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Discussion threads for each team's projects

Activity #1 - IronhideNT

Alright, I've been keeping an eye on this one, and finally I've gone and done something!

My character is meant to be a type of young ace pilot from the world war 2 period (or something).
[img]http://www-personal.monash.edu.au/~ntom3/pics/colourpilot2.jpg[/img]

It's abit rough round the edges, but any comments or critisims would be much appreciated!

Thanks!

Submitted by J I Styles on Mon, 26/01/04 - 8:28 PMPermalink

Nice stuff, I love the subject [:)]

few points - First obvious design stuff, don't think there were too many pink haired female fighter pilots, but hey I may be wrong [:D] and it's obviously a very conscious design decision.

Past that, one other thing sticks out, that's the "ace" part - To be an ace pilot the first thing that sticks out in my mind is she'd of had to have piloted many successful missions - she looks very under-decorated for that. That's a fairly nit-picky crit though [:)]

Submitted by smeg on Mon, 26/01/04 - 10:49 PMPermalink

Looks cool. She needs a pair of those huge / novelty anime goggles.

The only thing i'd suggest is fattening up those fingers - yes, she is a female, but those gloves look pretty chunky.

cheers

Submitted by MoonUnit on Tue, 27/01/04 - 6:15 AMPermalink

i love the gloves personally, if its not the goggles then i think those gloves give the cartoony pilot feel that seems to be wut u were after here

the pink hair and female isnt really WW2 as has been allready mentioned but its still a nice novelty

Submitted by Makk on Tue, 27/01/04 - 6:45 AMPermalink

Looks pretty cool. Cant really say much that hasnt been said. Although the bridge of her nose is a little small

Activity #1 3D Modelling - Adie"

heres a qick screen grab of what iv made so far.. aiming for 330 faces[img]http://homepages.ihug.com.au/~pigsnogl/images/skull.jpg[/img] its taken me an hour so far... face count 298

Submitted by Sorceror Bob on Sat, 07/02/04 - 4:46 AMPermalink

Good job Adie, good use of a minimal amount of polies to define the basic shape and detail of the object. I would consider pushing some verts out to the silhoutte of the skull, to help soften the curves of the model. Keep it up!

Submitted by inglis on Sat, 07/02/04 - 4:48 AMPermalink

i have a question about your method-

did you start with a box (or whatever shape) with the skull map applied and then cut in to detail it based on the map?

i dont think ive ever seen that workflow before.

Submitted by jwalduck on Sat, 07/02/04 - 4:59 AMPermalink

You have a face count of 298? I have a similar face count for my attempt at this and I seem to have three of four times the faces you do just looking at the wireframes... one of us must have mis-counted. I'll recheck my model when I get home.

Submitted by J I Styles on Sat, 07/02/04 - 5:07 AMPermalink

jawlduck: make sure you count both sides (yours looked like 2 mirrored instances), and also make sure you're counting tris/faces not quads/polys.

Submitted by jwalduck on Sat, 07/02/04 - 5:09 AMPermalink

It was mirrored. GMax gave me a number of faces in "Object Properties" (if I remember correctly) and I doubled it for the whole model. So 152 faces for half the model = 304 for the whole model. As I said I'll look at it again when I get home.

Activity #1 2D - JohnN

Here is my first post (hope it works!)
I started with redrawing the figure, then played 'Dress-ups' with it. Total time for these added up to 3ish hours in front of telly.

[img]http://home.iprimus.com.au/johnnewall/sumea/QD-2D-1-sketches.jpg[/img]

...2 more hours and I got some colour added.

[img]http://home.iprimus.com.au/johnnewall/sumea/QD-2D-1-final.jpg[/img]

Submitted by Makk on Thu, 08/01/04 - 2:54 AMPermalink

These are good, I like the idea of the first one (the semi samurai lady). Only crit is maybe some more detial in them as well as some more colour, but that just maybe a style thing.
Good to see another one finish this activity.

Submitted by Johnn on Sat, 10/01/04 - 1:26 AMPermalink

I felt that being a quick activity that I would keep the sketches fairly basic and try to create a 'visual synopsis' of each character rather than fuss with details.

If I were to do the activity over again I think that I might have done several variations on one theme rather than spread my thinking/drawing time across 3 different ones. I think this would have resulted in a more detailed finishing point, which inturn might have lent it's self to a more sophisticated application of colour (I don't mind the simple, bold colour. It has done its job of describing materials and form.)

Activity #1 - 2D Matias

Heres the pencil sketch I came up with, she's a little too butch and the face need alot of work.

I was going for a generic armour look, nothing special, I gave her a nice sort-of gorget just to make here a little bit more important.

I'm itching to start the colouring but I'm back home in Townsville so of course I left my tablet back in Brisbane, so the colour won't be here for a while, oh well.

Any suggestions and insightfull hints to fix the face would be well appreicated.

Cheers
Matias

[img]http://home.austarnet.com.au/esjakku/link%20art/G_Armoured_chicka.jpg[/…]

Submitted by Pantmonger on Tue, 30/12/03 - 8:51 PMPermalink

I don?t mind the butch myself, but I suppose it depends on what you are trying to achieve. I think the main thing that could do with some work, is the addition of some more personal marking, rank, insignia, scribbled slang stuff like that, the little details that will make her more interesting and more individual. Other then that I think the boots could do with a bit of work as they look a little generic and don?t totally fit with the rest of her design.

But it is still a good concept.

Pantmonger

Submitted by matias on Tue, 30/12/03 - 11:23 PMPermalink

Yeah. I think your right about the boots, I might make them armoured as well, just to carry on the metal theme, I also agree with the extra marking and trinkets, plus it will give me something to do while I'm away!

Cheers

Submitted by matias on Mon, 05/01/04 - 4:21 AMPermalink

Ok, I've spent a little too long on the sketch, but here it is, I added a bit more stuff so she looks, better equiped, I was gonna put a pack on her back, but I thought she could have someone else carry her packs!

I'd better get started on the colour version as I am back in Brisbane, back with ma trusatee tabalet!!

[img]http://home.austarnet.com.au/esjakku/link art/amouredchick.jpg[/img]
Cheers
matias

Submitted by smeg on Mon, 05/01/04 - 7:42 AMPermalink

That is very cool. Very nice work.

cheers

Submitted by Aven on Mon, 05/01/04 - 7:54 AMPermalink

Very cool.

Her face needs a little work still. Her eyes are too far apart and there isn't enough room between her eyes and the side of her head. Personal preference here, but her mouth look a little wide as well.

Sweet armour. The scratches and dints really give it character.

Submitted by Makk on Tue, 06/01/04 - 5:09 AMPermalink

That second one is heaps better, good work.

Submitted by Johnn on Wed, 07/01/04 - 1:58 AMPermalink

Yeah, I agree with Makk. The second one is way better. Nice details too (something that I often skimp on in my own work.)

Submitted by matias on Tue, 13/01/04 - 7:56 PMPermalink

Hey, ok after messin about and not working on her, this has taken a while, also had trouble with her eyes, damn finickey things, plus I got tangled up in little details that seem really cool a 300-400% but back a this size, about 50%, they sortof disappear.

[img]http://home.austarnet.com.au/esjakku/link%20art/chickafinished.jpg[/img]

Feel free to comment, I might be willing to make changes if anyone see anything drastic. Overall I really liked this Activity, I need practice with chicks, my tablet and lighting, plus I learnt that I need more practice.

Cheers

Submitted by Malus on Tue, 13/01/04 - 9:11 PMPermalink

Really nicely done Matias, the only things that I would fix would be her neck length and her legs seem a little short for the rest of her anatomy (long arms and torso etc).
Great design though, looks very similar to the warcraft 3 designs too which is never a bad thing.
:P

Submitted by Johnn on Wed, 14/01/04 - 12:12 AMPermalink

Great finish for the project.

I think her anatomy might be a little out of whack in several places (obviously not worth changing at this point.) The inside of the left shoulder guard looks a bit flat and under worked compaired to the rest of the pic. Her shoulder should be visible/dissapearing into the armour here too- same as on her other arm (which is done really well.)

Submitted by matias on Wed, 14/01/04 - 1:23 AMPermalink

Yeah, I need to practice my anatomy, I downloaded that old figure drawing book by Loomis or someone, but my female anatomy needs work.

Malus, looking at the neck it does seem a bit long. I'll have to go have a look at the warcraft 3 stuff, I haven't seen it so it could be a bit freaky.

JohnN, Thanks, I did skimp on that side I was going to make it really dark, hehe, but that through the whole thing out of wack.

Cheers

Activity #1 2D - jwalduck

Just pencil roughs at the moment. I thought the provided outline looked a bit 'hippy' or dumpy so my first sketch was an attempt to make the proportions a bit more classical.
[img]http://www.carpe.com.au/home/artwork/sumea1rough.jpg[/img]

This sketch was a freehand thumbnail of an Egyptian inspired costume. It just kind of grew as I doodled which shows. The original was half the size of the images above and below.
[img]http://www.carpe.com.au/home/artwork/sumea1rough2.jpg[/img]

This was inspired by the dumpy look of the original outline. It was not classical so it suggested someone a bit more rugged.
[img]http://www.carpe.com.au/home/artwork/sumea1rough3.jpg[/img]

The first two were done in one home bound train commute (about 45 minutes) together with a lot of thumbnails of faces and heads (which were OK, but masculine).

