Show and discuss progress on anything here for feedback (upload finished work to your journals)
Work in progress
Shield Guardian, WIP
[img]http://www.pantmonger.com/3d/shield_guardian_wip_01.jpg[/img]
Shield Guardian.
Really needed some practice doing editable poly, extrusion method modeling, so I opened up the old Monster Manual and decided to model the Shield Guardian.
Texture to come some time in the future.
Feedback welcome
Pantmonger
Man I hate fighting these things. Here's a link to the concept in version 3.5 (Not sure which version Pants used) for those who don't know what it is...
http://wizards.com/dnd/images/MM35_gallery/MM35_PG223b.jpg
Might be a useful site if people are looking for some ideas to model. Look forward to seeing it textured!
its actually a pen and paper rpg. you sit around with mates(usually[:p]) and roll dice and stuff. Games like BG1&2 are based off of the pen an paper game. Also Never winter nights, Planescape:Torment, Pools of radience.. um theres a heap of really old games as well, I'm sure theres a heap I've skipped here. Just browse around the Wizards site, they make it easy to get in and play, ie give them your money![:D]
By the way Pants, are you gonna make him all chipped and dinged and stuff? I cant wait to see the texture, I know nothing about polys and 3d but I knew straight away without looking what guy it was meant to be!
Looking pretty good Pants.
I'd maybe reorganise some of your poly distribution, for example if you look at the detail of the upper torso and the pectoral muscles compared to the shoulder guards the pecs look alot smoother even though they are both meant to be quite smooth.
I'd actually try use some of the polys for details like the toes and hands and also for lower torso and hip joints which look like a pretty detailed feature on the concept.
Also maybe make where the hips join the legs could be more interesting model wise, I'm guessing you mean to texture the hole but if you used a few polys to bevel the edge inwards instead of ending with just a flat plane it would just make it pop more.
I like the flow your getting in this model, glad to see you using edit poly, [:P] I knew you'd turn sooner or later. boo ha ha.
Can't wait to see it textured and....animated?!
HazarD and Barry: Thanks, its funny when you make something like this as it reveals who has the books tucked away somewhere. The concept was that picture but from 3.0.
Bullet21: Thanks, matias answered your question, so I wont repeat it.
matias: Thanks, I?m glad its obvious what he is supposed to be, and yeah I?m going to make him all chipped dinged and stuff, at least that is the intention.
Wizenedoldman: Ill have you know its powder blue :) . Actually its just because it?s a colour that I find comfortable on the eyes when im working and it doesn?t obscure the edge lines.
Malus: Thanks for the feedback, I am looking at redistributing the polys as per you advice, over the next few days. Then texture and some animation practice.
Pantmonger
Nice work Pantmonger, like the style.
Just one niggling thing though, the fingers. I could see them being alot bigger, especially if it is going to wield an object, it needs fingers to hold onto it :)
Love the pins in the knees. I could see it as a boss on a level and its weak point was the pins to be knocked out .... then it would crawl around like a gorilla without its lower legs :)
Model Tests - for jobs.
Hey people, was just wondering whether or not its good form to post model test WIPS here [?]
Will the company get a bit peeved knowing you possibly scored crits / help from other people ?
id like to post, but wasnt to sure if i should.... any ideas ?
Just to add to what Jac's said, this type of practice is quite common on larger sites such as cgtalk and polycount forums -- I know of at least 3 seperate occurances where the poster has gotten into trouble from the company from releasing material without consent, one which was quite serious.
Apart from these instances it's also generally percieved as bad form, with company employees seeing this posted on a forum it says to them "I need help with my work" and therefore reflects badly on you. The school of thought opposing this is that you would normally have the rest of the art dept. to bounce things off of and recieve feedback which makes it ok, but I've never yet heard of an instance where this has been the case.
Terran Dude
hey wasdoin. This is my latest, and also the best model, i've done.
he's 4598 tris of a 5000 limit. rigged with biped - a rig which i am most happy with. until this mesh rigging has been a real pain for me, with ugly deformation particlauuly around the sholders and groin. but this mesh the groin was almost great, and 'perfect' for my stadards with a little adjustment.
the sholders were just al wrong, because i for some reason though i could have the pad rigid - i coulndnt, not the way i moddeled it, as it turned out. so i re-riged it so it flexes now, and low an behold the sholder is 99% 'perfect' for my stnadrds.
thus this is without a doubt my best model i've ever done. i am very hapy with the mesh, and i seem to have finaly gotten a character rig right too! bonus!
i think the biggest aid was a great concept, as design is an area i have always struggled in with my previous models. HUGE thanks to Megan at Qantm for the concept.
but what i'm posting here for is feed back. harsh if nessessary. ive posted it on a few other sites, most of which have replyes such as 'great', 'aswsome dude', and so on - problem is most of those are probably people with skill levels equalt to or no greater than mine.
what i want is professional oppinion and critisism. and jsut about everyone who posts here is heaps better than me.
so this is my best model ever - and i want to improve as best i can. pull it appart if you want, tell me it's rubbish, whatever, but jsut tell me how i can improve. i'm prepared for the harshest critisism you care to give. i want to learn.
i would really like to hear what dean thinks, seeing as he's seem much of my earlier stuff.
thanks yall.[:)]
Looks good. Im not a modeller so I cant crit the mesh that well, but it looks well built. Your still under budget but there doesnt seem to be anywhere to put those polies, which is good as it means you have used them effiecently.
Were you aiming for a realistic character? If so some the propertions such as his small waist and long legs can be tweaked. But if you were going for a stylezed look then I think you nailed it and should leave the way he is, as it looks fine.
Lookin pretty good man, tis a good effort.
crits.
* Firstly for 4600 tri's it looks very under detailed - in my oppinion alot of the tris on the hair could have been used elsewhere. i havent seen the concept so i cant compare how youve spent your tri's in relation to whats been given to you in concept.
* the distance from his knees to the bottom of his feet is way to long IMO.
* his legs look really spindly compared to that massive upper body ( his knee joint looks about as big as his bicep ) he could just be built like that, but IMO if hes to be a fighter / hero character - he should be more well rounded - but not necessarily bulky.
* from the back shot - his cheekbones look a tad to large.
* from the front shot, his nose looks really huge.. and if you cover the top half of his face then look at the lower half - it looks like it would be from a different head, and imo the top half of his head ( if you drew a line around his head where the eyes run ) is slightly large for the bottom half - might want to beef up the jaw and chin.
