Havent got anything to show yet, just securing my spot.
Ive got a few projects on at the moment including getting my butt kicked by Jason Chan in ConceptArt.org's Thunder: Last man standing
[:X][:X][:X]
Hopefully I can get started this weekend.
I do have a character in mind but want to do a few different concepts.
Torso WIP, not happy with the abs...
http://www.sumea.com.au/forum/attached/makk/2006718740_highpoly_wip01.j…
nice variety of concepts makk. The one you have gone with has a bit of middle eastern / ancient egyptian flavour in my eyes. if you plan to do a weapon for him maybe something along those lines might suit and make it a bit different from the pack to boot?
yeah, those abs could do with a bit of a work out *looks down and talks to self* yeah, those abs could do with a bit of a work out too...
rofl! yeah John I know what you mean :)
Im glad you thought of middle eastern/ ancient egyptian as that is what Im going for. There will be some sort of symbol painted on the front of his skirt cloth.
Here is a minor update for the torso, pretty much finished..
http://www.sumea.com.au/forum/attached/makk/2006719224138_highpoly_wip0…
Oh and I suppose there is no way to like "erase" part of what youve done in ZB? I want to go back and be able to redo the abs but keep everything else that Ive done to it.
his torso is looking a bit boxy Makk, his back is especially flat, you had the same issue with your polycount dom war general if i remember correctly. the bits and pieces of anatomy are in the right place, but the over-all form aint right. The proportions look good though
"Oh and I suppose there is no way to like "erase" part of what youve done in ZB?"
could use the smooth tool, works best at lower subD levels
- David
Yep, had that same frustrating problem before. Its something that I seem to not understand. That is how where is it boxy? like do I bring the front in more or the back outmore (on the sides).
http://www.sumea.com.au/forum/attached/makk/2006730231613_torso_prob.jpg
Any suggestions would be welcome.
This is how I see it makk. Theres a couple of problem areas, a few of the muscle forms seem to independent. Like where the pecs joins with the arms and the abs. The abs are where alot of the boxyness is coming from i think, they need more of a V shape happening, at the moment they are basicly a grid and the edge of the rib cage is maybe a bit to defined. Just need to make the muscles flow a bit better and your problems fixed.
[img]http://img409.imageshack.us/img409/3368/2006730231613torsooptionts0.jpg…]
i can see the boxyness mostly in the perspective shots you can see with the lighting, a straight line being formed by the dark area and light area (directly under his nipples)
You doing really well tho, just a few little tweaks to positioning of muscles but the shape is comming along great ! keep working on it and dont give up.
http://www.sumea.com.au/forum/attached/makk/200681335854_high_wip.jpg
If I can get ZB to stop crashing I might just be able to finish his left hand.
[img]http://www.sumea.com.au/forum/attached/makk/20068273282_wip_high_almost…]
3 cheers for nice lighting! :P
Ok lets go...
Some concepts.
http://www.sumea.com.au/forum/attached/makk/200671565244_concepts1.jpg
And this is the one that Ive decided to go with...
http://www.sumea.com.au/forum/attached/makk/200671565341_concept2.jpg
Had originally posed him holding a duel bladed staff so that explains the strange stance.
Itching to get started on my high poly. Woop! [8)]