Show and discuss progress on anything here for feedback (upload finished work to your journals)
Work in progress
so cute you want to smack it around
[img]http://members.optusnet.com.au/drummonds/cute2.jpg[/img]
for a cuteness competition over at conceptart. just wanted to get way away from my normal style and see what came out of it.
Angry Man
I started this painting just after getting my new Wacom tablet. I'm trying to teach myself how to paint skin textures so Im going to use alot of reference art to see what human skin looks like and how to paint it.
This is the first human face that I have painted in colour. I think it looks alright, painting the hair was the hardest part. I think If I keep on practicing like this I should build up my skills for texturing and more 2D work.
Any comments/crits would be real helpful.
[img]http://www.sumea.com.au/simages2/415_Angry_FaceL.jpg[/img]
ps: Sorry it's a bit big, didn't think it would do that. Please feel free to Save Target As... to have a less closer look at it.
Maybe thats what he's angry about, he's got awfuly dry eye's.
Thanks for the tip. In the photo his eye's are a little more closed and the detail in the pic didn't realy show the wetness that should be there. I just didn't think about it.
That's the kind of stuff I need to be learnin, so hopefuly after I have done more of these practise paintings I'll get the hang of it.
One of the most impressive portraits on Sumea.
You could be more careful about the saturation of your shadows next time. They look a bit too grey and some parts of the image looks like you desaturated it completely.
Also it looks like you like to get right into the details really quickly. Maybe next time you should also try and plan out where the features are really suppose to be before you go nuts over the details....because some of the features look a bit symbolic.... maybe mirror your image and have a look at it.
The hair looks quite symbolic and flat because you did them strand by strand, try not to do that. Hair is made up of highlights, midtones and shadows.... painting it by the strand means that person has string as hair which is too thick to pass off as hair....also it looks like fur because it's too dense in some places.
I think the best thing to do is to actually study how things work....do a few self portraits because you will learn a lot more than copying a ref photo. It's good because then you'll realise eyeballs don't have a matte texture and so on.
http://www.cgtalk.com/showthread.php?t=226083 <--- might help.
Godo
I've haven't realy been doing much 3D stuff for a while. Leading up towards the end of last year most of the people in my class were realy getting anxious about finding work. We just kept rushing about, asking each other "Have you done your demo reel yet? Have you done your demo reel yet?"
After graduation I got a bit sick of it all and I haven't touched the computer for about five months. Now Im just gonnna start practicing and just model whaterver takes my fancy. Im also realy going to try more 2D art and learn more traditional styles of drawing and painting, so that I can make some of my own concept art.
[img]http://www.sumea.com.au/simages2/415_Godo_WIPL.jpg[/img]
The concept for this model came from Aaron St Goddard. He's got alot of cool concepts.
The wings and feathers are all one sided, to cut down on poly's, but I think the wings might look to thin after I finish, but I will just wait to see.
dwarfy low poly
Hey guys,
Thought id put up some WIP 3d low poly stuff for crit etc, just a head (and body) of a dwarf that ive been doing a bit in here and there last week out of boredom :) . What you see is about 800 polys and 1 512 diffuse, all crit welcome, post the rest whenever i get around to finishing it.
looks good, one of the finest game res moustaches I've seen to date [:)]
I've got a few tips and suggestions:
-his beard could do with a little more alpha stripping on it's 3/4 silhouette, and a little more shaping to the ear
-He's suffering from butterfly patterns across the mirrored seams in the texture - detail tonal change horizontally on seams, and try and give yourself an extra poly margin on the dominant side of the seam uv's so you can eliminate noticable mirroring with minimal extra uv space.