* if i had an extra 600 tri's to play with, id use some of them in the pants to create a bit more
detail - they look really unbalanced to other areas such as the arm bands and chest area.
Comments
your poly flow is pretty good - should have any problems with deformation, with a good rig.
go back to the concept and see if theres something else that could use up some of those uncounted for tri's ... if your given a limit... ABUSE it! [:D]
id need to see textures on him to comment any more.
Tip.
put a diffuse black material on him in max - set up a 360 rotation camera and turn the wires on - if theres any areas you think contain too many tri's for the detail thats there.. ie the tri's dont actually do anything to the silhouette, then its probably safe to loose em.
in saying this tho 5000 tri's is a lot for such a basic character - try not to get to the stage where your just putting them in cos you got some spare [;)]
Makk & HazarD: the proportions were taken right of the concept, and i'll ask Megan about letting me post the concept up here next time i see her.
HazarD & Pantmonger: "abuse it!" - i try to live by that motto when modeling, though in this case the limit seemed to much, i just couldnt find anywhere else to add detail. i actually added the arm straps and a few other tiny bits that could have been done in texture just 'cos i had the tris. guess that's not good practice though....
Also he was made for a group assessment project at Qantm, and someone else is doing the texture (and they're talking about cell shadding him unfortunatly) but i want to do up my own texture before i put him in a folio.
Pantmonger: thanks for the warning, i didnt know that (who reads terms and conditions anyway?). i linked to there though cos i dont know of any decent (and free) web hosting service (i tryed geocities for a while but that was more trouble than it was worth).
bullet21: sure did. problem with 3dbuzz is that some many of the people that post there are only learning, and i never know if its a professional or anature critiquing my work.
duel perspective jedi (WIP)
ok - i'm going to spend alot of time for this one- hopefully it won't be messy and people will understand what is going on with the perspective and the textures and colours/lighting.
ok so far...
[IMG]http://members.optusnet.com.au/drummonds/starwarztheifjed.jpg[/IMG]
-alti
[IMG]http://members.optusnet.com.au/drummonds/starwarztheifjed2.jpg[/IMG]
still rough but taking some more shape-
[img]http://members.optusnet.com.au/drummonds/Clericsmall.jpg[/img]
a colour for Aerythes over at conceptart.org
carnage spawn
ark - comic cover
comic concept- would you money order a comic ?
[IMG]http://members.optusnet.com.au/drummonds/ark.jpg[/IMG]
its a pretty cool pic, unfortunatly it dosent reveal much, inface if there wasnt a pair of eyes in there then you wouldnt even know there was a figure. Text could use something more, seems a bit to freshly typed if that makes any sense. Youve done much better stuff in that nightmare creatures thread.
Its pretty neat btw, dont get me wrong, just i know u can do heaps better
dude id seroiusly change that font... if your going for a gothic sort of thing,.. try something a bit easier to read than - god damn i worked with fonts for 5 years, now i just cant think of even one to suggest... also id either add some styles to the type small outer glow or something like that.
But seriously man - a a goth comic with your style of art could really go good with a storyline.
looking good- text is a weak point though.
Outer glow would look a bit 'Buffy' or 'Xfiles', not really what you work seems to be about. I thing some dirty+razor blade scratchy&cut texture on the type face would be the go. Treat it like you do the rest of the image. Visually I would suggest trying to push the text back and pull the skeletal figure out as the focus. (Some marketing folk would disagree with me and say the title should be dominant and VERY easy to read for point of sale recognition purposes.)
yeah the font is a little to much of an afterthougt, I'd to see some of that texture in the grey robes(?) brought into the font like JohnN said, search around the net, theres quite a few gothic fonts that are simpler, ummm one is called just 'Black' I think....
it seriously reminds me of some spawn comics I have seen, a new spin off that has that style throughout.
pencils done by a freind over at [url]http://www.jahannam.org/forum/[/url] i laid down the colour -
[img]http://members.optusnet.com.au/drummonds/spawn.jpg[/img]
creature concept: dragon hound
hopfully the ogre is done! on to the next:
wanted a creature with dynamic wow factor for the folio, something that would show good variety against the ogre too.
[img]http://www.sumea.com.au/simages2/258_creature_dragonHound_1L.jpg[/img]
looking great John! It's fantastic to see you progressing and improving like this [:)]
The design is working well, this is the type of thing I'd be glad to recieve from a concept artist to model and texture - the only real crit I can give on design here is the plating. My first impression is it seems to be a kind of chitinous plated cover, but it's simply sitting there - as a viewer, I'm confused of the function of the plating and how it's sitting there, which makes me wonder what it could be since I don't have anything to base it on. Is it metal armour, is it chitinous plating, is it organic hard folded cartledge/bone etc
This really isn't too big of a crit, it's quite small really - people get away with this exact thing all the time. Having said that however, it is something which should be considered and thought of.
to me the plating looks like a sort of protection + bludgeon. With a flexible long neck like that the creature could make swipes with his head in a mace like fashion or even charge something, forehead first :)
as for the other plates... i suppose they dont serve any major purpose, besides armour ofcourse, but if you give a reason atleast for the head/neck plates i think they matter less (as in need a reason less).
chitinous plated cover was the intent. Not that I plan a redo in this case, but I agree about this detail. Origionally I was thinking of having hair around the edge of some of the plating to intergrate it better. If I were to redo I would remove some of the ornate-ness (is that a word) and show some edges 'growing' out of the skin, sort of like finger nails.
the markers are bleeding some on the paper (using copy paper) Im going to get some marker paper sometime to see if it is better. I try not to let the markers 'pause' on the paper at all to minimise spots. personally I like a bit of the unevenness, gives the pic a lively hand sketch feel.
Using Letraset markers, each marker has 3 different tips- handy for differnt size areas/line weights. Letraset markers use Pantone ink too (Pantone are colour specialists) = good.
well, drawings i suppose...
I am rather bored so I thought i'd post some of my artwork. These are not my best pictures (thats wot they all say) but meh...Enjoy.
[img]http://home.graffiti.net/hobonation:graffiti.net/Carac.JPG[/img]
One of my first graphics tab pics.[img]
[img]http://home.graffiti.net/hobonation:graffiti.net/darklord.JPG[/img]
[img]http://home.graffiti.net/hobonation:graffiti.net/3d.gif[/img]
A Banner for my latest flash movie
[img]http://home.graffiti.net/hobonation:graffiti.net/person.jpg[/img]
woooooo![xx(]
yeah, you definately throw a lot of character and style into your work - something that is equally - if not more important than technique and execution.
