An area for local developers looking for volunteers / non-paid workers for their projects.
Volunteer
Lead Programmer, Programmer Manager for THQ
THQ Studio Australia, Brisbane
[img]http://www.sumea.com.au/css/spn/THQ_Studio_Australia.gif[/img]
- Australia's largest game developer and publisher
- Be part of a global team, accessing a wealth of experience and knowledge within the THQ group
- Licensed and new intellectual properties
THQ Studio Australia, based in sunny Brisbane, Australia, is a developer and publisher of interactive entertainment software. Founded in January 2003 as part of THQ Inc., THQ Studio Australia now employs more than 75 talented staff developing on all major console platforms, including Microsoft Xbox 360, Playstation 3 and Nintendo Wii.
Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. It's within this young, energetic and growing city that THQ Studio Australia has created its own friendly and professional environment, creating globally competitive products for the world's biggest markets.
Lead Programmer
- Excellent international career opportunity with exposure to global brands and developers
- Drive and implement game architecture and initiatives
- Salary up to 80k, plus additional benefits and relocation support
As our business continues to grow and thrive, this newly created role reports directly to the Programming Manager and is responsible for the programming functions within a game project team. As a potential successor to the Programming Manager this role is not only responsible for game programming within the team but also involved in future technical direction across the studio. Key responsibilities of this position include:-
Position:-
- Assist with the recruitment and development of technical talent, ensuring sufficient resource coverage and effective team cohesion.
- Create, implement and maintain a programming schedule including the identification of any potential production risks.
- Architect and implement high-risk code development.
- Lead the support of designers, artists and sound developers as clients of the programming team.
To succeed in this role you will be a strong team player and have a passion for technology. Key position requirements include:-
- Bachelor Degree in computer science or equivalent.
- Demonstrated Game Programming experience on at least one completed title.
- Proven track record in effectively managing employees and building successful teams.
- Excellent communication and interpersonal skills combined with a methodical and patient demeanor.
- Strong 3D math background - must be able to solve 3D math problems
Programming Manager
- Excellent international career opportunity with global visibility
- Drive and implement new technology strategies and initiatives
- Salary up to 100k, plus additional benefits and relocation support
This newly created role due to business growth, reports directly to the General Manager is responsible for the programming function across the project teams. As a potential successor to the Regional Technical Director this role is not only responsible for game programming but also involved in future technical direction in the region. Key responsibilities of this position include:-
- Recruiting and developing technical talent, ensuring sufficient resource coverage and effective talent management.
- Mentoring and training programming team.
- Driving programming schedules, including process improvements, and identifying any potential production risks.
- Troubleshooting and driving efficient programming practices and new areas of programming development.
To succeed in this role you will be a strong team player, effective communicator and have a passion for technology. Key position requirements include:-
- Bachelor Degree in computer science or equivalent.
- Demonstrated Game Programming experience on two or more completed titles.
- Proven track record in effectively managing employees and building successful teams.
- Excellent communication and interpersonal skills combined with a methodical and patient demeanor.
- Strong 3D math background - must be able to solve 3D math problems unattended.
Contact: - If you would like to know more please contact Andrew Kirkby at:-
Email: akirkby@thq.com
Phone: +61 3 9914 9944
Applications: - Please submit all applications via the THQ Career Center at http://thq.kenexa.com/thq/cc/Home.ss
Blue Tongue is Hiring
[img]http://www.sumea.com.au/css/spn/Blue_Tongue.gif[/img]
? Australia?s largest game developer and publisher
? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group
? Licensed and new intellectual properties
Blue Tongue Entertainment, a video game developer based in Melbourne, Australia. Blue Tongue currently has 70 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The Company develops its products for all popular game systems, personal computers and wireless devices.
Blue Tongue Entertainment was founded in October 1995 and has produced the hit titles of ALF Finals Fever, Starship Troopers, Jurassic Park, The Polar Express and more recently Nicktoons Unite! for the Sony Playstation 2 and Nintendo Gamecube. The studio has already begun work on its next Nickelodeon title Barnyard, based on the movie to be realized in late 2006. Combined with continued growth and development for the upcoming Microsoft Xbox 360, Sony Playstation 3 and Nintendo Wii, the future for Blue Tongue is a bright one.
Level Designer
The Level Designer is responsible for designing, object placement and scripting of the world in a game. This position will report directly to the Lead Designer.
Position:-
- Create and execute level design documents
- Place game objects throughout a world
- Set up scripts on objects
- Tune and balance levels, puzzles, triggers and effects
Requirements:-
- #61472;Game industry experience an advantage
- Proven ability to design engaging gaming experiences
- Ability to think and be familiar with 3D space
- Knowledge of 3D art tools
- Written English and creative writing skills a distinct advantage
- Knowledge of 3D art tools
- University Education desired
Senior Programmer
The Senior Programmer is responsible for the systems design and programming implementation of technical and game design documents. We currently seek someone familiar with PS2 and GameCube architecture, and who has developed engine code for at least one shipped title. This position will report to the Lead Programmer and the Technical Director.
Job Description/Responsibilities:
Position:-
- Researching and implementing new technologies
- Developing reusable system architecture
- Develop and code the more complex game systems
- Assist with forming schedules
- Complete programming tasks in accordance with schedule
- Perform functional testing on their code
- Fix bugs
Requirements:-
- Significant game industry experience with experience in a senior role
- Strong C and C++ skills, 3D math skills
- PS2 and/or GameCube experience is essential
- Familiarity with assembly language is essential
- Showing particular attention to detail
- Being familiar with current games
Game Programmer
The Game Programmer is responsible for programming, implementation of technical and game design documents, and completing programming tasks to schedule. This position will report directly to the Lead Programmer.
Position:
- Develop and code game systems
- Ensure high quality code
- Perform functional testing on their code
- Fix bugs
Requirements:
- Excellent communication and interpersonal skills
- Strong 3D programming skills
- Bachelor degree in computer science or equivalent
- Familiarity with latest concepts of real time rendering and AI a huge plus
- Game industry experience
- PS2 systems level experience an advantage
- Strong C and C++ skills
- Solid 3D math skills
Animator
The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be required to create world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.
Position:-
- Produce quality exaggerated and naturalistic character animation
- Rigging and skinning existing models for animation
- Modeling and texturing when necessary
- Lip synching and facial animation for scripted sequences
Requirements:-
- Games industry experience
- Proven animation skills (2 and 4 legged characters) essential
- An ability to create both natural and exaggerated animation
- Expert in Max 7, Character studio (especially biped), Photoshop
- Proven modeling skills and texturing skills preferred
- Knowledge of Maya animation system, a bonus
Artist
A 2D/3D Artist can be responsible for designing, illustrating and creating 2D and/or 3D art assets. These can include character work, through environment and prop creation, graphic user interfaces and pre-visualizations. This position will report directly to the Lead Artist.
