An area for local developers looking for volunteers / non-paid workers for their projects.
Volunteer
Artists for Red Tribe
http://www.redtribe.com/jobs.htm
3D Character Artists
Minimum 2 games already completed or 4+ years industry experience and 1 game shipped.
Exceptional 2D character illustration skills.
Highly experienced in 3D Studio Max, Character Studio & Photoshop.
Exceptional animation skills using Character Studio.
Experience using raw mocap data and motion capture files.
The ability to work without supervision to create high-quality works of art efficiently.
Enjoy being part of a creative team and contributing to the creative process.
Strong portfolio of work demonstrating key areas of expertise. Examples should include both high-poly (high-detail) and low-poly modelling.
Environmental Artists (Level Builders) (2)
Minimum of 1 game shipped or 2+ years of experience in the games industry OR for an entry level position exceptional skills in level building that are demonstrable.
Exceptional skills in the areas of modelling, mapping, lighting and texturing low polygon models using 3D Studio Max and Photoshop.
The ability to work without supervision to create high-quality environments efficiently.
Experience with scripting to create gameplay events in levels.
Enjoy being part of a creative team and contributing to the creative process.
Strong portfolio of work demonstrating key areas of expertise. Examples should include working levels where appropriate.
Contract Character Animator - Kalescent Studios
Kalescent Studios is looking for a Contract Animator!
From realistic humanoid animation right through to fanatical / comicbook style creatures, we are looking for an Animation gun who can breathe life into anything!
Required Skills:
* Rigging and Animation using Character Studio & BIPED.
* Rigging and Animation using Custom Rigs.
* Facial Animation & Lip-Sync.
* Working with motion capture files.
Bonus Skills:
* Rigging and Animation using CAT.
Drop an email to jobs@kalescentstudios.com with Contract Animator in the subject heading if your interested in working with a world class team on a freelance contract basis.
Only applicants with a demo reel - or video footage of rigs / animation work need apply!
Concept artist needed
Hi all! Not sure if this is the right place to post this, but it's worth a try :)
I'm looking for a concept artists to help me with a few images. The style I'm looking for is something like these:
http://www.mozsi.com/assassin.html (from www.mozsi.com)
http://members.optusnet.com.au/alti3/zombs/blooder.jpg (from http://www.alticoncept.tk)
I'm looking for about 10 images similar to those. Nothing big as they are going into small spots in a A4 document.
If you are interested, please email me at driven@north.wda.net with a link to a portfolio and also what you would charge per image.
PS preferably someone in Australia.
J
I am very interested in this project. Please find samples of my best concept works at :
http://conceptart.org/forums/showthread.php?t=39240
where you will also be able to find a link to my online portfolio.
Regards
Kevin M
THQ Studio Australia QA Lead
Thursday, June 23, 2005 - 4:39:42 PM. Posted by Andrew
THQ Studio Australia, Brisbane
THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 60+ people. The Company is looking to expand to over 70 people over the next year. THQ Studio Australia completed its first title, Jimmy Neutron: Attack of the Twonkies, based on the popular Nickelodeon franchise. It is available on Playstation?2 and Nintendo GameCube. Work is well underway on a high profile second project for all three major consoles. Pre-production has also started on a third exciting project, an RPG title.
QA Lead
The QA Lead is responsible for ensuring the QA team follow quality guidelines and processes during development.
Job Description/Responsibilities:
? Perform various testing on all game products
? Responsible for cross divisional communication
? Assist with test case creation and execution
? Organising and creating builds for testing and delivery
? Management of internal and external bug databases
? Very clear and concise communication of all issues
? Reporting to producer, project manager and QA manager
? Assist with organisation and execution of focus tests
? Assist with QA task allocation
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail and an eye for quality
? Excellent communication and interpersonal skills
? Strong leadership qualities
? Objectives driven
? A team player who has a disciplined and professional work ethic
? 2-3 years QA testing experience required
? Knowledge of QA and QA processes
? Programming / Scripting experience desired
? University Education desired
Email resumes to OzStudio_Resumes@thq.com
Various Jobs at Blue Tongue Entertainment
Tuesday, June 21, 2005 - 3:13:44 PM. Posted by Andrew
Blue Tongue Entertainment Limited
http://www.bluetongue.com/careers
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
Animators
The Animator is responsible for setting up and animating 3D
characters generated by the art department
Job Description/Responsibilities:
? Character rigging
? Character modeling when necessary
? Character texturing when necessary
? Constructing bone rigs and painting skins for existing models
? Creating world-class animations for organic and inorganic models
? Lip synching and facial animation for scripted sequences
? Working within strict time constraints
? Reporting to art director, producer and project manager
Required Skills/Experience:
? Minimum 2 years games industry experience
? Proven animation skills (2 and 4 legged characters)
? Proven modeling skills
? Proven texturing skills
? Strong knowledge of Maya animation system
? A keen eye for lighting, shading, color, detail and form
? An ability to create natural motion, quickly and with ease
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio (especially biped), Photoshop
? Strong concept sketch ability a major plus
? Familiarity with technical concepts of real time rendering a plus
? Passion for games and achieving excellence ? someone who always
strives to improve
? Objectives driven
? A team player who has a disciplined and professional work ethic
Texturer/Modeler
Job Description/Responsibilities:
? Creating world-class geometry and textures for organic and inorganic
game models from concept sketches
? Creating higher quality models for scripted sequences and facial
animation
? Working within strict time constraints
? Reporting to art director, producer and project manager
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who always
strives to improve
? A keen eye for lighting, shading, color, detail and form
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio, Photoshop
? Objectives driven
? A team player who has a disciplined and professional work ethic
? Strong concept sketch ability a major plus
? Industry experience a major plus
? Strong animation skills a plus
? Familiarity with technical concepts of real time rendering a plus
Game programmers:
Game programmers are responsible for programming implementation of technical and game design documents.
