Welcome to tsumea
Our studio is set to get even bigger and better throughout this year! During this exciting time of growth and development, we are looking for a talented Lead Developer who is driven by not only how to build incredible games, but how to lead the...
Our studio is set to get even bigger and better throughout this year! During this exciting time of growth and development, we are looking for a talented Lead Artist to nurture our team of animators and artists.
As a key member of LoG's...
Join Big Ant Studios as a full-time Graphics/Engine Programmer and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio.
You will be working on cutting-edge engine technology that...
Playcorp is looking for a talented part-time VFX artist to create 2D and 3D in-game effects in Unity using textures, particles, meshes, shaders and animations.
Responsibilities include, but are not limited to:
Join our growing talented team at Playcorp Studios where we are working on AAA quality games for a global market across all platforms. The company is looking for a Full-Time highly skilled game character animator who lives and breathes animation...
- GCAP19: Izzy Gramp - Colour Anti-Theory
- GCAP19: Hannah Crosby - Being A Multi-Disciplinary Artist: Games, Film and Beyond
- GCAP19: Shane Trewartha - Who Are You Helping And How?
- GCAP19: VMDO Presents: Games + Music; Your Perfect Soundtrack
- GCAP19: Aimee Smith - Finding The Right Voice Actors For Game
- GCAP19: Cheryl Vance - Pitching Games to Publishers
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global...
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social...
Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...
Latest Game DevLogs
I am a creative Senior Software Engineer having about four years of experience in Mobile app development. I have worked on various technologies and domains including games, web development, Android and iOS App development. I recently acquired my masters in Information Technology specializing in...
3D Environment Artist, Technical Artist and Unreal Generalist with more than 10 years industry experience in the Film and Game Industry, both AAA and non-AAA.
Originally from London, England, I've lived and created games around the world, most recently living and working in Japan for...
Games Programmer with experience in Unity and Unreal, C++ and C# and Blender3d
Illustrator and 2d animator for more than eight years on casual games industry.