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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

Micro Fort? Canberra (and Sydney) Hiring

Forum

Art Director (Canberra)

Description
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are seeking an Art Director whose vision, strong artistic skills and leadership will deliver beautiful game art from both in-house artists and through outsourcing.

Role
Experience developing and managing artwork for games on PC and console is essential. The ideal candidate will be a multidisciplinary artist with strong experience in both 2D and 3D art including concept art, and modelling / texturing / animation in 3DSMAX.

You will be able to provide direction and feedback to ensure that all art is consistently at a high standard, integrated with the game and appropriate to the target platform. You should be able to create, estimate and schedule art tasks for the team of artists and outsourced artwork pipeline in collaboration with the Producer and Lead Artist.

You will be working closely with the Design Lead and Producer to establish the visual style and ultimately be the visual "vision keeper" for the project. You will be providing supervision and guidance for all artists on the team including allocating and managing the art tasks. Your enthusiastic feedback will ensure that the art continues to meet your established high quality visual bar.

Essential Experience

* Strong visual artistic skills and an ability to establish the look and feel of a project with high production values.
* Minimum 2 years Games Industry experience in a lead or senior art role.
* At least 2 published game titles.
* Experience on PC and MMOG games.
* Solid working knowledge of major software packages: 3DSMAX, Photoshop, Painter, etc.
* Proven ability to define, communicate and direct the art style for a small art team.
* Experience with outsourcing elements of a project and integrating internally and externally created art assets.
* Ability to create and maintain art schedules and manage the art team to deliver on those schedules.
* Experience in evaluating and hiring artists of different disciplines.
* Avid Gamer.

Salary: Commensurate with ability and experience.

Location: Canberra , Australian Capital Territory , AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Lead Artist (Canberra)

Description
Micro Fort? Canberra is looking for a lead artist who has strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, animation, modelling and texturing objects and environments with a very strong technical understanding of 3DSMAX5 or higher and an ability to innovate to create the best possible visuals within the constraints of an MMOG game. The Lead Artist will be involved with the scheduling of art tasks and outsourced artwork pipeline in collaboration with the Art Director and Producer .

Role
The Lead Artist will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, shader based pipelines and LOD techniques. You will be experienced working within these key areas to achieve great visuals within the parameters of the game engine. The Lead Artist will lead by example and be able to mentor junior artists in creating fantastic visuals within these constraints.

Your work will set the benchmark for both technique and quality for other team members to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this role, you will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys.

Essential Experience
? Extensive 3DSMAX skills.
? Strong technical and artistic skills.
? Ability to innovate within technical constraints.
? Games Industry or Mod Experience.
? Character Studio.
? A show reel demonstrating low polygon modelling and texturing ability (nothing cartoony please).
? Ability to model and texture to a given style and direction.
? Photoshop / painter skills.
? Enjoys working in a team.

Desirable Experience
? Photorealistic modelling /texturing skills.
? Level design and construction.
? 2D life drawing skills.
? Animation skills.
? Avid gamer.

Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your works if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Senior Artists (Canberra)

Description
Micro Fort? Canberra is looking for Senior Artists who have strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, animation, modelling and texturing objects and environments with a very strong technical understanding of 3DSMAX5 or higher, and an ability to innovate to create the best possible visuals within the constraints of an MMOG game.

Role
Senior Artists will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, shader based pipelines and LOD techniques. You will be experienced working within these key areas to achieve great visuals within the parameters of the game engine. You will lead by example and be able to mentor junior artists in creating fantastic visuals within these constraints.

Your work will set the benchmark for both technique and quality for other team members to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this role, you will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys.

Essential Experience
? Extensive 3DSMAX skills.
? Strong technical and artistic skills.
? Ability to innovate within technical constraints.
? Games Industry or Mod Experience.
? Character Studio.
? A show reel demonstrating low polygon modelling and texturing ability (nothing cartoony please).
? Ability to model and texture to a given style and direction.
? Photoshop / painter skills.
? Enjoys working in a team.

Desirable Experience
? Photorealistic modelling /texturing skills.
? Level design and construction.
? 2D life drawing skills.
? Animation skills.
? Avid gamer.

Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Senior Artist (Sydney)

Description
Micro Fort? Sydney is looking for a Senior Artist who has strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC, X-box or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, modeling and texturing objects and environments with a very strong technical understanding of 3DSMAX6, and an ability to innovate to create the best possible visuals within the constraints of a next generation MMOG game.

Role
The Senior Artist will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, and LOD techniques. You will be experienced working within these key areas to achieve great visuals within the parameters of the game engine.

Your work will set the benchmark for both technique and quality for other team members to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this senior role, you will be required to build stunningly impressive items, creatures and scenery models within 3DSMAX, that will serve to showcase what is possible in the next generation of games. You will have considerable freedom to exercise your remarkable artistic talent.

Essential Experience

* Extensive 3DSMAX skills.
* Strong technical and artistic skills.
* Ability to innovate within technical constraints.
* Games Industry or Mod Experience.
* Character Studio.
* A show reel demonstrating low polygon modeling and texturing ability (nothing cartoony please).
* Ability to model and texture to a given style and direction.
* Photoshop / painter skills.
* Enjoys working in a team.

Desirable Experience

* Photorealistic modeling /texturing skills.
* Level design and construction.
* 2D life drawing skills.
* Animation skills.
* Avid gamer.

Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modeling test in 3DS MAX as part of our interview process.

