An area for local developers looking for volunteers / non-paid workers for their projects.
Volunteer
Want to help start a company in Melbourne?
Hi,
I am a Software Engineer who was recently laid off from Bullant Studios and I am currently working part time to support myself while I correspond with four interested programmers to establish a game development company (the team is growing rapidly).
We have commercial experience developing games for all of the consoles (PS2, XBox and GameCube) as well as PC.
We will probably aim to develop a technical demo to attract publishers at E3 2004 possibly using RenderWare which provides cross platform support.
We are looking for artists, programmers, designers, testers and business people to help us build this new enterprise. At this stage we are unable to pay you but will ensure that every member of the team is able to work on those areas that most interest them.
If you would like to know more please contact me at fawnha@hotmail.com.
Best regards,
Hamish
Lead Action Designer wanted at Micro Forte Sydney!
Submitted by Micro Forte
Lead Action Designer
Xbox Action-MMP
An awesome action massively multi-player game is coming to the Xbox! Do you have what it takes to define a new genre and create a bestselling title?
This is a rare opportunity to be involved in creating action style game play in the context of a massively multiplayer world. You will work closely with the Lead MMP Designer to define combat mechanics, understand the impact of character progression on the core mechanics, configure and tune level layouts, design challenging enemies, and deliver an exciting, ultimately rewarding experience. You will be one of the first to design a game that appeals to the console action game audience while introducing them to the ongoing subscription-based elements of an MMP.
As lead action designer, you will need to both create new, original ideas while working within the existing game design structure. You must be an outstanding communicator who has the ability to fit in with and take a leadership role in an existing team. Your day-to-day job will involve working closely with and setting the agenda for designers, world, builders, and programmers.
Requirements
? The successful candidate should have a minimum of five years of game design experience. Ideally, you will have contributed to the design of two or more action games from inception to final ship.
? Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
? Able to understand the specific limitations and benefits of a console platform.
? Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
? Able to build on an existing game design structure.
? Demonstrated ability to construct interesting game levels in innovative, unexpected ways that enhance the central vision, without compromising the game?s consistency or continuity and without generating too much unique programming work for each level.
? Previous experience using game editors / scripting systems
? Excellent communication, interpersonal, leadership and organizational skills.
? Willing to accept and provide direction, work well under pressure, and handle multiple tasks
? Outstanding team skills
? Proven problem solving and analytical skills
Desirable
? Experience designing multiplayer games.
? Good drawing skills
? Design experience with consoles.
? Understanding of massively multiplayer online games.
? Avid gamer - Must be a big fan of action, console, and MMP games and able to discuss in detail other benchmark games.
Salary
Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.
If you believe that you are the right person for this position, please forward your resume and examples of relevant design documentation by email to:
E-Mail: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of SUMEALAD03c
Creative Assembly Looking for Artists
Just a notice to you guys that we at Creative Assembly Oz are looking to add two more character artist's to our team.
Senior artist's prefered.
So if you have a kickass showreel, send it our way :)
Checkout the jobs section on our website for contact info:
http://www.creative-assembly.com.au/
Cheers
-JD
Programmer with Music Software Knowledge
Hi,
I'm looking for someone who can write code that will interface a musical device with existing music software, via USB.
Please drop me a line if you think you can do it.
Cheers,
Skan.
2D and 3D artists for Irrational Games!
3D Artist
Irrational Games Australia is looking for a talented 3D artist to work on upcoming industry-leading titles including Tribes:Vengeance and others.
As an Irrational Artist, you will be working on models, textures, effects and/or animation as part of an art team that is looking to push the boundaries of 3D computer game art. Irrational relies on strong art direction, technical innovation and excellence in 3D assets to generate the unique visual styles of our games. This is your opportunity to contribute to this process and become part of one of the world's leading game development studios working on high profile next generation games.
At Irrational, we primarily use 3D Studio Max and Photoshop to produce our art assets but ability with general modelling and texturing tools is of greater importance than knowledge of specific tools. You must know how to model and how to texture to a high standard and be able to adapt those skills to the tools we use.
