Skip to main content

Micro Forte jobs - numerous positions

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

The Company:

Micro Forte Sydney is currently developing an Xbox Massively Multiplayer Online Action Game. For the last three years, Micro Fort? has been focusing on every aspect of MMOG through its award winning BigWorld ? Technology that has brought the company to the cutting-edge of this exciting new genre. To find out more about Micro Forte, please visit www.microforte.com.au.

Location: Sydney, AUSTRALIA
Job Type: 1 year contract

The Position: 3D Artist

Do you want your models to touch the minds of over 100,000 people? Cool, we need a sadistic looking brain probe modelled in twelve polygons... Your job is to construct low-polygon models and to create textures that not only look fantastic but work within the constraints of the game engine. You will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys. You will be working closely with the Lead Artist, and Art Director creating the details that bring our breathtaking environments to life.
Requirements

? Extensive 3DSMAX skills
? Photoshop / painter skills
? Games Industry or Mod Experience
? Character Studio
? A showreel demonstrating low polygon modelling and texturing ability (nothing cartoony please)
? Ability to model and texture to a given style and direction
Desirable
? Photorealistic modelling /texturing skills
? Level design and construction
? 2D life drawing skills
? Animation skills
? Enjoys working in a team
? Avid gamer
Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.
If you believe that you are the right person for this position, please forward your resume either by email to: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of S/3DA01.

Support Engineer / Game Development Framework

BigWorld is seeking a support engineer for its award winning BigWorld? Technology for use in Massively Multiplayer Online Games. In this challenging role you will have to demonstrate your dual ability to deliver relevant and robust technical support, while developing and fostering excellent relationships with our clients.

Responsibilities:

We are looking for a Software Support Engineer who has strong problem solving, documentation and people skills to directly assist game development teams with using and integrating BigWorld? Technology. As a member of a tight knit team of world-class software developers, you will support our customers? game development efforts and provide expertise on use issues. In this role, you will communicate with many groups, confirming that needs are met and future needs are anticipated.
You will be proactive in working with the development team, gathering information on products, designing and writing technical documentation when required. You will also ensure that the existing documentation accurately reflects the behaviour of the software products.

Requirements:

? 2-3 years C++ programming
? Technical Writing experience is essential
? Microsoft Windows and Linux software development environments, 3D computer graphics, preferably Direct3D
? Experience of development tools such as Visual Studio.NET and Revision Control Software
? Familiarity with graphics tools such as 3DS Max and Photoshop will be highly regarded
? Excellent communication skills and a strong team player
? Must be self-motivated and able to work successfully without direct supervision.

Desirable:

? Modelling and texturing skills will be an advantage.
? Some network development experience will be an advantage
? Knowledge of debugging and profiling tools will be an advantage
? Ability to analyse complex issues
? Good people skills and ability to work with many different engineers with differing talent levels.
? Forward thinker who keeps long term goals in mind even when dealing with short term problems.

Salary: Commensurate with ability and experience.

Location: Sydney, inner city

This is the perfect position if you are looking for career development within a growing and very dynamic company.
If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@bigworldtech.com

Lead Artist
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Artists who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This is an excellent opportunity for ambitious and talented artists. The role will require strong leadership qualities, the ability to provide direction for other artists and artistic skills of the highest industry standard.
Requirements
? Three years experience in a senior artist role in the games industry.
? At least one published title
? Strong team building and management skills
? Strong organisational skills
? Avid gamer
? Well developed art & design sensibilities
? Extensive experience in 3d and 2d art asset production using 3D modelling tools such as 3DS Max and digital paint packages such as Photoshop.
? Skills and experience in 2d animation desirable
Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CLART06.
For more information, please refer to www.microforte.com.au

Lead Game Designer
Mobile Phone Games
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Designers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area.
Do you have what it takes to define a new genre and create a bestselling titles?
This is a rare opportunity to be involved in creating new, original game designs in the context of a massively multiplayer world.
You must be an outstanding communicator who has the ability to take a leadership role.
Requirements :
? The successful candidate should have a minimum of three years of commercial game design experience. Ideally, you will have contributed to the design of at least one published title from inception to final ship.
? Able to produce high quality, entertaining products within tight time and cost constraints.
? Able to work with and direct a team of programmers, artists and sound engineers.
? Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
? Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
? Previous experience using game editors / scripting systems
? Excellent communication, interpersonal, leadership and organizational skills.
? Willing to accept and provide direction, work well under pressure, and handle multiple tasks
? Outstanding team skills
? Proven problem solving and analytical skills
? Avid gamer

Desirable
? Experience designing multiplayer games.
? Good drawing skills
? Understanding of massively multiplayer online games.

