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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

2D/3D Artist

Webstrike Solutions is seeking an enthusiastic artist to work with a small team on a new game project. We intend to have a prototype to present to publishers in 12 months.

The position is based in Melbourne (Aspendale).

Salary will be 35k + 6% royalties.

The successful applicant will be talented, organised, hard working and motivated. With a well rounded set of skills to take on various artistic jobs and a drive to succeed.

Ideally an experienced game artist is what we are seeking, however, this is not a pre-requisite and if you have the skills and are looking to enter the gaming arena please apply.

Necessary skills include: Concept Art, Texturing and some experience in High and Low Polygonal Modelling for Normal Mapping. Any level design skills are also a bonus.

If you are at all interested and believe you have the necessary skills please contact Will at willk@webstrikesolutions.com to get a copy of the Game Design document (you will need to sign and fax an NDA to 03 95882278 which can be downloaded at http://206.169.164.228/Confidentiality.doc).

Each key member of the team will have a royalties stake in the product, this makes up for the relatively low wage, and also gives the team added incentive to produce an excellent product.

Thank you.

Senior/Lead Dgnrs, Junior Dsgnr/Scripters for THQ!

THQ Studio Australia is looking for Game Designers to work on future console-based titles. This is a fantastic opportunity to join one of the world?s top game companies.

THQ Studio Australia is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, stock options (NASDAQ: THQI), salary packaging, and significant project bonuses.

We are looking to fill several design positions over the next few months for current and future titles.

SENIOR/LEAD DESIGNERS

Preferred Skills:

Game Design Experience ? 2 to 3 Shipped console titles as a senior member of the design team. Is capable of producing game pitches, and developing the idea right through to a detailed game design document.

Has great communication skills. Ability to talk to all teams and leads on relevant subjects and has the ability to project the vision of the product to internal and external groups.

Scheduling ability ? Some skill in scheduling design tasks using Microsoft Project would be highly regarded.

JUNIOR DESIGNERS/SCRIPTERS

Preferred Skills:

Game Design Experience - Preferably having worked on console titles before, or have high quality modding experience on current titles.

Level Design - Can take a level brief and expand it into a full level design document, describing all the key game play elements in detail. Then go on to build a level that looks good and plays great.

Tools Knowledge ? Can think in 3D space. Have created levels in a variety of tools and have familiarity with scripting languages.

Console Knowledge ? Able to offer valid opinions on a range of console titles, describing in detail their strengths and weaknesses.

Documentation Skills ? Able to write coherent, concise documents on level plans, game proposals, interface design etc.

Communication Skills ? Able to liaise with programmers, artists, and other designers both technically and creatively.

About THQ -- www.thq.com

THQ, Inc is the 2nd largest independent publisher in the world and has
partnerships with companies like Disney, Pixar, Nickelodeon and the WWE
franchise as well as publishing the forthcoming big budget titles S.T.A.L.K.E.R, Warhammer 40k:Dawn of War, Full Spectrum Warrior, Destroy All Humans, Spongebob Squarepants, The Punisher and The Incredibles.

About THQ Studio Australia

THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 40+ people. The Company is looking to expand to over 50 people in the next few months. THQ Studio Australia has just completed it?s first title which is based on the upcoming Jimmy Neutron: Boy Genius TV movie called Jimmy Neutron: Attack of the Twonkies. It is available on Playstation?2 and Nintendo Gamecube. Work is well underway on a second project. Pre-production has also started on a third title. Both of these titles are based on popular animated licenses.

Please send you resume and ideally some examples of your work to:

THQ
PO Box 1148
Spring Hill, Qld 4004

or email to:

ozstudio_resumes@thq.com

Software Engineer & Game Artist, Imaginery Numbers

http://www.imaginarynumbers.com/careers.shtml

Imaginary Numbers values people who are reliable and smart, organized and proactive, who have a get-it-done attitude, and who can work well in a team. We're offering careers, not just jobs, and the chance to work on ground-breaking products with a great group of people. If you think you'd make a good fit, we want to hear from you today!

