An area for local developers looking for volunteers / non-paid workers for their projects.
Volunteer
Interactive Gaming Tutor/Instructor (New Zealand)
Media Design School
Join the most successful design and creative school in this part of the world. We are a small specialised training provider for creative technology industries. Located in downtown Auckland we have 300 students attending courses from 3D animation, game development, visual effects to creative advertising. Auckland is called the City of Sails - located on the Pacific Ocean with mountains and snow skiing just 3 hours away. The climate is moderate and the environment clean and green.
Join our successful team as the Interactive Game Programming tutor/instructor to lead programming students on our Diploma of Interactive Gaming. Responsibility for teaching students a broad range of basic skills for game development including C++, game mathematics and DirectX graphics programming, in addition to standard project development processes. The role entails developing appropriate teaching materials, designing lessons plans & monitoring & evaluation of student learning. Start Jan/Feb 2006.
Applicants must have a minimum of 2 years industry experience in game programming and game development including:
? C++ Programming for interactive gaming
? Mathematics for game development
? Graphics programming using Direct X
? Interactive gaming industry process and applications
? Designing and project managing interactive game development projects
Email applications to: bronwen@mediadesign.school.nz
New jobs at AURAN
Some new job openings at AURAN
TECHNICAL WRITER - MVH - Job Code M12 - NSW
LEAD ARTIST - Job Code M06 - NEW
SENIOR ARTIST - Job Code M05 - NEW
DESIGNER MVH - Job Code M11 - NEW
WEB APPLICATION PROGRAMMER - Job Code M08
HELPDESK / COMMUNITY SUPPORT - M10 - NEW
SENIOR SOFTWARE ENGINEER - M09 - NEW
3D ARTIST - MVH - Job Code AUR0644 - POSITION STILL OPEN
*!!*WEB APPLICATIONS PROGRAMMER*!!*
[8D]WEB APPLICATIONS PROGRAMMER[8D]
Rare opportunity to further your career in the interactive entertainment software industry!
Auran, one of the most exciting and dynamic companies in the interactive entertainment business is expanding and is seeking a talented and energetic individual to join their games and development team.
You will be responsible for the maintenance of existing database-enabled web applications as well as actively contributing to and participating in the development, testing and deployment of new applications.
The position will be full time at Auran?s head office in Brisbane, Queensland, Australia
[^]FOR MORE INFORMATION & FULL POSITION DESCRIPTION VISIT:
Experienced 3D Character Modeller Wanted
Experienced 3D Character Modeller Wanted for NEW Brisbane-based Animation Company
Submitted by Natasha Poynton from Magic Pantry Productions
We are a fresh new animation company, with internationally-experienced animation Producers, establishing ourselves in Brisbane. We need a character modeller to help us develop our main character in 3D to take to investors and receive funding and investment for an animation series. This animation concept has already had a little publicity and a lot of interest.
Although the initial development work is on a deferred-payment basis ($'s negotiable), there is the the possibility of gaining steady, paid work, once investment is secured in the very near future.
Ideally, we would like to develop this character in Maya, but other software applications will be considered. We need an experienced 3D character modeller, who, like others, can see the huge potential of this idea. This is your chance to get in on the ground floor and help us develop this exciting concept further.
Please send showreels and letters of interest to -
Natasha Poynton
Magic Pantry Productions
c/o 337 Riding Rd
Balmoral
Queensland 4171
or direct to my web-based email address before 31st October 2005.
** NOTE **
Yes, Natasha didn't include an email address to contact her. You will have to post your showreels and letters to the address above - or even post a letter asking for her email address. Please don't private message or email me - I'm not the one with the job opening.
Souri
www.sumea.com.au Sumea Launchpad
GAME CONSOLE PROGRAMMERS - *A*W*E*S*O*M*E*
* * EXCITING! * *
* * INNOVATIVE! * *
* * CUTTING-EDGE! * *
Do you want to join a team developing top-quality PS2, PC and X-Box games?!!! Do you want to expand your experience in high quality gaming?
* * Then this is for you!!! * *
Join an exciting team which is currently developing a fully licensed game based on the hit TV series
"Stargate SG-1"!!!
Perception is a self-funded Game Studio that have called Sydney home for the past 10 years. With their current project "Stargate SG-1" underway, they are looking to expand and develop past their current field of PS2, PC, and X-Box into Next Gen (PS3, X-Box 360) gaming.
The Opportunity
As Perception expands, they have started the search for talented and experienced Game Programmers to join their outstanding team!
