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Artists and Programmers for IR Gurus

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

IR Gurus have [url="http://www.irgurus.com/Jobs.htm"]updated their employment page[/url], which has the following details..

IR Gurus Interactive is currently hiring programmers and artists, please feel free to send your CV and contact details to jobs@irgurus.com.

Programmers
We are looking for programmers with commercial games experience and skills encompassing all aspects of C++ programming and design.

*Solid C and C++ programming and design skills essential

*Programming experience in either networking, real time sound or 3D graphics required

*Strong written and oral communication skills essential

*Self motivated, ability to work in a team environment and complete code in a defined style essential

Please submit examples of your work, including relevant code samples and any links to recently completed projects.

Artists
Prospective artists should have a background in commercial games or a commensurate level of talent and be able to produce high quality finished artwork in various genres in both 2D and 3D.

*Proficient in Maya, or have a solid experience in 3DSMax/Softimage and able to make the transition smoothly

*Ability to Model, Texture and Animate. You'll need an eye for texturing, lighting and detail and be able to demonstrate quality low-polygon finished art

*Understanding of the game development process and ability to work within programming specifications

*Self motivated, ability to work in a team environment and completing artwork in a defined style essential

*Experience working with motion capture is a strong advantage

Please submit a non-returnable folio/showreel on PC CD-ROM only, along with a dissertation detailing your folio and your CV.

Please note that artists' CVs will not be accepted without an accompanying folio.

Posted by souri on

IR Gurus have [url="http://www.irgurus.com/Jobs.htm"]updated their employment page[/url], which has the following details..

IR Gurus Interactive is currently hiring programmers and artists, please feel free to send your CV and contact details to jobs@irgurus.com.

Programmers
We are looking for programmers with commercial games experience and skills encompassing all aspects of C++ programming and design.

*Solid C and C++ programming and design skills essential

*Programming experience in either networking, real time sound or 3D graphics required

*Strong written and oral communication skills essential

*Self motivated, ability to work in a team environment and complete code in a defined style essential

Please submit examples of your work, including relevant code samples and any links to recently completed projects.

Artists
Prospective artists should have a background in commercial games or a commensurate level of talent and be able to produce high quality finished artwork in various genres in both 2D and 3D.

*Proficient in Maya, or have a solid experience in 3DSMax/Softimage and able to make the transition smoothly

*Ability to Model, Texture and Animate. You'll need an eye for texturing, lighting and detail and be able to demonstrate quality low-polygon finished art

*Understanding of the game development process and ability to work within programming specifications

*Self motivated, ability to work in a team environment and completing artwork in a defined style essential

*Experience working with motion capture is a strong advantage

Please submit a non-returnable folio/showreel on PC CD-ROM only, along with a dissertation detailing your folio and your CV.

Please note that artists' CVs will not be accepted without an accompanying folio.