I really like the first one, except that he's drinking a vb.. Damn medicine beer.... Though I guess it suits the character.. He reminds me of a friend of mine (boxers hanging out, different colors in his hair)
Cool stuff!
Btw, watched your cartoons on newgrounds, bizarre shit!
Drawing Game/ Activity Idea
Whilst (if thats a word) Trying to colouring a picture of my friend, I thought of a fun little activity that would be good for a laugh.
I, or someone, posts a photo of a person (anyone) and then we each do our interpretation of that person in a caricature. I thought this would be a good idea for people such as myself who suck at realistic concepts.[8)]
Tell me what yall' thinks aaaye.
nightmarish creature
[IMG]http://members.optusnet.com.au/drummonds/hit.jpg[/IMG]
thanks for the comments
HazarD > that sounds interesting, might look into it.
MoonUnit> yeah the grungy brushes are cool to use :)
Sorceror Bob > cheers
you artwork is like gallery art... have you ever done anything like that ? also im assuming you paint on other traditional mediums - honestly man you shoudl think about putting together a whole bunch of canvases and going pro - not saying i have an eye for that kinda thing, but it looks to me to fit right in with gallery style of art. you can make shitloads of money like that, a good friend of mine, sells his pic's for $700 + each, in december he sold 2 paintings - one was 8k and the other was 4k - not bad for a couple days work.
Id say if you got exposure for yourself youd do alright man, cos 1 your style is really unique - which im told by robin ( my friend ) alot of people look for, and 2 your art creates wonder. which i believe is quite hard to find in alot of gallery art, yours is the sort of art you can stare at for a while.
[IMG]http://members.optusnet.com.au/drummonds/blooooop3.jpg[/IMG]
photoshop 7
thanks HazarD- right now i'm concentrating on getting my style fine tuned so i can handle more details, something my work lacks- the atmosphere is there i jsut need more defined things,
[IMG]http://members.optusnet.com.au/drummonds/sketchinh.jpg[/IMG]
is there anything puffier than a cloud ?
"if there is i don't want to know about it"
Orc Engineer Concepts
Okay ill start this thing, the first character concept class is an:
Orcish Engineer
how you depict it is up to you, be it traditional or warhammer style. Just produce a concept that screams " Orcish Engineer "
There is no time limit and this isnt a competition, rather more of a thread to crit / comment on each others concept skills.
Ill be starting my Orcish Engineer as soon as ive finished the sumea modelling comp [:p]
ok heres sort of an idea were I'm going I thinkin of making it alot more finished than my dwarf, just to practice cleaner artwork. Its early so I wanted get any major ideas for change, anyways here it is.
[img]http://home.austarnet.com.au/esjakku/link%20art/orc%20engineers%20copy…]
lol thats awesome, love the armour (zug zug, strap plates to self) :D
whilst the armour is pretty cool it is slightly messy, maybe a few larger plates and less random cubes would make it look even better. Theres some nice additions like the toolbelt (i was gonna do that!! ok... like everyone is :P ) and armband etc.
yeah, I was looking at him and agree that he at least needs a proper breast plate, and I think I want strap a heap more tools on him, orcs never do things in halves[:D]. I grew up playing warcraft 2's orcs so they're still my sort of base idea of orcs. (plus I'd say they were Tolkien's orcs bullet [:p]. Its funny how leaving something and watching tv then coming back and seeing a heap of thing you should do!
yeah I was thinking about making him humourus(?) in a sort of zug zug way, maybe took it to far, I mean while orcs can be funny ha-ha, they are also blood thirsty scourges of the universe with killing and the maiming >GLAAAAVIN<
ok so heres my sort of pencil doodles I did first, sort of a cross roads as to were I took the character, tell me people if I took the wrong turn, it's not too late! Never too late! well...
[img]http://home.austarnet.com.au/esjakku/link%20art/orcengineersheads.jpg[/…]
matias: "in a sort of zug zug way" heh heh
interesting helmet ideas, i dunno but orks seem to be a bit more simplistic then these helmet designs youve got there, something like a metal bowl with a strap and viking style horns usually suits.
http://us.games-workshop.com/games/40k/orks/catalog/default.htm
warhammer 40k ork catalouge, great research point :D
Thats insane man - im liking your art heapssssss... VERY VERY fantasy game art style,...
as for comments - i like the left drawing better, cos the helmet on the second one looks as though his neck would have to be massive to hold the bastard up. prolly weighs like 150kg judgin by the thickness of the metal and im guessing its metal ;)
Also orcs MUST have piercings.... and youve got those in there ;) also like the one the left more cos the right one has more of a pirate look to him ;)
insane man...... keep going.....
Some sweet stuff coming along here, and some critiquing going on which is good though I must admit I find it a bit funny when people say thing like ?your orc needs x? when I thought part of the point of this activity was to see the different way people portrayed the topic, rather then bring them in line with an expectation.
I?ll probably be posting mine tonight, ink work is done just got to add the colour, but first I must go vote.
Pantmonger
[img]http://www.pantmonger.com/sketch/sk07_Orc.gif[/img]
Can't find time for the colour at the moment so I'll just throw in the line art, I may or may not add colour later if I can find the time.
Pantmonger
woahhhhh pants thats insane man, i love how youve managed to capture the inocent PEON type of look whilst retaining the bulkiness of a well muscled orc, also with that cheeky expression on his face - it looks really cool. kinda makes you wonder, hes happy..... but for the love of god dont make him mad.... especially while hes weilding that hammer. :P
was playing around and studying a few things and had this thread topic in my head so ended up "accidently" doing an orc engineer... anyways, here's the result - not too fond of the overall balance, but it was fun and learnt a bit from it.
[img]http://server5.uploadit.org/files/jistyles-orc_engineer.jpg[/img]
Awesome JI! Man thats some sweet work, its really painterly, which I love! it reminds me of some of Justin Sweets work, which I think is one of the highest compliments I can give!
I would say with the red hands and the massive spanner of smiting hes like 'uhhh I did-a baaad ting!'
mmm it also has a hint of frazetta too....
good stuff![:D]
creature design: Ogre
I am currently trying to produce folio pieces in an industry standard style/technique and quality.