Salary: Commensurate with ability and experience.

Location: Glebe, Sydney

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@syd.microforte.com or

Mail to:
Attn: Recruitment Assistant
Level 3, 431, Glebe Point Road
Glebe, NSW, 2037
AUSTRALIA.

Producer (Canberra)

Description
Your experience in production managing a development team on-site will be invaluable in helping deliver a new genre of MMOG. Your proven history of success working with teams includes a solid understanding of the process of making games, including art, code and design pipelines. Your ability to take a realistic development schedule and work with the development team to ensure the timely delivery of milestones is driven by your genuine desire to help produce a world class ground breaking title.

Role
Facilitating the timely delivery of milestones, identifying and removing project bottlenecks and dependencies to ensure a smooth production process, is in your blood. Driven by solutions, not problems, your uncanny ability to recognize and overcome production problems is matched only by your burning desire to see the team produce a truly excellent game. You will help coordinate the QA process and game play focus group sessions and their results with the design team.

Working closely with the Game Leads you will be instrumental in meeting the production goals without compromising on quality.

Essential Experience

* Demonstrated ability to help manage a multi-disciplined team of artists, programmers and designers to tight production deadlines.
* Game Industry Experience.
* Ability to estimate, generate, and maintain detailed development schedules.
* Ability to foster communication between art, design and programming.
* Demonstrated knowledge of spreadsheets and project management software.
* Experience with bug tracking and bug reporting procedures and systems.
* Highly organized.
* Outstanding team skills.
* Ability to work under pressure without losing your smiley face and earn the respect of the team.
* Ability to coordinate with outsourcing companies for art and audio assets.

Desirable Experience

* Technical and / or artistic background.
* Strong design sense.
* Understanding of programming and design technical issues.
* MMOG experience.
* Console Experience.
* Avid Gamer.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA.

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Game Designer (Canberra)

Description
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are looking for a designer whose creative talent, passion for games and ability to manage the creative direction of the project will help deliver a cutting edge new product.

Role
Experience bringing games from conception to final product release is essential. The ideal candidate will have a wide experience in designing and using tools, level geometry and scripting systems. You will be able to schedule and prioritise game play tasks and manage creative input from all team members. You will also have strong skills in documenting game design through the use of word processing and art packages. You should have good communication ability and be able to understand the technical limitations of the game engine. You will be able to do a competitive analysis of similar games. The role will include iteratively balancing and fine tuning game play elements through the utilisation of QA and focus group resources.

Essential Experience
? You will have experience in development from first concept to product release.
? Wide ranging experience of designing and using tools, geometry and scripting systems.
? At least two published titles.
? You will be able to demonstrate strong skills in documenting quality design, using art and word-processing packages.
? Level and mission design and building skills.
? Designing useful tools for the rest of the team.
? A passion for games, and an understanding of what makes them tick.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Senior Programmers (Canberra)

Description
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are looking for talented Senior Programmers to help deliver a cutting edge product.

Role
Successful candidates will have strong problem solving, documentation and people skills. You must be able to demonstrate a good knowledge of game performance and resource budgeting issues, in addition to strong C++ programming skills. It is essential that you have worked on at least one major title through to its completion.

Essential Experience
? Very Solid C/C++ Skills (you will need to do our C/C++ test).
? Games Industry Experience (2+ years).
? Microsoft VC++ experience.
? Creative solutions to difficult problems.
? Avid gamer.
? Solid design and documentation experience.
? Understanding of MMOGs.
? Network Programming.
? Good team skills.

Desirable Experience
? Win32/DirectX.
? UI design.
? Python.
? Team leadership.
? 3D maths and physics implementation experience.
? Linux.
? AI techniques.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

http://microforte.com/

Senior Recruiter for Lucasfilm Animation Singapore

Forum

Lucasfilm Animation Singapore has an immediate opening for a Senior Recruiter. The person filling this role will drive the recruiting process during set-up phase through commencement of operations and into full capacity production, ensuring that the 'best and the brightest' are identified and secured for our creative projects. The perfect candidate will have experience in recruiting talent for the games and/or entertainment industries.

Responsibilities:
- Identify, screen, interview and recommend candidates for all positions. Counsel internal candidates when they are not chosen for the position.
- Actively develop and maintain creative/artist/applicant tracking database. Crucial to the success of this role will be the ability to maintain strong professional relationships with key creative people so as to manage and predict employee availability for current or upcoming projects.
- Ensure turnaround on all applicants is timely and professional.
- For key positions, target and identify candidates at high profile companies who are interested and qualified for further consideration. Conduct interviews with potential candidates and make recommendations to the Hiring Manager and GM Singapore.
- Work closely with studio producers and directors to target recruiting requirements from a creative point of view.
- Coordinate with Manager of Production to recruit based on project schedules and requirements.
- Work with Manager ? Industry Relations & Artistic Development to build on a long range pool of artistic resources for current and future projects.
- Manage the employment process that includes: Meeting with Hiring managers to determine job specifications and job description. Determine and execute recruitment strategy including: advertising and internet sources and placement, cold calling and referrals and search firm. Scheduling candidates with department heads and/or other interviewers. Collect feedback from interviewers and obtain final decision from Hiring Manager. Successfully conduct offers and prepare offer letters. Ensure appropriate metrics are tracked (cost-per-hire, etc.). Perform all hiring activities within established quality standards, supporting multiple international and domestic business units and ensure compliance with regulatory requirements in all hiring practices. Create any necessary ad-hoc recruiting reports for hiring managers and Human Resources.
- Administer the Educational/Training Institutions Recruitment program. Develop a campus recruitment program working with Human Resource Manager, Industry Relations Manager and the GM Singapore. This includes developing relationships with placement office administration, faculty members and deans.
- Assist with the development of an intern training program by managing application and selection process. Work with departments to determine ongoing intern needs.
- Assist on HR projects and issues as necessary.

