Discussion threads for each team's projects
team threads
elf boy
Heres something i did on the sumea paint chat board.
[img]http://devflat.net/lukedwyer/wip/elfboy.jpg[/img]
Sumea Paint Chat!!!
To get started, all you need is to install the Java Software for the Desktop at http://www.java.com (it's on the top roght of the page, you can't miss it).. once that''s installed, get onto Sumea Paint Chat at http://sumea.game-host.org:18000/ !! Select expert or normal mode, then when the applet is loaded, type your name in the textbox, click Enter, then you're set!!
** If the applet is stuck at 80%, click refresh and it should load up fully!!
** Sumea Paint Chat may be pretty slow on dialup!
So what is Sumea Paint Chat? It's a fantastic java servlet which lets many users paint in real time with each other! You get tonnes of brushes and other options, and it's a great and fun way to get some drawing practise happening too. So, what are you waiting for? Get out your graphics tablets and give it a go!!
btw, your Sumea Paint Chat artwork may not be lost forever! If you've created something great, we've made an area in the forum for you to post yor masterpieces!
If you have any questions or problems, please post your query [url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=2308"]in the forum here[/url]!
There hasn't been a lot of people visiting, although the few people who are coming in are leaving behind some really funny things.. [:)]
I think maybe the fast connection required is the inhibitor, along with needing to download java software. I still think Paint Chat rocks though, and it's a great addition to the site. (Ponders on what a collaborative Programmer Chat would be like.... probably the same as IRC [:D])
I was working on Sumea at 2-3am this morning (I'm working on getting rid of all the tables and laying out the pages in CSS), and noticed that Sumea Paint Chat was a hive of activity! In fact, it seems it's been taken over by 16 year olds from Europe. And as you'd guess, there was plenty of bickering, name calling, rude pictures, personal attacks etc...
It was great. [:)]
Activity #2 2D - Sketchboy
hey guys, i thought i might join in and lend some of my ideas for some fantasy characters, I think im going to move towards the anti-hero type of look, kinda dark, fiendish looking characters, but yet strong and powerful hero types. I will post up some WIPS soon.
[:D]
Sumea Pixel Class!!!
Ok, Sumea Pixel Town has been going on for 7 months, and it's almost complete. I think it's time to begin the next pixel activity soon. I haven't prepared anything yet (so don't even start anything - I have to do some guides first), but I'm just letting ya all know that the next one is Sumea Pixel Class!!
Basically, it'll be a Sumea class room and you'll get to do a pixel art of yourself sitting on a chair behind a desk. How you draw yourself, your chair, table and whatever is on it is up to you! The more talented of you can submit animated gifs if you like.
Anyway, like I said, I have to draw some guides, but in the meantime, you can think of ideas of what you're going to do! [:D]
Ok, here's how Pixel Class will go!
http://www.sumea.com.au/sumeapixel/SumeaClass.asp
[img]http://www.sumea.com.au/sumeapixel/sumeaclass/pclass_example.gif[/img]
This is just an the example of what your submission can look like. Try to place your pixel self in the same spot as the character above. You can change absolutely anything you want, but don't touch or draw over the green parts! Your pixel art HAS to have you in it, and some sort of desk or other object (it doesn't have to be a desk - be creative as you like. It could be you sitting on a toilet for example). Please submit your pixel art as gif files, and yes, you can use animation as well!
[img]http://www.sumea.com.au/sumeapixel/sumeaclass/pclass_floor.gif[/img]
This is the floor tiling. Download this and use it as your floor. Don't edit this around the edges though because they kinda need to connect to your next classmate's floor.
[img]http://www.sumea.com.au/sumeapixel/sumeaclass/pclass_desk.gif[/img]
This is for people who can't draw too well - use this as your reference. Download it, Delete the red parts and place the floor tiling in another layer below, colour it in / put in any details you like in Photoshop, and you should be right!
I'm still building the page, but as far as placements go, as soon as you finish your piece, then you can choose wherever you want to be placed! And again, be as crazy, zany, funny, creative as you like!
From now on, when you submit your piece, let me know where you want it to be placed by telling me "above left", "above right", "below left", "below right" in relation to someone elses's piece already on the page. Also give me a link to your website or Sumea profile page as well if you want your piece to link to something.
Whats acceptable.. after seeing alot of cut'n'paste art in pixel town.. could I just take a photo of myself, and re-size it?
like this?
[img]http://www.users.senet.com.au/~bannistr/art/class001.gif[/img]
(p.s. obviously this isn;t me.. I'ts the closest art I had to cut'n'paste)
A photo would look odd (especially when mixed with the other contributions), unless it was taken from a certain angle.. take a look at the perspective of the example - it has to be from that angle.
Anyway, it's preferred that you pixel it in yourself. Use the example as the base to draw on if you're having trouble!
And come on people, let's get this started.. [:)]
well heres mine thus far...I may add more to it later, cos it is relatively unexciting...
[img]http://dinomedia.topcities.com/kane.bmp[/img]
there are a whole bunch of things in this pic so feel free to ask about any of them!
Ok, I'm looking out for those guides Souri!!! But in the mean time have a look at this... I hope 3 frames will be ok. Souri, if this is no good tell me and I'll try an fix it up.
[img]http://www.sumea.com.au/forum/attached/matias/200491074325_matias.gif[/…]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/matias/200491074325_matias.gif"]matias.gif[/url]
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How "restricted" is the 'dont draw on the green area...
I mean, is 1-3 pixels ok.. or none at all..
Do I need to "edit" this:
[img]http://www.users.senet.com.au/~bannistr/art/class002.gif[/img]
Oh sorry guys.. This is going to be a sorcerers desk with a pretty little succubus seated on the left... I'm not sure if I will be seated or crawling under the table.. LOL..
Ok.. I 'tiled' the image over and over.. I figure then that anything that goes into the 'lower green' will be cut off? or are the blue tiles your own background, which has our tables placed OVER it? in which case the lower green would be free for all, but all other tables 'might' cover it.. giving more depth...
as for mine.. I'll pull back the skull heads 2 pixels.. I dont want to cover someone elses brilliance
Heres my homework. I dont think ill have space to animate a hop around but im going to try for a bit of head banging.
ahh cant you just hear those power chords..
hiiiight way to hell da da..da da da...
