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Demon

Submitted by rgreen on

Hi Guys,

Here is a fundamentally simple character that I've always wanted to make. He is still in the WIP stage - I still need to clean up his geometry and finish off the mouth area. This render was created to test the shader and see if he was proportionally OK.

[img]http://www.sumea.com.au/simages2/47_demonsouri01L.jpg[/img]
[img]http://www.sumea.com.au/simages2/47_demonsouri02L.jpg[/img]
[img]http://www.sumea.com.au/simages2/47_demonsouri03L.jpg[/img]

Comments/crits welcome [xx(].

Rod Green
----------
3D character abuser

Submitted by Kalescent on Wed, 24/03/04 - 11:27 PMPermalink

Very nice work man :) any chance of a wire ??

Submitted by matias on Wed, 24/03/04 - 11:57 PMPermalink

Nice work man, just a few things I see but I'm not a 3d guy. I really like the face and hands but I just think that the bottom of his pecs could be reduced a bit, they're almost a bit man-boobish. Also just his feet-hooves, they are a touch awkward, goat feet a super hard to draw, so I can only imagine how hard they'd be to model! Those are just small things and I think the overall effect is really cool!

Submitted by Kane on Thu, 25/03/04 - 12:52 AMPermalink

i fricken love this guy! the weird, psycho glazed-looking colours look fricken awesome! frick![:D]

Submitted by hobonation on Thu, 25/03/04 - 2:36 AMPermalink

That is awesome. The only thing i can see, but it might just be me....is that his hands look a little too big in the first picture. maybe its the angle, or I have preoblems...but overall its wicked, o and I love the little glowing robot at the exit sign! Post more of him!

Submitted by MoonUnit on Thu, 25/03/04 - 5:07 AMPermalink

i think the large hands look great on that character, the sort of orange yellow glow/tone you have is a really nice effect aswell. If anything, it looks like the area below the muscles just below the knees (yes they have a name, ive just forgotten it :P) and the hooves is a bit short and the leg has to widen in diameter really quickly before coming to the hooves. But thats just me being picky mc picket, its a awesome model, heaps of character to it :D

Submitted by bullet21 on Thu, 25/03/04 - 7:46 AMPermalink

I quite like your character modelling skill just three things
1. Can we see a wire?
2. Do you have a website where i can see more?
3. Where do you work?

Submitted by Pantmonger on Thu, 25/03/04 - 8:51 AMPermalink

Very nice, I love the underlighting in the texture, great stuff.

Pantmonger

Submitted by rgreen on Thu, 25/03/04 - 2:06 PMPermalink

Thanks again for the kind words guys!

quote:any chance of a wire ??

Yep but do you want the proxy or the smooth mesh? Smooth mesh doesn't really help anyone so I'll probably just post the proxy.

quote:2. Do you have a website where i can see more?

try http://www.polycount.com/cottages/impus/index.html
It's still being put together and the website is about to change so hold on..! :)

quote:3. Where do you work?

Atari Melbourne House.

Rod Green
---------
3D character abuser

Submitted by bullet21 on Fri, 26/03/04 - 11:26 PMPermalink

yeah i am pretty cool aren't I :)

ooooooohhhhhh i see you were talking bout the models :(

Submitted by Kalescent on Tue, 30/03/04 - 7:55 PMPermalink

woah i knew it was a decent polycount - but didnt think it was THAT high, looks pretty dense :)

looks cool anyways :D

Submitted by rgreen on Wed, 31/03/04 - 8:59 PMPermalink

Hey again all..

Here's a quick update, just cleaning up some of the edge loops so the model flows better.
[img]http://www.rodgreen.com/forum/demon_edgeloops.jpg[/img]

Hazard: That's the final polysmoothed version. I work with a proxy mesh which in turn was created as a polysmooth from a much much simpler mesh. I'm cleaning up the current proxy so that the final polysmooth has good 'detail' (not so smoothed out) and sillouettes. Check above for the proxy.

Submitted by Kalescent on Wed, 31/03/04 - 9:45 PMPermalink

Just a quick note - i noticed that most of the model looks nice and smooth but there are a couple of areas where the meshsmooth iteration count didnt smooth enough as other parts, and at a second glance they stick out.... ( this is refering to the render at the top of the page )

the areas are on the bicep and the shoulder - im presuming that first render was a proxy render tho :) but still it looks alot smoother on some areas than others... and as a result - if you look on the smoothed final mesh - you can see these areas still have the slightest jagged look to them, compared to an area such as the pronounced iliac crest.

