An area for local developers looking for volunteers / non-paid workers for their projects.
Volunteer
Opportunities at THQ Studio Australia
THQ Studio Australia, Brisbane
THQ Studio Australia is a video game developer based in sunny Brisbane, Queensland. Founded in January 2003, the studio is home to some 70 highly skilled programmers, designers, artists and animators.
THQ Studio Australia is a wholly owned subsidiary of THQ, Inc. and has in its short life produced the hit titles Jimmy Neutron: Attack of the Twonkies! and Spongebob Squarepants: Lights, Camera, Pants! for the Sony Playstation 2, Microsoft Xbox and Nintendo Gamecube. THQ Studio Australia has already begun work on its next title, Avatar: The Last Airbender, another hit Nickelodeon series now showing on Nick TV in Australia and already a massive success in the States.
Combined with continued growth and development for the upcoming Microsoft Xbox 360 and Sony Playstation 3, the future for THQ Studio Australia is a bright one that seeks to nurture local talent, utilise international expertise and develop globally successful product.
Art Director
The Art Director is responsible for managing the entire Art effort on a project, providing support for Leads and strategic decision making, software sourcing, and administrating smooth operation for the art teams. It is their goal to maintain quality standards for the studio and ensure information proliferates from team to team. The Art Director is in constant communication with both internal and external management, able to communicate effectively with Technical, Sound and Design Directors to execute studio goals.
Job Description/Responsibilities:
? Art team management
? Set and maintain art quality standards
? Technical and tools development
? Develop software dependency strategies
? Develop and maintain studio visual contact points
? Regular communications with licensors for projects
? Art research development input
Required Skills/Experience:
? Minimum of 8 years games industry experience, preferably with at least
3 of those years in a previous Senior or Lead Art role.
? Proven ability to schedule in MS Project, defining tasks and managing
progress.
? At least one published title and subsequent production experience
from concept to delivery.
? Excellent communication and interpersonal skills combined with a
methodical and patient demeanor.
? Proven ability in at least two of the following: 3D environment
creation, character and/or prop modeling, user interface design, pre-
visualization, graphic design, particle FX, MEL script.
? Proven leadership skills essential.
? Art degree desired, University degree in Art preferable.
? Love of games and multiple genres appreciated.
Project Manager
Job Description:
THQ Studio Australia is looking for a Project Manager to work on future console-based titles. This is a fantastic opportunity to join one of the world's top game companies. THQ Studio Australia is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, salary packaging and significant project bonuses.
Required Skills:
? To deliver the game on time, within budget and to a high quality.
? Primary point of contact for the licensor.
? Create and maintain a project schedule.
? Generating milestones and specific milestone deliverables for the
contract.
? Establishing the processes through which the game will be developed.
? Delegation and prioritisation of tasks.
? Monitoring day-to-day running of the project, identifying and solving production problems.
? Ensure a realistic game scope.
? Report effectively to Senior Management.
? Running team meetings and ensuring good communication.
? Delivery of milestones.
? Liase with Marketing Manager and the publisher's PR & marketing
operations to provide necessary materials.
Desirable Qualities:
? Proficient in MS Project, MS Office, Power Point.
? Good understanding of game development techniques.
? Industry management experience.
? Confident self starter with good motivational skills.
? Strong inter-personal skills, tact and diplomacy.
? Good communicator with excellent presentation skills.
? Proven leadership skills essential.
? Enthusiasm and knowledge of video games in general.
? Ability to fit into a dynamic, creative team environment.
? Mature professional attitude and work ethic.
? Applicant needs to be comfortable working to deadlines.
? Attention to detail is essential and all tasks must be carried out to the
highest standard.
? A willingness and ability to learn is essential.
Game Programmer
Job Description:
THQ Studio Australia is looking for Experienced Game Programmers to work on future console-based titles. This is a fantastic opportunity to join one of the world's top game companies. THQ Studio Australia is a great place to work with a friendly environment and great infrastructure. We are able to offer competitive salaries, salary packaging and significant project bonuses. We are looking to fill several programming positions over the next few months for current and future titles.
Required Skills:
Game Programming Experience - 1 or more console titles as a senior member of the programming team.
University degree in software engineering - A Must
Strong 3D math background - Must be able to solve 3D math problems unattended.
Ensure high quality code
Knowledge and experience in one or more of the following three areas:
AI - Creating life-like behaviour models.
Graphics ? Implementing advanced visual effects.
Physics ? Enhancing game play with realistic interactions. Havok
experience a bonus.
Console Knowledge - Desired.
Tools Knowledge - VS7, Code warrior.
Scheduling - Is capable of delivering large game systems according to a schedule.
Has great communication skills - Ability to talk to all teams and leads on relevant subjects and has the ability to communicate technical issues to non technical people.
THQ Studio Australia is willing to relocate the right candidate for the above positions and offers a wealth of benefits and professional relocation services that will ease the transition. If you would like to know more we?d be happy to tell you all about our wonderful team, studio and sunny Brisbane, Australia!
Email resumes to OzStudio_Resumes@thq.com
HR Consultant for Pandemic Studios Australia
Pandemic Studios Australia
HR Consultant - (NOTE: This position is no longer open)
6-month fixed-term contract
The Company
Pandemic Studios consistently delivers outstanding entertainment for PlayStation 2, Xbox, GameCube, and the PC. Over the last seven years, industry veterans Josh Resnick and Andrew Goldman have steadily built the company into one of the largest independent developers in the world, with studios in Los Angeles, California and in Brisbane, Australia.
An established reputation for releasing the highest quality entertainment and cutting edge original content has allowed Pandemic to work with major licenses, recruit the world?s best development talent, and cultivate strong relationships with the industry?s leading publishers, including THQ, LucasArts, Electronic Arts, and Activision. Pandemic?s fully-fuelled creations are splashed across the covers of every major gaming magazine ? titles such as Full Spectrum Warrior, Star Wars Battlefront, Mercenaries, and Destroy All Humans! All have earned numerous awards and accolades for their graphical expression, technological innovation, and compelling gameplay.
The Role
Due to recent and ongoing growth, Pandemic Studios Australia is seeking a confident, passionate and energetic individual to pioneer a Human Resource role within the studio.
Reporting to the Business Director, the position will be the only HR role within the studio and consequently the knowledge required to undertake this responsibility is essential.
The successful applicant will have a flexible and supportive approach to designing and implementing new processes across the business. Substantial generalist management experience is essential as is the ability to think strategically while operating in a hands-on manner.
This role will be busy, varied and, among other things, will see you advising and coaching managers across the business in relation to remuneration and benefits; award and legislative interpretation; employee reward and recognition procedures; and policy development and interpretation.
You will need to think on your feet, juggle your task load and resolve problems quickly. You will have good core knowledge and experience of HR and IR and will enjoy working in a fast-paced and exciting environment unlike any other.
Core Responsibilities
? Advising and supporting Business Director on workplace issues
? Coordinating and supporting all recruitment procedures
? Working with the US office on developing, implementing and maintaining the Human Resources and Employee Manual
? Organising employee inductions
? Facilitating performance management issues, including OH&S
? Developing and implementing policies and procedures
? Training staff in policies and procedures
? Consulting with management team regarding staffing requirements including but not limited to performance counseling, remuneration, staff development and termination
? Managing general human resources administration
? Promoting positive morale and cultural changes
The Person
? Tertiary qualifications in Human Resource Management
? At least 3 years of proven industry experience
? Exceptional communication skills and interpersonal skills
? Strong time-management skills
? Experience training and developing leaders (preferable)
? Desire and ability to operate autonomously within a performance-orientated team (essential)
? Focus on continuous professional and personal development (essential)
? Experience and accreditation in psychometric tools (highly desirable)
? Above all, this person must be a positive and enthusiastic ?people? person willing to go the extra mile for their team.
This is a key role with great responsibility. While no guarantees can be made past the 6-month period, there is also career potential for the longer term. Ideally the role will commence as soon as possible.
A competitive salary package will be negotiated for the right candidate
and leave entitlements will also accrue.
Please direct all applications to jobs@pandemicstudios.com.au and write ?HR Consultant? in the subject heading.
Job openings at Ubisoft Shanghai
Make AAA games in Asia?s Hottest City!
Ubisoft Shanghai, developer of AAA hits Splinter Cell: Pandora Tomorrow, Splinter Cell PS2, and Ghost Recon PS2, has begun a massive recruitment campaign.
Work with one of the most innovative, creative and fun game companies in the world in Ubisoft?s brand new studio in the stylish French Concession, and live in the world?s most dynamic city. A global metropolis, booming with new development, brimming over with nightlife, Shanghai is home to trend-setters and visionaries alike, with the most exciting lifestyle anywhere.