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/rannyroy/20049222390_rannyroy.gif"]rannyroy.gif[/url]
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Insert Image: [img]http://www.sumea.com.au/forum/attached/rannyroy/20049222390_rannyroy.gi…]
Hey, are n00b's allowed to try and get in on the action?
[img]http://www.meeze.com/dpm/frames.gif[/img]
...just workin' in the dungeon cuttin' some code.
Sorry, I'll try and get the page up as soon as possible. Been holding off I guess since I was focussed on redoing the site in css layout (god knows how much work I've put on msyelf >.<).
Did I mention that my 19" monitor made a buzzing sound then gave a loud "poof", followed by some smoke on Friday? [:(] I went out and bought a new 19" Flatron LG for $340, and goddamn, it is so bright and clear. I'm not used to the screen being so bright that I find myself squinting a lot of the time. I can put the resolution up to 2048x1536 ..[:0]
That's a mighty fine and clever piece you did there, mcdrewski [:D]
Actually, this might match the style a bit better.
Go impossible desk!
[img]http://www.sumea.com.au/forum/attached/mcdrewski/2004105101539_dilbert…"[/img]
-d
http://www.sumea.com.au/sumeapixel/SumeaClass.asp
Just need to draw some pixel art walls/windows/tiles etc so it looks more like a room.
From now on, when you submit your piece, let me know where you want it to be placed by telling me "above left", "above right", "below left", "below right" in relation to someone elses's piece already on the page. Also give me a link to your website or Sumea profile page as well if you want your piece to link to something.
Here?s my desk. [8D] I?m just chillin? playing some old school console games:
[img]http://www.sumea.com.au/forum/attached/palantir/200410147635_palantirs_…]
I don?t care much where I sit since I?m too busy playing games to notice people around me [;)]. But some cool tunes would be good to play to, so next to Angus would be great! [:D]
I suppose it should link to my profile (not that I've posted any more work since I joined [^]): http://www.sumea.com.au/sprofile.asp?member=277
Activity #1 Texturing - Denz
Thought I'd have a go at this one. [:)] This is my first texture painting using color(not greayscale technique) and I think I'm liking it better already.
edit: Oh and cheers for the model[:)] I think its a great way for people to improve texturing.
[IMG]http://img29.exs.cx/img29/1513/Untitled-2copy11.jpg[/IMG]
100% self illumination.
[IMG]http://img29.exs.cx/img29/7311/headPractice2.jpg[/IMG]
Lit
[IMG]http://img29.exs.cx/img29/1929/headPractice1.jpg[/IMG]
Activity #2 2D - Matias
Ok I love doing portraits for my games, unfortunantly I'm already a bit into NWN with a normal protrait, cos I didn't know you could make custom protraits! So when I saw this activity I was like SWEET, I'm in, a bit late as usual but you guys forgive me right? yeah cool!
The guy I was going for is a tough guy, not dumb tough, but still 'I kills you easy'. I actually did it backwards, I started rpg'ing with rogues and mages, so now I am playing with fighters! [xx(]whoops! Anyways here we go a pretty quick paint job but ok still I think. I spent most of the time on his features, and wizzed thru the top of his head, neck, collar and pole thing(I was gonna specialize this guy to fight with halberds, go figure).
[img]http://home.austarnet.com.au/esjakku/link%20art/nwnportraitMJ.jpg[/img]
Ok gonna see if I did this right and if I can play him in NWN!
Cheers guys
Matias
Activity #2 - 2D - IronhideNT
Hey people,
Well I don't know so much about the Dungeons and Dragons type medieval look, so I just thought Lord of the Rings. Anyway here is my attempt.
[img]http://www-personal.monash.edu.au/~ntom3/pics/sketch.jpg[/img]
I wanted to give him a strong look of a wise middle age guy, already past his prime.
In the end he sorta ended up looking like a cross between Orlando Bloom and Sean Connery. But oh well...I wanna try improve my painting skills (of which I have none), and try to get damn hair and cloth right!
Critics and advice would be fantastic!
Thanks!
Activity #2 2d - Denz
Hey guys, havn't posted here in a while [V] Been busy with schooling. Anyway, it's good to see some new activities so I thought I'd take a crack.
Here is a quickie (for me anyway) half an hour. C&C most welcome[:D]
Activity #2 2d - Pantmonger
[img]http://www.pantmonger.com/random/nw_wip01.gif[/img]
Night Elf Fighter, (Archer Duh :P) Wip 01, pencil sketch.
Done because I like doing night elves and because I just bought the Warcraft source books for Dungeons and Dragons, thus Warcraft is also now D&D cannon.
Pantmonger
Thanks for the positive comments and crits guys, I will attempt (have attempted) to curve the jaw a little more and to soften the breast.
Funny thing about the anime thing Aven is that its not my usual stuff, just something I have been trying to learn, hence the majority of posts in that style.
[img]http://www.pantmonger.com/random/nw_wip02.jpg[/img]
Well I?m about two thirds though the basic value work, hope to finish the values tomorrow and start on the colour.
Pantmonger
Aven: Thanks, as for my previous comment, no need to be sorry, I wasn??t angry or anything, it was jest an observance ??
Rosco: Thanks, Um my inspiration?K well I like to draw, im a bit of a fan boy so drawing fantasy and the like attracts me, other then that I just flicked through a magazine till I found a head I though would work well and then used it as reference.
Smeg: Thanks
Malus and IronhideNT: Thanks for the crit, I drifted the semi obscured eye down a bit to address the overly horizontal placement, it may need a bit more, Ill see what I can do.
[img]http://www.pantmonger.com/random/nw_wip03.jpg[/img]
Uptate, finished basic tones.
Pantmonger
[img]http://www.pantmonger.com/random/nw_done.jpg[/img]
And I think I'm pretty much done.
Thanks to those who helped with this pic, it is appreciated.
Pantmonger
Activity #2 2D - Discmage
[img]http://www.neomagination.com/funstuff/Jolie_Web.jpg[/img]
OK, here is my first sketch for my Character called Jolie.
She's an Elf Mage Monk. :) Seems like Elves are the way to go nowadays, but you gotta love those ears.
Anyway, I'll probably try this challenge out with Painter. Haven't used it in a while and I really need to brush up my 2D skills.
[img]http://www.neomagination.com/funstuff/Jolie_Web2.jpg[/img]
Here is the start of me colouring it in Painter 8...which is somewhat different than Version 7 I have found. Running blind is certainly an interesting way to produce work, although I'm happy with how it's coming along.