Education, Experience and Skills:
- Minimum of five years experience in recruitment, with specific experience in entertainment or high tech markets. Experience with international recruiting required; specific experience in Southeast Asia a plus.
- Excellent communication skills, both written and verbal as well as follow-through on multiple-projects.
- Outstanding customer service.
- Proven track record in sourcing and recruiting candidates.
- Sophisticated computer skills (Internet research/recruiting, Microsoft Word, Excel and Access) is required.
- University degree in a related field required.
- Ability to contribute positively in a high-energy, changing environment.
- Experience in entertainment production a plus.

Interested applicants can apply online at www.lucasfilm.com/employment/jobs/ Click on Senior Recruiter under the Lucasfilm Singapore heading. Scroll to the bottom of the page where it says ?click here to apply? and follow the instructions for uploading your cover letter and CV.

3D Animation/modelling Lecturer for Qantm

Forum

Hi All
As Qantm College continues to grow we require the services of an experienced 3D animator/modeller to teach in our degree programs.

The successful applicant will have post graduate qualifications in some form of digital media and extensive experience within the Creative Digital Media Industries.

Some experience in games as well as film, TV and VFX is highly desirable.

Teaching experience would be a big advantage but not necessary for the right applicant - strong organisational, written and verbal communication skills are a must!

Remuneration will be based on experience but around the 40 - 50k ballpark is usual as a starting point.

Please send a covering letter and resume to the email address below.

Immediate start for the right person!

Thanks,
Bryn Giles
General Manager

QANTM College
Level 13, 138 Albert Street
Brisbane Qld 4000
Phone: +61 7 3017 4333
Mobile: 0411240023
Direct: +61 7 3017 4342
Fax: +61 7 3003 0953
Email: bgiles@qantmcollege.edu.au
Web: www.qantmcollege.edu.au

Redtribe hiring Engine Coders

Forum

[img]http://www.sumea.com.au/css%5Cspn/Red_Tribe.gif[/img]

Engine Coders

Core Goals

* To achieve familiarity with the platform hardware and platform specific development tool chain.
* To achieve basic familiarity with the multi-platform middleware:
* To achieve familiarity with the core of the Red Tribe (Kymera) engine technology.
* To maintain the knowledge to support and advise the engine development team on all platform-related issues, problems and enhancements.
* To be able to take responsibility for, and to complete, programming work related to platform specific issues, problems and enhancements.
* To be able to understand and take responsibility for resolving technical issues related to product submission and approval by hardware manufacturers.
* To be able to communicate platform specific restrictions and advantages to the engine team, application team and asset creation teams.

Developing Hardware Knowledge

* Develop knowledge of incidental issues arising from the specific CPU instruction set.
* Develop knowledge of hardware specific CPU instructions useful for optimisation and for performing special tasks related to the hardware.
* Develop an awareness of general hardware features, and their applicability to solving specific problems.
* Develop a detailed understanding of render specific issues, such as shader language, fill rate costs and implications, texture size restrictions and implications. It will almost certainly be necessary to write some platform specific shaders.
* Develop a detailed understanding of the threading / multiprocessing model provided by the hardware and library kernel.
* Develop a working knowledge of CD/DVD/BluRay access techniques, restrictions, limitations and optimization.
* Develop a detailed knowledge of unusual hardware specific limitations, such as those relating to audio playback, hard-drive access, memory access, etc.
* Develop a general awareness of issues that may affect other platforms so that incompatible design decisions can be avoided.

Developing Knowledge of Software

* Develop an awareness of platform specific Technical Requirement Checklist (TRC) specifications and conditions, and the standards of development and quality assurance that will be applied on submission.
* Maintain an awareness of the application?s current and desired behaviour under play conditions, and be able to advise of situations that represent risks to TRC compliance or hardware performance.
* Develop an understanding of the interface between XXX and the rendering libraries provided by the hardware manufacturer.
* Develop an understanding of platform specific optimisations provided in the rendering libraries, including direct access to the render hardware where provided.
* Develop an understanding of the interface between XXX and the sound playback libraries provided for the hardware.
* Develop a general understanding of the software libraries provided by the hardware manufacturer for the console. A good general knowledge is most useful as specific questions can always be answered by referring to documentation.
* Become competent in the use of the various tools provided to assist with software development for the platform, such as compilers, performance analysers, memory checking tools, debuggers and utility libraries.
* Maintain an awareness of software issues that may impact on successful development, such as bugs in crucial tools (such as compilers), libraries and boot-ROMs ? so far as such information is available or discoverable.
* Maintain a detailed understanding of the rules and methods for use of storage devices that may be attached to the system, such as hard-drives or memory-cards. This includes knowledge of the TRC issues related to the use of such devices.
* Develop knowledge of how to make proper use of the platform controller libraries, though controllers may well be read through XXX. It is useful to know what buttons and axes exist, their resolutions, how they are used by players and how they are read by the hardware and associated libraries. Controller TRC issues should be understood and it should be possible to communicate issues to other team members.
* Maintain sufficient general knowledge of other platforms and their jargon so that conversations about technical issues are possible.
* Maintain a working knowledge of current ?popular? rendering techniques and effects, such as algorithms for creating lighting / shadows, bump mapping, parallax mapping, per-pixel lighting, HDR lighting, BRDF materials, environment mapping, radiosity, spherical harmonics, etc.

