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Micro Fort? Canberra (and Sydney) Hiring

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Submitted by souri on
Forum

Art Director (Canberra)

Description
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are seeking an Art Director whose vision, strong artistic skills and leadership will deliver beautiful game art from both in-house artists and through outsourcing.

Role
Experience developing and managing artwork for games on PC and console is essential. The ideal candidate will be a multidisciplinary artist with strong experience in both 2D and 3D art including concept art, and modelling / texturing / animation in 3DSMAX.

You will be able to provide direction and feedback to ensure that all art is consistently at a high standard, integrated with the game and appropriate to the target platform. You should be able to create, estimate and schedule art tasks for the team of artists and outsourced artwork pipeline in collaboration with the Producer and Lead Artist.

You will be working closely with the Design Lead and Producer to establish the visual style and ultimately be the visual "vision keeper" for the project. You will be providing supervision and guidance for all artists on the team including allocating and managing the art tasks. Your enthusiastic feedback will ensure that the art continues to meet your established high quality visual bar.

Essential Experience

* Strong visual artistic skills and an ability to establish the look and feel of a project with high production values.
* Minimum 2 years Games Industry experience in a lead or senior art role.
* At least 2 published game titles.
* Experience on PC and MMOG games.
* Solid working knowledge of major software packages: 3DSMAX, Photoshop, Painter, etc.
* Proven ability to define, communicate and direct the art style for a small art team.
* Experience with outsourcing elements of a project and integrating internally and externally created art assets.
* Ability to create and maintain art schedules and manage the art team to deliver on those schedules.
* Experience in evaluating and hiring artists of different disciplines.
* Avid Gamer.

Salary: Commensurate with ability and experience.

Location: Canberra , Australian Capital Territory , AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Lead Artist (Canberra)

Description
Micro Fort? Canberra is looking for a lead artist who has strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, animation, modelling and texturing objects and environments with a very strong technical understanding of 3DSMAX5 or higher and an ability to innovate to create the best possible visuals within the constraints of an MMOG game. The Lead Artist will be involved with the scheduling of art tasks and outsourced artwork pipeline in collaboration with the Art Director and Producer .

Role
The Lead Artist will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, shader based pipelines and LOD techniques. You will be experienced working within these key areas to achieve great visuals within the parameters of the game engine. The Lead Artist will lead by example and be able to mentor junior artists in creating fantastic visuals within these constraints.

Your work will set the benchmark for both technique and quality for other team members to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this role, you will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys.

Essential Experience
? Extensive 3DSMAX skills.
? Strong technical and artistic skills.
? Ability to innovate within technical constraints.
? Games Industry or Mod Experience.
? Character Studio.
? A show reel demonstrating low polygon modelling and texturing ability (nothing cartoony please).
? Ability to model and texture to a given style and direction.
? Photoshop / painter skills.
? Enjoys working in a team.

Desirable Experience
? Photorealistic modelling /texturing skills.
? Level design and construction.
? 2D life drawing skills.
? Animation skills.
? Avid gamer.

Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your works if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Senior Artists (Canberra)

Description
Micro Fort? Canberra is looking for Senior Artists who have strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, animation, modelling and texturing objects and environments with a very strong technical understanding of 3DSMAX5 or higher, and an ability to innovate to create the best possible visuals within the constraints of an MMOG game.

Role
Senior Artists will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, shader based pipelines and LOD techniques. You will be experienced working within these key areas to achieve great visuals within the parameters of the game engine. You will lead by example and be able to mentor junior artists in creating fantastic visuals within these constraints.

Your work will set the benchmark for both technique and quality for other team members to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this role, you will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys.

Essential Experience
? Extensive 3DSMAX skills.
? Strong technical and artistic skills.
? Ability to innovate within technical constraints.
? Games Industry or Mod Experience.
? Character Studio.
? A show reel demonstrating low polygon modelling and texturing ability (nothing cartoony please).
? Ability to model and texture to a given style and direction.
? Photoshop / painter skills.
? Enjoys working in a team.

Desirable Experience
? Photorealistic modelling /texturing skills.
? Level design and construction.
? 2D life drawing skills.
? Animation skills.
? Avid gamer.

Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Senior Artist (Sydney)

Description
Micro Fort? Sydney is looking for a Senior Artist who has strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC, X-box or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, modeling and texturing objects and environments with a very strong technical understanding of 3DSMAX6, and an ability to innovate to create the best possible visuals within the constraints of a next generation MMOG game.

Role
The Senior Artist will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, and LOD techniques. You will be experienced working within these key areas to achieve great visuals within the parameters of the game engine.

Your work will set the benchmark for both technique and quality for other team members to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this senior role, you will be required to build stunningly impressive items, creatures and scenery models within 3DSMAX, that will serve to showcase what is possible in the next generation of games. You will have considerable freedom to exercise your remarkable artistic talent.