Any crit would be welcomed...considerably...asI've never really done much 2D rendering before.
Them some nice biceps. Feels kind of odd seeing a Elvish woman that could kick my arse, but still cool anyway :)
The only fault I can really see is her nose. You have a line that tries to follow the centre line of her nose. Usually you would have that line hug the outer contour of the nose instead. It makes it look like her have juts out at her mouth area. This is made more noticeable by the area between her nose and upper lip being so vertical. Possibly raise the top of her head a little bit so it isn't quite so flat :)
Other than that it is looking pretty cool :)
Its looking good :)
For your skintones, dont use white for your highlights, a whiter hue of the skin tone works better, but dont use straight white. For shadows I use more saturated versions of the skintone. Laying down some cool blues in there occasionally for shadows helps as well. Also, warm colours in areas that you want to stand out look cheekbones, nose, etc can help lift the painting. I usaully paint some red into the nose and ears.
Its good to see another Painter user around here. The program can be a little daunting to begin with, but soon enough you will get the hang of it :)
Thanks for that, it reminded me to THINK before painting :)
I recall reading that sort of stuff just recently...but it's hard to break old habits. The world of texturing and 2D rendering is certinaly my weakest spot. Hence me working on it. I'm spending more time on this than a 'quick' thing would be....but I think it would be good to get the practice in and do it properly. I'm just now coming to grips with Painter again. So my process is speeding up now too.
Thanks again, I will need to look at my work in a whole new perspective...but it'll be better for it.
[img]http://www.neomagination.com/funstuff/Jolie_Web3.jpg[/img]
Here is my latest incarnation. Haven't started thinking yet of course. I'm actually tempted to lesave it as is and call it a day on it...going back and rethinking my strategy might make it look weird. And I've certainly spent more time on it than would be defined as 'quick'. I took the emblem on the front of her top off to save on time, but also to reduce her from monk with money...back to simple monk. I believe they dopn't believe in items of ornamentation ;) (That's my story and I'm sticking to it!)
I DID however learn a lot about Painter again. So that's certainly a good thing and will use that no doubt in some other 2D stuff I want to get onto.
I might still finish this yet however. As I like the character.
I SOO need a bigger tablet.
Thats coming along well Discimage.
I think you have painted the cloth area very well in particlar and you have improved with your skintones :)
There are quite a few hard edges where there neednt be (the top of the bridge of the nose, the sides of the throat area and the forehead area) and could be soften abit.
The neck area could use some more shadows from the surrounding neckline of the jumper.
You should keep going if you can, the hair can be painted in and then all thats left would be tweaking.
As for bigger tablets, I use a 4x5 and its fine. If you find that you need to use bigger brush strokes, zooming in on the area that you are working on can help a small bit.
Activity #2 2d - rosco
okay, thought i'd have a bash at this just give me an outlet...
a half-elf monk, going for a chaotic-neutral character, a bit of oriental inspiration...going to jump it into photoshop and go the jason manley style....
[img]http://rosco.5u.com/monk01.jpg[/img]
trying to work in some kind of headdress, tats and body piercing..
a bit of an update...lowered eyes and rotated, didnt do much on the weekend..much meaning anything....have to hook the wacom back up, the mouse is killing me....
[img]http://rosco.5u.com/test01.jpg[/img]
okay...hosting site is being a dog....no remote linking...hmm first one work though....maybe their on to me..:(..
hmmm...interesting..tempromental so and so...
thanks guys, probably will fade the skin a bit more, want to get a contrast going with the tatoo which i'll overlay later.
will add some extra colour spots, just an overlay me thinks.
perspective is a bit wack, will keep tweaking it, ear possibly too large for a half-elf, and rear of head looks as if he's taking a mace to the back of it....
hey the coluring looks very nice indeed. i like the colours alot. only thing i'd suggest is that his pony tail looks a little off to the side, but thats only if you intended it to be in the middle. i dont think the ears are to big at all. they just look a little stuck to the side of the head but thats only my personal oppinon and shouldt matter as i know you havent finished colouring him yet :)
big eyes...elves can seen in the dark...Doh! why didn't I think of that! thats what I like about seeing other peoples work.
I would love to see him finished with a blue tint to his skin. Maybe I'm showing my age, but in AD&D Drow (evil underground elves) were typically depicted with blue skin. That would fit with the albino look of the very white hair and big eyes too, even if its not along your origional character plan.
Activity #2 2D - Aven
This sounds like a fun idea, so here is my attempt. Well my start at an attempt. It is just a rought sketch.
A Cleric in service of Hades. The jewel on her chest will have a goat's head in it (Hades' symbol). Dark armour (probably black with gold trim).
This is fun as I have always sucked hard at non-organic drawing. Especially armour.
Any feedback would be much appreciated :)
[img]http://home.netspeed.com.au//mlanham/2D/dnd_portraits/clericportrait_sk…]
Rough colours and lighting. I'm thinking of desaturating her blue top just a little more.
[img]http://home.netspeed.com.au//mlanham/2D/dnd_portraits/cleric_lighting.j…]
Haha. Wrong Makk :) Painter 8.
Thanks for the advice. At that stage I thought I wanted her skin to be fairly pale and slightly desaturated to match that of Hades (and she would be either Neutral Evil or Lawful Evil). I have since made her skin warmer. I've also made her shirt more desaturated, and am thinking of toning down her gold. Not sure yet :)
EDIT: Done for today. I know I'm putting a little more effort into this than what HazarD probably intended. Meh :p
[img]http://home.netspeed.com.au//mlanham/2D/dnd_portraits/ClericWIP_01.jpg[…]
Still have to add more highlights into the left hand side of her head (her left hand side). Any crits welcome :)
Looks awesome so far Aven , but I should have mentioned earlier, doesnt her hairline look a tad high on her head, or has she shaven the first inch back for.... err.. hades devotion purposes [:p]
And as far as the amount of effort going into it, I intend to do a pretty decent job on the avatar - to the best of my current abilities anyhoo, it's an area I've never ventured into all that much, and decided it's high time to flex the portrait muscle.
HazarD - Thanks. lol, I'll make sure I bring her receding hairline forward a bit. Either that or give her a nice Vampire like triangle of hair at the front :p It's just that you said spend about five hours on it. I have have spent about five hours so far on it. Oh my painting is way too slow.