Core Tasks

* Develop and maintain platform specific code for engine or application.
* Assist the application team with meeting TRC standards, including coding where necessary.
* Assist the asset teams with meeting TRC standards, where necessary.
* Make regular builds of the game on the target platform and ensure they are available for QA.
* Assist the rest of the engine team with design and implementation of whatever systems are necessary, platform specific or otherwise, as the development process necessitates.
* Perform discovery and removal of platform specific bugs.
* Design and implement platform specific optimisations and problem workarounds.

Existing Knowledge Requirements for Microsoft Xbox 360

Pre-requisites

* Solid C and C++ experience
* Familiarity with DirectX 8 or above
* Familiarity with the Microsoft .Net 2003 compiler
* Some familiarity with at least one assembly language instruction set and processor architecture
* Good knowledge of maths, modern rendering techniques, shader-creation, skinning and lighting concepts

Advantages

* Knowledge of IBM Power instruction set and architecture
* Familiarity with multiprocessor techniques
* Familiarity with Xbox 1 development and tool-chain
* Experience of development on other consoles

Existing Knowledge Requirements for Sony Playstation 3

Pre-requisites

* Solid C and C++ experience
* Familiarity with OpenGL
* Familiarity with the Microsoft .Net 2003 compiler
* Familiarity with SN or GCC compiler
* Familiarity with at least one assembly language instruction set and processor architecture and some experience of actually writing assembly code
*Good knowledge of maths, modern rendering techniques, shader-creation, skinning and lighting concepts

Advantages

* Knowledge of IBM Power instruction set and architecture
* Familiarity with multiprocessor techniques
* Familiarity with PS2 development and tool-chain
* Experience of development on other consoles
* Appreciation of in-order execution issues
* Familiarity with Xbox 1 development, in particular NVidia?s idea of how graphics rendering should work on a console

Red Tribe can be contacted at
http://www.redtribe.com/jobs.htm

Game Programmers,short term contracts @ Fun Burger

Forum

Fun Burger looking for game programmers for short term contracts

Description:

Fun Burger, a Melbourne based developer of 3-D games for mobile phones, is looking for experienced game programmers for short term contracts (3-6 months) with the possibility of leading into full time employment. Engine, tools and full technical support provided. If you have the following qualities we are looking for you!

* Experienced game developer - Must have shipped more than 3 titles on handheld, mobile or console platforms.
* Focuses on fun gameplay rather than than spiffy technical features.
* Someone who can implement all aspects of game content such as sound, art assets, gameplay, AI and structure.
* Self motivated to meet agreed upon goals and milestones.
* Must have attention to detail! 90% isn't good enough!
* Somone who works well remotely and can work with other remote developers.
* Experience using X-Forge game engine and SDK will be looked upon favorably.
* Experience developing games for mobile phones will be advantageous but not compulsory.

If you are interested please e-mail your resume (including references) to mick@funburger.com

www.funburger.com

REDTRIBE hiring Unreal 3 Lead

Forum

[img]http://www.sumea.com.au/css%5Cspn/Red_Tribe.gif[/img]

Lead Engineer
Working with the Unreal 3 technology you would be responsible for a team of engineers developing across multiple skus. Your excellent technical skills would complement your seasoned organisational capabilities.

Experience Required:

?At least 2 years experience in a Lead role.

?Experience using Unreal technologies and tools. Experience using Unreal 3 highly advantageous.

?Enjoy being part of a creative team and contributing to the creative process.

?A strong understanding of software engineering principles and practices.

?Excellent written and verbal communications skills. Excellent organisational skills.

Please ensure that your emails are virus free. Infected emails are blocked by the system and discarded.

Applicants should email : jobs@redtribe.com. Please provide any necessary documentation or information to support your application.

http://www.redtribe.com/jobs.htm

IT coordinator for Pandemic Studios - job filled

Forum

*** 12/4/2006: Position filled ***

[img]http://www.sumea.com.au/css/spn/Pandemic_Studios.gif[/img]

Let the games begin!!!!!

We are one of the world?s largest, most successful independent video game developers, and are seeking a unique individual to play a crucial role in ensuring the efficient daily IT operations of our Fortitude Valley, Brisbane studio.

In you new role, you will be reporting to our IT Manager and responsible for basic user support and system maintenance, with the potential scope to further develop your skills and play a more advanced role in enhancing our IT team?s service levels. No two days are ever the same at Pandemic Studios and it will be your flexibility and adaptability which will ensure your success in this challenging role.

