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Software Engineer & Game Artist, Imaginery Numbers

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

http://www.imaginarynumbers.com/careers.shtml

Imaginary Numbers values people who are reliable and smart, organized and proactive, who have a get-it-done attitude, and who can work well in a team. We're offering careers, not just jobs, and the chance to work on ground-breaking products with a great group of people. If you think you'd make a good fit, we want to hear from you today!

Even if we don't currently have a position that suits you available, we'll keep your resume on file for when we do.

Please note that only applicants legally allowed to work in Australia are currently being considered for these positions, and all positions are based in Sydney.

Positions currently available:

Software Engineer

This role will be focused on client development, using the Gamebryo 3D game engine, but will be directly involved in all aspects of the game, including server, tools, and database development. Previous game development experience is preferred, and experience with a 3D game engine will be very useful.

The successful applicant must have expertise in:

* MSVC++
* Debugging
* Version Control Systems
* Written and Verbal Communication Skills

Additionally, one or more of the following will be highly regarded:

* Real-Time Graphics Programming
* Experience with Developing for Linux/UNIX
* Relational Database Programming
* Network Programming
* Experience with a 3D game engine
* Bachelor's Degree in Computer Science

This role will report to the Lead Engineer, and will offer a salary commensurate with experience.

Please send applications including CV to careers@imaginarynumbers.com, quoting reference w4811.

Game Artist
This role will be involved in all aspects of modelling, animation and texturing.

The ideal candidate must have expertise in:

* Maya (preferred), 3D Studio Max, or other professional 3D package
* Photoshop, including texture painting
* A strong understanding of game art production and concepts, including polygon and texture efficiency
* The position requires that the candidate be highly motivated and possess self management skills, as well as strong teamwork and communication skills

Additionally, the following will be highly regarded:

* Traditional art: drawing, painting, sculpture, concept artwork
* User Interface design and implementation experience
* HTML and Flash experience

Previous experience is preferred but will not exclude a talented junior artist with the required skills.

This role will report to the Lead Artist, and will offer a salary commensurate with experience.

Online portfolios and/or CDs are preferred, however VHS demo reels will be accepted. Please do not send original work, as we cannot return all applications. Please quote reference w4831 when applying.

Please send applications including cover letter, CV, and samples to:

careers@imaginarynumbers.com

or

Suite 5, Level 6
46-56 Holt St
Surry Hills
NSW 2010

Posted by souri on
Forum

http://www.imaginarynumbers.com/careers.shtml

Imaginary Numbers values people who are reliable and smart, organized and proactive, who have a get-it-done attitude, and who can work well in a team. We're offering careers, not just jobs, and the chance to work on ground-breaking products with a great group of people. If you think you'd make a good fit, we want to hear from you today!

Even if we don't currently have a position that suits you available, we'll keep your resume on file for when we do.

Please note that only applicants legally allowed to work in Australia are currently being considered for these positions, and all positions are based in Sydney.

Positions currently available:

Software Engineer

This role will be focused on client development, using the Gamebryo 3D game engine, but will be directly involved in all aspects of the game, including server, tools, and database development. Previous game development experience is preferred, and experience with a 3D game engine will be very useful.

The successful applicant must have expertise in:

* MSVC++
* Debugging
* Version Control Systems
* Written and Verbal Communication Skills

Additionally, one or more of the following will be highly regarded:

* Real-Time Graphics Programming
* Experience with Developing for Linux/UNIX
* Relational Database Programming
* Network Programming
* Experience with a 3D game engine
* Bachelor's Degree in Computer Science

This role will report to the Lead Engineer, and will offer a salary commensurate with experience.

Please send applications including CV to careers@imaginarynumbers.com, quoting reference w4811.

Game Artist
This role will be involved in all aspects of modelling, animation and texturing.

The ideal candidate must have expertise in:

* Maya (preferred), 3D Studio Max, or other professional 3D package
* Photoshop, including texture painting
* A strong understanding of game art production and concepts, including polygon and texture efficiency
* The position requires that the candidate be highly motivated and possess self management skills, as well as strong teamwork and communication skills

Additionally, the following will be highly regarded:

* Traditional art: drawing, painting, sculpture, concept artwork
* User Interface design and implementation experience
* HTML and Flash experience

Previous experience is preferred but will not exclude a talented junior artist with the required skills.

This role will report to the Lead Artist, and will offer a salary commensurate with experience.

Online portfolios and/or CDs are preferred, however VHS demo reels will be accepted. Please do not send original work, as we cannot return all applications. Please quote reference w4831 when applying.

Please send applications including cover letter, CV, and samples to:

careers@imaginarynumbers.com

or

Suite 5, Level 6
46-56 Holt St
Surry Hills
NSW 2010