Job Description/Responsibilities:
? Develop and code game systems
? Complete programming tasks in accordance with schedule
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
Required Skills/Experience:
? Excellent verbal and written skills
? Strong 3D programming skills
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail
? Ability to think and learn quickly
? Proactive, objectives driven, disciplined and professional work ethic
? Bachelor degree in computer science or equivalent, with high
academic grades
? Familiarity with latest concepts of real time rendering and AI a huge
plus
? 2 years game industry experience
? PS2 systems level experience a huge plus
? Strong C and C++ skills
? Solid 3D math skills
QA Lead
The QA Lead is responsible for ensuring the QA team follow quality guidelines and processes during development.
Job Description/Responsibilities:
* Perform various testing on all game products
* Responsible for cross divisional communication
* Assist with test case creation and execution
* Organising and creating builds for testing and delivery
* Management of internal and external bug databases
* Very clear and concise communication of all issues
* Reporting to producer, project manager and QA manager
* Assist with organisation and execution of focus tests
* Assist with QA task allocation
Required Skills/Experience:
* Passion for games and achieving excellence ? someone who always strives to improve
* Exceptional attention to detail and an eye for quality
* Excellent communication and interpersonal skills
* Strong leadership qualities
* Objectives driven
* A team player who has a disciplined and professional work ethic
* 2-3 years QA testing experience required
* Knowledge of QA and QA processes
* Programming / Scripting experience desired
* University Education desired
Producer
Job Description/Responsibilities:
* Overseeing production for allocated projects
* Maintaining the creative direction for allocated projects by
ensuring
consistency between product and design
* Directing design staff for allocated projects
* Ensuring project quality standards are met
* Liaising with Project Manger to ensure production timelines are
met
* Liaising with Creative Director to ensure consistency between
design,
creative vision and licensor requirements
* Regular discussion with production team
* Regular communications with licensors for allocated projects
* liaising with all relevant contacts within the global THQ
company
* Assisting the creative process
Required Skills/Experience:
* Passion for games and achieving excellence - someone who always
strives to improve
* Minimum 4 years games industry experience in product
development, with
at least one shipped product as producer (working in product
development)
* Strong leadership qualities
* Games knowledge across all platforms and genres
* Highly motivated and organized
* Excellent communication and interpersonal skills
* Exceptional attention to detail and an eye for quality
* Relevant degree qualifications
* Interest in creating games for the mass market
Blue Tongue is willing to assist in the relocation of the right
candidate for this position.
Project Manager
Job Description/Responsibilities:
* Overseeing task management for allocated projects
* Working with QA manager to manage project QA process
* Ensuring production timelines are met
* Liaising with project leads and production directors to identify
potential production risks
* Liaising with Producer to ensure consistency of product with
design
* Liaising with Director of Production to ensure consistency of
project
management process with company wide guidelines and processes
* Frequent communication with production team including
establishing
realistic task time estimates and current task progress
* Regular communications with licensors for allocated projects
Required Skills/Experience:
* Passion for games and achieving excellence - someone who always
strives to improve
* Strong leadership qualities
* Highly motivated and organized
* Excellent communication and interpersonal skills
* Exceptional attention to detail and an eye for quality
* Relevant degree qualifications
* Interest in creating games for the mass market
* Game industry experience an advantage
Blue Tongue is willing to assist in the relocation of the right
candidate for this position.
SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:
? Covering Letter (Please Include the title for which you are applying in
your cover letter. If using email, please include the position for which
you are applying in the subject area
? Resume
Please send all applications to jobs@bluetongue.com
Jnr & Snr Programmer openings at Irrational Games
Jobs at Irrational
Irrational Joe
For contact details: http://www.irrationalgames.com/company/aus_jobs.cfm
Senior Programmer
Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to candidates with several years experience in the games industry or related field.
Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
work with the game designer and the lead programmer to produce technical design documents and schedules
write, document and test code to implement the technical design
liase with design and art teams to ensure that code addresses their technical needs
research technology to ensure that Irrational products remain at the forefront of games technology
take responsibility for one or more major areas of a game or piece of technology
supervise junior or mid-level programmers as required
review and critique code design and implementation from other programmers
contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:
excellent understanding of C/C++
good understanding of OO design principles
communication skills and interest in working with our game developers in a cooperative team environment
commitment to code quality, documentation and sound testing proceedures
interest in game development and game technology
Additional Experience and Skills (desired but not necessary):
tertiary educational qualifications in computer science and mathematics
working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.
To apply for this position you should submit:
resume
cover letter clearly identifying why you want to work at Irrational and in the games industry
samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
--------------------------------------------------------------------------------
Senior Console Programmer
Irrational Games Australia is looking for a talented senior programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with several years experience in the games industry working with current generation consoles (PS2, XBox and/or GameCube).
Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
work with the game designer and the lead programmer to produce technical design documents and schedules
write, document and test code to implement the technical design
liase with design and art teams to ensure that code addresses their technical needs
research technology to ensure that Irrational products remain at the forefront of games technology
take responsibility for one or more major areas of a game or piece of technology
supervise junior or mid-level programmers as required
review and critique code design and implementation from other programmers
contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:
excellent understanding of C/C++
good understanding of OO design principles
at least three years experience working with current generation game console technology
must have shipped at least two game title (or one game title if substantial experience in a related field)
communication skills and interest in working with our game developers in a cooperative team environment
commitment to code quality, documentation and sound testing proceedures
interest in game development and game technology
Additional Experience and Skills (desired but not necessary):
tertiary educational qualifications in computer science and mathematics
working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.
To apply for this position you should submit:
resume
cover letter clearly identifying why you want to work at Irrational and in the games industry
samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
--------------------------------------------------------------------------------
Programmer
Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to entry-level candidates or those with more experience.
Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
work with the game designer and the lead programmer to produce technical design documents and schedules
write, document and test code to implement the technical design
liase with design and art teams to ensure that code addresses their technical needs
research technology to ensure that Irrational products remain at the forefront of games technology
contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:
excellent understanding of C/C++
good understanding of OO design principles
communication skills and interest in working with our game developers in a cooperative team environment
commitment to code quality, documentation and sound testing procedures
interest in game development and game technology
Additional Experience and Skills:
tertiary educational qualifications in computer science and mathematics are desirable but not necessary.
