An area for local developers looking for volunteers / non-paid workers for their projects.
Volunteer
Voluntary Game Tester
VOLUNTARY GAME TESTER
Want to be first one to experience the exciting new game?
Are you a good gamer? Do you play games better than anyone else?
We need 15 voluntary game testers!!!
Come and don?t miss out this opportunity!!!!
Date: 2 May ? 6 May
Time: 10am-5pm
What do you need?
- Age 18+
- 1 year experience on PC Game
- Your passion for PC games
You need to choose at least one day for the test and lunch will be provided for the day.
Special gift will be given to all the participated game testers.
If you are interested please fill out the form below and e-mail or fax back to us.
The form can be obtained through:
http://www.fuzzyeyes.com/html/index.html# (Under JOBS section)
SOFTWARE TEST ANALYST (Auckland)
A great opportunity exists for an experienced Test Analyst to join my client, a leading provider of Visual Information Systems (VIS). The company is continuing to grow and is looking for a talented individual who ideally will have gained experience with, or exposure to, 3D modelling packages and/or games development.
Reporting to the company's Senior Test Analyst the successful applicant would be responsible for developing, implementing, maintaining, and enhancing test plans, test scripts, and test methodologies to ensure compliance with system requirements and specifications.
Self motivated and wishing to enhance their skills, the successful person for this role should be able to maintain an acceptable level of error free programs, procedures, systems, and documentation on all software releases.
The following experience is required:
Tertiary qualified
Minimum 2 years testing experience
Sound understanding of the software development lifecycle
Good command of the English language
You would be working with a great team of motivated, professional people who are passionate about their goals and achievements. If you like a challenge, and wish to develop your skills within a progressive R&D team, please contact:
Steve
QA Tester-Test Analyst
Are you an experienced Test Analyst looking for a change and a new challenge? If this is you please read on. A great opportunity exists for an experienced Test Analyst to join this company, a leading provider of Visual Information Systems (VIS). The company is continuing to grow and is looking for a talented individual who ideally will have gained experience with, or exposure to, 3D modelling packages and/or games development.
Reporting to the company's Senior Test Analyst the successful applicant would be responsible for developing, implementing, maintaining, and enhancing test plans, test scripts, and test methodologies to ensure compliance with system requirements and specifications.
Self motivated and wishing to enhance their skills, the successful person for this role should be able to maintain an acceptable level of error free programs, procedures, systems, and documentation on all software releases.
The following experience is required:
Tertiary qualified
Minimum 2 years testing experience
Sound understanding of the software development lifecycle
Good command of the English language
You would be working with a great team of motivated, professional people who are passionate about their goals and achievements.
Please contact Steve: hutch13@hotmail.com
Senior Character Animators for Perception
Submitted by Anne
Perception, based in Sydney, is a self-funded Game Studio in operation since 1995. Perception is currently developing a game based on the hit TV series ?Stargate SG-1?, licensed from MGM Interactive Inc., a unit of Metro-Goldwyn-Mayer Studios. We are looking for a talented and experienced Senior Character Animator to join our team in developing top-quality PS2, PC and X-box games. To find out more about Perception, please visit: www.perception.com.au
Requirements
? Demonstrated outstanding ability in animation with realistic animations using 3DSMAX and Character Studio
? Strong ability in 3D character and facial animation
? Games Industry Experience essential
? Ability to estimate animation times and work to production deadlines
? A strong and deep video game culture with a good knowledge of the general rules and mechanics of a game play for console and PC games.
? Willing to accept direction, work well under pressure, and handle multiple tasks.
? Excellent communication, interpersonal, and organizational skills.
Desirable
? 2D animation
? Strong technical knowledge of animation techniques, and real time 3D animation issues
? 3D modeling / texturing
? Avid gamer
Salary: Commensurate with ability and experience. Relevant experience, and specialised knowledge all contribute to a higher salary.
If you believe that you are the right person for this position, please forward your resume and portfolio to: jobs@perception.com.au. When applying for this position, Please quote the Reference: AFA02.
Game Progmr & Junior Progrmr 4 Imaginary Numbers
http://www.imaginarynumbers.com/careers.shtml
Game Programmer
This role will primarily be involved with the game client for Tactica Online, but will have some chance to work on other systems as well. Tactica Online uses the Gamebryo engine, and while familiarity with it is not required, it will be a bonus.
The ideal candidate must:
? Have extensive commercial experience in professional game development
? Have extensive expertise in C++
? Have hands-on experience with any game engine, such as Gamebryo or Unreal
? Be familiar with game production processes
? Be highly motivated and possess self management skills, as well as strong organization, teamwork and communication skills
Additionally, the following will be highly regarded:
? Familiarity with scripting languages such as lua
? Expertise in network programming
? Expertise in physics programming
? Expertise in shader programming
This is a senior role, and will suit an experienced game developer.