You must have:

? In-depth knowledge of commonly-used concepts, practices, and procedures relating to network and system administration ? with a minimum of 3-5 years of practical experience to accomplish goals
? Extensive troubleshooting experience with hardware, software, and network connectivity issues
? Minimum 2 years hands-on experience with Exchange 2000 and Active Directory
? Strong understanding of network topologies
? Experience with Linux and/or FreeBSD along with products like Apache, Samba, Squid, ProFTPd.
? Experience troubleshooting Windows 98/2000/XP and Office 2000/XP
? Symantec AntiVirus Corporate Edition or Trend-Micro AV products
? Disk imaging experience, such as PowerQuest Disk Image Pro or Symantec Ghost
? Experience performing system backups and recovery

You will also have had experience with:

? Working in a fast paced working environment
? Working for a medium to large size company
? Working in a fast growing organisation

To stand out from the crowd, its highly desirable that you have:

? A+, MCSA or any other relevant certifications, although we will consider comparable experience in the field
? Experience with Nortel, NEC, or other PBX systems ? intermediate tasks in addition to basic add/remove features, experience with Asterisk VoIP PBX a definite plus.
? Client and Server-based antivirus software
? Extensive practical knowledge of Windows 2000 and 2003 Servers
? System and network online/offline backups
? Experience with maintaining and developing PHP, MySQL, and Perl

You are:

? Highly organised with attention to detail and strong time management skills
? An effective communicator with employees at all levels
? Able to display a high level of confidentiality
? Able to juggle multiple tasks and keep your cool
? Someone with a ?can-do? and very positive attitude
? A team player yet able to work autonomously
? Flexible and adaptable

Your hours:

9am ? 6pm standard office hours with some overtime required.
(examples ? social functions, meeting contractors on the weekend, performing work to servers, rostered on call, possible travel etc)

Your reward:

? Competitive salary + super + bonuses + shares + car park + ?employee welfare benefits?
? Room to expand your skills and experience and further your career as our company expands.

Sounds like you?

We need you to start NOW so send us your cover letter and resume to jobs@pandemicstudios.com.au

To learn more about us, check us out at www.pandemicstudios.com

Mercury looking for artists

Forum

Mercury Mobility is looking for 2D and 3D artists to work on a range of projects for mobile phone downloads.

Submitted by thomas on Thu, 30/03/06 - 3:43 AM Permalink

A few guys have contacted me and asked for more information. I will e-mail you all back but just to clarify we are not looking to employ someone full time. Depending on the artist and the skill set we are looking at commissioning work and/or revenue split on sales. Of particular interest is someone with strong character design experience.
cheers and sorry for not being more specific.
Thomas

Administrative Assistant for Pandemic Studios

Forum

*** THIS POSITION HAS BEEN FILLED ***

[img]http://www.sumea.com.au/css/spn/Pandemic_Studios.gif[/img]

Let the games begin!!!!!

We are one of the world?s largest, most successful independent video game developers, and are seeking a unique individual to play a crucial role in ensuring the efficient daily operations of our Fortitude Valley, Brisbane studio.

In this newly created role you will be wearing many hats and loving the fact that no two days are ever the same!! Reporting to our Office Manager, you will be responsible for general office administration including reception, purchasing and admin support as well as general studio operational support including security, building and asset maintenance. You will also play a key role in managing the studio?s social calendar and planning all the fun stuff that makes working at Pandemic like no other job you have ever had before!!

You must be prepared to:

? Undertake heavy lifting and basic office ?handy work? (assembling and moving of office furniture, changing light bulbs, moving boxes)
? Use your own reliable car for shopping and errands
? Travel domestic or international to assist the Office Manager or Business Director with conferences
? Work flexible hours with occasional overtime on nights or weekends (for social functions and meeting contractors etc when required. Standard studio hours of operation are 9am ? 6pm with an hour for lunch)

You will have had experience with:

? Working in a medium to large office environment for a minimum of three years
? Proficient in Microsoft Excel and Word

You are:

? Very attentive to detail
? A fabulous time manager with excellent organizational skills
? Able to effectively communicate with employees at all levels
? Known for your happy and cheerful demeanor
? A strong multi-tasker and always able to keep your cool
? Someone with a ?can-do? and very positive attitude
? A real team player

Your hours:

9am ? 6pm standard office hours with some overtime required.
(examples ? social functions, meeting contractors on the weekend, possible travel etc)

Your reward:

? Competitive salary + super + bonuses + shares + car park + ?employee welfare benefits?
? Room to expand your skills and experience and further your career as this company expands.

Sounds like you?

We need you to start NOW so send us your cover letter and resume to jobs@pandemicstudios.com.au

To learn more about us, check us out at www.pandemicstudios.com

THQ Studio Australia, Brisbane Hiring

Forum

THQ Studio Australia, Brisbane

[img]http://www.sumea.com.au/css/spn/THQ_Studio_Australia.gif[/img]

? Significant project bonuses
? Friendly working environment
? Job security

THQ Studio Australia, a video game developer based in sunny Brisbane, Australia, is a leading worldwide developer and publisher of interactive entertainment software. Founded in January 2003 as part of THQ Inc., THQ Studio Australia now employs more than 70 talented staff. The studio has already released two hit titles, Jimmy Neutron: Attack of the Twonkies! and Spongebob Squarepants: Lights, Camera, Pants! for the Sony Playstation 2, Microsoft Xbox and Nintendo Gamecube, and is now firmly focused on developing for the upcoming Microsoft Xbox 360, Sony Playstation 3 and Nintendo Revolution.

Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. It's within this young, energetic and growing city that THQ Studio Australia has created its own friendly and professional environment, creating globally competitive products for the world's biggest markets.

Technical Manager

The Technical Manager is responsible for the day to day management of the Programming teams. The successful applicant will work closely with the Technical Director and the Programming Leads in managing staff, providing support and mentorship. This position will report directly to the Technical Director.