Bob - If your gonna spell my name, at least get it right. There are only four letters in it :p I'll make sure I just take one in on the right hand side rubbing her cheek (no not that cheek... mainly as it isn't visible). Happy? :D
I'm using some custom varients of the Fine Camel 30 Oil Brush. I just created two varients. One that is just opaque, and one that is used to smear and blend the colours. I changed them to turn off pressure size (always frustrates me :) )and have pressure opacity.
I will bring some more colours into her skin. Maybe give her some redish rouge on her cheeks (without going for the whore look ;) ). When I add in the backlights, i will bring in some yellow/taned tones from the bg :) Thanks for the advice :)
Damn. I thinking that she was looking a little less... evil than I hoped, and that she was starting to look more like a Paladin or a Fighter. At the moment, I have teo options. Change the colour balance of her skin in PS and then try to get the new skin tones in Painter, or i could keep on going, and just make her a Paladin. I'm thinking of going with the second option. I will just change her blue lips and kill the eyeliner. Change the colour of her armour and go from there.
If this turns out well, I wouldn't mind doing a second one to try to speed myself up a little. Maybe the Cleric can come out and play then :) Besides, I really should have put her in a nice dark gown ;)
Thanks for the honesty though John and MoonUnit :)
John - Yeah. I have this thing where I like to try to make it as polished as I can. Should time permit though :)
Anuxinamoon - Thanks. I guess it is just my style. I prefer really soft shadows. Unless it is on something that I am trying to make really evil looking :)
I didn't have time to work on her over the weekend, but had time today. Fixed up her hair, armour and skin tones. Problen is that in fixing up her face, there is now something about it that doesn't sit right with me. I will finish everything off first and then probably go back to the face. I know that the dark purple armour may not be the most suitable colour for a Paladin, but it looks cool :p Crits welcome again :)
[img]http://home.netspeed.com.au//mlanham/2D/dnd_portraits/ClericWIP_02.jpg[…]
The colour values have changed quite dramatically! Must have taken some tweeking!! I like the 'brushed Steel' look on the armour. Are you planning the gold trim to be ultra-shiney to off set the matte armour? that would look good me thinks.
The whole pic has an unsusal feminie feel with its soft focus 'airbrush style' contours, soft colour selection and rounded forms. I could imagine it as box art for a game pitched at young teenage girls... hope that's not an off putting comment, its not meant to be.
MoonUnit - Thanks. That's some nice comment :)
John - Yeah. The colour changes on her skin did take a bit. Not too much though. I wanted to make the Gold trim really smooth and shiny. I guess that lack of patience and lack of knowledge made it end up not quite as shiny as I would have liked :) No offense taken at all. made me laugh :D
Final version, unless anyone sees anything majorly wrong. Fixed her face up a bit. I have spent enough time on it (16 hours or so), so I don't want to spend any more on it. It was fun to do and pushed me a little further than what I have done before. Thanks to all who provided feedback, and thanks to HazarD for suggesting it :D
[img]http://home.netspeed.com.au//mlanham/2D/dnd_portraits/Paladin_Final.jpg…]
Awesome work Aven, I do have something of note though, when I compare the final work and the pencil sketch - I notice that the hair looks pulled alot tighter across the head in the pencil sketch, where as the final piece is looks really fluffy almost animal like fur, a squirrels coat for instance.
Hair is definately not the easiest of things to paint, I know [:D] but i just thought I'd point that out :)
Activity #2 - 2d/Conceptual Design
Kudos to HazarD
Create a portrait of a Dungeons and Dragons and character. Think of Neverwinter Nights and the Baldurs Gate series for what you're aiming for.
You are pretty much free to do any kind of portrait you like, though I think it'll suit the topic better if you stick the the D&D theme.
For those of you with NWN, and would like to use their new piece of art in game, here is a how-too guide.
[url]http://www.gamefaqs.com/computer/doswin/game/27528.html[/url]
When you create a thread, use the following format
Activity #2 - 2d *name*
Good luck :D
You need to change that NWN link, the following error is given if you click it.
"On every single HTML page of GameFAQs is the following request:
Feel free to link to this page, but not directly to the FAQs..
You're seeing this error message because it appears that you're linking from an external site directly to one of the text files stored at GameFAQs. GameFAQs is not a free public file server. Bandwidth costs money, and when sites link directly to files stored on the site, it becomes both a financial and resource drain. We've tried asking, but some sites simply don't care, so now we've implemented a technical solution.
"
Pantmonger
Fair argument, but I think that restriction is aimed more at pictures etc, stuff that gets downloaded each time a page is viewed.
In a roundabout way, by posting the direct link to the tute, I am saving them bandwidth, people can get to it without going to the main page.
But, still, I'll take the first link down..
Go here
http://www.gamefaqs.com/computer/doswin/game/27528.html
then goto the 'Playable Monster Skin/Portrait Guide'
Dagnabbit! I just got NWN, I didn't know you could create custom portraits! [:(] Man I already started playing, I'm such a chump I'll prolly end up discarding my character to make one with my own portrait! I have to say theres nothing like playing with your own painted portrait! None of this running into a dude thats.. hey exactly your double! If I get time I'm in (but I like my current dude! dilemma)
Activity #2 2d - Makk
Well, here is a small sketch to start my thread with.
[img]http://members.optusnet.com.au/~rowanfamily/elf1.jpg[/img]
Basicly going with this kinda design, boring I know!
oh she is supposed to be a female elf, incase you didnt know :)
Probably wont get this finish for awhile.
wheres the intricate, almost fragile jewellery - the obligatory forest background!!
But hey :) It's looking pretty cool, I think the main criticism that can be levelled is one you yourself mentioned - it's a little boring.
The picture is nicely drawn, though, have you thought about doing the hair as a large mass/shape rather than by texture? As it is, it comes off a bit noisy.. Hair is always a bastard no matter which way you look at it.
Anyhow, wheres the colour :)
Well, started the linework for my final version tonight-
[img]http://members.optusnet.com.au/~rowanfamily/elfsketch1.jpg[/img]
I decided I would go on further-
[img]http://members.optusnet.com.au/~rowanfamily/elfsketch2.jpg[/img]
Very happy that I did, but I had to do the hair even though I knew I would stuff it up-
[img]http://members.optusnet.com.au/~rowanfamily/elfsketch3.jpg[/img]
Hair is something that I usally dont draw, and it shows. The scanner has amplified the surface texture that the paper has so it does like quite grainy. Regardless, does anyone have any advice for drawing hair?