The second was done on the following day's cummute.

Obviously (from all of these) I need to work on faces.

For the moment I have no easy way of rendering these. I am left handed but have come to use a mouse right handed... I am investigating investing in a tablet, but I want to improve my pencil sketching to justify it for myself.

Comments please...

Submitted by Aven on Sat, 20/12/03 - 7:56 AMPermalink

They are quite good considering that you don't seem to have a lot of confidence in them. It is very difficult to find fault with them as they have been kept fairly basic. I will try to give some comments though.

. It is nice that even with a simple drawing, you tried to show the pleats in her clothing. I really do like that :). Her face really does need some work though (as you said). He hands could definitely use some more detail. If you are after reference images for drawn egyptians, then have a look at some of the Medieval Witchblade comics (there are some later ones set in Egypt).
. The mechanic is quite cool. Her face is pretty much non-existant, but that isn't too bad. My only real complaint is how does her belt stay attached to her pants? (or other way around).

Overall, I do think that they are good pictures and you have a lot of potental. My advice is to make them a little larger and try adding in more detail. If you have difficulties drawing faces, then try drawing them from photos. It isn't cheating, and it really helps to capture a more natural feeling. Can't wait to see more :D

Submitted by Pantmonger on Tue, 30/12/03 - 9:13 PMPermalink

There is some nice stuff going on here. I think with the Egyptian one you need to pay a little more attention to how the fabric flows and falls as it rolls off the curve of her torso before being lifted out again as it meets her arms but as you said it come out of a doodle so I can?t crit it too hard.

I do like the mechanic, she does look very ?earthy? and it comes across well, I think that she could use a little more in the way of personalization, unless she is just supposed to be a generic grunt. But other then that I think she looks good.

Colouring with a mouse can be a pain in the butt at the best of times, more so if you have a complication doing so (Ie left handed, using muse right handed) I would recommend that you get a tablet, just a little one, they are not so expensive at the moment. Sometimes with art it can be hard to motivate yourself to create art, having road blocks in the way make it that much harder to get motivated. Remove the road blocks and get creating, it in itself justifies the expense.

Pantmonger

Submitted by matias on Tue, 13/01/04 - 3:06 AMPermalink

Yeah, I didn't start trying any colour stuff on computer because of the whole mouse thing, I don't know if you can still get them but for $100 I got a little, Acecat Flair, ooh, nothing flash but it works... most of the time.

Submitted by J I Styles on Tue, 13/01/04 - 6:26 AMPermalink

all my personal stuff I do with my cheapo $90 acecad. Everything in my portfolio www.jistyles.com is done with it. It's cheap, it's nasty, but its specs are more than alright (512 shades pressure, good accuracy and sampling), and it's good for me personally since I like smaller surfaces to get work out fast.

Submitted by matias on Tue, 13/01/04 - 7:27 AMPermalink

yeah sounds like the same one I got, is it a little aqua see-through thing?

Submitted by J I Styles on Tue, 13/01/04 - 8:02 PMPermalink

yup - mine also has the added after-purchase value of a large crack running along the casing, the pocket pen holder broken off the stylus (I hated that little thing), and gaffa tape holding the battery case closed in the stylus. Why you may ask? well I've probably broke this tablet about 5 odd times in varying degrees because I take it places, it gets banged around, I'm not precious with it, and that's exactly what I like about it. It's cheap, it's solid, it does what I want, and it's nothing to replace once it does eventually die (I've had it for a very long time - much longer than I really expected it to last quite frankly).

One other point of note about it is that it complies with part 15 of the FCC rules - It will not output interferance, and it will take any interferance it is given. One thing I HATE with a passion about the much more expensive wacoms like the intuos 2, is how much interferance it gets from my 21" monitor at work - it makes it jitter and jump around everywhere, unless I'm sitting way back or have it uncomfortably in a position on my lap.

Anyways, enough of my tangent, I gotta get ready for that before-mentioned work :/

Activity #1 Texturing - Makk

Here is mine-
[img]http://members.optusnet.com.au/~rowanfamily/front.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/side.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/head_flats.jpg[/img]
and a close up shot-
http://members.optusnet.com.au/~rowanfamily/detail.jpg

There are a few areas that I could use some more work, but I dont have enough time to continue working on this. Was good fun though :)

Oops, I was supposed to post pics that are texture on model unlit 100% self illumination and texture on model lit. These are just 60% self-illumination, sorry.

Submitted by J I Styles on Fri, 19/12/03 - 8:25 PMPermalink

Just a quick note about the smoothing group seams in the rendered images - if you import the .3ds because that format is kinda bugged, you'll need to select all vertices and weld with a real low threshold since the mesh itself is broken up a little on import; this'll fix it.

Good job Makk - there's a few areas which could use some attention but otherwise a great job. Few little niggles I see are:

-Colour variations are needed (red around the nose, slight purple/blue tint where the skin is thin under the eyes, ears a little more pinky flesh toned etc)
-Nose is quite flat - rounding that off and giving it a little bit of a highlight from the skins oil that noses seem to get)
-eyes need another detail pass - tear ducts, eyelashes etc)

Submitted by Aven on Sat, 20/12/03 - 7:29 AMPermalink

Good job. With better smoothing it would probably look a lot better. I agree with JI's comments, but I would like to add one more.

His lips are just a bit too sharp. It looks like you followed the meshes' wireframe a little too much. If you were to round the lips off a little it would look a lot better.

I really like his stubble though. Gives him a great 'sassy' feeling. Looks a little too much like Max Payne though.... just not as constipated (thank God).

Well done again.

Submitted by Makk on Tue, 23/12/03 - 3:43 AMPermalink

Small update
[img]http://members.optusnet.com.au/~rowanfamily/head2.jpg[/img]
I adding some small colour varition, tweaked the eyes abit, lowered the eye brows and tried fixing the lips. Speaking of the lips, I hate em! I cant seem to paint them at all, frustrating!!

Styles: I tried adding some more colour varition into the nose, eyes an ears, I wanted to be subtle, but maybe its too subtle. Thanks for the crits and helping with fixing the smoothing.

Aven: I tried rounding off the lips some more, but it was hard as the lips are hard edges. Now that you mention it, he does kinda look like Max Payne, hopefully not as constipated!!

Submitted by Kalescent on Tue, 23/03/04 - 12:46 PMPermalink

This question man sound really dumb - but why is the unwrap of the face consist of more than just a dead split down the middle ?.. ie the whole nose is included...and the lips,..

Does this save you from the hideous seem running up the nose type thing ?? or am i way off the mark ?

Submitted by MoonUnit on Wed, 24/03/04 - 6:26 AMPermalink

Dw makk, max payne was one of the oddest facial skins ever. The funniest thing is that it was photo sourced, meaning someone said "ok pose for max" and someone screwed up their face like they were sucking on a lemon on purpose :P .

Anyways, youve done well with the model youve got to work with, its rather blocky. The only thing that really stands out to me is that the corners of his eyes seem to be a bit stretched on both side but thats probably a model limitation

Submitted by Makk on Wed, 24/03/04 - 7:43 AMPermalink

Heh, I havent looked at this in ages. Man those lips are horrible and I was lazy with the neck area!!
Hazard: You might have to ask Styles for taht since he mapped it, but Im guessing it was done so you could have a bit of assymetry on the face, so you could put in spots, freckles, etc.........but I was too lazy!
MoonUnit: Thanks :) Yeah there is a bit of stretching around the eye, could be the texture or model or even the UV map.

Activity #1 2D - Pantmonger

Im in on this one, now I just have to find the time... I think I left some behind the lounge.

Pantmonger

Submitted by J I Styles on Sat, 27/12/03 - 2:02 AMPermalink

Great stuff pants [:)]

A nice design, a good feeling of weight, a balanced feel to the characters design - good stuff. The only other obvious thing is it feels very warcraft 3 night elves with the skin and hair colour combo and empty white eyes.

The lighting feels very ambient and diffuse - the ranges a little "off" over the different materials. Eg, darkest point of lighting on the skin doesn't match the darkest range of the metal or cloths. one way to check against this type of thing is to be looking at it from a good distance, so zooming out to 33% magnification or looking at photoshops little navigater window to help look at the picture wholistically instead piece by piece as we're prone to do when we get into the detailings. The other thing that really helps with this is to put a hue/saturation adjustment layer on top of your stack and pull the saturation right down effectively making it grayscale to just look at the tonal ranges.

One thing you may want to consider, more a stylistic presentation thing than anything, but in your coloured pic maybe lose the internal inking lines, like the knee, rib, and neck lines, and rely on hard edged shading to describe these forms.

Submitted by Makk on Sun, 28/12/03 - 9:06 AMPermalink

Nice, I like the skintones.