Sound interesting? We?re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles, and take advantage of career growth opportunities by developing cutting edge technologies and mentoring junior staff.
Qualified candidates are eligible for competitive compensation and profitability bonus in USD, EURO, and RMB, full medical and dental benefits, generous housing allowance, relocation package, and travel allowance. Our experienced HR Staff takes care of your travel, visa documentation, helps you find a perfect home, and makes your move simple.
Position: Marketing Game Manager
Job Type: 18-month contract or longer
Based at one of our leading studios and integrated into the heart of the development team, you will work on several game projects currently in production. You will report to the Editorial Marketing Director based at the Production Headquarters (in France). From the concept phase to the end of the production phase, you will make sure that the marketing aspects are included in the project development working closely with the project?s Producer
Responsibilities:
- Participate in the game conception by bringing your marketing expertise (market analysis, consumer knowledge?) to enrich the creative work and ensure a strong and unique positioning
- Accompany the development team from pre-production phase to production phases and fine-tune the positioning and communication strategy at all stages. .
- Prepare product presentations and be responsible for communication of the project to Top Management (together with the Producer) for the main validation stage gates. Equally you have to ensure that operational marketing teams have the right information at the right time to work on consistent marketing plans.
- Manage 1 or several Marketing Coordinator(s) in charge of the creation of marketing assets and communication tools (screenshots, demos, artworks, trailers).
Requirements:
- Gamer, passionate about video games, you have a minimum of 5 years experience in an operational marketing department in the videogame or entertainment industry, an excellent knowledge of the industry with an ability to understand, analyse and explain the market. You also have a strong affinity for game development issues.
- With excellent communication skills, you are diplomatic, flexible pro-active and convincing.
- You are mobile (precise the countries in your cover letter) and fluent in English.
Position: Sr. Network Game Programmer
Job Type: 18-month contract or longer
Responsibilities:
- Network synchronization of game objects in Unreal engine for PS2/Xbox title.
- Implementation and debugging of network module.
Requirements:
- Bachelor?s degree or above, major in computer science or equivalent
- 2 years+ game development experience
- Xbox live and/or PS2 online game development experience
- Proficient in C/C++ programming with 4 years+ experience
- Familiar with game engine architecture and production work flow
- Excellent written and oral English communication skills
- Commitment to personal and peer development and sharing best practices
- Willingness to relocate to Shanghai, China
- A passion for creating and playing video games
Pluses:
- Experienced in Unreal engine
The Position: Senior 3D Animator
Job Type: Full Time, 18 Month or longer Contract
Creating 3D animations and characters, using both key-frames and motion capture
Responsibilities
- Design high quality key-frame animations and characters;
- Cooperate with Game Designers, Engineers, and Sound Designers to fulfill tasks according to the Production Plan;
Requirements
- 3+ years experience in 3D key-frame animation;
- High-polygon character modeling skills, good texturing ability. Accurate shaping.
- 3dsmax and/or Maya proficiency;
- Must be creative and have the ability to adapt to a realistic game style;
- Good team work and communication skills
- Task driven and good time management skills,
- Commitment to personal and peer development and sharing best practices
- A passion for creating and playing video games
Pluses
- Demo Reel or URL showing your 3D animation is required;
- Major in Fine Arts, Design, Sculpture, or related field;
- Experienced in motion capture animation;
The Position: Technical Director
Job Type: Full Time, 18 Month or longer Contract
The Technical Director will play a key role in bringing the vision of the game to the technical capabilities of the tools and the engine. He/she will work with the creative staff to make them aware of the possibilities and the limitations.
Responsible for the successful game production and development by managing technical risks and opportunities: making key art design and implementation decisions with the development teams; providing solutions to problem solving and educating the team on technical best practices.
Responsibilities
- Defines the technological strategy with the development team of the project: pipeline, tools, and key development procedures.
- Assesses technical risk and mitigation plan.
- Establishes standards and procedures to track and measure projects progression.
- Evaluates development teams, identifying strengths, problem areas, and developing plans for improving performance.
- Research new technology and tools as opportunities for game innovation and development excellence.
- Works with the Producer, the Art Director and the Lead Game Designer on establishing the technical impact of the creative direction
- Works with technology, artistic and technical production leads on establishing guidelines for the production so as to achieve the desired objectives in the most efficient manner
- Make sure that the guidelines are respected and maintained up to date with changes in tools, engine, design, etc.
Requirements
- Bachelor or Master degree in Fine Arts, computer Science or Engineering
- At least 5-8 years solid experience with 3d modeling, 3D animation, texturing, lighting, and effects tools and techniques
- Experienced with optimization techniques to produce best looking results while working under tight constraints
- knowledgeable of scene rendering techniques and implementations
- Significant experience with determining the technical implications and possible implementations of creative decisions
- Significant experience interacting with artistic as well as technical staff
- Knowledge of programming concepts and techniques
- Result oriented
- Excellent written and oral English communication skills;
- Commitment to personal and peer development and sharing best practices;
- Willingness to relocate to Shanghai, China;
- A passion for creating and playing video games
- Experience in Unreal is a plus.
Ubisoft Shanghai Studio
15F, The Center
989 Changle Road, Shanghai, China
200031
(Tel) +86 21 54075666
(Fax) +86 21 54075156
Senior QA Tester/Team Lead (Auckland)
This client is a leader in their field and is very well respected. Their main client base is Fortune 100 companies and also many of the global 100. The company through their first class software product suite are in a superior position which has seen them gain repeat business from several of the worlds largest organisations.
My client is looking for a very senior QA Tester, someone who has run and grown QA departments and is 3D CAD versed.
The Senior QA Tester ? Team leader has the primary responsibility of developing an effective team that ensure that all the company software is of the highest quality as per specification. This position is responsible for setting up QA processes and procedures that ensures that only the highest quality products are released.
As a Senior QA Tester ? Team lead you will need to maintain a high degree of interpersonal and technical expertise to facilitate working effectively and efficiently with your test team members, programming staff and others members of the company, as required.
Candidate must have: -
Prior QA lead experience
Prior professional 3D software experience (CAD preferable)
Knowledge of CAD and/or 3D graphics issues a benefit
Indepth experience with application software releases
Working with enterprise customers a benefit
RESPONSIBILITIES
Identify and implement effective process and systems to support development.
Act as an effective team leader in supporting quality decisions and practices.
Lead in the implementation of QA policies and procedures for software development.
Responsible for the design, implementation, and maintenance of comprehensive test plans to ensure systems requirements are met by the test team.
Design, implement, and maintain testing environments, as required.
Ensure that the test team creates and maintains test plans that drive comprehensive testing according to systems specifications and requirements.
Manage defects in an effective, acceptable and consistent manner.
Plan, develop, and execute system and regression level testing scenarios, when required.
Measure system performance on multi-user platforms, when required.
Ensure technical documentation and systems are in agreement.
Work with developers, test analysts and beta QA Testers to ensure releases meet acceptance criteria.
Improve product quality and reject software that does not meet an agreed upon level of quality.
Work closely with customers and company Field/support teams to ensure customer feedback is incorporated into the release cycle.
All visas can be supplied for overseas applicants.
Contact Steve.. shutchinson@pricebarnett.com.au
Jobs at Irrational Games Australia
http://www.irrationalgames.com/company/aus_jobs.cfm
IG Australia is always hiring for the right candidate! If you are a talented programmer, artist, designer or manager and you believe that you have something unique to offer us, please apply and we will seriously consider your application regardless of whether a specific vacancy is listed below. IGA is primarily interested in recruiting those who can demonstrate their understanding of how to create great games whatever your level of experience in the industry.
IGA offers generous salary packages, royalty sharing and relocation within Australia or internationally (international relocation for senior candidates only).
Submissions
# All applicants should submit a resume and sample material as follows: Programmers: a short code sample or samples demonstrating good OO design principles and/or an interesting algorithm.
# Artists: art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail.
# Designers: game design documents, writing samples, game analysis as appropriate .
Email submission is preferred except when submitting high-resolution images on CD.
Submissions will not be returned unless requested and a stamped self-addressed envelope provided.
Please send to jobs@irrational.com.au or mail submissions to:
Irrational Games Australia
Attention: Recruitment Manager
PO Box 66
Braddon, ACT 2612
Australia
* Audio Director
* Senior Programmer
* Senior Console Programmer
* Programmer
* Junior Programmer
* Junior Level Designer
Audio Director
Irrational Games is looking for a talented audio director to work on an exciting new next-generation console and PC projects. This position is open to candidates with several years experience in the games industry or related field and experience in managing audio production and integration for an interactive software product.