This role will report to the Lead Programmer, and will offer an excellent salary and benefits, commensurate with experience.
Please quote reference w4812 when applying.
Please send applications including cover letter and CV to:
Junior Programmer
This is a junior position for a developer with 1-2 years experience. The role will be involved in several aspects of development, including both client and server work.
The ideal candidate must:
? Have professional software development experience using C++
? Have hands-on experience with a game engine, such as Gamebryo or Unreal
? Be highly motivated, with strong organizational, teamwork and communication skills
Additionally, the following will be highly regarded:
? Experience at a professional game development studio, or on an independent 3D game-related project
? Familiarity with scripting languages such as lua
? Familiarity with bug-tracking and QA systems
This is a junior role, and will suit a graduate with 1-2 years experience in game development, or an enterprise software developer who wants to move into game development.
This role will report to the Lead Programmer, and will offer a salary commensurate with experience.
Please quote reference w4813 when applying.
Please send applications including cover letter, CV, and samples to:
PLEASE NOTE: only applicants legally allowed to work in Australia are currently being considered for these positions, and all positions are based in Sydney.
PHP/MySQL Coder Sought for Web Game Design & Misc.
Seeking PHP/MySQL Coder - Freelance Contractor
Fifth Dimension Computing is currently looking to establish a working relationship with one freelance PHP/MySQL programmer to work primarily with our game design division, Binary Literature, on developing a browser based online game in PHP, as well as any additional miscellaneous PHP/MySQL based contracts that may become available.
We are looking for a coder who will offer a modest hourly rate in exchange for a laid back working relationship in which timeframes are very flexible and deadlines are non-existant. This position is ideal for programming students looking to make some money in their spare time, or coders already working full-time who are seeking some extra after hours work.
Ideally we are interested in building a long-term business relationship with one talented coder, somebody that we can rely on for all our PHP/MySQL/web coding needs in the future, at a rate that reflects the ongoing loyalty between both parties.
No qualifications, experience, certifications, work history or portfolio required. If you can do the work, then you'll get paid. We respect talent and skill exclusively and would prefer to hire somebody inexperienced who would consider the work to be a challenging and learning experience rather than an overqualified professional at ten times the cost.
Interested parties, please contact Karl Lofhelm at klofhelm@fifthdimensioncomputing.com . Applicants seeking formal full-time employment positions or single contracts with no interest in ongoing work need not apply.
3D programmers for Firemint
Wednesday, April 13, 2005 - 4:30:03 PM. Posted by RMurray
Firemint is looking for 3D programmers. We have established an extremely strong position as a leading mobile game developer leveraging off talented staff and some very solid and established mobile game development technology. With 9 published titles for premium publishers including brands like Nickelodeon? and Star Trek? we are seeking to extend our market reach with some of our own original IP.
We are looking for up to 2 new programmers who can join us as we venture further into the exciting new territory of mobile 3D. The successful candidate will be working to squeeze console level performance out of a range of future 3D accelerated mobile phones designed to run over 3G networks.
The key attributes we are looking for are:
? Exceptional programming talent
? Self driven, with strong problem solving skills
? Passion for graphics programming and games
? Genuine interest in mobile development
At least one of the following three criteria will be necessary to be considered for a position:
? Demonstration of your own code project that relates to 3D programming
Or
? Over 2 years experience in game development or 3D programming
Or
? Immaculate academic record in a relevant field of study
We are in a unique position to consider a broad range of experience levels for these positions. If you have a high level of seniority already then we can re-factor the role to suit, so please apply if you meet our criteria.
Please send applications to hr@firemint.com and attach demos or links where possible.
Animators, QA Test Manager at Blue Tongue
Animators at Blue Tongue
Wednesday, April 13, 2005 - 1:06:09 PM. Posted by Andrew
Blue Tongue Entertainment Limited
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
Animators
The Animator is responsible for setting up and animating 3D
characters generated by the art department
Job Description/Responsibilities:
? Character rigging
? Character modeling when necessary
? Character texturing when necessary
? Constructing bone rigs and painting skins for existing models
? Creating world-class animations for organic and inorganic models
? Lip synching and facial animation for scripted sequences
? Working within strict time constraints
? Reporting to art director, producer and project manager
Required Skills/Experience:
? Minimum 4 years games industry experience
? Proven animation skills (2 and 4 legged characters)
? Proven modeling skills
? Proven texturing skills
? Strong knowledge of Maya animation system
? A keen eye for lighting, shading, color, detail and form
? An ability to create natural motion, quickly and with ease
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio (especially biped), Photoshop
? Strong concept sketch ability a major plus
? Familiarity with technical concepts of real time rendering a plus
? Passion for games and achieving excellence ? someone who always
strives to improve
? Objectives driven
? A team player who has a disciplined and professional work ethic
SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:
? Covering Letter (Please Include the title for which you are applying in
your cover letter. If using email, please include the position for which
you are applying in the subject area
? Resume
Please send all applications to jobs@bluetongue.com
QA Test Manager Blue Tongue
Wednesday, April 13, 2005 - 1:06:09 PM. Posted by Andrew
Blue Tongue Entertainment Pty Ltd
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
QA Test Manager
The Test manager is responsible for all issues pertaining to game quality.