-saturate the dark areas in the skin tones a bit more to give the skin a bit more of a translucent fleshy feel. This should eliminate the "powdered cheeks" look you get from dark lighting shadowing light textured areas. (eg, tip of the nose, cheek puffs, etc)
anyways, there's a few things to think about -- he's looking good, I'd like to see him pushed that little bit further [:)]
Programmer art 2, animation
Teaching myself flash for fun. These are my first few attempts
[img]http://kez.dontknowdontcare.com/misc/blueline.gif[/img]
[img]http://kez.dontknowdontcare.com/misc/eyez.gif[/img]
[img]http://kez.dontknowdontcare.com/misc/frank.gif[/img]
Texturing
Started to texture the face of my character, first attempt at texturing any model. I am still learning a lot of new things all the time. There is still work to be done, but here is a work in progress. Comments and crits are appreciated.
[img]http://www.sumea.com.au/forum/attached/codyalday/2005412104016_CC_Tex2…]
I would agree with tojo, the face needs more skintone colour in there.
Try to also get some more smoothness in there as well. At the moment its very muddy. Pick about 4 or 5 colours and lay them down somewhere on the texture sheet, and have a go with just using those colours. Remeber to stay away from black for shadows, a nice shade of brown can often work, experiement and find out!!
Also, study other peoples textures! This is something that I think can be quite helpful, especially when your new. Look at the different factors in there, try to figure what it is that makes the texture look good and why things like the colours the use, where they paint in shadows and highlights, just stuff like that. Then try applying those methods to your work.
If your still not sure of how something go out and get yourself some reference. This is good for (among other things) getting the shapes of individual parts just right, things like eyes, mouth, ears, etc
Finally as was mentioned it looks like you've done a good job of the unwrapping. Well done.
Keep at it! :)
Thankaz heaps for the crits Tojo and Makk, really helping me out. I am working on it, bit by bit, as I am in the model challenge, so most of the time is working on that. Just wondering, do you guys and gals work from a grey scale first, then apply a coloured layer and work from that, or just go into the colour straight away? Also, done some more work to it.
[img]http://www.sumea.com.au/forum/attached/codyalday/200542215641_CC_Tex4.j…]
gooed progress, its getting better, i'm definately no pro on texturing (i've hardly ever gotten to that stage with a model). so i won't struggle trying to explain what i thnk needs correcting.
Benoit Regimbal painted one of the best head textures i've ever seen so ive added a link to his wip for the head, its preety big for a jpg (1mb) but its very detailed and helpful. definately worth a look.
[url]http://www.planetquake.com/polycount/cottages/b1ll/step_head_champ.jpg[…]
Thankaz for that Conundrum, helping me out heaps. Done some more work to the texture aswell. Comments and crits appreciated.
[img]http://www.sumea.com.au/forum/attached/codyalday/20054242212_CC_Tex5.jp…]
Hive Mind Gaurdian
Character concept for my comic - Hybrid prime
these are beings who are bread with a genetic defect making them more ceceptable to mind controll.
oh and they pilot bitchin mechs.
[img]http://members.optusnet.com.au/drummonds/lomechytec.jpg[/img]
*Important Note before posting here*
Just a quick note, as I've noticed it's becoming more common in this section.
This applies to Sumea Profile Members who upload pictures in their gallery, and then file attach the same picture in this section for comments.
Please don't duplicate images on the server like this. It's wasting space. All you have to do is, when you upload your image in your sumea journal, log out and view it in the gallery. Right mouse click the picture and find its properties. It should be something similar to this :
http://www.sumea.com.au/simages2/335_character_demonL.jpg
Copy and paste that in your forum message, and wrap that with the img tag.. That's all there is to it! No need to reupload the same image onto the site!
Programmer art
Poor xenomorph... he picked on the wrong girl today [:D]
[img]http://kez.dontknowdontcare.com/misc/alien.jpg[/img]
[size=1]Artrage on a thinkpad p150 /w A4 tablet, 1hr approx[/size=2]
That?s pretty good, especially for ?programmer art? I?d say the most immediate issues with it are her eyes, they are so huge and have a bit if zombie death stare about them, due to the iris being half under the top lid but so far away from the bottom.
All that aside, good stuff.
Oh and go artrage.
Pantmonger
Character Model
3497 polys But still a bit more work to go befor the texturing.
