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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive.  These assets were among the first I created during my time with Toast Interactive. For these Asteroids I was responsible for Modelling, Unwrapping, Sculpting & Texturing the asset.  With the asteroid set we wanted to get a lot of versatility out of a few variations (1.5m, 3m, 16m), sculpting these assets was a blast! Art Direction by Jonathan Bradley: https://www.artstation.com/…
  • Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive.  I was responsible for modelling, sculpting & texturing these assets which are used in several mini-games and levels throughout the game. Max Mustard is a Virtual Reality platforming game so for all assets created for the game we had to be highly conscious of optimizing the asset for performance. As an artist it is always a joy watching people play the levels these assets are used in…
  • work in progress Live2D model Click the 2nd image to view animation.
  • A simple dance sequence I made in Live2D using my illustration. Click the image to view animation.
  • Personal Illustration for fun and practise.
  • Created over the course of five weeks, this was a challenge to push both my abilities and program knowledge. Created using Maya, Marmoset, Substance Painter and Designer, Zbrush and Marvelous designer. Put together in Unreal 4 More images can be found on my ArtStation
  • 30k Triangles. This Treadle Sewing Machine based on various vintage sewing machines was created using Maya and Substance Painter. Rendered in Marmoset. Visit my ArtStation for 4k Images
  • Practicing some hard surface design with a concept for a stylised assault rifle.
  • A Japanese-inspired house in the swamp
  • Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!­­؜؜Everything was created from originally from reference from the streets of Takeshita. Slight variation is applied as I can't be 1:1. I used engines like Blender Eevee, Vray and Unreal to create the different shots, using what better suited the situation. I did all the geometry however in Maya. I…