To apply for this position you should submit the following:
resume
cover letter clearly identifying why you want to work at Irrational and in the games industry
samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
In addition, all applications will be best supported by demos or other examples of your ability to work on game or game-related technology. These will be required for junior candidates who do not have demonstrable experience in the games industry or related fields.
Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.
--------------------------------------------------------------------------------
Junior Programmer
Irrational Games (Australia) is looking for a talented Junior Programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with some experience in software engineering and/or with a tertiary degree looking to enter the workforce.
Irrational believes in cutting-edge technology married to great game design. Programmer input is a significant part of our game design process, so you should be passionately interested in game development as well as writing great code. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
work with the game designer and the lead programmer to produce technical design documents and schedules
write, document and test code to implement the technical design
contribute to the ongoing evolution of the software development process at IGA
Experience:
good understanding of C/C++ and OO design principles
tertiary educational qualifications in computer science and mathematics desirable but not necessary
excellent communication skills and interest in working with our game developers in a cooperative team environment
commitment to code quality, documentation and sound testing procedures
interest in game development and game technology
mathematical skills (linear algebra, etc) a plus
Position/salary commensurate with experience level. This is a great opportunity to enter the games industry and work on one of the most exciting titles of 2005 and beyond.
To apply for this position you should submit:
resume demonstrating required experience and skills
cover letter clearly identifying why you want to work at Irrational and in the games industry
samples of source code (with explanatory documentation) demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Junior programming applications will be best supported by demos or other examples of your ability to work on game or game-related technology.
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position.
International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
Level Designer for Binary Star
Submitted by Binary Star Limited
Auckland based Video Game Development Studio Binary Star are looking for a Level Designer to join the team:
Requirements:
Must be an avid game player with a passion for all game genres
Strong art skills and a good eye, must be experienced using 3DS Max
Ability to create exciting, original and immersive game levels while working within a strong design brief
Understanding the technical restraints of the game engine and design accordingly
Superb communication skills - working closely the art team, game designer, art director and programmers
All applicants should e-mail resume, portfolio and work samples to s.woodward@binary-star.com
Developers / QA / & Level Editors required
We are looking right now for experienced C++ programmers, must have experience in PS2 or X-Box, CONTRACT - GREAT RATES
QA - Must have experience in dealing with publishers to coordinate testing - must have PS2 or X-Box exp - CONTRACT
Level Editors for longer term contract with PS2 experience
Contact Steve Grace soon as possible
Ratbag seeking Level Designers!!
Ratbag Games is looking for the best talent in the business to work on exciting, AAA budget character based action games for PS2 and Next Generation consoles.
Ratbag is currently seeking a number of Level Designers.
We are looking for creative and motivated professionals who have the following essential skills and have at least 2 years experience programming.
Level Designers [8]
Essential Requirements
- Experience with game content development tools such as UnRealEd, Q3Radiant, Crytek Sandbox
- Passion for creating and playing cutting-edge games for consoles
- Great sense for what makes a game, or level, fun to play
- Ability to work independently but take direction when needed
- Contribute positively and work collaboratively in a team environment
- Ability to think creatively to resolve technical challenges and limitations
- Good written and verbal communication skills
The following attributes will be considered a distinct advantage:
- Strong game design skills
- Experience creating levels in 3D Studio Max 6 or other 3D level editors
- Have shipped AAA PC or console titles
- Scripting experience
- Value tuning experience (setting up AI/Physics/SFX behaviours)
- Games Industry experience
If you feel you have what we're looking for, please forward your application and resume to:
Email:
employment@ratbaggames.com
SnailMail:
Employment Officer
Ratbag
Level 1 / 176 Pulteney Street
Adelaide, SA
AUSTRALIA 5000
Visit our website and check out the Jobs section at www.ratbaggames.com
Ratbag seeking Artists - Various Positions
Ratbag Games is looking for the best talent in the business to work on exciting, AAA budget character based action games for PS2 and Next Generation consoles.
Ratbag is currently seeking a number of Artists (3D Modelers, Texture Artists, Graphic Designers).
Artists - 3D modelers, Texture Artists and Graphic Designers [8]
We are looking for creative, motivated, multi-skilled professionals who have the following essential skills. All applications must be accompanied by non-returnable relevant samples of their work.
Essential Requirements
- Experience with 3D Studio Max and Photoshop or other 3D/2D packages
- Ability to modify and create efficient and effective textures, 3D models
- Work in production team in various stages of modeling, texturing and lighting at very proficient level
- Ability to work independently but take direction when needed
- Contribute positively and work collaboratively in a team environment
The following attributes will be considered a distinct advantage:
- Games Industry experience
- Tertiary design education qualification
- Avid Gamer
If you feel you have what we're looking for, please forward your application and resume to:
Email:
employment@ratbaggames.com
SnailMail:
Employment Officer
Ratbag
Level 1 / 176 Pulteney Street
Adelaide, SA
AUSTRALIA 5000
Visit our website and check out the Jobs section at www.ratbaggames.com
Ratbag seeking game programmers!!
Ratbag Games is looking for the best talent in the business to work on exciting, AAA budget character based action games for PS2 and Next Generation consoles.
Ratbag is currently seeking a number of Game Programmers.
Game Programmers [B)]
We are looking for creative and motivated professionals who have the following essential skills and have at least 2 years experience programming.
Essential Requirements
- Strong C/C++ or low level embedded programming skills
- Passion for creating and playing cutting-edge games
- Good knowledge and understanding of algorithms and data structures
- Ability to work independently but take direction when needed
- Contribute positively and work collaboratively in a team environment
- Ability to think creatively to resolve technical challenges and limitations
- Good written and verbal communication skills
- Degree in Computer Science, Computer Systems Engineering or Maths/Physics
The following attributes will be considered a distinct advantage:
- Graphics programming experience
- Strong math background
- Experience in game design
If you feel you have what we're looking for, please forward your application and resume to:
Email:
employment@ratbaggames.com
SnailMail:
Employment Officer
Ratbag
Level 1 / 176 Pulteney Street
Adelaide, SA
AUSTRALIA 5000
Visit our website and check out the Jobs section at www.ratbaggames.com
RatBag seeking Assistant Producer!