Submitted by matias on Mon, 29/12/03 - 7:58 PMPermalink

Nice, I really like the headdress, I think the metal work is done nicely. I also like her sword, that's a funky sword! Although, the outline could be a bit too thick on it, I think in the coloured version the thick overall outline gets a bit lost, so you only really see it on the headdress and the sword. Maybe if the whole colour was lightened a touch so that the darkest tone isn't as dark as the outline, maybe. Sweet!

Cheers
Matias

Submitted by Pantmonger on Tue, 30/12/03 - 8:45 PMPermalink

J.I. Styles:
Thanks, the warcraft 3 skin tones was one of those things that just happened as I was thinking of the skin I wanted on a dead person the hair colour I just liked and the eyes, well at higher res they look more like cataracts then empty white.
I will try the Hue/Saturation adjustment layer next time I do something along these lines.
Usually I would remove some of the lines you mentioned, in this case I was pressed for time so everything got done a bit faster then I otherwise would do it and certain things didn?t get done. Like the fact that the line work is still in pencil, I would usually use ink, stuff like that. But thanks again for the feed back.

Makk: Thanks.

Happy Camper: Thanks

matias: Thanks, Yeah the outlines thickness and tone is giving me a few issues, next time I?ll make sure that I make time for the inking step.

Pantmonger

Activity #1 2D - MoonUnit

well i thought id give it a go, seems like one of the quick activities is a good way for me to get into the site comps. Id go with one of the other comps aswell but id rather build my skills in Max before i tried.

Im not to sure what to do with this figure (decided to work with the given outline as is)... ill do somet thinking (perhaps sketches) and see what sort of character ill apply to it.

Itll be done all in Photoshop most likely, though i might have some hand drawn lines to scan in....

Submitted by MoonUnit on Mon, 05/01/04 - 10:03 AMPermalink

sorry ive had no update, i went away for the christmas/newyear period. ill try to get back to it soon

Activity #1 2D - J.I. Styles

Well, thought I'd try my own hand at this as soon as I'd posted it [:D]

This is a subject I want to push myself in, so it's actually quite a good practice for me. Anyways, line art soon to follow.

Submitted by Makk on Sun, 18/01/04 - 9:31 AMPermalink

Cool, I hope that mask is going to hide her eyes, that would be a cool design. Nice hair. Hands look a bit big though.
Cant wait to see it painted :)

Submitted by Aven on Sun, 18/01/04 - 9:54 AMPermalink

Cool idea, but it looks like you deliberately wanted to show her hands. They just look a little odd streched out like that.

Submitted by J I Styles on Mon, 19/01/04 - 5:39 AMPermalink

Basic idea behind her is she's an intermediate member of a small group of women with the innate ability to create and control kinetic energy; she's sacrificed her vision to further develop these powers, instead of seeing the world, she feels the presence of everything within the reaches of her powers, from each individual blade of grass, to the small animals hidden below the earth in their burrows.

Submitted by MoonUnit on Sat, 24/01/04 - 6:06 AMPermalink

phwooaaaaaaar thats some nice colouring skills u got there, it looks even better now that i can see it in colour.

The dark red colour scheme seems appropriate aswell, nice work

Submitted by Makk on Sun, 25/01/04 - 2:37 AMPermalink

Good job :)
Reminds me some of Broms work, which always a good thing.

Submitted by Sorceror Bob on Sun, 25/01/04 - 4:58 AMPermalink

nice one, I wasn't a fan before, but the texture job really makes her look sweet.

Submitted by Johnn on Sun, 25/01/04 - 11:12 AMPermalink

Her skin is particually good. I know what Makk means, it does have a certain Brom quality about it.

Submitted by IronhideNT on Sun, 25/01/04 - 11:31 AMPermalink

Yeah certainly Brom like.

What medium did you use to colour it? Photoshop? Traditional media?

Great work, I'm impressed with the way you were able to convey your materials especially in the mask (looks sorta worn out rusted metal), and the subtle tears are a nice touch.

Submitted by Pantmonger on Sun, 25/01/04 - 7:46 PMPermalink

Great stuff and I echo the Brom comments.

The only two nit picks I?ll throw at you, and they are only nit picks, are:

Her chin seems to protrude a little too much and it makes the lower part of her face seem a bit small and squished.

The other is with the splayed hands, the gap between the last 2 fingers is usually the largest (in your picture its smaller then the others)when that hand is splayed like that as it is from the pinky that you are pulling the hand wide.

But other then that great pic.

Pantmonger

Submitted by Aven on Sun, 25/01/04 - 7:55 PMPermalink

Your painting skills are very impressive. I love the colour scheme.

Submitted by J I Styles on Sun, 25/01/04 - 10:10 PMPermalink

Woo, loads of comments... I'll try my best to answer [:)]

Sounds like my efforts in colour theory have been paying off *grins*

Been wading through complimenting colours, relational triads, emotional/symbolic studies, and all manner of crazy notes and theories - If anything, I think it's giving me an understanding of why things look right, and knowing they will whereas before it was a thing of trying stuff and seeing if it feels right.

MoonUnit: Thanks [:)]

Makk: That's quite a compliment for me - Brom is among one of my favourite technically skilled artists; his knowledge of form, depth and colour are amazing - his recent stuff is starting to get stale in design, but his pieces always amaze me.

Sorceror Bob: I think my line art isn't as strong as it could be - the final painted piece is the thing I have in my head at the start, but I can never seem to portray the idea as well in line art as I'd like to.

JohnN: Thankya - Loving these Brom comments [;)]

IronhideNT: 100% digital, all photoshop 6.0 - and welcome to the boards, noticed this is your first post [:)]

Pantmonger: I think I lost something with the translation from lineart in her face - I want to fix that a little at a later time; The chins definitely borked [:)]
Good point on the hands too with the spacing - looking at that now it's something I completely missed - Cheers!

Aven: Thanks Aven [:)] been trying to improve my 2d skills in pre-viz/concepting/painting recently, so I'm glad it's paying off - btw, always get a laugh at your sig [;)]

Submitted by JonathanKerr on Tue, 27/01/04 - 12:35 AMPermalink

Love the colouring - how do you get your skin tone like that? Do you go over it digitally with a 'normal' brush set at low opacity? Or do you use 'multiply'? I'd really like to see how you do it? For your highlights do you use a low opacity white? Because your skin tones just scream Brom, and I don't even really know the guys art aside from a few pieces.

Things that aren't quite right -> the fingers on the hands would suggest that they are broken -- they're at very awkward angles.
The pose doesn't quite look natural either. Her knee is at a nasty angle -- I think this is what contributes to the 'unnatural' look of the pose.

Good to see a female that isn't busting out of her bra too. Good work. As one final nitpick, I'd like to point out that she's got a very muscley neck - even athletic girls dont have necks like that.

Your work has got me inspired to start doing some colouring again.

Submitted by J I Styles on Tue, 27/01/04 - 5:19 AMPermalink

JonathanKerr: skin tones are just colours laid down with normal brush settings - no real technique, just choose your base colours and do it.
In choosing the skin palette I started with just my base and darker skin tones adding in basic shading, then did the same for the areas flushed red with more blood (getting towards the hands, plumper areas, and face). Same values, just changes in the colours temperature. Next is lighter area shading (not quite highlights yet) for both of those areas, then drop shadows (usually a slightly cooler, lower value and more saturated colour). After that I do any shading fixes to sort out any volume issues, and then do some cooler (towards a light cyan) highlights on the light skin areas, and a more more pink/purple highlight on the meaty areas.
Sounds like a long list, but it's just really choosing a few colours and using that palette to define form and volume.

I was actually wondering when you'd come and tell me off for all my nasty proportion and pose problems [:D] Hopefully I'll get a little time again later and fix a few of the bigger problems. Posing hands is one of my weakest areas, so hoping to get some practice in on that and strengthen that area. Cheers for the crits! [:)]

#1 - Texturing

Brief:
To improve upon your organic texturing skills both in terms of your 2d abilities and conforming to the uv's by skinning the head model provided.

Things to do:
1) Texture the head model provided using 1 512x512 texture sheet. It doesn't have to strictly be human, but must conform to the mesh and its uv's (so crazy light blue coloured humanoid alien with snake eyes and a whopping scar across its nose is just fine!). The point of this is to improve your organic texturing abilities which are arguably the most difficult area for people to get to grips with.

2) Create a personal thread for yourself in this format:
"Activity #1 Texturing - Your Name"
Post your images in this thread (texture sheet, texture on model unlit 100% self illumination, texture on model lit).

Activity resources:

Humanoid head model (*.3DS format):
[url]http://www.sumea.com.au/sumeaactivity/text_1/Sumea_head.zip[/url]

Humanoid head model (*.DXF format):
[url]http://www.sumea.com.au/sumeaactivity/text_1/Sumea_head_DXF.zip[/url]

Humanoid head model (*.ASC format):
[url]http://www.sumea.com.au/sumeaactivity/text_1/Sumea_head_ASC.zip[/url]

[img]http://www.sumea.com.au/sumeaactivity/text_1/wires.gif[/img]

[img]http://www.sumea.com.au/sumeaactivity/text_1/blocking.gif[/img]

Hopefully this covers most all applications imports - if your application isn't covered, firstly check for an import plugin, and if that fails download a conversion program.

