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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

REDTRIBE hiring

Saturday, December 17, 2005 - 10:25:31 AM. Posted by Cmlibra
The New Year could be the start of a new journey

The CEO and staff would like to extend seasons greetings to all and a Merry Christmas and a successful and peaceful New Year.

The office will be closed from the 23rd of December through to the 4th of January 2006.

Red Tribe is a leading developer of AAA quality games in the global market with a focus on the highest production values and entertainment experiences. The company works with some of the world's largest publishers across all skus and is currently in development of Australia?s largest game title. (Formal announcement in January 2006).

Red Tribe is currently recruiting

The company has positions open in art, engineering, and management. You will have proven industry experience in the games sector or as a graduate you will be the best of the best. You will have a passion and drive to develop the best products in the industry, continuous improvement, timely delivery of new products and a strong work ethic.

You will possess a high level of verbal and written communication skill and enjoy working in a professional environment.

If you are interested in being part of one of Australia?s leading developers please contact us. http://www.redtribe.com

We look forward to receiving your applications.

Jobs at Firemint

Friday, December 16, 2005 - 2:44:35 PM. Posted by RMurray
Firemint is looking for 2 3D programmers and 1 or 2 artists for mobile and handheld console projects.

GAME PROGRAMMERS
----------------------------------
These roles will involve working on a variety of programming tasks including 3D Graphics, AI, UI and gameplay.

Senior Programmer:
To be considered for this role you must have at least 5 years of game development experience preferably with PSP or PS2 experience.

Programmer:
One of the following two criteria will be necessary to be considered for a position:

* Demonstration of your own code projects that relate to 3D programming (not team projects)

OR

* Over 2 years experience in game development or 3D programming

If you think you can fill one of these roles contact hr@firemint.com and attach demos or links where possible.

GAME ARTISTS
---------------------------
Firemint is looking for talented and flexible game artists. The roles we are trying to fill require a range of talents:

* Concept art
* 3D character modelling and animation Self driven, with strong problem solving skills
* World building
* 2D UI design and pixel pushing

We prefer to employ someone who has strengths in multiple areas. Prior experience in game development is a huge bonus and we are keen to consider senior roles, however you will primarily be judged on your portfolio.

If you think you can fill this role contact hr@firemint.com and attach artwork or links where possible.

http://www.firemint.com/

PUSH FOR APPLICANTS @ INTRIGUE

My business advisor always asks me when I speak with him whether I have got my project up and running and a team working away, so far I have answered simply with an irritated no, to which he replies with something like: ?that?s a real shame, Australia really needs a next-gen console title like yours.?

This coming from a guy who has over 14 years experience in the game development business ;). I figure it is about time that I can start answering yes to that question.

IN THE COMING WEEKS?

So far, I have completed a draft of the various pitching materials ? design and business docs ? of the project with the help of a small development loan from a government investment body ? this also funded a good deal of concept art for the title.

Over the coming weeks I will be approaching various business angel networks in order to secure a chunk of funding to initiate the gameplay prototype demo development phase of Intrigue?s next-generation console project ? the last part of the project?s preproduction.

This funding will be married to sources of government funding to effectively double it and raise in total: $400-500,000 AUD.

PUSH FOR APPLICANTS?

Ever since I first launched the Intrigue site back in 2004, and even to this day, I have had individuals and other interested parties state their interest in the project, and their wish to be involved in the project. But with the passing of time, people?s interests and circumstances have changed and they have moved on, resulting in a shifting mass of interest ? as over time others have shown their interest and filled various holes, and others have left and so on.

I have also been reluctant to push for applicants and advertise the progress of the project, as I did not feel that the project was ready nor was the global and local development environment right to do so. I no longer see this as being the case.

At this critical point in the project, as well as in the industry as we transition to next-gen development, I see the greatest need to start solidifying people?s involvement in the project, and to attract new interest ? albeit no work will commence until funding is in place to pay for the work.