Required skills:
good texturing skills AN ABSOLUTE REQUIREMENT
low polygon modelling skills
ability to work within technical constraints and generate art that looks good within those constraints
ability to meet deadlines
ability to adapt your art style to that of the overall project
ability to work and contribute effectively in a team environment
good communication skills
ability to animate a plus but not required
traditional art skills are always valued highly at Irrational, whether those be drawing, painting or other
creative skills: ability to visualize and conceive objects, characters or other game elements in a way that contributes to the overall visual quality of the product.
As a 3D Artist you are expected to continue to refine your artistic abilities and may be required to learn new software packages and / or in-house tools.
To apply for this position, you will need to submit:
Resume.
Cover letter clearly identifying why you want to work at Irrational.
CD/DVD of original work, which should show examples of some or all of the following:
o Renders of low polygon models (include Max file if possible).
o Renders of high polygon models (include Max file if possible).
o Textures.
o Concept art, drawings or other.
o Animation samples.
Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.
2D Artist
Irrational Games Australia is looking for a talented 2D artist to work on upcoming industry-leading titles including Tribes:Vengeance and others.
As an 2D Artist at Irrational, you will be contributing 2D elements, textures and other content, to many elements of our games as part of an art team that is looking to push the boundaries of computer game art. Irrational relies on strong art direction, technical innovation and excellence in assets to generate the unique visual styles of our games. This is your opportunity to contribute to this process and become part of one of the world's leading game development studios working on high profile next generation games.
You will be working on a variety of 2D work including creating textures for 3D objects, creating UI elements, illustrating manuals and other printed materials and creating conceptual art.
Required skills:
Traditional art training, for example, in painting, drawing or otherwise.
Must be able to draw and/or paint at a high level of expertise.
Ability to adapt drawing/texturing to a variety of game styles.
Professional experience in 2D art in some role whether that be graphics design, illustration or other.
Ability to meet deadlines.
Ability to work and contribute effectively in a team environment.
Good communication skills.
Interest in game development and game visual styles.
Creative skills: ability to visualize and conceive objects, characters or other game elements in a way that contributes to the overall visual quality of the product.
Additional skills:
Design and layout skills.
Illustration experience.
PC software experience with Photoshop or other 2D art packages.
Familiarity with 3D art concepts including modelling and texturing. 3D modelling skills are not required.
Animation experience, either 2D or 3D.
You are expected to continue to refine your artistic abilities and may be required to learn new software packages and / or in-house tools.
To apply for this position, you will need to submit:
Resume.
Cover letter clearly identifying why you want to work at Irrational.
CD/DVD of original work, which should show examples of some or all of the following:
o Textures.
o Illustrations.
o Paintings.
o Concept art as drawings or other.
o Animation samples.
Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.
Contact details on the Irrational Games website..
http://www.irrational.com.au/company/aus_jobs.cfm
Antipode seeks project members
Antipode : the insect isles
Antipode is a new 3D RTS / RPG development from Big Toe Games in Melbourne. It is a voluntary project consisting of developers from (but not restricted to) the University of Melbourne. Antipode is to be released for entry into the AGDC Unsigned Game Competition (2003), it has been in development since before last years conference, with a number of months carefully preparing the script to produce an innovative and completely new type of RTS. Using OpenGL and SDL on a Win 32 platform, the engine already looks astounding, with another 5 months of development time still left!
Big Toe Games currently seeks voluntary artists / modellers to develop in-game content (placeholder content already exists). This is an opportunity for students or out of work modellers with good talent to showcase their work to potential employees in a real game environment!
Unfortunately, Big Toe Games are unwilling to post any screenshots of the engine. The development team have acknowledged to keep the engine under wraps until the conference. However, potential project members would be emailled full details, and screenshots along with a copy of the game script if interested.
After the conference, Big Toe Games plans further development toward a shareware release of Antipode.
Matthew Riggall BSc
Antipode Producer
Matthew can be contacted at matthew.riggall@neuronlogic.com
New Company in Melbourne
We are a new Games Development company, Australian owned, which has solid backing and a professional and exciting environment.
