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Sumea Challenge #8 - Delmo - CH#5

Submitted by Delmo on

Hey everyone welcome to my sumea comp 8 entry thread. My characters name is Konjou Kouken (spirit guardian). Set in ancient Japan he was know as the wood assassin training up in the mountains during the day and assassinating high ranked corrupt shogun at night. He would live most of his life trying to right the wrongs in a corrupt and brutal world through the only way he knew how. After hundreds of years of civil war as the edo era arised peace and new days flourished. He also changed his bloodthursty killing ways and choose to seek peace within himself. He would reside at the Zenkoji temple as a guardian and devoted his life to the safety of its followers and the path to enlightenment until death.

[img]http://www.sumea.com.au/forum/attached/Delmo/20067632134_KonjouConcept…]

Submitted by Killa Dee on Fri, 07/07/06 - 9:05 AMPermalink

Nice! [:)]I have seen some of your models before very impressive.

Submitted by Delmo on Fri, 14/07/06 - 5:02 AMPermalink

KILLA DEE: Thanks Dee I'll try not to fail to impress again with this character.

Submitted by Neffy on Sat, 15/07/06 - 11:44 PMPermalink

Looking great ! cant wait to see this guy textured.

Submitted by Savarn on Sun, 16/07/06 - 10:23 PMPermalink

That's coming along really nicely. Man I wish I was that quick with my modelling ... well I'm getting there. I must admit I wasn't that impressed by the concept at first but seeing the model as it is at the moment, I really think it should come out well with some nice texturing.

Submitted by shath on Wed, 19/07/06 - 8:17 AMPermalink

hey pat, hows it going, looks good!! can't wait to see the normal map. will u be using z brush?

Submitted by Delmo on Fri, 21/07/06 - 2:12 AMPermalink

Shath: Hey dude, yeah I'm not too bad. Yes I will definitely be using a combination of max and zbrush for the high poly model.

Hey everyone, here's my first high poly progress. I've started with the head so I can get a feel of the character. This is the head I had in mind.

[img]http://www.sumea.com.au/forum/attached/delmo/20067202842_KonjouHigh07.j…]

[img]http://www.sumea.com.au/forum/attached/delmo/20067212550_KonjouHigh10.j…]

Submitted by Phlewid on Wed, 26/07/06 - 11:43 PMPermalink

Real nice, there is something about the look of default grey that just so much cooler than textures.
Reminds me of Hitachi (i think thats the name)
cant wait to see the rest

Submitted by Neffy on Wed, 02/08/06 - 9:06 AMPermalink

The details around his collar are really nice, very impressive work so far.
Whats holding his shoes on his feet ?

Submitted by tojo on Wed, 09/08/06 - 8:57 AMPermalink

nice work man.

looking sharp as..

Submitted by openanewworld on Fri, 18/08/06 - 6:53 AMPermalink

Pat man your model is great and thank you for your advises, I am still 2d guy just have some stupid reasons to learn 3d in urgen man. You are really quick and things are put together nicely, awsome!!

Submitted by Makk on Mon, 28/08/06 - 3:38 AMPermalink

LOVE the little detials around the border of the shield :)
Curious is that just on the diffuse or is it also on the normal map? And how did you do the Japanese(?) signage on the face of the shield? Alpha masks in ZB? or PS normal map plugin..or did you just model them and placed them around the shield?
Oh and what are you using to view your normal maps?

Submitted by Delmo on Mon, 28/08/06 - 11:19 PMPermalink

Makk: Hey, I'm glad you like the sheild. The little detail is on both diffuse and normal maps. The Japanese kanji was done in zbrush and the little detail was done in photoshop. I'm using 3ds max to view my normal maps.

Submitted by Delmo2 on Thu, 28/09/06 - 8:06 PMPermalink

Souri: Hey souri, something has happened to my last account and I cant log in so I have created this one.

Hey everyone this is my final submission. No post just raw renders.

Submitted by Delmo2 on Mon, 02/10/06 - 9:38 AMPermalink

KILLA DEE: Cheers mate!

I'd like to say a big thanks to souri for organising this competition once again. Also good luck to everyone that participated. Cheers.

Submitted by souri on Mon, 02/10/06 - 12:16 PMPermalink

Nice work, you're challenger #5!