Job Description/Responsibilities:
? Defect testing on all game products
? Responsible for setting organizational policies around testing
? Accountable for setting test requirements
? Responsible for setting test certification criteria
? Responsible for cross divisional communication
? Test case creation and management
? Performance testing on all game products
? Organising and creating builds for testing and delivery
? Management of internal and external bug databases
? Very clear and concise communication of all issues
? Reporting to producer and project manager
? Assist with organisation and execution of focus tests
? Assist with production, scheduling and task allocation
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail and an eye for quality
? Excellent communication and interpersonal skills
? Strong leadership qualities
? Objectives driven
? A team player who has a disciplined and professional work ethic
? Significant QA testing experience required
? Knowledge of QA and QA processes
? Knowledge of software configuration management
? Ability to assist with white box testing desired
? Previous experience in a Test Manager role
? University Education desired
SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:
? Covering Letter (Please Include the title for which you are applying in your cover letter. If using email, please include the position for which you are applying in the subject area
? Resume
Please send all applications to jobs@bluetongue.com
Concept Artists, Art Director @ Irrational Games
Freelance Concept Artist
IGA is also looking for a Freelance Concept Artist who we can work with immediately until the full-time position is filled.
Please see the link below for detail son how to apply, and be sure to state that you are applying for the Freelance Position (it is not posted on the official job page)
http://www.irrationalgames.com/company/aus_jobs.cfm
Concept Artist
Irrational Games Australia is looking for a talented concept artist to work on an exciting new next-generation console and PC project.
As a conceptual artist at Irrational, you will be responsible for developing the look and feel of game characters, environments and objects. This work will primarily be in 2D using traditional materials, Photoshop and whatever other methods are applicable. Some work in 3D is often useful, but not required.
You should be capable of working with a designer to understand and develop a visual concept. That concept will then be expressed, critqued and refined until all parties are happy with it. It then serves as a template for the 3D and animation team to develop the in-game assets. You will need strong creative skills as well as the ability to work with others to match the vision of the design team.
Position is Full-Time in Canberra, ACT, Australia
If you would like more information, and details on how to apply please read the details at the following link.
http://www.irrationalgames.com/company/aus_jobs.cfm
Art Director
Irrational Games Australia is looking for a talented art director to work on exciting new next-generation console and PC projects.
As an art director at Irrational, you will be responsible for developing and maintaining the visual aesthetic for our products. At the beginning of the project life cycle this work will involve developing an over arching visual aesthetic for each product. This work will involve collaborating with various senior team members to arrive at the aesthetic whilst creating illustrations in 2D using traditional materials, Photoshop and whatever other methods are applicable. Some work in 3D is often useful, but not required.
As the project progresses the emphasis for you will become more management orientated. Specifically you will be managing concept artist(s) and also monitoring the progress of the entire art team to ensure that the assets they produce follow the visual aesthetic you have decided on for the project.
You will need great communication skills and be able to develop the design brief, provided to you by the design team and senior management, into a consistent and appropriate visual style for the product. That style will then be expressed, critiqued and refined until all parties are happy with it.
Position is Full-Time in Canberra, ACT, Australia
If you would like more information, and details on how to apply please read the details at the following link.
QA Testers for THQ Studio Australia
QA Testers ? Games
Friday, April 08, 2005 - 4:40:52 PM. Posted by Andrew
WANT TO WORK IN THE GAMES INDUSTRY? LOOKING FOR A CHANGE?
Competitive Salary + Super + Bonus + Great Working Environment
Location: Brisbane
THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 50+ people. The Company is looking to expand to over 70 people over the next year. THQ Studio Australia completed its first title, Jimmy Neutron: Attack of the Twonkies, based on the popular Nickelodeon franchise. It is available on Playstation?2 and Nintendo GameCube. Work is well underway on a high profile second project for all three major consoles. Pre-production has also started on a third exciting project, an RPG title.
QA Tester
We are currently looking for junior to mid-level QA Testers to join our team, to assist with testing of current products in development, system tools and technologies.
