Based on the character from the film "The Conjuring 2" directed by James Wan.
Triangle count is 12,956 with 4K textures rendered in UE4 with Raytracing.
Some say that he is made up of exactly 15,023 triangles, and that all of his skin and clothing, come from 2 shaders???
All we know is that he is NOT the Stig, but he is the Stig's digital cousin!
Been watching a lot of old Top Gear episodes lately and decided have a go at creating the Stig.
Using Ray traced reflections in Unreal 4