Position:

? Support and mentoring of the programming staff.
? Assist in the development of programming schedules.
? Frequent communication with the production team.
? Liaise with project leads and production directors to identify potential production risks and solutions.
? Staff hiring, discipline and development strategies with a view to constantly increasing the skills and quality of the programming team.
? Troubleshooting and influence good practices and research new areas of programming development.

Requirements:

? Significant Game Programming experience on two or more completed titles.
? Significant experience in a Lead Programming role.
? PS2 systems experience.
? Strong 3D math background - must be able to solve 3D math problems unattended.
? Bachelor Degree in computer science or equivalent.
? People management experience.
? Excellent communication and interpersonal skills combined with a methodical and patient demeanor.

Lead Programmer

The Lead Programmer is responsible for the management of all complex game systems and tool code according to technical and game design documents. It is also their responsibility to manage all programming resources including people and time.

Position:-

? Support the development of the programming team
? Define, implement and maintain the programming schedule.
? Architect and implement high-risk code development.
? Lead the support of designers, artists and sound developers as clients of the programming team
? Complete programming tasks in accordance with the schedule and ensure high quality code
? Perform functional testing on own code

Requirements:-

? Significant Game Programming experience on two or more completed titles
? PS2 systems level experience
? Strong 3D math background - Must be able to solve 3D math problems unattended.
? Bachelor degree in computer science or equivalent
? Excellent communication and interpersonal skills

Senior Game Programmer

The Senior Programmer will be responsible for the implementation of complex game and tool code according to technical and game design documents. This position will report directly to the Lead Programmer.

Position:-

? Develop and code game systems
? Implementation of complex game and tool code according to technical and game design documents.
? Work with the Lead Programmer to design complex components and architecture of the game
? Responsible for the most complex systems in the game development
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs

Requirements:-

? Game Programming experience on one or more completed titles
? PS2 systems level experience
? Strong 3D math background - Must be able to solve 3D math problems unattended.
? Bachelor degree in computer science or equivalent
? Proven ability in at least one of the following: AI - Creating life-like behaviour models, Graphics ? Implementing advanced visual effects, Physics ? Enhancing game play with realistic interactions
? Strong C and C++ skills

Lead Artist

The Lead Artist is responsible for managing the art team in production and refinement of assets. It is also their responsibility to allocate resources (both people and time) per project. This position will report directly to the Art Director.

Position:-

? Set and maintain art quality standards
? Develop and maintain style guide and art pipeline documents?
? Determine asset completion assessment
? Input into technology features and game design
? Manage day to day activities of the art team

Requirements:-

? Significant game industry experience with experience in a lead role
? Ability to schedule in MS Project
? Excellent communication and interpersonal skills combined with a methodical and patient demeanor
? Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre-visualization, graphic design, particle FX, MEL script/
? University degree in Art preferable
? Love of games and multiple genres greatly appreciated.

Senior Artist

The Senior Artist is responsible for designing, illustrating and creating 2D and/or 3D art assets as well as potentially mentoring and monitoring more junior artists. They should be able to effectively control a key art subject and provide solutions. This position will report directly to the Lead Artist.

Position:-

? Producing 2D art assets including concept art, textures and illustrations
? Create efficient and appropriate 3D models and textures for environments, characters and props
? Define and refine lighting set-ups for both pre-baked and real-time light solutions.
? Input into game design and development pipeline issues.
? Utilize Dynamics; particle FX and physics animation solutions.
? Pre-visualization using Flash, After Effects or similar.
? Graphic design and multimedia/visual communication skills

Requirements:-

? Significant game industry experience with experience in a Senior role
? Proven 3D skills for both high-end and low resolution modeling.
? Familiarity with Photoshop and a leading 3D package.
? Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre-visualization, graphic design, particle FX, MEL script/
? Love of games and multiple genres greatly appreciated.
? University degree in Art preferable

Relocation: - THQ Studio Australia is willing to relocate the right candidate.

Contact: - If you would like to know more please contact Andrew Kirkby at:-
Email: akirkby@thq.com
Phone: +61 3 99149944

Applications: - Please submit all applications via OzStudio_Resumes@thq.com

2d Animation Artist for Endgame Studios

Forum

At Endgame Studios, we're all about handheld console game development. Having worked commercially with such licenses as Rayman 3 and Spider-Man, Endgame has an emphasis on innovative, original and fun gameplay.

Endgame Studios is looking for a 2d animation artist comfortable with animating Cartoon Network-style characters. The work is off-site for approximately 5 weeks with immediate start.

Applicants should send their details (with a sample of 2d artwork) to hr@endgamestudios.com

http://endgamestudios.com/

Krome Studios Hiring

Forum

KROME STUDIOS HIRING!

Here at Krome we are still growing. Currently we have more than 180 team members, and we still need MORE! We offer a fantastic working environment, exceptionally talented people and opportunities for growth and advancement. There really has never been a better time to join Krome Studios!

We are currently looking to fill the following positions on our high profile AAA title(s) - Brisbane office:

Production Assistant - must have shipped at least 1 title in a similar position.
Level Designer
Effects Artist
Environment Artist
Animator
Games Programmer

We are also looking for a Physics programmer and 2 Engine programmers to join our Merkury Engine team.

