Hey guys,
Thought id put up some WIP 3d low poly stuff for crit etc, just a head (and body) of a dwarf that ive been doing a bit in here and there last week out of boredom :) . What you see is about 800 polys and 1 512 diffuse, all crit welcome, post the rest whenever i get around to finishing it.
looks good, one of the finest game res moustaches I've seen to date [:)]
I've got a few tips and suggestions:
-his beard could do with a little more alpha stripping on it's 3/4 silhouette, and a little more shaping to the ear
-He's suffering from butterfly patterns across the mirrored seams in the texture - detail tonal change horizontally on seams, and try and give yourself an extra poly margin on the dominant side of the seam uv's so you can eliminate noticable mirroring with minimal extra uv space.
-saturate the dark areas in the skin tones a bit more to give the skin a bit more of a translucent fleshy feel. This should eliminate the "powdered cheeks" look you get from dark lighting shadowing light textured areas. (eg, tip of the nose, cheek puffs, etc)
anyways, there's a few things to think about -- he's looking good, I'd like to see him pushed that little bit further [:)]