Insert Image: [img]http://www.sumea.com.au/forum/attached/3DArty/200544201029_newmanrender…]
Model Done spot on 3500 polys now for the unwrap.[:)]
Insert Image: [img]http://www.sumea.com.au/forum/attached/3DArty/200545233521_newmanrender…]
Here an update on the texturing so far but still a lot of work to do on the head gear.
Insert Image: [img]http://www.sumea.com.au/forum/attached/3DArty/2005411191241_JetPackManT…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/3DArty/2005411191311_JetPackManT…]
Lets Play Dominos
[img]http://www.sumea.com.au/simages2/56_dominoL.jpg[/img]
Just some fan art, I have not tried to do an image in the American comic style for quite some time and then the urge came upon me, so Domino fan art it is
sketchathon oc and pencils
as many as i can manage a day for the next 2 weeks, stay frosty peeps.
[img]http://members.optusnet.com.au/drummonds/prac/newwork/loalticoloursket1…]
[img]http://members.optusnet.com.au/drummonds/prac/newwork/lo2indeedhead.jpg…]
[IMG]http://members.optusnet.com.au/drummonds/prac/newwork/lo3prak.jpg[/IMG]
my stuff from a session with MIKECORRIERO and davi
thanks for checkin all this out
[img]http://members.optusnet.com.au/drummonds/prac/newwork/3prack.jpg[/img]
[img]http://members.optusnet.com.au/drummonds/prac/newwork/battle.jpg[/img]
[img]http://members.optusnet.com.au/drummonds/prac/newwork/compositeshot.jpg…]
[img]http://members.optusnet.com.au/drummonds/prac/newwork/parents.jpg[/img]
[img]http://members.optusnet.com.au/drummonds/prac/newwork/preistministri.jp…]
one of my sequential story pages.
[IMG]http://members.optusnet.com.au/drummonds/seq.jpg[/IMG]
ah there we go its working now.
sketches from today
critic welcome
[img]http://members.optusnet.com.au/drummonds/loskjetchin2.jpg[/img]
Black Dragon 2D
Hi, here is another image done in photoshop last year. I don't really use photoshop for painting anymore, I switched to Painter instead. With this image i wanted to play around with light and shadow. cheers.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Lechy/200541201524_blackdragon2…"]blackdragon2.jpg[/url]
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nice work, its got a good composition adn the pose/action is great. my only crit is the use of black in the shadow areas, this is personal preference but from what ive seen i think most of the top painters dont use it too much. in my opinion you are better of using darker shades of colours or colours from the background. hopefully that made sense, keep up the good work, it would be nice to see some more recent stuff too
Mattework: Industrial Scene
Hi Folks
Here is a mattepainting that I have finished.
All created in photoshop (as usual) with some help from 3D max. A friend on the job created the pipes, which I then did the light and some texture for.
Finally good to use 3D, certainly makes thing easier.
Cheers
Weather
http://www.mozsi.com
Thanks for the comments people.
This one image took about 70 hrs and was for a video film clip, that has yet to be released( probably not meant to talk about it!).
It had to be created in such a way as to allow the "Flame" people to put a move on the image. I have not seen the final comp, but I am sure they have done a great job.
It was a real blast working with a whole group of people with skills in different mediums. ie. 3D, Flame and Design.
I reckon working in a group environment tends to bring out better results, than simply working by yourself, plus it more fun.
Anyway, thats my 2 cents.
PS I am pretty busy with work to help out with the sumea mod. Though, its a flickle business so you never know.....
Cheers
Gerhard Mozsi
Hi All
I here are some pieces I did a while ago that I do not think i have put on these boards yet. They were studies skin tone and all done in photoshop.
Cheers
Gerhard Mozsi
http://www.mozsi.com
[IMG]http://img.photobucket.com/albums/v352/weather/face.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v352/weather/protrait_2.jpg[/IMG]
Hi, this is my first post 2D techbeast
Im writing this for the second time coz i think i stuffed the first one. Anyway, I was gonna model this guy but it seemed to hard so i left him as a concept. Originaly drawn with ink and wash then colored in photoshop. It is an old image but still my favourite, let me know what you think. cheers.