This could be your chance to be part of the next generation games programmers! It could be * * YOUR * * rendering seen all over the world in some of the most popular games!
Have you got the edge? Are you looking to become part of a well-known team of game programmers?
* * Then how could you pass this up?!! * *
This position offers an exciting and competitive salary of up to $100K + super, based on experience and qualifications!
Does this sound like you? Want to know more?
For more information and application click the provided link.
www.applyfirst.net/job1046
IR Gurus is hiring experienced staff!
Following the success of our titles Heroes of the Pacific and AFL 2005, IR Gurus is looking to hire experienced staff for a range of exciting future projects on current and next-gen platforms (PS2, PSP, PS3).
We are looking for experienced programmers, artists, animators, and designers who have a desire to work in an independent environment where we control what?s in the game.
About IR Gurus:
IR Gurus is an independent studio that is run by developers and specialises in developing its own IP. We are currently working with Sony (we are a Sony first party developer), Codemasters, Ubisoft, and Red Mile, and we also have staff working in the US on a high profile title.
We are based in Carlton, just north of the Melbourne CBD.
Unfortunately at this stage we cannot consider applicants without at least one published console title to their credit.
Please contact jobs@irgurus.com , all correspondence treated confidentially.
http://www.sumea.com.au/sdevelopersprofile.asp?developer=33
http://www.irgurus.com
3D Demo Developer (Auckland)
Key Objective of the Position:
To utilize strong javascript skills (and graphics design skills) to lead the creation of technology demos. The product allows for truly interactive 3D Graphics, it?s controlled through standard scripting and C++ interfaces. Web Developers or Graphic Technology Enthusiast would be perfect for this role. Use Design, Scripting, and programming to create the ultimate technology demos to help drive sales to companies.
Major Roles & Responsibilities:
?Use Design, Scripting, and programming to create the ultimate technology demos to help drive sales to Fortune 100 companies.
?Work closely with company and partner technology to build great looking scripted 3D graphics demos.
Relevant Skills, Training and Experience:
Qualifications: BSCS or equivalent tertiary qualification
Technical: Advanced JavaScript
Flash (a bonus)
XML experience
Html
3D or CAD system experience (a strong bonus)
3DSMax/Maya/XSI (a strong bonus)
C++ programming (a strong bonus)
PHP (a bonus)
SQL (a bonus)
Photoshop (a bonus)
Competencies required
Communication:
Orally communicates ideas, instruction and information so that they are clearly understood by others in informal or formal situations.
Writes clear, concise and grammatically correct information which others can understand.
Listens actively providing constructive feedback and information to others.
Team player:
Co-operates and works with other members of the team in order to achieve team goals
Encourages and supports open, honest and constructive relationships with colleagues
Ensures strong and effective channels of communication amongst colleagues
Takes a constructive approach to team efforts and supports team members where possible
Self Motivated:
Maintains a high level of motivation despite problems, changes and daily work demands.
Decision Making:
Under time pressure has the ability to decide on a course of action using own initiative or in conjunction with others.
Key Relationships:
? Other team members
? Company Engineering Team
? Company Sales Team
? Clients
? Application Partners
Don't delay this company is offering an attractive salary with this role.
APPLY NOW
Call Steve: +612 8275 8888
EMail: execsearch@pricebarnett.com.au
Lead Software Developer, Game Reviewer @ Mammoth.M
Lead Software Developer
Date: 10-10-2005
Residency: Must have residency
Pay Rate: $70k - $90k
Job Type: Full Time
Company: Based in Brisbane, Australia, Mammoth Media are a leader in the field of developing online gaming communities, regarded as a major retention and growth driver for consumer broadband products.
In addition to its work implementing and maintaining online communities on behalf of key clients, Mammoth Media also develop premier software applications enabling service providers and software publishers to build and maintain an effective presence in the online gaming space.
With wide ranging expertise and contact with all levels of the online gaming field - from game publishers to the end user - Mammoth Media offer a proven solution for service providers seeking to consolidate their market growth.
Position: Lead Software Developer, Full Time
Pay Rate: $70k - $90k
Location: Brisbane
Start Date: ASAP
Description: Mammoth Media seeks talented, experienced developer to develop web applications relevant to the Game Service Provider industry. The successful applicant will lead a small team, extending existing solutions and creating new software.