Irrational has always prided itself highly on its game audio and this is an exciting opportunity to take responsibility for this in our future products. As Audio Director, you will be responsible for the audio components of all of our products including: sound effects, music, cut-scene soundtracks, voice samples and interface sounds. You will work with external contractors to develop these resources as well as developing some of them yourself.
Responsibilities:
* Conceive audio-scapes for our games including first-person shooters and tactical role-playing games.
* Analyze the audio requirements of current and upcoming titles on all platforms, and clearly define any necessary additions or modifications to the existing audio pipeline(s).
* Schedule and manage asset lists for game audio.
* Supervise external contractors to deliver quality assets. Review those assets and direct contractors as required.
* Generate assets (music and/or sound effects).
* Integrate and supervise integration of assets into the games.
Required Experience and Skills:
* At least five years working in sound for interactive entertainment products.
* Ability to use sound generation tools to generate sound effects as needed.
* Ability to critique and direct production of voice samples, music and other sounds.
* Ability to use in-house tools to integrate sounds into the game.
* Ability to communicate clearly about audio and tool issues and advocate for audio quality.
* Ability to work creatively and flexibly to maximize the effectiveness of existing audio tools and capabilities.
* Experience working with contractors or other audio technicians.
Additional Experience and Skills (desired but not necessary):
* Musical composition and recording skills.
* Experience directing voice recording sessions.
* Experience casting voice actors.
To apply for this position you should submit:
* Resume indicating relevant experience.
* A portfolio of game sounds and/or music as appropriate. If in-game, be sure to identify which components you were responsible for.
Applicants for this position must be in or willing to relocate to Boston, MA or Canberra, Australia. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
Senior Programmer
Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to candidates with several years experience in the games industry or related field.
Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
* work with the game designer and the lead programmer to produce technical design documents and schedules
* write, document and test code to implement the technical design
* liase with design and art teams to ensure that code addresses their technical needs
* research technology to ensure that Irrational products remain at the forefront of games technology
* take responsibility for one or more major areas of a game or piece of technology
* supervise junior or mid-level programmers as required
* review and critique code design and implementation from other programmers
* contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:
* excellent understanding of C/C++
* good understanding of OO design principles
* communication skills and interest in working with our game developers in a cooperative team environment
* commitment to code quality, documentation and sound testing proceedures
* interest in game development and game technology
Additional Experience and Skills (desired but not necessary):
* tertiary educational qualifications in computer science and mathematics
* working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.
To apply for this position you should submit:
* resume
* cover letter clearly identifying why you want to work at Irrational and in the games industry
* samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
Senior Console Programmer
Irrational Games Australia is looking for a talented senior programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with several years experience in the games industry working with current generation consoles (PS2, XBox and/or GameCube).
Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
* work with the game designer and the lead programmer to produce technical design documents and schedules
* write, document and test code to implement the technical design
* liase with design and art teams to ensure that code addresses their technical needs
* research technology to ensure that Irrational products remain at the forefront of games technology
* take responsibility for one or more major areas of a game or piece of technology
* supervise junior or mid-level programmers as required
* review and critique code design and implementation from other programmers
* contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:
* excellent understanding of C/C++
* good understanding of OO design principles
* at least three years experience working with current generation game console technology
* must have shipped at least two game title (or one game title if substantial experience in a related field)
* communication skills and interest in working with our game developers in a cooperative team environment
* commitment to code quality, documentation and sound testing proceedures
* interest in game development and game technology
Additional Experience and Skills (desired but not necessary):
* tertiary educational qualifications in computer science and mathematics
* working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.
To apply for this position you should submit:
* resume
* cover letter clearly identifying why you want to work at Irrational and in the games industry
* samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.
Programmer
Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to entry-level candidates or those with more experience.
Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
* work with the game designer and the lead programmer to produce technical design documents and schedules
* write, document and test code to implement the technical design
* liase with design and art teams to ensure that code addresses their technical needs
* research technology to ensure that Irrational products remain at the forefront of games technology
* contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:
* excellent understanding of C/C++
* good understanding of OO design principles
* communication skills and interest in working with our game developers in a cooperative team environment
* commitment to code quality, documentation and sound testing procedures
* interest in game development and game technology
Additional Experience and Skills:
* tertiary educational qualifications in computer science and mathematics are desirable but not necessary.
To apply for this position you should submit:
* resume
* cover letter clearly identifying why you want to work at Irrational and in the games industry
* samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
In addition, all applications will be best supported by demos or other examples of your ability to work on game or game-related technology. These will be required for junior candidates who do not have demonstrable experience in the games industry or related fields.
Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.
Junior Programmer
Irrational Games (Australia) is looking for a talented Junior Programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with some experience in software engineering and/or with a tertiary degree looking to enter the workforce.
Irrational believes in cutting-edge technology married to great game design. Programmer input is a significant part of our game design process, so you should be passionately interested in game development as well as writing great code. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.
Responsibilities:
* work with the game designer and the lead programmer to produce technical design documents and schedules
* write, document and test code to implement the technical design
* contribute to the ongoing evolution of the software development process at IGA
Experience:
* good understanding of C/C++ and OO design principles
* tertiary educational qualifications in computer science and mathematics desirable but not necessary
* excellent communication skills and interest in working with our game developers in a cooperative team environment
* commitment to code quality, documentation and sound testing procedures
* interest in game development and game technology
* mathematical skills (linear algebra, etc) a plus
Position/salary commensurate with experience level. This is a great opportunity to enter the games industry and work on one of the most exciting titles of 2005 and beyond.
To apply for this position you should submit:
* resume demonstrating required experience and skills
* cover letter clearly identifying why you want to work at Irrational and in the games industry
* samples of source code (with explanatory documentation) demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Junior programming applications will be best supported by demos or other examples of your ability to work on game or game-related technology.
Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.
Junior Level Designer
Irrational Australia is looking for a talented junior designer to work on next generation console games. This is a level design position, so the majority of your work will be designing, building and play-testing levels, however, all designers are also expected to contribute to the overall game design and the design process at Irrational.
Level designers are directly responsible for creating gameplay through level building and scripting. You will need to combine a strong aesthetic sense and interest in creating visually interesting spaces with an ability to understand how gameplay is created. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.
As an level designer, you will be directly supervised by the lead level designer who will review your work and determine if it is artistically and technically sufficient to use in the final product. In addition, you will be required to work with designers and programmers to ensure that your art is appropriate for the game design.
At Irrational, we are currently working with Unreal Warfare? technology to create next generation titles. Experience with this technology building mods or commercial products will be highly valued but similar experience with other technologies, like Half-Life? or Quake?, is also valued. Candidates who have worked on creating levels for mods are highly encouraged to apply for this position.
Required skills
* understanding of contemporary 3D first-person engine technologies and editing tools
* experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies, commercially or otherwise (this must be demonstrated through actual levels created for these engines)
* understanding of and desire to create first-person shooter gameplay
* interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels
* ability to use basic programming or scripting tools
* ability to meet deadlines
* ability to work and contribute effectively in a team environment
* good communication skills
As a game designer, you are expected to also have a wider interest in game design and creation and you will be expected to continue to refine these skills.
To apply for this position, you will need to submit:
* Resume.
* Cover letter explaining why you want to work at Irrational.
* Reel or CD of original work, which should show examples of all or some of the following:
o Levels or other game content. This should be viewable using existing third party game engines or modified engines that can be freely downloadable.
o Game or level design documents
o Any other supporting material that demonstrates your artistic or game design skills and thinking.
Irrational offers generous salary packages based on skills and experience as well as a royalty sharing scheme. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be willing to relocate to Canberra
Programmers - Mobile & Animation Projects (NZ)
Submitted by Kingi
Programmers
Ignite Studios is looking for programmers to work on animation research projects and mobile games. Please contact: ignitest@ignitestudios.org
3D Texture Artist for Binary Star
Binary Star Limited
Job Description:
3D Texture Artist
Creating photo realistic texture maps for in game environments, weapons, Vehicles etc?
Requirements:
-Advanced working knowledge of 3DS Max & Photoshop
-Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc.)