Essential Experience

* Extensive 3DSMAX skills.
* Strong technical and artistic skills.
* Ability to innovate within technical constraints.
* Games Industry or Mod Experience.
* Character Studio.
* A show reel demonstrating low polygon modeling and texturing ability (nothing cartoony please).
* Ability to model and texture to a given style and direction.
* Photoshop / painter skills.
* Enjoys working in a team.

Desirable Experience

* Photorealistic modeling /texturing skills.
* Level design and construction.
* 2D life drawing skills.
* Animation skills.
* Avid gamer.

Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modeling test in 3DS MAX as part of our interview process.

Salary: Commensurate with ability and experience.

Location: Glebe, Sydney

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@syd.microforte.com or

Mail to:
Attn: Recruitment Assistant
Level 3, 431, Glebe Point Road
Glebe, NSW, 2037
AUSTRALIA.

Producer (Canberra)

Description
Your experience in production managing a development team on-site will be invaluable in helping deliver a new genre of MMOG. Your proven history of success working with teams includes a solid understanding of the process of making games, including art, code and design pipelines. Your ability to take a realistic development schedule and work with the development team to ensure the timely delivery of milestones is driven by your genuine desire to help produce a world class ground breaking title.

Role
Facilitating the timely delivery of milestones, identifying and removing project bottlenecks and dependencies to ensure a smooth production process, is in your blood. Driven by solutions, not problems, your uncanny ability to recognize and overcome production problems is matched only by your burning desire to see the team produce a truly excellent game. You will help coordinate the QA process and game play focus group sessions and their results with the design team.

Working closely with the Game Leads you will be instrumental in meeting the production goals without compromising on quality.

Essential Experience

* Demonstrated ability to help manage a multi-disciplined team of artists, programmers and designers to tight production deadlines.
* Game Industry Experience.
* Ability to estimate, generate, and maintain detailed development schedules.
* Ability to foster communication between art, design and programming.
* Demonstrated knowledge of spreadsheets and project management software.
* Experience with bug tracking and bug reporting procedures and systems.
* Highly organized.
* Outstanding team skills.
* Ability to work under pressure without losing your smiley face and earn the respect of the team.
* Ability to coordinate with outsourcing companies for art and audio assets.

Desirable Experience

* Technical and / or artistic background.
* Strong design sense.
* Understanding of programming and design technical issues.
* MMOG experience.
* Console Experience.
* Avid Gamer.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA.

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Game Designer (Canberra)

Description
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are looking for a designer whose creative talent, passion for games and ability to manage the creative direction of the project will help deliver a cutting edge new product.

Role
Experience bringing games from conception to final product release is essential. The ideal candidate will have a wide experience in designing and using tools, level geometry and scripting systems. You will be able to schedule and prioritise game play tasks and manage creative input from all team members. You will also have strong skills in documenting game design through the use of word processing and art packages. You should have good communication ability and be able to understand the technical limitations of the game engine. You will be able to do a competitive analysis of similar games. The role will include iteratively balancing and fine tuning game play elements through the utilisation of QA and focus group resources.

Essential Experience
? You will have experience in development from first concept to product release.
? Wide ranging experience of designing and using tools, geometry and scripting systems.
? At least two published titles.
? You will be able to demonstrate strong skills in documenting quality design, using art and word-processing packages.
? Level and mission design and building skills.
? Designing useful tools for the rest of the team.
? A passion for games, and an understanding of what makes them tick.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Senior Programmers (Canberra)

Description
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are looking for talented Senior Programmers to help deliver a cutting edge product.

Role
Successful candidates will have strong problem solving, documentation and people skills. You must be able to demonstrate a good knowledge of game performance and resource budgeting issues, in addition to strong C++ programming skills. It is essential that you have worked on at least one major title through to its completion.

Essential Experience
? Very Solid C/C++ Skills (you will need to do our C/C++ test).
? Games Industry Experience (2+ years).
? Microsoft VC++ experience.
? Creative solutions to difficult problems.
? Avid gamer.
? Solid design and documentation experience.
? Understanding of MMOGs.
? Network Programming.
? Good team skills.

Desirable Experience
? Win32/DirectX.
? UI design.
? Python.
? Team leadership.
? 3D maths and physics implementation experience.
? Linux.
? AI techniques.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

http://microforte.com/

Posted by souri on
Forum

Art Director (Canberra)

Description
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are seeking an Art Director whose vision, strong artistic skills and leadership will deliver beautiful game art from both in-house artists and through outsourcing.

Role
Experience developing and managing artwork for games on PC and console is essential. The ideal candidate will be a multidisciplinary artist with strong experience in both 2D and 3D art including concept art, and modelling / texturing / animation in 3DSMAX.