Even if we don't currently have a position that suits you available, we'll keep your resume on file for when we do.

Please note that only applicants legally allowed to work in Australia are currently being considered for these positions, and all positions are based in Sydney.

Positions currently available:

Software Engineer

This role will be focused on client development, using the Gamebryo 3D game engine, but will be directly involved in all aspects of the game, including server, tools, and database development. Previous game development experience is preferred, and experience with a 3D game engine will be very useful.

The successful applicant must have expertise in:

* MSVC++
* Debugging
* Version Control Systems
* Written and Verbal Communication Skills

Additionally, one or more of the following will be highly regarded:

* Real-Time Graphics Programming
* Experience with Developing for Linux/UNIX
* Relational Database Programming
* Network Programming
* Experience with a 3D game engine
* Bachelor's Degree in Computer Science

This role will report to the Lead Engineer, and will offer a salary commensurate with experience.

Please send applications including CV to careers@imaginarynumbers.com, quoting reference w4811.

Game Artist
This role will be involved in all aspects of modelling, animation and texturing.

The ideal candidate must have expertise in:

* Maya (preferred), 3D Studio Max, or other professional 3D package
* Photoshop, including texture painting
* A strong understanding of game art production and concepts, including polygon and texture efficiency
* The position requires that the candidate be highly motivated and possess self management skills, as well as strong teamwork and communication skills

Additionally, the following will be highly regarded:

* Traditional art: drawing, painting, sculpture, concept artwork
* User Interface design and implementation experience
* HTML and Flash experience

Previous experience is preferred but will not exclude a talented junior artist with the required skills.

This role will report to the Lead Artist, and will offer a salary commensurate with experience.

Online portfolios and/or CDs are preferred, however VHS demo reels will be accepted. Please do not send original work, as we cannot return all applications. Please quote reference w4831 when applying.

Please send applications including cover letter, CV, and samples to:

careers@imaginarynumbers.com

or

Suite 5, Level 6
46-56 Holt St
Surry Hills
NSW 2010

Mobile J2ME Game Developer for Viva La Mobile

MOBILE J2ME GAME DEVELOPER
==========================
Viva La Mobile's small and successful team of games developers is looking to add another talented individual to it's ranks. We are looking for an experienced gamer with top skills in all areas of game
development, particularly J2ME and Multiplayer. The perfect candidate must be able to hit the ground running on a very exciting and cutting edge project - one of the first of it's kind in the world. You will be creative, independent and versatile.

Must Have:
----------
Game development experience
AI, Maths, Physics and animation skills
Strong Java
J2ME
Avid games enthusiast

Bonus:
------
BREW
J2EE
Multiplayer Games development experience
HTML
Pixel Art skills
Graphics design skills
Demos or examples of relevant work

To Apply:
---------
Please apply online with your resume or email your resume to dkainer@vivalamobile.com

Call David Kainer on (02) 9280 2228 if you would like to discuss
further.

Company: Viva La Mobile
Location: Surry Hills, Sydney, NSW

Art Director position available - Binary Star

Submitted by Binary Star Limited

ART DIRECTOR

Decides arts styles and concepts in conjunction with Game Designer
Gives strong, clear direction to the Artists for general style/modeling/textures etc.
Provide clear visual reference to Artists & Lead Artist.
Liaises with the Level Designer to create a functional exciting environment that encourages and enhances set game play.
In charge of overall visual of the game through to 3D Artist.
The Art Director is responsible for creating the vision, providing clear directions of the art style for the game. He/she maintains and ensures a high level of quality and consistency.

REQUIREMENTS:

Preferable (but not necessary depending on talent and knowledge) a BA/BFA from an accredited institution. Ability to sketch and draw
Some experience with 3D/texturing process desired.
Strong experience (at least 3 ? 4 years) experience in Film/Television/Theatre in Art Direction
Proven abilities in directing staff from game style from concept through to completion.
Ability to motivate and excite a team.
Strong vision and style
Clear, effective communication skills
A developed understanding of computer game play. Interest and commitment in learning more about real-time game play and game creation.
Flexible mentality with a commitment to personal development.
A passion for creating and playing video games.
Salary: to be negotiated

If interested please mail resume to info@binary-star.com

THQ Studio Australia is Expanding! Programmers!