Feel free to discuss this topic in this thread.
Good luck!

Submitted by Aven on Mon, 15/12/03 - 8:47 AMPermalink

Next time, would it be posible to export the mesh to a more cross-app friendly file? Like an .obj file or something. That way non-Max users can have fun as well.

Submitted by J I Styles on Mon, 15/12/03 - 7:50 PMPermalink

Help me out here -

Firstly, what application are you referring to which doesn't support .3ds? (the resident max format is .max btw, .3ds is a raw old format which the vast majority of applications support import of). As far as I knew, .obj was lightwave object file - that's far less cross standard as far as I knew. Hoping I'm proved wrong [:)]

secondly if you could supply me with a url of a working .obj exporter plugin that works for 3dsmax 4.x I'd gladly supply it. Sending a few more formats to put up.

edit: just adding that the other formats I'm supplying are .dxf and .asc - 3dsmax 4.x (what I use at home) doesn't support any other exports out-of-the-box.

Submitted by Makk on Tue, 16/12/03 - 3:35 AMPermalink

There is no texture sheet in there!

Submitted by J I Styles on Tue, 16/12/03 - 7:16 AMPermalink

adding blocked and wire bases in there too then. emailing 'em off tonight.

Submitted by Ninja on Tue, 16/12/03 - 7:43 AMPermalink

the texture sheet is there [:)] just add unwrap UVW on top of the stack and use texporter to get the texture sheet [:)].

ill do this one it is a good pratice

Submitted by Aven on Tue, 16/12/03 - 7:55 AMPermalink

Maya hates .3ds files. Tried quite a few times before. I thought it supported .dxf, but I can't find it listed there. If you try putting it up, I will definitely give it a go.

Maya's preference for cross-app formats is .obj (like Lightwave and I am fairly sure most other apps are the same). Here is a link to a few .obj importers/exporters for Max
http://www.highend3d.com/3dsmax/plugins/?group=maxplugins&section=import
Don't ask me how well it works as I haven't used Max for two years :p

You shouldn't have to worry too much about exporting files for LW use as LW could always open Max scenes perfectly.

There was also another free app that was released a few years back that could open any 3D file format and export it to any other format. I can't remember the name of it, but I will ask my 3D walking bible friend about it.

Submitted by J I Styles on Tue, 16/12/03 - 11:55 AMPermalink

aven: that proggy would have been that one in the Deep product range (deep paint, deep uv's etc) something like deep explorer or something *shrugs* I used to have an older version which was good until they changed it into the commercial bloated poop they have now. No idea where to start to even dig that up though unfortunately.

Anyways, got souri to host up a few more formats (.asc and .dxf) as well as the base flats both blocking and wires (cheers for that souri, hope I'm not getting too annoying [:)])- anything else you need I'm sure you can export and make yourself [;)]

edit: hehe, good call souri [:D] - yes I'm slow in posting [;)]

Submitted by Ninja on Thu, 18/12/03 - 3:07 AMPermalink

hey guys

is that the onli way max can export to maya by using right hemisphere software ?? is there any other scripts / plugins that can easily do it..
need help on this ASAP

Submitted by Aven on Thu, 18/12/03 - 3:17 AMPermalink

I have seen a few scripts to do it, but have had little luck. I will ICQ my friend and see.

Submitted by Makk on Thu, 18/12/03 - 8:33 AMPermalink

I still have 3D Exploration! :D
Aaah...but its only the demo and god knows how long it expired ago, so I cant really be of much help.

Submitted by Ninja on Thu, 18/12/03 - 8:16 PMPermalink

hehe thanks guys just cant seem to find anything but im sure theres bound to be one or else everyone will have cross platform hissy fits [:P] i guess deep exploration demo it is [:)]

thankx once again

#1 - 3D Modelling

Brief:
To create a low polygon model of a human skull within your chosen set limitations using your polys as efficiently and smart as possible; the aim of this activity is to improve your skills in modelling for realtime application.

Things to do:
1) Model your skull within one of these polygon budgets:

330 tri
650 tri
1300 tri

No matter what budget, you must make sure to stay as efficient as possible - this means every poly you use must be add something to the mesh ("justify your existence" perhaps? [;)] ). So using the 1300 polys and producing a mesh which could visually be in the 330 poly budget is bad [;)]

2) Create a personal thread for yourself in this format:
"Activity #1 3D Modelling - Your Name"
Post your images in this thread (shaded/flat faceted/wireframe).

Activity resources:

[img]http://www.sumea.com.au/sumeaactivity/3d_1/skull_front.jpg[/img]

[img]http://www.sumea.com.au/sumeaactivity/3d_1/skull_side.jpg[/img]

Feel free to discuss this topic in this thread.
Good luck!

Submitted by J I Styles on Thu, 22/01/04 - 10:05 PMPermalink

First off, this thread is for discussion of the topic - the bit saying:

2) Create a personal thread for yourself in this format:
"Activity #1 3D Modelling - Your Name"
Post your images in this thread (shaded/flat faceted/wireframe).

tells you the format of where and how to post your work and progress [:)] oh, and don't forget to state your budget you're aiming for - I'm assuming the 330 faces.

As for the questions, I assume you're meaning why the set poly budgets? That's to give people a budget to work within, which is something very important in the real world; If you're given xxxx amount of polys to work with, you're expected to do the best thing possible at or very near that number. It als teaches you to use what you've got in the most efficient way possible that describes as much detail as possible.

As for five sided polys, there's nothing bad with them unless you're doing high poly subdivisional work, because they won't subdivide as well as a quad (four sided poly) would. Also, understand that a poly is still made up of tri's/faces. The most basic form of geometry is a triangle - to be a solid thing it has three points which makes the most basic shape (if it where 2 points it'd be a line and therefore no surface, it'd be invisible). So a five sided poly is made up of three tris, it's just that all the inside edges are invisible. They're still there, just you can't see them on the wireframe.

Submitted by adie on Fri, 23/01/04 - 8:37 AMPermalink

sorry posted it at the end of a long day ...sleepy eyes

#1 - 2D/Conceptual Design

Brief:
To improve on lighting, colour, and dealing with 3d in a 2d environment, your brief is to design a character using the base provided, and then take the lined/inked image to a finished 2d painted state.

Things to do:
1) Line/ink out your character design using the image base supplied - remember that this is only a basic pose/proportions guide. Feel free to alter it in any way, but just remember it's there to get a clear end product (eg, an unclear half of a face isn't very useful for people to give helpful advice on how to improve your 2D skills).

2) Produce a finished coloured ("rendered") 2D piece

3) Create a personal thread for yourself in this format:
"Activity #1 2D - Your Name"
Post both images in this thread (line art and finished coloured piece) along with any design notes or ideas on your character or aspects of your character design.

Activity resources:

[img]http://www.sumea.com.au/sumeaactivity/2d_1/concept-1.jpg[/img]

Feel free to discuss this topic in this thread.
Good luck!

Submitted by MoonUnit on Tue, 16/12/03 - 11:28 PMPermalink

sorry to be a bother but im just a little confused, are final product, does it have to be in that pose with those lines or not?
is that just like a reference peice for people stuck for ideas or who feel they are bad with drawing humanoid figure outlines?
could we discard it all-together?

Submitted by Sorceror Bob on Wed, 17/12/03 - 1:16 AMPermalink

The idea is to use that as a base.. You can move the arms/legs etc I think. But the general idea is to fill in the blanks.

We'll have assignments with more freedom in the future.. But this is still a good one to do.

Submitted by J I Styles on Wed, 17/12/03 - 3:53 AMPermalink

Like matt says, it's just a base - just a general idea of what would be a good clear pose. Front on, no large obstructions, no way to "hide" areas.

Quick Activities Discussion

Feel free to discuss the "Quick Activities" forum, any activities you'd like to see, or anything else related to the "Quick Activities" forum.

Submitted by Makk on Sun, 07/12/03 - 9:03 AMPermalink

I think this is a cool idea, lets hope it will have more success then the Sumea Draw club.
As for activitys maybe a studies like anatomy*, colour, etc.
*This would focus only on 1 area of the body, say head or chest or whatever. Just to keep it fairly short.

Submitted by J I Styles on Sun, 07/12/03 - 10:17 AMPermalink

I like the anatomy idea makk - it's encouraging concentration on a particular area of study to build solid foundations, which is a very good thing.

Next thing we need to start thinking of is what medium the initial activities will be (eg, low poly asset, pure digital hand painting, or anything and everything).

Submitted by jwalduck on Mon, 08/12/03 - 11:40 PMPermalink

How about sprite design? With the GBA a major platform it would be appropriate for 2D art to challenges similar to a 3D low poly modelling comp. Something like 50x50 pixel character with walk cycle, or character with unique attack. (Actually someone would have to tell me the usual sprite sizes on a GBA, I know there are artists here)

Not sure if this fits in the "build solid foundations" area.