Salary: Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.
If you believe that you are the right person for this position, please forward your resume and examples of relevant design documentation by email to: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of: MF/CLD05
For more information, please refer to www.microforte.com.au

Producer

Micro Forte is a world leader in the creation of massively multiplayer games and is working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. This position is based in Canberra.
Direct experience of making mobile phone games will be highly regarded.

Requirements:
? Must have worked in a producers role on at least two published titles
? Strong understanding of art, code and design
? Excellent leadership skills
? Strong interpersonal skills
? Strong project management and organizational skills (MS project)
? Good presentation skills
? Recruitment experience
Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CPROD04.
For more information, please refer to www.microforte.com.au

Lead Game Programmer
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Developers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This position is based in Canberra. This is an excellent opportunity for ambitious and talented developers.
You must be able to demonstrate a good knowledge of game performance and resource budgeting issues. You must have worked on at least one AAA title through to completion.
Requirements
? Very Solid C/C++ Skills (you will need to do our C/C++ test)
? Games Industry Experience (2-4 years experience)
? Proven problem solving skills
? Avid gamer
? Strong team management skills
Desirable
? Win32/DirectX
? 3D/maths
? Mobile Phone Games? Experience
? Network Programming
? UI design
? Python
? Console development experience

Salary: Commensurate with ability and experience.

If you believe that you are the right person for this position, please forward your resume to: jobs@syd.microforte.com.au
Please attach any code samples of work that you feel is relevant - both selected source and executables.
When applying for this position, please state your salary expectations and quote the Reference: MFCGP01.
For more information, please refer to www.microforte.com.au

Game Server / Network Programmer
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Developers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This position is based in Canberra. This is an excellent opportunity for ambitious and talented developers. You will need direct experience of making mobile phone games. Your expertise in low level systems programming such as optimizing network I/O and talent at higher level programming of client / server interactions and network monitoring tools will make an invaluable contribution to our Massively Multiplayer Game Technology. Your database design skills will be put to the test as we build and optimize a system capable of handling millions of players.
Requirements
? Very Solid C++ Skills (you will need to do our C++ test)
? Solid Linux / Windows system programming
? Direct experience of making mobile phone games
? MMOG server code, as well as match making code for MP games will be an advantage
? Enjoys working in a team
? Avid gamer
Desirable
? Low level IP protocol knowledge (TCP, UDP)
? Windows/Linux system guru
? Large scale Database systems
? Large scale distributed systems
? Internet latency and work arounds
? Security (prevention mechanisms for: DoS attacks, spoofing, capture/replay)
? Routers/LAN/ATM etc hardware knowledge
? Threads, processes & multitasking issues in general
? Exploiting parallelism in problems
? Synchronization/IPC issues: queues, semaphores, shared memory, RPC, resource contention resolution
? SCADA and process control like systems: real-time response (eg 50ms) to signals and messages

Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CSP02.
For more information, please refer to www.microforte.com.au

Game UI Programmer
Micro Forte Sydney is currently developing an Xbox Massively Multiplayer Online Game. Interested in joining our team and deliver a unique style of game-play driven by our award winning BigWorld? Technology?
The main role will be to implement the design specifications using XML and python.
The position is a temporary contract until September 2004
Requirements
? UI Design Skills
? Solid programming skills (C/C++, Python or Java)
? Games Industry Experience (1+ years)
? Console development experience (Xbox, PS2 or GC)
? Avid gamer
? Good team skills
Desirable
? 3D/maths
? Python
? XML

Salary: Commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
Please attach any UI design & code samples of work that you feel is relevant - both selected source and executables.
When applying for this position, please state your salary expectations and quote the Reference: SUIP01.
For more information, please refer to www.microforte.com.au

Posted by souri on
Forum

The Company:

Micro Forte Sydney is currently developing an Xbox Massively Multiplayer Online Action Game. For the last three years, Micro Fort? has been focusing on every aspect of MMOG through its award winning BigWorld ? Technology that has brought the company to the cutting-edge of this exciting new genre. To find out more about Micro Forte, please visit www.microforte.com.au.

