From [url="http://www.perception.com.au/jobs.html"]Perception's job page[/url].. Perception are based in Sydney.
We require a number of programmers, artists and level editors for some upcoming projects on PC, X-Box and PS2. If you are among the best in your field, are looking for a challenge, work well in a creative team environment and have a wealth of commercial games experience under your belt, take a look at our Jobs section. Please note that commercial games experience is a requisite for all programming and art positions.
All candidates should send in their resumes/portfolios to jobs@perception.com.au with the relevant position in the subject line (Programmer position, Artist Position, Level Editor Position).
Upon receipt of resumes, candidates progressing to an interview will receive a detailed job description.
Programmers
We?re looking for experienced programmers with real world commercial games experience under their belts. Tertiary qualification is a bonus. You?ll have worked on 1 or more published titles:
Require skills/Experience include:
PC/X-Box
DirectX
C/C++
Familiar with Visual Dev Studio
PS2
Previous experience as a Senior or Lead Programmer on a PS2 title.
Knowledge of all aspects of PS2 technology, particularly graphics systems and footprint reduction (from PC to PS2).
Artists
Modelers/Animators/Texture Artists
You will be familiar with 3D Studio MAX, Photoshop and where relevant, Character Studio. You?ll have an awesome demo reel or portfolio that showcases your skills. You?ll be working on either PS2, X-Box or PC titles and your resume should indicate where your sku preference/skills are. Candidates will have worked on at least 1 or more published titles in their preferred sku.
Specific roles to be filled include:
Environment Modelers
Character Animators
Texture Artists
Level Editors
Successful level editors will be able to showcase levels created using any Unreal or equivalent FPS engine tools, with special regards shown to levels with single player or objective based themes. Level Editors will be working with a team of artists and will be responsible for bringing the levels together both visually and from a gameplay perspective.
Preference will be given to candidates that have shipped a title, or have publicly released well received levels as well as those familiar with 3D Studio Max and Photoshop.
Candidates are asked to email levels with clear instructions on which game your level is for as well as any bonus packs/add ons required.