Feedback in relation to these goals would be muchly appreciated :)
here is my most recent attempt: Fantasy RPG creature design >
[img]http://www.sumea.com.au/simages2/258_creature_ogre_1L.jpg[/img]
Hey JohnN - as matias, i cant give you an industry POV, but i can tell you that your making a good start with the concept thing - simple lines / outlines are always good for translation from concept to model sheet type drawing. Have to agree with the feet tho they do look a bit odd, what ive always found when concepting is to imagine you were drawing a picture for someone else to model ( which will be the case mostly in the industry if your a concept artist ) and put as much detail into the drawings as your prepared to get across to the modeller. Ie the feet comment matias made - if the modeller saw that - and couldnt quite see whats going on in the foot area - they would probably go ahead and build feet like they think it should be - whereas you might have a completely different idea, yet failed to show it clearly in the concept.
So if there are areas in your concepts like that - add a couple of orthagraphis, or another couple of closeups to get your idea across that wee bit stronger [:)] sweet start tho - i wouldnt mind modelling that guy ;)
looks awesome and a nice simple concept
concept crit: yeh the feet look a bit odd
creative crit: he looks a bit like a bulky human, perhaps some more grotesque facial features (well what you can, cosidering most of it is behind a mask, pointy teeth or something) or something to make him more fantastical
But once again, awesome concept
ive also just noticed something else thats rather picky but i thought id mentoin it - the brace things joining the ropes together on the back image it looks as thpough he only has 2 per side - yet from the front i would imagine youd be able to see the 3rd brace thingee under HIS left arm.
im assuming there are 4 braces per side [:)]
First off, good start for something that will be used for a modeler as reference. Now for the crits: Left shoulder in the front pic looks too large for me, I would bring that back in towards his torso more. I think it could benefit greatly from some gritty, dirty texturing for his skin, really mottled and scaly. Maybe try a different colour for his midriff braces than the colour for his helmet? As it is now it suggests they're made from the same material.
Other than that, yeah, I think it would great fun to model this dude.
Okay so the feet arn't popular. I was thinking 'suitable for stomping!' they are going into the bottom draw, Might use them next time i draw something mammoth like.
other notes: 3 straps per side (could have placed them a little more accurately)
helmet is leather with metal trim- so Wiz's assumption was right :)
I have had a redo with the above comments in mind and also purchaced a couple of markers (new toys [:D])to try a different technique.
still looking for industry POV too...
[img]http://www.sumea.com.au/simages2/258_creature_ogre_2L.jpg[/img]
Very nice JohnN that looks a shiteload more improoved than the original. i really like the forarm addition the extra rear TOE too ;) yes the feet look heaps better :)
Have you seen the Blizzard concept art book for warcraft ? have a look at that for reference of how concept art should be in the industry - i believe as a concept artist you create the vision. and you have your own style of creating that vision - if a company needs what you have they will hire you.
hey John, great to see you trying out new things, it's very commendable so big thumbs up there.
I'm absolutely loving that clothing design! especially the back view - the chains and sort of "gimp" look just work so damn well with him [:)]
with the first set of images my major crits where with the feet and hands - feet mostly because it didn't look too naturally feasible (ie, something that would grow for the purpose of walking and holding that big up as well as the stated stomping). Hands because of the size in relation to the rest of the body and a somewhat feminine nature to them. You've given both attention with this new one which is looking good - I'd suggest trying some larger hands. Perhaps just thicker fingers.
The claw things on his arms confuse me a bit - I can't see where they would develop from and how they work (how are they held up? is that a thin membrane of skin in the center? does it sprout from a bone in the lower arm?). This is getting rather picky on design, but it is something that you should keep at the back of your mind - are the elements you're designing feasible? it can be absolute pure fantasy, but still needs to be based in reality to gain that elusive suspension of disbelief from the viewer.
anyways, it's late and I'm starting to ramble [:)]
Great job, keep it up!
Okay so Dr Who style 'monster add-ons' arn't the go. As you can see I have updated the image: new forearms & hands, and yes, entirely re-done marker work! better presentation too :)
Ornamentation added to the front hand guard on the axe- because tools of death should look pretty.
JI: don't be afraid of being too critical. Your comments of plausable anatomy were spot on. Glad (but concerned) you love the gimp outfit too! Maybe i should have named the creature 'Dungeon Gimp' [;)] Can you comment about weather this is going along the right lines of what employers are looking for style/technique/theme wise?
Nice work John I've always liked the marker look, I got a couple in Uni but haven't spent much time with them and found it hard to get into the swing of it, so I have to say nice work, have you used them before?
On the forearm spikes, they really do look better pointing backwards.
and to the last comment, answer; no...[:D]
Really cool john, I'm impressed with the amount of thought that you have put in this guy - everything there for a reason, not just eye candy. It's very well executed too.
A small gripe - though it could be something you have intended, but he appears to be fairly lightweight/floaty. Why do I say this? - There is nothing I can criticise on the top half of the body, but I think steps could be taken around the knees/legs. The knees 'feel' a little weak, the manacles are cutting detaching them from the rest of the leg - and kinda make them look like my nerdy legs :)
I had a quick think of what reference would be useful, and then I realised what he reminded me of - Sumos!!
http://static.userland.com/images/anand/SumoWrestlers.jpg
http://cro.zone.ne.jp/nannka/sumo.jpg
Also, for the manacles, they traditionally are clipped to ankles (and wrists), this will also reinforce the weight, by directing the eye downwards.
Another handy trick, is to apply a darker tone on the feet, or maybe a shadow on the floor.. This effectively grounds your character, which is useful to stop him from floating away.
Anyhow this is my favourite kind of concept - lotsa detail yet kept simple.. Great stuff.. Oh, and yeah, wheres his pubes eh.. Or does he trim :)
Good job on refining the arm claws - much more easily readable now.
I agree with matt about the weighting -- the leg manicles and knee area looks to be too thin to support this guys bulk - the manicles seem to cut in incredibly sharply. Trace the profile of his body (without the fur and manicles) and you'll see what I mean.
I still think the original back view is the absolute coolest - something about the pose, and clothing, and form just gives off an aura of coolness [:)]
His weighting in that view was really well balanced - the heavier bulk through the thighs down into the feet helped to balance that well ( just the feet design was very hard to get your head around).
keep it up John, it's going great!
aAAARRRRRGHahahaha (if you don't laugh, you cry) more changes! Now it has been pointed out, the knees are way too fine boned. I will redo the legs today, being the case I will see about bigger *Ahems* just for HazarD [:p] might skip the pubes, I think they will interupt the nice clean crotchline... errr did I just say that? At some stage I will do the back view in a Marker technique for the folio too- in some ways it is more interesting than the front!
Matias: this is my first project with markers, I did the character 3 time, twice at A4 and once at A5. I photocopied the pen drawing several times so there was no pressure of ruining an original.
