Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive.
I was responsible for modelling, sculpting & texturing these assets which are used in several mini-games and levels throughout the game.
Max Mustard is a Virtual Reality platforming game so for all assets created for the game we had to be highly conscious of optimizing the asset for performance. As an artist it is always a joy watching people play the levels these assets are used in and trying to take them out!