Ratbag Games is looking for the best talent in the business to work on exciting, AAA budget character based action games for PS2 and Next Generation consoles.
Due to continued growth Ratbag is currently seeking an assistant producer.
Closing Date for applications : June 30th 2005
Assistant Producer [8D]
The Assistant Producer is responsible for supporting the internal and external development teams, as well as the Producers in all aspects of game production. The Assistant Producer is also responsible for liasing with external parties (eg; 3rd party vendors) in regards to quoting, contracting and managing work delivery. The Assistant Producer also assists the Producers in developing and updating project plans and schedules, organising meetings, minuting meetings and conference calls, distributing and collecting project documents.
We encourage applicants from Multimedia, Film & TV and IT industries.
Essential Requirements
- Excellent written and verbal communication skills
- 1 to 2 years of experience in maintaining project schedules and budgets
- Knowledge / experience in 3rd party contracted work/outsourced work
- Good organization and time management skills
- Ability to take direction when needed
- Ability to motivate project team
The following attributes will be considered a distinct advantage:
- Formal Project Management qualification
- Experience using Microsoft Office and Microsoft Project
- Knowledge of Game development process
If you feel you have what we're looking for, please forward your application and resume to:
Email:
employment@ratbaggames.com
SnailMail:
Employment Officer
Ratbag
Level 1 / 176 Pulteney Street
Adelaide, SA
AUSTRALIA 5000
Visit our website and check out the Jobs section at www.ratbaggames.com
Closing Date for applications : June 30th 2005
THQ Studio Australia IT Support
Thursday, June 09, 2005 - 1:51:39 PM. Posted by Andrew
THQ Studio Australia, Brisbane
THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 60+ people. The Company is looking to expand to over 70 people over the next year. THQ Studio Australia completed its first title, Jimmy Neutron: Attack of the Twonkies, based on the popular Nickelodeon franchise. It is available on Playstation?2 and Nintendo GameCube. Work is well underway on a high profile second project for all three major consoles. Pre-production has also started on a third exciting project, an RPG title.
IT Support
Job Description
Required Skills:
- solid experience with Microsoft workstation operating systems: 2000, XP
- understanding of Microsoft windows domain based networks
- experience with Microsoft office, in particular Outlook
- understanding of core network services: DNS, DHCP, WINS, etc
- understand PC anatomy; ability to assemble, trouble shoot and diagnose Hardware
- experience installing and troubleshooting periperhal devices: printers, scanners, etc
- experience with tape backup devices
* MUST HAVE EXCEPTIONAL PEOPLE SKILLS!!
Desirable Skills:
- experience with Microsoft server operating systems: NT4/2000/2003
- experience with Microsoft exchange mail server: 5.5/2000/2003
- experience with PABX phone systems
- experience with Network devices: switches, routers, firewalls, etc
- interest in web development and databases
- interest in programming (C++, Java, VBScript, etc)
- Bachelors Degree in Computer Science (Software Engineering / Data Comms & Software Engineering)
Email resumes to OzStudio_Resumes@thq.com
Creative Assembly looking for lead artist
Creative Assembly Australia (Brisbane) is currently looking for a lead artist.
Lead Artist (Australia)
We are looking for a Lead Artist for our next Total War PC title, who has at least 5 years experience in:
* Establishing visual direction and production standards for the title.
* Presenting concepts and ideas to the development team, marketing and studio management.
* Supervising and supporting a team of artists.
* Producing high quality art assets using 3D Studio Max and Photoshop.
* Conducting critiques with clear and consistent direction to art team.
* Ensuring that adequate pre-production and prototyping is completed prior to the production.
* Assisting with resource planning, including creating task lists and determining time estimates.
Please send us your demo reel or link to your personal web site. Be sure to include a detailed summary of what your contributions were and which tools you used.
Interested? Send your CV to gfidler@creative-assembly.com.au .
Blue Tongue Animators
Monday, June 06, 2005 - 10:25:16 AM. Posted by Andrew
Blue Tongue Entertainment Limited
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
Animators
The Animator is responsible for setting up and animating 3D
characters generated by the art department
Job Description/Responsibilities:
? Character rigging
? Character modeling when necessary
? Character texturing when necessary
? Constructing bone rigs and painting skins for existing models
? Creating world-class animations for organic and inorganic models
? Lip synching and facial animation for scripted sequences
? Working within strict time constraints
? Reporting to art director, producer and project manager
Required Skills/Experience:
? Proven animation skills (2 and 4 legged characters)
? Proven modeling skills
? Proven texturing skills
? Strong knowledge of Maya animation system
? A keen eye for lighting, shading, color, detail and form
? An ability to create natural motion, quickly and with ease
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio (especially biped), Photoshop
? Strong concept sketch ability a major plus
? Familiarity with technical concepts of real time rendering a plus
? Passion for games and achieving excellence ? someone who always strives to improve
? Objectives driven
? A team player who has a disciplined and professional work ethic
SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:
? Covering Letter (Please Include the title for which you are applying in your cover letter. If using email, please include the position for which you are applying in the subject area
? Resume
Please send all applications to jobs@bluetongue.com
Game Programmer
THIS POSITION HAS BEEN FILLED. THANK YOU TO THE APPLICANTS.
U-235 Studios are seeking a game programmer to work on our next-generation engine. Must be able to demonstrate the ability to do one or more of the following:
Physics - Complete an implementation of Novodex physics system into an existing framework
Graphics - Write complex shaders
Graphics - Complete an implementation of lighting and shadowing systems (including PRT and environmental lighting)
Engine - Debug engine faults (memory leaks etc.)
Scripting - Write intelligent game scripts in C#
Applicants please state which of the above skills you possess.
Must have expertise in C++ game programming using Visual Studio. Ability to work in a small team to meet deadlines a must.
This position is a 6 month full-time position starting immediately in Aspendale (Melbourne south-eastern suburbs). Pay is $18000-$22500 + super for 6 months work. The position is likely to become a full-time ongoing position providing the studio receives funding for projects.