Job: Game Programmer

THQ Studio Australia is expanding operations! If you are interested in developing high profile games for the PlayStation2, XBOX and GameCube, look no further. We have 5 exciting, career opportunities available for game programmers. We are looking for game developers who are hard working, career minded and energetic! We offer a fun, well structured work environment and a team of like minded individuals that are highly motivated to create the best games they can.

THQ Studio Australia offers a competitive compensation package, project bonus and company stock options. The studio is also a wholly owned subsidiary of THQ Inc, the number 2 independent games publisher in the world.

These are full-time, permanent positions in sunny Queensland, Australia.

Positions available:

Job Requirements for all positions:

Must Have:
Bachelor?s Degree in Computer Science or equivalent
Strong C++ and object oriented programming skills (c programmers need not apply)
Strong problem solving ability
Excellent communication skills
Self motivated with strong work ethic

Lead Engine Programmer:

Must Have:
Strong 3D math and graphics background
Experience with cross-platform development
Experience with low level PS2 engine development
Experience with low level GC engine development preferred

Senior Technical Games Programmer:

Must Have:
Strong 3D math and graphics background
Experience in the games industry
Console experience preferred

Senior AI Games Programmer:

Must Have:
Experience in the games industry

2 Junior Games Programmer:

Candidates should email resume to:

ozstudio_resumes@thq.com

or post resume to:
THQ Studio Australia
Employment
PO BOX 1148
Spring Hill, QLD 4004

No Phone Calls.
No Recruiters.
No Walk-ins.

PS2 Programmers wanted for Pandemic Studios

Christie Cooper

Pandemic Studios, developer of Full Spectrum Warrior ?, are currently looking for people to compliment their Australian team in the development of their latest project, Destroy All Humans! ? (due for release in the first quarter of 2005). DAH is a new game developed by Pandemic Studios for THQ.

Pandemic Studios, LLC is a premier developer of entertainment for PlayStation 2, Xbox, GameCube, and the PC. Over the last six years, industry veterans Josh Resnick and Andrew Goldman have built the company into one of the largest independent developers in the world, with studios in Los Angeles, California and in Brisbane, Australia. Pandemic games have won numerous awards and have sold millions of copies worldwide. More information about Pandemic is available at www.pandemicstudios.com.

For more information on DAH see www.destroyallhumansgame.com.

If you can meet the following requirements, please email jobs@pandemicstudios.com.au and we?ll be in touch!

Pandemic Studios
PS2 Programmer

We?re looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

? Strong PS2 and VU1 experience.
? A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
? Proficient in MIPS and VU assembly
? Proficient in C/C++.
? Good oral communication.
? Able to work with minimal supervision.
? Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

? A minimum of 1 completed game project.
? 2+ years of game programming experience.
? Experience
? with cross-platform development.

Senior Programmers wanted for Pandemic Studios

Pandemic Studios, developer of Full Spectrum Warrior ?, are currently looking for people to compliment their Australian team in the development of their latest project, Destroy All Humans! ? (due for release in the first quarter of 2005). DAH is a new game developed by Pandemic Studios for THQ.

Pandemic Studios, LLC is a premier developer of entertainment for PlayStation 2, Xbox, GameCube, and the PC. Over the last six years, industry veterans Josh Resnick and Andrew Goldman have built the company into one of the largest independent developers in the world, with studios in Los Angeles, California and in Brisbane, Australia. Pandemic games have won numerous awards and have sold millions of copies worldwide. More information about Pandemic is available at www.pandemicstudios.com.

For more information on DAH see www.destroyallhumansgame.com.

If you can meet the following requirements, please email jobs@pandemicstudios.com.au and we?ll be in touch!

