Skip to main content

Senior/Lead Dgnrs, Junior Dsgnr/Scripters for THQ!

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

THQ Studio Australia is looking for Game Designers to work on future console-based titles. This is a fantastic opportunity to join one of the world?s top game companies.

THQ Studio Australia is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, stock options (NASDAQ: THQI), salary packaging, and significant project bonuses.

We are looking to fill several design positions over the next few months for current and future titles.

SENIOR/LEAD DESIGNERS

Preferred Skills:

Game Design Experience ? 2 to 3 Shipped console titles as a senior member of the design team. Is capable of producing game pitches, and developing the idea right through to a detailed game design document.

Has great communication skills. Ability to talk to all teams and leads on relevant subjects and has the ability to project the vision of the product to internal and external groups.

Scheduling ability ? Some skill in scheduling design tasks using Microsoft Project would be highly regarded.

JUNIOR DESIGNERS/SCRIPTERS

Preferred Skills:

Game Design Experience - Preferably having worked on console titles before, or have high quality modding experience on current titles.

Level Design - Can take a level brief and expand it into a full level design document, describing all the key game play elements in detail. Then go on to build a level that looks good and plays great.

Tools Knowledge ? Can think in 3D space. Have created levels in a variety of tools and have familiarity with scripting languages.

Console Knowledge ? Able to offer valid opinions on a range of console titles, describing in detail their strengths and weaknesses.

Documentation Skills ? Able to write coherent, concise documents on level plans, game proposals, interface design etc.

Communication Skills ? Able to liaise with programmers, artists, and other designers both technically and creatively.

About THQ -- www.thq.com

THQ, Inc is the 2nd largest independent publisher in the world and has
partnerships with companies like Disney, Pixar, Nickelodeon and the WWE
franchise as well as publishing the forthcoming big budget titles S.T.A.L.K.E.R, Warhammer 40k:Dawn of War, Full Spectrum Warrior, Destroy All Humans, Spongebob Squarepants, The Punisher and The Incredibles.

About THQ Studio Australia

THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 40+ people. The Company is looking to expand to over 50 people in the next few months. THQ Studio Australia has just completed it?s first title which is based on the upcoming Jimmy Neutron: Boy Genius TV movie called Jimmy Neutron: Attack of the Twonkies. It is available on Playstation?2 and Nintendo Gamecube. Work is well underway on a second project. Pre-production has also started on a third title. Both of these titles are based on popular animated licenses.

Please send you resume and ideally some examples of your work to:

THQ
PO Box 1148
Spring Hill, Qld 4004

or email to:

ozstudio_resumes@thq.com

Posted by souri on

THQ Studio Australia is looking for Game Designers to work on future console-based titles. This is a fantastic opportunity to join one of the world?s top game companies.

THQ Studio Australia is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, stock options (NASDAQ: THQI), salary packaging, and significant project bonuses.

We are looking to fill several design positions over the next few months for current and future titles.

SENIOR/LEAD DESIGNERS

Preferred Skills:

Game Design Experience ? 2 to 3 Shipped console titles as a senior member of the design team. Is capable of producing game pitches, and developing the idea right through to a detailed game design document.

Has great communication skills. Ability to talk to all teams and leads on relevant subjects and has the ability to project the vision of the product to internal and external groups.

Scheduling ability ? Some skill in scheduling design tasks using Microsoft Project would be highly regarded.

JUNIOR DESIGNERS/SCRIPTERS

Preferred Skills:

Game Design Experience - Preferably having worked on console titles before, or have high quality modding experience on current titles.

Level Design - Can take a level brief and expand it into a full level design document, describing all the key game play elements in detail. Then go on to build a level that looks good and plays great.

Tools Knowledge ? Can think in 3D space. Have created levels in a variety of tools and have familiarity with scripting languages.

Console Knowledge ? Able to offer valid opinions on a range of console titles, describing in detail their strengths and weaknesses.

Documentation Skills ? Able to write coherent, concise documents on level plans, game proposals, interface design etc.

Communication Skills ? Able to liaise with programmers, artists, and other designers both technically and creatively.

About THQ -- www.thq.com

THQ, Inc is the 2nd largest independent publisher in the world and has
partnerships with companies like Disney, Pixar, Nickelodeon and the WWE
franchise as well as publishing the forthcoming big budget titles S.T.A.L.K.E.R, Warhammer 40k:Dawn of War, Full Spectrum Warrior, Destroy All Humans, Spongebob Squarepants, The Punisher and The Incredibles.

About THQ Studio Australia

THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. The studio was founded in Jan 2003 and has grown to 40+ people. The Company is looking to expand to over 50 people in the next few months. THQ Studio Australia has just completed it?s first title which is based on the upcoming Jimmy Neutron: Boy Genius TV movie called Jimmy Neutron: Attack of the Twonkies. It is available on Playstation?2 and Nintendo Gamecube. Work is well underway on a second project. Pre-production has also started on a third title. Both of these titles are based on popular animated licenses.

Please send you resume and ideally some examples of your work to:

THQ
PO Box 1148
Spring Hill, Qld 4004

or email to:

ozstudio_resumes@thq.com