Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive.
These assets were among the first I created during my time with Toast Interactive. For these Asteroids I was responsible for Modelling, Unwrapping, Sculpting & Texturing the asset.
With the asteroid set we wanted to get a lot of versatility out of a few variations (1.5m, 3m, 16m), sculpting these assets was a blast!
Art Direction by Jonathan Bradley:
https://www.artstation.com/…
Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive.
I was responsible for modelling, sculpting & texturing these assets which are used in several mini-games and levels throughout the game.
Max Mustard is a Virtual Reality platforming game so for all assets created for the game we had to be highly conscious of optimizing the asset for performance. As an artist it is always a joy watching people play the levels these assets are used in…
Created over the course of five weeks, this was a challenge to push both my abilities and program knowledge.
Created using Maya, Marmoset, Substance Painter and Designer, Zbrush and Marvelous designer. Put together in Unreal 4
More images can be found on my ArtStation
30k Triangles. This Treadle Sewing Machine based on various vintage sewing machines was created using Maya and Substance Painter. Rendered in Marmoset.
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Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!Everything was created from originally from reference from the streets of Takeshita. Slight variation is applied as I can't be 1:1. I used engines like Blender Eevee, Vray and Unreal to create the different shots, using what better suited the situation. I did all the geometry however in Maya. I…