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Activity #1 2D - J.I. Styles

Submitted by J I Styles on

Well, thought I'd try my own hand at this as soon as I'd posted it [:D]

This is a subject I want to push myself in, so it's actually quite a good practice for me. Anyways, line art soon to follow.

Submitted by Makk on Sun, 18/01/04 - 9:31 AMPermalink

Cool, I hope that mask is going to hide her eyes, that would be a cool design. Nice hair. Hands look a bit big though.
Cant wait to see it painted :)

Submitted by Aven on Sun, 18/01/04 - 9:54 AMPermalink

Cool idea, but it looks like you deliberately wanted to show her hands. They just look a little odd streched out like that.

Submitted by J I Styles on Mon, 19/01/04 - 5:39 AMPermalink

Basic idea behind her is she's an intermediate member of a small group of women with the innate ability to create and control kinetic energy; she's sacrificed her vision to further develop these powers, instead of seeing the world, she feels the presence of everything within the reaches of her powers, from each individual blade of grass, to the small animals hidden below the earth in their burrows.

Submitted by MoonUnit on Sat, 24/01/04 - 6:06 AMPermalink

phwooaaaaaaar thats some nice colouring skills u got there, it looks even better now that i can see it in colour.

The dark red colour scheme seems appropriate aswell, nice work

Submitted by Makk on Sun, 25/01/04 - 2:37 AMPermalink

Good job :)
Reminds me some of Broms work, which always a good thing.

Submitted by Sorceror Bob on Sun, 25/01/04 - 4:58 AMPermalink

nice one, I wasn't a fan before, but the texture job really makes her look sweet.

Submitted by Johnn on Sun, 25/01/04 - 11:12 AMPermalink

Her skin is particually good. I know what Makk means, it does have a certain Brom quality about it.

Submitted by IronhideNT on Sun, 25/01/04 - 11:31 AMPermalink

Yeah certainly Brom like.

What medium did you use to colour it? Photoshop? Traditional media?

Great work, I'm impressed with the way you were able to convey your materials especially in the mask (looks sorta worn out rusted metal), and the subtle tears are a nice touch.

Submitted by Pantmonger on Sun, 25/01/04 - 7:46 PMPermalink

Great stuff and I echo the Brom comments.

The only two nit picks I?ll throw at you, and they are only nit picks, are:

Her chin seems to protrude a little too much and it makes the lower part of her face seem a bit small and squished.

The other is with the splayed hands, the gap between the last 2 fingers is usually the largest (in your picture its smaller then the others)when that hand is splayed like that as it is from the pinky that you are pulling the hand wide.

But other then that great pic.

Pantmonger

Submitted by Aven on Sun, 25/01/04 - 7:55 PMPermalink

Your painting skills are very impressive. I love the colour scheme.

Submitted by J I Styles on Sun, 25/01/04 - 10:10 PMPermalink

Woo, loads of comments... I'll try my best to answer [:)]

Sounds like my efforts in colour theory have been paying off *grins*

Been wading through complimenting colours, relational triads, emotional/symbolic studies, and all manner of crazy notes and theories - If anything, I think it's giving me an understanding of why things look right, and knowing they will whereas before it was a thing of trying stuff and seeing if it feels right.

MoonUnit: Thanks [:)]

Makk: That's quite a compliment for me - Brom is among one of my favourite technically skilled artists; his knowledge of form, depth and colour are amazing - his recent stuff is starting to get stale in design, but his pieces always amaze me.

Sorceror Bob: I think my line art isn't as strong as it could be - the final painted piece is the thing I have in my head at the start, but I can never seem to portray the idea as well in line art as I'd like to.

JohnN: Thankya - Loving these Brom comments [;)]

IronhideNT: 100% digital, all photoshop 6.0 - and welcome to the boards, noticed this is your first post [:)]

Pantmonger: I think I lost something with the translation from lineart in her face - I want to fix that a little at a later time; The chins definitely borked [:)]
Good point on the hands too with the spacing - looking at that now it's something I completely missed - Cheers!