To that end I am calling for those that may be interested in a new-venture, a true next-generation console title that has been planned to be next-gen from day one, unlike many that are merely patched up current-gen projects seeking funding for PS3 and XBOX-360 development from publishers. To show their interest and apply with Intrigue ? in strict confidence ? about the opportunities at Intrigue and on our initial next-gen console title.

We are looking for experienced professionals for the most part, to fill roles at all levels on the team in the following areas of development:

--> Code
--> Art
--> Design

Please visit the role section of the www.intrigue-entertainment.com site for more details ? also note that the site has gone through a major revision.

WHAT APPLICANTS CAN EXPECT?

I can safely say that I have wasted very little of people?s time, and have paid for all work done to date for the project ? unlike many unfunded and solely sweat-equity funded ventures. My plan is to continue this trend, and to first secure funding before work is undertaken by anyone other than myself.

Initially I am asking very little from people, other than some feedback on the project, and the expectation that things may start moving surprisingly quickly ? as most of the preplanning has been done and a solid foundation laid for a next-gen title.

People will not be expected to commence work on the project until funding is secured, which I am confident in doing so by mid 2006 and I am aiming for March 2006 ? with the prototype taking roughly 12 months. Furthermore, candidates can expect a properly funded project with competitive remuneration packages for the opportunity on offer ? I expect the project to take 3-4 years and require around $8 million AUD in development funding.

IN CLOSING?

I am more confident that ever that this project will secure the next-phase of funding ? with or without the team being more finalised ? and I am confident that it will secure more funding in the future based on the current business documentation of the project, which underwent a major revision in the past few weeks ? which I now feel this aspect of the project is around 95% complete.

I also wish to state that the longer interested parties take to show interest and start to get involved, the more progress will be made without them, and the less that will be on the table in offer to them as remuneration ? after all: the greater the risk, the greater the reward!

Thanks for taking the time to read this post, and thanks to all the people that have shown interest in Intrigue and our project to date.

Cheers,

Ivan Beram ? Project Director
www.intrigue-entertainment.com

C++ Programmer for Auran

Are you a programmer with a knowledge of C++ and want to join the Trainz Team here in Brisbane? Email applications are being accepted right now.

Hi, Everyone,

we are looking for a Trainz-obsessed coder to join our little Trainz-obsessed team.

Ideally we would like to find someone who knows what Trainz should do; knows what they want out of Trainz; and is confident they could make a difference if entrusted with the keys.

The position is based in Brisbane, so applicants should also like hot weather.

If this sounds like you or you know someone who you think would be perfect, please don't be shy, we want to hear from you; I think this is a great opportunity for Trainz to really satisfy.

Please email me if you are interested in applying for this position.

careers@auran.com

http://forums.auran.com/TRS2004/forum/showthread.php?threadid=102216

Krome Studios Hiring

Krome Studios is an award winning, leading worldwide independent game developer with a team of more than 140 talented employees. We are working on both next-gen and current generation console games.

We are currently seeking talented individuals to join our exciting project:

Prop Artist
Texture Artist
Environment Artist
Animator
Sound Assistant
Quality Assurance Night Shift - 5:30pm - 2am

Programmers -

* C and C++ programmers with some games experience, excellent documentation skills and communication skills.
* Knowledge of 3D engine design
* Solid Math skills and a mix of languages (C/C++/ASM)

To apply, please email your resume and examples of your work to humanresources@kromestudios.com
or PO Box 1639
Fortitude Valley
Queensland 4006

Testers for Atari Melbourne House

*** Update ***

We have received a lot of applications since the ad went up, and have more than enough candidates for the vacancies over the next couple of months. any future CVs that are received will be kept on file for future recruitment - but won't be able to reply to any applications received from today onward.

Atari Melbourne House are currently looking to recruit testers for projects over the next 4-5 months.

You should be able to work effectively in a team, have excellent verbal and written communication skills, good attention to detail and methodical working practices.

