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Fallen Knight

Submitted by Delmo on

Hey everyone, this character is something I've been working on during my break to try to improve my skills. The concepts from Neverwinter Nights 2 which can be seen here. C & C are welcome.

[url]http://pcmedia.ign.com/pc/image/article/536/536518/neverwinter-nights-2…]

[img]http://www.sumea.com.au/forum/attached/delmo/2005330111055_FallenKnight…]

Submitted by souri on Thu, 31/03/05 - 12:54 PMPermalink

Hey dude, you've done an awesome job! Texturing is awesome (especially on the armour), and the detail you've put into it all is great! However, what I think could make this model even greater is if you transfered some more elements from the concept which I think is really important to taking it to the next level.

The concept has got some great shape for the legs and that area. It would look much better for the model to follow suit and define the calf muscles, knees, ankle bones etc. Give the shoes some form too! They're kinda rounded and look like painted socks at the moment! [;)] Doing the above will make the bottom half of him look less cartoony, and give him a more dynamic looking stature.
The skin on the hand looks a bit too pinkish as well, and the thumb may be a little too long. In anycase, it's definately job well done! Fantastic work.

Submitted by Malus on Thu, 31/03/05 - 7:10 PMPermalink

Looking good man,
I pretty much agree with what Souri said but also the plume of hair is alot shorter on your model and the metals, especially the mask, seems a bit dark, you lose focus on them.

Also the sleeve seems too puffy at the shoulder, on the concept it tapers in.

Givey wires. [:)]

Submitted by LiveWire on Thu, 31/03/05 - 8:45 PMPermalink

i likes it. did you do the texture as well? the image only says model. if so then every texture i see from you is a huge leap in quality.

Submitted by Delmo on Fri, 01/04/05 - 3:21 AMPermalink

Yeah I agree souri your right on the ball especially about the shoes. I have to put more detail im my feet, usually that where I take detail out to add to other areas since the character will probably be moving. Im definantly going to try and reach that next level with the next character I create. Like malus said I did start to loose focus regards to keeping with the concept. You really need a nice model sheet to get exact to the concept art. All elements were done by me beside the concept. Cheers for the C & C.[:)]

Here's the wires and also the high poly source model around 1 million polys.

[img]http://www.sumea.com.au/forum/attached/delmo/2005331274_Wires01.jpg[/img]

[img]http://www.sumea.com.au/forum/attached/delmo/200533121846_High01.jpg[/i…]

Submitted by Kalescent on Fri, 01/04/05 - 5:08 AMPermalink

Hey Dean - you must be proud man, both me and pat are the fruit of your loins!!!! [:P]

Submitted by Ninja on Fri, 01/04/05 - 6:14 AMPermalink

Awesome model [:D] fantastic work on the high poly.....
crits about the character have already been mentioned by souri, apart from those little things everything kicks arse [8D]

Submitted by 3DArty on Fri, 01/04/05 - 6:35 AMPermalink

Nice Work Love the look you must be happy.[:)]

Submitted by Malus on Fri, 01/04/05 - 9:55 AMPermalink

I second your chubby and raise you a stiffy. [:|]

Hazard: I'm so proud of mee boys, snif sniff lol, man you guys already knew what you were doing before I met you both, but thanks. [:)]

Submitted by Lechy on Fri, 01/04/05 - 10:23 AMPermalink

Thats a pretty unconventional knight, which makes it even cooler. I wonder how it would look if the fabric of his shirt was a different color, my personal opinion is that the shirt tends to blend in with the rest of the armor, making it hard to see whats going on there, perhaps a different color would bring out the details more clearly. cheers.

Posted by Delmo on

Hey everyone, this character is something I've been working on during my break to try to improve my skills. The concepts from Neverwinter Nights 2 which can be seen here. C & C are welcome.

[url]http://pcmedia.ign.com/pc/image/article/536/536518/neverwinter-nights-2…]

[img]http://www.sumea.com.au/forum/attached/delmo/2005330111055_FallenKnight…]


Submitted by souri on Thu, 31/03/05 - 12:54 PMPermalink

Hey dude, you've done an awesome job! Texturing is awesome (especially on the armour), and the detail you've put into it all is great! However, what I think could make this model even greater is if you transfered some more elements from the concept which I think is really important to taking it to the next level.

The concept has got some great shape for the legs and that area. It would look much better for the model to follow suit and define the calf muscles, knees, ankle bones etc. Give the shoes some form too! They're kinda rounded and look like painted socks at the moment! [;)] Doing the above will make the bottom half of him look less cartoony, and give him a more dynamic looking stature.
The skin on the hand looks a bit too pinkish as well, and the thumb may be a little too long. In anycase, it's definately job well done! Fantastic work.

Submitted by Malus on Thu, 31/03/05 - 7:10 PMPermalink

Looking good man,
I pretty much agree with what Souri said but also the plume of hair is alot shorter on your model and the metals, especially the mask, seems a bit dark, you lose focus on them.

Also the sleeve seems too puffy at the shoulder, on the concept it tapers in.

Givey wires. [:)]

Submitted by LiveWire on Thu, 31/03/05 - 8:45 PMPermalink

i likes it. did you do the texture as well? the image only says model. if so then every texture i see from you is a huge leap in quality.

Submitted by Delmo on Fri, 01/04/05 - 3:21 AMPermalink

Yeah I agree souri your right on the ball especially about the shoes. I have to put more detail im my feet, usually that where I take detail out to add to other areas since the character will probably be moving. Im definantly going to try and reach that next level with the next character I create. Like malus said I did start to loose focus regards to keeping with the concept. You really need a nice model sheet to get exact to the concept art. All elements were done by me beside the concept. Cheers for the C & C.[:)]

Here's the wires and also the high poly source model around 1 million polys.

[img]http://www.sumea.com.au/forum/attached/delmo/2005331274_Wires01.jpg[/img]

[img]http://www.sumea.com.au/forum/attached/delmo/200533121846_High01.jpg[/i…]

Submitted by Kalescent on Fri, 01/04/05 - 5:08 AMPermalink

Hey Dean - you must be proud man, both me and pat are the fruit of your loins!!!! [:P]

Submitted by Ninja on Fri, 01/04/05 - 6:14 AMPermalink

Awesome model [:D] fantastic work on the high poly.....
crits about the character have already been mentioned by souri, apart from those little things everything kicks arse [8D]

Submitted by 3DArty on Fri, 01/04/05 - 6:35 AMPermalink

Nice Work Love the look you must be happy.[:)]

Submitted by Malus on Fri, 01/04/05 - 9:55 AMPermalink

I second your chubby and raise you a stiffy. [:|]

Hazard: I'm so proud of mee boys, snif sniff lol, man you guys already knew what you were doing before I met you both, but thanks. [:)]

Submitted by Lechy on Fri, 01/04/05 - 10:23 AMPermalink

Thats a pretty unconventional knight, which makes it even cooler. I wonder how it would look if the fabric of his shirt was a different color, my personal opinion is that the shirt tends to blend in with the rest of the armor, making it hard to see whats going on there, perhaps a different color would bring out the details more clearly. cheers.