Pandemic Studios
Senior Programmer

We?re looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

? A published game credit.
? 2+ years of game programming experience.
? Proficient in C++.
? Good oral communication.
? A passion for games and creative problem solving.
? Able to work productively with minimal supervision.
? Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

? Proven technical expertise on either Xbox or PS2.
? Experience with cross-platform development.
? Low level assembly experience, (80x86, MIPs or VU code).
? Advanced animation, processing, rendering or sequencing.
? Current DirectX or OpenGL experience.

Level Editors Required

My cleint is currently gorwing and requires to take on a number of Level Editorsin the Sydney area.

Successful level editors will be able to showcase levels created using any Unreal or equivalent FPS engine tools, with special regards shown to levels with single player or objective based themes. Level Editors will be working with a team of artists and will be responsible for bringing the levels together both visually and from a gameplay perspective.

Preference will be given to candidates that have shipped a title, or have publicly released well received levels as well as those familiar with 3D Studio Max and Photoshop.

Candidates are asked to email levels with clear instructions on which game your level is for as well as any bonus packs/add ons required

Please contact Steve Grace at Fingerprint on stevegrace@fprecruit.com.au

Skilled Artists - Kalescent Studios

We have several openings for skilled 3D artists who are willing to work on a contract basis. At this stage applicants from Brisbane would be preferred.

The work will involve:

  • Low/Med/High Poly Modelling
  • High Res / Low Res texture painting
  • Normal Mapping
  • Rigging with Biped / CAT

Whilst previous industry experience is preferred, applicants without must be capable of producing a product of professional standard.

All applicants MUST show a high level of talent in the following areas:

  • Expert use of Texture space & Texture clarity
  • Expert distribution & flow of polygons
  • Accurate reproduction of model sheets
  • A high understanding of the normal mapping process

For more information dont hesitate to contact us at: info@kalescentstudios.com

Lead Cinematic Artist & Cinematic Artist -RatBag

Ratbag

Ratbag is one of Australia?s leading game developers, having established a reputation for creative innovation and quality in the rapidly growing interactive games industry. Currently we have teams developing for PS2 and Xbox and a dedicated R&D team.

Due to continued growth Ratbag is now seeking to appoint a Lead Cinematic Artist and Cinematic Artist.

For both positions, we are looking for motivated, multi-skilled artists who have the following essential skills:

?Proficiency in 3D Animation and character rigging using 3D Studio Max and Character Studio
?Ability to model and texture using 3D Studio Max and Photoshop
?Basic knowledge of film making principles and processes
?Good eye for composition, motion, timing and lighting
?Ability to interpret scripts and storyboards
?Effective communication skills both oral & written
?Ability to work independently but take direction when needed
?Contribute positively and effectively in a team environment

In addition, essential attributes required by the Lead Cinematic Artist are:

?Games Industry experience in a Senior or Lead role
?Experience in animation direction, cinematic production & art resource management
?Knowledge and understanding of technical restrictions and capabilities of current console technology
?Ability to manage, motivate and direct a team
?Ability to review and effectively critique art assets

The following attributes will be considered a distinct advantage:

?Illustration and storyboarding skills
?Experience with directing and / or working with motion capture animation
?Familiarity with lip-synching and facial animation
?Interest in and knowledge of video games
?Games Industry experience

Please forward your resume and non-returnable demo reel to: employment@ratbaggames.com

Or by mail to:

Employment Officer
Ratbag
Level 8 / 63 Pirie Street
Adelaide, SA 5000

Lead Programmer (Melb.) - Expressions of interest

THIS POSITION HAS BEEN FILLED. THANK YOU TO THOSE WHO EXPRESSED INTEREST.

We are seeking expressions of interest for an experienced 3D programmer to lead a team in development of a new game project. You must have reasonable experience in 3D game programming in the game industry. This is an exciting new project which once completed should be an AAA game, we intend to release on PC, XBOX and XBOX 2.

If you are an experienced 3D programmer, and looking for something that is really worth getting involved in, please contact us for a copy of the Game Concept Document (you will need to sign an NDA).

The job would be on a wage basis (30-40k) plus royalties and is predicted to run for 2-3 years. Although in 12-18 months we intend to have a polished prototype/demo ready for presentation to a publisher.