Roles available:
? 2 x C++ Programmers (strong script language, OOP)
? 2 x Animators /Artists ( SI XSI; CodeCreatures or similiar)
? Creative Development Director
We also invite people outside the Industry with ideas - concepts for games to also apply for the Creative Development Director role. If you have always had an idea for a game this could be your chance to get it made.
We are looking for motivated, happy people who would like to work as part of a growing team, commencing July.
Please send resumes to vpn1@idx.com.au
No Agencies Please
Junior Designer for THQ Studio Australia
THQ Studio Australia is looking for a Junior Designer to work on a next-gen, character based action title. This is a great opportunity to break into the industry.
Preferred Skills:
Game Design Experience - Preferably having worked on console titles before, or has high quality modding experience on current titles.
Level Design - Can take a brief and expand it into a full level design document, describing all the key game play elements in detail. Then go on to deliver a level that looks good and plays great.
Tools Knowledge - Has created levels in a variety of tools, has knowledge of Maya or some other 3D package and has familiarity with scripting languages.
Console Knowledge - Able to offer valid opinions on a range of console titles, describing in detail their strengths and weaknesses.
Documentation Skills - Able to write coherent, concise documents on level plans, game proposals, weapons design, interface design etc.
Communication Skills - To be able to liaise with programmers, artists, and other designers both technically and creatively. Demonstrate ability to deal with schedules, and both internal and external feedback loops.
Technical Background - An ability to deal with technical constraints, has a broad understanding of the design process, and be able to problem solve.
Please send you resumes and examples to:
THQ
PO Box 1148
Spring Hill, Qld 4004
or email to:
QA Manager/Assistant Producer
Irrational Australia has an exciting entry-level position available in our Canberra studio. This job will involve a wide variety of tasks and is an excellent opportunity for an organized, motivated and technically savvy games enthusiast to enter the gaming industry.
The tasks associated with this position will vary during different stages of the production cycle and different projects. They will include at least the following:
quality assurance (QA) duties including testing, maintaining bug database and tracking of bugs
management of other contract testers
formulation of test plans
management of build process and preparing releases
management of hardware and software including basic PC maintenance
preparation of PR and marketing materials
This is a full-time permanent position. A range of seniority levels will be considered with relevant background in game QA or game production duties taken into account. Entry-level candidates will be considered provided that they demonstrate the basic skill set described below.
Required skills
Demonstrated interest in and understanding of game development and game technology. Maps, mods and other game data or game technology will be valued highly. Understanding of contemporary 3D game world construction techniques (e.g. skill with UnrealEd or WorldCraft) is also valuable.
Demonstrated understanding of contemporary PC hardware and software including 3D video cards, Windows installation and maintenance, DirectX and drivers and so on.
Organizational skills including ability to use spreadsheets, databases, Word and other organizational tools.
Good people skills including ability to deal with contractors and other employees.
Enthusiasm, self-motivation and desire to work on making great games.
Additional Skills (valuable but not required)
Basic programming knowledge in any language or languages.
LAN and file-server maintenance experience.
QA testing experience on software projects.
Team management experience.
To apply for this position, you will need to submit:
resume
cover letter
CD containing any game mod or level data.
Applicants for this position must be in Canberra or willing to relocate to Canberra at their own expense.
Jobs in Melbourne
Submitted by (Anne)
(Well established Game Studio, based in Melbourne, is starting development on a new PC game using 3DS Max and looking for a number of senior employees. This is an opportunity to join a project in its early stage and contribute to establishing the style of the game, which will be a generic 3D cartoon style.
Animators (please provide showreel including at least one character animation)
3D Artists (please provide examples of models and texture pages)
Programmers (strong C++ skills)
Technical Project Manager
Please e-mail your resume together with examples of your work and salary expectations to: jobs@whitestreak.biz
Please quote reference MEB01 for all positions.
Micro Forte seeks Server Programmer
Submitted by Micro Forte
Micro Forte Sydney is currently developing the first Xbox exclusive Massively Multiplayer Online Game. You will join an exceptionally talented team working on our cutting edge server technology that forms the backbone of our award winning BigWorld? Technology. Your expertise in low level systems programming such as optimizing network I/O and talent at higher level programming of client / server interactions and network monitoring tools will make an invaluable contribution to our Massively Multiplayer Online Game. Your database design skills will be put to the test as we build and optimize a system capable of handling millions of players.