Submitted by J I Styles on Tue, 09/12/03 - 12:28 AMPermalink

that's a bit more relevant to the sumea draw club jwalduck - what we're trying to do here is make assignments, not challenges, to improve your own skill and help and share with others.

We've talked about concentrating on activities which solidy foundations and fundamentals like anatomy, colour theory etc etc but in a fun way to learn.

First assinment(s) should be up within a day or two [:)]
apologies for taking some time, but we really do want to get this right and encourage a supportive and active place to do this.

Submitted by JonathanKerr on Tue, 09/12/03 - 12:28 AMPermalink

Why not? the principles of animation apply to both 3d and 2d realms. A pity the GBA market is so fickle tho'.

Submitted by J I Styles on Tue, 09/12/03 - 1:39 AMPermalink

I was more so referring to the 2D art to:

quote:"challenges similar to a 3D low poly modelling comp"

you're right, animation principles are definitely something worth looking into for this - I'm sure people would appreciate weight, motion, and timing all being commented on and improved upon

Submitted by Aven on Tue, 09/12/03 - 2:04 AMPermalink

I really like the GBA sprite idea. Nice and simple, yet would challenge he hell out of a lot of 3D guys here :D

I wouldn't mind some life drawing excercises either. Perhaps along the lines of, provide an image, and then people can get on and try to draw it. Any medium can be used, and any style as well. My teacher back in college was really supprised when we had to do life drawing (from a nude model then and there), and I was drawing with comic book style line art.

I really like that GBA idea though.... Yeah I know it's a repeat :)

Submitted by jwalduck on Tue, 09/12/03 - 3:37 AMPermalink

Well I derailed things there when I brought up sprites. I can see what J.I. means, here we are looking at skill building through personal exercises rather than through challenges. A subtle difference that I missed.

There would be some merit in animation exercises. I'd also be interested in light/shadow and colour exercises. Basically anything, I often need a prod so I am not left sitting there with a pencil and a blank piece of paper.

As for medium I'll have to stick to traditional media for now. I'm a left hander who uses a mouse right handed. Oh, for a tablet... its on the christmas wish list. But I think this should be fine. If we are concentrating on the fundamentals then media becomes less important as they should be things you can take from media to media.

Submitted by souri on Tue, 09/12/03 - 4:06 AMPermalink

I was thinking of a small sprite activity for the draw club section actually. The idea to get action in the draw club, I think, is to make activities much shorter so that most people should be able to participate in them. Nothing more than simple 2 hour projects... Anyway, I won't derail the conversation here - will post something up there soon.

Submitted by Sorceror Bob on Tue, 09/12/03 - 2:21 PMPermalink

*pokes joels head into hurriment!*

Good idea souri, thats whats intended for here :) that idea i mean :)

Submitted by J I Styles on Thu, 11/12/03 - 11:53 PMPermalink

The initial 3 activities are now all planned out - the resources for them are being gathered/made, so expect all three posted shortly. There is one assignment for conceptual design, modelling, and texturing each; all are short turnarounds, and we intend to encourage a constructive environment to help each other improve [:)]

Submitted by Sorceror Bob on Fri, 12/12/03 - 12:00 AMPermalink

:D
Any artist who doesn't do one will have their sumea membership revoked!!

Ok maybe not.. But I'll stare evilly at you if you don't!!

o_o

Submitted by Makk on Fri, 12/12/03 - 12:49 AMPermalink

Sweet, looking forward to it :)

Submitted by J I Styles on Mon, 15/12/03 - 8:17 PMPermalink

ok, first batch of three activities posted. They cover 2d/conceptual design, modelling, and texturing.

Kind of took the idea aven posted for the 2D one, but left it very open still for design. cheers!

Anything you'd like to see different? More ideas for future activities?

Forum Rules and Guidelines

This forum is a place where you can complete small projects and get feedback on them.

The idea is for you to improve your skills in a structured manner.

Ok heres how it'll work.

At the top of the forum there will be a number of projects. You can work on them in any order you choose, and you'll have a timeline of a few days in which to get it done.

This timeline is activated when you start the challenge..
Eg, If a projects length is 3 days, you'll have 72 hours from the time of your post to get it done.
This will have to be a trust system of sorts, post before you start not when you're half way through it!

When you complete your project, deliver it to the main project thread. At this point we'll close your thread, and Joel will give you some constructive feedback.

Now for some rules..

It is our wish to keep this board as spam free as possible, we'll be unmercifully deleting any off-topic posts like they were the plague.
This is your warning..
On the same note, we ask that you keep all praise/comments to the personal threads.. Any non relevent posts on the main project threads will get deleted.

The syntax for the personal threads will be as follows
Project and #: Your Name
Easy.

And remember! This isn't the place to compete with anyone but yourself!
We want you to learn and develop, and send us your first pay checks when you get employed in the industry!

Activity #1 - Makk

Nothing major to show, just some sketches and a WIP shot of the final.
The first one is just working out a composition, the second is working towards the final idea.
http://members.optusnet.com.au/~rowanfamily/sdc/sketch1.jpg
http://members.optusnet.com.au/~rowanfamily/sdc/sketch2.jpg
One thing to note is that my sketchbook is A3, so not all of it fits on the scanner :(

And here is the begginings of my final piece. I had to up the levels in it in PS because the lines are light.
http://members.optusnet.com.au/~rowanfamily/sdc/sketch3.jpg

Im having to squeeze it onto the scanner, so the top of the wall is higher and so the floor extends downwards some more.

I bought some markers today so I might use those to render with.

Submitted by Aven on Sun, 02/11/03 - 9:21 AMPermalink

so far it looks like a good start. my only complaint is that it is a bit too symetrical. to the point where the two middle chairs (front and back) are lined up perfectly to one side. maybe you should try to offset the chairs slightly or move ans angle the camera slightly to one side.

i still hope to enter this challenge, but the high poly challenge still takes preference over it.

looking good though.

Submitted by Makk on Sun, 02/11/03 - 10:44 AMPermalink

Yeah, I kinda noticed that as well, but I've already inked them so I cant change them.
Thanks for your comments :)

Submitted by Makk on Thu, 06/11/03 - 1:43 AMPermalink

100th post!!
Still working on this, just have to ink the cityscape and then render.

Submitted by Makk on Tue, 18/11/03 - 10:31 AMPermalink

Well, I forgot about this [xx(]
Must finish.

Hopefully.

Submitted by Malus on Tue, 25/11/03 - 8:56 PMPermalink

Environments are a tricky thing to get the hang off if you don't do them alot.
I think you need to add alot more to this, it lacks interest, my eye just went straight to the table and then to the windows then sun/moon, composition is a hard thing to get right.

As for the markers, don't be scared man, add some more dynamic lighting, it looks to flat.
Also I may bee wrong and correct me if I am but from the size of the strokes on the page this was done on an A3 sized piece of paper right? Not a good idea to use such a large piece of paper especially if its your first attempt.

Markers are easier to control on smaller pieces.

Whats with the big yellow date?

Submitted by Aven on Wed, 26/11/03 - 12:11 AMPermalink

When Makk posted his first post, he said that he was working on A3 and that he had a bastard of a time scanning. I guess that the date is from his camera. That post has since been changed though.

The marker work isn't too bad. I haven't used them in years and Malus is right, you should probably give them a try on smaller paper. Just make sure that you keep your pressure even or it will look crappy.

Everything looks a little too blocky. Everything is made up from squares, even the city is in even rows. Perhaps breaking it up a bit will help. The table also looks a little small for the rest of the room. Some extra furnishings would also help. These are just picky little crits though and i'm sure that you will probably add more to it as you go along.

Overall it is looking good for the style you have chosen.

Submitted by Makk on Wed, 26/11/03 - 9:09 AMPermalink

Malus: Yeah, I think this really the first kind of interior design sort of thing that I have done. I agree 100% that it is boring, I feel the same way.
I should have add more dynamic light source to it, but I was kinda afriad I would screw it up (I wish there was an undo button!!!).
Yeah, did on A3 as it was in my sketchbook. I really had to stretch out the size of the strokes, espacially on the floor. The yellow thing is from the digi cam, its the date.
Thanks heaps for your comments, much appriecated! :)

Aven: Next time I will use some smaller paper. Alot of it is blocky becuase I really didnt know how to properly construct circles, but I have since learned how to. I sgree that the room could use some more stuff in it. Thanks for the comments :)

I probably wont do anything further to it, as Im quite over it :(
Although I might just do another, this time digitally!! ....err, but dont hold me to it!! :P
Thanks guys :)

Submitted by Malus on Wed, 26/11/03 - 9:00 PMPermalink

I'd have another go at the markers myself, just use what you've learnt from this one. [:)]

Its a big ask cash wise but if you can afford it, I totally recommend Feng Zhu's DVD's, his marker work is excellent and the enviroment DVD rocks.

Activity#1-Lukeo25

Submitted by Pantmonger on Thu, 23/10/03 - 6:35 PMPermalink

Checked this thread a couple of times now and all I am getting is the mighty red x. If I try and cut and paste the link I'm getting a

"You do not have permission to get the requested URL from this server. " message

Pantmonger

Submitted by Aven on Thu, 23/10/03 - 8:39 PMPermalink

sorry man. the link is dead as well. pity as i would love to see what you have done/are doing.