Position:-
To include a combination of:
- Producing 2D art assets including concept art, textures and illustrations.
- Create efficient and appropriate 3D models and textures for environments, characters and props.
- Define and refine lighting set-ups for both pre-baked and real-time light solutions.
- Input into game design and development pipeline issues.
- Utilize Dynamics; particle FX and physics animation solutions.
- Pre-visualization using Flash, After Effects or similar.
- Graphic design and multimedia/visual communication skills.
Requirements:-
- Demonstrable illustration or design background
- Proven 3D skills for both high-end and low resolution modeling a plus.
- Familiarity with Photoshop and a leading 3D package.
- Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre-visualization, graphic design, particle FX, MEL script/
- Love of games and multiple genres appreciated
Contact: - If you would like to know more please contact Andrew Kirkby at:-
Email: akirkby@thq.com
Phone: +61 3 9914 9944
Applications: - Please submit all applications via the THQ Career Center at http://thq.kenexa.com/thq/cc/Home.ss
Technical Director for THQ Studio Australia
[img]http://www.sumea.com.au/css/spn/THQ_Studio_Australia.gif[/img]
Technical Director ? Australia
- Excellent international career opportunity with global visibility.
- Create and drive technology strategies and direction for the region.
- The successful applicant will receive relocation assistance and a six figure salary.
THQ, a world leading games developer and publisher has a rare opportunity for a highly talented and experienced Technical Director to drive the future direction of technology in the region. This newly created role reporting directly to the General Managers is responsible for technology across two successful and developing studios, THQ Studio Australia located in Brisbane and Blue Tongue Entertainment is based in Melbourne.
Working with licensed and new intellectual properties this position will be a critical player in the future direction and success of THQ in the region. Key responsibilities of this position include:-
- Creating and driving technology solutions and strategy across the region.
- Promoting technology sharing within the region and across THQ globally.
- Developing and improving our technical talent and ensuring sufficient resources.
- Researching and implementing improvements in process and technology.
- Providing technical standpoint for future growth and competitiveness
- Architect and implement high-risk code development
To succeed in this role you will be a strong team player, effective communicator and have a passion for technology. Key position requirements include:-
- Bachelor degree in computer science or equivalent, and a management or post graduate degree is desirable.
- Proven track record in creating and implementing technology strategy and solutions.
- Demonstrated knowledge of game technology and product life cycle.
- Experience managing multiple employees and building successful and cohesive teams.
- Strong 3D math background - Must be able to solve 3D math problems unattended.
This is a truly unique opportunity where you can take ownership and champion technology solutions. If you are up for the challenge then we want to hear from you.
Contact: - If you would like to know more please contact Andrew Kirkby at:-
Email: akirkby@thq.com
Phone: +61 3 9914 9944
Applications: - Please submit all applications via the THQ Career Center at http://thq.kenexa.com/thq/cc/Home.ss
Web Developer for Eyecon
Web Developer - posted 28 June 2006
We need a proven web site developer and a talented flash interface developer.
This is an excellent opportunity to work in a great team environment with a flexible employer for international clients.
The role entails development of web sites for promoting products. An existing library of art assets is available ready to be made into attractive sites.
The successful candidate will have:
- Flash Web site design experience
- HTML web page design experience
- Knowledge of SEO website design principles
- Existing portfolio of sites for review
- Desire to craft attractive, easy to use UI
- A professional attitude and be ready to produce results
Contract and permanent positions are available and salary is negotiable.
If you feel that you have the experience for this position, then please send your resume to jobs@eyecon.com.au and quote position code JA016
3D Maya animator for Magic-Pantry Productions
Submitted by Natasha Poynton at Magic-Pantry Productions
Magic-Pantry is a new animation company in Brisbane, with internationally-experienced animation Producers. We need a 3D Maya animator to help us further develop a trailer/teaser to take to investors and receive funding and investment for an animation series. This animation concept has already had a little publicity and a lot of interest and we have investors waiting now.
Although the initial development work is on a deferred-payment basis ($'s negotiable), there is the the possibility of gaining steady, paid work, once investment is secured in the very near future. The trailer consists of one character only and animation is currently underway, with approximately 60 seconds of animation remaining - so it won't take the right animator long to complete.
We need an experienced 3D animator, who, like the many others already working on this project, can see the huge potential of this idea. This is your chance to get in on the ground floor and help us develop this exciting concept further.
Please send CV's with some examples of your animation to - natasha@magic-pantry.com
Graphic Designer for Fraynework Multimedia (VIC)
Graphic Designer
Fraynework Multimedia, an award winning multimedia company, is looking for a talented and energetic Graphic Designer to join our development team.
The successful Designer will be able to demonstrate broad experience and a high level of skill in developing creative design solutions or Websites, CD-ROMs and print based material.
This role will provide the successful applicant with opportunities to perform both creative and technical tasks within the development team.
Qualifications / skills required:
? Graphic Design Degree.
? At least 2 years industry experience with a focus on electronic media solutions.
? High level of proficiency with Adobe CS products.
? An understanding of what constitutes quality interface design.
Salary is dependant on skills and experience.
If you would like to apply for this position please send resume by email to employment@fraynework.com.au.
Your resume should also be accompanied by samples of your work either as links or in a document form (attachments limited to 2mb).
Senior Concept Artists,Visual FX Coder@Irrational
Senior Concept Artists, Visual FX Coder opening at Irrational games Canberra
Here at Irrational Games we can boast about taking gaming innovation to the next level. Our recent success at the 2006 E3 convention saw us take out the much coveted ?Game of the Show? award for Bioshock by beating the likes of Super Mario for the top honour (IGN, Gamespot and Gamespy).
We have also had the privilege of being awarded the title of ?IGN Developer of the Year 2005?.
This is the type of exposure and experience you can share by joining our award winning team in our Australian Studio.
Based in the heart of Australia?s national capital, Canberra, we are experiencing booming success in the industry and due to this growth we are in need of a number of talented and passionate individuals to join us.
Senior Concept Artists
We are currently seeking the talents and creative vision of 2 Senior Concept Artists; one to specialize in Environment concept art and the second in Characters and Creatures.
You will have worked in a similar role on a recent game, film or TV show and should have work that demonstrates an outstanding ability to deliver stylistically and technically excellent environmental concepting or creature & character designs that focus on creativity, plausible anatomy and ideas that will work beyond a simple sketch. You will be able to demonstrate skills from rough staging sketches through to painted reference that our art team can work from. The ability to work to a brief and follow a tight process without compromising the core ideas is also essential.