Stay tuned for my next creature concept, I think i have refined the technique a little further- Just gotta change a leg on that one too before i post.
------------------------------------
Okay changes made... hopefully the last for this one!
I love the work you've done so far JohnN. [:D]
A few comments:
1. Love the spikes up the outer arms, very nice touch.
2. The feet are much better than the original sketch. I'd make his feet a little bigger though (unless it's just because of the perspective of the picture), to fit the proportion of the body.
3. More hair. I could see this ugly fellow with hair on his belly, upper chest and thighs. I think that would bring out the nastiness alittle more. It's my opinion, so you don't have to listen to me [:)]
Overall, very cool. Love the axe too. [:p]
we need 2d animations!!!
[img]http://www.sumea.com.au/simages2/174_DogsTailL.jpg[/img]
Thought I might pimp my 2d animation from last year...
comments are welcome..
[url]http://student.ci.qut.edu.au/~n4675215/misc/DogsTailFinal_LB.mov[/url]L… Bandwidth Download
[url]http://student.ci.qut.edu.au/~n4675215/misc/DogsTailFinal_MB.mov[/url]M… Bandwidth Download
[url]http://student.ci.qut.edu.au/~n4675215/misc/DogsTailFinal_HB.mov[/url]H… Bandwidth Download
Heh heh, interesting @:-) Few quibbles like the bone dissapearing and reappearing, and dog's ears and tail starting black and being coloured intermittedly for the rest, but I reckon it's a tops lil animation. Some sound, even just a fitting music track, would add that lil something. The hole he is digging could be shaded too, as initally it looks like a puddle of water. But otherwise, yes *thumbs up* I liken it to a Don Hertzfeld animation.
Poor lil doggy.
Thanks dude.... yeah I hear the problems your talking about.. i think that was more a reflection on my lazyiness and time constraints.. I'd like to re-visit it one of these days.. and finish off the complete narrative.. which will give indication of a field of holes that eat doggies! Cheers to all who have checked it out! and heres some encouragement for others to post some of their 2-d works! c'mon People!! get it out there!
Sheepman
Hey Sumeans,
I'm sure you've seen this on the main page by now, just wanting to get any feedback on it.
[img]http://www.sumea.com.au/simages2/25_sheepmanL.jpg[/img]
This was rendered using the Illustrate! plugin, works a treat if you ask me, a whole lot more options than the ink and paint shader.
What to say - its rendered with illustrate and it looks to be just that - would fit perfectly in the world of tin-tin.
as for the concept - quite a funky idea - check out bouncy-roo's sheep / goat man high poly thing that shes been working on.
Does he have human feet and sheepy hooves for hands ?? id like to see what the guy looks like with no cloths on,... err..... that sounds rather odd but you know [:D] id like to see how his chest is,.. whether its centaurish or just like a normal human chest...
yeah, 'educational purposes' ...can you say that with a NZ accent?
I love the sheep man (in a platonic way, not in the same was as HazarD.) Makes me think of 'Wind in the Willows' and stuff like that.
As for comments- looks ready to animate to me. If you want to work on it more maybe the eyes are a little understated (others might disagree?) the reason I say this is for the practical reason of showing human emotion on the sheep face.
Conceptually, I have assumed that the character is male, because of the clothing and general body shape, but aren't sheep girls?
edit: something is astray with the neck line- head seems to overlap infront of the shirt and jacket!
Thanks for the feedback guys:
Hazard: Original concept was not my own, but was altered by me. I imagine the physique of 'sheepman' going something like this, sheep head, human body, legs, and feet, and sheep hands.
JohnN: Sheepman has already been animated, but was rendered out with GI, not illustrate. Just did a simple walk cycle trying to accentuate his sheepish personality (pun intended). I know what you mean about the eyes, I think I did them too realistically, would probably have been better with cartoon style eyes, oh well.
Porttfolio Pimp
Hi,
Just came across this site in the search for employment, so thought I'd pimp my online portfolio. There's a few things that need fixing and I got a critique done at polycount. But I thought I'd pimp it some where closer to home.
Impulse
Hi guys,
As the content suggests this image is a still from a little animated story (scene) I'm working on for my own personal enjoyment. It's been a lot of fun so far and the animation is in cleanup/polishing stages at the moment so I should post the final render in the next few days.
[img]http://www.sumea.com.au/simages2/47_impussouri01L.jpg[/img]
Comments/crits welcome [xx(].
Rod Green
----------
3D character abuser
Heya Rod, good to see you posting some stuff up!
I like this little guy - cutesy and simplistic but really appealing; I always enjoy this style of short animation, just something about conveying an idea and story in its basic forms along the lines of the animations 50% gray, white space etc.
One thing you may want to try out is making the flat enviro more continuous with a smooth horizon gradient - perhaps try a curved surface on the horizon by extruding the edges upwards and outwards smoothly, or maybe try a radial gradient in the opacity of it (doing a matte/shadow blend would probably be the way to go there).
anyways, good stuff, keep us posted on its development - I want to see it now! [:)]
Some more renders.
[img]http://www.sumea.com.au/simages2/47_Impus_slide_souriL.jpg[/img]
[img]http://www.sumea.com.au/simages2/47_Impus_wave_souriL.jpg[/img]
Hey all,
I'm going to post the anim probably tonight (depends on the render) but for now here's a quick teaser:
[IMG]http://www.rodgreen.com/forum/jump_samp.gif[/IMG]
Hi all!
Here's the animation I've been working on for the last few weeks "Exit Stage Right".
I hope you like.
I'm still tweaking a few points and going to do a cleaner render too. So if anyone has any crits they're welcome to share.
[URL="http://www.rodgreen.com/impulse.html"]http://www.rodgreen.com/impulse.html
[IMG]http://www.rodgreen.com/images/exitstageright.jpg[/IMG][/URL]
so much expression yet he has almost no features to express them with... in that way he/she reminds me of vivi a charcater who is a custom line 'brought to life' rag doll from final fantasy 9... really well done man - its hard to pull of an animation that shows so much emotion and feeling with a character so simple...
Hi all,
The final version of the animation is now uploaded:
[URL="http://www.rodgreen.com/avi/ESR_xvid.avi"]http://www.rodgreen.com/avi/ESR_xvid.avi[/URL] (Xvid 3.3 Megs)
[URL="http://www.rodgreen.com/avi/ESR_divx.avi"]http://www.rodgreen.com/avi/ESR_divx.avi[/URL] (Divx 4.0 megs)
[URL="http://www.rodgreen.com/avi/ESR_indeo.avi"]http://www.rodgreen.com/avi/ESR_indeo.avi[/URL] (Indeo 6.4 megs)
[URL="http://www.rodgreen.com/impulse.html"]http://www.rodgreen.com/impulse.html[/URL]
Please tell me what you guys think!