Location: Sydney, AUSTRALIA
Job Type: 1 year contract

The Position: 3D Artist

Do you want your models to touch the minds of over 100,000 people? Cool, we need a sadistic looking brain probe modelled in twelve polygons... Your job is to construct low-polygon models and to create textures that not only look fantastic but work within the constraints of the game engine. You will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys. You will be working closely with the Lead Artist, and Art Director creating the details that bring our breathtaking environments to life.
Requirements

? Extensive 3DSMAX skills
? Photoshop / painter skills
? Games Industry or Mod Experience
? Character Studio
? A showreel demonstrating low polygon modelling and texturing ability (nothing cartoony please)
? Ability to model and texture to a given style and direction
Desirable
? Photorealistic modelling /texturing skills
? Level design and construction
? 2D life drawing skills
? Animation skills
? Enjoys working in a team
? Avid gamer
Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.
If you believe that you are the right person for this position, please forward your resume either by email to: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of S/3DA01.

Support Engineer / Game Development Framework

BigWorld is seeking a support engineer for its award winning BigWorld? Technology for use in Massively Multiplayer Online Games. In this challenging role you will have to demonstrate your dual ability to deliver relevant and robust technical support, while developing and fostering excellent relationships with our clients.

Responsibilities:

We are looking for a Software Support Engineer who has strong problem solving, documentation and people skills to directly assist game development teams with using and integrating BigWorld? Technology. As a member of a tight knit team of world-class software developers, you will support our customers? game development efforts and provide expertise on use issues. In this role, you will communicate with many groups, confirming that needs are met and future needs are anticipated.
You will be proactive in working with the development team, gathering information on products, designing and writing technical documentation when required. You will also ensure that the existing documentation accurately reflects the behaviour of the software products.

Requirements:

? 2-3 years C++ programming
? Technical Writing experience is essential
? Microsoft Windows and Linux software development environments, 3D computer graphics, preferably Direct3D
? Experience of development tools such as Visual Studio.NET and Revision Control Software
? Familiarity with graphics tools such as 3DS Max and Photoshop will be highly regarded
? Excellent communication skills and a strong team player
? Must be self-motivated and able to work successfully without direct supervision.

Desirable:

? Modelling and texturing skills will be an advantage.
? Some network development experience will be an advantage
? Knowledge of debugging and profiling tools will be an advantage
? Ability to analyse complex issues
? Good people skills and ability to work with many different engineers with differing talent levels.
? Forward thinker who keeps long term goals in mind even when dealing with short term problems.

Salary: Commensurate with ability and experience.

Location: Sydney, inner city

This is the perfect position if you are looking for career development within a growing and very dynamic company.
If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@bigworldtech.com

Lead Artist
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Artists who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This is an excellent opportunity for ambitious and talented artists. The role will require strong leadership qualities, the ability to provide direction for other artists and artistic skills of the highest industry standard.
Requirements
? Three years experience in a senior artist role in the games industry.
? At least one published title
? Strong team building and management skills
? Strong organisational skills
? Avid gamer
? Well developed art & design sensibilities
? Extensive experience in 3d and 2d art asset production using 3D modelling tools such as 3DS Max and digital paint packages such as Photoshop.
? Skills and experience in 2d animation desirable
Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CLART06.
For more information, please refer to www.microforte.com.au

Lead Game Designer
Mobile Phone Games
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Designers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area.
Do you have what it takes to define a new genre and create a bestselling titles?
This is a rare opportunity to be involved in creating new, original game designs in the context of a massively multiplayer world.
You must be an outstanding communicator who has the ability to take a leadership role.
Requirements :
? The successful candidate should have a minimum of three years of commercial game design experience. Ideally, you will have contributed to the design of at least one published title from inception to final ship.
? Able to produce high quality, entertaining products within tight time and cost constraints.
? Able to work with and direct a team of programmers, artists and sound engineers.
? Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
? Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
? Previous experience using game editors / scripting systems
? Excellent communication, interpersonal, leadership and organizational skills.
? Willing to accept and provide direction, work well under pressure, and handle multiple tasks
? Outstanding team skills
? Proven problem solving and analytical skills
? Avid gamer

Desirable
? Experience designing multiplayer games.
? Good drawing skills
? Understanding of massively multiplayer online games.