Strong technical art skills are highly desired with a good understanding of colour theory, perspective, drafting, lighting etc being hugely beneficial, use of industry standard tools such as Photoshop is also a requirement.
You must be a superb, pro-active communicator who is happy to take direction and through example communicate that message clearly to the rest of the art and level construction team.
In return we can offer you the opportunity to put your skills, vision and experience to the test by working on some highly anticipated and exciting projects that we currently have under way. This is a rare chance to play a crucial part in developing a AAA title and to work with some of the best talent in the industry.
Please send your CV and portfolio details to Ali Hinton, Recruitment Manager at ali@irrational.com.au
When applying you should submit a portfolio that demonstrates your original ideas as both the final result of your work and the methods you used to arrive at it.
Visual FX Coder
We are currently seeking the talents and technical expertise of a Visual Effects Coder.
You must have a superb knowledge of C/C++, OO principles, shader language and general rendering technologies that has been demonstrated in recently released console titles.
An acute understanding of the 3D graphics research areas including particles, fluid, fog, cloth and screen space effects along with how to utilize and optimize these technologies in games is essential.
This role will require you to work closely with the art team so a good working knowledge of content creation tools is a big plus, in particular 3DS max & Unreal 3 Editor.
Communicating your specialist knowledge is of utmost importance so you must be a team player who is equally comfortable dealing with creative and technical colleagues.
In return we can offer you the opportunity to put your skills, vision and experience to the test by working on some highly anticipated and exciting projects that we currently have under way. This is a rare chance to play a crucial part in developing a AAA title and to work with some of the best talent in the industry.
Please send your CV and portfolio details to Ali Hinton, Recruitment Manager at ali@irrational.com.au
Pandemic Studios Brisbane - Current Jobs Available
[img]http://www.sumea.com.au/css/spn/pandemic_studios.gif[/img]
Pandemic Studios Hiring:
- Senior Level Animation Programmer
- Lead Environment Artist
Both of these roles require a minimum of four years of games development experience.
Character/Animation Systems Programmer (Senior Level)
http://www.pandemicstudios.com/job_detail_brisbane.php?id=9
Pandemic Studios, creators of Destroy All Humans!?, is forming a new AAA, next generation console team in sunny Brisbane, Australia. Pandemic's professional management approach and commitment to quality of life are the foundation of one of the industry's largest, most successful independent developers.
Our company's long series of critical and commercial successes includes Star Wars? Battlefront II?, Mercenaries?, and Full Spectrum Warrior?. Come and join a fun, rewarding environment where your creative inspiration and production experience are valued and where you'll have the opportunity to work in a supportive team environment on high-profile games you'll be proud to have your name on!
Primary Responsibilities:
* Our team is looking for an experienced Animation Programmer to direct and participate in the creation and implementation of character and animation systems programming for a new next gen console title
Required:
* Bachelor Degree in Computer Science or Computer Engineering
* Highly proficient in C/C++ and Object Oriented Design
* Minimum four years programming experience in games industry with at least two completed game titles
* Extensive experience in animation systems programming
Preferences:
* Next Generation Console Experience ? Xbox360, PS3
* Cross Platform Development Experience
* Post Graduate Degree ? Masters, PHD
* 3D Mathematics Background
* Personal/Hobby Game Projects
* Development Experience in Third Person Action/Adventure Games and/or FPS
* Passion for Developing Third Person Action/Adventure Games and/or FPS
Available: Immediately
Position Status: Full Time
Relocation assistance and visa sponsorship is available to qualified candidates.
Pandemic Australia: It?s More Fun Down Here!
Submission Instructions:
If you meet the noted qualifications and want to be part of a successful team offering a bright future then we want to hear from you!
Please submit the following directly to: jobs@pandemicstudios.com.au
* Cover letter stating your availability
* Current CV / Resume
* Please reference the job title ANIMATION PROGRAMMER in the subject line of your email.
All submissions are received in confidence. Due to the high volume of submissions, we will only be able to respond to applicants of interest. No phone calls, please.
Lead Environment Artist
http://www.pandemicstudios.com/job_detail_brisbane.php?id=6
Pandemic Studios, creators of Destroy All Humans!?, is forming a new AAA, next generation console team in sunny Brisbane, Australia. Pandemic's professional management approach and commitment to quality of life are the foundation of one of the industry's largest, most successful independent developers.
Our company's long series of critical and commercial successes includes Star Wars? Battlefront II?, Mercenaries?, and Full Spectrum Warrior?. Come and join a fun, rewarding environment where your creative inspiration and production experience are valued and where you'll have the opportunity to work in a supportive team environment on high-profile games you'll be proud to have your name on!
Primary Responsibilities:
* Our team is looking for an experienced Lead Environment artist to lead and direct the creation and implementation of environmental art in a new next gen console title
Required:
* Highly Proficient in 3D Studio Max, Maya or XSI
* Minimum five years experience in the games industry, including at least two published titles and one published title as a Lead Environment Artist
* Undergraduate degree, or distinguished college coursework in relevant fields, or proven portfolio of industry experience
* Proficient in Photoshop
Preferences:
* Traditional Art Background
* Extensive experience creating environmental art including architecture and environments
* Next Generation Console Experience ? Xbox360, PS3
* Personal/Hobby Game Projects
* Development Experience in Third Person Action/Adventure Games and/or FPS
* Passion for Developing Third Person Action/Adventure Games and/or FPS
Available: Immediately
Position Status: Full Time
Relocation assistance and visa sponsorship is available to qualified candidates.
Pandemic Australia: It's More Fun Down Here!
Submission Instructions:
If you meet the noted qualifications and want to be part of a successful team offering a bright future then we want to hear from you!
Please submit the following directly to: jobs@pandemicstudios.com.au
* Cover letter stating your availability
* Current CV / Resume
* Demo reel in one or more of the following formats: URL or website; zip file of samples or CD portfolio
* Please reference the job title LEAD ENVIRONMENT ARTIST in the subject line of your email.
All submissions are received in confidence. Due to the high volume of submissions, we will only be able to respond to applicants of interest. No phone calls, please.
Fulltime 3D/2D Animation Lecturer ? Qantm Brisbane
[img]http://www.sumea.com.au/css%5Cspn/Qantm.gif[/img]
Posted by *submitted*
Fulltime 3D/2D Animation Lecturer ? Qantm College Brisbane
As we continue to expand Qantm College is seeking an experienced 3D/2D Animator to lecture in our degree program. The successful applicant will hold post-graduate qualifications in animation or a related field and have at least 4 years industry experience.
