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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

Perception Are Hiring

Forum

From [url="http://www.perception.com.au/jobs.html"]Perception's job page[/url].. Perception are based in Sydney.

We require a number of programmers, artists and level editors for some upcoming projects on PC, X-Box and PS2. If you are among the best in your field, are looking for a challenge, work well in a creative team environment and have a wealth of commercial games experience under your belt, take a look at our Jobs section. Please note that commercial games experience is a requisite for all programming and art positions.

All candidates should send in their resumes/portfolios to jobs@perception.com.au with the relevant position in the subject line (Programmer position, Artist Position, Level Editor Position).

Upon receipt of resumes, candidates progressing to an interview will receive a detailed job description.

Programmers

We?re looking for experienced programmers with real world commercial games experience under their belts. Tertiary qualification is a bonus. You?ll have worked on 1 or more published titles:

Require skills/Experience include:

PC/X-Box
DirectX
C/C++
Familiar with Visual Dev Studio

PS2
Previous experience as a Senior or Lead Programmer on a PS2 title.
Knowledge of all aspects of PS2 technology, particularly graphics systems and footprint reduction (from PC to PS2).

Artists

Modelers/Animators/Texture Artists

You will be familiar with 3D Studio MAX, Photoshop and where relevant, Character Studio. You?ll have an awesome demo reel or portfolio that showcases your skills. You?ll be working on either PS2, X-Box or PC titles and your resume should indicate where your sku preference/skills are. Candidates will have worked on at least 1 or more published titles in their preferred sku.

Specific roles to be filled include:

Environment Modelers
Character Animators
Texture Artists

Level Editors

Successful level editors will be able to showcase levels created using any Unreal or equivalent FPS engine tools, with special regards shown to levels with single player or objective based themes. Level Editors will be working with a team of artists and will be responsible for bringing the levels together both visually and from a gameplay perspective.

Preference will be given to candidates that have shipped a title, or have publicly released well received levels as well as those familiar with 3D Studio Max and Photoshop.

Candidates are asked to email levels with clear instructions on which game your level is for as well as any bonus packs/add ons required.

THQ Studio Australia is Hiring!

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THQ STUDIO AUSTRALIA IS HIRING!
THQ Studio Australia is looking for talented game programmers.In this position, the programmer will be responsible for everything from technical design through to programming implementation. The correct candidate will need to have solid C++ and object oriented programming skills as well as a good grasp of mathematics and 3D graphics programming.

The candidate MUST have:
2+ years programming experience within the games industry
Clear communication skills
Passion for gaming
Strong C++ and object oriented programming skills
Experience in 3D Programming / Rendering
Strong Math background
Background or interest in Artificial Intelligence coding

In addition to programmers, we are looking to staff up both our art and design teams for future projects.

Please register interest in all positions by emailing ozstudio_resumes@thq.com

Submitted by souri on Wed, 14/04/04 - 11:03 AM Permalink

I'm bumping this up since THQ Australia are still looking to fill these positions!

Art and Programming positions at ndWare

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ndWare is looking for talented game programmers and artists interested in working on cutting edge handheld games and technology. Artists should be experienced pixel pushers with a good portfolio of sprite and background graphics. Programmers should have strong demonstrable C/C++ or Java skills and a passion for game development.

Please email applications ASAP to hr@ndware.com

www.ndware.com

Mid Level to Junior Level Tester for THQ Australia

Forum

THQ Studio Australia is looking for a mid level to junior level tester to assist with testing of current products in development and system tools. The candidate must be able to write and execute test cases, identify and open bugs, and interact well with the production team. Strong emphasis will be placed on written and verbal communication skills in addition to well grounded testing skills in both planned and ad hoc environments - documentation will play a significant part of this position. Corporate/structured testing experience will be well regarded, but 1+ years of industry or parallel testing experience is a must.

Please send CVs and a letter of interest to ozstudio_resumes@thq.com

Melbourne: Physics Programmer Required

Forum

Competitive salary, plus performance reward system which actually works.