We are a new independent games company, however, we have existing operations and a very good cashflow. We intend to outsource design elements, and use an existing commercial quality 3d game engine (and tools) to shorten development time.

The position is in Melbourne, and would be working from an office in the bayside area on a full time basis. We expect to employ 4 full time staff (2 programmers and 2 artists), plus game designer and sound producer.

Please send expressions of interest (if possible please include your resume or a brief of your experience) to:
Will Kruss
willk@webstrikesolutions.com

If you have any questions don't hesitate to contact. At this time we are not looking for programmers who want to work remotely.

Thank you,
- Will Kruss
Webstrike Solutions
http://www.webstrikesolutions.com

Level designer opening for Binary Star

Binary Star is looking for somebody with a design/scripting background. Experience with Lua, Javascript or PHP would be an advantage. All applicants should be familiar with 3D environments, modern games as well as having a creative eye and a good feel for movie/game cinematics.

Interested candidates can get more information about the role by mailing: info@binary-star.com

Producer role at Blue Tongue available

Submitted by Blue Tongue HR

Blue Tongue currently has a new Producer role now available. Details on our website at http://www.bluetongue.com/careers and further specifics below.

See our webite for information on how to apply for this position.

Producer

Job Description/Responsibilities:

Overseeing production for allocated projects
Managing project QA process
Ensuring production timelines are met
Product pitching to publishers
Liaising with Project Manger, Design team and Creative Director to ensure consistency of product with design
Regular discussion with production team
Meeting and managing publisher requests
Assisting the creative process

Required Skills/Experience:

Excellent games knowledge across all platforms and genres
Minimum of 5 years game production experience
Minimum of 2 years game producer role experience
Minimum of 2 completed projects delivered
Highly motivated and organized
Excellent communication and interpersonal skills
Exceptional attention to detail and an eye for quality
Relevant degree qualifications
Interest in creating games for the mass market

Blue Tongue is willing to assist in the relocation of the right candidate for this position.

Gaming company

Hello all,
I'm putting together a company to make online games to start off with. Right now we have a small team and we already have a storyline for the first game and have some of the characters done and animated. We are putting together a website right now and I am working on a trailor movie to get some interest in the game. However, we need and want more people to join us and help. If anyone is interested, mainly artists, designers, and programmers right now, please email me at teharby33@yahoo.com or aim me at NoveHunter. If you contact me I can give you more info if you want it. Thanks.

Imaginary Numbers looking for an Engineer (NSW)

[url="http://www.sumea.com.au/sdevelopersprofile.asp?developer=89"]Imaginary Numbers[/url] is looking for an engineer to join the small but experienced team implementing its first product, a persistent world tactical RPG.

The position will suit someone who is smart, reliable, hard-working, organised and proactive, who has a get-it-done approach, who can work well in a team, and who is looking for a career, not just a job.

The role will focus on client development, using a 3D game engine, but will be directly involved in all aspects of the game, including server, tools, and database development. Previous game development experience is required, and experience with a commercial 3D game engine will be very useful.

The successful applicant must have excellent expertise in:
o MSVC++
o Debugging
o Using a Version Control System
o Written and Verbal Communication Skills

Additionally, one or more of the following will be useful:
o Real-Time Graphics Programming
o Experience with Developing for Linux/UNIX
o Relational Database Programming
o Network Programming
o Experience with a 3D game engine
o Bachelor's Degree in Computer Science

This role will report to the Lead Programmer, and will offer a salary commensurate with experience.

Please note that only applicants legally allowed to work in Australia will be considered for this position.

Please send applications including CV to careers@imaginary-numbers.com, quoting reference s4811.

OpenGL / MS Windows Programmer (Sydney)

Hi,

We have a full-time position available for a graduate (or final year) software engineer with demonstrated experience programming 3D Graphics applications using OpenGL for Microsoft Windows platforms.

The application being developed is a data fusion application that combines data from multiple sensors in real-time and displays this data in 2D & 3D scenes rendered using OpenGL.