The applicant should have an excellent grasp of programming theory outside of any specific implementation language. In-depth knowledge of object-oriented design principles is essential for all applicants. The applicant must have excellent knowledge of PHP and be versed in the maintenance and of existing solutions. Desired skills (in order of importance) include:
? Minimum 3 years experience in PHP development
? HTML, JavaScript, CSS and related client-side technologies
? Server-side web development in other languages
? Linux usage
? Apache
Contact: Applicants should send a resume to jobs@mammothmedia.com.au with a subject of ?Lead Software Developer Application?. Documents may be in Word, RTF, PDF, HTML, or plain text format.
Applicants may wish to include details of any non-commercial software projects they have worked on.
[url="http://jobs.careerone.com.au/texis/jobsearch/details.html?id=4340c76648…"]Career One link[/url]
Games Reviewer
Date: 07-10-2005
Job Type: Full Time
Job Description
Description: Company: Based in Brisbane, Australia, Mammoth Media are a leader in the field of developing online gaming communities, regarded as a major retention and growth driver for consumer broadband products.
In addition to its work implementing and maintaining online communities on behalf of key clients, Mammoth Media also develop premier software applications enabling service providers and software publishers to build and maintain an effective presence in the online gaming space.
With wide ranging expertise and contact with all levels of the online gaming field - from game publishers to the end user - Mammoth Media offer a proven solution for service providers seeking to consolidate their market growth.
Position: Game Content Editor
Location: Sydney
Start Date: ASAP
Description: Games writer required to cover titles for PC, PS2, Xbox and PSP. It's not enough for you to be aware of gaming, you have to live and breathe it, and be able to translate that passion to the written word.
This role is a high volume position - you will be expected to write factual, entertaining copy - constantly. You must be capable of treating all titles for assessment with a stringent level of objectivity. The robust nature of online gaming communities means that you can expect feedback on your efforts almost immediately. You must have the ability to state your case and support it in writing.
You MUST be familiar with the local video games industry - aware of the key platforms, the publishers, developers, community and what makes a great game stand out from an ordinary one. You will be required to communicate on a daily basis with everyone from fellow team members to game publishers and their representatives, so you need to have a proactive, can-do attitude.
You'll need the ability to manage a busy workload independently, while still being a strong team player.
Desired attributes include:
? Professional experience in games journalism
? Excellent written communications skills and a flair for creative writing
? Keen enthusiasm in gaming on both PC and consoles
? Extensive experience in playing online games
? Well presented and comfortable traveling to visit game developers and publishers
? Basic HTML and word processing skills
The position would be ideal for a journalism graduate or person with an editorial background. If you think you meet the criteria, please enclose samples of your published work along with your resume to jobs@mammothmedia.com.au with a subject of "Games reviewer position". Documents may be in Word, RTF, PDF, HTML, or plain text format.
If you do not have a professional background in editorial, but feel strongly that you do possess the skills and tools to succeed, enclose a sample game review - written by you on a game of your choice - for our appraisal.
Salary commensurate with experience.
[url="http://jobs.careerone.com.au/texis/jobsearch/details.html?id=434608b448…"]Career One link[/url]
* LEAD ARTIST!! *
Further your career!!
Fantastic 2D/3D lead artist position!!
Have you got 5 years experience in gaming? Are you wanting to make a change into a leading software company? Then make the change with Auran!
In the role as lead artist you will be responsible for maintaining the vision of the project and the quality of work of the team. Not only will you possess art design and illustration skills, you will be using your ability to create and texture high quality 2D/3D models and document production processes.
Not from Australia? Don't worry, Auran are willing to pay your relocation costs! Come work in Paradise where it is 22? [74F] in the middle of winter. Sunny Queensland, where you'll find great weather, wonderful lifestyles and a fantastic work environment at the best games development team in Australia!
Does this sound like you? Then ApplyFirst by going to the link listed below:
Opportunities for artists at Acheron Design
Opportunities for artists at Acheron Design Melbourne
(For a brief, colourful overview, go here: [url]http://acheron-design.net/Acheron-Artist-Job.pdf[/url])
Acheron Design, a Melbourne-based game development studio, is currently recruiting artists for an upcoming commercial PC game. We are looking for talented 2D and 3D artists to join our energetic team. Ideally, candidates will live in the Melbourne metropolitan region.
Required skills:
- High polygon 3D modelling skills
- Good texturing ability
- Experience with Adobe Photoshop or similar
- Dedication and Commitment
- A Good Sense of Humour
Gaming experience is considered beneficial but is not required. The ability to draw concept art is desirable.
The position does not command a salary. However, it will provide you with real world experience. Furthermore, Acheron Design expects to employ team members following the release of our first title in 2006. Acheron Design is understanding of work, study, and family commitments.
