Part-time 5 day fortnight, contract 6 months with the possibility of further work
The Position: Graphics Programmer
Rate: $81K Pro Rata (incl. Super and leave)
PANDA ARCADE IS HIRING!
Panda Arcade is looking for a talented Marketing Manager to join the team. You’ll be working on Pico Tanks, our multiplayer mobile game about bite-sized battles between adorable little tanks....
League of Geeks is regarded as an industry leader in games-as-a-service development, but we feel we're only just getting started. So we’re looking for you, an enthusiastic engineer looking to dedicate your passion for game development to...
JNR GRAPHIC DESIGNER/COPYWRITER AT ZERO ONE
Zero One is a multi-discipline studio based in Collingwood. We focus on game art outsourcing, mixed reality, and interactive experiences for the gaming, museum and commercial...
- GCAP19: Stephen Banham - The clothes that words wear: A typographic journey
- GCAP19: Amy Dallas - Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
- GCAP19: Ben Britten & Matt Ditton - Always be testing: A journey through Buildbots and Testbots
- GCAP19: Leigh Harris - Flow Chart - How Scope Creep Happens
- GCAP19: Megan Bowra-Dean - Optimising a high fidelity console game for mobile platforms
- GCAP19: Shane Trewartha - Who Are You Helping And How?
Hi there, I thought I'd spend a few words on how we're going with migrating the site. We're migrating tsumea to a newer Content Management System and while we've done this a bunch of times in the past, it's never been as much work as it has this time round. The main difference now is that it's a migration (where data needs to be transformed and...
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global...
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social...
Latest Game DevLogs
Popgun is a Brisbane-based AI company shaping the virtual world of music through our gaming and mobile products.
As a Unity Developer formerly of Deloitte Digital's 'Digital Reality / Emerging Tech' team, I have a strong passion for developing high end Mobile, AR and VR experiences.
Having worked with start-up, small, and Big 4 companies over the years I have developed bleeding edge...
A second year student at AIE in Melbourne. hope to get a job in the industry as an environment artists. I primary focus on environment modeling, tileable materials, shader creation, modular kits, prop and lighting.
An aspiring Game Developer who has been operating an indie studio for the past year.
I primarily have experience with Unity, Maya, Adobe Suite, and Git.