Independent local studio, so no un-communicative overseas management, plenty of work, three titles in dev, all with publishers, including Sony.

Company has significant financial backing.

Central Melbourne location.

Be warned the work will be challenging; you will be expected to creatively contribute to the project, and take responsibility for your particular area. You will be working with an experienced team (average 7 years in the industry, some 20), including veterans such as Ian Bell, the co-creator of Elite.

Your input is valued, and will be recognized, you will be able to contribute to company procedures and working practices.

Expressions of interest contact jobs@antjuice.com.
All correspondence treated confidentially.

Maya Animator Tutor for Moreton TAFE

Forum

As posted at the careerone website and also in the courier mail

ANIMATION TEACHER

TAFE Queensland
Queensland Government

Department of Employment and Training

MORETON Institute of TAFE

ANIMATION TEACHER

VRN: MIT 1/04

Moreton Institute of TAFE is seeking suitably qualified people to teach Animation, with sound knowledge of Maya Software; a formal multimedia qualification; five years recent and relevant animation industry experience; and a Certificate IV in Assessment and Workplace Training (or a formal teaching qualification).

A casual position is available until December 2004 (salary range $56.39 day - $84.58 evening, per hour). Additional periods of employment may be offered depending on business requirements and effective work performance.

Visit www.moreton.tafe.net to download an application pack, or telephone the Recruiting Officer on 32151514.

Applications to be received by 5pm, Tuesday 27 January 2004.

Moreton Institute of TAFE is an equal opportunity employer.

3D Tutor for AIE Melbourne's campus

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The Academy of Interactive Entertainment, Australia's Leading educator for the 3D graphics and game development industry is looking for a highly competent 3D tutor to teach our first year students. Applicants should have at least 5 years experience working with 3D studio Max. Teaching experience preferred.

Resumes and folios should be sent to the Academy of Interactive Entertainment, level 8, 14 queens rd Melbourne or email them to aie.vic@aie.vic.edu.au

Artists and Programmers for IR Gurus

Forum

IR Gurus have [url="http://www.irgurus.com/Jobs.htm"]updated their employment page[/url], which has the following details..

IR Gurus Interactive is currently hiring programmers and artists, please feel free to send your CV and contact details to jobs@irgurus.com.

Programmers
We are looking for programmers with commercial games experience and skills encompassing all aspects of C++ programming and design.

*Solid C and C++ programming and design skills essential

*Programming experience in either networking, real time sound or 3D graphics required

*Strong written and oral communication skills essential

*Self motivated, ability to work in a team environment and complete code in a defined style essential

Please submit examples of your work, including relevant code samples and any links to recently completed projects.

Artists
Prospective artists should have a background in commercial games or a commensurate level of talent and be able to produce high quality finished artwork in various genres in both 2D and 3D.

*Proficient in Maya, or have a solid experience in 3DSMax/Softimage and able to make the transition smoothly

*Ability to Model, Texture and Animate. You'll need an eye for texturing, lighting and detail and be able to demonstrate quality low-polygon finished art

*Understanding of the game development process and ability to work within programming specifications

*Self motivated, ability to work in a team environment and completing artwork in a defined style essential

*Experience working with motion capture is a strong advantage

Please submit a non-returnable folio/showreel on PC CD-ROM only, along with a dissertation detailing your folio and your CV.

Please note that artists' CVs will not be accepted without an accompanying folio.

Melbourne Programmer Jobs

Forum

Melbourne
Programmers Wanted PS2, Xbox, PC
Competitive salary, plus performance reward system which actually works.

Independent local studio, so no un-communicative overseas management, plenty of work, three titles in dev, all with publishers, including Sony.

Ability to self funded projects, giving us greater creative control.

Company has significant financial backing.

Central Melbourne location.

Be warned the work will be challenging, you will be expected to creatively contribute to the project, and take responsibility for your particular area. You will be working with an experienced team (average 7 years in the industry, some 20), including veterans such as Ian Bell, the co-creator of Elite.