Pretty nitpicky, but hope that helps some :) way cool tho man, very aladdin like :)

Posted by rgreen on

Hi Guys,

Here is a fundamentally simple character that I've always wanted to make. He is still in the WIP stage - I still need to clean up his geometry and finish off the mouth area. This render was created to test the shader and see if he was proportionally OK.

[img]http://www.sumea.com.au/simages2/47_demonsouri01L.jpg[/img]
[img]http://www.sumea.com.au/simages2/47_demonsouri02L.jpg[/img]
[img]http://www.sumea.com.au/simages2/47_demonsouri03L.jpg[/img]

Comments/crits welcome [xx(].

Rod Green
----------
3D character abuser


Submitted by Kalescent on Wed, 24/03/04 - 11:27 PMPermalink

Very nice work man :) any chance of a wire ??

Submitted by matias on Wed, 24/03/04 - 11:57 PMPermalink

Nice work man, just a few things I see but I'm not a 3d guy. I really like the face and hands but I just think that the bottom of his pecs could be reduced a bit, they're almost a bit man-boobish. Also just his feet-hooves, they are a touch awkward, goat feet a super hard to draw, so I can only imagine how hard they'd be to model! Those are just small things and I think the overall effect is really cool!

Submitted by Kane on Thu, 25/03/04 - 12:52 AMPermalink

i fricken love this guy! the weird, psycho glazed-looking colours look fricken awesome! frick![:D]

Submitted by hobonation on Thu, 25/03/04 - 2:36 AMPermalink

That is awesome. The only thing i can see, but it might just be me....is that his hands look a little too big in the first picture. maybe its the angle, or I have preoblems...but overall its wicked, o and I love the little glowing robot at the exit sign! Post more of him!

Submitted by MoonUnit on Thu, 25/03/04 - 5:07 AMPermalink

i think the large hands look great on that character, the sort of orange yellow glow/tone you have is a really nice effect aswell. If anything, it looks like the area below the muscles just below the knees (yes they have a name, ive just forgotten it :P) and the hooves is a bit short and the leg has to widen in diameter really quickly before coming to the hooves. But thats just me being picky mc picket, its a awesome model, heaps of character to it :D

Submitted by bullet21 on Thu, 25/03/04 - 7:46 AMPermalink

I quite like your character modelling skill just three things
1. Can we see a wire?
2. Do you have a website where i can see more?
3. Where do you work?

Submitted by Pantmonger on Thu, 25/03/04 - 8:51 AMPermalink

Very nice, I love the underlighting in the texture, great stuff.

Pantmonger

Submitted by rgreen on Thu, 25/03/04 - 2:06 PMPermalink

Thanks again for the kind words guys!

quote:any chance of a wire ??

Yep but do you want the proxy or the smooth mesh? Smooth mesh doesn't really help anyone so I'll probably just post the proxy.

quote:2. Do you have a website where i can see more?

try http://www.polycount.com/cottages/impus/index.html
It's still being put together and the website is about to change so hold on..! :)

quote:3. Where do you work?

Atari Melbourne House.

Rod Green
---------
3D character abuser

Submitted by bullet21 on Fri, 26/03/04 - 11:26 PMPermalink

yeah i am pretty cool aren't I :)

ooooooohhhhhh i see you were talking bout the models :(

Submitted by Kalescent on Tue, 30/03/04 - 7:55 PMPermalink

woah i knew it was a decent polycount - but didnt think it was THAT high, looks pretty dense :)

looks cool anyways :D

Submitted by rgreen on Wed, 31/03/04 - 8:59 PMPermalink

Hey again all..

Here's a quick update, just cleaning up some of the edge loops so the model flows better.
[img]http://www.rodgreen.com/forum/demon_edgeloops.jpg[/img]

Hazard: That's the final polysmoothed version. I work with a proxy mesh which in turn was created as a polysmooth from a much much simpler mesh. I'm cleaning up the current proxy so that the final polysmooth has good 'detail' (not so smoothed out) and sillouettes. Check above for the proxy.

Submitted by Kalescent on Wed, 31/03/04 - 9:45 PMPermalink

Just a quick note - i noticed that most of the model looks nice and smooth but there are a couple of areas where the meshsmooth iteration count didnt smooth enough as other parts, and at a second glance they stick out.... ( this is refering to the render at the top of the page )

the areas are on the bicep and the shoulder - im presuming that first render was a proxy render tho :) but still it looks alot smoother on some areas than others... and as a result - if you look on the smoothed final mesh - you can see these areas still have the slightest jagged look to them, compared to an area such as the pronounced iliac crest.

Pretty nitpicky, but hope that helps some :) way cool tho man, very aladdin like :)