You will be responsible for completing assigned tasks accurately and
thoroughly and within the specified timeframe, communicating product-related issues to the assigned Senior Tester, writing clear, accurate and concise descriptions of all issues found entering them into the bug tracking system.

You will ideally have some technical knowledge and you will have the ability to work on your own initiative. You must be passionate about games. Prior testing experience would be advantageous.

You must be available full-time, Monday-Friday on an ongoing basis.

E-mail your Resume/CV and cover letter, to qajobs@melbournehouse.com. (no phone calls please)

Interviews will take place over the next few weeks.

Web Developer for Fraynework Multimedia

NOTE: THIS OPENING IS CLOSED

Fraynework Multimedia, an award winning multimedia company, is looking for a talented and energetic Web Developer to join our development team.

The successful Developer will be able to demonstrate broad experience and a high level of skill in developing websites using a variety of technologies. We are looking for someone with strong attention to detail who is always looking to improve and innovate.

Required Skills and Qualities:

? Exceptional ability to hand code HTML and CSS.
? Strong knowledge and experience with Cold Fusion or ASP (VB Script).
? Ability to work with SQL Server and Microsoft Access databases.
? Intermediate JavaScript skills.
? Working knowledge of Photoshop and Flash.
? Attention to detail.
? Excellent communication skills.
? ActionScript skills would be advantageous.

Applicants with the ability and track record in writing technical documentation for web projects will also be looked upon favourably. The role will see the successful applicant primarily responsible for HTML and CSS site creation as well as Cold Fusion/ASP integration and programming. The successful applicant will have the opportunity to grow within the organisation.

Salary is dependant on skills and experience.

If you would like to apply for this position please send resume by email to employment@fraynework.com.au, noting where you saw the advertisement.

Your application must include a list of websites that you have been involved in developing with details of your role in each site. Please ensure attachments are no greater than 2MB in size.

Candidates that are short-listed will be contacted within 2 weeks of sending through their details. If you do not receive any correspondence from us within that time, we thank you for your application, but would advise that it has been unsuccessful.

Creative Digital Media Lecturers

Thursday, November 24, 2005 - 4:37:41 PM. Posted by *submitted*
Submitted by Bryn GIles

CREATIVE DIGITAL MEDIA LECTURERS

QANTM College is currently seeking expressions of interest for a number of teaching positions, at our Brisbane campus, for the 2006 academic year. QANTM College, Australia?s leading private education provider in the field of Creative Digital Media is expanding in 2006 and needs experienced digital media practitioners in a range of disciplines to meet the increase in student numbers.

There are opportunities for people with degree qualifications and industry experience in a range of disciplines including:
- 2D & 3D Animation
- Games Programming
- Multimedia Development
- Multimedia Design
- Digital Video Production
- Scriptwriting & Storyboarding

Post-graduate qualifications and teaching experience are an advantage but are not crucial if you are the right person. All positions would be starting in January 2006.

Expressions of interest and resumes can be sent via email to Bryn Giles (bgiles@qantmcollege.edu.au) or via snail mail to Bryn Giles PO BOX 15477 City East QLD 4002

Multimedia Art Consultant position

Multimedia Art Consultant

Playscape Games (http://www.playscapegames.com) are a mobile games developer based in Melbourne, Australia. Our focus is on creating richly detailed worlds and epic gameplay on the mobile platform through the Arcadia series.

As a small development studio our staff are our greatest asset and we focus on providing an environment where the skills of our team can develop and grow.

Playscape Games is seeking EXPRESSIONS OF INTEREST from qualified senior artists with significant Flash skills and experience to provide Training/Mentoring support to develop the skills of in-house art staff.

Pay:

Negotiable based on an hourly or day rate.

Period of Work:

Flexible. Sessional work of approx 2-5 total billable days during the first half of 2006.

