Hey everyone welcome to my sumea comp 8 entry thread. My characters name is Konjou Kouken (spirit guardian). Set in ancient Japan he was know as the wood assassin training up in the mountains during the day and assassinating high ranked corrupt shogun at night. He would live most of his life trying to right the wrongs in a corrupt and brutal world through the only way he knew how. After hundreds of years of civil war as the edo era arised peace and new days flourished. He also changed his bloodthursty killing ways and choose to seek peace within himself. He would reside at the Zenkoji temple as a guardian and devoted his life to the safety of its followers and the path to enlightenment until death.
[img]http://www.sumea.com.au/forum/attached/Delmo/20067632134_KonjouConcept…]
Hey all, here's the final low sitting at 5999 tris. I'll be updating progress of the high soon.
[img]http://www.sumea.com.au/forum/attached/delmo/200671835644_KonjouLow08.j…]
Shath: Hey dude, yeah I'm not too bad. Yes I will definitely be using a combination of max and zbrush for the high poly model.
Hey everyone, here's my first high poly progress. I've started with the head so I can get a feel of the character. This is the head I had in mind.
[img]http://www.sumea.com.au/forum/attached/delmo/20067202842_KonjouHigh07.j…]
[img]http://www.sumea.com.au/forum/attached/delmo/20067212550_KonjouHigh10.j…]
Phlewid: Cheers mate. Yeah his hair is alittle like heihachi.
PeterDavis: I'm not even working that fast :).
Neffy: I think this update will answer your question.
[img]http://www.sumea.com.au/forum/attached/delmo/20068315622_KonjouHigh19.j…]
Hey everyone, I'm up to the texturing stage now. Here's a render of the model with normals applied and wires. Mesh stands at 6000 tris.
[img]http://www.sumea.com.au/forum/attached/delmo/20068854440_KonjouNormals0…]
[img]http://www.sumea.com.au/forum/attached/delmo/20068854544_KonjouNormals0…]
tojo: Thanks man, normal texture looks alittle sharper since its a 2048 at the moment. I will down res to a 1024 and sharpen when im finished the texture.
Just a quick update. Started on the colour scheme and working on the face texture.
[img]http://www.sumea.com.au/forum/attached/delmo/20068115176_KonjouTextures…]
Hey, just keeping everyone up to date with my progress. Ive started the skin mainly working on the face texture.
[img]http://www.sumea.com.au/forum/attached/delmo/200681551919_KonjouTexture…]
Openanewworld: Hey Herman, cheers for the kind words dude.
Another quick update.
[img]http://www.sumea.com.au/forum/attached/delmo/200681841820_KonjouTexture…]
Hey, another texture progress update. Getting close now.
[img]http://www.sumea.com.au/forum/attached/delmo/200682512953_KonjouTexture…]
LOVE the little detials around the border of the shield :)
Curious is that just on the diffuse or is it also on the normal map? And how did you do the Japanese(?) signage on the face of the shield? Alpha masks in ZB? or PS normal map plugin..or did you just model them and placed them around the shield?
Oh and what are you using to view your normal maps?
Nice! [:)]I have seen some of your models before very impressive.