Submitted by Malus on Thu, 23/10/03 - 11:52 PMPermalink

i saw the link, looks like a good start.

Submitted by Makk on Fri, 24/10/03 - 2:32 AMPermalink

Link is no worky for me

Submitted by Sketchboy on Fri, 24/10/03 - 9:18 AMPermalink

A good place that i can recommend that you host your pic or pics, is boomspeed.com they dont give you much room unless youre a paying customer but its better than nothing, you just got to make sure your pics are fairly low on the kbs, then you can obviously upload more stuff.

Just though i would suggest it, since youre having hassles with your currnet linking. Otherwise if its all sorted, forget i posted anything at all. hehehehe[:I][8D]

Submitted by souri on Fri, 24/10/03 - 4:51 PMPermalink

There's also this place I know called Sumea Launchpad... [;)]

Submitted by Pantmonger on Fri, 24/10/03 - 5:52 PMPermalink

quote:Originally posted by Souri

There's also this place I know called Sumea Launchpad... [;)]

I often wonder why people who have no hosting or problem hosting dont use the Sumea Launchpad. I myself use it every now and then for the forum comps and the like, as far as free hosting goes it rocks, I think you do as all a great service by making it avalable Souri.

Pantmonger

Submitted by Sketchboy on Fri, 24/10/03 - 8:58 PMPermalink

quote:Originally posted by Souri

There's also this place I know called Sumea Launchpad... [;)]

too true,[:I]

i appologies souri much respect to you for the site, im definately glad i joined. But in terms of hosting do you just mean the main page and profile stuff or do you offer some other hosting solutions?

Submitted by lukeo25 on Sat, 25/10/03 - 6:48 AMPermalink

Cheers all I'm registering and posting at Sumea Launchpad soon

Submitted by lukeo25 on Mon, 15/12/03 - 10:31 AMPermalink

Ive been steaming ahead on my business Chocolate Box Productions and have had not time to work on this.
I'm not likely to finish this in 2003 I'll post the results in 2004.
Luke

Submitted by souri on Tue, 16/12/03 - 7:42 AMPermalink

There hasn't been much participation in this activity, so it's been called off.. If you do finish off the picture (which looks like a great start btw), please do post it [:)]

New Sumea Activity Paint Idea

Because the participation levels of speed paints were pretty low (probably due to the fact that it requires people to be free and here at a certain date and time), I'm thinking of taking the activity in another direction.

The new activity would be somewhat like the modeller challenge where someone posts a topic, and we'll have 2 weeks to paint our interpretation of it. We can each post a thread like "Activity #1 - yourname" and update our images along the way, so we can see how each other work. You can spend as much or as little time as you want with it, just have something we can all look at at the end. It'll be a small, fun, creative activity for everyone, with no voting required.

I'm leaning towards this idea rather than speed paints because by then end of those two weeks, and depending on how far you take it, you could have something you could use (portfolio, website etc).

I've noticed that there are a fair few graphics tablet users here, so here's a chance to flex ya pens! Anyway, it's all for a bit of fun, so give me a yay or nay!

Submitted by Aven on Sun, 19/10/03 - 6:26 PMPermalink

YAY! i have always wanted to get into digital painting, but never really had the... inspiration. this would be great. go for it.

yes Craig Mullins is an absolute legend, but these are my two fav digital painters.

Linda Bergkvist www.furiae.com (site is down at the moment)
Anry (can't read Russian, so i don't know his real name) www.anry.ru/eng/index.htm

then there was this one...

www.cgtalk.com/showthread.php?threadid=86888 (faints)

anyway. i would love to give it a go.

Submitted by Pantmonger on Sun, 19/10/03 - 10:35 PMPermalink

With the ever present time pending declaimer, I am keen for this and will probably take part. Nothing motivates more then a reason for doing something rather then random doodling.

Pantmonger

Submitted by Happy Camper on Mon, 20/10/03 - 5:03 AMPermalink

I'll be in it if I have the time. I could use the practice and an addition to my portfolio. I was going to suggest this anyway but Souri beat me to it, I also suggested a concept design challenge earlier but nobody was interested. Since I can't do any 3D at the moment I may as well do some 2D.

Submitted by Brain on Mon, 20/10/03 - 6:16 AMPermalink

I'm there like nightmare. @:-)

Submitted by lukeo25 on Wed, 22/10/03 - 12:04 AMPermalink

Im keen

What about a theme like " The Boardroom "

Attributes.

Dark, Long , Futuristic, High over the City, All technology presented in sleek decorative form,
The views from windows show parts of the city and distant countryside.

What are your thoughts?

Submitted by Malus on Wed, 22/10/03 - 4:06 AMPermalink

Me likes that idea Luke, would you have a figure in the composition or just architecture?

Submitted by Happy Camper on Wed, 22/10/03 - 9:37 AMPermalink

Sounds good. What kind of rules/restrictions can we expect?

Submitted by lukeo25 on Wed, 22/10/03 - 10:48 PMPermalink

I think figures can add to depth scale and atmosphere. So yeah, I reckon we should have the option to add them.

Submitted by lukeo25 on Wed, 22/10/03 - 11:15 PMPermalink

So is this the official theme ( The Boardroom ).?
When is a good time to start.?

Submitted by Aven on Thu, 23/10/03 - 12:27 AMPermalink

sounds great to me. if it is architecual based though, will we be able to make up a quick box model in 3D and then load up that pic and paint over it? to help with perspective.

Submitted by souri on Thu, 23/10/03 - 1:54 AMPermalink

Sounds good! You can start anytime you like. Make sure your pictures are 800x600, and you make your own thread as mentioned above. Activity #1 - yourname. I hope everyone joins in. You can spend as much or as little time on it as you like. From experimental quick scribbles to finished pieces, I want to see it all!

Submitted by Aven on Thu, 23/10/03 - 2:33 AMPermalink

my wallet's in the car

Submitted by Happy Camper on Thu, 23/10/03 - 4:55 AMPermalink

quote:Originally posted by Aven

YAY! i have always wanted to get into digital painting, but never really had the... inspiration. this would be great. go for it.

yes Craig Mullins is an absolute legend, but these are my two fav digital painters.

Linda Bergkvist www.furiae.com (site is down at the moment)
Anry (can't read Russian, so i don't know his real name) www.anry.ru/eng/index.htm

then there was this one...

www.cgtalk.com/showthread.php?threadid=86888 (faints)

anyway. i would love to give it a go.

Yeah I love Anry's stuff. Thanks for the link as well. I've only ever seen Anry's work on www.gfxartist.com. If you like Anry you should probably check out GFX, it has alot of great artists in the Elite Members sections. You should also check the top 25 pictures section (called G-spot). Great tutorials too.

As for the drawing activity I'd start it tonight but I'm going to see Something for Kate Live[:)], so I'll start tomorrow[:D].

Submitted by Aven on Thu, 23/10/03 - 5:00 AMPermalink

yeah i've been to GFX Artist. that was where i first saw Linda's work. i really have to thank Bob for that. thank you Bob :D

Submitted by Sketchboy on Thu, 23/10/03 - 9:32 AMPermalink

Hey guys, im kinda of a noob here and i want to get involved in the activities on the forums, the drawing and other 2d stuff in particular. What do i have to do exactly? and whats the topic/theme for the activity etc.

cheers,
SB[8)]

Submitted by Malus on Thu, 23/10/03 - 6:56 PMPermalink

Hmm, that avatar seems familiar......

Submitted by Sketchboy on Thu, 23/10/03 - 8:01 PMPermalink

quote:Originally posted by Malus

Hmm, that avatar seems familiar......

thats not the avatar i uploaded though, will have the right one up in a sec, hopefully.[;)]

Submitted by Sketchboy on Thu, 23/10/03 - 8:10 PMPermalink

so whats the topic for the drawing challenge?
thanks.[:I][:)]

Submitted by Aven on Thu, 23/10/03 - 8:49 PMPermalink

okay. i guess that i will post what i have figured out from the other posts. anyone feel free to change it if i am wrong.

Theme

. Boardroom.

Rules

. Futuristic or ultra-moden style.
. Should look very expensive. So expensive that you wouldn't even want to pass wind in there.
. Must be an interior view. Should try to have a window(s) to show the outside. this will allow the artist to show the city or countryside.
. Figures/characters may be placed in the scene, but remember that the set is what is important.
. Hand drawn sketches or other templates may be used for a base, but it should actually be painted using a painting or photo editing package. This means that you cannot create a set in 3D, paint the textures and then render it. This is a 2D comp.

No time limit has been anounced, so take your time and enjoy.

Submitted by Sketchboy on Thu, 23/10/03 - 11:57 PMPermalink

quote:Originally posted by Aven

okay. i guess that i will post what i have figured out from the other posts. anyone feel free to change it if i am wrong.

Theme

. Boardroom.