Aven: Thanks Aven [:)] been trying to improve my 2d skills in pre-viz/concepting/painting recently, so I'm glad it's paying off - btw, always get a laugh at your sig [;)]

Submitted by JonathanKerr on Tue, 27/01/04 - 12:35 AMPermalink

Love the colouring - how do you get your skin tone like that? Do you go over it digitally with a 'normal' brush set at low opacity? Or do you use 'multiply'? I'd really like to see how you do it? For your highlights do you use a low opacity white? Because your skin tones just scream Brom, and I don't even really know the guys art aside from a few pieces.

Things that aren't quite right -> the fingers on the hands would suggest that they are broken -- they're at very awkward angles.
The pose doesn't quite look natural either. Her knee is at a nasty angle -- I think this is what contributes to the 'unnatural' look of the pose.

Good to see a female that isn't busting out of her bra too. Good work. As one final nitpick, I'd like to point out that she's got a very muscley neck - even athletic girls dont have necks like that.

Your work has got me inspired to start doing some colouring again.

Submitted by J I Styles on Tue, 27/01/04 - 5:19 AMPermalink

JonathanKerr: skin tones are just colours laid down with normal brush settings - no real technique, just choose your base colours and do it.
In choosing the skin palette I started with just my base and darker skin tones adding in basic shading, then did the same for the areas flushed red with more blood (getting towards the hands, plumper areas, and face). Same values, just changes in the colours temperature. Next is lighter area shading (not quite highlights yet) for both of those areas, then drop shadows (usually a slightly cooler, lower value and more saturated colour). After that I do any shading fixes to sort out any volume issues, and then do some cooler (towards a light cyan) highlights on the light skin areas, and a more more pink/purple highlight on the meaty areas.
Sounds like a long list, but it's just really choosing a few colours and using that palette to define form and volume.

I was actually wondering when you'd come and tell me off for all my nasty proportion and pose problems [:D] Hopefully I'll get a little time again later and fix a few of the bigger problems. Posing hands is one of my weakest areas, so hoping to get some practice in on that and strengthen that area. Cheers for the crits! [:)]

Well, thought I'd try my own hand at this as soon as I'd posted it [:D]

This is a subject I want to push myself in, so it's actually quite a good practice for me. Anyways, line art soon to follow.


Submitted by Makk on Sun, 18/01/04 - 9:31 AMPermalink

Cool, I hope that mask is going to hide her eyes, that would be a cool design. Nice hair. Hands look a bit big though.
Cant wait to see it painted :)

Submitted by Aven on Sun, 18/01/04 - 9:54 AMPermalink

Cool idea, but it looks like you deliberately wanted to show her hands. They just look a little odd streched out like that.

Submitted by J I Styles on Mon, 19/01/04 - 5:39 AMPermalink

Basic idea behind her is she's an intermediate member of a small group of women with the innate ability to create and control kinetic energy; she's sacrificed her vision to further develop these powers, instead of seeing the world, she feels the presence of everything within the reaches of her powers, from each individual blade of grass, to the small animals hidden below the earth in their burrows.

Submitted by MoonUnit on Sat, 24/01/04 - 6:06 AMPermalink

phwooaaaaaaar thats some nice colouring skills u got there, it looks even better now that i can see it in colour.

The dark red colour scheme seems appropriate aswell, nice work

Submitted by Makk on Sun, 25/01/04 - 2:37 AMPermalink

Good job :)
Reminds me some of Broms work, which always a good thing.

Submitted by Sorceror Bob on Sun, 25/01/04 - 4:58 AMPermalink

nice one, I wasn't a fan before, but the texture job really makes her look sweet.

Submitted by Johnn on Sun, 25/01/04 - 11:12 AMPermalink

Her skin is particually good. I know what Makk means, it does have a certain Brom quality about it.

Submitted by IronhideNT on Sun, 25/01/04 - 11:31 AMPermalink

Yeah certainly Brom like.

What medium did you use to colour it? Photoshop? Traditional media?

Great work, I'm impressed with the way you were able to convey your materials especially in the mask (looks sorta worn out rusted metal), and the subtle tears are a nice touch.