Great stuff, I enjoyed that! Very nice fluid and exaggerated yet very believable animation - great secondary motion, and feel for weight and momentum.
Good stuff, keep it up! (and don't forget to bug your sound dept. to give you some background elevator music, thump sounds, and character squeeks [;)] )
Hey again all,
By popular demand the new version now has sound, hope you like!
http://www.rodgreen.com/avi/ESR_snd_divx.avi
http://www.rodgreen.com/avi/ESR_snd_xvid.avi
http://www.rodgreen.com/impulse.html
hey rod, that's a nice addition. Nice, minimal sound work, me likes [:)]
Some ambient noise as someone else mentioned could really work to fill in the silent parts... (soft jazz?) The noise sample you're using could use in some variation in pitch to match the dynamics of the animation. A high/low pass filter could work well, not sure which software you're using though.. but i think it could use something other than volume ramping. When I was watching it in silence I actually thought more of a classic laser sound when his optical arms were reaching out for the hands.
Also one of the largest movements (when he flies erm.. stage left) could use a noise turbulence sort of thing.
Ah I'm not sound guy but i do enjoy it. Gone are my days of tracking [:)]
Demon
Hi Guys,
Here is a fundamentally simple character that I've always wanted to make. He is still in the WIP stage - I still need to clean up his geometry and finish off the mouth area. This render was created to test the shader and see if he was proportionally OK.
[img]http://www.sumea.com.au/simages2/47_demonsouri01L.jpg[/img]
[img]http://www.sumea.com.au/simages2/47_demonsouri02L.jpg[/img]
[img]http://www.sumea.com.au/simages2/47_demonsouri03L.jpg[/img]
Comments/crits welcome [xx(].
Rod Green
----------
3D character abuser
Nice work man, just a few things I see but I'm not a 3d guy. I really like the face and hands but I just think that the bottom of his pecs could be reduced a bit, they're almost a bit man-boobish. Also just his feet-hooves, they are a touch awkward, goat feet a super hard to draw, so I can only imagine how hard they'd be to model! Those are just small things and I think the overall effect is really cool!
i think the large hands look great on that character, the sort of orange yellow glow/tone you have is a really nice effect aswell. If anything, it looks like the area below the muscles just below the knees (yes they have a name, ive just forgotten it :P) and the hooves is a bit short and the leg has to widen in diameter really quickly before coming to the hooves. But thats just me being picky mc picket, its a awesome model, heaps of character to it :D
Thanks again for the kind words guys!
quote:any chance of a wire ??
Yep but do you want the proxy or the smooth mesh? Smooth mesh doesn't really help anyone so I'll probably just post the proxy.
quote:2. Do you have a website where i can see more?
try http://www.polycount.com/cottages/impus/index.html
It's still being put together and the website is about to change so hold on..! :)
quote:3. Where do you work?
Atari Melbourne House.
Rod Green
---------
3D character abuser
Hey all,
Here's the wires.
The source mesh (polysmooth proxy) needs some cleaning.
[img]http://www.rodgreen.com/forum/Demon_WireBody.jpg[/img]
[img]http://www.rodgreen.com/forum/Demon_WireHead.jpg[/img]
Hey again all..
Here's a quick update, just cleaning up some of the edge loops so the model flows better.
[img]http://www.rodgreen.com/forum/demon_edgeloops.jpg[/img]
Hazard: That's the final polysmoothed version. I work with a proxy mesh which in turn was created as a polysmooth from a much much simpler mesh. I'm cleaning up the current proxy so that the final polysmooth has good 'detail' (not so smoothed out) and sillouettes. Check above for the proxy.
Just a quick note - i noticed that most of the model looks nice and smooth but there are a couple of areas where the meshsmooth iteration count didnt smooth enough as other parts, and at a second glance they stick out.... ( this is refering to the render at the top of the page )
the areas are on the bicep and the shoulder - im presuming that first render was a proxy render tho :) but still it looks alot smoother on some areas than others... and as a result - if you look on the smoothed final mesh - you can see these areas still have the slightest jagged look to them, compared to an area such as the pronounced iliac crest.
Pretty nitpicky, but hope that helps some :) way cool tho man, very aladdin like :)
outside (portrait)
[IMG]http://members.optusnet.com.au/drummonds/selfportrait.jpg[/IMG]
c&c welcome
abstract - his head looks as though he has no rear cranium, and the forhead looks heaps too long if its supposed to be a human, also the distance betweeb the nose and top lip is almost the same as the distance from the bottom lip to the bottom of his chin - which looks kinda odd.
As far as the painting goes - thats insane - your painting style is so unique - but like i said before i think you would be a great promotional artist.
Dwarf Cleric Concept
!!!LONG LOAD!!!
I finished my other dude and still had alot of creative energy left over so I said 'ok, draw a dwarven cleric' the main thing was to get this done with some reasonable time. I started at 3.30pm and finished drawing at 6pm. I was also interested in sketching straight with my tablet cause that came up sometime recently. Ok here it is...
My intial sketch to get the pose going.
[img]http://home.austarnet.com.au/esjakku/link%20art/DCC_sketch.jpg[/img]
Ok, this is the line art, fairly simple.
[img]http://home.austarnet.com.au/esjakku/link%20art/DCC_line.jpg[/img]
Then base colours.
[img]http://home.austarnet.com.au/esjakku/link%20art/DCC_basecolour.jpg[/img]
And then the final colour.
[img]http://home.austarnet.com.au/esjakku/link%20art/DCC_Final.jpg[/img]
Ok, anyone thats sees anything, tell me. I'm trying to get like a working thing going here. If you want different colours, tell me. Or if you want a detail of something, just so I can get a feel of incorporating other instructions from a higher power!
Cheers
Matias
Dude that rocks man!!!!!!!!
Tis a tad messy on the final sketch - i think it could be cleaned up a whole lot more before giving it to a modeller though - and as the others have said, he needs something more to say " OCH LADDY I BE A DWAAAARVAN CLEEARRRRIK! "
Honestly though - thats way better than i could do so keep practising and youll be workin for blizzard in no time :D
Ok, more insignia, I'm thinking about Morodin, the D&D drawven god, and yeah its a bit messy but I wanted to get him out there quickly, well, 2 1/2 hours, but still, faster than some of my stuff.
ok ok, I have alot on tommorow, but I'll make the changes ASAP, now I gotta wash my dishes and go to bed, as sweet, sweet bed! Man, it's not even late, I need a life!