Duties will include:
? Identify and open bugs
? Write and execute test cases
? Work well with the production team
? Reporting to the QA Manager
Required:
? Software testing experience
? Passion for games
? Strong problem solving skills
? Exceptional attention to detail and an eye for quality
? Very clear and concise communication of all issues
Highly Desirable:
? Computing related degree or TAFE Diploma
? Scripting / Programming experience
? Both corporate and games industry experience ? A HUGE PLUS!!!
The ideal candidate will have an eye for detail, be able to work independently and as part of a team and most importantly - have a passion for games!
Application Details:
Please send Resume and cover letter to ozstudio_resumes@thq.com
Close Date: 21/4/2005
Associate Producer, Game Programmers 4 Blue Tongue
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
Associate Producer
The Associate Producer will be responsible for the programming implementation of the technical and game design documents
Job Description/Responsibilities:
? Overseeing production for allocated projects
? Managing project QA process
? Ensuring production timelines are met
? Liaising with Project Manger, Design team and Creative Director to
ensure consistency of product with design
? Regular discussion with production team
? Assisting the creative process
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who
always Strives to Improve
? Strong leadership qualities
? Games knowledge across all platforms and genres
? Highly motivated and organized
? Excellent communication and interpersonal skills
? Exceptional attention to detail and an eye for quality
? Relevant degree qualifications
? Interest in creating games for the mass market
Blue Tongue is willing to assist in the relocation of the right candidate for this position.
SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:
? Covering Letter (Please Include the title for which you are applying
your cover letter. If using email, please include the position for which
you are applying in the subject area
? Resume
Game Programmers Blue Tongue
Game programmers:
Game programmers are responsible for programming implementation of technical and game design documents.
Job Description/Responsibilities:
? Develop and code game systems
? Assist with forming schedules
? Complete programming tasks in accordance with schedule
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
Required Skills/Experience:
? Excellent verbal and written skills
? Strong 3D programming skills
? Passion for games and achieving excellence ? someone who always strives
to improve
? Exceptional attention to detail
? Ability to think and learn quickly
? Proactive, objectives driven, disciplined and professional work ethic
? Bachelor degree in computer science or equivalent, with high academic
grades
? Familiarity with latest concepts of real time rendering and AI a huge
plus
? Significant game industry experience
? PS2 systems level experience a huge plus
? Strong C and C++ skills
? Solid 3D math skills
SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:
? Covering Letter (Please Include the title for which you are applying in your
cover letter. If using email, please include the position for which you are
applying in the subject area
? Resume
? ACADEMIC TRANSCRIPTS
Candidates should submit examples of their work, including a code sample and links to completed projects.
Please send all applications to jobs@bluetongue.com
PocketPC / Mobile phone composer
GroovyAudio is expanding.
We are seeking both a PocketPC/Palm and/or Mobile composer with sound design skills.
There are two positions here, but if you have all skills this will be highly regarded and priority given to your application.
Job Specs at : http://www.groovyaudio.com/jobs
Please do not submit applications for internships, or training. This position requires prior experience and high quality.
Music Composers Wanted for Lava Injection Studios
Thursday, April 07, 2005 - 4:04:28 PM. Posted by *submitted*
Submitted by Mick Gordon
Lava Injection Studios is an audio production house, based in Brisbane Australia which is seeking several music composers for an exciting new venture. All work is on a sub-contractor basis and applicants do not need to live in Brisbane as correspondence work is acceptable.
Please email your resume to business@lavainjection.com and make sure you include links to your work.
Requirements
? Competent in composition of various styles of music
? Ability to read and write standard notation
? High proficiency of musical theory (rhythm and harmony)
? Excellent audio production skills
? Strong understanding of audio production software and methods
? Own audio production equipment
? Positive, creative, proactive, mature and professional work ethic
? Ability to perform under deadlines and pressure
? Superb communication skills
Applications close Friday 15th April
http://www.sumea.com.au/sdevelopersprofile.asp?developer=81
www.LavaInjection.tk
Programmer Wanted for IronMonkey Studios
We?re looking for a mobile phone game programmer with experience. This experience may have been obtained writing your own apps in your spare time, or professionally. BREW, J2ME or Symbian knowledge is a must as is a deep-seeded love of computer games and computer game creation.
If you think you fit the mold and are willing to relocate (or currently live in) Melbourne, then please send a cover letter and CV to jobs@ironmonkeystudios.com.
Project Manager for THQ Studio Australia
THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 50+ people. The Company is looking to expand to over 70 people over the next year. THQ Studio Australia completed its first title, Jimmy Neutron: Attack of the Twonkies, based on the popular Nickelodeon franchise. It is available on Playstation?2 and Nintendo GameCube. Work is well underway on a high profile second project for all three major consoles. Pre-production has also started on a third exciting project, an RPG title.