Please email positions@u-235studios.com
Thanks,
- Will Kruss
Producer
U-235 Studios
http://www.u-235studios.com
Project Manager THQ Studio Australia
Friday, June 03, 2005 - 3:35:41 PM. Posted by Andrew
THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 50+ people. The Company is looking to expand to over 70 people over the next year. THQ Studio Australia completed its first title, Jimmy Neutron: Attack of the Twonkies, based on the popular Nickelodeon franchise. It is available on Playstation?2 and Nintendo GameCube. Work is well underway on a high profile second project for all three major consoles. Pre-production has also started on a third exciting project, an RPG title.
Project Manager
Job Description:
THQ Studio Australia is looking for a Project Manager to work on future console-based titles. This is a fantastic opportunity to join one of the world's top game companies. THQ Studio Australia is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, salary packaging and significant project bonuses.
Required Skills:
? To deliver the game on time, within budget and to a high quality.
? Primary point of contact for the licensor.
? Create and maintain a project schedule.
? Generating milestones and specific milestone deliverables for the
contract.
? Establishing the processes through which the game will be developed.
? Delegation and prioritisation of tasks.
? Monitoring day-to-day running of the project, identifying and solving
production problems.
? Ensure a realistic game scope.
? Report effectively to Senior Management.
? Running team meetings and ensuring good communication.
? Delivery of milestones.
? Liase with Marketing Manager and the publisher's PR & marketing
operations to provide necessary materials.
Desirable Qualities:
? Proficient in MS Project, MS Office, Power Point.
? Good understanding of game development techniques.
? Industry management experience.
? Confident self starter with good motivational skills.
? Strong inter-personal skills, tact and diplomacy.
? Good communicator with excellent presentation skills.
? Proven leadership skills essential.
? Enthusiasm and knowledge of video games in general.
? Ability to fit into a dynamic, creative team environment.
? Mature professional attitude and work ethic.
? Applicant needs to be comfortable working to deadlines.
? Attention to detail is essential and all tasks must be carried out to the
highest standard.
? A willingness and ability to learn is essential.
Email resumes to OzStudio_Resumes@thq.com
Senior PS2 Programmers for Pandemic Studios
http://www.pandemicstudios.com/jobs2.php
Senior PS2 Programmer
Pandemic Studios is a premier developer of entertainment for PlayStation 2, Xbox, GameCube, and the PC. Over the last six years, industry veterans Josh Resnick and Andrew Goldman have built the company into one of the largest independent developers in the world, with studios in Los Angeles, California and in Brisbane, Australia. Pandemic games have won numerous awards and have sold millions of copies worldwide.
We?re looking to add to our team of programmers in creating the technology that underlies great console games.
Job Type: Full Time
Required Skills:
* Strong PS2 and VU1 experience.
* A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
* Proficient in MIPS and VU assembly
* Proficient in C/C++.
* Good oral communication.
* Able to work with minimal supervision.
* Must be able to work in a team atmosphere with schedules and reliable milestone delivery.
Ideal Candidate:
* A minimum of 1 completed game project.
* 2+ years of game programming experience.
* Experience
* with cross-platform development.
Please make submissions to:
* E-mail:
o jobs@pandemicstudios.com.au
o Use the subject header: Senior PS2 Programmer
Senior Programmer
Pandemic Studios is a premier developer of entertainment for PlayStation 2, Xbox, GameCube, and the PC. Over the last six years, industry veterans Josh Resnick and Andrew Goldman have built the company into one of the largest independent developers in the world, with studios in Los Angeles, California and in Brisbane, Australia. Pandemic games have won numerous awards and have sold millions of copies worldwide.
We?re looking to add to our team of programmers in creating the technology that underlies great console games.
Job Type: Full Time
Required Skills:
* A published game credit.
* 2+ years of game programming experience.
* Proficient in C++.
* Good oral communication.
* A passion for games and creative problem solving.
* Able to work productively with minimal supervision.
* Must be able to work in a team atmosphere with schedules and reliable milestone delivery.
Ideal Candidate:
* Proven technical expertise on either Xbox or PS2.
* Experience with cross-platform development.
* Low level assembly experience, (80x86, MIPs or VU code).
* Advanced animation, processing, rendering or sequencing.
* Current DirectX or OpenGL experience.
Please make submissions to:
* E-mail:
o jobs@pandemicstudios.com.au
o Use the subject header: Senior Programmer
3D Artist for Auran
Applications Close: Tuesday 31 May, 2005
Website: www.auran.com/auran/careers.htm
Location: Brisbane - QLD
Salary: Not Listed
Auran requires a 3D Artist to be responsible for creating world-class art assets for use in MyVirtualHome.
MyVirtualHome is a brand new 3D home visualisation program based on a state of the art 3D gaming engine.
Essential Duties and Responsibilities include:
? Produce art assets according to the standards outlined by the Lead Artist in the project?s style guide maintaining a consistent look and feel.
? Create and edit original high quality 3D models according to the project?s style guide and indicated production procedures.
? Assist in the creation of high quality 2D texture maps for 3D models according to the project?s style guide and indicated production procedures.
? Assist where necessary in the development and maintenance of mesh and texture libraries.
? Participate in application design, the creation of art/technical documents, the production of project overviews and project demonstration.
Qualifications:
To perform this job successfully, an individual must be able to perform each essential duty to the highest of standards. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Education and/or Experience:
? Minimum 2 years industry experience working primarily as a 3D Artist or equivalent required.
? Proven experience and knowledge with 3D Studio Max 6 or higher,
? Photoshop 7 (and relevant plug-ins) required.
? Proven knowledge and experience of art asset production required.
? Proven ability to create and texture high quality 3D models required.
? Understand the current technology as it relates to art production within the real-time 3D industry.
? Ability to work within a team environment required.
Good written and oral communication skills required. The position is for a minimum of two years. To apply for this place "3D ARTIST - MVH - Job Code AUR0644" in the subject line and email:
careers@auran.com
Pixel Artist for tile-based mobile game Arcadia
Playscape Games are seeking artists interested in producing pixel art for our tile-based mobile phone game ?Arcadia? - a turn-based strategy game that aims to provide outstanding gameplay depth and usability, currently at playable prototype stage.