About Us:
Acheron Design is an independent game development studio based in Melbourne. For information, visit our website at [url]http://acheron-design.net[/url]
About The Project:
The game in development is a vertical scrolling shooter. It is similar in many respects to games such as Raiden, Raptor, Tyrian, Gigawing, Ikaruga, etc. Our artists will be required to model and texture high polygon renditions of:
- Spaceships (including bosses)
- Combat vehicles (tanks, trucks, etc)
- Combat buildings (turrets, etc)
- Civilian buildings
- Landscape details (trees, rocks, etc)
In addition, art will be required for the following game components
- Ingame HUD components
- Menu screens
The game has been in development for some time now, and is well advanced. It was demonstrated at the 2005 FreePlay Expo. The game is developed using Acheron Design's proprietary 2D game technology.
Screenshots of the pre-alpha release, though not "publicly" available, can be found here:
[url]http://acheron-design.net/renegade/RRX1.jpg[/url]
[url]http://acheron-design.net/renegade/RRX2.jpg[/url]
[url]http://acheron-design.net/renegade/RRX3.jpg[/url]
[url]http://acheron-design.net/renegade/RRX4.jpg[/url]
[url]http://acheron-design.net/renegade/RRX5.jpg[/url]
Visit [url]http://renegaderx.com[/url] for more information about the game.
How to apply:
Go to [url]http://acheron-design.net/jobs.html[/url] today!
Clarification:
It wasn't exactly made clear above, but nobody in Acheron is currently drawing a salary - we all devote our time voluntarily. However, anyone who helps in the production of a commercial product will definitely get their share of the profts, and we do intend to hire an artist fulltime once we have sufficient cashflow.
Games Tester Required for Firemint
Firemint are a leading mobile game developer based in Melbourne, expanding rapidly.
With 9 published titles for premium publishers including brands like Nickelodeon? and Star Trek? we are well poised for the future.
With this growth we currently require a QA Tester to join our young and energetic team.
The QA Tester will be responsible for the testing of all games across a range of mobile handsets and other various platforms.
Job Description/Responsibilities:
Bug testing on all game products
Bug reporting for each product tested
Bug Database Management
Test case creation and execution
Reporting to Lead Developer/Executive Producer/CEO
Required Skills/Experience:
Previous experience in Games QA preferred
Eye for detail
Excellent communication skills
Passion for games and the games industry
Please send applications to hr@firemint.com
http://www.sumea.com.au/sdevelopersprofile.asp?developer=47
http://www.firemint.com/
$$$Technical Director - Auckland - $$$ SIGGRAPH$$$
This company is at the forefront of 3D visualization and graphics management software.
This company is the leader in their field.
Thay need a Technical lead who has had over 10 years experience in the 3D software world.
Looking for overall experience with:
Modelling
Animation
Rendering
Simulation
Ideally you would be familiar with:
Maya
Alias
Lightwave
3DsMax
This is a manegerial position however you would obviously need to be extremley knowledgeable in this area.
Ideal industry experience for this role:
Gaming
Computer Graphics
Advertising
Cad/Cam
Films
An attractive salary package is on offer here and this experience is invaluable.
Please call Steve : +61 2 8275 8888 for a conversation
E.Mail: execsearch@pricebarnett.com.au
Games Programing Lecturer
Submitted by Bryn Giles
QANTM College (Brisbane) is looking for an experience games programmer to lecture/tutir in our degree and diploma programs. The successful applicant will have some industry experience and a degree in a related field. Teaching experience is desirable but good oral and written communication skills are a must.
Please contact Bryn Giles (bgiles@qantmcollege.edu.au) with your resume.
PC / PS2 & X-box Programmers Required x5
Fingerprint Consulting are currently looking to appoint 5 programmers at various levels on contract until Feb 2006, possible permanent roles are available at the end of this time.
If you have experience working on published games in either PC / X-box or PS2 please contact Steve on resume@fprecruit.com.au as soon as possible.
We are looking to move fast on these positions; you will be contracted to a Game Studio and be paid weekly.
Any awesome assembler coders out there?
I know its a long shot these days with all this high level language nonsense, but we're looking for someone that can help us optimize our audio inner loops! (mixers/filters/resamplers/ffts - all vectorizable routines)
The types of assembler i'm talking about are
- X86 SSE
- PPC Altivec
- PSP VFPU
- PS2 VU
- MIPS
(you don't have to know them all or any, if you've optimized assembler before you know this sort of stuff is fairly easy to learn)
If you think you kick ass in this sort of area send me an email at support@fmod.org
-----
edit: Thought I better add who we are.