Project Manager
Job Description:
THQ Studio Australia is looking for a Project Manager to work on future console-based titles. This is a fantastic opportunity to join one of the world's top game companies. THQ Studio Australia is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, salary packaging and significant project bonuses.
Required Skills:
? To deliver the game on time, within budget and to a high quality.
? Primary point of contact for the licensor.
? Create and maintain a project schedule.
? Generating milestones and specific milestone deliverables for the contract.
? Establishing the processes through which the game will be developed.
? Delegation and prioritisation of tasks.
? Monitoring day-to-day running of the project, identifying and solving production problems.
? Ensure a realistic game scope.
? Report effectively to Senior Management.
? Running team meetings and ensuring good communication.
? Delivery of milestones.
? Liase with Marketing Manager and the publisher's PR & marketing operations to provide necessary materials.
Desirable Qualities:
? Proficient in MS Project, MS Office, Power Point.
? Good understanding of game development techniques.
? Industry management experience.
? Confident self starter with good motivational skills.
? Strong inter-personal skills, tact and diplomacy.
? Good communicator with excellent presentation skills.
? Proven leadership skills essential.
? Enthusiasm and knowledge of video games in general.
? Ability to fit into a dynamic, creative team environment.
? Mature professional attitude and work ethic.
? Applicant needs to be comfortable working to deadlines.
? Attention to detail is essential and all tasks must be carried out to the highest standard.
? A willingness and ability to learn is essential.
Email resumes to OzStudio_Resumes@thq.com
3D Character Artists, Lvl Builder, Soft. Engineers
http://www.redtribe.com/jobs.htm
Please be aware that Red Tribe receives numerous job applications and/or applications for its various internship programs each week. Your application is important to us and we take the time to evaluate each and every applicant carefully. Red Tribe does not hire applicants through employment agencies. Red Tribe only hires people who play and love computer games. Red Tribe is an equal opportunity employer.
Applicants should email : jobs@redtribe.com. Please provide any necessary documentation or information to support your application.
3D Character Artist (2 positions)
Minimum 2 games already completed or 4+ years industry experience and 1 game shipped.
Exceptional 2D character illustration skills.
Highly experienced in 3D Studio Max, Character Studio & Photoshop.
Exceptional animation skills using Character Studio.
Experience using raw mocap data and motion capture files.
The ability to work without supervision to create high-quality works of art efficiently.
Enjoy being part of a creative team and contributing to the creative process.
Strong portfolio of work demonstrating key areas of expertise. Examples should include both high-poly (high-detail) and low-poly modelling.
Environmental Artist (Level Builder) (1 position)
Minimum of 2 games shipped or 4+ years of experience in the games industry and 1 game shipped.
Exceptional skills in the areas of modelling, mapping and texturing low polygon models using 3D Studio Max and Photoshop.
The ability to work without supervision to create high-quality environments efficiently.
Experience with scripting to create gameplay events in levels.
Enjoy being part of a creative team and contributing to the creative process.
Strong portfolio of work demonstrating key areas of expertise. Examples should include working levels where appropriate.
Software Engineer (2 positions)
Minimum of 2 games shipped or 4+ years of experience in the games industry and 1 game shipped.
Ability to think "Architecturally" and a strong understanding of the various data structures and algorithms used in real-time applications. Experienced working on large real-time software projects using cutting-edge technology. Experienced at performance analysis & debugging large real-time software projects.
Experience developing software for game consoles and cross platform applications.
Enjoy being part of a creative team and contributing to the creative process. A strong understanding of software engineering principles and practices .
Excellent written and verbal communications skills. Strong abilities in Mathematics. Ability to write specifications and technical design documentation.
Specific areas of interest include:
Object Oriented Design and Programming
C++/Assembly
AI
Graphics
Physics
Networking
Web Developer
Read on if you are an experience Web Developer wanting to work with a world class company that is this opening the way to widespread use of 3D data.
The company provides today?s leading end to end 2D and 3D visualisation solutions. They assist manufacturing companies leverage Computer Aided Design (CAD) data more effectively and communicate technical information, complex support procedures and market products with unprecedented clarity. Their solutions make high-impact, visual communication an affordable reality
Due to continuing growth we are looking to appoint a Web Designer. Working closely with all members of the team the main areas of responsibility for this role will be:
Front and Back-end Website development and maintenance
Development of the web interface for the company?s database product
Management of website content
Preparation of website statistics
Implementation and generation of reports
We are looking for someone who has experience with:
COM
ActiveX controls
Javascript
MS SQL backend
HTML
Xml
Stylesheets
Flash
This is a great role if you aim to develop your career within a progressive and highly focused R&D company.