Requirements
?Very Solid C++ Skills (you will need to do our C++ test)
?Solid Linux / Windows system programming
?Enjoys working in a team
Desirable
?Low level IP protocol knowledge (TCP, UDP)
?Windows/Linux system guru
?Large scale Database systems
?Large scale distributed systems
?Internet latency and work arounds
?Security (prevention mechanisms for: DoS attacks, spoofing, capture/replay)
?Routers/LAN/ATM etc hardware knowledge
?Threads, processes & multitasking issues in general
?Exploiting parallelism in problems
?Synchronization/IPC issues: queues, semaphores, shared memory, RPC, resource contention resolution
?SCADA and process control like systems: real-time response (eg 50ms) to signals and messages
?Avid gamer
Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: SUMEASP03
For more information, please refer to www.microforte.com.au
Micro Forte seeks Lead Action Designer
Submitted by Micro Forte
An awesome action massively multi-player game is coming to the Xbox! Do you have what it takes to define a new genre and create a bestselling title?
This is a rare opportunity to be involved in creating action style game play in the context of a massively multiplayer world. You will work closely with the Lead MMP Designer to define combat mechanics, understand the impact of character progression on the core mechanics, configure and tune level layouts, design challenging enemies, and deliver an exciting, ultimately rewarding experience. You will be one of the first to design a game that appeals to the console action game audience while introducing them to the ongoing subscription-based elements of an MMP.
As lead action designer, you will need to both create new, original ideas while working within the existing game design structure. You must be an outstanding communicator who has the ability to fit in with and take a leadership role in an existing team. Your day-to-day job will involve working closely with and setting the agenda for designers, world, builders, and programmers.
Requirements
o The successful candidate should have a minimum of five years of game design experience. Ideally, you will have contributed to the design of two or more action games from inception to final ship.
o Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
o Able to understand the specific limitations and benefits of a console platform.
o Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
o Able to build on an existing game design structure.
o Demonstrated ability to construct interesting game levels in innovative, unexpected ways that enhance the central vision, without compromising the game?s consistency or continuity and without generating too much unique programming work for each level.
o Previous experience using game editors / scripting systems
o Excellent communication, interpersonal, leadership and organizational skills.
o Willing to accept and provide direction, work well under pressure, and handle multiple tasks
o Outstanding team skills
o Proven problem solving and analytical skills
Desirable
? Experience designing multiplayer games.
? Good drawing skills
? Design experience with consoles.
? Understanding of massively multiplayer online games.
? Avid gamer - Must be a big fan of action, console, and MMP games and able to discuss in detail other benchmark games.
Salary
Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.
If you believe that you are the right person for this position, please forward your resume and examples of relevant design documentation by email to:
E-Mail: jobs@syd.microforte.com.au
Ref: SUMEALAD03b
Vendetta Studios seeks concept/sketch artist
Hello again =)
I am the producer in at Vendetta Studios. We (90% of our team) made StrikeForce, a mod for Unreal Tournament.
now we are making a bowling game for Unreal Tournament 2003.
Epic (the owners of the Unreal engine) are having a mod contest this summer.
Grand Prize is a free licensed $300,000 Unreal Warfare game engine. What does this mean? Means if we win it, we will be able to sell ANY game we create with it...you can buy it at Wal-Mart...
so what about this bowling thing?
well...here's some EARLY screens from about 6 months ago...
