To improve upon your organic texturing skills both in terms of your 2d abilities and conforming to the uv's by skinning the head model provided.
Things to do:
1) Texture the head model provided using 1 512x512 texture sheet. It doesn't have to strictly be human, but must conform to the mesh and its uv's (so crazy light blue coloured humanoid alien with snake eyes and a whopping scar across its nose is just fine!). The point of this is to improve your organic texturing abilities which are arguably the most difficult area for people to get to grips with.
2) Create a personal thread for yourself in this format:
"Activity #1 Texturing - Your Name"
Post your images in this thread (texture sheet, texture on model unlit 100% self illumination, texture on model lit).
Humanoid head model (*.3DS format):
Humanoid head model (*.DXF format):
Humanoid head model (*.ASC format):
Hopefully this covers most all applications imports - if your application isn't covered, firstly check for an import plugin, and if that fails download a conversion program.
Feel free to discuss this topic in this thread.