You will be able to provide direction and feedback to ensure that all art is consistently at a high standard, integrated with the game and appropriate to the target platform. You should be able to create, estimate and schedule art tasks for the team of artists and outsourced artwork pipeline in collaboration with the Producer and Lead Artist.

You will be working closely with the Design Lead and Producer to establish the visual style and ultimately be the visual "vision keeper" for the project. You will be providing supervision and guidance for all artists on the team including allocating and managing the art tasks. Your enthusiastic feedback will ensure that the art continues to meet your established high quality visual bar.

Essential Experience

* Strong visual artistic skills and an ability to establish the look and feel of a project with high production values.
* Minimum 2 years Games Industry experience in a lead or senior art role.
* At least 2 published game titles.
* Experience on PC and MMOG games.
* Solid working knowledge of major software packages: 3DSMAX, Photoshop, Painter, etc.
* Proven ability to define, communicate and direct the art style for a small art team.
* Experience with outsourcing elements of a project and integrating internally and externally created art assets.
* Ability to create and maintain art schedules and manage the art team to deliver on those schedules.
* Experience in evaluating and hiring artists of different disciplines.
* Avid Gamer.

Salary: Commensurate with ability and experience.

Location: Canberra , Australian Capital Territory , AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Lead Artist (Canberra)

Description
Micro Fort? Canberra is looking for a lead artist who has strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, animation, modelling and texturing objects and environments with a very strong technical understanding of 3DSMAX5 or higher and an ability to innovate to create the best possible visuals within the constraints of an MMOG game. The Lead Artist will be involved with the scheduling of art tasks and outsourced artwork pipeline in collaboration with the Art Director and Producer .

Role
The Lead Artist will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, shader based pipelines and LOD techniques. You will be experienced working within these key areas to achieve great visuals within the parameters of the game engine. The Lead Artist will lead by example and be able to mentor junior artists in creating fantastic visuals within these constraints.

Your work will set the benchmark for both technique and quality for other team members to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this role, you will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys.

Essential Experience
? Extensive 3DSMAX skills.
? Strong technical and artistic skills.
? Ability to innovate within technical constraints.
? Games Industry or Mod Experience.
? Character Studio.
? A show reel demonstrating low polygon modelling and texturing ability (nothing cartoony please).
? Ability to model and texture to a given style and direction.
? Photoshop / painter skills.
? Enjoys working in a team.

Desirable Experience
? Photorealistic modelling /texturing skills.
? Level design and construction.
? 2D life drawing skills.
? Animation skills.
? Avid gamer.

Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your works if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Senior Artists (Canberra)

Description
Micro Fort? Canberra is looking for Senior Artists who have strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, animation, modelling and texturing objects and environments with a very strong technical understanding of 3DSMAX5 or higher, and an ability to innovate to create the best possible visuals within the constraints of an MMOG game.

Role
Senior Artists will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, shader based pipelines and LOD techniques. You will be experienced working within these key areas to achieve great visuals within the parameters of the game engine. You will lead by example and be able to mentor junior artists in creating fantastic visuals within these constraints.

Your work will set the benchmark for both technique and quality for other team members to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this role, you will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys.

Essential Experience
? Extensive 3DSMAX skills.
? Strong technical and artistic skills.
? Ability to innovate within technical constraints.
? Games Industry or Mod Experience.
? Character Studio.
? A show reel demonstrating low polygon modelling and texturing ability (nothing cartoony please).
? Ability to model and texture to a given style and direction.
? Photoshop / painter skills.
? Enjoys working in a team.

Desirable Experience
? Photorealistic modelling /texturing skills.
? Level design and construction.
? 2D life drawing skills.
? Animation skills.
? Avid gamer.

Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Senior Artist (Sydney)

Description
Micro Fort? Sydney is looking for a Senior Artist who has strong artistic and technical skills in all the core art disciplines. Experience developing artwork for games on PC, X-box or console is essential. The ideal candidate will be a multidisciplinary artist with experience in concept art, modeling and texturing objects and environments with a very strong technical understanding of 3DSMAX6, and an ability to innovate to create the best possible visuals within the constraints of a next generation MMOG game.

Role
The Senior Artist will have a demonstrated ability to work collaboratively with programmers to develop and refine such areas as morphing, rigging, character customisation, lighting from the art perspective, and understand technical issues such as memory budgets, lighting models, normal mapping, and LOD techniques. You will be experienced working within these key areas to achieve great visuals within the parameters of the game engine.

Your work will set the benchmark for both technique and quality for other team members to generate the considerable volume of content ? from enemies to environments ? needed for an MMOG. As part of this senior role, you will be required to build stunningly impressive items, creatures and scenery models within 3DSMAX, that will serve to showcase what is possible in the next generation of games. You will have considerable freedom to exercise your remarkable artistic talent.

