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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Well, it's done and it's working! The new tsumea has been months of arduous work, a whole lot of which went into migrating the data, and planning and rebuilding the site all over again. But now it's a whole lot more structured, organised, and future proof. The old tsumea was built gradually over the years but not in a cohesive, orderly way. Things got messy, parts were difficult to find and fix, and adding new things took longer than they should have because of it. Fixing it all was sorta like…
  • Funny aliens testing the huion pen display some scribbles i made with the device.
  • The Chase Painting. "Go faster! It is right behind us!" Bức tranh đuổi bắt. "Đi nhanh hơn! Nó ở ngay phía sau chúng ta!" Malowanie pościgu. "-Jedź szybciej! Jest tuż za nami!”
  • This is a modular Western Saloon, that has been left is a drunken state. In creating my scene i was inspired by red dead redemption 2 and old western movies such as The wild bunch and The magnificent seven. Everything is model using Maya and baked in substance painter as well as textured. I used substance designer to create the repeating wallpaper texture.
  • Captured in Unreal Engine 4
  • ScribbleBoomb (Sketchbook Mashup- August 2020) part 2
  • ScribbleBoomb (Sketchbook Mashup- August 2020)
  • Davian the knight was a fierce fighter and will never be forgotten. Working on my end of the year project for my class and I made a sword and scabbard for the main character. Decided to take them into Marmoset and develop a small scene to get some practice on composition, lighting, and a little bit of storytelling. Sword and scabbard modeled, UV'ed, and textured by myself. Other assets sourced from the Megascans library or made in Quixel Mixer. Scabbard = 2518 tris Sword = 8136 tris Two sets of…
  • My friend Kaz Chesna asked me to create a gun for a character he made and I took on the challenge of my first gun. Did a bit of a hybrid between a couple of gun models to see what I could come up with. Gun model and textures created by myself, all other aspects sourced from the Quxel Megascan library. As always feedback is most welcome. Please also check out my friend's character - https://www.artstation.com/artwork/oA2lZB