Hokay folks, take a gander, maybe could have made the changes a bit more obvious, but I agree with Barry's holy symbol a'la soap ona rope and chucked that in, sortof prayer beads style, but with the hammer of Moridin on it. I also moved the belt down a touch, gave him a shawly cloth thingy of blue and a tome, I was gonna do sort of decroations, like it was an illuminated manuscriptyish thing but thought bugger it! hah
[img]http://home.austarnet.com.au/esjakku/link%20art/DCC_Fin3.jpg[/img]
man thats insane - i would draw one vastly different - you know what maybe we could setup something like this on sumea ??? where we pick a character style and we all give our own renditions of the paticular class ?? not a competition as such - more of a skill enhancing / idea swap type thing happening... how would people feel about something like that ?
yeah i reckon we shoud set something up like that for the quick activities section - maybe have like a monthly or weekly challenge or something - always have something there to take part in,.. no prizes or anything - if a few people enter then maybe souri might be able to set up a comp.
reall depends on the amount of interest - i reckon it would be sweet, sepcially cos everyones drawing style seems to be really unique, but what makes it even cooler is that if you had a set guideline like DWARVEN CLERIC - i mean even tho the guidelines are pretty strict in that he has to be dwarven and a holy man of some sort - i mean nearly everyone would depict the dwarven cleric in their own way, resulting in a whole bunch of cool dwarven cleric guys - some with massive long beards and robes,.. others like matias's cool one up the page..
i reckon thats a sweet idea... ill mention it to souri.. how many people would be interested tho, cos i doubt souri will take it up if only 2 or 3 people are going to be keen.
we could keep it going for ages,.. D&D monster manual anyone ?? [:D]
yeah I'm about to do a D&D style character sketch for my folio- so if I had some predefined direction that would be good :)
maybe predefine a race and class, produce 3-4 (12?!)quick concepts and one final that would include 3/4 front and 3/4 rear views?
Matias: the colour on the last one is much better in my eyes. Breaks-up the forms more clearly. the only thing I would add is a handle, 'cause it is uncouth to throw dwarfs by their legs [;)]
congratulations bullet, you ain't a geek! haha, its a pen and paper rpg, I was never good at it because I was too busy drawing my character[:)] go to wizards.com and check out the art gallery, awesome stuff I visit regularly(?), ignore all the other crap, check out the art! They have absolute shirtloads of fantasy interior illustrations!!
Yeah pools of radiance was pretty cool - my favouriet would have to be Champions of Krynn - i dunno how many times i played that game - got the dragonlance and started stabbing everything i could.
those were the days.... PC speaker and Tandy graphics [;)] they made a whole bunch of new ones with 256 colours i was like [8)] i think someone needs to make something along the lines of those oldschool games again - super addictive - super fun [:)]
Basic run down. Before RPGs were really popular on computers and consoles, you used to have to play them with pen, paper, dice (a lot of them) and some source books. There are pen and paper RPGs spawned from nearly any franchise you can imagine (various D&D, Buffy, Farscape, Warcraft, Vampire: The Masquerade, Marvel comics and even Robotech). You sit around with your friends and you have a person whop is the Dungeon Master/Game Master (DM/GM). You create characters and roll die to make your stats. You then have the DM tell a story and say what monsters will appear in the story. You roll die and fight them. As you can guess, this is very nerdy and takes a lot of time. It isn't just something that you do on an odd occasion. D&D is still the most popular RPG with the most well known rules. It is just based off Tolkien's worlds, but has been extended quite a bit. There are also variations to the D&D rules (AD&D, d20, and more). They are fairly similar with slight differences.
If you want to play some D&D games but don't want all the nerdiness attached to them, then check out some PC versions (Baldurs Gate 1&2, Icewind Dale 1&2, Neverwinter Nights, Planescape Torment). Neverwinter Nights is probably the best place to start as the rules are fairly simple, it is AD&D v3 rules, so you have heaps of character options. It is also 3D, so many people find it to be the most attractive :)
I hope I covered most things. Please correct me if I messed anything up :)
I really find it interesting that you decided to make the Cleric a Dwarf. Such a flaw :)
Online Portfolio : : Idaho
I have just uploaded my new Portfolio to a new webspace! No more ads banners or rubbish to get in the way.
It's at http://devflat.net/lukedwyer
Check it out, let me know what you think!
I like the nice simple layout, quick to download and easy to navigate.
Some good work there, your 3d work is your strength and I think thats what you should focus your portfolio on. Your sketches are good, but are they portfolio good? ARe they something that you are really proud of and want to show to potential employers?
I would get rid of them and put more shots of your 3d models, at the moment I dont think there is enough angles of them to really show them off.
Of course this is just my 2 cents.
Makk_I think its important to show traditional skills aswell as digital. I know they arent exactly feng Zhu quality HEHE, but in the near future I hope to have that section updated with some higher quality sketches.
USF_Yes good idea! your totally right about the knowing how long you have to wait thing, haha so true. Im thinking i will research flash a little more and try to get a bytes loaded/ total size metre working, atleast that way people will know where they're at. But im no actionscript guru so that will have to wait until i get some spare time :)
Thanks Guys
Pixel castle + More!
damn that sumea pixel town...it has me addicted to pixels, i still suk, but its FUN! Heres an extention of my original castle plot
(go to the pixel town plot 65 to see the original)
[img]http://home.graffiti.net/hobonation:graffiti.net/pixelot.PNG[/img]
....thought id put in this banner for my new flash mooovie too, its not finished yet..but im bored[xx(
[img]http://home.graffiti.net/hobonation:graffiti.net/back.gif[/img]
imperial captin
[IMG]http://members.optusnet.com.au/drummonds/imperial.jpg[/IMG]
an experiment and demo from my kid brother showing him the ropes of ps7.
c&c welcome
spend more than 10mins on a sketch and polish these up.
its like youve painted the base shape and stopped, go on and put in some detail fine lines, then shade etc.
if you handed me these to model I wouldnt know whats what-
e.g. http://69.44.60.9/artbyfeng.com/tut_00.html
http://69.44.60.9/artbyfeng.com/vehi_08.html
im not saying copy his style but put some more detail like these into your own work.
keep it up :)
Yeh i have to agree with inglis they have a very abstract/unfinished look. It would be ok if they were hanging in an abstract art gallery next to paintings of dots in the middle of a white canvas, and the veiwers are meant to figure out what is happening in the peice. But this is a game art forum people have to know what it is they are modelling. Dont get me wrong though, it think your forms have great potential, just try to concentrate more on quality rather than quantity.