Essential Experience

* Extensive 3DSMAX skills.
* Strong technical and artistic skills.
* Ability to innovate within technical constraints.
* Games Industry or Mod Experience.
* Character Studio.
* A show reel demonstrating low polygon modeling and texturing ability (nothing cartoony please).
* Ability to model and texture to a given style and direction.
* Photoshop / painter skills.
* Enjoys working in a team.

Desirable Experience

* Photorealistic modeling /texturing skills.
* Level design and construction.
* 2D life drawing skills.
* Animation skills.
* Avid gamer.

Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modeling test in 3DS MAX as part of our interview process.

Salary: Commensurate with ability and experience.

Location: Glebe, Sydney

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@syd.microforte.com or

Mail to:
Attn: Recruitment Assistant
Level 3, 431, Glebe Point Road
Glebe, NSW, 2037
AUSTRALIA.

Producer (Canberra)

Description
Your experience in production managing a development team on-site will be invaluable in helping deliver a new genre of MMOG. Your proven history of success working with teams includes a solid understanding of the process of making games, including art, code and design pipelines. Your ability to take a realistic development schedule and work with the development team to ensure the timely delivery of milestones is driven by your genuine desire to help produce a world class ground breaking title.

Role
Facilitating the timely delivery of milestones, identifying and removing project bottlenecks and dependencies to ensure a smooth production process, is in your blood. Driven by solutions, not problems, your uncanny ability to recognize and overcome production problems is matched only by your burning desire to see the team produce a truly excellent game. You will help coordinate the QA process and game play focus group sessions and their results with the design team.

Working closely with the Game Leads you will be instrumental in meeting the production goals without compromising on quality.

Essential Experience

* Demonstrated ability to help manage a multi-disciplined team of artists, programmers and designers to tight production deadlines.
* Game Industry Experience.
* Ability to estimate, generate, and maintain detailed development schedules.
* Ability to foster communication between art, design and programming.
* Demonstrated knowledge of spreadsheets and project management software.
* Experience with bug tracking and bug reporting procedures and systems.
* Highly organized.
* Outstanding team skills.
* Ability to work under pressure without losing your smiley face and earn the respect of the team.
* Ability to coordinate with outsourcing companies for art and audio assets.

Desirable Experience

* Technical and / or artistic background.
* Strong design sense.
* Understanding of programming and design technical issues.
* MMOG experience.
* Console Experience.
* Avid Gamer.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA.

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Game Designer (Canberra)

Description
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are looking for a designer whose creative talent, passion for games and ability to manage the creative direction of the project will help deliver a cutting edge new product.

Role
Experience bringing games from conception to final product release is essential. The ideal candidate will have a wide experience in designing and using tools, level geometry and scripting systems. You will be able to schedule and prioritise game play tasks and manage creative input from all team members. You will also have strong skills in documenting game design through the use of word processing and art packages. You should have good communication ability and be able to understand the technical limitations of the game engine. You will be able to do a competitive analysis of similar games. The role will include iteratively balancing and fine tuning game play elements through the utilisation of QA and focus group resources.

Essential Experience
? You will have experience in development from first concept to product release.
? Wide ranging experience of designing and using tools, geometry and scripting systems.
? At least two published titles.
? You will be able to demonstrate strong skills in documenting quality design, using art and word-processing packages.
? Level and mission design and building skills.
? Designing useful tools for the rest of the team.
? A passion for games, and an understanding of what makes them tick.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

Senior Programmers (Canberra)

Description
Micro Fort? Canberra is expanding their current team for an exciting new action MMOG title. We are looking for talented Senior Programmers to help deliver a cutting edge product.

Role
Successful candidates will have strong problem solving, documentation and people skills. You must be able to demonstrate a good knowledge of game performance and resource budgeting issues, in addition to strong C++ programming skills. It is essential that you have worked on at least one major title through to its completion.

Essential Experience
? Very Solid C/C++ Skills (you will need to do our C/C++ test).
? Games Industry Experience (2+ years).
? Microsoft VC++ experience.
? Creative solutions to difficult problems.
? Avid gamer.
? Solid design and documentation experience.
? Understanding of MMOGs.
? Network Programming.
? Good team skills.

Desirable Experience
? Win32/DirectX.
? UI design.
? Python.
? Team leadership.
? 3D maths and physics implementation experience.
? Linux.
? AI techniques.

Salary: Commensurate with ability and experience.

Location: Canberra, Australian Capital Territory, AUSTRALIA .

If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@microforte.com or

Mail to:
Attn: Recruitment Assistant
PO Box 7131
WATSON, ACT, 2602
Australia

http://microforte.com/