We are Firelight Technologies, creators of FMOD sound system working on just about every gaming platform out there, including xbox 360 and ps3. You can find out more on FMOD at www.fmod.org
POSITIONS AVAILABLE FOR HANDHELD (PSP, GBA)
POSITIONS AVAILABLE FOR HANDHELD (PSP, GBA)
Software engineers
We currently have openings for game and engine Programmers. Industry experience is a must and handheld (GBA, PSP) experience will be highly regarded.
programmer@bullantstudios.com
Designer
We currently have an opening for a handheld Designer. Proven experience with either GBA or PSP is a must.
designer@bullantstudios.com
Artists
We currently have openings for 2D and 3D artists. Industry experience is a must and handheld (GBA, PSP) experience will be highly regarded.
artist@bullantstudios.com
All enquiries held in the strictest confidence.
BULLANT STUDIOS
LEVEL 5, 85 QUEEN STREET
MELBOURNE VICTORIA
AUSTRALIA 3000
PHONE: +61 3 9600 2111
FAX: +61 3 9690 0055
JavaScript Web/Graphics Experts (Auckland Based)
My client is a leading provider of Product Graphics Management software. This is an exciting new category of enterprise software, pioneered by this client that integrates, automates and manages 2D and 3D product graphics across the extended enterprise. This is a privately held, venture funded enterprise software company based in Auckland, New Zealand.
Their growth has been dramatic as customers have adopted theirsoftware. This has resulted in a number of job opportunities as they expand to meet software demand.
They are currently interested in talking with JavaScript experts who have the following:
Advanced JavaScript skills
BSCS or equivalent tertiary qualification
Understanding of 3D concepts and/or experience with programming 3D graphics.
The following experience/competencies would also be useful:
Any Graphics experience
Experience with CAD systems, solid modeling systems, surface definitions Nurbs, Beziers and/or similar 3D graphics.
Experience with some of the following packages 3DSMax, Maya, XSI, Lightwave, Catia, ProE, UG, SMLib
Strong knowledge of C++/C# object-oriented design techniques
Programming experience with OpenGL/DirectX.
It is possible there may be some international travel.
Call steve: +61 2 8275 8888
QA Jobs at Midway Australia
[img]http://porta2.ratbaggames.com/~ybrown/midway_logo.gif[/img]
MIDWAY Australia
Midway Studio Australia ? QA Lead / QA Analyst
Midway Studios is looking for the best talent in the business to work on exciting, AAA budget character based action games for PS2 and Next Generation consoles. Due to continued growth we are currently seeking a QA Lead and a QA Analyst.
Quality Assurance Lead
Responsibilities
Essential Requirements
QA Analyst
Responsibilities
Essential Requirements
Applications close Date : 30 Sep 05
If you feel you have what we're looking for, please forward your application and resume to:
Email:
employment@ratbaggames.com
Mail:
Employment Officer
Midway Studios Australia
Level 1 / 176 Pulteney Street
Adelaide, SA
AUSTRALIA 5000
Visit our website and check out the Jobs section at www.ratbaggames.com
http://www.midwaygames.com/page/JobsSearch.html - Adelaide
Contract Pixel Artist for Mobstar Games
Mobstar Games
Are urgently looking for contract pixel artists to work on a project by project basis for mobile games.
* Can you pull off a walk cycle in 2 frames (ie understand human eye tweening tricks), for a 12x12 sized character?
* You will be working from home, you should be able to work fulltime when required.
* You must have proven ability (samples) to work within the mobile phone limits (colors, image size, data limits etc).
* We are not only looking for exceptional artists, but also artists that can design right the first time (a lot of your work will be first done in a specified resolution, then we will need you to be able to quickly and effortlessly resize a lot of your work for different devices. NOT just paint app image resize)
* Provide a portfolio of only related work.
Please forward applications to: jobs@mobstar-games.com
http://www.sumea.com.au/sdevelopersprofile.asp?developer=100
http://www.mobstar-games.com/
Jobs at Blue Tongue
Blue Tongue Entertainment Limited
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
Animators
The Animator is responsible for setting up and animating 3D
characters generated by the art department
Job Description/Responsibilities:
? Character rigging
? Character modeling when necessary
? Character texturing when necessary
? Constructing bone rigs and painting skins for existing models
? Creating world-class animations for organic and inorganic models
? Lip synching and facial animation for scripted sequences
? Working within strict time constraints
? Reporting to art director, producer and project manager
Required Skills/Experience:
? Minimum 2 years games industry experience
? Proven animation skills (2 and 4 legged characters)
? Proven modeling skills
? Proven texturing skills
? Strong knowledge of Maya animation system
? A keen eye for lighting, shading, color, detail and form
? An ability to create natural motion, quickly and with ease
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio (especially biped), Photoshop
? Strong concept sketch ability a major plus
? Familiarity with technical concepts of real time rendering a plus
? Passion for games and achieving excellence ? someone who always
strives to improve
? Objectives driven
? A team player who has a disciplined and professional work ethic
Blue Tongue is willing to assist in the relocation of the right candidate for this position.