Anyway, this may or may not be the finished product. Depending on "stuff" I may/may not take it into the digital realm.
I honestly think that you had the hair spot on at the second step.. Remember, sometimes it's what you don't draw that really counts.
I hope you don't mind(if you do, I'll take it down no probs, and with an apology), but I decided to have a bit of a paint over, try play with some hair techniques.. Er, but got kinda side tracked.
http://www.boomspeed.com/sorcerorbob/elfsketch3.jpg
Anyhow, hair can be done many ways, the ones that spring to mind are the following.
1. Shape - The easiest way, is to simply make an outline of the shape of the hair, like your second pic. I like your second picture alot, as it puts all the focus on the face - yet my brain is telling me that there is hair there - letting my imagination do the rest.
2. Texture - this is the way you have done it, lotsa little lines to represent hair. It's a road I have been down many a time, sometimes it can look right, but alot of the time it can look very noisy. Your newest version of the picture is much better than the first :) But I can see where it looks like you started to get bored with it.
3. Tonally - Just use blocks of tone to define the shape of the hair.. You've put it abit in there, just imagine it without the texture.
What I did.. Hmm, well I know i made alot of mess.. But I basically tried to let cut down on unneccesary noise by simplifying some of the texture - you'll note that the areas where I kept it are the parts that frame the face, this, I hope, lures the viewers eye into the center.
You'll also note I changed a few phsyical aspects of the face. I just grabbed the liquify tool to move parts of the picture around.. Mostly it was done to change some 3/4 view issues (lips, nose and the cheek/jaw on the right). I think it made her face look a little weak though :/
Lastly, I went and darkened some of the areas, just to add an extra layer of tonal depth, and to help push the face forward.
Anyways, I really like how you've taken this one forward - I hope I have given you some ideas - and that you are ok with the butchering i did :/
She looks better.
I have to admit that my 3D work helped put my drawing a bit. Especially with hair. Make your hair like you would do it in 3D. Make guide hairs first, and then interpolate them. If you can get the guide hairs flowing right, you can achieve a good hairstyle with only a few hairs. At the moment, you just started off by defining the mass of the hair. Get the flow right and it should slowly fall into place :) The other thing is the length of your lines. You are trying to draw long hair by using short line lengths. It will always look sketchy. Turn your page sideways, relax your wrist, and draw from your elbow. Get some nice flowing lines happening :)
I have always had the same troubles with smooth tonal pencil work. The scans come up showing more paper grain than pencil tone. That is why I don't scan them :/ The only way I have had any sort of luck, was with a digital camera. The only thing is, you have to make sure that the image is either brightly enough lit from all angles so that you don't need a sharp light source picking up the countours of the paper (ie: flash). Should you not have strong enough even light, use weaker light, use a tripod and keep the shutter open for longer to get mroe light into it. It works a lot better.
The only advice I can give to your smooth shaded style is really bump up your contrast. Smooth pencil work looks really sweet when you have a great deal of contrast. Extend your highlights into your midtones, and make your shadows really concentrated and dark. The best example I can give is off a comic artist called Keu Cha. He did an amasing pinup in the Fathom Swimsuit Special. Her it is:
[img]http://home.netspeed.com.au/mlanham/swims017.jpg[/img]
If you can find a copy of it, pick it up. It looks even more gorgeous in real life (well, reprinted at least :p). The pic was just taken from some random web site ages ago. excuse the quality of it.
A VERY nice pin up but not sure if it is a good hair expamle for this case - it uses essentially a flat Silhouette with highlights to suggest form and volume... (actually the monitor I'm using is a bit shit so I might ge missing alot of detail). You could give this approach a try or you could look at defining the hair as volumes(ie forget that it is made of individual hairs and look at the overall mass), add tone accordingly then add final 'hairs' details with liney highlights and shadows. I agree with Aven about the pencil work. try longer smoother strokes to define the tone too.
Hazard: Thanks, I have done a rough start. Hopefully it turns out well
Bob: Wow, thanks heaps man :) I dont mind the paintover at all, really helped me out. You did a better job on the hair the me. I really wanted to leave it as is on the second step, but I wanted to push myself to practising doing the hair. Haha! I id get bored doing the hair! Lots of helpful advice there, thanks :)
Aven: Good points there. I did try to do too much with the hair. I will aim to get the hair to flow with only a few hairs. Something that I will practice. Thats a nice drawing there, although its abit too smooth for my taste. I used to just take photos with a digital camera, but they would turn out worse! haha
John: I was looking at the hair as lots of individual strands, instead of focusing on volumes. Good suggestion.
Wow, you guys really helped out on this. Big thankyou
JohnN - That pic was never intended to show how to do the hair. Just an example of the increased contrast :) The scan is pretty bad. In the full thing, you can actually see the hair folicles go from the highlights into silhouette and then into the respected strands. Looks very impressive.
Makk - Good luck with however you choose to carry it out. Keep us updated :)
Well, Im done. More tweaking could be done but I must move onto another project-
[img]http://members.optusnet.com.au/~rowanfamily/elfcolour.jpg[/img]
Not that happy with how it turned out. I lost the look that her eyes had in the sketches, hell, the whole expression has changed :(
Anyway, there were some parts that pleased me. In particular the cheekbone area on her right side.
Here is a detial of it-
[img]http://members.optusnet.com.au/~rowanfamily/elfdetial.jpg[/img]
All in all, abit under 6hrs or so. Not bad...I guess :/
That ended up quite good for a quick go :)
I can only see two things that could do with some fixing up. The whole right hand side of her head could be pushed out just a little. Her eye is in just a bit too close to her nose (try to match up the inner most part of her eyes, with the outer most pasrt of the nostril). The other thing is her face looks a little crooked. That may just be from her right hand side though.