Your input is valued, and will be recognized, you will be able to contribute to company procedures and working practices.

Inquiries without commercial experience will not be considered.

Expressions of interest contact jobs@antjuice.com.
All correspondence treated confidentially.

Senior Architect/Team Leader

Forum

Senior Architect/Team Leader

World leader in the creation of massively multiplayer games
Excellent remuneration
Canberra based
Our client is looking for a talented Senior Architect/Team leader, with a strong background in Wireless games, to develop and lead their R+D team to ensure they become one of the first & best creators of massively multiplayer mobile phone games. We are looking for someone with a passion in this field, who knows what?s happening in the industry today and can predict the programming trends of tomorrow.
Your Responsibilities
Leading the architecture and technical design
Responsible for the technical implementation of the design
Building an enthusiastic programming team, including interviewing new programming staff that can develop quality code to deadline
Writing of white papers outlining direction & key technology area of focus
Creating a master project timeline
Managing all aspects of technology development
Leading the Programming Team technically
Programming task estimations & scheduling
Your Requirements
Experience in all aspects of wireless cellular devices such as Nokia, Sony Ericsson and Motorola phones & systems
Experience in J2ME, Symbian & Brew languages
Ability to write clearly and concisely
Approachable personality & good communicator

Please contact Duncan Howdin
wonderboy@inspired.net.au

Game Server/Network Programmer

Forum

Game Server/Network Programmer

Exciting opportunity for ambitious & talented developers
Work with Massively Multiplayer Game Technology
Work with the best
You will need direct experience of making mobile phone games. Your expertise in low level systems programming such as optimizing network I/O & talent at higher level programming of client / server interactions & network monitoring tools will make an invaluable contribution to our Massively Multiplayer Game Technology. Your database design skills will be put to the test as we build and optimize a system capable of handling millions of players.
Requirements
Very Solid C++ Skills (you will need to do our C++ test)
Solid Linux / Windows system programming
Direct experience of making mobile phone games
MMOG server code, as well as match making code for MP games will be an advantage
Enjoy working in a team
Desirable
Low level IP protocol knowledge (TCP, UDP)
Windows/Linux system guru
Large scale Database systems
Large scale distributed systems
Internet latency and work arounds
Security (prevention mechanisms for: DoS attacks, spoofing, capture/replay)
Routers/LAN/ATM etc hardware knowledge
Threads, processes & multitasking issues in general
Exploiting parallelism in problems
Synchronization/IPC issues: queues, semaphores, shared memory, RPC, resource contention resolution
SCADA and process control like systems: real-time response (eg 50ms) to signals and messages

Please contact Duncan Howdin
wonderboy@inspired.net.au

Business Development Manager

Forum

Business Development Manager

Extensive international travel ? Canberra based
Develop your career in the gaming industry
Excellent base - $80k OTE $150k
Our client is looking for an experienced Business Development Manager to promote and sell their award winning gaming technology to the international market.
Requirements
Proven Business Development or Account Management experience with a successful track record in business-to-business technology sales (middleware or software products)
Demonstrated on-target performance
Minimum 5 years experience in Account Management, preferably in the game industry with prior experience in dealing with developers & publishers
Excellent marketing skills & the ability to identify and close prospective sales target to increase sales & constantly generate new leads are essential
Must be able to understand how the technology works & how it can be used to meet the varying needs of customers in different market sectors
Must be able to negotiate & structure all financial & associated legal aspects of potential business, including contracts, warranties, etc
Must be able to prepare & present ?leading edge? marketing material
Superior negotiation skills
Strong customer focus & high customer service standards
Excellent English written & verbal communication
Desirable
Japanese, Mandarin or Korean speaking language would be an advantage
International business development responsibility
The position is based in Canberra and will focus on export sales with extensive international travel required in Europe, Asia & North America.