Must have skills and knowledge are:
? 2D animation using Flash
? 3D animation using Max (Maya users will be considered)
? Sound knowledge of animation history and principles
? Experience producing storyboards and/or animatics
? High level drawing skills
? High level written and verbal communication skills
Attributes that would be highly regarded include:
? Previous teaching experience
? Project Management
? Scriptwriting
? Compositing
? NLE operation
This is a fulltime position based at the Brisbane CBD campus and is a great opportunity to get on board with one of Australia?s most successful private college?s educating for the Creative Digital Media Industries. Remuneration will be based on experience.
Please send resume, showreel and/or links to examples of work to
Bryn Giles - General Manager - Qantm College. (bgiles@qantmcollege.edu.au)
Top $$$ Gaming Positions
Hi all,
I am currently recruiting the following roles for a gaming company in Sydney.
6 x Research Programmers
Technical Animator
3D Animators / Character Modellers
A.I Programmers
Senior Gameplay Programmer
Gameplay Programmer
Menu Programmer
Tools Programmer
The company are willing to pay relocation costs and accommodation while getting settled in Sydney
To apply, send your cv to daniel.buckley@hays.com.au or call me on 02 8226 9603
Tantalus Hiring
[img]http://www.sumea.com.au/css%5Cspn/Tantalus.gif[/img]
Melbourne based developer Tantalus Interactive is looking for experienced game developers to join its team working on high profile, original titles for the PSP and DS. We are recruiting for the following positions:
Games Programmers
Game Designer
Casual Testing Staff
Producer (Industry Experience)
Please see the Jobs section of our website (www.tantalus.com.au) for position descriptions and application requirements. All applications and enquiries should be sent to jobs@tantalus.com.au
Game Programmers (Industry Experience)
Come and join us at Tantalus. We offer a work environment unparalleled in Australia, complete with a studio full of highly talented highly trained professionals who share your passion for making world beating games.
Criteria:
Proficiency in C/C++
A qualification, or part of a qualification, in a course such as Computer Science, Computer Engineering, or Mathematics (or equivalent experience)
Industry experience, having worked on at least one published title from concept through completion.- A serious passion for making great games.
Requirements:
A succinct, introductory letter or email of application, subject "Game Programmer - industry experience".
Current resume.
Appropriate academic transcripts.
[OPTIONAL] Any demos you may have written or worked on.
Game Designer (Industry Experience)
Criteria:
Industry experience, having worked as game designer on at least one published title from concept through completion.
Exemplary command of the English language and a knack for working your ideas into stimulating, useful documentation.
A thorough understanding of video game culture, its products and the industry in general.
A thorough appreciation of the creativity versus pragmatism equation of contemporary game design.
Requirements:
A succinct, introductory letter or email of application, subject "Game Designer."
Current resume.
Designs and documentation that demonstrate your ability to fill this position (not compulsory, but preferable).
Miscellaneous:
Preference will be given to those who can provide solid, relevant professional referees.
Only applications addressing the selection criteria will be considered.
Casual Game Testers (Industry Experience)
These positions are casual, on call, with full time hours when working.
Criteria:
Industry/game testing experience, preferably through Alpha stage onwards.
Familiarity with TRC/TCR compliance testing preferable.
Familiarity with development language/lingo.
Experience with Bugzilla bug tracking software, or similar.
Ability to work well autonomously and as a team member.
Excellent communication skills, with the ability to succinctly articulate findings in written and oral reports.
Ability to work to a deadline.
Passion for gaming.
Requirements:
A succinct, introductory letter or email of application, subject "QA - June 2006"
Current resume.
Miscellaneous:
Preference will be given to those who can provide solid, relevant professional referees.
Only applications addressing the selection criteria will be considered.
When working, the role is full time and may include weekend work. Students will not be considered for these positions.
Producer
Come and join us at Tantalus. We offer a work environment unparalleled in Australia, complete with a studio full of highly talented highly trained professionals who share your passion for making world beating games.
Criteria:
Proficiency in MS Word, Project and Excel. Preference will be given to those with experience on industry standard 2D and 3D art packages.
Industry experience, having worked on at least one published title from concept through completion as primary producer.
A serious passion for making great games.
Requirements:
A succinct, introductory letter or email of application, subject "Game Producer - industry experience".
Current resume.
Appropriate academic transcripts.
3D visualisation Brisbane Arch Firm
For Game Asset Designers/3D artists,
Are you looking to get a foothold in the industry without serving coffee for the next 6 months?
We are currently searching for some talented 3D designers to join our team here at HOK SVE Brisbane on a casual basis (to start with).
We have found that the gaming industry prepares a lot of individuals with the skills required for the architectural visualisation industry.
Our interest in real-time walkthroughs and photo-realistic renders has been growing... and so has our workload.
This would be an excellent opportunity for entry-level 3D artists such as a recent graduate/ still studying part time.
This is an offer for multiple positions so the chances for consideration/acceptance are high.
The following is a rundown of the skills that are required (entry level)
- Intermediate understanding of 3DS MAX essential
*Edit Poly
*Texturing
*Animation *Bonus Points
*lighting *Bonus Points
*Rendering *100 Bonus Points
- Some understanding of AutoCAD (basically importing and working with splines in max... easy)
- Photoshop Skills essential (intermediate, texturing etc)
- Video Desirable, but not necessary
So if anyone is interested in filling up some of their spare time working with the worlds largest architectural firm, please feel free to send showreels (max 7mb) or CV's to julius.baginski@hok.com.au
You may also post any reels to:
3D Visualisation
HOK SVE BRISBANE
GPO BOX 5290
Brisbane 4001
Thanks!
Julius Baginski
3D Visualisation Specialist
HOK SVE Brisbane
julius.baginski@hok.com.au
Global RTS - Unit Models needed
Moxy Studios is looking for an aspiring 3d modeller to assist with the creation of unit reticles for our upcomming game Global. If you are interested in the project and would like to assist please get in touch.
The following screen shot gives an indication of what we currently have.
[url]http://www.moxy.com.au/units.html[/url]
[img]http://www.moxy.com.au/Army.jpg[/img]
The constraints.
Polycount of 400 per model.
Each model must be built arround the central circle - which is used to house battalions, and display current energy.
Simple geometric shapes. Will be rendered using transparency to give a 'holographic' feel to the units.