The Balls
we had a contest, included all the tools, to make your own bowling balls. All you needed to know was how to make a pic in MS Paint...Photoshop and such were better...but not necessary...we still have the template, and will re-issue it soon.
here are some of the contest entries:
http://myweb.cableone.net/travish/vendetta/4views.jpg
http://myweb.cableone.net/travish/vendetta/gangsta_ball1.jpg
http://myweb.cableone.net/travish/vendetta/greenfur_render2.jpg
http://myweb.cableone.net/travish/vendetta/yellow_checkers1.jpg
Here's the early version of the Alley that you will be bowling in:
http://myweb.cableone.net/travish/vendetta/alley.jpg
http://myweb.cableone.net/travish/vendetta/alley2.jpg
http://myweb.cableone.net/travish/vendetta/alley3.jpg
one of the characters that is being rendered in 3D for the game:
http://myweb.cableone.net/travish/vendetta/pimp_inkfinal.jpg
Here's a pic of an actual bowling alley...
http://myweb.cableone.net/travish/vendetta/dcp_0022.jpg
http://myweb.cableone.net/travish/vendetta/dcp_0024.jpg
And the Alley render by Ben
http://myweb.cableone.net/travish/vendetta/shot00046.jpg
And finally, Ben (but_faktree =T|C=) rendered this ball return...
http://myweb.cableone.net/travish/vendetta/ballreturn.jpg
And the real one he modelled it after (remember, his render is NOT skinned or textured)
http://myweb.cableone.net/travish/vendetta/dcp_0016.jpg
Features:
selectable characters with 'over-the-top' themes and voices, and their own theme music (Skanless be the audio G)
NBA-Jam style effects of 'heating up' and 'on fire!'
taunting and trash talking
single player practice including exact pin placement practice (so you can get that 7-10 split down foo!)
full mutiplayer capability (the meat of the game baby)
full stat tracking, including best games, averages, set averages, streaks (strikes, spares, gutters, etc)
leagues with stats and custom uniforms
midnight bowling where you can win Vendetta cash to spend at the Vendetta Pro-Shop to purchase custom-made balls, uniforms, etc
Upgradeable abilities/attributes (not implemented in mod version yet)
probably more...ill have to read over the documentation we have for the game again...but its a lot...
CONCEPT ARTIST/SKETCH ARTIST NEEDED.
IF YOU HAVE TALENT AND WANT TO BE PART OF A VIDEO GAME DESIGN TEAM, PLEASE CONTACT ME:
Travis H. aka Cereal*Killer
PO Box 956
Twin Falls, Idaho 83303-0956
(208) 735-4073
team@vendettastudios.com
http://www.vendettastudios.com
http://planetunreal.com/vendetta
------------------------------------------------------------------------------------
er dont mean to spam, sorry.
but we are desperate for a non-flaky artist who can at least provide two detailed characters for the 3d modellers to crank out. Our pro sketch artist got hired off to Germany, and a local one here is so flaky I can no longer rely on him to even show me a single sketch.
btw, the phone number is:
208-735-4073
This is a non-paying position, but the possibilities are two-fold:
1. if we win (and we will, trust me), thats a full-time job for ya heh.
2. if we dont win, you still get massive exposure, about 50,000 downloads minimum, with full credit etc going to artists who provide content.
3. even if you dont sketch/concept, theres still ways to make bowling balls (very easily I might add!) and have them included in the game.
Thanks!
Travis H.
Server Software Engineer for BigWorld
Submitted by Big World
BigWorld is looking for a Server Software Engineer / Game Development Framework
? Online Game Technology
? Linux / C++ / Python
? Development and Support
BigWorld is seeking a software development and support engineer for its award winning BigWorld? Technology for use in Massively Multiplayer Online Games. In this challenging role you will have to demonstrate your dual ability to support and further develop robust technical solutions, while fostering excellent relationships with our clients.
Responsibilities:
We are looking for a Server Software Engineer who has strong problem solving, documentation and people skills to directly assist game development teams with using and integrating BigWorld? Technology. As a proactive member of a tight knit team of world-class software developers, your primary responsibility will be to support our customers? game development efforts and provide senior expertise on use issues. In this role, you will communicate with many groups, particularly clients, confirming that needs are met and future needs are anticipated.
Your secondary role will be to write technical documentation and ensure that it accurately reflects the behaviour of the software.
From time to time, you will also be called upon to develop add-on sub-systems to BigWorld Technology.