Rules

. Futuristic or ultra-moden style.
. Should look very expensive. So expensive that you wouldn't even want to pass wind in there.
. Must be an interior view. Should try to have a window(s) to show the outside. this will allow the artist to show the city or countryside.
. Figures/characters may be placed in the scene, but remember that the set is what is important.
. Hand drawn sketches or other templates may be used for a base, but it should actually be painted using a painting or photo editing package. This means that you cannot create a set in 3D, paint the textures and then render it. This is a 2D comp.

No time limit has been anounced, so take your time and enjoy.

Thanks Aven, for clearing things up, much appreciated, will try to make sure i dont ask too many stupid questions in the future. ^_0[8D]

Submitted by Aven on Fri, 24/10/03 - 12:19 AMPermalink

phht. you would really have to try hard to beat me and my stupid questions :p. as i said, im not too sure if these are the 'official' rules, but it is at least a start.

Submitted by Happy Camper on Tue, 28/10/03 - 9:43 AMPermalink

quote:Originally posted by Malus

Hmm, that avatar seems familiar......

http://www.khangle.net/
I saw it on Khang Le's web site. Worth a look if you've never been there before.

Submitted by Happy Camper on Tue, 28/10/03 - 9:50 AMPermalink

So only Lukeo25 has submitted an entry so far. What's going on guys?

I'm getting my WACOM Graphire 3 6 x 8 in 2-3 days. I have an interview/portfolio presentation with a Uni on 4 november so I might start working on this when I get my WACOM and put it in my portfolio so I kill 2 birds with 1 stone. Otherwise I'll start it after Nov 4.

Submitted by Pantmonger on Tue, 28/10/03 - 7:03 PMPermalink

I'll see if I can put something together in about a week, but for now work and the fact that Im getting married on Friday = no free time for pants.

Pantmonger

Submitted by Aven on Tue, 28/10/03 - 7:32 PMPermalink

hey. congradulations Pants. hope you have many happy years together.

Submitted by Makk on Wed, 29/10/03 - 12:35 AMPermalink

Congrats PAnts :)
Hopefully I can post a little something for the club soon.

Submitted by Immortal on Wed, 29/10/03 - 8:29 AMPermalink

congrats mr monger...
just got back from a long 'study vacation' ;);)
Yawn im tired but the first thing i do is get back on sumea...iz good...
just found this topic...ill be happy to join....the boardroom eh...can i just take a foto of my dad in one of his business meetings? he looks pretty rich/evil/powerful hehehe. ok ill post up soon.

Submitted by Happy Camper on Wed, 29/10/03 - 10:09 AMPermalink

Ahhh, I already posted this but it must have been deleted. Anyway congrats to Pants.

Good to see everybody still interested. Hope to see some new entries soon.

BTW welocome back Immortal, didn't really know you were gone[:p].

Next Speed Paint on Sunday 15th, June..

Pencil it in! 8pm till 10pm AET. Oh, and I am hoping Major Clod will do the honours of coming up with the topic for this one!!

Submitted by Brain on Mon, 02/06/03 - 10:05 PMPermalink

would that be Sunday 15th of June?

Submitted by Major Clod on Tue, 03/06/03 - 11:19 AMPermalink

Yep, I'll work out a topic! Looking forward to it!

Submitted by adie on Thu, 12/06/03 - 7:41 PMPermalink

I think Im going to be in this one this time I'v got some fee time for once yay [:D]..hope its a good topic Major Clod[;)]

Submitted by Major Clod on Mon, 16/06/03 - 5:54 AMPermalink

***TONIGHT'S TOPIC***

Tonight's speed paint will be all about alter egos. Find a well known character from a movie, game, book, etc.. and create an opposite gender version of that character. Feel free to use a bit of creative licence on the character, just make sure this is some sort of resemblance. Post an image of the original character with your design if you like, so that we can compare them!

Have fun! :)

Submitted by Pantmonger on Mon, 16/06/03 - 8:54 AMPermalink

Here we are 1 hour post the comp and there are 3 entrants, wow. I thought that there would be more. No code guys this time?

Pantmonger

Submitted by Malus on Mon, 16/06/03 - 10:58 AMPermalink

Why didn't you remind me Pants, WHY! WHHHHHYYY!!
Damn oh well maybe next month, shit a whole month.

Submitted by Malus on Sat, 19/07/03 - 7:15 AMPermalink

Shouldn't there be a speed paint around this time of the month?

Submitted by souri on Thu, 24/07/03 - 7:15 AMPermalink

Yeh, there wasn't much interest in the activity last month.. maybe make this a bi-monthly thing.. [;)]

Submitted by redwyre on Wed, 13/08/03 - 2:19 AMPermalink

I thought it was every fortnight? so you should make it monthly?

Submitted by souri on Thu, 14/08/03 - 1:16 AMPermalink

It was monthly, but due to lack of participation it became bi-monthly.. and I guess since only three people took part last time (including myself) , plus everyone is pretty busy with the modeller challenge on atm, it's probably not worth doing anymore...

Submitted by Pantmonger on Thu, 14/08/03 - 1:25 AMPermalink

quote:Originally posted by Souri

it's probably not worth doing anymore...

I would still like to do it if others are keen. Hell I just a tablet again, no more speed mouse wobbling for me.

Pantmonger

Submitted by rezn0r on Thu, 14/08/03 - 3:37 AMPermalink

I second that motion... or third it or whatever.

Scott.

Submitted by redwyre on Thu, 14/08/03 - 7:45 AMPermalink

I'm so keen, I'm COMMANDER KEEN!!!

...

I know you are out there, I can hear you breathing..

Submitted by Happy Camper on Wed, 27/08/03 - 2:32 AMPermalink

I'll be in it. I'd like to enter a few Sumea challenges before the end of the year.

Submitted by souri on Mon, 01/09/03 - 11:56 PMPermalink

Probably get this started again sometime after the current modeller challenge is over. I might even have a graphics tablet by then. w00t!

Submitted by Makk on Tue, 02/09/03 - 3:21 AMPermalink

Ooh! this sounds like fun. I'd like to join in as well :)

TY Speed Paint

Ok, this is for the Sumea Speed Paint that's on for Tonight...

Tonight is going to be a colouring activity! Colour in this line-art by Steve Stamatiadis from Krome! Do your own lightings and shadows and filling in (e.g you might want to paint in fur or another short design).. Make it look interesting! Include a background as well! You might even want to go over the black lines, so they don't show up in the end visual. It's up to you!.... for colour references, you might want to check Ty out at http://www.eagames.com/official/ty/home.jsp?ncc=1 , or you can make up your own colours..
[img]http://www.sumea.com.au/simagesmisc/tyspeedpaint.gif[/img]
Save this image, paint it, and post it! (don't change the dimensions!)

Submitted by souri on Mon, 19/05/03 - 8:30 AMPermalink

Thanks for all your efforts.. some very interesting stuff, especially from Rezn0r. ;) .. those of you who missed out (where did you go Brain, Inglis, Cyrstalmesh etc!!), at least have a go if you have the time.. :)... I think I'm gonna work on mine to make it a bit more sharper / less messy / more finished... Good to see the code monkeys have a go :)

Submitted by Malus on Mon, 19/05/03 - 9:53 PMPermalink

I think this one was a little to easy for 2 hours, should have had to redo him in a different pose and paint it.

Great stuff though guys, especially pants. (even though you didnt do it in the time frame)

Reznor your a sicko lol.

I think the fact that Crystal Mesh worked at Krome might have taken the edge of wanting to do this one too, he'd be seeing this guy in his dreams as it is. lol.

Submitted by Crystalmesh on Mon, 19/05/03 - 10:11 PMPermalink

LOL Malus, actually i wouldn't have minded having a go at this one, I just forgot the fact that our battlefield clan had a semi finals match on at the same time! :D

Submitted by Brain on Mon, 19/05/03 - 11:18 PMPermalink

Sorry I left without word. Net dropped out, then housemates needed to use phone, then I had dinner, then I couldn't get back online so I hit the hay. Oops @:-)

My first attempt. Meh.
[img]http://www.artofbrain.com/digital/tyspeedpaint.jpg[/img]

I didn't know where to go @:-p
[img]http://www.artofbrain.com/digital/tyspeedpaint01.jpg[/img]

Now, who I didn't get to comment on...
redwyre: C++ is dongs. @;-)
Souri: Heeey, that's pretty spiffy!
BlaK: Nice stuff dude. Where's the lensflare? @;-D
Major Clod: Unf! Always nice when someone doesn't follow the rules. With style.
Pantmonger: Niiiice! Obviously no stranger to cell shading.

Lookin' forward to the next.

Submitted by souri on Tue, 20/05/03 - 1:44 AMPermalink

I actually quite like the style of your first Ty pic a lot, Brain. That kind of style would make a very cool Ty cartoon (or game!), I reckon!
If Krome makes more sequels for Ty, they should develop on with Ty's son, and call him Tyson.. geddit? Tyson??? TySON????? *boom-tish* I'll be here all week, please tip the waitress..