What we require is:
1. Army movement
2. Army combat
3. Navy movement
4. Navy combat
Each model will have a status pannel(inside the central circle) which is used to display a texture indicating the current status ie
a) default texture - totally transparent
b) low energy texture
c) dead texture
d) convoy texture
Job for Web-front designer (GoogleMap API)
Armdale House is calling for a creative Web-front interface designer to develop a site similar to http://www.zillow.com/search/Search.htm?addrstrthood=New+York&citystate…
Position requirements:
- Excellent creative graphics design and layout skills demonstrated by past work and portfolio
- User interface and web design experience
- Work from home and attend exec meetings (office situated in Malvern, Melbourne)
- Ajax, JavaScript, PHP a bonus
- Good communication skills
Pls send in portfolio (URL links and/or screenshots), resume and academic transcript to info@armadalehouse.com.au addressed to Pierre.
Project Manager & Producer Roles
Hi Guys,
Just thought I should see if there is anyone here that would be interested in a Senior Project Manager or Producer roles for a gaming company in Brisbane.
If you have experience in either of these 2 roles and would like more info please let me know. Salary is VERY negotiable.
Thanks
RM
Japanese Game Testers wanted 4 Atari Australia
ATARI AUSTRALIA NEEDS YOU!
Japanese game testers wanted.
Casual game testers needed for quality assurance for computer games in Japanese.
You need to have the following skills/attributes:
? Native Japanese with a high competency in Japanese characters and a familiarity with current Japanese language trends particularly for computer games.
? Good spoken & written English, with good communication skills.
? An enjoyment, understanding & knowledge of playing video games on PC and console including next generation.
? Attention to detail.
? Flexible.
? Current working visa that allows for more than 20 working hours/week.
? You will be available, 9am to 5pm, Monday to Friday, minimum 3 days per week.
You will be working as part of a team of 2 to 4 people of varying nationalities. You will need to be able to complete assigned tasks in a given time-frame and report all product related issues to the Lead tester and use a PC for bug database entry.
Please ensure that you cover the above points in your initial application.
Applicants who will be invited for interview will be contacted in due course. Please be aware that due to the volume of responses, unsuccessful applicants who have not been contacted for interview will not be forwarded an unsuccessful letter.
Sydney only.
Applications to paul.motion@atari.com
IR Gurus hiring in Melbourne (Programmers)
IR Gurus is a local video game developer, and following the success of
Heroes of the Pacific (AGDC Game of the Year), we are expanding. We're
looking for talented windows programmers to join our staff working on
cutting edge flight games, and next-gen technology (Xbox 360, Sony PS3,
Nintendo Wii).
Roles available include the following:
Experienced Tools Programmers
-----------------------------
You will:
- design and implement internal tools which will be used by artists and
designers to author game content
- participate, along with graphics programmers, in the design and
implementation of generative algorithms for efficient authoring of
content
- be responsible for optimising the work flow for designers and artists,
by providing high quality tools and functionality
Successful applicants must have strong windows programming skills, and a
history of working in medium to large team environments. You must have
particularly strong C++ or C# skills. Games industry experience is not
necessarily required, this is a great opportunity to break into the
industry, while contributing with your existing skills.
contact jobs@irgurus.com
Senior Games Programmer (Core Engine)
-------------------------------------
You will:
- design and implement key technology features for a multi-platform
next-gen shared engine
- at times, work at a very low level, directly with the hardware
- research the capabilities of the hardware, and develop techniques for
maximizing performance
- take responsible for critical areas of technology and develop
extremely robust and efficient solutions
- work in a highly multithreaded environment
- write code in C, C++ and assembly
Successful applicants must have extensive games industry experience,
working with recent consoles. You must have considerable engine code,
and working with low-level hardware features. Experience with a next-gen
console is a big plus, and experience developing cross platform engines
is also a plus. You must have extremely strong C++ and software design
skills, and a history of working in medium to large team environments.
contact jobs@irgurus.com
Senior Games Programmers (Graphics)
-------------------------------------
You will:
- design and implement graphics technology for a multi-platform shared
engine
- at times, work at a low level, directly with the hardware
- work in a highly multithreaded environment
- implement procedural/generative algorithms
- work to achieve the visual goals of game artists
- bring creative ideas to the table, including new graphics techniques,
and new uses for old ones
Successful applicants must have an indepth knowledge of modern graphics
techniques and experience writing vertex, geometry and fragment shaders.
Games industry experience is not necessarily required. You must have
particularly strong C++ and software design skills, and a history of
working in medium to large team environments.
contact jobs@irgurus.com
This is a great opportunity for experienced industry programmers to work on some exciting next-gen products with a successful local game
developer, as well as an opportunity for programmers to break into the
dynamic and rewarding video games industry.
- Work on high-profile franchises
- Rapidly expanding studio
- We own the IP, so we have greater creative control
- Work with the latest technology, including, PSP, PS3 and Xbox 360
- Our publishers include: Sony, Codemasters, Ubisoft, and Red Mile.
Salary negotiable dependant upon experience.
Sidhe Interactive Vacancies - 30 May 2006
Sidhe Interactive is seeking talented candidates to fill the following roles within the studio -
Senior Programmer
Required experience profile
University Computer Science degree or equivalent
Minimum 3 years games industry experience including work on at least one published console title
Strong C++ programming and math skills
Extensive experience in software engineering, and object oriented design and programming techniques
Thorough understanding of the game production process
Able to work well under pressure and to tight deadlines
Excellent written and oral communication skills
Experience in developing AI, 3D graphics, networking, and/or physics game systems beneficial
Team management experience desirable but not required
Usability Expert
Required experience profile
University degree focusing on software usability and/or human computer interaction
Understanding of game design and the software development process
Extensive practical experience in designing, facilitating and reporting on software usability tests
Professional game development experience desirable but not required
Passionate about videogames and the potential for usability within game development
Able to work well under pressure and to tight deadlines
Excellent oral and written communication skills
Personable demeanour and strong people skills
Graphic Designer
Required experience profile
Strong ability to produce consistently high quality design work in a timely manner
Intuitive understanding of contemporary corporate branding, cross media consistency, and print production
Able to work well under pressure and to tight deadlines
Comfortable working in a managed team environment
Good communication skills
Professional print and publishing experience required
Highly experienced in Photoshop and Illustrator required
Strong traditional art skills required
User interface and web design experience highly desirable
Motion graphics and video editing experience useful
Community Manager
Required experience profile
Experience in sales, marketing, and/or after sales support required
Comfortable working in a managed team environment
Experience in moderating online communities and managing forum software required
Excellent oral and written communication skills
Able to work within an established customer support framework and guidelines
Strong customer focus
Mature individual with positive demeanour
Able to work well under pressure and to tight deadlines
Web development skills desirable but not required
All candidates should supply a full CV. Programmers should also send examples of C++ source code. Graphic designers should also send showreel on print, VHS, DVD, or CDROM. Candidates should send their application to jobs@sidhe.co.nz or
Sidhe Interactive
PO Box 6203
Marion Square
Wellington
NEW ZEALAND
Jobs at Irrational Games Australia
Off the back of winning game of the show at E3, we?re looking for lots of talented people to join us in Australia. We?re working on the sequel to one of the best loved PC franchises of all time. I think gamers are going to go nuts when they find out. So, why not come and talk to us about being part of it?