Submitted by Pantmonger on Sun, 25/01/04 - 7:46 PMPermalink

Great stuff and I echo the Brom comments.

The only two nit picks I?ll throw at you, and they are only nit picks, are:

Her chin seems to protrude a little too much and it makes the lower part of her face seem a bit small and squished.

The other is with the splayed hands, the gap between the last 2 fingers is usually the largest (in your picture its smaller then the others)when that hand is splayed like that as it is from the pinky that you are pulling the hand wide.

But other then that great pic.

Pantmonger

Submitted by Aven on Sun, 25/01/04 - 7:55 PMPermalink

Your painting skills are very impressive. I love the colour scheme.

Submitted by J I Styles on Sun, 25/01/04 - 10:10 PMPermalink

Woo, loads of comments... I'll try my best to answer [:)]

Sounds like my efforts in colour theory have been paying off *grins*

Been wading through complimenting colours, relational triads, emotional/symbolic studies, and all manner of crazy notes and theories - If anything, I think it's giving me an understanding of why things look right, and knowing they will whereas before it was a thing of trying stuff and seeing if it feels right.

MoonUnit: Thanks [:)]

Makk: That's quite a compliment for me - Brom is among one of my favourite technically skilled artists; his knowledge of form, depth and colour are amazing - his recent stuff is starting to get stale in design, but his pieces always amaze me.

Sorceror Bob: I think my line art isn't as strong as it could be - the final painted piece is the thing I have in my head at the start, but I can never seem to portray the idea as well in line art as I'd like to.

JohnN: Thankya - Loving these Brom comments [;)]

IronhideNT: 100% digital, all photoshop 6.0 - and welcome to the boards, noticed this is your first post [:)]

Pantmonger: I think I lost something with the translation from lineart in her face - I want to fix that a little at a later time; The chins definitely borked [:)]
Good point on the hands too with the spacing - looking at that now it's something I completely missed - Cheers!

Aven: Thanks Aven [:)] been trying to improve my 2d skills in pre-viz/concepting/painting recently, so I'm glad it's paying off - btw, always get a laugh at your sig [;)]

Submitted by JonathanKerr on Tue, 27/01/04 - 12:35 AMPermalink

Love the colouring - how do you get your skin tone like that? Do you go over it digitally with a 'normal' brush set at low opacity? Or do you use 'multiply'? I'd really like to see how you do it? For your highlights do you use a low opacity white? Because your skin tones just scream Brom, and I don't even really know the guys art aside from a few pieces.

Things that aren't quite right -> the fingers on the hands would suggest that they are broken -- they're at very awkward angles.
The pose doesn't quite look natural either. Her knee is at a nasty angle -- I think this is what contributes to the 'unnatural' look of the pose.

Good to see a female that isn't busting out of her bra too. Good work. As one final nitpick, I'd like to point out that she's got a very muscley neck - even athletic girls dont have necks like that.

Your work has got me inspired to start doing some colouring again.

Submitted by J I Styles on Tue, 27/01/04 - 5:19 AMPermalink

JonathanKerr: skin tones are just colours laid down with normal brush settings - no real technique, just choose your base colours and do it.
In choosing the skin palette I started with just my base and darker skin tones adding in basic shading, then did the same for the areas flushed red with more blood (getting towards the hands, plumper areas, and face). Same values, just changes in the colours temperature. Next is lighter area shading (not quite highlights yet) for both of those areas, then drop shadows (usually a slightly cooler, lower value and more saturated colour). After that I do any shading fixes to sort out any volume issues, and then do some cooler (towards a light cyan) highlights on the light skin areas, and a more more pink/purple highlight on the meaty areas.
Sounds like a long list, but it's just really choosing a few colours and using that palette to define form and volume.

I was actually wondering when you'd come and tell me off for all my nasty proportion and pose problems [:D] Hopefully I'll get a little time again later and fix a few of the bigger problems. Posing hands is one of my weakest areas, so hoping to get some practice in on that and strengthen that area. Cheers for the crits! [:)]