Playscape Games (www.playscapegames.com) is a Melbourne-based start-up partnership consisting of a software developer/designer & a producer/project manager, with the help of subcontractors. We are funded by a mix of our own capital and grants.
Arcadia graphics are composed from layered 24x24 or 32x30 pixel tiles representing terrain, structures, characters, units, monsters, resources, items, spell effects and so on. We are seeking an artist with the ability to create a coherently themed package that is visually appealing on a small screen and that informs and entertains the player.
Payment is by a piecework rate per tile delivered; if you express interest in this work we may ask you for a quote on this basis. Additionally, we are offering a bonus, based on profit sharing from game revenues, which would likely exceed upfront payment if the game is successful.
Applicants with a variety of backgrounds and skills are encouraged to apply. Qualities most important to us are the quality and cohesion of tile set you can create, and your ability to work harmoniously with us. An interest in fantasy/mythic/game art, and good computer skills, are important. Existing sample pixel or game art is an advantage. We will commission selected applicants to produce several test tiles for evaluation (on a payed basis) prior to full engagement.
We expect to need approximately 50 tiles total for the game, in PNG format, over a 6-month period starting mid 2005. In addition to supplying titles, you will be required to attend meetings in inner Melbourne every 2-4 weeks to review progress, discuss feedback, and plan future work.
To express interest, please email Louise at artsupply@playscapegames.com with a brief outline of your background, interest and availability. We will then send you more comprehensive details of the game concept and our terms of business, and invite you to provide us with a quotation.
Animators and QA Testers for Blue Tongue
Animators at Blue Tongue
Friday, May 06, 2005 - 10:50:42 AM. Posted by Andrew
Blue Tongue Entertainment Pty Ltd
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
Animators
The Animator is responsible for setting up and animating 3D
characters generated by the art department
Job Description/Responsibilities:
? Character rigging
? Character modeling when necessary
? Character texturing when necessary
? Constructing bone rigs and painting skins for existing models
? Creating world-class animations for organic and inorganic models
? Lip synching and facial animation for scripted sequences
? Working within strict time constraints
? Reporting to art director, producer and project manager
Required Skills/Experience:
? Minimum 2 years games industry experience
? Proven animation skills (2 and 4 legged characters)
? Proven modeling skills
? Proven texturing skills
? Strong knowledge of Maya animation system
? A keen eye for lighting, shading, color, detail and form
? An ability to create natural motion, quickly and with ease
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio (especially biped), Photoshop
? Strong concept sketch ability a major plus
? Familiarity with technical concepts of real time rendering a plus
? Passion for games and achieving excellence ? someone who always
strives to improve
? Objectives driven
? A team player who has a disciplined and professional work ethic
SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:
? Covering Letter (Please Include the title for which you are applying in
your cover letter. If using email, please include the position for which
you are applying in the subject area
? Resume
Please send all applications to jobs@bluetongue.com
Click here for the related link!
link
QA Tester at Blue Tongue
Friday, May 06, 2005 - 10:45:15 AM. Posted by Andrew
Blue Tongue Entertainment Pty Ltd
http://www.bluetongue.com/careers
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
QA Tester
The Test Engineer will be responsible for the testing of all PC,
Console and Handheld games.
Job Description/Responsibilities:
? Defect testing on all game products
? Bug reporting for each product tested
? Test case creation and management
? Performance testing on all game products
? Organising and creating builds for testing and delivery
? Management of internal and external bug databases
? Very clear and concise communication of all issues
? Reporting to producer and project manager
? Assist with organisation and execution of focus tests
? Assist with production, scheduling and task allocation as requested by
management.
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail and an eye for quality
? Excellent communication skills
? Objectives driven
? A team player who has a disciplined and professional work ethic
? QA testing experience a major plus
? Knowledge of QA and QA processes a major plus
? Knowledge of software configuration management a major plus
? Ability to assist with white box testing desired
? University Education desired
SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:
? Covering Letter (Please Include the title for which you are applying in
your cover letter. If using email, please include the position for which
you are applying in the subject area
? Resume
? ACADEMIC TRANSCRIPTS
Please send all applications to jobs@bluetongue.com
Game Programmer for THQ Studio Australia
Thursday, May 05, 2005 - 4:00:35 PM. Posted by Andrew
THQ Studio Australia, Brisbane
THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 50+ people. The Company is looking to expand to over 70 people over the next year. THQ Studio Australia completed its first title, Jimmy Neutron: Attack of the Twonkies, based on the popular Nickelodeon franchise. It is available on Playstation?2 and Nintendo GameCube. Work is well underway on a high profile second project for all three major consoles. Pre-production has also started on a third exciting project, an RPG title for which we need programmers.
Game Programmer
Job Description:
THQ Studio Australia is looking for Experienced Game Programmers to work on future console-based titles. This is a fantastic opportunity to join one of the world's top game companies. THQ Studio Australia is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, salary packaging and significant project bonuses. We are looking to fill several programming positions over the next few months for current and future titles.
Required Skills:
Game Programming Experience - 1 or more console titles as a senior member of the programming team.
University degree in software engineering - A Must
Strong 3D math background - Must be able to solve 3D math problems unattended.
Ensure high quality code
Knowledge and experience in one or more of the following areas:
AI - Creating life-like behaviour models.
Graphics ? Implementing advanced visual effects.
Physics ? Enhancing game play with realistic interactions.
Havok experience a bonus.
Console Knowledge - Desired.
Tools Knowledge - VS7, Code warrior.
Scheduling - Is capable of delivering large game systems according to a schedule.
Has great communication skills - Ability to talk to all teams and leads on relevant subjects and has the ability to communicate technical issues to non technical people.
Email resumes to OzStudio_Resumes@thq.com
Jobs at Irrational Games Australia
Art Director
Irrational Games Australia is looking for a talented art director to work on exciting new next-generation console and PC projects.
As an art director at Irrational, you will be responsible for developing and maintaining the visual aesthetic for our products. At the beginning of the project life cycle this work will involve developing an over arching visual aesthetic for each product. This work will involve collaborating with various senior team members to arrive at the aesthetic whilst creating illustrations in 2D using traditional materials, Photoshop and whatever other methods are applicable. Some work in 3D is often useful, but not required.