Insert Image: [img]http://www.sumea.com.au/forum/attached/Lechy/20053319346_techbeast2a.jp…]
great work, the textured style and harsh lighting really suit the subject matter. one stylistic detail that i think would fit in well is blending in parts of the character into the backround, just a little bit of smoke or glow to mix the two. right now it looks slightly cutout. of course that being really picky, its a brilliant drawing and ill be look forward to more.
Frickken awesome! [:O]
Lightings great! love the helmet design too. The only glitch that sticks out to me is that his empty arms shoulder looks lifted to high - when I strike a similar pose, it feels quite uncomfortable, non-natural. Then again im not made of steel pipes and hydraulics so i doubt he cares much about that kind of thing [;)]
Overall I'ts a nice piece dude.
Thanks for the comments.
conundrum: Yep, I think that would be a good idea now. I did this one about a year ago and making
Backgrounds was still a little perplexing for me. Nowdays I try to blend the subject
matter and background a bit more.
Hazard: I see what you mean. I think that happened because I was trying to give it a
perspective look.
Fallen Knight
Hey everyone, this character is something I've been working on during my break to try to improve my skills. The concepts from Neverwinter Nights 2 which can be seen here. C & C are welcome.
[url]http://pcmedia.ign.com/pc/image/article/536/536518/neverwinter-nights-2…]
[img]http://www.sumea.com.au/forum/attached/delmo/2005330111055_FallenKnight…]
Hey dude, you've done an awesome job! Texturing is awesome (especially on the armour), and the detail you've put into it all is great! However, what I think could make this model even greater is if you transfered some more elements from the concept which I think is really important to taking it to the next level.
The concept has got some great shape for the legs and that area. It would look much better for the model to follow suit and define the calf muscles, knees, ankle bones etc. Give the shoes some form too! They're kinda rounded and look like painted socks at the moment! [;)] Doing the above will make the bottom half of him look less cartoony, and give him a more dynamic looking stature.
The skin on the hand looks a bit too pinkish as well, and the thumb may be a little too long. In anycase, it's definately job well done! Fantastic work.
Yeah I agree souri your right on the ball especially about the shoes. I have to put more detail im my feet, usually that where I take detail out to add to other areas since the character will probably be moving. Im definantly going to try and reach that next level with the next character I create. Like malus said I did start to loose focus regards to keeping with the concept. You really need a nice model sheet to get exact to the concept art. All elements were done by me beside the concept. Cheers for the C & C.[:)]
Here's the wires and also the high poly source model around 1 million polys.
[img]http://www.sumea.com.au/forum/attached/delmo/2005331274_Wires01.jpg[/img]
[img]http://www.sumea.com.au/forum/attached/delmo/200533121846_High01.jpg[/i…]
Thats a pretty unconventional knight, which makes it even cooler. I wonder how it would look if the fabric of his shirt was a different color, my personal opinion is that the shirt tends to blend in with the rest of the armor, making it hard to see whats going on there, perhaps a different color would bring out the details more clearly. cheers.
aircraft painting
This weekends project - finally finished... I think!
Those of you with photographic memories will remember some 'SpaceRacer' concepts that I posted some time ago. Well I have revisited one of the designs, revised some details and completed a painting. I have included a link to the original sketch for those that want to see what it evolved from.
Done entirely in photoshop (actually about 10 lines on the grill at front were done in Freehand - easier, faster and more accurate for parallel, smooth, curved lines)
[img]http://www.sumea.com.au/simages2/258_JohnNewall_aircraftL.jpg[/img]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/johnn/2005327211637_spaceracer_s…"]spaceracer_sketch.jpg[/url]
32.96 KB
Great execution John. Its been enjoyable watching you improve with each new piece.