Very loose ideas. I've heard of illustrators submitting initial line drawings that resemble a bowl of spaggetti! nothing wrong with that.
I would like to see a progression of a few of the sketches (ultimately ending up with one well resolved design.
...Maybe beyond the intent of this particular post I suspect?
colour process
a little face work using my wacom
[IMG]http://members.optusnet.com.au/drummonds/prac/facesprac.JPG[/IMG]
[IMG]http://members.optusnet.com.au/drummonds/prac/facesprac2.JPG[/IMG]
[IMG]http://members.optusnet.com.au/drummonds/prac/facesprac3.JPG[/IMG]
very bland colours atm, but its more about trying to get texture for now using the baces.
[IMG]http://members.optusnet.com.au/drummonds/prac/facesprac4.jpg[/IMG]
a bit more colour in there this time :)
Face texture
Had a go at doing some textureing for a high poly model. Please note that the model is NOT mine, I just textured it.
[img]http://members.optusnet.com.au/~rowanfamily/face1.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/face2.jpg[/img]
She is supposed to look like a young women about 20 years old.
It turned out pretty good, its the first time I have used bump, colour and spec maps. All of which were 1024x1024 in size.
I actually thought it was just a very feminine male at first. The texture is looking really good at the moment.
It is difficult to tell with such uniform lighting, but her specularity map looks very even. Her nose, forehead, cheeks and chin should be slightly more specular.
It also looks like the outer sides of her bottom eyelids should have more of a crease. It starts off nicely on the inner side, and then just becomes flat.
Other than that, it looks really nice. I really love the small blemish/pimple on her right cheek :)
Thanks for the comments guys :)
Styles: Yeah the lip colour is abit half assed, I could probably put more into it. I wanted the red areas to be subtle, so I didnt put awhole lot of colour anywhere else.
Hazard: Thanks man. It probably is a bit too yellowish above the mouth.
Aven: I never really thought about making the spec uneven, it makes sense though. I didnt want a whole lot of creases as she is supposed to look fairly young. Heh, that little blemish on the cheek is one of my fav bits too! :)
I rendered this in MAX 4 with the defualt light setup. Also I changed the shader for the materials from Blinn to Anisotropic, that made a pretty big difference in the way it rendered the spec.
Anyway, I dunno if I'll do any more to her.
I'd love to texture an elderly person, since they have more wrinkles, etc. but probably wont find a free model with mapping.
Roadster Sketches
The latest from my sketch book. I seem to have returned to the machinery/vehicle theme, for the moment at least. These are the better two (of four) sketches that I have done (so far) of this topic. All are single seat roadster style cars.
[img]http://www.sumea.com.au/simages2/258_vehicle_car_2L.jpg[/img]
[img]http://www.sumea.com.au/simages2/258_vehicle_car_1L.jpg[/img]
When I'm older !!?!?! Man, how old do you have to be to get a job doing illustration? I might use that as my official reason for not being gainfully employed at the moment though... I wonder if centrelink will buy that one ;)
Thanks MoonUnit. In some ways I don't find much technical difference drawing the varied subjects. Despite this it seems that 3D skills are now mandatory to get a job in the gaming industry :(
quote:Originally posted by JohnN
Despite this it seems that 3D skills are now mandatory to get a job in the gaming industry :(
I know what you mean :(
Anyway, these look really cool. The bonnet(sp?) of the first one looks abit flat, but its alright.
Yeah, you seem to be able to draw alot of different subjects. I guess its a matter of applying certian rules of perspective, etc
..oh, and skill as well :)
John, nice work but just a couple of practicality issues... the exhausts do look cool where you've placed them but can you imagine the heat they'd generate so close to the drivers head, and those open front wheels on the second image would have to be covered over.
You might like to check out the new Aussie built Elfin cars launched at the recent Melbourne motor show, very nice (and along the same lines as yours) http://www.elfin.com.au/ms8.htm
I saw a Streamliner pic the day after I did my first pic! Initially I was peeved that there was an actual car so close in concept to the lines I was thinking along. Then I decided that it was an indication the general concept was good so continued. Thanks for the link, I will absorb the photos for further inspiration (2 super cool cars!)
As for exhaust- it would be unpleasent esp. whilst stationery... a heat guard wrapping over the exhaust would be a potentially very nice detail to add (*makes mental note).
wheel guards- wheel shmards I say ;) (not a public road going car in its current form I agree)
3rd of my roadster concepts
Red 5- hope you notice the heat guard along the cockpit area and includion of wheel arches.
Image was created in photoshop with 'photo theft' mag wheels. All crits (or Q's) welcome as usual :)
[img]http://www.sumea.com.au/simages2/258_vehicle_car_3L.jpg[/img]
Thanks Idaho- I revisited the perspective after your comments, and did some tweeking. I will look at posting the altered version soon (maybe replace the above image if I can figure out how to.)
I'm yet to invest in a tablet (is on my 'toys to buy' list though) So all done with mouse.
Edit (18 March): Image above has been changed! Idaho's comments hopefully no longer apply :)
The last one looks really sweet. 80s American Muscle all the way :D
It may just be the shadow, but the front wheel looks very crooked. The peak at the top and bottom of the back wheel line up perfectly on a vertical line, but the fron one doesn't seem to. My eyes could just be a little off though :)
Thanks Aven, I have tinkered further with front wheel. Hope that it is looking better now. I think the stolen wheels weren't helping either as they were not at quite the right angle. I'm not sure about weather the top&bottom peaks should line up! Currently i am working on the 'widest section is perpendicular to the axle' rule. (I can post a sample if this confuses anyone.)
Oh yeah! I took it to the paint shop too :)
Keep the crit comming- I want to get this pic A1 for the lead pic in my illustration portfolio. (I'm also looking for feed back on that- see the 'Job and Work Experience discussion' section for more details)
Hey John, that is looking killer :)
You might wnat to remove the grey background and put in a road or something. It would also give you the chance to play with reflections a bit more.
Check out thw work of Scott Robertson, he does some really awesome car renderings http://www.drawthrough.com/sketches/index.html
sweet man - ... everything looks to be in order! [:D]
nice polyflow too... dang!!!