Requirements:
? 3-4 years C++ programming to system level (you will need to do our C++ test)
? 2+ years Unix/Linux experience
? Low level IP protocol knowledge (TCP, UDP)
? Knowledge of processes & multitasking issues
? Large scale distributed systems
? Strong Technical Writing skills
? Microsoft Windows experience will be highly regarded.
? Experience in 2D and 3D computer graphics and physics will be an advantage.
? Experience of development tools such as GCC and CVS
? Knowledge of debugging and profiling tools will be an advantage
? Ability to analyse complex issues
? Excellent communication skills and a strong team player
? Good people skills and ability to work with many different engineers with differing talent levels.
? Forward thinker who keeps long term goals in mind even when dealing with short term problems.
? Must be self-motivated and able to work successfully without direct supervision.
Salary: Commensurate with ability and experience.
This is the perfect position if you are looking for career development within a growing and very dynamic company.
If you believe that you are the right person for this position, please forward your resume, quoting ref BWSSESUMEA03b by email to: jobs@bigworldtech.com.
D&K UGM On The Look Out For New Partner
Hi,
We are looking for a new partner to join our small company.
We need someone with a strong 3d/2d background.
We are about to start work on our new project Ctp. Thunder Storm
(www.dimsdale-kreozot.com/CaptianTS)
A third person 3d shooter with balls.
anyone interested, please contact me at louis@dimsdale-kreozot.com
Thanks for your time,
Cheers,
Ross
Action Game Designer - Micro Fort? Sydney
Submitted by (Anne)
(Action Game Designer - Micro Fort? Sydney
Xbox Action-MMP
An awesome action massively multi-player game is coming to the Xbox! Do you have what it takes to define a new genre and create a bestselling title?
This is a rare opportunity to be involved in creating action style game play in the context of a massively multiplayer world. You will work closely with the Lead MMP Designer to define combat mechanics, understand the impact of character progression on the core mechanics, configure and tune level layouts, design challenging enemies, and deliver an exciting, ultimately rewarding experience. You will be one of the first to design a game that appeals to the console action game audience while introducing them to the ongoing subscription-based elements of an MMP.
As lead action designer, you will need to both create new, original ideas while working within the existing game design structure. You must be an outstanding communicator who has the ability to fit in with and take a leadership role in an existing team. Your day-to-day job will involve working closely with and setting the agenda for designers, world, builders, and programmers.
Requirements
? The successful candidate will ideally have five years of game design experience. Ideally, you will have contributed to the design of two or more action games from inception to final ship.
? Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
? Able to understand the specific limitations and benefits of a console platform.
? Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
? Able to build on an existing game design structure.
? Demonstrated ability to construct interesting game levels in innovative, unexpected ways that enhance the central vision, without compromising the game?s consistency or continuity and without generating too much unique programming work for each level.
? Previous experience using game editors / scripting systems
? Excellent communication, interpersonal, leadership and organizational skills.
? Willing to accept and provide direction, work well under pressure, and handle multiple tasks
? Outstanding team skills
? Proven problem solving and analytical skills
Desirable
? Experience designing multiplayer games.
? Good drawing skills
? Design experience with consoles.
? Understanding of massively multiplayer online games.
? Avid gamer - Must be a big fan of action, console, and MMP games and able to discuss in detail other benchmark games.
Salary:
Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.
If you believe that you are the right person for this position, please forward your resume and examples of relevant design documentation by email to:
E-Mail: jobs@syd.microforte.com.au
When applying for this position, please quote the MF Reference code of LADSUM01
Graduate Animator / Graphic Designer
Saw this on seek.com.au
http://www.seek.com.au/users/joblist.asp?AdID=2633528
Ainsworth Game Technology Limited
Graduate Animator / Graphic Designer
Ainsworth Game Technology Limited, an exciting and expanding company engaged in the design and manufacture for both the Australian and International markets is seeking to appoint a Graduate Animator/Graphic Designer.
Reporting to a Project Leader the successful applicant will be responsible for the design and development of new games and products.
Applicants must demonstrate proficiency in 3D Studio Max, Photoshop and combustion. Applicants must be able to meet tight deadlines, have strong communication and teamwork skills. Knowledge of Adobe illustrator and experience in print media would be an advantage. Traditional animators are encouraged to apply.