Jobs at Irrational Games Australia
IG Australia is always hiring for the right candidate! If you are a talented programmer, artist, designer or manager and you believe that you have something unique to offer us, please apply and we will seriously consider your application regardless of whether a specific vacancy is listed below. IGA is primarily interested in recruiting those who can demonstrate their understanding of how to create great games whatever your level of experience in the industry.
IGA offers generous salary packages, royalty sharing and relocation within Australia or internationally (international relocation for senior candidates only).
Submissions
# All applicants should submit a resume and sample material as follows: Programmers: a short code sample or samples demonstrating good OO design principles and/or an interesting algorithm.
# Artists: art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail.
# Designers: game design documents, writing samples, game analysis as appropriate .
Email submission is preferred except when submitting high-resolution images on CD.
Submissions will not be returned unless requested and a stamped self-addressed envelope provided.
Please send to jobs@irrational.com.au or mail submissions to:
Irrational Games Australia
Attention: Recruitment Manager
PO Box 66
Braddon, ACT 2612
Australia
Quick links to the listings below:
* Sound Designer
* Special Effects Artist
* Tools / Interface Coder
* Visual Effects Coder
* Senior Game Coder
* Senior Game Designer
* Senior Console Coder
* Senior Character Artist
* Physics Coder
* Lead Animator
* Environment & General Concept Artist
* Character & Creature Concept Artist
* Animation Coder
* Senior Console Programmer
* Design Director
Sound Designer
Irrational Games is currently looking for a sound designer to work on its next project. Any candidate must have experience in an audio related field and will ideally have practical knowledge of the tools commonly used for audio development in games.
The position requires a pro-active communicator who is equally comfortable dealing with creative or technical colleagues and has the ability to follow direction as well as work independently when necessary.
An understanding of how sound and music can be, and is applied to games to improve the experience of the player is also essential.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
Special Effects Artist
Irrational Games is looking for a talented special effects artist to work in our Canberra office on our next big project.
The ideal candidate will have delivered visual effects for at least 1 recently released console title and be able to provide both practical technical knowledge and aesthetic input on all areas of the game.
A superb understanding of 3DS MAX, Photoshop is essential; a working knowledge of Unreal 3 material shader editor is a big plus. Also crucial is knowledge of techniques that will enable us to ensure our visual effects work really shines on the target platforms given their restrictions.
The candidate must be a superb, pro-active communicator who is equally happy dealing with technical or artistic colleagues.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
When applying you should submit a show reel that demonstrates both the final result of your work and the methods you use to deliver it.
Tools / Interface Coder
Irrational Games is currently looking for an experienced coder to join the team in our Canberra office.
The ideal candidate will have an intuitive grasp of user-machine interaction and the bearing that has on interface design. This is a dual role, in that we want to apply that specialist knowledge to both our in-house tools development and the final user interface for our next big project.
Superb C/C++ Skills and excellent software engineering skills are an essential as the candidate will be expected to both work with existing code and to architect tools and systems from scratch that other developers will then use on a daily basis.
The position requires a pro-active communicator who is equally comfortable dealing with creative or technical colleagues alike and can switch between the need to drive something or be responsive to the needs of others.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
Visual Effects Coder
Irrational Games is currently looking for an experienced visual effects coder to join our Canberra team working on our next big project.
Candidates must have a superb knowledge of C/C++, OO principles, shader language and general rendering technologies that has been demonstrated that in recently released console titles.
An acute understanding of the 3D graphics research areas including particles, fluid, fog, cloth and screen space effects along with how to utilize and optimize these technologies in games is essential.
This role will require close work with the art team so a good working knowledge of content creation tools is a big plus, in particular 3DS max & Unreal 3 Editor.
Communicating your specialist knowledge is of utmost importance so you must be a team player who is equally comfortable dealing with creative and technical colleagues.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game
Senior Game Coder
Irrational Games is currently looking for an experienced senior game coder with an excellent practical knowledge of C/C++ and OO principles to work on its next big project at our Canberra office.
The ideal candidate will have worked on a recently released console game and be able to discuss in detail the systems that they were responsible for. The ability to work closely with the game designers in an iterative fashion, providing technical solutions to some of the most original design concepts seen in the industry today is essential.
Although there are no direct management responsibilities with this role you are likely to be first point of contact for any questions regarding specific areas of the design so being able to define workflow and scheduling impacts for yourself and other members of the team is a plus
The position requires a pro-active communicator who is equally comfortable dealing with creative or technical colleagues alike.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
Senior Game Designer
Irrational Games Australia is looking for a talented senior game designer to work on our next big project
You will be responsible for creating, documenting and communicating game design concepts and mechanics. As well, you will be required to work with our design tools to implement game mechanics or parameters and test and tune those. You will probably be required to do a certain amount of level building or design as well though this is not the major focus of the role.
At Irrational we take game design very seriously. You should be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You should be capable of analysing and critiquing game designs and using that analysis to inform your own design sensibilities. We expect you to be familiar with Irrational products and be able to speak critically about them.
This position requires a high degree of creativity. You will be required to form a 'vision' of the game and use that vision to inform your design decisions. An important part of the role is then communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design and feel that it is paid attention to.
Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and PR duties.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game
Senior Console Coder
Irrational Games is currently looking for an coder with several years experience working on console platforms to join our Canberra team working on our next big project.
Candidates must have a superb knowledge of C/C++ and OO principles and will have demonstrated that in recently released console titles.
An acute understanding of the potential pitfalls of console development and how to get the best out of the hardware is also essential. As such you should be comfortable working with other coders to optimize and where required restructure systems and features.
Communicating your specialist knowledge is of utmost importance so you must be a team player who is equally comfortable dealing with creative and technical colleagues.
Although there are no direct management responsibilities with this role you are likely to be first point of contact for any questions regarding the target platform so being able to define workflow and scheduling impacts for yourself and other members of the team is a plus.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game
Senior Character Artist
Irrational Games is currently looking for a Senior Character Artist based in our Canberra office to work on its next big project
The ideal candidate will have delivered characters for at least 1 recently released console title and be able to take part in the character development from concept to completion providing both technical know how and aesthetic input.