Metal work is great, especially on areas where it scratches/chips.
Rocket though doesnt look up as good as the ships rendering, which is a bit weird. It might be the black bits on it as they arent rendered as sharply as the rest. Perspective on it looks like it might be a little off aswell, like the tip of it faces inwards towards the ships body. No thing major though as the perspective as a whole is quite good.
Nice colour scheme as well.
looking good john, for curved lines try the pen tool. if you dont allready know how to use it heres a good tutorial: http://www.animangax.com/tuts_pen.php
thanks for comments guys. All the perspective is probably slightly off as I only did a quick sketch 'by eye' for the base drawing - didn't think that It was going to become such a finished piece initially!
The black sections of the rockets are quite ambigious regarding material representation aren't they :( at the end of the day it reflects my indecision with them really - a detail I struggled with.
gotta admit MoonUnit, I'm not a fan of the pen tool in photoshop and always use a dedicated vector program for vector art, even if that requires working between 2 programs. I find Freehand and Illustrator more accurate, more flexable and faster that photoshop by miles... a lot of miles!
I'm going to attempt to do another one following the same process. If it comes out as well I'll post it up too.
Cool, this is my first post on sumea. The ship design is pretty cool, but the execution seems half finished. That is what bothers me the most. I look at the weathered green paint and think cool then i see the engine and I go hmmmm. But if it is just a concept then its ok to do that. Also you seem to have a strange mix of sharp lines and blurry lines which is a bit inconsistant. cheers.
some finishing up has been done to the details of my painting. Thankyou for all the crits, they helped me identify how to proceed - I think that I addressed most, if not all of the comments in my changes.
[img]http://www.sumea.com.au/forum/attached/JohnN/2005430112_JohnNewall_airc…]
fat rabbit
been a long time since i have made anything so
[img]http://www.sumea.com.au/forum/attached/rastus/200532743333_blah.jpg[/img]
about 570 tri's and a 512 texture hand painted metal sux spent a whole 2 min on it :/
need to go over it and get rid of some seems and fix some spots i aint happy with
Ty Doujinshi fanart. Shazza on a Bunyip
g'day everyone. throught i'd share this pic with you. it's one of six pics i'll be showcasting to the AIE to get in next year. this one comes under as FAN ART..dont worry.. its the only unoriginal of the six.. the others are my own creations and characters.
basicly i drew shazza in my own style and draw the bunyip as well for good measure. i sat down with the game on the consept art menu that i unlocked in it and took notes and skeatched shazza and the bunyip adapting it to my style.
the story for this being a doujinshi (a doujinshi is when a fan creates there own version of someone elses idea.. like now people write starwars books) is dark. Ty has been captured by the evil arts (or EA wink wink) and shazza is on a mission in her Bunyip to reasure him. The bunyip is now somewhat battle worn... i know you guys will proably largh at the pic but beleave me to took a good deal of time. ^^
so enjoy.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/2005326232721_shazzaridesc…"]shazzaridescfin.jpg[/url]
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Cool. I haven't played the game myself though *hides*
Few things you might want to fix up is that her breasts are very strange looking. Try pushing them out more to the side and point the them out to the side more so they are at a 3 1/4 view. Also her shoulder joints look really large which gives the impression of them comming forward (I don't know if this is what you wanted or not)
You could also soften the picture by colouring the line art of your drawing a similar shade to the colour its outlining. It's just that the black lines look really strong against your colours as the shading lacks any strong contrast :)
Not sure how that would look, but it's just a tip. [;)]
Secret Of The 7 Scrolls
I just finished developing a 2D Action/Traditional Rpg called Secret Of The 7 Scrolls now being featured at download.com.
Here's the link
http://www.download.com/Secret-Of-The-Seven-Scrolls/3000-7538_4-1037362…
I need your support, please download the demo. Thanks![:)]
link is broken!
Edit: found it! http://www.download.com/Secret-Of-The-Seven-Scrolls/3000-7538_4-1037362…
quote:Originally posted by redwyre
link is broken!
