Ok, Gonna kick this forum back into gear. Er, try to
Brief:
The aim of this activity is to improve your low poly modelling by creating a character with a (relatively)low number of triangles.
Areas to aim for -
Proportions - Does your character look believable.
Poly Density/useage - How even the distribution of triangles are on your mesh. How efficiently can you use your triangles.
Shape - Does your mesh have a good sense of mass, and a nice silhoutte.
Animation - Will your characters limbs deform well.
Guidelines:
Create a human character within 1000 triangles.
You are free to use any reference you choose.
Upon completion, post renders - and a .3ds if you are willing in a thread titled
'Activity #2 3d *yourname*' Insert your name where obvious.
Hah, good to see some new activites. ARe you planning anything for the texturing activity?