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Antipode seeks project members

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Submitted by souri on

Antipode : the insect isles

Antipode is a new 3D RTS / RPG development from Big Toe Games in Melbourne. It is a voluntary project consisting of developers from (but not restricted to) the University of Melbourne. Antipode is to be released for entry into the AGDC Unsigned Game Competition (2003), it has been in development since before last years conference, with a number of months carefully preparing the script to produce an innovative and completely new type of RTS. Using OpenGL and SDL on a Win 32 platform, the engine already looks astounding, with another 5 months of development time still left!

Big Toe Games currently seeks voluntary artists / modellers to develop in-game content (placeholder content already exists). This is an opportunity for students or out of work modellers with good talent to showcase their work to potential employees in a real game environment!

Unfortunately, Big Toe Games are unwilling to post any screenshots of the engine. The development team have acknowledged to keep the engine under wraps until the conference. However, potential project members would be emailled full details, and screenshots along with a copy of the game script if interested.

After the conference, Big Toe Games plans further development toward a shareware release of Antipode.

Matthew Riggall BSc
Antipode Producer

Matthew can be contacted at matthew.riggall@neuronlogic.com

Posted by souri on

Antipode : the insect isles

Antipode is a new 3D RTS / RPG development from Big Toe Games in Melbourne. It is a voluntary project consisting of developers from (but not restricted to) the University of Melbourne. Antipode is to be released for entry into the AGDC Unsigned Game Competition (2003), it has been in development since before last years conference, with a number of months carefully preparing the script to produce an innovative and completely new type of RTS. Using OpenGL and SDL on a Win 32 platform, the engine already looks astounding, with another 5 months of development time still left!

Big Toe Games currently seeks voluntary artists / modellers to develop in-game content (placeholder content already exists). This is an opportunity for students or out of work modellers with good talent to showcase their work to potential employees in a real game environment!

Unfortunately, Big Toe Games are unwilling to post any screenshots of the engine. The development team have acknowledged to keep the engine under wraps until the conference. However, potential project members would be emailled full details, and screenshots along with a copy of the game script if interested.

After the conference, Big Toe Games plans further development toward a shareware release of Antipode.

Matthew Riggall BSc
Antipode Producer

Matthew can be contacted at matthew.riggall@neuronlogic.com