Email Steve: hutch13@hotmail.com
Programmer wanted for IronMonkey Studios
Have you ever wanted to know what an IronMonkey was? Have you ever considered becoming one? Have you found yourself wondering what was missing in your life and then suddenly the answer dawned on you ? ?A senior programming position at IronMonkey Studios!?? If the answer to all of the above is a solemn and profound ?YES!?, then read on, my dear friend, and you may discover the secret of the IronMonkey Studios.
On a cold and frosty October morn? of 2003, a man stood alone gazing down at his beloved city of Melbourne and declared;
?I shall hereby create an institution for the sole purpose of delivering to the world the greatest of God?s most undeniable pleasures ? the video game. And by creating such testimonies to life I shall enlist the help of all those who feel the same passion to bring upon the world the most wonderous of wonders ? the console video game. And from this day forth this place shall be known as IronMonkey Studios and all will be good.?
And thus IronMonkey Studios was born and all was good ? or was it?
We need you to help us realize the dream of this crazy, old man so that we can deliver the best and coolest games to the world. Can you do it? Will you fit the mold?
Game Programmer
Job Description:
IronMonkey Studios? console development team is seeking an experienced programmer with a passion for making great games. Our first PS2 game requires a programmer with passion, enthusiam, and a track record of solid experience on this platform. As the title we are working on is our own IP, you would have satisfaction of both creative and technical input. For all those times you've wished "if only I could play a key part in this game's direction", well now's your chance. Ironmonkey has an exciting, unique PS2 game concept just waiting to blast off - and we'd like you on board.
Responsibilities:
* Implementation of game structure and core technology
* Report status of the project to the Technical Director and Producer
* Mentor programmers in the development team
* Provide critical analysis of core technology and studio practices with the goal of improving game quality, team efficiency and a positive studio culture
* Develop and implement custom code solutions to design requirements
* Work within a small, motivated team, and communicate effectively
Required Attributes:
* A degree
* Five or more years experience in entertainment software; at least two years experience as a lead
* Strong 3D programming skills and proven for technical design aptitude
* C/C++ proficiency
* Experience in the design and implementation of game systems, including AI, camera, rendering, UI, FX and object management
* Must be comfortable working within and enhancing an established code framework
* Solid knowledge of 3D maths, physics and rendering
* Passion for video games and broad knowledge of titles and game mechanics
* Renderware experience is a bonus but not a must
180 Coventry Street South Melbourne, 3205 Victoria Australia PH : +61 3 9696 0055 FAX : +61 3 9696 0075
EMAIL : sales@ironmonkeystudios.com
JOB ENQUIRIES : jobs@ironmonkeystudios.com
Game programmers at Blue Tongue
Friday, March 18, 2005 - 11:41:42 AM. Posted by Andrew
Blue Tongue Entertainment Pty Ltd
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
Game programmers:
Game programmers are responsible for programming implementation of technical and game design documents.
Job Description/Responsibilities:
? Develop and code game systems
? Assist with forming schedules
? Complete programming tasks in accordance with schedule
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
Required Skills/Experience:
? Excellent verbal and written skills
? Strong 3D programming skills
? Passion for games and achieving excellence ? someone who always strives to improve
? Exceptional attention to detail
? Ability to think and learn quickly
? Proactive, objectives driven, disciplined and professional work ethic
? Bachelor degree in computer science or equivalent, with high academic grades
? Familiarity with latest concepts of real time rendering and AI a huge plus
? 2 years game industry experience
? PS2 systems level experience a huge plus
? Strong C and C++ skills
? Solid 3D math skills
Lots of openings at Krome Studios
Krome Studios, Australia?s largest game development company and premier international development studio, is expanding! Krome is currently developing titles for next generation consoles as well as Playstation2, Xbox, Nintendo GameCube, Sony PSP, Xbox2, GameBoy Advance, Nintendo DS and PC, and need talented, passionate, motivated, and experienced staff to contribute to the development of AAA titles. You?ll be joining a dynamic and exciting work environment full of other talented video game enthusiasts.
Animator/Character Modellers
Responsibilities
* Develop high quality art assets to console game standards;
* Create and animate characters based on concept art and reference material.
Qualifications
* Degree in a design discipline or demonstrated equivalent, preferably animation;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Animation; Character Modelling; Character Rigging, Character Texturing skills preferred.
Level Designers
Responsibilities
* Building, constructing and designing levels for console games using in-house software;
* Play balancing and fine tunning elements of game levels;
* Implementing cutscenes and working closely with the cutscene team.
Qualifications
* Ability to take direction and work in a team environment;
* Excellent written and verbal communication skills.
Mesh Builders
Responsibilities
* Develop high-quality environment meshes to console game standards;
* Create meshes based on concept art and reference material.
Qualifications
* Ability to take direction and work in a team environment;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Ability to balance artistic output with technical requirements.