-Strong art skills and a good eye for detail
-Work well within a team environment
-The ability to work within rigid time constraints whilst maintaining quality
-Good understanding of lighting and colour
-Solid texture painting skills
-Must have good people skills and the ability to function well as part of a team
-Ability to keep on top of emerging software and game development trends
-Self motivator and creative problem solver
Please e-mail Portfolios including texture images and shots of mapped textures to info@binary-star.com
New jobs at Auran
http://www.auran.com/auran/careers.htm
* LEAD ARTIST - Job Code M06 - NEW
* SENIOR ARTIST - Job Code M05 - NEW
* 3D ARTIST - MVH - Job Code AUR0644 - POSITION STILL OPEN
* GAME SYSTEMS DESIGNER - Job Code M02 - NEW
* SOFTWARE ENGINEER - GAMES - Job Code M03 - NEW
* SENIOR DATABASE ENGINEER - Job Code M04 - NEW
LEAD ARTIST - Job Code M06
The Lead Artist takes primary responsibility for maintaining the current vision of the project by keeping the art quality at an excellent, consistent level while assuring the efficiency of the artists.
The Lead Artist will report to the Project Producer. The game team artists will report to the Lead Artist.
The Lead Artist will coordinate with the company Art Director to assure the continuation of the game vision and production practices, and work directly with the Producer, Lead Engineer, Lead Game Designer, and Quality Assurance Lead to identify art solutions.
The Lead Artist will divide his or her time between producing art work and supervising the work of the art staff working on the game
Essential Duties and Responsibilities
* Maintain the current vision, and where needed establish areas of the game vision.
* Maintain art team efficiency and communication.
* Set and maintain the art quality and standards for the project.
* Create high quality 3D models and environments according to the project?s style guide and indicated production procedures.
* Create high quality 2D texture maps for 3D models and environments.
* Provide direction to the art staff regarding the vision of the project.
Required Qualifications/Education
* Essential At least 5 years games industry experience working primarily as a 2D/3D Artist or equivalent.
* Art design and illustration skills.
* Ability to create and texture high quality 2D/3D models.
* Ability to document production processes.
* Knowledge and experience of in-game art asset production.
* Project management skills.
* Understand the current technology as it relates to art production within the games industry.
* Experience and knowledge with 3D Studio Max, Photoshop (and relevant plug-ins) and Character Studio
* Ability to work within a team environment required.
* Desirable A degree or equivalent qualification in a relevant discipline.
Language Skills
* Good English written and oral communication skills are essential.
To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line..
SENIOR ARTIST - Job Code M05
The Senior Artist will be primarily responsible for designing, illustrating and creating world-class art assets for use in Auran Games.
Required Qualifications/Education
o Essential Minimum 3 years games industry experience working primarily as a 3D Artist.
o Proven experience and knowledge with 3D Studio Max, Photoshop (and relevant plug-ins)
o Proven ability to create and texture high quality 3D models.
o Proven knowledge and experience of in-game art asset production
o Ability to work within a team environment required.
o An understanding of the current technology as it relates to art production within the games industry.
o Desirable Experience in Character Studio
o Proven design and illustration skills
o A degree or equivalent qualification in a relevant discipline.
o Language Skills Good English written and oral communication skills.
To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line..
3D ARTIST - MVH - Job Code AUR0644 - POSITION STILL OPEN
The 3D Artist will be primarily responsible for creating world-class art assets for use in MyVirtualHome.
MyVirtualHome is a brand new 3D home visualisation program based on a state of the art 3D gaming engine.
ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned.
o Produce art assets according to the standards outlined by the Lead Artist in the project?s style guide maintaining a consistent look and feel.
o Create and edit original high quality 3D models according to the project?s style guide and indicated production procedures.
o Assist in the creation of high quality 2D texture maps for 3D models according to the project?s style guide and indicated production procedures.
o Assist where necessary in the development and maintenance of mesh and texture libraries.
o Participate in application design, the creation of art/technical documents, the production of project overviews and project demonstration.
QUALIFICATIONSTo perform this job successfully, an individual must be able to perform each essential duty to the highest of standards. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
EDUCATION and/or EXPERIENCE
o Minimum 2 years industry experience working primarily as a 3D Artist or equivalent required.
o Proven experience and knowledge with 3D Studio Max 6 or higher,
o Photoshop 7 (and relevant plug-ins) required.
o Proven knowledge and experience of art asset production required.
o Proven ability to create and texture high quality 3D models required.
o Understand the current technology as it relates to art production within the real-time 3D industry.
o Ability to work within a team environment required.
LANGUAGE SKILLS
o Good written and oral communication skills required.
PERIOD OF TENURE
The position is for a minimum of two years.
To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line.
GAME SYSTEMS DESIGNER - Job Code M02
The Game Systems Designer reports to the Lead designer and works closely with the design and programming teams.
ESSENTIAL DUTIES AND RESPONSIBILITIES
o Developing new game systems specifications as required to support and expand game play
o Maintaining and improving existing game systems and associated system documentation
o Maintain and extend design content within the MS SQL environment
o Learn and use proprietary techniques to balance existing and new game systems
o Additional responsibilities will also be assigned as warranted
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
EDUCATION and/or EXPERIENCE
o Strong understanding of MMO* and RPG systems, especially combat and all factors that determine its outcome
o A bachelor of science or higher level degree in engineering, applied science, or economics
o Either
+ Previous experience as a game systems designer or
+ The ability to demonstrate successful analytical and problem solving skills in a technical field
QUALIFICATIONS
o Excellent mathematical and problem solving abilities
o Excellent computer literacy with strong abilities in Excel, Access and Word
o Strong technical writing skills
o A strong love of gaming extending to a substantial knowledge of existing game systems and the ability to draw from design lessons in those game and apply them to our game
o A passion for creating and playing massively multiplayer games
o A passion for learning
o A strong work ethic
PLUSSES
o Experience with Mathcad, MatLab, Mathmatica, or other calculation environments
o Experience with @Risk or other simulation and risk analysis software
o Experience with a programming and/or scripting language
o Strong understanding of relational databases
LANGUAGE SKILL
Good written and oral communication skills required.
LOCATION
The position will be at Auran?s head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.
PERIOD OF TENURE
The position is for a minimum of two years.
To apply for this position email careers@auran.comcopying the position title and code from above and placing it in the subject line.
SOFTWARE ENGINEER - GAMES - Job Code M03
DESCRIPTION
Auran is looking for programmers to join our leading PC game team with the development of an MMO game. Our ideal candidates will have commercial experience in game programming or real-time software programming, and love playing multiplayer games.
SKILLS REQUIRED
o Minimum of 4 years experience in programming with OO languages
o Strong C++ skills with a focus on code quality and code documentation
o Ability to work in a large team developing a unique game title
o Desire to dedicate time to playing games relevant to the project
o Good English communication skills
SKILLS DESIRED
o One or more published game credits
o Degree in Computer Science, Engineering, or Mathematics
o Experience with scripting languages and other OO languages such as Java and Python
o Experience with relational database systems (Microsoft SQL Server)
o Advanced player of MMO RPG games such as WOW or Guild Wars
To apply for this position email careers@auran.comcopying the position title and code from above and placing it in the subject line.
SENIOR DATABASE ENGINEER - Job Code M04
The Senior Database Engineer will report to the Lead Engineer, and be responsible for designing and implementing a large database system for a massively multiplayer online game. To be considered for this role, you must have a proven track record in implementing large scale database systems, ideally in SQL Server and Oracle.
DUTIES
o Manage a small team of database engineers
o Manage the development process of the database system and ensuring that the process smoothly integrates with the established software development process
o Work closely with all members in a large software development team
o Maintain the internal database servers
o Design and optimise the database schema and stored procedures
o Integrate the database system for the game with a 3rd party billing system
o To analyze and produce a justified written report on a data center architecture for the game, including:
+ Evaluating the suitability of a number of database system options (i.e., MS SQL Server, Oracle, other recommended options).
+ Address the scalability of each option, providing information based on scaling up - both with increasing the hardware of the db system, or adding additional active replicated servers.
+ Address the hardware and software cost of each option, providing information on how the cost would differ based on scaling the system.
+ Provide a recommendation of a db system, and justify why it was chosen.
+ Document an implementation strategy for the recommended data center architecture, including hardware and software configurations, with emphasis on server replication (if needed), also providing a time-line for the implementation strategy.
+ Document the fault tolerance of the database system, specifically how we will achieve both database server and data storage redundancy.
To apply for this position email careers@auran.com copying the position title and job code from above and placing it in the subject line.
Games Programming Lecturer for Qantm
Submitted by Bryn Giles
QANTM College (Brisbane) is looking for an experience games programmer to lecture in our degree and diploma programs. The successful applicant will have some industry experience and a degree in a related field. Teaching experience is desirable but good oral and written communication skills are a must.
Please contact Bryn Giles (bgiles@qantmcollege.edu.au) with your resume.