Game Designer
The Game Designer is responsible for creative writing, object placement and scripting/implementation of the world in a game structure. They must be capable of technical documentation outlining the theoretical application of a system.
Job Description/Responsibilities:
? Create and execute level and system design documents
? Design system from combat, through puzzle design to interface flow.
? Maintain regular communication with the Lead Designer
? Place game objects throughout a world
? Set up scripts to impact various design-oriented systems
? Tune and balance levels, puzzles, triggers and effects
Required Skills/Experience:
? Minimum 2 years game industry experience
? At least one published title and subsequent production experience
from concept to delivery.
? Proven ability to design engaging gaming experiences
? Ability to think and be familiar with 3D space
? Ability to think like the end user
? Communication skills to easily liaise with programming, sound, art and animation teams.
? Written English and creative writing skills a distinct advantage
? Knowledge of 3D art tools advantageous
? Love of games and multiple genres a must
? Highly motivated and organized
? Excellent communication and interpersonal skills
Blue Tongue is willing to assist in the relocation of the right candidate for this position.
Level Designer
The Designer is responsible for designing, object placement and scripting of the world in a game.
Job Description/Responsibilities:
? Create and execute level design documents
? Place game objects throughout a world
? Set up scripts on objects
? Tune and balance levels, puzzles, triggers and effects
Required Skills/Experience:
? Minimum 2 years game industry experience
? Proven ability to design engaging gaming experiences
? Ability to think and be familiar with 3D space
? Ability to think like the end user
? Communication skills to easily liaise with programming, sound, art and animation teams.
? Written English and creative writing skills a distinct advantage
? Knowledge of 3D art tools advantageous
? Love of games and multiple genres appreciated
? Passion for games and achieving excellence ? someone who always
strives to improve
? Highly motivated and organized
? Excellent communication and interpersonal skills
Blue Tongue is willing to assist in the relocation of the right candidate for this position.
Senior Programmer:
The Senior Programmer is responsible for the systems design and programming implementation of the technical and game design documents. We currently seek someone that will be familiar with PS2 and GameCube architecture, and have developed engine code for at least one shipped title.
Job Description/Responsibilities:
? Developing resuable system architecture
? Researching and implementing new technologies
? Develop and code the more complex game systems
? Assist with forming schedules
? Complete programming tasks in accordance with schedule
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
Required Skills/Experience:
? Minimum 4 years game industry experience with 1 year in a senior role
? Strong C and C++ skills
? Solid 3D math skills
? PS2 and/or GameCube experience is essential
? Familiarity with assembly language is essential
? Working within scheduled time constraints
? Communicating quality issues with lead programmer and technical
director
? Reporting to Producer, Project Manager or Technical Director
? Working within a team environment
? Showing particular attention to detail
? Being familiar with current games
Blue Tongue is willing to assist in the relocation of the right candidate for this position.
Lead programmer
:
The Lead Programmer is responsible for the design and implementation of the game system architecture. It is also their responsibility to manage all programming resources including people and time.
Job Description/Responsibilities:
? Develop and code the more complex game systems
? Develop all programming schedules
? Track and adjust all schedules
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
? Plan overall game architecture
? Supervise all programmers
? Priortize task lists
Required Skills/Experience:
? Minimum 6 years game industry experience with 2 years in a lead role
? Solid 3D math skills
? Strong leadership qualities
? Excellent verbal and written skills
? Excellent C/C++ and software architectural design skills
? Strong 3D programming skills
? Strong mathematical skills
? Familiarity with latest concepts of real time rendering and AI
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail
? Ability to think and learn quickly
? Proactive, objectives driven, disciplined and professional work ethic
? Bachelor degree in computer science or equivalent, with high
academic grades
? PS2 / GameCube systems level experience a huge plus
Blue Tongue is willing to assist in the relocation of the right candidate for this position.
QA Tester
The Test Engineer will be responsible for the testing of all PC,
Console and Handheld games.