Producers/Assistant Producers
Responsibilities
* Schedule, track and manage assigned project;
* Track problems and schedule feature requests;
* Provide a central point for reporting of problems and issues;
* Ensure documentation of all aspects of the assigned project.
Qualifications
* Ability to manage teams to achieve project goals to deadlines;
* Excellent written and verbal communication skills;
* Problem solving and conflict resolution skills;
* Excellent computer skills, in particular MS Project and MS Office;
* Knowledge of and passion for computer games.
Programmers
Responsibilities
* Write high quality, well documented, source code in accordance with company standards;
* Liaising with art team and others to discuss technical implementation.
Qualifications
* Degree in Computer Science or demonstrated equivalent;
* Minimum 3 years games industry experience, including AAA title credits;
* Strong C and C++ programming skills.
Quality Assurance Positions
Responsibilities
* To test and verify all aspects of the game to specifications;
* Demonstrating bugs to the development teams;
* Creating clear and concise bug descriptions and including additional guides where necessary.
Qualifications
* Proven computer literacy skills;
* Excellent written and verbal communication skills;
* Ability to take direction and work in a team environment
Sound Assistant/Assistant Sound Designers
Responsibilities
* Creation, editing and conversion of high quality sound effects;
* Organising, recording, editing and conversion of audio dialogue;
* Intelligent placement of sound effects in animations, cut scenes and levels.
Qualifications
* Proven computer literacy skills;
* Experience with software such as Sound Forge and ProTools preferred;
* Ability to take direction and work in a team environment.
These are permanent, full-time positions, and the successful applicants must be willing to relocate to Brisbane in Queensland, Australia.
Applicants must submit resume, cover letter, showreel (art positions), showreel with sound integration
(for sound positions ? if available) to:
Human Resource Manager
Krome Studios
PO Box 1639
Fortitude Valley
QLD 4006
Australia
Or via email to: humanresources@kromestudios.com
Krome Studios is an equal opportunity employer.
Game Programmers for THQ Studio Australia,Brisbane
THQ Studio Australia, Brisbane
THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 50+ people. The Company is looking to expand to over 70 people over the next year. THQ Studio Australia completed its first title, Jimmy Neutron: Attack of the Twonkies, based on the popular Nickelodeon franchise. It is available on Playstation?2 and Nintendo GameCube. Work is well underway on a high profile second project for all three major consoles. Pre-production has also started on a third exciting project, an RPG title for which we need programmers.
Game Programmer
Job Description:
THQ Studio Australia is looking for Experienced Game Programmers to work on future console-based titles. This is a fantastic opportunity to join one of the world's top game companies. THQ Studio Australia is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, salary packaging and significant project bonuses. We are looking to fill several programming positions over the next few months for current and future titles.
Required Skills:
Game Programming Experience - 1 or more console titles as a senior member of the programming team.
University degree in software engineering - A Must
Strong 3D math background - Must be able to solve 3D math problems unattended.
Knowledge and experience in one or more of the following areas:
AI - Creating life-like behaviour models.
Graphics ? Implementing advanced visual effects.
Physics ? Enhancing game play with realistic interactions. Havok experience a bonus.
Console Knowledge - Desired.
Tools Knowledge - VS7, Code warrior.
Scheduling - Is capable of delivering large game systems according to a schedule.
Has great communication skills - Ability to talk to all teams and leads on relevant subjects and has the ability to communicate technical issues to non technical people.
Email resumes to OzStudio_Resumes@thq.com
WebDesign
We are currently re designing GameBiz and I am looking at someone who can follow our templates for design and do the graphic design for the site.
We have a template of the design for GameBiz but need the actual graphic design of the site to be done. The database and splicing into HTML we can do.
The HomePage has been designed, we require the pages within the website to be graphically designed based on our template.
What will be required:
Graphic design of the individual webpages based on our layout design
Required Skills:
Designed websites previously
Graphic Design
Artist
Imaginative
Contact Info:
Associate Producer at THQ Studio Australia
THQ Studio Australia
Associate Producer
THQ Studio Australia is based in Brisbane, it is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, stock options (NASDAQ: THQI), salary packaging, and significant project bonuses. We are currently looking to hire an Associate Producer. The Associate Producer will be responsible for assisting the Producer in a variety of activities.
Job Description/Responsibilities:
? Overseeing production for allocated projects
? Communicating with Licensors
? Organising Marketing Martials
? Product analyses
? Project Planning and Risk Assessment
? Ensuring production timelines are met
? Liaising with the Producer
? Regular discussion with production team
? Assisting the creative process
Required Skills/Experience:
? Good Strategic viewpoint for both the short and long term
? Passion for games and achieving excellence
? Demonstrated negotiation skills
? Strong leadership qualities
? Highly motivated and organized
? Excellent communication and interpersonal skills
? Relevant degree qualifications a major plus
? Industry experience a major plus
We are willing to assist in the relocation of the right candidate for this position.