Edit: found it! http://www.download.com/Secret-Of-The-Seven-Scrolls/3000-7538_4-1037362…
thanks redwyre for correcting the link.
Environment: Water Extraction Facility
Hi guys, well i did this image for a Half Life 2 modification called "Badge of Blood" from Warpigstudios, this is a water extraction facility located at one of the Mars poles... Done 100% in painter... coments and critics are just welcome!
[URL=http://www.imageshack.us][IMG]http://i152.exs.cx/img152/290/wef33yn.jpg…]
Hiya Rizo - nice piece of work, I missed this thread [:(]
You beat me to it by commenting on the ice - It definately looks as though your still feeling your way with a rendering technique for it. And using nature as a base - I doubt that the ice / snow would have settled in clumps like that to form gravity defying icebergs only on certain parts of the metal.
Im a fan of your work - youve got some good things going on, so when you tackle something and you admit its the first time youve tried it, it just stands out because the rest is so well done [:)]
I noticed you posted in ConceptArt too - I thought their comments were v.good and it looks like the ice is a common feature to comment on. getting a cool look with the overall colour theme you have picked I suspect has put you behind the 8 ball a bit to start with. I think a dusting of snow on all the horizontal surfaces (as commented in the other forum) would really help to define the space esp the ship which is under-defined... Iwanna see the icecream version too :D yum
Master and Servant entry
thought id once again post the progress of my cg challenge entry, seeing as threads over there drop like anvils. this time im going to try and enter both the 3d and 2d categories. this is my concept for the 3d so far.
[img]http://www.sumea.com.au/forum/attached/conundrum/20053251538_Jovial-Mas…]
thanks
yeah, your right about the proportions being off, i dont think ill bother fixing it seeing as its a sketch though
{edit} i decided it was worth fixing so heres the better version
[img]http://www.sumea.com.au/forum/attached/conundrum/20053253438_Jovial-Mas…]
ooh! another CG Challange- I really gotta keep an eye on that site.
Good start...potentially great start!- I would be interested in seeing more versions with different master/slave interaction. This scenario could be pushed in so many different directions with great results. it is already more interesting than many of the posts I just browsed in the 2D section (submissive figure A chained to dominant figure B)
keep the posts comming
yeah, i think i will develop the idea but ill probably do that when im working on the modelling and leave it as it is for the concept. im probably going to go do something a bit more serious for my 2d entry, but i'll still try and stay away from the stereotypical interpretations
[img]http://www.sumea.com.au/forum/attached/conundrum/200532704140_Jovial-Ma…]
thanks, 18 May is the deadline,
this is the link
[url]http://www.cgnetworks.com/challenge/masterandservant/[/url]
this is where im at after a few hours of modelling, the back and top of the torso are very rough and should improve a lot as i add to the character.
the bottom sillouhette is the quick character sheet i drew up, going for realistic looking but with accentuated features. any c&c is welcome
[img]http://www.sumea.com.au/forum/attached/conundrum/200533194038_Mesh_Comp…]
thanks for the reply,
the critters shouldnt be too difficult, ill just make a base mesh, rig it then duplicate it and pose them in various positions. a smallish update, still got work to do on the toes (a bit flat) but so far im pretty plaesed with it.
[img]http://www.sumea.com.au/forum/attached/conundrum/20054295329_Mesh_Comp_…]
EDIT: sorry about the quality of the wireframe, my attempt to use an ovarlay failed, so there are quite a few missing polys in the mesh
sorcerer bob: i think ill keep him a eunuch
a bit more progress, just the hands, im pretty happy with them as they are a lot better in terms of construction than i have completed before.
[img]http://www.sumea.com.au/forum/attached/conundrum/20054671855_Mesh_Comp_…]
a bit of a gap between updates, i modelled the face reasonably quickly but had a lot of issues getting it to fit in with the body, it still has issues now but its nowhere near as bad as before.