Posted by Delmo on

Hey everyone welcome to my sumea comp 8 entry thread. My characters name is Konjou Kouken (spirit guardian). Set in ancient Japan he was know as the wood assassin training up in the mountains during the day and assassinating high ranked corrupt shogun at night. He would live most of his life trying to right the wrongs in a corrupt and brutal world through the only way he knew how. After hundreds of years of civil war as the edo era arised peace and new days flourished. He also changed his bloodthursty killing ways and choose to seek peace within himself. He would reside at the Zenkoji temple as a guardian and devoted his life to the safety of its followers and the path to enlightenment until death.

[img]http://www.sumea.com.au/forum/attached/Delmo/20067632134_KonjouConcept…]


Submitted by Killa Dee on Fri, 07/07/06 - 9:05 AMPermalink

Nice! [:)]I have seen some of your models before very impressive.

Submitted by Delmo on Fri, 14/07/06 - 5:02 AMPermalink

KILLA DEE: Thanks Dee I'll try not to fail to impress again with this character.

Submitted by Neffy on Sat, 15/07/06 - 11:44 PMPermalink

Looking great ! cant wait to see this guy textured.

Submitted by Savarn on Sun, 16/07/06 - 10:23 PMPermalink

That's coming along really nicely. Man I wish I was that quick with my modelling ... well I'm getting there. I must admit I wasn't that impressed by the concept at first but seeing the model as it is at the moment, I really think it should come out well with some nice texturing.

Submitted by shath on Wed, 19/07/06 - 8:17 AMPermalink

hey pat, hows it going, looks good!! can't wait to see the normal map. will u be using z brush?

Submitted by Delmo on Fri, 21/07/06 - 2:12 AMPermalink

Shath: Hey dude, yeah I'm not too bad. Yes I will definitely be using a combination of max and zbrush for the high poly model.

Hey everyone, here's my first high poly progress. I've started with the head so I can get a feel of the character. This is the head I had in mind.

[img]http://www.sumea.com.au/forum/attached/delmo/20067202842_KonjouHigh07.j…]

[img]http://www.sumea.com.au/forum/attached/delmo/20067212550_KonjouHigh10.j…]

Submitted by Phlewid on Wed, 26/07/06 - 11:43 PMPermalink

Real nice, there is something about the look of default grey that just so much cooler than textures.
Reminds me of Hitachi (i think thats the name)
cant wait to see the rest

Submitted by Neffy on Wed, 02/08/06 - 9:06 AMPermalink

The details around his collar are really nice, very impressive work so far.
Whats holding his shoes on his feet ?

Submitted by tojo on Wed, 09/08/06 - 8:57 AMPermalink

nice work man.

looking sharp as..

Submitted by openanewworld on Fri, 18/08/06 - 6:53 AMPermalink

Pat man your model is great and thank you for your advises, I am still 2d guy just have some stupid reasons to learn 3d in urgen man. You are really quick and things are put together nicely, awsome!!

Submitted by Makk on Mon, 28/08/06 - 3:38 AMPermalink

LOVE the little detials around the border of the shield :)
Curious is that just on the diffuse or is it also on the normal map? And how did you do the Japanese(?) signage on the face of the shield? Alpha masks in ZB? or PS normal map plugin..or did you just model them and placed them around the shield?
Oh and what are you using to view your normal maps?

Submitted by Delmo on Mon, 28/08/06 - 11:19 PMPermalink

Makk: Hey, I'm glad you like the sheild. The little detail is on both diffuse and normal maps. The Japanese kanji was done in zbrush and the little detail was done in photoshop. I'm using 3ds max to view my normal maps.

Submitted by Delmo2 on Thu, 28/09/06 - 8:06 PMPermalink

Souri: Hey souri, something has happened to my last account and I cant log in so I have created this one.

Hey everyone this is my final submission. No post just raw renders.

Submitted by Delmo2 on Mon, 02/10/06 - 9:38 AMPermalink

KILLA DEE: Cheers mate!

I'd like to say a big thanks to souri for organising this competition once again. Also good luck to everyone that participated. Cheers.

Submitted by souri on Mon, 02/10/06 - 12:16 PMPermalink

Nice work, you're challenger #5!