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  • Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia. We aim to provide a platform for all things technical in games: programming, art, security, and more. Our focus is in the craft of making games, from engines that make things run, the animation that breathes life into characters, and everything in between. Tickets are free and available on Eventbrite.
  • Just a work in progress sculpt of a bulldog in Zbrush
  • An environment created for a personal  project. Modelled and textured in Blender.
  • School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • This was my first character design and model, the brief was to design a character who was a scientist. Upon completing my university degree and revising my portfolio, I made the decision that the original character asset that I created was not portfolio-worthy so decided to re-model Newton based on the same concept but with a more stylised approach.   Texturing coming soon!      
  • For this character design, I was interested in what would happen if I took the devil out of hell and put in the 1970s. This was the result! Painted in Adobe Photoshop    
  • Spooky boi