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Lots of openings at Krome Studios

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Krome Studios, Australia?s largest game development company and premier international development studio, is expanding! Krome is currently developing titles for next generation consoles as well as Playstation2, Xbox, Nintendo GameCube, Sony PSP, Xbox2, GameBoy Advance, Nintendo DS and PC, and need talented, passionate, motivated, and experienced staff to contribute to the development of AAA titles. You?ll be joining a dynamic and exciting work environment full of other talented video game enthusiasts.

Animator/Character Modellers

Responsibilities
* Develop high quality art assets to console game standards;
* Create and animate characters based on concept art and reference material.
Qualifications
* Degree in a design discipline or demonstrated equivalent, preferably animation;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Animation; Character Modelling; Character Rigging, Character Texturing skills preferred.

Level Designers

Responsibilities
* Building, constructing and designing levels for console games using in-house software;
* Play balancing and fine tunning elements of game levels;
* Implementing cutscenes and working closely with the cutscene team.
Qualifications
* Ability to take direction and work in a team environment;
* Excellent written and verbal communication skills.

Mesh Builders

Responsibilities
* Develop high-quality environment meshes to console game standards;
* Create meshes based on concept art and reference material.
Qualifications
* Ability to take direction and work in a team environment;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Ability to balance artistic output with technical requirements.

Producers/Assistant Producers

Responsibilities
* Schedule, track and manage assigned project;
* Track problems and schedule feature requests;
* Provide a central point for reporting of problems and issues;
* Ensure documentation of all aspects of the assigned project.
Qualifications
* Ability to manage teams to achieve project goals to deadlines;
* Excellent written and verbal communication skills;
* Problem solving and conflict resolution skills;
* Excellent computer skills, in particular MS Project and MS Office;
* Knowledge of and passion for computer games.

Programmers

Responsibilities
* Write high quality, well documented, source code in accordance with company standards;
* Liaising with art team and others to discuss technical implementation.
Qualifications
* Degree in Computer Science or demonstrated equivalent;
* Minimum 3 years games industry experience, including AAA title credits;
* Strong C and C++ programming skills.

Quality Assurance Positions

Responsibilities
* To test and verify all aspects of the game to specifications;
* Demonstrating bugs to the development teams;
* Creating clear and concise bug descriptions and including additional guides where necessary.
Qualifications
* Proven computer literacy skills;
* Excellent written and verbal communication skills;
* Ability to take direction and work in a team environment

Sound Assistant/Assistant Sound Designers

Responsibilities
* Creation, editing and conversion of high quality sound effects;
* Organising, recording, editing and conversion of audio dialogue;
* Intelligent placement of sound effects in animations, cut scenes and levels.
Qualifications
* Proven computer literacy skills;
* Experience with software such as Sound Forge and ProTools preferred;
* Ability to take direction and work in a team environment.

These are permanent, full-time positions, and the successful applicants must be willing to relocate to Brisbane in Queensland, Australia.

Applicants must submit resume, cover letter, showreel (art positions), showreel with sound integration
(for sound positions ? if available) to:

Human Resource Manager
Krome Studios
PO Box 1639
Fortitude Valley
QLD 4006
Australia

Or via email to: humanresources@kromestudios.com

Krome Studios is an equal opportunity employer.

Posted by souri on

Krome Studios, Australia?s largest game development company and premier international development studio, is expanding! Krome is currently developing titles for next generation consoles as well as Playstation2, Xbox, Nintendo GameCube, Sony PSP, Xbox2, GameBoy Advance, Nintendo DS and PC, and need talented, passionate, motivated, and experienced staff to contribute to the development of AAA titles. You?ll be joining a dynamic and exciting work environment full of other talented video game enthusiasts.

Animator/Character Modellers

Responsibilities
* Develop high quality art assets to console game standards;
* Create and animate characters based on concept art and reference material.
Qualifications
* Degree in a design discipline or demonstrated equivalent, preferably animation;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Animation; Character Modelling; Character Rigging, Character Texturing skills preferred.

Level Designers

Responsibilities
* Building, constructing and designing levels for console games using in-house software;
* Play balancing and fine tunning elements of game levels;
* Implementing cutscenes and working closely with the cutscene team.
Qualifications
* Ability to take direction and work in a team environment;
* Excellent written and verbal communication skills.

Mesh Builders

Responsibilities
* Develop high-quality environment meshes to console game standards;
* Create meshes based on concept art and reference material.
Qualifications
* Ability to take direction and work in a team environment;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Ability to balance artistic output with technical requirements.

Producers/Assistant Producers

Responsibilities
* Schedule, track and manage assigned project;
* Track problems and schedule feature requests;
* Provide a central point for reporting of problems and issues;
* Ensure documentation of all aspects of the assigned project.
Qualifications
* Ability to manage teams to achieve project goals to deadlines;
* Excellent written and verbal communication skills;
* Problem solving and conflict resolution skills;
* Excellent computer skills, in particular MS Project and MS Office;
* Knowledge of and passion for computer games.

Programmers

Responsibilities
* Write high quality, well documented, source code in accordance with company standards;
* Liaising with art team and others to discuss technical implementation.
Qualifications
* Degree in Computer Science or demonstrated equivalent;
* Minimum 3 years games industry experience, including AAA title credits;
* Strong C and C++ programming skills.

Quality Assurance Positions

Responsibilities
* To test and verify all aspects of the game to specifications;
* Demonstrating bugs to the development teams;
* Creating clear and concise bug descriptions and including additional guides where necessary.
Qualifications
* Proven computer literacy skills;
* Excellent written and verbal communication skills;
* Ability to take direction and work in a team environment

Sound Assistant/Assistant Sound Designers

Responsibilities
* Creation, editing and conversion of high quality sound effects;
* Organising, recording, editing and conversion of audio dialogue;
* Intelligent placement of sound effects in animations, cut scenes and levels.
Qualifications
* Proven computer literacy skills;
* Experience with software such as Sound Forge and ProTools preferred;
* Ability to take direction and work in a team environment.

These are permanent, full-time positions, and the successful applicants must be willing to relocate to Brisbane in Queensland, Australia.

Applicants must submit resume, cover letter, showreel (art positions), showreel with sound integration
(for sound positions ? if available) to:

Human Resource Manager
Krome Studios
PO Box 1639
Fortitude Valley
QLD 4006
Australia

Or via email to: humanresources@kromestudios.com

Krome Studios is an equal opportunity employer.