A superb understanding of 3DS MAX, Z-Brush, Photoshop and other tools of the trade is essential as is a knowledge of techniques that will enable us to ensure our character work really shines on the target platforms.
The candidate must be a superb, pro-active communicator who is happy to take direction and through example communicate that message clearly to the rest of the character creation team.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
When applying you should submit a show reel that demonstrates both the final result of your work and the methods you use to deliver it.
Physics Coder
Irrational Games is currently looking for an experienced coder with an excellent practical knowledge of in game physics systems to work on its next big project at our Canberra office.
The ideal candidate will have developed such a system for a console platform, linking it to the animation, audio and AI components where necessary.
A superb knowledge of C/C++ and OO principles is also essential, practical experience of working with middleware solutions is also highly desirable.
The position requires a pro-active communicator who is equally comfortable dealing with creative or technical colleagues.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
Lead Animator
Irrational Games is currently looking for a Lead Animator to work on its next big project.
The ideal candidate will have delivered animation on at least 1 recently released console title and will have played a major part in defining the structure and technical setup of how the animation team worked on that project.
Practical experience of 3DS Max, Character studio and Motion Builder is essential. A knowledge and understanding of motion capture is also a plus.
An understanding of scheduling and experience of supervising a team from both managerial and creative aspects is vital as this position is responsible for running a small group of talented animators.
It goes without saying that candidates must be pro-active communicators who are comfortable dealing with creative or technical colleagues alike.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
When applying you should submit a show reel that demonstrates both the final result of your work and the methods you use to deliver it.
Environment & General Concept Artist
Irrational Games is currently looking for an experienced Concept Artist based in our Canberra office to work on its next big project
The ideal candidate will have worked in a similar role on a recent game, film or TV show and should have work that demonstrates an outstanding ability to deliver stylistically and technically excellent environmental concepting skills from rough staging sketches through to painted reference that our art team can work from. The ability to work to a brief and follow a tight process without compromising the core ideas is also essential.
Strong technical art skills are highly desired with a good understanding of colour theory, perspective, drafting, lighting etc being hugely beneficial, use of industry standard tools such as Photoshop is also a requirement.
The candidate must be a superb, pro-active communicator who is happy to take direction and through example communicate that message clearly to the rest of the art and level construction team.
* Additional skills that are a strong plus but not essential are: Storyboards ? showing key game sequences and actions
* Mech and Tech concepting ability ? weapons, vehicles, technology etc.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
When applying you should submit a portfolio that demonstrates your original ideas as both the final result of your work and the methods you used to arrive at it.
Character & Creature Concept Artist
Irrational Games is currently looking for a Character & Creature Concept Artist based in our Canberra office to work on its next big project
The ideal candidate will have worked in a similar role on a recent game, film or TV show and should have work that demonstrates an outstanding ability to deliver original creature & character designs that focus on creativity, plausible anatomy and ideas that will work beyond a simple sketch. The ability to work to a brief and follow a tight process without compromising the core ideas is also essential.
Strong technical art skills are highly desired with a good understanding of perspective, drafting, lighting etc being hugely beneficial, use of industry standard tools such as Photoshop is also a requirement.
The candidate must be a superb, pro-active communicator who is happy to take direction and through example communicate that message clearly to the rest of the character creation team.
Additional skills that are a strong plus but not essential are:
* Storyboards ? showing key game sequences and actions
* Mech and Tech concepting ability ? weapons, vehicles, technology etc.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
When applying you should submit a portfolio that demonstrates your original ideas as both the final result of your work and the methods you used to arrive at it.
Animation Coder
Irrational Games is currently looking for an experienced coder with an excellent practical knowledge of in game animation systems to work on its next big project. The ideal candidate will have developed such a system for a console platform, linking it to the physics, audio and AI components where necessary.
A superb knowledge of C/C++ and OO principles is also essential, practical experience of working with middleware solutions is also highly desirable.
The position requires a pro-active communicator who is equally comfortable dealing with creative or technical colleagues.
Above all though we are looking for somebody with enthusiasm, passion and the desire to make a truly great game.
Senior Console Programmer
Irrational Games Australia is looking for a talented senior programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with several years experience in the games industry working with current generation consoles (PS2, XBox and/or GameCube).
Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
* work with the game designer and the lead programmer to produce technical design documents and schedules
* write, document and test code to implement the technical design
* liase with design and art teams to ensure that code addresses their technical needs
* research technology to ensure that Irrational products remain at the forefront of games technology
* take responsibility for one or more major areas of a game or piece of technology
* supervise junior or mid-level programmers as required
* review and critique code design and implementation from other programmers
* contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:
* excellent understanding of C/C++
* good understanding of OO design principles
* at least three years experience working with current generation game console technology
* must have shipped at least two game title (or one game title if substantial experience in a related field)
* communication skills and interest in working with our game developers in a cooperative team environment
* commitment to code quality, documentation and sound testing proceedures
* interest in game development and game technology
Additional Experience and Skills (desired but not necessary):
* tertiary educational qualifications in computer science and mathematics
* working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.
To apply for this position you should submit:
* resume
* cover letter clearly identifying why you want to work at Irrational and in the games industry
* samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
Design Director
Irrational Games Australia is looking for a talented senior game designer to work as Design Director on upcoming next generation console and PC titles. You will be responsible for creating, documenting and communicating game design concepts for one or more titles. As well, you will be required to work with our design tools to implement game mechanics or parameters and test and tune those. You may be required to do a certain amount of level building or design as well though this is not the major focus of the role.
At Irrational we take game design very seriously. You should be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You should be capable of analysing and critiquing game designs and using that analysis to inform your own design sensibilities. We expect you to be familiar with Irrational products and be able to speak critically about them.
This position requires a high degree of creativity. You will be required to form a "vision" of the game and use that vision to inform your design decisions. An important part of the role is then communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design and feel that it is paid attention to.
As Design Director, you will not only be directing the work on the design team but also providing design parameters to the art and technology teams. You must be capable of critiquing the game art as it pertains to the overall creative direction of the project. Similarly, you must be capable of providing a creative direction to the technology team.
You will work with a lead designer who is responsible for scheduling and managing the design team. You will not be directly supervising the game design team but rather will work with the lead designer.
Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and PR duties.
Required skills
* thorough understanding of contemporary game design theory and state of the art
* ability to apply this understanding to creating your own game designs
* great communication and documentation skills
* understanding of technological and production limitations and ability to use those to inform game design
* understanding of and desire to create first-person shooter gameplay
* ability to meet deadlines
* ability to work and contribute effectively in a team environment
* creative talent!