Midway Games Australia - Level Designers, Artists
[img]http://porta2.ratbaggames.com/~ybrown/midway_logo.gif[/img]
MIDWAY Australia
Level Designers, Artists and Animators
MIDWAY Australia is looking for the best talent in the business to work on exciting, AAA budget character based action games for PS2 and Next Generation consoles. Due to continued growth Midway is currently seeking a number of Level Designers, Animators and Artists.
We are looking for creative, motivated, multi-skilled professionals who have the following essential skills. All applications must be accompanied by non-returnable relevant samples of their work.
Level Designers
Essential Requirements
The following attributes will be considered a distinct advantage:
Senior and Junior Artists - 3D modelers, Concept Artists, Texture Artists and Graphic Designers
Essential Requirements
The following attributes will be considered a distinct advantage:
Animators ? Animator Lead, Senior Character Animator, Junior Animators
Animation Team Lead
Animation Lead is responsible for leading the animation staff to create and implement all animations for the game, meeting technical, quality and artistic requirements, managing work flow and schedule for the team. They are also responsible for working with the tools and technology team to ensure that the team has the tools necessary to implement the game?s vision. 3 to 4 years of experience as a lead or senior animator is preferred.
Essential Requirements
The following attributes will be considered a distinct advantage:
Senior Character Animator
A Senior Character Animator is responsible for the implementation of in-game character animation. Working under the direction of the Lead Animator, the Senior Character animator will be involved in designing, testing, tuning and setup of in-game character animation systems. They will work closely with the programming team to actively find creative solutions to technical limitations. 2 to 3 years of minimum experience as character animator is preferred.
Essential Requirements
The following attributes will be considered a distinct advantage
Junior Animators
Essential Requirements
The following attributes will be considered a distinct advantage
If you feel you have what we're looking for, please forward your application and resume to:
Email:
employment@ratbaggames.com
SnailMail:
Employment Officer
Midway Australia
Level 1 / 176 Pulteney Street
Adelaide, SA
AUSTRALIA 5000
Visit our website and check out the Jobs section at www.ratbaggames.com
Mobile Games Product Manager
Position Mobile Games - BlueSkyFrog.com
Product Manager - MOBILEGAMES!
Australia?s Number 1 Mobile Retailer
Australia?s most successful mobile content manager and retailer ? Blueskyfrog.com , requires a proactive Product Manager to take end-to-end ownership of the mobile games channel.
The Product Marketing Manager will develop and own product marketing functions for the mobilegames service including: brand management, strategic planning, product positioning, email, sms and promotions.
They will also work closely with production, research and analysis teams to maximize the effectiveness of all product marketing efforts.
Specific responsibilities include:
? Acquire new Licenses
? Promote viable new games across our channels to market
? Develop and manage community and retention programs (web, wap, i-mode, newsletters, email, sms program)
? Work with internal technical and business units to develop, launch and support products
Experience requirements:
? Must have min 2 yrs Product Management experience
? Experience in the games industry a must with online or mobile experience desirable
? Proven track record in driving product implementation and strategy
? A demonstrated experience managing online, TV, SMS and email marketing campaigns
? Demonstrated experience in concept to launch lifecycle
? Experience in HTML a plus as is a willingness to get hands dirty with the web and wap promotions
? Excellent verbal and written communication skills
? Strong attention to detail, excellent organization skills, and ability to effectively manage
multiple projects simultaneously.
? Self Starter approach to work, ability to work independently and problem solve.
? Ability to influence and articulate a position.
? Ability to work around tight deadlines in a fast paced environment
It is absolutely crucial that you have a positive, energetic, creative, articulate and professional manner to be considered for this role.
Legion Interactive is the Publisher of Blueskyfrog.com and Mobilegames.com.au delivering the world?s best mobile content to Australian Consumers.
Interested email your resume to careers@legioninteractive.com.au
Programmer,Graphics Programmer for Pandemic
Pandemic Studios Australia
Want to work on cool, original, top quality console titles? Want to work for a company that has a history of producing hit games?
Programmer
Our ideal candidate is an experienced programmer with a desire to contribute to the design and implement code that will create an unforgettable experience for all who play our games. You must have prior experience implementing and polishing character controls, camera, combat, weapons, or NPC actors. If you live to create code that will entertain millions of people then we want to talk to you.
Skills Required:
? Bachelor?s Degree in Computer Science
? At least 3 years of industry experience
? At least 1 shipped title
? Expert C++ skills
? Desire to work on top quality console games
? Good communication skills
Responsibilities:
? Contribute to the design and implementation of an unforgettable end user experience
? Work with the design team and Technical Director to design new features
? Work with the Lead Programmer to deliver high quality code on time
? Work within and communicate with a large team
Graphics Programmer (THIS OPENING HAS BEEN FILLED)
Pandemic Studios Australia is looking for a Graphics Programmer for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the programming team.
Our ideal candidate is a programmer who has experience writing efficient code and impressive graphics effects for PS2 and Xbox. You must enjoy pushing graphics to the edge and further raising the quality of our games. If you dream about pixels, polygons, hardware tricks, and how to use them to outdo Half-Life 2?s graphics scores, we want to talk to you.
Skills Required:
? Bachelor?s Degree in Computer Science
? Minimum of 3 years industry experience
? At least 1 completed PS2 title as a Graphics Programmer
? Extensive knowledge of the PS2 architecture, MIPS and VU assembly, and DMA.
? Good knowledge of Direct3D 8.0, vertex and pixel shader languages a plus
? Desire to work on top quality console games
? Excellent C++ skills
? Excellent communication skills
Responsibilities:
? Be responsible for improving and refining the current graphics engine for both PS2 and Xbox
? Work with the Technical Director and art team to implement tools and process improvements
? Work with designers, artists and programmers to develop new game-play effects
? Work within and communicate with a large team
Pandemic Studios is looking for people to complement their team on a new project. If you can meet the requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch! To find out more about Pandemic Studios and other positions, please visit www.pandemicstudios.com
Moxy Studios - Sydney Torque Programmer
I am looking to hire a C++ programmer with some knowledge of the Torque Engine to help build a 'Global' RTS Demo for the upcoming GDC in December.
The contract will be 1 day a week based in Sydney's Inner West and will run through to December.
Freelance 2d artist sought
Lobstersoft is looking for an artist helping us with the
illustrations for a new game.
You can view a detailed description of the images we need at
http://www.lobstersoft.biz/pic
If you are interested, please email me at
sandra@lobstersoft.com with a link to your portfolio and
how much you would charge for the images as a flat fee.
Thank you!
Best Regards,
Sandra Erb
----------------
Sandra Erb
Lobstersoft - Non-violent logic games for all ages
sandra@lobstersoft.com
http://www.lobstersoft.com
Job openings at Blue Tongue
http://www.bluetongue.com/careers
Job openings at Blue Tongue
Wednesday, July 27, 2005 - 4:00:26 PM. Posted by Andrew
Blue Tongue Entertainment Limited
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
Level Designer
The Designer is responsible for designing, object placement and scripting of the world in a game.
Job Description/Responsibilities:
? Create and execute level design documents
? Place game objects throughout a world
? Set up scripts on objects
? Tune and balance levels, puzzles, triggers and effects
Required Skills/Experience:
? Minimum 2 years game industry experience
? Proven ability to design engaging gaming experiences
? Ability to think and be familiar with 3D space
? Ability to think like the end user
? Communication skills to easily liaise with programming, sound, art and
animation teams.
? Written English and creative writing skills a distinct advantage
? Knowledge of 3D art tools advantageous
? Love of games and multiple genres appreciated
? Passion for games and achieving excellence ? someone who always
strives to improve
? Highly motivated and organized
? Excellent communication and interpersonal skills
Animator
The Animator is responsible for setting up and animating 3D
characters generated by the art department
Job Description/Responsibilities:
? Character rigging
? Character modeling when necessary
? Character texturing when necessary
? Constructing bone rigs and painting skins for existing models
? Creating world-class animations for organic and inorganic models
? Lip synching and facial animation for scripted sequences
? Working within strict time constraints
? Reporting to art director, producer and project manager
Required Skills/Experience:
? Minimum 2 years games industry experience
? Proven animation skills (2 and 4 legged characters)
? Proven modeling skills
? Proven texturing skills
? Strong knowledge of Maya animation system
? A keen eye for lighting, shading, color, detail and form
? An ability to create natural motion, quickly and with ease
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio (especially biped), Photoshop
? Strong concept sketch ability a major plus
? Familiarity with technical concepts of real time rendering a plus
? Passion for games and achieving excellence ? someone who always
strives to improve
? Objectives driven
? A team player who has a disciplined and professional work ethic
QA Tester
The Test Engineer will be responsible for the testing of all PC,
Console and Handheld games.