The skin tones are fantastic :)
hey Makk, I really like the skin tones on this lady. they give her a very warm feeling. Something I might point out is that you seem to have drawn the hair without acknologing the scalp inderneath it. (something i used to do ALOT) this can be fixed easily by painting more hair on the right side of her head (some poeple have mentioned something of sorts about this)
edit:: i just noticed the very first sketch you drew of her and you drew the face on a slight angle with the scalp in mind, but in the latter drawings you kept the head at that angle but straightened out the facial features somewhat which leads to its skewardiness. :) funny how when you look at something three times it finaly clicks! :)
also watch out for forehead shrinking (another thing i did alot) it doesnt look bad but keep in mind for future drawings a nice given space between then eyebrowns and the hairline.
but makk i must say im likeing the paint work on her and i hope you continue to refine her :) the cheek area you pointed out is really well done :)
Activity #2 2d - Hazard
Heres my first blast, kind of a speed blot. I posted the same pic in the other thread! [:I]
Eyes are a bit high on the head, need to come down a tad. Im going to add a bit more personality into his face, give him some life in the next revision.
Heres my first quick colour / lights / darks, done for tonight.
Will smooth up tomorrow. [:)]
[img]http://www.sumea.com.au/simages2/219_qtarncolor.jpg[/img]
Some good colour work in there, are you going to leave some linework there or paint over the top of it?
I would probably elimanite the wrinkle lines at the sides of his mouth area and lift the edges of his lips so he isnt got that frowning look on him. Also, maybe adjust his eyes so he is looking at the viewer, at the moment he looks like he is looking at my chest not my eyes.
looking good cept for the previously mentioned eye thing and personally i think his nose is maybe a tad too long (vertically). maybe bring the eye line (along with the top of the nose) down a tad... well thats just a thought, i could be entirely wrong but its something my subconcious picked up.
oh and nice colours :D
Activity #2 2d - Johnn
Okay I've started, and also hoping to start a trend with posting this activity in this section.
The character portrait/avatar is of a Chaotic Elf Wizard. As you can see I did several initial pencil sketches. Trying to define characteristic features.
time so far: 1.5 - 2 hrs approx
next stage I think will be a colour rough or two to get mood
[img]http://www.sumea.com.au/simages2/258_avatar-wizard_1.jpg[/img]
okeyDokee, i've actually managed to do some wip-shots as I go. They are a bit small but should give an idea of how I progressed. I worked directily over the scanned image that I initially posted, resizing it to 300dpi. As you will notice I did some minor tweeking to the face as I went. Painting done in P'Shop with a mouse (Oh the cramp! it hurts, it hurts!)
I spend more time than I initially intended too. The painting section took about 6hrs, so total time for the project was 8hrs.
[img]http://www.sumea.com.au/simages2/258_avatar-wizard_wip.jpg[/img]
[img]http://www.sumea.com.au/simages2/258_avatar-wizard_1aL.jpg[/img]
I've done some more revising on him. There are quite a few subtle changes including warming the cool tones and some plastic surgery on the cheek bones. I am thinking of doing some more detail and adding a background too, so further crits won't fall on deaf ears.
[img]http://www.sumea.com.au/simages2/258_avatar-wizard_2L.jpg[/img]
Nice.....the different styles of painting do start to come out now as Aven points out about the cloak...the broach looks a too well done...
i usually follow the art teachers advice in the simpsons', either that or i'm usually to lazy to finish it :P
btw: i checked out your site, nice concept/illustrations i like the free style and shadow work
At this stage my eyes go straight to the broach heh, i Love the sharpness of it, id suggest either toning that down, or sharpening up the rest like Aven mentioned some material detail etc!
But i have to agree, the lightin in this piece is really well done methinks, also the mood, I love the expression on the old guys face, fits perfectly with a chaotic wizard. Shifty, looks as though he could burst into a rage of casting at the snap of a finger, if he felt the need to.
annoyingly the broach only took 15-20min! so it's not like i went out of my way to make it look so smooth and shiney. It does stand out though...I am looking at detailing the cloak more (maybe experimenting with photo texture on it) and adding some sort of background other than the mysterious fog. Once these elements are added I will revisit the broach and do it in a more 'painterly' technique if needed.
#2 - 3D Modelling
Ok, Gonna kick this forum back into gear. Er, try to
Brief:
The aim of this activity is to improve your low poly modelling by creating a character with a (relatively)low number of triangles.
Areas to aim for -
Proportions - Does your character look believable.
Poly Density/useage - How even the distribution of triangles are on your mesh. How efficiently can you use your triangles.
Shape - Does your mesh have a good sense of mass, and a nice silhoutte.
Animation - Will your characters limbs deform well.
Guidelines:
Create a human character within 1000 triangles.
You are free to use any reference you choose.
Upon completion, post renders - and a .3ds if you are willing in a thread titled
'Activity #2 3d *yourname*' Insert your name where obvious.
D&D portrait / avatar experiment
Anyone keen on a portrait painting excersize, e.g Avatars for Neverwinter Nights or Baldurs Gate ?
Am thinking of having a bit of a dabble in this area. All welcome to participate, Its just going to be a picture of the face / bust of a D&D character that I created a while back.
Ill probably keep it going after ive finished this one also.
This will be a 'spare' time project for me, so may take some time to complete to final coloured stage [:)]
Edit : Moderators!!! Could you move this over to the appropriate section! sorry [:I]
It's just a fun challenge. Nothing serious. There aren't any rules. It is just to see how good a portrait painter you can be in a small amount of time. I don't think that the res really matters. If you do want to make it more useable for NWN, then read this
http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_custom_p…
Malus: can be anything you want really and any size too [:P], i just thought id put a post up about what i was up to in spare time, and anyone could join in if they felt the need to paint some portraits etc.
Im spending a bit of time on the portrait, its a really weak area of mine and I'd like to improove on it [:)] so comments and crits are definately welcome.
Just a note, those who take part in this activity, please post your work, updates, and comments in this thread only so we don't have a tonne of threads in the Sumea draw club section (since there are other things happening in here too). Tonnes of threads work in Quick Activities and Modeller Challenge sections because they have their own dedicated section.
Anyway, I'd love to take part but I wanna see someone do one first. [:)]
Well ive had a spare hour to splash some ink around.
[img]http://www.sumea.com.au/simages2/219_qtarn.jpg[/img]
This is my first concept / portrait for the guy, will probably play with a couple of others before finalising and colouring one etc.
Not all that happy with how he turned out, eyes too high on head as well as quite a few other niggly bits.
Hopefully iron these out, with the next couple of revisions.
Edit: Going to keep with the basic outline, but make small changes to facial features, more gaunt, shifty looking, maybe a devious smirk on his face instead of a bog standard emotionless stare [:0] with the next revisions.