Selection Criteria

Essential:

* Melbourne based
* Demonstrable advanced skills and experience in Flash/Shockwave

Desirable experience:

* Web development
* Games industry
* Mentoring and training roles

To express interest or for further information:

Email: artconsult@playscapgegames.com

Please include your CV and examples/links to relevant past work

Firelight Technologies - Tools / audio programmer

Firelight Technologies is a Melbourne based middleware technology company located in the prime location of the IBM Tower in SouthBank.
We develop the popular and widely used FMOD SoundSystem which is currently striding ahead in features and capability with the new engine "FMOD Ex" and the accompanying "FMOD Designer" sound designer tool

With this workload, we need more programmers!
Graduates are welcome to apply, we are looking to hire someone who has a keen interest in audio, or tools programming.
The range of tasks would be broad, including work on FMOD designer, ports to other platforms, or adding features to the current engine.
We are actively working on Xbox360 and PlayStation 3.
Experience with QT (GUI library from Trolltech) or network programming would be a bonus.

Send applications to support@fmod.org

Submitted by Brett on Tue, 22/11/05 - 12:40 AMPermalink

Just wanted to add we are only accepting people who are prepared to work full time. Part time applicants will not be accepted.

Tools Programmer @ Pandemic Studios Australia

Pandemic Studios Australia

Tools Programmer

Want to work on cool, original, top quality console titles? Want to work for a company that has a history of producing hit games?

Pandemic Studios Australia is looking for a Tools Programmer for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the programming team.

Our ideal candidate is a programmer with experience writing tools that dramatically improve productivity and workflow. You must enjoy working with your fellow artists, designers and programmers and interpret their requirements to produce functional and usable tools. You should have experience in tool development on a recent game.

Responsibilities:

? Work with the art, design and programming teams to implement cutting edge tools and workflow improvements
? Testing, debugging and enhancement of new or existing tools systems
? Work with the Lead Programmer to deliver high quality code on time
? Work within and communicate with a large team

Skills Required:

? Experience in designing and implementing tools systems for Win32
? Experience implementing GUI?s and MFC
? Ability to write clear, maintainable, portable code
? Bachelor?s Degree in Computer Science
? Minimum of 3 years games industry experience
? Excellent C++ skills
? Excellent communication skills
? Desire to work on top quality console games

Desirable Skills:

? Experience with 3DSMax API, Max Script or XSI API
? Experience with Direct 3D or Open GL
? Experience with C#, Lua, Python or JScript

Pandemic Studios is looking for people to complement their team on a new project. If you can meet the requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch! To find out more about Pandemic Studios and other positions, please visit www.pandemicstudios.com

REDTRIBE hiring

Red Tribe is Australia's fastest growing game development studio. The studio is a developer of AAA quality games focusing on the highest production values and entertainment experiences. The company is growing to 45 staff and has positions open in art, engineering, production/design and management.

The company works with some of the world's largest publishers across all skus and is curently in development of one of Autralia's largest game titles (further details to be released at the project's official launch party)

Red Tribe is an exciting creative company with a diverse range of game projects. A broad portfolio of game projects ensures a rewarding dynamic working experience and clear advancement opportunities. Red Tribe provides a mature, well-structured and positive working environment; new recruits rub shoulders with some of the most famous and talented game developers from around the world. Red Tribe is continually looking at ways of improving working conditions for staff and improving the internal processes and systems used for game development. Red Tribe is an equal opportunity employer.

We look forward to recieving your applications.

www.redtribe.com/jobs.htm

Programming positions at Torus Games

Torus Games located in Melbourne, Victoria, Australia is seeking Programmers to join our team.

Applicants must:

- Be self motivated
- Be able to integrate quickly into an existing team
- Have extensive experience of c/c++
- Have a working knowledge of low level console development & architecture
- Have at least one published title, or be able to demonstrate knowledge of games development (through a demo, or university project)

In addition, experience in one or more of the following is desirable:

- Visual effects work, including console hardware effects
- AI, across both content level code & supporting systems
- Animation programming
- Console assembly language

All applications must include cover letter, resume and working demo. Working demo can be CD-Rom, DVD or web folio. Email attachments no bigger than 3mb.