Job Description/Responsibilities:
? Defect testing on all game products
? Bug reporting for each product tested
? Test case creation and management
? Performance testing on all game products
? Organising and creating builds for testing and delivery
? Management of internal and external bug databases
? Very clear and concise communication of all issues
? Reporting to producer and project manager
? Assist with organisation and execution of focus tests
? Assist with production, scheduling and task allocation as requested by management.
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail and an eye for quality
? Excellent communication skills
? Objectives driven
? A team player who has a disciplined and professional work ethic
? QA testing experience a major plus
? Knowledge of QA and QA processes a major plus
? Knowledge of software configuration management a major plus
? Ability to assist with white box testing desired
? University Education desired
Please send all applications to jobs@bluetongue.com
Programmer - Game Tools
[img]http://www.applyfirst.net/an/images/TEO_Logo450x82.jpg[/img]
- Excellent opportunity for a talented software engineer looking for an exciting challenge on the cutting edge of technology!!
BigWorld? Pty Ltd was established in 2002 by Micro Fort? Pty Ltd, one of the world?s oldest development studios and emerging publisher of wireless interactive entertainment products.
BigWorld? Pty Ltd is the official development arm for the award winning BigWorld? Technology which is the most scalable, fault-tolerant, and customisable Massively Multiplayer Online Game middleware available anywhere in the world.
BigWorld Pty Ltd is seeking an experienced Programmer to join their close knit, world class team working on its award winning Massively Multiplayer Online Games development software ? a complete development suite with server, client and tools for creating MMOGs with hundreds of thousands of players.
The main function of the role will see you working primarily on further developing the software used in the content creation pipeline. A key tool in this suite is the World Building Tool that creates and textures terrain, places buildings objects and creatures in the world, and creates game scenarios.
Successful applicants can expect to work in a growing and very dynamic company that will foster a rewarding work environment for its staff and recognises that the opportunity for personal growth is important.
For a full position description and online application please visit:
Software Engineer - BigWorld? Pty Ltd
[img]http://www.applyfirst.net/an/images/TEO_Logo450x82.jpg[/img]
- Excellent opportunity for a talented software engineer looking for an exciting challenge on the cutting edge of technology!!
BigWorld? Pty Ltd was established in 2002 by Micro Fort? Pty Ltd, one of the world?s oldest development studios and emerging publisher of wireless interactive entertainment products.
BigWorld? Pty Ltd is the official development arm for the award winning BigWorld? Technology which is the most scalable, fault-tolerant, and customisable Massively Multiplayer Online Game middleware available anywhere in the world.
BigWorld Pty Ltd is seeking an experienced and suitably qualified Programmer to join the team working on its award winning Massively Multiplayer Online Games development software ? a complete development suite with server, client and tools for creating MMOGs with hundreds of thousands of players.
The main function of the role will see you working primarily with the server side code, with the opportunity for exposure to an excitingly diverse range of systems such as network messaging, load-balancing methods, physics systems, dynamic loading, updating schemes and AI systems.
The successful applicant can expect to work in a growing and very dynamic organisation that will foster a rewarding work environment for its staff and recognises that the opportunity for personal growth is important. An attractive salary circa $55k - $70k is negotiable commensurate with ability and experience.
For a full position description and online application please visit:
Jobs at Krome Studios
Character Modeller
Required to create high quality 3D character models, as outlined in concept material. Ability to texture, advantageous.
Requirements:
Experience using 3D Studio Max, Maya or equivalent.
Games experience preferred.
Concept Artists
Required to work with the design team to create and refine visual concepts. Express concepts in 2D using traditional materials and/or in electronic form, and communicate concepts to 3D art team? supervise and critique development of 3D assets
Requirements:
? Ability to sketch characters, environments and objects from a design brief.
? Ability to use computer-based tools for generating 2D art assets (Photoshop, etc.).
? Interest in game genres (sci-fi, fantasy, comics, etc).
Applications for Concept Artist and Character Modeller positions must be accompanied by examples of recent work. Applications can be sent to:
Human Resources Manager
Krome Studios
Po Box 1639
Fortitude Valley Qld 4006
Quality Assurance Manager
Required to manage the Quality Assurance Team, and assign tasks to ensure the game is tested thoroughly. Other duties include, Creating comprehensive reports for management, including bug counts, comparative analyses etc, and developing working test plans with Lead Testers for each game project.
Requirements:
? At least four years test experience, or demonstrated equivalent ability
? Experience building and managing a test team, or demonstrated equivalent
? Obsessive detail orientation
? Ability to prepare specifications and / or create tools
? Experience with managing a daily build
Applications can be emailed to humanresources@kromestudios.com
Gaming Programmers, Console & PC
Award winning International Gaming Studio is looking for programmers (Console & PC) with prior commercial experience to join their team in Canberra.