Please contact
Duncan Howdin
wonderboy@inspired.net.au

Texture artist needed for virtual team

Forum

Company Info: Saint Studios, a game production collective with over twenty members, is looking for talented programmers to join us in our entrepreneurial endeavor. We are seeking talented, enthusiastic, and dedicated 2D/3D texture artists to join a virtual team of experienced industry veteran artists to lend their abilities in the production of a PC /Xbox, Strategy RPG, genre breaking game with light fantasy elements. We are looking for people who can dedicate a minimum of 20-25 hours per week on tasks. We require artists to have experience with the creation and placement of 2D textures on 3D models. Artists with normal mapping skills is a plus, but not required. We need artists to be able to texture pre-built 3D models using Max and Maya (XSI knowledge/access is a plus). We are currently developing a large triple A title using Renderware.

Company URL: http://www.Saint-Studios.com

Requirements:
* At least 1 year texturing/mapping exp.
* 2D drawing/painting skills.
* Dedication to project completion.
* People skills.
* Highly creative, and multifaceted.
* Ability to provide and accept constructive criticism.
* Be able to work in teams under supervision and interact with team members.
* Self motivated, Flexible, ?Team player!
* Minimum availability of 20 hours a week

Pluses:
* One AAA completed game
* Previous experience with game development
* Previous experience working on virtual teams
* 2+ years of experience
* Bachelor's Degree in Graphic design/arts
* Experience with Photoshop
* Experience with 3D modeling
* Experience with Normal Mapping

Benefits:
* Deadline incentives
* Great R?sum? material
* Equities/Royalties

Responsibilities: To perform all work assigned to you on a deadline basis. To be available for weekly meetings and be able to keep good communication. Must be a team player. Will have to work with designers and 3D modelers on a regular basis.

All other information will be given upon resume submission. To submit your resume for consideration for this opportunity, please contact me at jsantiago @saint-studios.com.

Programmer needed for virtual team

Forum

Company Info: Saint Studios, a game production collective with over twenty members, is looking for talented programmers to join us in our entrepreneurial endeavor. We are seeking talented, enthusiastic, and dedicated programmers to join a virtual team of experienced industry veteran artists to lend their abilities in the production of a PC /Xbox, Strategy RPG, genre breaking game with light fantasy elements. We are looking for people who can dedicate a minimum of 20-25 hours per week on tasks. We need a variety of programmers experienced in tool, systems, graphics, AI or physics. We are currently developing a large triple A title using Renderware.

Company URL: http://www.saint-studios.com

Project Description: Requirements:

* 2+ years of C++ development experience

* Ability to produce concise, clear and accessible code and documentation

* People skills

* Organizational skills

* Highly creative, and multifaceted.

* Ability to provide and accept constructive criticism, work in teams under supervision and interact with team members

* Self motivated, Flexible, ?Team player! a must

* Minimum availability of 20 hours a week

Pluses:

* Atlest one AAA completed game

* Previous experience with game development

* Previous experience working on virtual teams

* Console programming experience espeically XBox

* 2+ years of industry experience

* Bachelor's Degree or higher in Computer Science

* Experience with Renderware a HUGE plus

Benefits:

* Deadline incentives

* Resume building experience in the gaming field

* Networking with other experienced game designers

* First Title recognition with an upcoming gaming company

* Equities/Royalties

Responsibilities: To perform all work assigned to you on a deadline basis. To be available for weekly meetings and be able to keep good communication. Must be a team player. Will have to work with designers, artists, other programmers and management on a regular basis.

All other information will be given upon resume submission. To submit your resume for consideration for this opportunity, please contact me at jsantiago @saint-studios.com.