Job Description/Responsibilities:
? Defect testing on all game products
? Bug reporting for each product tested
? Test case creation and management
? Performance testing on all game products
? Organising and creating builds for testing and delivery
? Management of internal and external bug databases
? Very clear and concise communication of all issues
? Reporting to producer and project manager
? Assist with organisation and execution of focus tests
? Assist with production, scheduling and task allocation as requested by
management.
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who
always strives to improve
? Exceptional attention to detail and an eye for quality
? Excellent communication skills
? Objectives driven
? A team player who has a disciplined and professional work ethic
? QA testing experience a major plus
? Knowledge of QA and QA processes a major plus
? Knowledge of software configuration management a major plus
? Ability to assist with white box testing desired
? University Education desired
Project Manager
Job Description/Responsibilities:
? Overseeing task management for allocated projects
? Working with QA manager to manage project QA process
? Ensuring production timelines are met
? Liaising with project leads and production directors to identify potential
production risks
? Liaising with Producer to ensure consistency of product with design
? Liaising with Director of Production to ensure consistency of project
management process with company wide guidelines and processes
? Frequent communication with production team including establishing
realistic task time estimates and current task progress
? Regular communications with licensors for allocated projects
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who always
strives to improve
? Strong leadership qualities
? Highly motivated and organized
? Excellent communication and interpersonal skills
? Exceptional attention to detail and an eye for quality
? Relevant degree qualifications
? Interest in creating games for the mass market
? Game industry experience an advantage
Project Director/Producer
Job Description/Responsibilities:
? Overseeing production for allocated projects
? Maintaining the creative direction for allocated projects by ensuring
consistency between product and design
? Directing design staff for allocated projects
? Ensuring project quality standards are met
? Liaising with Project Manger to ensure production timelines are met
? Liaising with Creative Director to ensure consistency between design,
creative vision and licensor requirements
? Regular discussion with production team
? Regular communications with licensors for allocated projects
? liaising with all the relevant contacts within the global THQ company
? Assisting the creative process
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who always
strives to improve
? Minimum 4 years games industry experience in product development,
with at least one shipped product as producer (working in product
development)
? Strong leadership qualities
? Games knowledge across all platforms and genres
? Highly motivated and organized
? Excellent communication and interpersonal skills
? Exceptional attention to detail and an eye for quality
? Relevant degree qualifications
? Interest in creating games for the mass market
Game programmers:
Game programmers are responsible for programming implementation of technical and game design documents.
Job Description/Responsibilities:
? Develop and code game systems
? Complete programming tasks in accordance with schedule
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
Required Skills/Experience:
? Excellent verbal and written skills
? Strong 3D programming skills
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail
? Ability to think and learn quickly
? Proactive, objectives driven, disciplined and professional work ethic
? Bachelor degree in computer science or equivalent, with high
academic grades
? Familiarity with latest concepts of real time rendering and AI a huge
plus
? 2 years game industry experience
? PS2 systems level experience a huge plus
? Strong C and C++ skills
? Solid 3D math skills
Senior Programmer:
The Senior Programmer is responsible for the systems design and programming implementation of the technical and game design documents. We currently seek someone that will be familiar with PS2 and GameCube architecture, and have developed engine code for at least one shipped title.
Job Description/Responsibilities:
? Developing resuable system architecture
? Researching and implementing new technologies
? Develop and code the more complex game systems
? Assist with forming schedules
? Complete programming tasks in accordance with schedule
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
Required Skills/Experience:
? Minimum 4 years game industry experience with 1 year in a senior role
? Strong C and C++ skills
? Solid 3D math skills
? PS2 and/or GameCube experience is essential
? Familiarity with assembly language is essential
? Working within scheduled time constraints
? Communicating quality issues with lead programmer and technical
director
? Reporting to Producer, Project Manager or Technical Director
? Working within a team environment
? Showing particular attention to detail
? Being familiar with current games
Lead programmer:
The Lead Programmer is responsible for the design and implementation of the game system architecture. It is also their responsibility to manage all programming resources including people and time.
Job Description/Responsibilities:
? Develop and code the more complex game systems
? Develop all programming schedules
? Track and adjust all schedules
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
? Plan overall game architecture
? Supervise all programmers
? Priortize task lists
Required Skills/Experience:
? Minimum 6 years game industry experience with 2 years in a lead role
? Solid 3D math skills
? Strong leadership qualities
? Excellent verbal and written skills
? Excellent C/C++ and software architectural design skills
? Strong 3D programming skills
? Strong mathematical skills
? Familiarity with latest concepts of real time rendering and AI
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail
? Ability to think and learn quickly
? Proactive, objectives driven, disciplined and professional work ethic
? Bachelor degree in computer science or equivalent, with high
academic grades
? PS2 / GameCube systems level experience a huge plus
Blue Tongue is willing to assist in the relocation of the right candidate for the above position.
Please send all applications to jobs@bluetongue.com
Lead Programmer for Pandemic Studios Australia
Pandemic Studios Australia
Lead Programmer
Want to work on cool, original, top quality console titles? Want to work for a company that has a history of producing hit games?
Pandemic Studios Australia is looking for a Lead Programmer for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! - and you can be a part of the programming team.
Our ideal candidate is a seasoned games programmer with management experience and a penchant for nurturing and mentoring a team of programmers. You must relish your team operating at peak performance and producing the highest quality product.
A background in project management and software engineering would be a plus.
Skills Required:
? Excellent communication and interpersonal skills
? Bachelor?s Degree in Computer Science
? At least 5 years of industry experience
? At least 1 completed game title as Lead Programmer
? Excellent C++ skills
Responsibilities:
? Work with Producer to create and maintain schedule
? Work with programming staff and Technical Director to ensure code is completed on time and of high quality
? Conduct performance reviews and assist with career development
? Provide guidance to programmers
Pandemic Studios is looking for people to complement their team on a new project. If you can meet the requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch! To find out more about Pandemic Studios and other positions, please visit www.pandemicstudios.com
Snr 2D Animator,Snr 3D Artist @ Konami Australia
[img]http://www.sumea.com.au/css/logos/konami.gif[/img]
Due to increased demand for our products both in local and international markets, Konami Australia Pty Ltd is looking to expand its Sydney based Game Development team again. As one of Australia?s leading manufacturers of video poker machines (that?s right pokies) we are constantly driving the industry forward with more involved animations and greater levels of player interactivity and entertainment.
We?re looking for 2 people to join our art department and work closely within our teams of illustrators and other 2D and 3D animators.
Senior 2D Animator
Strong traditional skills with solid illustration, concept creation, storyboarding, and ability to work through from roughs to clean up and final renders.
Senior 3D Artist
Using Max 7 you can do it all: Modeling, animation, environments, particle systems, lighting and camera work.
Salary based on experience.
Please forward all resumes accompanied by CD or DVD showing examples of work to:
Scott Milford
Konami Australia Pty Ltd
PO Box 322, Botany, NSW, 1455
Contact:
Scott Milford
Graphic Design Manager
Art_Design@konami.com.au
Software Engineers - New MMO title!!
[img]http://www.applyfirst.net/an/images/TEO_Logo450x82.jpg[/img]
- Rare opportunity to further your career in the interactive entertainment software industry!
Auran? is a premier publisher and developer of interactive entertainment software. Headquartered in Brisbane, Australia, Auran operates from world-class facilities and boasts a team of experienced international game development staff.
Auran's premises covers 3,000 square meters and includes full testing laboratories; a large open production floor for dynamic team redistribution; and one of the southern hemisphere's most advanced music recording studios.
Auran is expanding and is seeking talented and energetic individuals to join their leading games and development team located in Brisbane, as Software Engineers. The Software Engineers will be primarily responsible for programming implementation of a high quality for the development of a MMO game.
Successful applicants can expect to work in an organisation that will foster a rewarding work environment for its staff and recognises that the opportunity for personal growth is important.
For a full position description and online application please visit:
Designer,Designer(splitscn+multiplayer) @ Pandemic
Pandemic Studios Australia
Designer - (NOTE: This position is no longer open)
Is designing games your dream job? Do you like open world games like GTA, Mercenaries and Destroy All Humans? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?
Now?s your chance!
Pandemic Studios Australia is looking for Designers for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the design team.