As the project progresses the emphasis for you will become more management orientated. Specifically you will be managing concept artist(s) and also monitoring the progress of the entire art team to ensure that the assets they produce follow the visual aesthetic you have decided on for the project.
You will need great communication skills and be able to develop the design brief, provided to you by the design team and senior management, into a consistent and appropriate visual style for the product. That style will then be expressed, critiqued and refined until all parties are happy with it.
Responsibilities:
work with the design team to create and refine a visual aesthetic for each product
express aesthetic in 2D using traditional materials and/or in electronic form
communicate aesthetic to the entire team
manage the creation of concept art
supervise and critique development of 3D assets
Required Experience and Skills:
ability to arrive at a strong aesthetic visual for an entire game
ability to communicate that aesthetic to the rest of the team
ability to lead the art team with respect to following the agreed aesthetic
ability to sketch characters, environments and objects from a design brief
ability to use computer-based tools for generating 2D art assets (Photoshop, etc.).
ability to colour drawings by hand and in Photoshop
interest in game genres (sci-fi, fantasy, comics, etc)
Strong communication and people management skills
Additional Experience and Skills (desired but not necessary):
story-boarding skills
ability to create concept art
ability to animate in 2D or 3D
ability to use 3D modelling software
ability to texture 3D models
To apply for this position you should submit:
resume demonstrating required experience and skills (MS Word preferred)
cover letter clearly identifying why you want to work at Irrational and in the games industry (MS Word preferred).
Portfolio showing a small number of sketches, drawings or other 2D or 3D art. This portfolio should demonstrate the range of objects you can draw as well as a range of styles and themes.
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position. Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
--------------------------------------------------------------------------------
Lead Programmer
Irrational Games Australia is looking for a talented lead programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with several years experience in the games industry or related field and experience in managing programmers.
As a lead at Irrational, you will be responsible for supervising a programming team to deliver a piece of game technology. You will also be responsible for overseeing the creation of technology design documents, scheduling and risk management.
Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
work with the game designer, lead artist and producer to produce technical design documents and schedules
supervise the programming team to ensure that they deliver quality code on schedule
liase with design and art teams to ensure that code addresses their technical needs
review and critique code design and implementation from other programmers
write, document and test code to implement the technical design
research technology to ensure that Irrational products remain at the forefront of games technology
contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:
at least three years experience managing a software development team
must have excellent people skills
experience writing and maintaining technical design documents and schedules
must have at least two shipped game titles on resume (note: this requirement may be waived for those with experience shipping related software products)
excellent understanding of C/C++
good understanding of OO design principles
communication skills and interest in working with our game developers in a cooperative team environment
commitment to code quality, documentation and sound testing procedures
interest in game development and game technology
Additional Experience and Skills (desired but not necessary):
understanding of current game technologies including rendering principles and game architectures
tertiary educational qualifications in computer science and mathematics
experience working with "first-person shooter" technologies a bonus, particularly Unreal technology
experience developing for current generation game consoles (PS2, XBox and/or GameCube).
To apply for this position you should submit:
resume demonstrating required experience and skills (MS Word preferred)
cover letter clearly identifying why you want to work at Irrational and in the games industry (MS Word preferred)
samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
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Assistant Producer/System Administrator
Irrational Games Australia is looking for a "can do" person to fill a variety of roles under the dual title of system administrator and assistant producer. You will be responsible for maintaining our LAN, file server, workstations and software installations as well as doing project specific work.
As an assistant producer you will be responsible for a variety of project specific tasks including: creating builds and distributing them to the QA team, distributing and receiving materials to and from third parties including clients and external contractors and a host of other production support jobs as required.
As system administrator, you will be in charge of maintaining a stable, fast and secure system environment for the thirty developers in the studio. You will work with a professional network administration company who will provide expert advice but you will be responsible for day to day issues and maintenance. You are not required to have professional certification but you must be capable of "getting your hands dirty" and working with our existing support contractors to resolve any issues that come up.
You should be the sort of person who enjoys a variety of responsibilities and who is able to manage and schedule their time across a wide range of tasks.
Responsibilities:
set-up and maintain client workstations (currently running at around 30)
maintain file server and backups
maintain internet connection
install and maintain software packages
make and distribute game builds
distribute and receive data from third parties including clients, testers and contractors
maintain various game databases
work with installer, copy protection schemes, sound integration and many other miscellaneous production support tasks
Required Experience and Skills:
experience maintaining PC workstations
knowledge of current graphics cards, CPUs, motherboards and so on
experience working with Windows based file servers
experience working with Microsoft Exchange server
excellent organization skills and time-management required
"can do" attitude and willingness to work on tasks as required
Additional Experience and Skills (desired but not necessary):
formal qualifications in network administration (i.e. MSCE)
knowledge of network traffic monitoring and shaping
experience programming scripting languages such as Perl, Ruby and so on
ColdFusion programming experience
experience programming Access & Excel scripts
To apply for this position you should submit:
resume demonstrating required experience and skills (MS Word preferred)
cover letter clearly identifying why you want to work at Irrational and in the games industry (MS Word preferred)
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position but relocation expenses will be considered for interstate applicants.
--------------------------------------------------------------------------------
Concept Artist
Irrational Games Australia is looking for a talented concept artist to work on an exciting new next-generation console and PC project.
As a conceptual artist at Irrational, you will be responsible for developing the look and feel of game characters, environments and objects. This work will primarily be in 2D using traditional materials, Photoshop and whatever other methods are applicable. Some work in 3D is often useful, but not required.
You should be capable of working with a designer to understand and develop a visual concept. That concept will then be expressed, critqued and refined until all parties are happy with it. It then serves as a template for the 3D and animation team to develop the in-game assets. You will need strong creative skills as well as the ability to work with others to match the vision of the design team.