Programming positions at Torus Games

Forum

Applicants must:

- Be self motivated
- Be able to integrate quickly into an existing team
- Have extensive experience of c/c++
- Have a working knowledge of low level console development & architecture
- Have at least one published title, or be able to demonstrate knowledge of games development (through a demo, or university project)

In addition the following experience is desirable:

- Visual effects work, including console hardware effects
- AI, across both content level code & supporting systems
- Animation programming
- Console assembly language

The closing date for applications is 9th January. Please send your application to either hr@torus.com.au or:

Human Resources
Torus Games
6 Floriston Rd
Boronia
3155

Development Director Needed

Forum

We are currently looking for an experienced Development Director to join one of our rapidly expanding clients in the Console Gaming Industry. The role will be responsible for:

Overseeing all development projects
Managing small & large teams

The role will involve 2 main projects first up.
For the 1st project, is a AAA title, (PS2, X-Box, PC). Around 35 people.
For the 2nd project, it's an A title, probably just X-Box and PC (though it may be PS2 also), and will be managing around 30 people.

Candidates should have:

Experience working in the gaming industry previously (console games - PS2 / X-Box)
Previous Management experience
Solid Development Background
Familiar with C
Strong work ethic

This is a rare opportunity to join a growing gaming firm.
90-120K dependant upon experience.

For more information please contact Steve Grace at Fingerprint Recruitment on 02 9255 7822 or stevegrace@fprecruit.com.au

Junior Game Design and Quality Assurance Engineer

Forum

From Auran's Career Page @ http://www.auran.com/auran/careers.htm

Position - JUNIOR GAME DESIGNER - Trainz - Job Code AUR0614

Posted November 26, 2003

The Junior Game Designer will be primarily responsible for coordinating, facilitating and documenting the game design process for use in Trainz and related products by acting in a creative, editorial and administrative capacity with regards to design documents and peripheral materials.

Responsibilities

Initiate, maintain and distribute design document(s).
Work with technical staff to ensure feasibility of design.
Create design document(s) in consultation with the project director, which are logically formulated and useful to technical, creative and marketing staff.
Develop designs in consultation with the project director, which comply with brief but add depth and imagination.
Create designs in consultation with the project director, which are feasible in both technical and economic terms.
Ensure the inclusion of all relevant staff in the design process.
Resolve contentious issues and act as moderator between disagreeing parties.
Meet deadlines.
Maintain a strong direction throughout the design of the product.
Provide Artists with specifications for modules and then review on a regular basis, giving adequate direction to ensure Artists can accurately complete their tasks.
Provide Programmers with specifications for modules and then review on a regular basis, giving adequate direction to ensure Programmers can accurately complete their tasks.
Other duties may be assigned.
Qualifications/Education

A high degree of familiarity with, and an active interest in, computer games and electronic entertainment products of all genres and in particular simulation products.
A mind disposed towards creative but practical ideas required. Ability to work both in a team and autonomously, often in demanding and stressful situations.
A good level of computer literacy required. Demonstrated ability to initiate, maintain and distribute design documents.
Ability to work within time and budgetary constraints required.
An excellent knowledge of trains and/or real world experience with the operations of trains or train systems (for example signaling) is highly advantageous.
Knowledge of C++ would be advantageous but not necessary.
Knowledge of Auran Jet would be advantageous but not necessary.
Knowledge of 3D Studio Max would be advantageous but not necessary.
Knowledge of all versions of Trainz would be advantageous and in particular knowledge of TRS2004 is considered essential.
Language Skills

Excellent English written and oral communication skills required.
Location

The position will be at Auran?s head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.

Period of Tenure

The position is for a minimum of two years.

To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line..

Position - QUALITY ASSURANCE ENGINEER - Trainz - Job Code AUR0613

Posted November 25, 2003

The Quality Assurance Engineer will be primarily responsible for providing Quality Assurance on the Trainz product line.