Skills Required:
? Ability to make cool, fun missions and environments that fit into an existing game design and fiction
? Ability to develop and spec out key game features and shepherd them through prototyping and implementation
? Desire and ability to learn on the job
? Ability to take direction and accept critical review of your work
? Passion for and broad knowledge of console games with an ability to critically analyse them
? Excellent communication skills
Responsibilities:
? Develop and document clear and concise specs for missions, environments & features
? Use proprietary world building, configuration and scripting tools to create missions and environments
? Work and contribute in an open design environment ? we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
? Work within and communicate with a large team
Designer (Splitscreen Multiplayer) - (NOTE: This position is no longer open)
Is designing multiplayer games your dream job? Do you like open world games like GTA, Mercenaries and Destroy All Humans? Do you love multiplayer gaming? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?
Now?s your chance!
Pandemic Studios Australia is looking for a Designer focusing on splitscreen multiplayer for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the design team.
Skills Required:
? Ability to analyse strengths and weaknesses in a multiplayer game and balance and tune weapons and enemies accordingly
? Ability to make cool, fun multiplayer missions that fit into an existing game design and fiction
? Ability to develop and spec out multiplayer features and shepherd them through prototyping and implementation
? Desire and ability to learn on the job
? Ability to take direction and accept critical review of your work
? Passion for and broad knowledge of console games (especially multiplayer) with an ability to critically analyse them
? Excellent communication skills
Responsibilities:
? Develop and document clear and concise specs for multiplayer missions
? Configure and tune weapons, enemies and missions for a compelling multiplayer experience
? Use proprietary world building, configuration and scripting tools to create multiplayer missions
? Work and contribute in an open design environment ? we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
? Work within and communicate with a large team
Junior Programmers for Pandemic Studios
Pandemic Studios Australia
Junior Programmer - (NOTE: This position is no longer open)
Want to work on cool, original, top quality console titles? Want to work for a company that has a history of producing hit games?
Pandemic Studios Australia is looking for Junior Programmers for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the programming team.
Our ideal candidate is a programmer with no industry experience but with plenty of programming ability and discipline. You must enjoy writing clean, well-structured and efficient code, and be constantly poring over books and articles to improve your skills and broaden your knowledge. If you are the type of student who knows more about programming than your instructors, then we want to talk to you.
Skills Required:
? Bachelor?s Degree in Computer Science
? Desire to work on top quality console games
? Passion for coding and constantly learning new and better programming techniques
? An aptitude for solving programming problems
? Strong C++ skills
? Good communication skills
Responsibilities:
? Work as part of the programming team to design and implement game systems
? Build your skills and knowledge in C++, game programming, and console development
? Work within and communicate with a large team
Pandemic Studios is looking for people to complement their team on a new project. If you can meet the requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch! To find out more about Pandemic Studios and other positions, please visit www.pandemicstudios.com
Audio Designer for Pandemic Studios
Pandemic Studios Australia
Designer (Audio) - (NOTE: This position is no longer open)
Pandemic Studios is looking for people to complement their team on a new project. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch! To find out more about Pandemic Studios and other positions, please visit www.pandemicstudios.com
Do you like open world games like GTA, Mercenaries and Destroy All Humans? Do you also dig game audio? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?
Now?s your chance!
Pandemic Studios Australia is looking for Designer focusing on setting up, configuring and placing the audio for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the design team.
Skills Required:
? Ability to deal with both the configuration of and quality of audio assets
? Desire to make the best game audio in the business
? Ability to take direction and accept critical review of your work
? Passion for and broad knowledge of console games with an ability to critically analyse them
? Excellent communication skills
Responsibilities:
? Use proprietary world building, configuration files and scripting tools to place and configure audio assets ? sound effects, VO & music
? Ability to balance technical, performance and quality issues for all sound assets
? Work and contribute in an open design environment ? we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
? Work within and communicate with a large team ? you?ll be working with designers, audio programmers and audio asset creators to pull the auditory experience together into a cool in-game soundscape.
3D Artists(jnr/m/Snr/Char),World Builder@Pandemic
Pandemic Studios is looking for people to complement their team on a new project. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch! To find out more about Pandemic Studios and other positions, please visit www.pandemicstudios.com
Junior 3D Artist (modeler/texturer)
Pandemic Studios is looking to add people to the art team who bring our technology to life. We are working on an original concept game for PS2 and Xbox with cutting edge presentation and radical gameplay mechanic.
Mandatory Attributes
? High level of artistic ability
? Strong sense of colour and design
? Experience with 3DS Max
? Experience with Adobe Photoshop or other paint software (illustration and photo-manipulation)
? Preferably experience with building ingame assets
? Balance of technical and artistic competency
? Enthusiastic and thorough
Proven ability in:
? creating high quality low poly 3D models following exact specifications
? applying 2d textures to geometry
? creating original, convincing textures for models
Preferred Attributes
? Past experience in the games industry
? Proven ability to take direction and work harmoniously within a team environment
? Knowledge of tri-stripping methods
? Current generation game development experience (GameCube, Xbox, and/or PS2)
? Animation experience
? Qualification (preferably degree) in a design discipline
? A traditional art background
3D Artist (modeler/texturer) - (NOTE: This position is no longer open)
Pandemic Studios is looking to add people to the art team who bring our technology to life. We are working on an original concept game for PS2 and Xbox with cutting edge presentation and radical gameplay mechanic.
Mandatory Attributes
? High level of artistic ability
? Strong sense of colour and design
At least one year?s professional experience with:
? 3D Studio Max or other high end 3d software
? Photoshop or other paint software (illustration and photo-manipulation)
Proven ability in:
? creating high quality low poly 3D models following exact specifications
? applying 2d textures to geometry
? creating original, convincing textures for models
Preferred Attributes
? Past experience in the games industry
? Proven ability to take direction and work harmoniously within a team environment
? Knowledge of tri-stripping methods
? Next generation game development experience (GameCube, Xbox, and/or PS2)
? Animation experience
? Qualification (preferably degree) in a design discipline
? A traditional art background
3D Character Artist (modeler/texturer)
Pandemic Studios is looking to add people to the art team who bring our technology to life. We are working on an original concept game for PS2 and Xbox with cutting edge presentation and radical gameplay mechanic.
Mandatory Attributes
? High level of artistic ability
? Strong sense of colour and design
At least one year?s professional experience with:
? 3D Studio Max or other high end 3d software
? Photoshop or other paint software (illustration and photo-manipulation)
Proven ability in:
? creating high quality low poly 3D character models following exact specifications
? applying 2d textures to geometry
? creating original, convincing textures for models
Preferred Attributes
? Past experience in the games industry
? Proven ability to take direction and work harmoniously within a team environment
? Knowledge of tri-stripping methods
? Next generation game development experience
? Animation experience (skinning, rigging)
? Qualification (preferably degree) in a design discipline
? A traditional art background
Senior 3D Artist (modeler/texturer) - (NOTE: This position is no longer open)
Pandemic Studios is looking to add people to the art team who bring our technology to life. We are working on an original concept game for PS2 and Xbox with cutting edge presentation and radical gameplay mechanic.
Mandatory Attributes
? High level of artistic ability
? Strong sense of colour and design
Multiple project experience with:
? 3D Studio Max or other high end 3d software
? Photoshop or other paint software (illustration and photo-manipulation)
Proven ability in:
? creating high quality low poly 3D models following exact specifications
? applying 2d textures to geometry
? creating original, convincing textures for models
Preferred Attributes
? Past experience in the games industry
? Proven ability to take direction and work harmoniously within a team environment
? Leadership skills, ability to organize and communicate effectively
? Next generation game development experience
? Animation experience
? Qualification (preferably degree) in a design discipline
? A traditional art background
World Builder/Artist (Level editor) - (NOTE: This position is no longer open)
Pandemic Studios is looking to add people to the art team who bring our technology to life. We are working on an original concept game for PS2 and Xbox with cutting edge presentation and radical gameplay mechanic.
Mandatory Attributes
Multiple project experience with:
? 3D Studio Max or other high end 3d software
? Level-creation software (Industry standard or proprietary application)
? Photoshop or other paint software (illustration and photo-manipulation)
Proven ability in:
? creating high quality low poly 3D models following exact specifications
? applying 2d textures to geometry
? creating original, convincing textures for models
? creating levels/maps to adhere to pre-designed gameplay mechanics
Preferred Attributes
? Proven ability to take direction and work harmoniously within a team environment
? Ability to organize and communicate effectively
? Next generation game development experience
? Qualification (preferably degree) in a design discipline
? A traditional art background
Bullant Studios are hiring
Bullant Studios are hiring staff for new projects based at our Melbourne offices. Positions are available for both art and programming.
Artists with industry experience shall be highly regarded or otherwise must have an extensive electronic folio.
Programmers must have industry experience or outstanding demonstrable code.
In the first instance please send your electronic resume to recruit@bullantstudios.com
All correspondence shall be answered and shall be kept in the strictest confidence.
