Skip to main content

3D Artist

Max Mustard - Asteroids

Journal Category

Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 

These assets were among the first I created during my time with Toast Interactive. For these Asteroids I was responsible for Modelling, Unwrapping, Sculpting & Texturing the asset. 

With the asteroid set we wanted to get a lot of versatility out of a few variations (1.5m, 3m, 16m), sculpting these assets was a blast!


Art Direction by Jonathan Bradley:

https://www.artstation.com/jmbradley 

Max Mustard - Targets

Journal Category

Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 

I was responsible for modelling, sculpting & texturing these assets which are used in several mini-games and levels throughout the game.


Max Mustard is a Virtual Reality platforming game so for all assets created for the game we had to be highly conscious of optimizing the asset for performance. As an artist it is always a joy watching people play the levels these assets are used in and trying to take them out!


Art Direction & Tweaks by Jonathan Bradley

https://www.artstation.com/jmbradley 

Takeshita Street - Harajuku - Panel 2

Journal Category

Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!
­­؜؜
Everything was created from originally from reference from the streets of Takeshita. Slight variation is applied as I can't be 1:1. I used engines like Blender Eevee, Vray and Unreal to create the different shots, using what better suited the situation. I did all the geometry however in Maya. I utilised Quixel assets for this project and a few sketchfab dogs 
­­؜؜
Thank you to all who provided feedback during this project.

Newton - Character Sculpt

Journal Category

This was my first character design and model, the brief was to design a character who was a scientist.

Upon completing my university degree and revising my portfolio, I made the decision that the original character asset that I created was not portfolio-worthy so decided to re-model Newton based on the same concept but with a more stylised approach.  

Texturing coming soon!

 

 

 

Sprites!

Journal Category

Just some little creatures I imagined whilst doodling in my spare time, very much inspired by the dragon quest timekeepers.



I figured it would be a good exercise to start picking up some Unity shadergraph and see what I could do with a hatched rim technique and the end result look alright, well see how it holds up when they're animated. 



Also need to cleanup the teapot textures still as I'm not feeling it. 

Fat Cat Shrine

Journal Category

A few months ago I had an art test where I was asked to create an environmental diorama within a week, I ended up putting around 15-20ish hours into it (from idea to delivery).

In the end I wasn’t successful but I still liked the general idea so I spend a few minutes this weekend cleaning up the base and cleaning up the lighting and post processing a tad.

Hope you like it!

Destroyed Magus Tower - Ardent Rolepay

Journal Category

The destroyed Magus tower, a constantly moving environmental diorama created for Ardent Roleplay.





Original Concept by Macaulay Bell @ Ardacious

BookShelf model & Magic Crystal statue mesh by Macaulay Bell @ Ardacious

Skeleton Asset created by Mordragos (unity Asset Store)

Red Mage outfit created by Reallusion (Character Creator)

Western Saloon

Journal Category

This is a modular Western Saloon, that has been left is a drunken state. In creating my scene i was inspired by red dead redemption 2 and old western movies such as The wild bunch and The magnificent seven. Everything is model using Maya and baked in substance painter as well as textured. I used substance designer to create the repeating wallpaper texture.

Tribute

Journal Category

Davian the knight was a fierce fighter and will never be forgotten.
Working on my end of the year project for my class and I made a sword and scabbard for the main character.
Decided to take them into Marmoset and develop a small scene to get some practice on composition, lighting, and a little bit of storytelling.
Sword and scabbard modeled, UV'ed, and textured by myself. Other assets sourced from the Megascans library or made in Quixel Mixer.
Scabbard = 2518 tris
Sword = 8136 tris
Two sets of 2K maps used for the sword and scabbard.
Thanks to all those who gave feedback along the way.
Thoughts & and feedback always appreciated.

Assault Rifle

Journal Category

My friend Kaz Chesna asked me to create a gun for a character he made and I took on the challenge of my first gun.
Did a bit of a hybrid between a couple of gun models to see what I could come up with.
Gun model and textures created by myself, all other aspects sourced from the Quxel Megascan library.
As always feedback is most welcome.
Please also check out my friend's character - https://www.artstation.com/artwork/oA2lZB