To apply, please email your resume and some examples of your work to: humanresources@kromestudios.com
Applications can also be posted to Po Box 1639 Fortitude Valley QLD 4006

For more information about our positions open or about Krome Studios, contact Gillian Statham, Human Resources Manager on 07 3257 2377

Java Dev,Windows C++ Prgmr,Web Serv Prgmr: Eyecon

Forum

Java Developer

The role entails development of high volume transactional ecommerce and gaming systems.

The successful candidate will have:
- Extensive, proven experience in systems development & implementation.
- In depth experience and a minimum of 3 years backend Java experience (search algorithm, business logic, operating systems, programming).
- Direct experience of Java-related technologies including XML, JDBC, JSP, HTTP
- Direct programming experience in Java, JSP, Struts, Javascript, HTML, XML

Contract and permanent positions are available and salary is negotiable.

If you feel that you have the experience for this position, then please send your resume to jobs@eyecon.com.au and quote position code JA013.

Windows C++ Programmer

The role entails development of C++ desktop applications for use across a wide consumer base.

The successful candidate will have:
- Extensive, proven experience in systems development & implementation.
- In depth experience and a minimum of 3 years C++ experience
- Direct programming experience in Windows desktop applications
- Familiarity with network programming protocols
- Direct development experience with Microsoft Visual Studio
- Java experience an advantage

Contract and permanent positions are available and salary is negotiable.

If you feel that you have the experience for this position, then please send your resume to jobs@eyecon.com.au and quote position code JA014

Web Services Programmer

The role entails development of payment gateways for use over the internet.

The successful candidate will have:
- Extensive, proven experience in systems development & implementation.
- Direct programming experience with payment gateways
- Familiarity with network programming protocols
- Java experience an advantage
- Experience with any of the following gateways an advantage ? Credit Card, Neteller, Firepay, Citadel, InstaCash, Click2Pay, eCheck

Contract and permanent positions are available and salary is negotiable.

If you feel that you have the experience for this position, then please send your resume to jobs@eyecon.com.au and quote position code JA015

2D Animation Lecturer for Qantm

Forum

Qantm College in Brisbane is currently seeking an experienced 2D animator for a fulltime teaching position. The applicant would have at least a degree level qualification in animation or related field as well as several years industry experience. Preference would be given to those with strong drawing, storyboarding, scriptwriting and production experience. Some previous teaching experience would be an advantage but not a necessity for the right person.

Remuneration would be based on experience but somewhere between $40k and $50k is the ball park. This position is currently vacant so an immediate start is possible but we would be prepared to wait for the right person.

If you think you have what it takes to teach at one of Australia?s leading private educators for the Creative Digital Media Industries than contact Bryn Giles at bgiles@qantmcollege.edu.au or phone 1300 136 933.

Nigredo Studios - Prototype Team

Forum

Prime?
Developed by Nigredo Studios
An unforgettable experience of Peter F. Hamilton?s Commonwealth Saga for PC, Xbox 360, and Play Station 3

Organizational Overview

Nigredo Studios was found in November 2004 to provide an exciting, detailed, and good flowing, episodic modification to the Half Life 2 Community called Night Fall.

Today Nigredo Studios is a games development contractor, and has had recent involvement with Raven Software LCC for Quake 4, and worked with Nocturanl Central (as contubiters).

Approach

To get our next project off the ground we have accrued the rights to create an unforgettable experience of Peter F. Hamilton?s commonwealth saga, using the Unreal Engine 3.

The use of the Intellectual Property

Working along side both Peter, and the Pan Macmillan Publishers, we plan on reaching a well rounded Game Play Intellectual Property (IP) to be known as Prime and is based on the Land Fall even that takes place in Pandora?s Star (ISBN 0 330 49331 0).

Key Members

Adam McKern ? Project Lead and CEO
Adam has been working on electronic gaming assets for 8 years, and has been employed by Nocturnal, Raven Software, and other smaller firms to do programming, and asset creation. He received his Diploma of software Development from North Sydney TAFE in 2004, and has excelled in desktop applications along with his electronic game contributions.

Vincent Giang ? Artistic Lead
Vincent has 9 years experience working at Creata as a Senior Artist where he was responsible for concept drawings and illustrations for all artwork used by McDonalds, including character development for toys, clothing and other promotional materials. This involved first draft concept drawings through to finished art.

Ross Brown ? Testing Lead
Ross has been an avid gamer most his life obtain an Apple IIE, fresh from the shelf in 1983. Ross brings to the team his analytical skills from working as a level 3-helpdesk manager at IBM, servicing customers such as the IAG Insurance group, and ANZ Banking, each with over 20,000 desktop systems.

What we need

Nigredo Studios is looking for talented people to kick off work on our Commercial IP at our new Sydney CBD Office.

To be considered for the shortlist you MUST show that you have experience in PC Game Design and development - such as modifications, custom levels, replacement models, improved sound, etc.

You will be reporting your progress to the team leader, and project sponser on a regular basis.

We are after -
1 x Project Manager (Commercial experience a must),
1 x Bid Manager (PC Game bidding a major advantage),
1 x Public Relations Officer (Must have a keen interest in PC Games),
1 x Engine Programmer (Experience with UE2 / 2.5 Engine),
2 x Material artists,
1 x Model designer (Complete model process highly needed please (UV, Bump map's, rigging, animation etc) You must have experience in Maya, and with static prop?s/mesh),
1 x Audio Engineer (Must be able to produce your own audio (Modification experience needed as a minium))

Outside of your required skills, a willingness to learn from others, and the ability to contribute ideas, and time to help your team-mates is highly sort after.