If you think this is the job for you could you please forward your resume and work samples to the attention of :
Belinda Wiltshire
RE: Graduate Animator/ Graphic Designer
recruitment@ainsworth.com.au.
Possible coding job at Creative Assembly
Doing my job searching 4 centerlink i came across this add, which looked abit familiar... compare it to the ad on the creative assembly jobs page and i'd say that they were looking for a programmer again.
http://www.creative-assembly.co.uk/oz/jobs.shtml
http://www.jobnet.com.au/jobtools/JNCUSTOMSEARCH.viewFullSingle?in_orga…
In case the page dies out..
reference code JN/SHGAME1 - www.pricebarnett.com.au is the recruiter
Permanent
Brisbane
ASAP
Programmers.. Can you do clever things with program code? OK, can you do extraordinary things with program code in C or C++? Stuff so good it would make you stand out and get noticed. In that case I'm definitely interested in hearing from you
Previous experience in PC Game programming is essential.
+Titles that come out of this software house are award winning and I need a senior programmer to join this dynamic team in Brisbane.
This role has excellent career prospects !!!!!
***********PC GAME PROGRAMMING EXPERIENCE ESSENTIAL************
Design and Programming openings at Pandemic
Submitted by (Christie Peterson)
Design and Programming openings at Pandemic
Pandemic Studios is looking for some Brisbane based people to complement their team on a new project. The Game is an original concept for PS2 and Xbox. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch!
Game Designer (Entry Level Position)
We're looking for people that have a keen interest in
console game design, have a good technical background and are
able to work within a team. It goes without saying that you
have to love games, too!
Required Skills:
Game design experience on at least 1 published title OR extensive level design and/or modding experience for existing games.
Level design - experience in planning out and building game levels in either a level editing tool or 3D package
Mission & Gameplay design - experience in planning out and implementing (through triggers, events, scripts, etc.) missions as well as interesting / challenging uses of existing gameplay mechanics within a level.
Writing documentation that concisely and clearly details gameplay. Can include one page game ideas, specs for levels and pen & paper game designs.
Broad knowledge of console games and an ability to analyze their strengths and weaknesses.
Excellent communication skills - especially an ability and willingness to take on programming and art concerns and address them.
An ability to deal with technical issues, scheduling constraints and external feedback.
Ideal Candidate:
Experience using a variety of level editing tools
Console design experience.
Dialog/VO writing experience.
Scripting language, Java or C++ experience.
3D Studio Max or other retail 3D art application experience.
Junior Programmer (Entry level position)
We?re looking to add to our team of programmers in creating the technology that underlies great console games.
Required Skills:
A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Proficient in C/C++.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.
Ideal Candidate:
A minimum of 1 completed game project.
2+ years of game programming experience.
Proven technical expertise on either Xbox or PS2.
Experience with cross-platform development.
Low level assembly experience, (80x86, MIPs or VU code).
Advanced animation, processing, rendering or sequencing.
Current DirectX experience.
Flash Artist/Animator - White Noise games
A 3 month contract is currently on offer for talented flash artists that are interested in animation rather than web design. This is a position that will require commitment to see through as it will be a very tight production.
Requirements:
- The ability to animate.
- Understand timing and movement.
- Proven Flash skills.
- Be an artist, not a coder
- Know what a deadline is and how to meet it.
Contact:
jobs@whitenoisegames.com
White Noise Games
GPO Box 1695
Canberra ACT 2601
3D Game programmers - Slamsoftware
Slam Software (www.slamsoftware.com) is seeking 3D game programmers who can work in the Brisbane area to do 3D engine coding as well as work on an FPS for Activision.
Required:
C++ fluency.
grasp of 3D maths.
Game programming experience
Preferred:
Advanced C++ experience (templates, inheritance, virtual functions)
Knowledge of STL, MFC, OpenGL, MAX plugin API
Please e-mail resumes to bearhart@slamsoftware.com
Full Time 3D Tutor position at the AIE
The Academy of Interactive Entertainment (AIE), Australia?s premier Computer Games and 3D Animation Training Institution has an opportunity for an experienced 3D Tutor with an extensive background in human and animal anatomy and physiology. The AIE requires a specialist 3D Tutor to teach the application of of human and animal anatomy and physiology in digital animation.