Responsibilities

Regular quality assurance testing on Trainz.
Provide bug reports and bug feedback to the Trainz programmers.
Provide performance results on Trainz.
Report performance results and bug reports in a clear understandable form.
Provide assistance on Trainz forums.
Find, reproduce and report bugs in Trainz.
Ensure an excellent quality level in Trainz and its related products.
Other duties may also be assigned.
Qualifications/Education

Tertiary education e.g. TAFE Certificate in I.T required.
University education with a graduate level degree desired.
Experience in the I.T. industry desired.
An excellent knowledge of trains and/or real world experience with the operations of trains or train systems (for example signaling) is highly advantageous. Auran would consider considerable trains industry experience to be the equivalent of a tertiary qualification.
Knowledge of C++ would be advantageous but not necessary.
Knowledge of Auran Jet would be advantageous but not necessary.
Knowledge of 3D Studio Max would be advantageous but not necessary.
Knowledge of all versions of Trainz would be advantageous and in particular knowledge of TRS2004 is considered essential.
Language Skills

Effective written and oral English communication skills required.
Location

The position will be at Auran?s head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.

Period of Tenure

The position is for a minimum of two years.

To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line..

3D Game Artist - Adelaide

Forum

Just got this in SEEK Job Mail, thought it might interest some:

Title: 3D Artist - Games industry
Location: Adelaide
Advertiser: Artstar Recruitment Management
Date Posted: 19-11-2003
Description: Great opportunity for experienced 3D Studio Max/Maya
professionals
Get the full details of this job, here :
http://www.seek.com.au/showjob.asp?jobid=3044201

** Souri

Just quoting the job ad, since seek ads usually disappear after a short while... Looks like it might be Ratbag hiring.

quote:An outstanding opportunity with South Australia's premier interactive games development and publishing house. If you can demonstrate your ability creating outstanding objects, textures and animation in 3D Studio Max or Maya, and have several years solid experience creating graphics for the interactive gaming and/or film industry please send us a resume together with a sample of your work - we'd love to talk to you.

Micro Forte jobs - numerous positions

Forum

The Company:

Micro Forte Sydney is currently developing an Xbox Massively Multiplayer Online Action Game. For the last three years, Micro Fort? has been focusing on every aspect of MMOG through its award winning BigWorld ? Technology that has brought the company to the cutting-edge of this exciting new genre. To find out more about Micro Forte, please visit www.microforte.com.au.

Location: Sydney, AUSTRALIA
Job Type: 1 year contract

The Position: 3D Artist

Do you want your models to touch the minds of over 100,000 people? Cool, we need a sadistic looking brain probe modelled in twelve polygons... Your job is to construct low-polygon models and to create textures that not only look fantastic but work within the constraints of the game engine. You will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys. You will be working closely with the Lead Artist, and Art Director creating the details that bring our breathtaking environments to life.
Requirements

? Extensive 3DSMAX skills
? Photoshop / painter skills
? Games Industry or Mod Experience
? Character Studio
? A showreel demonstrating low polygon modelling and texturing ability (nothing cartoony please)
? Ability to model and texture to a given style and direction
Desirable
? Photorealistic modelling /texturing skills
? Level design and construction
? 2D life drawing skills
? Animation skills
? Enjoys working in a team
? Avid gamer
Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.
If you believe that you are the right person for this position, please forward your resume either by email to: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of S/3DA01.

Support Engineer / Game Development Framework

BigWorld is seeking a support engineer for its award winning BigWorld? Technology for use in Massively Multiplayer Online Games. In this challenging role you will have to demonstrate your dual ability to deliver relevant and robust technical support, while developing and fostering excellent relationships with our clients.

Responsibilities:

We are looking for a Software Support Engineer who has strong problem solving, documentation and people skills to directly assist game development teams with using and integrating BigWorld? Technology. As a member of a tight knit team of world-class software developers, you will support our customers? game development efforts and provide expertise on use issues. In this role, you will communicate with many groups, confirming that needs are met and future needs are anticipated.
You will be proactive in working with the development team, gathering information on products, designing and writing technical documentation when required. You will also ensure that the existing documentation accurately reflects the behaviour of the software products.