You must also have the ability to work well by your self, and as part of a small team to produce high detail, good flowing, and optimized game play.

Please submit your applications to amckern@yahoo.com

Applicants please follow these rules ?
- Please use the text space in the email to provide a link to your best item of work, that best showcases your experience
DO NOT link to rapid share, or mega upload files.

- Attach your cover letter, and resume, in MS Word .DOC Format
Please include in your resume, all the software you can use to produce in game assets, such as Hammer 4, Gold Wave, .net 2003, XSI, Photoshop CS 3, etc.

New Position: Artist ...

Forum

Multimedia Artist

We have a number of concurrent projects with an urgent need for multimedia / interface artists who have experience in conceptualisation, design, production and programming of 2D interfaces. You will be working with a small team of highly skilled personnel, who take a creative approach and value the teams input.

Required

Exceptional art design, graphics and illustration skills
Demonstrable experience with various graphics and illustration applications.
Experience and knowledge of Macromedia Flash and Director.
Must be willing to work flexible hours to meet deadlines.
Must be able to work in a team atmosphere.

Optional

Programming experience with Macromedia Flash and Director.
Compositing skills
3D modelling and texturing background.

Contact

Please send resumes and examples of work to the following: (Please note that any material send cannot be returned)

EMAIL: hr@staticproductions.com.au

Snr 3DEngine Prgmrs & Snr Server Prgmrs 4 BigWorld

Forum

Submitted by Steve

BigWorld Technology is actively recruiting Senior 3D Engine Programmers and Senior Server Programmers

BigWorld is based in Sydney and is seeking top notch programmers to join the team working on its award winning Massively Multiplayer Online Games development software ? a complete development suite with server, client and tools for creating MMOGs with hundreds of thousands of players.

These are perfect positions if you are looking for career development within a growing and very dynamic company.
Please refer to our website: www.bigworldtech.com for more information about the respective positions.

If you believe that you are the right person for one of these positions, please email your resume to: jobs@bigworldtech.com . Provide code samples or demos if appropriate.

We look forward to hearing from you!

Krome Studios Hiring

Forum

Krome Studios is an award winning, leading worldwide independent game developer who has firmly established itself as the largest games development company in Australia, with a team of more than 160 talented employees.

We are currently looking to fill the following positions:

* Senior Animator (2)
* Network Programmer
* Tools Programmers (2)
* Environment Artists
* Engine Programmers (2)
* Physics Programmers

Please send applications (with examples of work) to humanresources@kromestudios.com or Po Box 1639 Fortitude Valley QLD 4006

For more information please call Gillian Statham on 07 3257 2377

RED TRIBE Hiring

Forum

http://www.redtribe.com/jobs.htm

REDTRIBE is currently building 3 next gen titles for two major US publishers. The company is a developer of AAA quality next-generation games and is working with some of the most highly sought after licenses in the entertainment Industry.

REDTRIBE has the following openings in its Melbourne Studio:

Project Managers (2)
Game Designers (2)
3D Character Artists (4)
Animators (4)
Environmental Artists/Level Builders (4)
Software Engineers (6)
Engine Programmers (3)
Musician (1)
Sound Engineer/Sound FX Guy (1)
QA

Games include:

* An innovative fast-past action platform game for the XBox 360, PS2 & Revolution Platforms.

* A sci-fi horror FPS for the XBox 360 & PC Platforms.

* A 3rd person action game involving cars, trucks and guns set in a post-apocalyptic world for the PS3 & XBox360 platforms.

We look forward to receiving your applications. If you have applied in the past and have since updated your folio we would like to view them again.

Applicants should email : jobs@redtribe.com . Please provide any necessary documentation or information to support your application.

Torus Games: 3D Character Animator

Forum

Torus Games is seeking a Character Animator to work on PSP and PS2 titles.

Solid understanding of timing, posing and weight required.

Rigging, weighting and Mel scripting skills are preferred.

Experience in games and Maya prefered but not essential.

Send showreels and resumes to:

Torus Games Pty Ltd
9 Redland Drv
Mitcham, VIC, 3132
www.torus.com.au

Ph: +61 3 9874 5322
Fax: +61 3 9874 5399

Or email applications with links to your folio to:
hr@torus.com.au

Pixel Artist Wanted for BIG Mobile Game Title

Forum

Viva La Mobile is looking for a talented pixel artist to work on one of the biggest mobile game titles of 2006. This is a WWII title for one of the largest US publishers and will have huge exposure and distribution. Quality artwork is a must!

If you are interested in putting your skills into gritty and realistic terrain graphics, explosions, panzers, GIs and more then contact David:

dkainer@vivalamobile.com and attach some of your pixel art example work.

Work type: contract
Location: Sydney
Salary: neg

Contact: dkainer@vivalamobile.com

Phone: (02) 92802228

==============================

Liquid Animation - 3D Max artists required

Forum

3D Max Artists (mid level) required for character modelling and rigging and environment modelling.
If you are interested in working on some exciting upcoming projects for a great portfolio of clients, please send your demo reel with shot breakdown ASAP to:
HR Manager
Liquid Animation
PO Box 326
Fortitude Valley
QLD 4006

Submitted by rocker123 11 on Tue, 21/02/06 - 2:05 PM Permalink

can you provide an email address so that i can send my demoreel link to you as I am not in Australia currently?