International Gaming Studio.
Console and/or PC commercial experience.
C++, OO, 3D Rendering, Programming & Testing.
Mitchellake is currently representing an award winning Gaming Developer in the search for talented & dedicated programmers to join their team in Canberra. With deep RPG and strategy games in both the PC and next generation console markets, you will be exposed to an energetic, team culture second to none.
Typical technical requirements exist such as C/C++, a working knowledge of 3D rendering, a working understanding of OO design principles & strong writing, documentation and code testing skills.
As a team member, or leader, you will be required to take ownership of a large piece of a game, review and develop this component to the highest standards whilst liasing with design and art teams.
You must be driven to deliver the best possible outcome and have a real passion for gaming.
Our client is building a team that will be second to none and would like to engage professionals who have either PC or Console (Xbox or PS2 or GameCube) commercial experience.
For the right candidate outstanding opportunities await in the Gaming Industry. Our client has well established offices in Australia and the US and they will offer market competitive salaries. This role exists across junior and senior levels.
If you want to explore this career opportunity further, call Simon O'Malley on (03) 9670 7604 or email at simon@mitchellake.com
MITCHELLAKE CONSULTING
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3D Artist & Jnr 3D Artists for Irrational Games
Irrational Games creators System Shock II and Freedom Force are looking for talented artists to join their team. System Shock II and Freedom Force were both recently inducted into IGN's Top 100 games of all time (http://top100.ign.com/2005/081-090.html). Do you want to work on award winning games?
3D Artist
As an Irrational Artist, you will be working on models, textures, effects and/or animation as part of an art team that is looking to push the boundaries of 3D computer game art. Irrational relies on strong art direction, technical innovation and excellence in 3D assets to generate the unique visual styles of our games. This is your opportunity to contribute to this process and become part of one of the world's leading game development studios working on high profile next generation games.
At Irrational, we primarily use 3D Studio Max and Photoshop to produce our art assets but ability with general modelling and texturing tools is of greater importance than knowledge of specific tools. You must know how to model and how to texture to a high standard and be able to adapt those skills to the tools we use.
Required skills:
? good texturing skills AN ABSOLUTE REQUIREMENT
? low polygon modelling skills
? ability to work within technical constraints and generate art that looks good within those constraints
? ability to meet deadlines
? ability to adapt your art style to that of the overall project
? ability to work and contribute effectively in a team environment
? good communication skills
? ability to animate a plus but not required
? traditional art skills are always valued highly at Irrational, whether those be drawing, painting or other
? creative skills: ability to visualize and conceive objects, characters or other game elements in a way that contributes to the overall visual quality of the product.
As a 3D Artist you are expected to continue to refine your artistic abilities and may be required to learn new software packages and / or in-house tools.
To apply for this position, you will need to submit the following to sumea@irrational.com.au
- Resume.
- Cover letter clearly identifying why you want to work at Irrational.
- CD/DVD of original work, which should show examples of some or all of the following:
o Renders of low polygon models (include Max file if possible).
o Renders of high polygon models (include Max file if possible).
o Textures.
o Concept art, drawings or other.
o Animation samples.
Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.
Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.
Junior 3D Artists
Irrational Games Australia is looking for talented junior artists to work on upcoming industry-leading titles. As an Irrational Artist, you will be directly supervised by the Lead Artist and / or other Senior Artists who will review your work and determine if it is artistically and technically sufficient to use in the final product. In addition, you will be required to work with designers and programmers to ensure that your art is appropriate for the game design.
At Irrational, we primarily use 3D Studio Max and Photoshop to produce our art assets. Proficiency in both software packages is a MUST.
Required skills
? strong low polygon modelling and texturing abilities
? ability to meet deadlines
? ability to follow concept art
? ability to work and contribute effectively in a team environment
? good communication skills
? ability to animate a plus
? ability to sketch concepts a plus.
As a 3D Artist you are expected to continue to refine your artistic abilities and may be required to learn new software packages and / or in-house tools.
To apply for this position, you will need to submit sumea@irrational.com.au
- Resume.
- Cover letter.
- Reel or CD of original work, which should show examples of all or some of the following:
o Renders of low polygon models (include Max file if possible).
o Renders of high polygon models (include Max file if possible).
o Textures.
o Concept art.
o Animation samples.
Applicants for this position must be willing to relocate to Canberra.