[IMG]http://img112.echo.cx/img112/9734/masterfront3426ko.jpg[/IMG]
Great work conundrum. I think your fat guy has a lot of characteristics of chubby buddha and I think you'd do well in using him as reference. Don't sweat the little stuff like the butt crack... he has pants on! Also get some reference on how fat guys chins roll, how their breasts sag, and what their feet look like.
A little bit of research goes a long way [B)]
Overall, it's a great concept and is looking good. It's refreshing seeing something out of the cliches. I wish you lots of luck!
sinister: thanks, i havn't checked out any refs from fat people but i do need to.
i forgot to post the progress on the clothes so here it is
[img]http://www.sumea.com.au/forum/attached/conundrum/20054181028_Second_Pha…]
and more reently (tonight) this is some testing while trying to develop a skin shader. i'm using lightwave so i don't have sss but there are some handy plugins aroud. this is my first attempt at a shader so its not great but hopefully with a bit of practice it will develop.
[img]http://www.sumea.com.au/forum/attached/conundrum/20054181053_Skin-Test-…]
Nice to see there's other cgtalkers out there. I'm in the 2D part of the callenge.
http://www.cgtalk.com/showthread.php?t=223343
wow, its been ages since anyone replied to this thread so i havn't posted any progress. its nearing the end (three or four days left) and i'm way behind schedule but i'm still going to try and finish. this is most of the shading work on the characters completed and i'm about to begin background work. all the rendering and texturing has been done in xsi
the comps finished so i may as well post my final, i'm not that pleased with the background but i didn't really leave myself with enough time.
[img]http://img138.echo.cx/img138/3945/final3ik.jpg[/img]
These little guys are deviously planning to carry their master to the tip of the volcano and cast him into the bubbling lava arent they ? I can already see the intent of that little pygmy leading the way - hes evil, pink and waving a stick. [:O]
Their master will arise with a black helmet, digitized voice and a reduced lung capacity forcing him to breath deeply.
Good luck with the entry Conundrum, I like the idea alot. But like you say I think should you given yourself a bit more time on the background, it could have come up alot better.
Klash
[img]http://members.optusnet.com.au/rowanfamily/klash1.jpg[/img]
[img]http://members.optusnet.com.au/rowanfamily/klash2.jpg[/img]
[img]http://members.optusnet.com.au/rowanfamily/klash3.jpg[/img]
Latest work for a UT2K4 PPM.
This is not my model either, here is the link to the artists thread-
http://boards.polycount.net/showflat.php?Cat=0&Number=29438&an=0&page=0…
Tried out a spec map as well, what do people think of it? The above shots were taken at 80% self-illumination.
Feedback is welcome :)
Higher res textures, higher res textures < begins chant > [:P]
Love that stomach/ass dude [:O]
But I feel that theres not enough lights and darks, especially in places where metals are sitting over the skin, like the belt ares needs some shadows going on and shoulder pads / forarm guards. So clean....
CTF versions-
[img]http://members.optusnet.com.au/~rowanfamily/eva_ctf.jpg[/img]
Just added some shadows to the torso and underarms and also highlights to the arms as mentioned above. Tweaked the face a bit as well.
Texture flats-
[img]http://members.optusnet.com.au/~rowanfamily/eva_head.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/eva_body.jpg[/img]
Bored...
[img]http://members.optusnet.com.au/~rowanfamily/klash_bored.jpg[/img]
Kezza- check your PMs
Rizo- thanks man
Souri- check your PMs too!
Heroverce card game illustrations
[IMG]http://members.optusnet.com.au/drummonds/prac/newwork/smalltalon.jpg[/I…]
[img]http://members.optusnet.com.au/drummonds/resume/smallhunterfinal.jpg[/i…]
Freelance work for the "Heroverce" card game.
THE SEARCH
Painted in photoshop
Insert Image: [img]http://www.sumea.com.au/forum/attached/3DArty/20053128149_TheSearchforS…]
ha ha nice, gotta have those watery eyes