Hazard - That's pretty good for a quick go. The space between his eyes and nose looks a little long though.
MoonUnit - Sorry 'bout that. For those who want the Portrait Guide for NWN, here is the FAQ page:
http://www.gamefaqs.com/computer/doswin/game/27528.html
Go down to In Depth FAQs and select the Portrait one. Should that link not work, go to www.gamefaqs.com and go to the game page and do it that way :)
Still going?
I dont see much going on here, is it still active? or more of an occasional board?
http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=1362
blame the slow buggers who havent spent 15mins making their plot....
Why wait? Why cant you run multiple competitions?? Can I start one? If so heres a pic, let it be the inspiration for a competetion
BANE STARS COMPETITION:
[img]www.users.senet.com.au/~bannistr/art/contest.jpg[/img]
MONKEYS!!!!!!!!! I'm in!
[img]http://home.austarnet.com.au/esjakku/link%20art/telekmonkey.jpg[/img]
[:D]
IDAHO VS. ???
Who will challenge me to a concept battle?
Topic> 'the aftermath'
Description> Environment concept of any area/place after a signifigant event, eg: Post war, arena after a battle, beach after a shark attack. Or on a brighter note a final fantasy style sporting arena after the game, a downtown street after a parade. Ive left it pretty broad obviosely...Oh! and it doesnt just have to be one on one it can be multiple contestants and TEAMS!!!
Cant wait to see everyones ideas.
PS: Deadline is the end of May!
lol team battles, id have never thought of that one. I might be in on it, i only fear my skills looking somewhat.... sub par compared to you lot. Still no shame in the game and ive just finished watching enemy at the gates and i feeled a bit inspired :P .
i take it were talking more of a "promotional" peice then concept (ie cinematic over explanitory).
btw bob what did it take to get PS working
Doord vs. J.I. Styles Digital Draw Off (Round 2)
Ok the rule are the same.
- One character.
- No background. Character need to take up 80% of the image, clothing or object(s) the character is interacting with are counted as the character.
- No character story or explanation just the drawing. A title can be added.
- Characters will be posted together on the 20th of April 9:00am EST.
- When Character are posted there are to be no names on the image, so judges do not which image is owned by who.
- WIP are to be posted after voting. 27th of April 9:00am EST.
One add rule. I wanted to do my concept for the CgTalk comp, kill two birds with one stone. Oh three birds really, this image will also be in my art exhibition. After tell Joel this he said that he would be happy to keep in side these guide line also, so the character will if into this outline.
---
Flesh is weak and easily destroyed. Imagine a world where damaged body parts or any vital organs (even eyes!) can be totally replaced with working mechanical parts. Imagine that a body can be enhanced via bizarre and even terrifying medical procedures to incorporate mechanical elements - whether it is purely for the sake of empowering the individual for easier survival, or whether it is designed for war.
These additions to the body could elevate the individual to a higher level of existence, enabling him or her to adapt to new - even alien - environments in specific ways, to withstand disease and bodily harm, to perform new, previously-impossible feats, to adopt disguise or unusual camouflage... or maybe live indefinitely?
Could it be that they have a different purpose altogether? Perhaps they were forced upon the individual for punishment or torture? They could be designed specifically to place the person in a permanent state of pain, to keep them under tight control - living a life with the unwanted intrusion of mechanical instruments in their bodies that limit their movement or freedom - or even keep them in a static position of suffering.
Do you want to enhance the lives of individuals, or crush their freedom and punish them?
---------
This should be a good duel, will I be able to step up and take the second win, or will Joel become the new campion?? What do you all think??
Other note:
For those of you think that I maybe starting the CgTalk comp a little late I have made a petty big start on it, I will be posting on CgTalk after the concept is done.
well it's all kinda screwed around, but that's fine -- time was a problem for both of us, so I respect that; I wouldn't of been able to produce much either if it wasn't for doing it within my study time.
Here's what I did -- didn't finish, didn't really wanna [:)]
full shot (25%):
[img]http://server6.uploadit.org/files/jistyles-challenge_full.jpg[/img]
detail shot (50%):
[img]http://server6.uploadit.org/files/jistyles-challenge_detail.jpg[/img]
Nice work man, very nice, does have the brom touch which works well with dark cyberstuff. I like the idea of the harsh cyber-gear, very painful but then you can have an implant to turn off that pain can't you![:p] If I had do nit-pick I would say the ring thing on her thigh could use a shadow cos at the moment it looks to be floating. I'll hold off a day or two to see if doord can squeeze more hours out of his day, before giving a final verdict. Unfortunantly I think JI has to be crowned because the competition does work on a time limit. I still wouldn't mind seeing your base concept Doord! Please![:)]
Activity #1 2D - Chris W
okey dokey - my first post here and i'm a brit to boot. So don't hold back with the flames, eh? :D
only a quickie as i'm trying to beef up my speed-work - 1/2 hour for linework, 1/2 hour for colours. Bit scruff I know and she is supposed to be man-ish but anyway, i'm rambling -
she's an amazon or some other primeval warrior woman, well famale anyway. like said - not too womanly. I had planned to have some anti-mysoginist imagery but time stopped me (thank god) ;-)
Heya Chris, good to see you posting - apologies I never got back to your email before, first it was work to do then it was easter! Not that I'll complain about holidays however [;)]
Although a bit rough like you say, it conveys your idea well - I'm kinda getting a bikini/african tribal/female predator vibe from it [:)] I think it works, and conveys personality in the character.
For some reason my eye kept wandering to the little hip belt, expecting there to be a short little crude ceromonial dagger type of thing.
Obligatory crit:
combination of the background and her skin tones makes the majority of the image a very cool temperature, and her clothes being a warm reddy temp, it sticks out a lot and throws the balance of the image off - having either cooler bases for the reds, or pushing in warmer tones for the upper ranges of the skin would help a lot here, and bring that balance back.
nice one mr. styles :)
happy easter ;-)
I hear what you're saying about the color balance - I am trying a lot of new things with me sketches lately - I used to only ever really produce b+w linework and occasional forays into the world of colour and in a way I am waay behind where i should be in terms of colour theory! Still it's the crits of others which have formed the way I've learned everything so far so cheers! :)
I've just been digging around the web quite a bit about chroma key values and stuff and its only just starting to make sense - if you have any good links or suggested books to read or whatever that would be ace :D
I reckon the reason the eye goes straight for the belt is the influenced by the pose - both hands go there and it is a dark value in my sketch, i had planned a sword (theres a baldrick there ready) but then I kind of thought she was a bit too primitive to be using a fine sword and I changed me mind :D
I might do another pass on it soon as I get the time :)
quick tweaky
http://img30.photobucket.com/albums/v90/chrissdawaller/amazon_3.jpg
knocked down the linework too as it was a bit too punchy for my liking - funny how things look pretty different the 2nd time around! :D
I reckon I should be doing a 2nd pass on all of my quick sketches now, as im sure if nothing else i'll better spot where i'm going wrong :)
cheers!