Candiates should have the following skills:
* Demonstrated experience programming OpenGL application
* Demonstrated C++/C software development skills
* Good knowledge of programming for Microsoft Windows platforms using Visual C++ / .NET

Ideally candidates should have the following skils:
* Experience using 3D modelling tools
* Experience writing software for real-time or multi-threaded environments (including an understanding of task/thread communication and synchronisation techniques)
* Experience programming in Linux or Solaris environments

Candidates must be Australian citizens.

Applications should be received by 5pm AEST, Friday 13 August 2004.

Please e-mail me at [url]mailto:gkp00777@yahoo.com[/url] for further contact details in order to submit your CV/Resume and covering letter.

Thanks.

P/T Producer for Acclaim Entertainment (Melbourne)

Acclaim Entertainment are looking for someone to fullfill a P/T Producers role in Melbourne.
Essentially it will be 1 to 2 days per week (flexible hours) acting as ourtechnical expert on the spot working with IR Gurus on our next AFL game and then liasing with our UK and US producers, QA Dept etc to bring this game to market on time in late April.

Please email letter of interest, resume etc to:-

Andrew Weatherburn

Director Of Sales & Marketing
Acclaim Entertainment Aust P/L

aweatherburn@acclaim.net.au

Opportunities Abound

  • Want a new challenge?
  • Looking for your next career move?
  • Bored where you are now?
  • Want to just see whats out there?

If you have answered yes to any of the above we would love to hear from you!

We are working with a number of game developers and publishers to assist them in attracting talent just like you.

What we offer you is an independent and above all a confidential way to explore opportunities, approach prospective companies of interest and manage your next career move.

So for a confidential chat please call sukhi on 0402 467 741 or email on sukhi@mindworx.com.au

Flash Animator/Programmer

Just browsing today and found this job in ADELAIDE.

It's not game work exactly, but pretty close but seems interesting.

http://jobs.careerone.com.au/search/dsp_show_job.cfm?AD_ID=1191747

Brief
Technical Requirements:
Excellent working knowledge and understanding of Macromedia Flash.
Excellent actionscript skills.
Extensive experience with HTML and JavaScript.
Good Photoshop knowledge.
The successful applicant will also be willing to try new things and have a can do attitude.

Required Personal Skills:
Able to work self guided and at a steady pace.
Unbelievably good eye for detail.
Great communication skills.
Able to delegate and perform given tasks.
Works well within a team.
Provides excellent quality assurance.

Any of the following skills are preferred:
Multimedia / Design or equivalent degree / diploma.
3D modelling or animation skills.
Audio Editing ability.
Video Editing ability.

IT Helper for Atari Melbourne House

Atari Melbourne House is looking for a full time IT helper for 2 months.

You should be able to work effectively on your own with little supervision, have excellent verbal and written communication skills, good attention to detail and methodical working practices.

You will be responsible for upgrading Developer Workstations to Windows XP in accordance with our standard operating environment.

You will ideally have excellent working knowledge installing Windows and Office XP in a network environment, experience with the installation and configuration of 3D animation packages such as XSI would be advantageous.

You must be available full-time, Monday-Friday on an ongoing basis. (this role may be extended)

Interviews will take place over the next few days with an immediate start.

Applications have closed.. thank you

Game Testers wanted at Atari Melbourne House

Atari Melbourne House are currently looking to recruit testers for projects over the next 2 months.

You should be able to work effectively in a team, have excellent verbal and written communication skills, good attention to detail and methodical working practices.

You will be responsible for completing assigned tasks accurately and thoroughly and within the specified timeframe, communicating product-related issues to the assigned Senior Tester, writing clear, accurate and concise descriptions of all issues found entering them into the bug tracking system.

You will ideally have some technical knowledge and you will have the ability to work on your own initiative. You must be passionate about games. Prior testing experience would be advantageous.

You must be available full-time, Monday-Friday on an ongoing basis. (these roles may be extended)

E-mail your Resume/CV and cover letter, to qajobs@melbournehouse.com . (no phone calls please)

Interviews will take place next week.