Salary: Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.
If you believe that you are the right person for this position, please forward your resume and examples of relevant design documentation by email to: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of: MF/CLD05
For more information, please refer to www.microforte.com.au

Producer

Micro Forte is a world leader in the creation of massively multiplayer games and is working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. This position is based in Canberra.
Direct experience of making mobile phone games will be highly regarded.

Requirements:
? Must have worked in a producers role on at least two published titles
? Strong understanding of art, code and design
? Excellent leadership skills
? Strong interpersonal skills
? Strong project management and organizational skills (MS project)
? Good presentation skills
? Recruitment experience
Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CPROD04.
For more information, please refer to www.microforte.com.au

Lead Game Programmer
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Developers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This position is based in Canberra. This is an excellent opportunity for ambitious and talented developers.
You must be able to demonstrate a good knowledge of game performance and resource budgeting issues. You must have worked on at least one AAA title through to completion.
Requirements
? Very Solid C/C++ Skills (you will need to do our C/C++ test)
? Games Industry Experience (2-4 years experience)
? Proven problem solving skills
? Avid gamer
? Strong team management skills
Desirable
? Win32/DirectX
? 3D/maths
? Mobile Phone Games? Experience
? Network Programming
? UI design
? Python
? Console development experience

Salary: Commensurate with ability and experience.

If you believe that you are the right person for this position, please forward your resume to: jobs@syd.microforte.com.au
Please attach any code samples of work that you feel is relevant - both selected source and executables.
When applying for this position, please state your salary expectations and quote the Reference: MFCGP01.
For more information, please refer to www.microforte.com.au

Game Server / Network Programmer
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Developers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This position is based in Canberra. This is an excellent opportunity for ambitious and talented developers. You will need direct experience of making mobile phone games. Your expertise in low level systems programming such as optimizing network I/O and talent at higher level programming of client / server interactions and network monitoring tools will make an invaluable contribution to our Massively Multiplayer Game Technology. Your database design skills will be put to the test as we build and optimize a system capable of handling millions of players.
Requirements
? Very Solid C++ Skills (you will need to do our C++ test)
? Solid Linux / Windows system programming
? Direct experience of making mobile phone games
? MMOG server code, as well as match making code for MP games will be an advantage
? Enjoys working in a team
? Avid gamer
Desirable
? Low level IP protocol knowledge (TCP, UDP)
? Windows/Linux system guru
? Large scale Database systems
? Large scale distributed systems
? Internet latency and work arounds
? Security (prevention mechanisms for: DoS attacks, spoofing, capture/replay)
? Routers/LAN/ATM etc hardware knowledge
? Threads, processes & multitasking issues in general
? Exploiting parallelism in problems
? Synchronization/IPC issues: queues, semaphores, shared memory, RPC, resource contention resolution
? SCADA and process control like systems: real-time response (eg 50ms) to signals and messages

Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CSP02.
For more information, please refer to www.microforte.com.au

Game UI Programmer
Micro Forte Sydney is currently developing an Xbox Massively Multiplayer Online Game. Interested in joining our team and deliver a unique style of game-play driven by our award winning BigWorld? Technology?
The main role will be to implement the design specifications using XML and python.
The position is a temporary contract until September 2004
Requirements
? UI Design Skills
? Solid programming skills (C/C++, Python or Java)
? Games Industry Experience (1+ years)
? Console development experience (Xbox, PS2 or GC)
? Avid gamer
? Good team skills
Desirable
? 3D/maths
? Python
? XML

Salary: Commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
Please attach any UI design & code samples of work that you feel is relevant - both selected source and executables.
When applying for this position, please state your salary expectations and quote the Reference: SUIP01.
For more information, please refer to www.microforte.com.au