Hey, great to see another guy participating!
Your line work really suits the gritty style of your character. (Considering you've spent a half hour is amazing).
Stylistically I don't have any complaints. I like the clean shaven but dreadlocky style hair do, with the primitive tribal look.
I think if I were to criticise , it would be in the anatomy in her legs. I think the knee of her left leg is too low and the calf muscle from that point is slightly puffing out too much. I can't put my finger on it, but it does seem as if the left leg is collapsing even though the weight is on her right.
Anyway great work , and I hope to see much more of your stuff!
Fat malformed?
Why is it that when we see a creature or an alien, we dont see any 'flaws' but when its a human it has to be perfect, unless its exaggerated malformity...
I think she looks fine as she is, As I see it, this swamp dwelling human, has had a difficult, but not hard life, as her skin is unblemished by damage, has had to maintain strength, and eats less than she should. If this is what your trying to portray or close, then your doing a great job.
Sorceror Bob Vs Doord in a Digital Draw Off
Well Matt (Sorceror Bob) and I (Doord) were chatting about art on MSN as we usually do around 4 O'clock. And we came around to rating ourselves out of ten for a modelling and 2D skills. I gave my self a 8/10 for modelling and a 4.5/10 for 2D. Were Matt said he would rate himself a little lower and model and a bit higher in 2D then myself.
Well me being an ego crazy freak (as a lot of you know) I said I would draw a image for Matt and see what he reckoned. Then I ask if he would like to be in on it and the little comp was formed.
The two of us are going to draw one character each and wish for you guy to vote on the one you like the best, few free to add and comments on the works also.
There are very few rules.
- One character.
- No background. Character need to take up 80% of the image, clothing or object(s) the character is interacting with are counted as the character. (Does that help you out Matt?)
- No character story or explanation just the drawing. A title can be added.
- Characters will be posted together on the 1st of April 9:00am EST.
- When Character are posted there are to be no names on the image, so judges do not which image is is owned by who.
- WIP are to be posted after voting. 5th of April 9:00am EST.
OMG!! i hax'ed brendans computer and found his early wip
[img]http://www.boomspeed.com/sorcerorbob/doordentry.jpg[/img]
I forfeit!!
*edit*
are those banana boots!!!
Well thanks to everyone for the nice words on the WIP. I wasn't big on the banana feet but they seen to be a hit. What do you all think of the transsexual look I'm going for.
But Matt shame on you, hacking my computer. Must have taken a long time to do considering that I have no net connection (did you hack along the power line amazing.) BUT!! I think your time would have been better spend do odd jobs for little old ladies. So that you could pay someone to do this duel for you.
Rule changes above.
aargh, sledging backlash! I sortof agree with doord tho, WIP's would be cool but you loose the whole 'grand unveiling' effect which can be powerful, like if you have a super striking character, with awesome colour an presence seeing him slowly come together, while cool, loses his impact...
I think thats what doord was getting at, of course I could have been reading a completely different thread to everyone else[:p]
Activity #1 3D Modelling - jwalduck
[img]http://www.carpe.com.au/home/artwork/skull_screen_shot.jpg[/img]
Currently used: 304 faces
All polys are quads
Which I think is resonable given I did not do the jaw, the mesh is not closed and, oh yes, this is the first thing I have modeled in 6 years.
What'a a "face" in GMax? Tris or Polys?
Sumea Pixel Town!!!!
Ok, this is the new Draw Club activity, and it's a simple one. It shouldn't take you much time to do at all! It's the Sumea Pixel Town activity!!
http://www.sumea.com.au/sumeatown.asp
To participate, you first have to reserve your plot of land. Post in here which number you want. Some land is bigger than others, so if you don't intend to spend too much time on pixelling some art, choose the smaller ones. Once you reserve your land, take a snapshot of the webpage, chuck it in photoshop, and do your pixel-fu. When you're done, post a gif of only your area in this forum, and I'll grab it and add it to the page.
Everyone's welcome to participate (yes, even you coders!), and go nuts with ideas!! (it doesn't necessarily have to be of a house).
(btw, I'll be redesigning the logo/page a bit later.. just wanted to get the map up atm [:)])
Plot 9 for me please. are animated gifs a goer, or static images only?
-----
well here it is, took much longer than I thought it would! Looks like me and Souri are living in the swanky part of town. Lets hope that Inglis and Smeg arn't planning highrise apartments. Might damage our property value [;)]
[img]http://home.iprimus.com.au/johnnewall/extras/SumeaTown-johnn.gif[/img]
The outline for borders is at http://www.sumea.com.au/sumeatown/SumeaTownGuide.gif .. You can overlap adjacent roads btw..
Yay I'm finished!! Plot #56... in the seedy part of town!
[img] http://www.sumea.com.au/simages2/69_rezn0r56.jpg [/img]
Thats me out the back dressed as a pimp with all the girls from my sumeatown "BOOBS" club.
"Its all about da bling bling!"
Scott.
[Note to souri: I couldn't upload a gif file, so I saved this as a jpg for the forums and mailed you the gif. I also uploaded this man shaking his fist [:D]]
[img] http://www.sumea.com.au/simages2/69_theman.jpg [/img]
for all you people who arent the worlds best pixel pushers (like me for example :P ) heres a handy dandy tutorial link for getting good pixal art from reference pictures:
http://www.alanhettinger.com/tutorials/pixel/pixel.pdf
as you can see its .pdf so you will need reader to view it.
and on another note i claim block >>34<< for my moon base :D :D
could I possibly change my Plot Souri? I managed to come up with something better...
[img]http://home.graffiti.net/dinomedia:graffiti.net/plot.bmp[/img]
Behold the Church of Nintendo!
man that is kool...but now everyone will have to put up with my atrocious programmer art!