Contact Info:
E-mail: StudioOzHR@thq.com.
The Freehauler Team Seek a Python Programmer
The Freehauler project is seeking a Python programmer to join our online development team.
Freehauler is a serious independent PC game project with elements of open-ended space-sims like Privateer 2 and the classic Elite, crossed with the physics and realism of Iwar2: Edge of Chaos and the non-space sim trading Titan based game Hardwar.
Freehauler will incorporate increased realism and the unique setting of the interplanetary era Orion's Arm game world (www.orionsarm.com)
We are a small, but growing team of independent game developers with a passion for our work.
As project lead I?m finding my duties are shifting more towards management and coordination of other team members and away from hands on development work so I am seek another programmer to keep the work ticking over while I?m occupied with other tasks.
The successful candidate will be required to:
- collaborate over the internet with the lead programmer and possibly other team developers on an ongoing part-time basis
- develop core game engine modules in Python to a written specification
- optimise Python modules if necessary using a 3GL such as C or C++
- assist in component and integration testing where required
The following are required:
- Experience in Python
- Experience in a 3GL (like C++, Pascal, etc)
- Excellent communication skills
- Ability to work independently
The following are desirable, but not necessarily required:
- Experience in online collaborative teamenvironment
- Knowledge of Design patterns
- SQL
- Experience with a relational or OO database
- Knowledge of Booste and Pyste
- Knowledge and/or Experience in the Ogre rendering engine
- An understanding of current game technologies
- A willingness to learn new areas of technology
- Game development experience
- A keen interested in space and computer games, especially games in the space sim genre
Work is a part-time and fully flexible around other commitments.
Freehauler is a commercial independently development project and payment is royalty based. To put things in perspective, all team members (bar me) are working part-time and all but two are holding down full time jobs and doing this in their spare time. We are however, serious about what we do and our goal is commercial success.
If you are interested in helping out please email: damon.court@gmail.com with the subject heading "Python Programmer Application"
Team Details:
Team Name: Freehauler developer team
Web site: www.siderealgames.com
Project Description: Freehauler is a serious independent PC game project with elements of open-ended space-sims like Privateer 2 and the classic Elite, crossed with the physics and realism of I-War2: Edge of Chaos and the non-space sim trading game Hardwar.
Freehauler will incorporate increased realism and the unique setting of the interplanetary era Orion's Arm game world (www.orionsarm.com) making it stand out from other titles in the genre,
In a rich and diverse open-ended setting the player must choose their path wisely and balance their allegiances to a multitude of factions for survival and profit in a cut-throat solar system.
Random BBS missions and events, a gripping story and a rich and detailed background setting will assure Freehauler is highly repayable and a unique experience not to be missed by avid gamers.
More information can be found in our public forums at
http://www.siderealgames.com/cgi-bin/Blah/Blah.pl
Project Goals: To create a more realistic open-ended and highly repayable space trader sim.
Team Members:
Shane - 3D Modeller
Damon - Project Leader/Programmer
Nick - 3D Modeller
Tom - World builder
Steve - World builder
Alan - World builder
Project Founded: Q4 2003
Estimate project duration: 1-2 years depending on the growth of team
My past team project experience: 1 year+ on Freehauler Project + 5 years+ in IT industry (non game related experience) + non-commercial: university & part-time team projects
Screenshots: (Some concept models)
http://www.siderealgames.com/images/1gk3dl.jpg
http://www.siderealgames.com/images/small-freighter2.jpg
http://www.siderealgames.com/images/Lander2.jpg
Animator / 3D CAD Modeller
Monday, February 28, 2005 - 4:39:41 PM. Posted by *submitted*
Submitted by Paul Hardyman
Sydney based Arterra Interactive are seeking an easy going, self motivated and creative person with 0 - 5 years experience to join us in a permanent full time capacity. An immediate start is sought.
We specialize in large scale urban and landscape visualisations for the design and development industry as well as photorealistic imaging of architectural developments for marketing purposes. Arterra Interactive is part of an established progressive medium size design firm.
You will need the following :
? The ability to read architectural drawings and model from 2D CAD information
? 3D Studio Max and Adobe Photoshop skills
? Good verbal and written communication abilities
? ArchiCAD modelling expertise is preferred.
The role will involve a variety of tasks including 3D modelling, texturing, lighting, rendering, animation and post-production on a wide variety of project types.
If you would like to join us please email sample imagery and a CV to Tony MacDonald (Max. 3Mb emails please) or post your demo reel to the address below.
E tmacdonald@arterra.com.au
A Suite 101, 220 Pacific Highway, Crows Nest, NSW, 2065
W www.arterra.com.au/interactive/