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Max Mustard - Targets

Journal Category

Zoe McNeany

User from Australia, Queensland

Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 

I was responsible for modelling, sculpting & texturing these assets which are used in several mini-games and levels throughout the game.


Max Mustard is a Virtual Reality platforming game so for all assets created for the game we had to be highly conscious of optimizing the asset for performance. As an artist it is always a joy watching people play the levels these assets are used in and trying to take them out!


Art Direction & Tweaks by Jonathan Bradley

https://www.artstation.com/jmbradley