Responsibilities:
work with the design team to create and refine visual concepts
express concepts in 2D using traditional materials and/or in electronic form
communicate concepts to 3D art team
supervise and critique development of 3D assets
produce drawings publicity materials
Required Experience and Skills:
ability to sketch characters, environments and objects from a design brief
ability to use computer-based tools for generating 2D art assets (Photoshop, etc.).
ability to colour drawings by hand and in Photoshop
interest in game genres (sci-fi, fantasy, comics, etc)
Additional Experience and Skills (desired but not necessary):
story-boarding skills
ability to animate in 2D or 3D
ability to use 3D modelling software
ability to texture 3D models
To apply for this position you should submit:
resume demonstrating required experience and skills (MS Word preferred)
cover letter clearly identifying why you want to work at Irrational and in the games industry (MS Word preferred).
Portfolio showing a small number of sketches, drawings or other 2D or 3D art. This portfolio should demonstrate the range of objects you can draw as well as a range of styles and themes.
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
--------------------------------------------------------------------------------
Producer
Irrational Games Australia is looking for a talented producer to work on an exciting new project next-generation console and PC project. This position is open to candidates with several years experience in the games industry or related field and experience in managing a software development team.
As a producer at Irrational, you will be responsible for supervising a development team to deliver a game on schedule, on budget and to quality. You will also be responsible for liasing with the publisher or distribution partner and other third parties.
Irrational believes that a successful game producer is the heart of the development team. You must primarily be a "people person", capable of organizing, inspiring and dealing with conflict in a group of creative people. In addition, you must be capable of understanding the development process and ensuring that it runs smoothly and on time. Interest in games and game development is, of course, also required!
Responsibilities:
devise and maintain the project schedules and budget
ensure that staff and external contractors are aware of their tasks and responsibilities
facilitate communication and cooperation in the project team
manage relationship with clients and other third parties
represent the company in public forums
help develop materials for new business opportunities
inspire the team to produce a great product!
Required Experience and Skills:
experience managing a large scale software development project (20+ development staff over 2+ years)
experience with scheduling tools
experience managing a project budget
understanding of and interest in game development
excellent people skills including the ability to motivate people and inspire their creative talents
experience managing conflict
experience in risk analysis and mitigation
Additional Experience and Skills (desired but not necessary):
experience shipping PC or console game titles
programming experience, preferably in C or C++
understanding of current game technologies including rendering principles and game architectures
To apply for this position you should submit:
resume demonstrating required experience and skills (MS Word preferred)
cover letter clearly identifying why you want to work at Irrational and in the games industry (MS Word preferred)
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
--------------------------------------------------------------------------------
Senior Console Programmer
Irrational Games Australia is looking for a talented senior programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with several years experience in the games industry working with current generation consoles (PS2, XBox and/or GameCube).
Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
work with the game designer and the lead programmer to produce technical design documents and schedules
write, document and test code to implement the technical design
liase with design and art teams to ensure that code addresses their technical needs
research technology to ensure that Irrational products remain at the forefront of games technology
take responsibility for one or more major areas of a game or piece of technology
supervise junior or mid-level programmers as required
review and critique code design and implementation from other programmers
contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:
excellent understanding of C/C++
good understanding of OO design principles
at least three years experience working with current generation game console technology
must have shipped at least two game title (or one game title if substantial experience in a related field)
communication skills and interest in working with our game developers in a cooperative team environment
commitment to code quality, documentation and sound testing proceedures
interest in game development and game technology
Additional Experience and Skills (desired but not necessary):
tertiary educational qualifications in computer science and mathematics
working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.
Submissions
All applicants should submit a resume and sample material as follows:
Programmers: a short code sample or samples demonstrating good OO design principles and/or an interesting algorithm.
Artists: art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail.
Designers: game design documents, writing samples, game analysis as appropriate .
Email submission is preferred except when submitting high-resolution images on CD.
Submissions will not be returned unless requested and a stamped self-addressed envelope provided.
Please send to jobs@irrational.com.au or mail submissions to:
Irrational Games Australia
Attention: Recruitment Manager
PO Box 66
Braddon, ACT 2612
Australia
Next-Gen Project: U-235 Studios
U-235 Studios are seeking expressions of interest for team leaders, artist, programmer, animator and script writing positions. This is a great opportunity to work on a major next-generation project full-time over 18 months. The project 'Retribution' will utilise the latest technologies and techniques to produce a truly stunning and realistic environment. A fast paced FPS with open play elements as well as structured storyline levels, team and personal advancement, and fun multiplayer gaming. The title is being produced for XBOX2 and PC.
Technologies we are utilising include:
PRT (pre-computed radiance transfer) and SH (spherical harmonics)
Full realistic day/night cycles as part of our fully dynamic skybox
Shaders supporting Pixel Shader 3 and 2b
FFT for realistic water and MWave for water interaction
Dynamic weather and cellular automation
High Dynamic Range Rendering (HDR) and Tone Mapping
Normal mapping
Self-shadowing parallax mapping
Material-driven particle effects
Depth of field
Novodex physics
Working as a team member of U-235 Studios on this project you will be exposed to a range of new techniques and are sure to add to your existing skills. At this stage we are seeking expressions of interest as we are in discussions with publishers. Chosen applications will be given an immediate offer of employment once we secure funding.
Positions will be full time (unless otherwise specified) in Melbourne, Australia. We will be able to help people with experience on published titles to get VISAs to work in Australia on our team.
To register your interest and for full details on the positions (inc. wage levels) and the project please visit http://www.u-235studios.com/expressionsofinterest.html
Will Kruss
Producer
U-235 Studios
http://www.u-235studios.com
Lost in Space Work
Howdy all,
While this is slightly non-game work - it is 2D work.
I'm currently working on the new Lost in Space comic (www.lisvoyage.com) with local comic artist Michal Dutkiewicz (Batman, Wolverine, Superman etc...).
We are looking for an experienced 2D artist to do work on backgrounds. This would entail everything from Guns, Trucks, Buildings, Trees, Terrain etc.
All work is done in pencil - and work needs to be done on location (in Adelaide). The project is fully funded - Work is anything from 2 - 5 days per week - depending on your availability.
While I know this isn't a game project - Games is where all the artists who might have one day been comic artists 10 years ago have gone. And it'll still look bloody good in your portfolio when we're done.
Thanks
Pat Mac
Since you gave mention on rates, assumption here is it's a paid contract gig, so I've moved the thread into the job positions available section of the forum.