Submitted by Brain on Tue, 20/05/03 - 3:51 AMPermalink

*cough*

*throws socks at Souri's face*

Submitted by CodeCutterJohn on Tue, 20/05/03 - 12:25 PMPermalink

quote:Originally posted by Souri

I actually quite like the style of your first Ty pic a lot, Brain. That kind of style would make a very cool Ty cartoon (or game!), I reckon!
If Krome makes more sequels for Ty, they should develop on with Ty's son, and call him Tyson.. geddit? Tyson??? TySON????? *boom-tish* I'll be here all week, please tip the waitress..

A little bird told me that if TY were to have a son he'd be named Styg... after the actor Styg Wyems who played TY in the first game :-)

John

Submitted by Brain on Tue, 20/05/03 - 10:41 PMPermalink

Hey! Great to see you grace our forums John @:-) Look forward to more of it.

Submitted by sho nuff on Wed, 21/05/03 - 9:05 PMPermalink

I was looking forward to this speed paint, cuz i thought i would get the chance to flex sum drawin muscle. Ah well.

I did the TY painting in my own time yesterday, but i cant upload the thing. Any help would be appreciated.

Submitted by spacecaptsteve on Fri, 23/05/03 - 4:09 AMPermalink

Nice work guys - though it would have been a cooler speedpaint if people had to actually draw the rat. My vote goes to Major Clod's matrix riff.

Submitted by GooberMan on Mon, 26/05/03 - 7:01 AMPermalink

Yeah, the Matrix Ty looked pretty kewl.

I was wondering which coder would put in the template joke.

And if you knew rezn0r in real life, his picture wouldn't be much of a surprise to you... :P

Submitted by rezn0r on Mon, 26/05/03 - 7:08 AMPermalink

I resemble that statement.

Scott.

Submitted by redwyre on Thu, 29/05/03 - 2:31 AMPermalink

Oh my, think of the children!

WON'T SOMEONE THINK OF THE CHILDREN?!?

Submitted by Brain on Thu, 29/05/03 - 3:09 AMPermalink

Sod the children. THINK OF THE PARENTS!!

Next Speed Paint on Sunday 18th, May..

From 7pm till 9pm EST in Australia.. (this is so New Zealanders don't have to be up till 12 to do their entry [:)]).. so pencil it in!

Submitted by souri on Wed, 30/04/03 - 8:29 PMPermalink

I think having it on every second Sunday would be cool. I suggested once a month to see if there was interest in the whole thing.. We'll see how the next one goes to find out if it warrants as a fortnightly event!

Submitted by Malus on Thu, 01/05/03 - 2:17 AMPermalink

every second weekend would be good, I know I wouldn't do all off them but at least if I miss one its not ages till the next one.

Submitted by Pantmonger on Thu, 01/05/03 - 2:37 AMPermalink

I echo Malus.
Having missed the first one I have to wait a month for the fun. I want my fun sooner *cries like a child and runs away*

Pantmonger

Submitted by adie on Mon, 05/05/03 - 9:14 AMPermalink

yeah every second sunday sounds good to me

Submitted by StrkEagle on Thu, 08/05/03 - 12:28 AMPermalink

if you live in WA or NZ.. its your duty to know the Australia Eastern Standard Time, for we are the centre of the world, all you other time zones should get with the times man :)

Submitted by sho nuff on Thu, 08/05/03 - 2:03 AMPermalink

[:(!]oh its on now!! i will be your worst nightmare come speed paint night! [:(!][:D]

Submitted by souri on Fri, 09/05/03 - 9:39 PMPermalink

If I don't get my new computer by the 18th, someone else post a topic in here and the irc channel, please!

Submitted by souri on Mon, 12/05/03 - 8:54 PMPermalink

irc.uq.edu.au (QUESTNet), at the channel #sumea

It's on this Sunday!

Submitted by Malus on Mon, 12/05/03 - 10:08 PMPermalink

I can't do this one [:(]
Have to wait another month, bugger.

Submitted by sho nuff on Tue, 13/05/03 - 9:30 PMPermalink

So whats the rules and conditions to this thing anyway? And can u upload images directly to this forum, or do u have to get a lame-ho free web space, just to get the images online?

Submitted by Malus on Wed, 14/05/03 - 3:29 AMPermalink

Try reading the other posts.

Submitted by souri on Thu, 15/05/03 - 10:56 AMPermalink

If you have a members account on Sumea, then you can upload it here and link it in the forum.. If you don't have one, you'll have to find somewhere else to host it. There aren't any rules or conditions really.. just have fun!

Submitted by Pantmonger on Mon, 19/05/03 - 4:40 AMPermalink

I will be entering this, but I will be late so my entry won't be offical. Malus and I have a Dinner to go to for a friend birthday. I will try and do the comp when I get back, but failing that tomorrow morning.

Pantmonger

What's this all about then?

Someone suggested in the irc channel that we have some sort of speed paint challenge happening.. So I'm thinking of having a short 2 hour speed paint activity once every month.. perhaps on a Sunday night when everyone should be at home. Topic would be announced via the irc channel, and then you paint as best/fast as you can then post it in this new section.. waddya think?

irc.uq.edu.au (QUESTNet), at the channel #sumea

20th April this month for the first speed paint.. I'll post news as the date draws nearer.. 8pm to 10pm.

Submitted by inglis on Mon, 07/04/03 - 12:16 AMPermalink

digital/traditional?

just for us non-tablet people :(

Submitted by souri on Mon, 07/04/03 - 12:50 AMPermalink

Digital... I don't think paint dries fast enough to be scanned in two hours. [;)] I don't have a wacom either, but hey, it's just for fun!

Submitted by rezn0r on Tue, 08/04/03 - 3:24 PMPermalink

That does sound interesting... I'm a programmer, but I'll probably have a go too. [:)]

Scott.

Submitted by redwyre on Tue, 08/04/03 - 4:19 PMPermalink

Hmmm... I might join this digital challenge and add my own insanity to it.... ;D

Submitted by rezn0r on Tue, 08/04/03 - 4:42 PMPermalink

Hopefully my art for the 2 hour challenge would be better than the picture in my profile too.

Scott.

Submitted by Idaho on Sat, 12/04/03 - 4:59 AMPermalink

Hi everyone, i was the one who suggested it on irc. and when i suggested it i thought of maybe painting a scene from ur favorite movie freehand copy/ or artists rendition. i think this would be really cool. :)

Submitted by inglis on Sat, 12/04/03 - 11:58 AMPermalink

i dont think we need strong guidelines, just - 'you have 2 hours go and paint something'.
but if we are going to just limit it at 'theme/genre' ..e.g. fantasy or scifi..and a person can go and paint their fav scene out of aliens, or an alien environment or just an alien of their own creation in a sexy pose (just using that as an example:))

Submitted by Malus on Sat, 12/04/03 - 6:56 PMPermalink

why not a self portrait?
I'd find that challenging. How to get my nauseatingly exotic beauty across on the digital medium. lol

Submitted by rezn0r on Sun, 13/04/03 - 12:40 AMPermalink

The topis should probably only be revealed when the competition is commenced to makes sure that everyone starts at the same time.

As for an idea, maybe a battle scene? I think that could be cool.

Scott.

Submitted by Malus on Sun, 13/04/03 - 12:55 AMPermalink

How about everyone whos competing thinks of an idea then Souri pulls it out of a hat (if one is around) and posts the challenge on the day?

Submitted by souri on Sun, 13/04/03 - 3:50 AMPermalink

Sounds good!.. so far we have Battle scene, scene from fav. movie, and Self portrait. Throw your suggestions in this thread..

Submitted by souri on Wed, 16/04/03 - 1:24 AMPermalink

Just a reminder to you all that it's happening this Sunday night - 8pm (EST)!!

Submitted by SoniKalien on Mon, 21/04/03 - 4:45 AMPermalink

Mind If I join in? sounds like fun...

What time is the competition in New Zealand time?

Thanks

Submitted by Malus on Mon, 21/04/03 - 4:46 AMPermalink

SoniKalien: its starts in 1 hour 9 minutes by my watch.

Submitted by SoniKalien on Mon, 21/04/03 - 4:54 AMPermalink

Thanks, that makes it a 10:00pm start here.

:D

Submitted by souri on Mon, 21/04/03 - 6:01 AMPermalink

Ok, the topic is "Warrior on steed" ... that's a warrior on an animal of any sort... go nuts!!!!!

800x600 pixels.. post your pictures in this thread!

Submitted by SoniKalien on Mon, 21/04/03 - 6:02 AMPermalink

oh great - people and horses - my worst :(

Ah well, here goes...

Submitted by souri on Mon, 21/04/03 - 6:09 AMPermalink

It can be any animal they're on :).. you can make it up if you like..

Submitted by souri on Mon, 21/04/03 - 8:36 AMPermalink

Good stuff fellas [:)]
It's interesting that everyone has their steed + warrior facing left... must be a right handed artist thing?

Submitted by Malus on Mon, 21/04/03 - 8:40 AMPermalink

But I'm left handed! Argh I'm a sell out!! Noooooo.....

Submitted by Brain on Mon, 21/04/03 - 8:47 AMPermalink

Muahahaha! Mine are facing right, though pointing left, so I win on a technicality!! *laughs* @;-)