Requirements:

? 2-3 years C++ programming
? Technical Writing experience is essential
? Microsoft Windows and Linux software development environments, 3D computer graphics, preferably Direct3D
? Experience of development tools such as Visual Studio.NET and Revision Control Software
? Familiarity with graphics tools such as 3DS Max and Photoshop will be highly regarded
? Excellent communication skills and a strong team player
? Must be self-motivated and able to work successfully without direct supervision.

Desirable:

? Modelling and texturing skills will be an advantage.
? Some network development experience will be an advantage
? Knowledge of debugging and profiling tools will be an advantage
? Ability to analyse complex issues
? Good people skills and ability to work with many different engineers with differing talent levels.
? Forward thinker who keeps long term goals in mind even when dealing with short term problems.

Salary: Commensurate with ability and experience.

Location: Sydney, inner city

This is the perfect position if you are looking for career development within a growing and very dynamic company.
If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@bigworldtech.com

Lead Artist
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Artists who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This is an excellent opportunity for ambitious and talented artists. The role will require strong leadership qualities, the ability to provide direction for other artists and artistic skills of the highest industry standard.
Requirements
? Three years experience in a senior artist role in the games industry.
? At least one published title
? Strong team building and management skills
? Strong organisational skills
? Avid gamer
? Well developed art & design sensibilities
? Extensive experience in 3d and 2d art asset production using 3D modelling tools such as 3DS Max and digital paint packages such as Photoshop.
? Skills and experience in 2d animation desirable
Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CLART06.
For more information, please refer to www.microforte.com.au

Lead Game Designer
Mobile Phone Games
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Designers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area.
Do you have what it takes to define a new genre and create a bestselling titles?
This is a rare opportunity to be involved in creating new, original game designs in the context of a massively multiplayer world.
You must be an outstanding communicator who has the ability to take a leadership role.
Requirements :
? The successful candidate should have a minimum of three years of commercial game design experience. Ideally, you will have contributed to the design of at least one published title from inception to final ship.
? Able to produce high quality, entertaining products within tight time and cost constraints.
? Able to work with and direct a team of programmers, artists and sound engineers.
? Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
? Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
? Previous experience using game editors / scripting systems
? Excellent communication, interpersonal, leadership and organizational skills.
? Willing to accept and provide direction, work well under pressure, and handle multiple tasks
? Outstanding team skills
? Proven problem solving and analytical skills
? Avid gamer

Desirable
? Experience designing multiplayer games.
? Good drawing skills
? Understanding of massively multiplayer online games.

Salary: Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.
If you believe that you are the right person for this position, please forward your resume and examples of relevant design documentation by email to: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of: MF/CLD05
For more information, please refer to www.microforte.com.au

Producer

Micro Forte is a world leader in the creation of massively multiplayer games and is working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. This position is based in Canberra.
Direct experience of making mobile phone games will be highly regarded.

Requirements:
? Must have worked in a producers role on at least two published titles
? Strong understanding of art, code and design
? Excellent leadership skills
? Strong interpersonal skills
? Strong project management and organizational skills (MS project)
? Good presentation skills
? Recruitment experience
Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CPROD04.
For more information, please refer to www.microforte.com.au

Lead Game Programmer
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Developers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This position is based in Canberra. This is an excellent opportunity for ambitious and talented developers.
You must be able to demonstrate a good knowledge of game performance and resource budgeting issues. You must have worked on at least one AAA title through to completion.
Requirements
? Very Solid C/C++ Skills (you will need to do our C/C++ test)
? Games Industry Experience (2-4 years experience)
? Proven problem solving skills
? Avid gamer
? Strong team management skills
Desirable
? Win32/DirectX
? 3D/maths
? Mobile Phone Games? Experience
? Network Programming
? UI design
? Python
? Console development experience

Salary: Commensurate with ability and experience.