Desirable skills
* understanding of contemporary 3D first-person engine technologies and editing tools
* ability to use basic programming or scripting tools
To apply for this position, you will need to submit:
* Resume.
* Cover letter explaining why you want to work at Irrational.
* Reel or CD of original work, which should show examples of all or some of the following:
- Levels or other game content. This should be viewable using existing third party game engines or modified engines that can be freely downloadable.
- Game or level design documents
- Any other supporting material that demonstrates your artistic or game design skills and thinking.
Irrational offers generous salary and benefits packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be willing to relocate to Canberra, Australia.
Handheld Programmers & Designers@Halfbrick Studios
Halfbrick Studios is looking for handheld Programmers and Designers
Submitted by Tony
Do you want to work for a company that respects its staff and has an exceptional, motivated team that values making fun, innovative games?
Do you want to work on projects that are well managed and staffed so that endless crunch times are no longer the norm?
Do you want to work with a game development process that sets aside time to prototype and focus test to ensure that a game will actually be fun to play?
If you answered yes to ALL of these questions then Halfbrick Studios is the place for you. We are currently looking for a few select Programmers and Designers to join our team.
If you fit the following criteria please come and speak to us about a possible future position at Halfbrick.
Personal attributes
- Must enjoy working within a team environment.
- Must pay attention to detail.
- Must be self-motivated, driven & punctual.
- Must strive for continual improvement.
- Must be able to work within deadlines and follow schedules.
- Good communication skills.
We are looking for the following staff.
1. Senior Programmers
Essential skills
- Strong software engineering skills
- Strong 3D programming skills
- Strong 3D maths.
- C/C++
- Handheld/Console experience (GBA/PSP/DS and/or PS2/PS3/XBox/Xbox 360/Gamecube/Wii)
Desirable
- Effects Programming/Advanced Rendering techniques
- Physics Programming
- Networking
- Optimisation
2. Programmers
Essential skills
- Strong software engineering skills
- Strong gameplay programming skills
- Working knowledge of 3D maths.
- C/C++
Desirable
- Handheld/Console experience (GBA/PSP/DS and/or PS2/PS3/XBox/Xbox 360/Gamecube/Wii)
- Effects Programming/Advanced Rendering techniques
3. Game Designers
Essential skills
- Ability to conceive, develop, test and prove new gameplay ideas.
- Ability to fully exploit gameplay mechanics and determine the many ways a mechanic can be utilised.
- Task driven with good time management and problem-solving skills.
- Commitment to personal development and sharing best practices.
- Excellent written and oral English communication skills.
Desirable
- Experience with prototyping.
- Strong scripting skills
- Art or programming background.
- Mod community background.
4. Level Designers
Essential skills
- Experience in world building, 3D level editing, gameplay testing and gameplay tools.
- Strong scripting skills.
- Ability to fully exploit gameplay mechanics and determine the many ways a mechanic can be utilised.
- Task driven with good time management and problem-solving skills.
- Commitment to personal development and sharing best practices.
- Excellent written and oral English communication skills.
Desirable
- Level design experience in the game industry.
- Ability to conceive, develop, test and prove new gameplay ideas.
- Experience with prototyping.
- Art or programming background.
- Mod community background.
Interested applicants should apply to jobs@halfbrick.com.
For these positions please put ?Handheld? in the Subject line.
Testers for Atari Melbourne House
Atari Melbourne House are currently looking to recruit testers for projects over the next 3 months.
You should be able to work effectively in a team, have excellent verbal and written communication skills, good attention to detail and methodical working practices.
You will be responsible for completing assigned tasks accurately and thoroughly and within the specified timeframe, communicating product-related issues to the assigned Senior Tester, writing clear, accurate and concise descriptions of all issues found entering them into the bug tracking system.
You will ideally have some technical knowledge and you will have the ability to work on your own initiative. You must be passionate about games. Prior testing experience would be advantageous.
You must be available full-time, Monday-Friday on an ongoing basis and be prepared to work outside normal working hours, including weekends.
Please submit your CV and cover letter to the following address.
Due to the large volume of applications we normally receive, we can not guarantee a direct response to your application.
Successful candidates will be contacted within 14 days of application.
Qantm College Opening in Melbourne,Teachers Wanted
Submitted by Bryn Giles
Qantm College is opening a campus in Melbourne soon and is seeking expressions of interest for a range of teaching positions. Qantm is Australia's leading private provider of education for the Games, Animation and Interactive Media Industries with qualifications from Certificate III through to Bachelor Degrees.
If you have postgraduate qualifications, industry experience in any area of creative digital media development and are looking for a change from the pressures production to the pressures of teaching then please send your resume, links to work and covering letter to Bryn Giles (bgiles@qantmcollege.edu.au)
Qantm College is very excited about this expansion and hopes to build a strong links between Australia's 2 Creative Digital Media powerhouses, Brisbane and Melbourne!
Pandemic Studios Hiring
[img]http://www.sumea.com.au/css/spn/pandemic_studios.gif[/img]
Pandemic Studios, creators of Destroy All Humans!?, is forming a new AAA, next generation console team in sunny Brisbane, Australia. Pandemic's professional management approach and commitment to quality of life are the foundation of one of the industry's largest, most successful independent developers.
Our company's long series of critical and commercial successes includes Star Wars? Battlefront II?, Mercenaries?, and Full Spectrum Warrior?. Come and join a fun, rewarding environment where your creative inspiration and production experience are valued and where you'll have the opportunity to work in a supportive team environment on high-profile games you?ll be proud to have your name on!
We are currently hiring the following positions:
Lead Animator
Lead Environment Artist
Senior Concept Artist
Senior Technical Artist
Senior AI Programmer
Senior Character/Animation Systems Programmer
Intermediate Generalist Programmer
For more information and full list of application requirements please visit our website at www.pandemicstudios.com.
Team Bondi is looking for Talented People
Submitted by Therese Noble
Team Bondi is currently looking for outstanding Programmers and Animators to come and join our team and be part of a Next Gen PS3 original title. If you have experience in gaming and are looking to work on a very exciting project, please drop us a line at info@teambondi.com.
Krome Studios Hiring
Krome Studios is currently seeking to hire talented individuals to fill the following positions:
* Junior Level Designer (2)
* Level Designer
* Assistant Producer
* Physics Programmer
* Tools/C# Programmer
* Engine Programmer
* Asset Coordinator
For more information on the above roles or to apply, please email humanresources@kromestudios.com
Just wanted to add that Full-time positions are definately a possibility for the talented :)
Thanks again!