3D Artist,Snr Level Dsgnr,G.Systems Dsgnr 4 Auran
http://www.auran.com/auran/careers.htm
3D ARTIST
MVH - Job Code AUR0644 - POSITION STILL OPEN
The 3D Artist will be primarily responsible for creating world-class art assets for use in MyVirtualHome.
MyVirtualHome is a brand new 3D home visualisation program based on a state of the art 3D gaming engine.
ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned.
* Produce art assets according to the standards outlined by the Lead Artist in the project?s style guide maintaining a consistent look and feel.
* Create and edit original high quality 3D models according to the project?s style guide and indicated production procedures.
* Assist in the creation of high quality 2D texture maps for 3D models according to the project?s style guide and indicated production procedures.
* Assist where necessary in the development and maintenance of mesh and texture libraries.
* Participate in application design, the creation of art/technical documents, the production of project overviews and project demonstration.
QUALIFICATIONSTo perform this job successfully, an individual must be able to perform each essential duty to the highest of standards. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
EDUCATION and/or EXPERIENCE
* Minimum 2 years industry experience working primarily as a 3D Artist or equivalent required.
* Proven experience and knowledge with 3D Studio Max 6 or higher,
* Photoshop 7 (and relevant plug-ins) required.
* Proven knowledge and experience of art asset production required.
* Proven ability to create and texture high quality 3D models required.
* Understand the current technology as it relates to art production within the real-time 3D industry.
* Ability to work within a team environment required.
LANGUAGE SKILLS
* Good written and oral communication skills required.
PERIOD OF TENURE
The position is for a minimum of two years.
To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line.
SENIOR LEVEL DESIGNER
- Job Code M01 - NEW
Auran is seeking a Senior Level Designer to design and build multiplayer levels. The ideal candidate will have professional experience designing multiplayer FPS maps and be an avid MMORPG player. The Senior Level Designer reports to the Lead Designer and works closely with the design and art teams.
ESSENTIAL DUTIES and/or RESPONSIBILTIES
* Learn and understand the game?s unique combat system
* Develop detailed multiplayer maps that enhance and cater to the combat system
* Create and refine 2D map concepts prior to 3D construction
* Oversee the development and iteration of levels from 2D concept, to 3D prototype, and gameplay testing
* Work with other designers, level builders and scripters to ensure that levels are built and tested in the most efficient manner possible
* Mentor team members
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
EDUCATION and/or EXPERIENCE
* Previous experience as a multiplayer level designer on multiple FPS titles
* A degree level education, preferably in a technical field
QUALIFICATIONS
* Detailed approach to all areas of multiplayer level design especially conceptualizing and prototyping
* Demonstrable experience creating multiplayer FPS levels with serious attention to
o Time and distance calculations
o Player decision matrix at critical map points
o Variable player motivations and tactics based on character and map states
* Experience building levels with Hammer, Radiant, UnrealEd, or a comparable level creation tool
* A strong love of gaming extending to a substantial knowledge of existing games and the ability to draw from design lessons in those games and apply them to ours
* Strong familiarity with Massively-Multiplayer Online products
* A passion for learning
* A strong work ethic
PLUSSES
* Experience with a scripting and/or programming language
* Strong understanding of MMO* combat and gameplay
* Professional experience developing MMORPGs
LANGUAGE SKILLS
* Good written and oral communication skills required.
LOCATION
The position will be at Auran?s head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.
PERIOD OF TENURE
The position is for a minimum of two years.
To apply for this position email careers@auran.comcopying the position title and code from above and placing it in the subject line.
GAME SYSTEMS DESIGNER
- Job Code M02 - NEW
The Game Systems Designer reports to the Lead designer and works closely with the design and programming teams.
ESSENTIAL DUTIES AND RESPONSIBILITIES
* Developing new game systems specifications as required to support and expand game play
* Maintaining and improving existing game systems and associated system documentation
* Maintain and extend design content within the MS SQL environment
* Learn and use proprietary techniques to balance existing and new game systems
* Additional responsibilities will also be assigned as warranted
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
EDUCATION and/or EXPERIENCE
* Strong understanding of MMO* and RPG systems, especially combat and all factors that determine its outcome
* A bachelor of science or higher level degree in engineering, applied science, or economics
* Either
o Previous experience as a game systems designer or
o The ability to demonstrate successful analytical and problem solving skills in a technical field
QUALIFICATIONS
* Excellent mathematical and problem solving abilities
* Excellent computer literacy with strong abilities in Excel, Access and Word
* Strong technical writing skills
* A strong love of gaming extending to a substantial knowledge of existing game systems and the ability to draw from design lessons in those game and apply them to our game
* A passion for creating and playing massively multiplayer games
* A passion for learning
* A strong work ethic
PLUSSES
* Experience with Mathcad, MatLab, Mathmatica, or other calculation environments
* Experience with @Risk or other simulation and risk analysis software
* Experience with a programming and/or scripting language
* Strong understanding of relational databases
LANGUAGE SKILL
Good written and oral communication skills required.
LOCATION
The position will be at Auran?s head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.
PERIOD OF TENURE
The position is for a minimum of two years.
To apply for this position email careers@auran.com copying the position title and code from above and placing it in the subject line.
Programmrs,Chief Technology Officer for Team Bondi
http://www.teambondi.com/jobs/
Tools Programmer
Team Bondi is a newly-formed company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation PlayStation titles for Sony Computer Entertainment America.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for an exceptionally talented Tools Programmer to assist in developing and maintaining our tool chain. The tools team is building the software to create the game that will be used by more than 100 employees: artists, programmers and designers.
If you think you can take on the challenge, drop us a line at coding.jobs@teambondi.com
Involved in the creation and support of:
* World generation and resource placement tools to facilitate the design and development of a game world
* Maya exporters to process art resources to game in a usable form
* Maya plugins to aid the art work creation pipeline
* Batch resource processing tools
Required Experience:
* Commercial C++ and Windows programming
* Sound knowledge of tools development
* Knowledge of the Maya API beneficial
* Good communication skills
* Experience working with XML
* Video games industry experience
Required Qualifications:
* Strong architecture, documentation and design skills.
* Expert in C++
* B.Sc. Degree in Computer Science, or equivalent
Research Programmers
Team Bondi is a newly-formed company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation PlayStation titles for Sony Computer Entertainment America.
We are offering a quality salary and lifestyle package to the right individuals.
We are currently looking for full-time programmers to work on our Animation Research Project.
If you think you can take on the challenge, drop us a line at coding.jobs@teambondi.com
Required Experience/Skills:
* 2+ years C++ software development experience on Windows and Unix/Linux
* 2+ years research experience in computer graphics, machine vision, or image/video processing
* Proficient in C++ and OO design
* Experience using source control software
* Strong maths skills
* Strong communication skills
* Recognised Bachelor or higher degree in computer related subjects
Chief Technology Officer
Team Bondi is a newly-formed company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation PlayStation titles for Sony Computer Entertainment America.
We are offering a quality salary and lifestyle package to the right individuals.
We are looking for an experienced and talented Chief Technology Officer.
The Chief Technology Officer is responsible for the overall technology direction of the company. The CTO evaluates current and future projects, determines the technology requirements of these projects, and lays foundation for achieving these requirements.
The CTO sets an overall technology vision and puts processes in place to ensure that all technology development is in line with this core vision. This position is also responsible for defining standards and procedures for software engineering practice across the company. Importantly, the CTO is also responsible for continual re-evaluation of the technical direction of the company to ensure it meets current requirements and reports directly to the Game Director.
If you think you can take on the challenge, drop us a line at coding.jobs@teambondi.com
Responsibilities:
* Definition and communication of core technology strategy
* Setting up teams and defining responsibilities for areas of technology
* Review of key technical designs
* Mentoring and leading technology Leads
* Interviewing and employing all new programmers
* Conducting performance reviews of Lead programmers
* Identifying new technology requirements and planning for their implementation
* Designing and implementing training for all programmers
* Defining and maintaining software engineering standards as they apply to technology development
* Involved with setting company direction, especially in areas related to technology development
Skills & Experience:
* Essential to have solid knowledge of and deep experience in a wide range of technical game development areas
* Essential to have good communication and leadership skills
* Act with initiative and responsibility and be vigilant at all times in seeking improvement
* Ability to develop strategies to achieve departmental and company goals
* Essential to be an energetic and enthusiastic person
* Passionate about the future of video games
Qualifications:
* At least 7 years experience in software engineering with at least 5 years in management
* Senior involvement in a number of shipped products on various platforms
* Recognised Bachelor or higher degree in computer related subjects