If you believe that you are the right person for this position, please forward your resume to: jobs@syd.microforte.com.au
Please attach any code samples of work that you feel is relevant - both selected source and executables.
When applying for this position, please state your salary expectations and quote the Reference: MFCGP01.
For more information, please refer to www.microforte.com.au

Game Server / Network Programmer
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Developers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This position is based in Canberra. This is an excellent opportunity for ambitious and talented developers. You will need direct experience of making mobile phone games. Your expertise in low level systems programming such as optimizing network I/O and talent at higher level programming of client / server interactions and network monitoring tools will make an invaluable contribution to our Massively Multiplayer Game Technology. Your database design skills will be put to the test as we build and optimize a system capable of handling millions of players.
Requirements
? Very Solid C++ Skills (you will need to do our C++ test)
? Solid Linux / Windows system programming
? Direct experience of making mobile phone games
? MMOG server code, as well as match making code for MP games will be an advantage
? Enjoys working in a team
? Avid gamer
Desirable
? Low level IP protocol knowledge (TCP, UDP)
? Windows/Linux system guru
? Large scale Database systems
? Large scale distributed systems
? Internet latency and work arounds
? Security (prevention mechanisms for: DoS attacks, spoofing, capture/replay)
? Routers/LAN/ATM etc hardware knowledge
? Threads, processes & multitasking issues in general
? Exploiting parallelism in problems
? Synchronization/IPC issues: queues, semaphores, shared memory, RPC, resource contention resolution
? SCADA and process control like systems: real-time response (eg 50ms) to signals and messages

Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CSP02.
For more information, please refer to www.microforte.com.au

Game UI Programmer
Micro Forte Sydney is currently developing an Xbox Massively Multiplayer Online Game. Interested in joining our team and deliver a unique style of game-play driven by our award winning BigWorld? Technology?
The main role will be to implement the design specifications using XML and python.
The position is a temporary contract until September 2004
Requirements
? UI Design Skills
? Solid programming skills (C/C++, Python or Java)
? Games Industry Experience (1+ years)
? Console development experience (Xbox, PS2 or GC)
? Avid gamer
? Good team skills
Desirable
? 3D/maths
? Python
? XML

Salary: Commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
Please attach any UI design & code samples of work that you feel is relevant - both selected source and executables.
When applying for this position, please state your salary expectations and quote the Reference: SUIP01.
For more information, please refer to www.microforte.com.au

Senior QA Position for THQ Studio Australia

Forum

THQ Studio Australia is looking for a senior test engineer to manage all aspects of testing for current products in development. The candidate must be able to create product test plans, manage the test schedule, set up and manage the test environments, write and execute test cases, identify and open bugs, and work well with the production team. Qualifications include 3 plus years of software testing experience, effective communication, and strong problem solving skills.

Please send CV to ozstudio_resumes@thq.com

Texture Artist - Brisbane

Forum

Brisbane or nearby applicants only.

Eyecon (www.eyecon.com.au) is looking for a talented Texture Artist to work with the cutting edge "AMP II" Engine. Position is short term contract with the possibility of a full time employment. Applications should contain a resume and a link to an online portfolio, please do not attach any image or video files. Send applications to brent@eyecon.com.au

PC GAMES WANTED

Forum

PC GAMES WANTED

Company Info:
TLC, a leading equipment supplier to the Coin-Op video game industry (SEGA, Incredible Technologies, Namco) has developed a PC based; Arcade style coin operated game system. With contacts to both Distribution and Operators of coin-op equipment, TLC has strong industry influences. TLC's manufacturing capabilities include game cabinets, vacuum-forming plastics, screen-printing, and with engineering, programming and assembly operations, offers a complete production capability.

Project Description:
Game Developers/Producers: We are looking for quickly engaging, DirectX-based PC games of all genres for the video arcade environment. Coin-op video arcade game manufacturer (18 years in business www.tlcind.com www.lanzone.com ) is looking for content to put into our proprietary 'FlexArcade?' game console. System runs Windows XP OS with front end interface to port PC game control commands to arcade style buttons, joystick, trackball and driving controls. Let us evaluate your game for launch in dedicated game system. Send game description and demo (if available) to ebender@tlcind.com

edit: Moved to fit a more fitting forum