Key responsibilities will include:
Tutoring classes in the use of software, in particular to teach 3D Studio Max to an entry standard, for the Computer Games, television and Advertising Industry
Teaching animal and human anatomy and physiology, in particular its application to digital animation
Designing and creating animations for the schools own promotional purposes
Liaising between the AIE and universities and science institutions as potential employers of AIE graduates specialising in the digital animation of biological processes, the development of 3D content within higher education and science sectors
Representation of AIE at science conferences
Essential Qualifications and Experience:
Two years teaching experience with industry software packages including 3D Studio Max, Digital Fusion and Alias /Wavefront Maya
Hons. Degree in Biology or related field
Certificate IV in Workplace Training and Assessment
Diploma of Screen (3D Animation) or equivalent
Desirable Attributes:
Ability to liaise with the Higher Education Sector
Experience in developing 3D content for the science sector
Understanding of 3D interactive technologies
Salary is commensurate with experience
If you believe that you are the right person for this position, please forward your resume either by mail or email and quote job reference number AIEM031, by close of business 11th April 2003.
Attention:
Personnel Manager
The Academy of Interactive Entertainment
PO Box 131
Watson ACT 2602
http://www.aie.act.edu.au/news/news_recruitment_3dtutor.html
Concept Artist - White Noise games
This is currently a contract position that will lead to ongoing employment for the right candidate. This is a demanding job that will require all types of art creation, from rough diagrams and sketches through to fully polished, professional images
Requirements:
- Proven artistic skills, (Formal training not required).
- Ability to draw a concept in a number of varying styles.
- Ability to generate art based on verbal or written descriptions.
- Ability to develop a concept through critique.
- Know what a deadline is and how to meet it.
Contact:
jobs@whitenoisegames.com
White Noise Games
GPO Box 1695
Canberra ACT 2601
Level Design Position
Level Design Position
Submitted by (Brent Waller)
Level Designer Position
4D Rulers ( www.4drulers.com ) is looking for a talented young level designer to work on upcoming game using the AMP II engine by Slam Software ( www.slamsoftware.com ). Ideal candidates would:
- Have excellent level design skills and be able to showcase their work through playable levels or screenshots.
- Knowledge of current level editing software (Radiant, Worldcraft, UnrealED) .
- Be able to follow direction while still thinking creatively and independently.
- Be able to adapt to and learn new technologies.
- Be passionate about games.
- Understand the mechanics of games.
- Live in Australia, preferably in Brisbane, Queensland or be willing to relocate there.
Other skills that are preferred but not essential are:
- 3D model creation and UV mapping with 3D Studio Max or similar software.
- Texture creation using Photoshop or similar software.
- Texture shader scripting.
Interested parties e-mail their resume or a link to their portfolio to Brent Waller at wetwired@bigpond.com with the subject "4D Level Design Position" (please send no attachments)
Melbourne - 3D Artists, Animators, Game Programmer
Submitted by (Anne)
(My client, based in Melbourne, is starting development on a new PC game using 3DS Max and looking for a number of senior employees. This is an opportunity to join a project in its early stage and contribute to establishing the style of the game, which will be a generic 3D cartoon style.
Animators (please provide showreel including at least one character animation)
3D Artists (please provide examples of models and texture pages)
Programmers (strong C++ skills)
Technical Project Manager
Please e-mail your resume together with examples of your work and salary expectations to: jobs@whitestreak.biz
Alternatively please post your application to: Anne ? Whitestreak ? Level 6, 431 Glebe Point Road ? Glebe ? NSW 2037
Please quote reference MEB01 for all positions.)
JD.....I recently dropped into Creative Assembly and dropped off my showreel. I was told that you guys would look at it and send it over to the UK. Please let me know if I will be concidered from my showreel or do I need to get another one to you??? Look for a DVD cover with Eminent Studios...Warwick Hays.
Thanks.