Australian residency is essential for this position.

The closing date for applications is 9th January.

Please send your application to either hr@torus.com.au or:

Human Resources
Torus Games
9 Redland Drive
Mitcham
Vic 3132

Blue Tongue Hiring

Blue Tongue Entertainment is a video game developer based in Melbourne, Australia. Blue Tongue currently has 70 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The Company develops its products for all popular game systems, personal computers and wireless devices.

Blue Tongue Entertainment was founded in October 1995 and has produced the hit titles ALF Finals Fever, Starship Troopers, Jurassic Park, The Polar Express and more recently Nicktoons Unite! for the Sony Playstation 2, and Nintendo Gamecube. The studio has already begun work on its next Nickelodeon title Barnyard, based on a movie to be realized in late 2006. Combined with continued growth and development for the upcoming Microsoft Xbox 360, Sony Playstation 3 and Nintendo Revolution, the future for Blue Tongue is a bright one. As part of a large company, we offer job security, career advancement, flexible working hours, family friendly environment, salary packaging, significant project bonuses and competitive pay and benefits.

Project Manager

The Project Manager is responsible for overseeing task management on a project, ensuring production timelines are met and establishing realistic task time estimates. This position will report directly to the Project Director.

Position:-

? Liaising with project leads and production directors to identify potential production risks
? Working with QA manager to manage project QA process
? Liaising with Producer to ensure consistency of product with design
? Liaising with Director of Production to ensure consistency of project management process with company wide guidelines and processes
? Frequent communication with production team
? Regular communications with licensors for allocated projects

Requirements:-

? Significant Project management experience in a related Industry (IT).
? Enthusiasm and knowledge of video games in general
? Excellent communication and interpersonal skills
? Exceptional attention to detail and an eye for quality
? Degree qualifications
? Game industry experience an advantage

Game Programmer

Game Programmer is responsible for programming, implementation of technical and game design documents, and completing programming tasks to schedule. This position will report directly to the Lead Programmer.

Position:-

? Develop and code game systems
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs

Requirements:-

? Excellent communication and interpersonal skills
? Strong 3D programming skills
? Bachelor degree in computer science or equivalent
? Familiarity with latest concepts of real time rendering and AI a huge plus
? Game industry experience
? PS2 systems level experience an advantage
? Strong C and C++ skills
? Solid 3D math skills

Senior Programmer

:
The Senior Programmer is responsible for the systems design and programming implementation of technical and game design documents. We currently seek someone familiar with PS2 and GameCube architecture, and who has developed engine code for at least one shipped title. This position will report to the Lead Programmer and the Technical Director.

Job Description/Responsibilities:

Position:-

? Researching and implementing new technologies
? Developing reusable system architecture
? Develop and code the more complex game systems
? Assist with forming schedules
? Complete programming tasks in accordance with schedule
? Perform functional testing on their code
? Fix bugs

Requirements:-

? Significant game industry experience with experience in a senior role
? Strong C and C++ skills, 3D math skills
? PS2 and/or GameCube experience is essential
? Familiarity with assembly language is essential
? Showing particular attention to detail
? Being familiar with current games

Senior QA Tester

The Senior QA Tester is responsible for ensuring the QA team follows quality guidelines and processes during the development of a game, and management of internal and external bug databases. This position will report directly to the QA Manager.

Position:-

? Perform various testing on all game products
? Responsible for cross divisional communication
? Assist with test case creation and execution and QA task allocation
? Organising and creating builds for testing and delivery
? Assist with organisation and execution of focus tests

Requirements:-

? Enthusiasm for and knowledge of video games in general
? QA testing experience required
? Knowledge of QA and QA processes
? Programming / Scripting experience desired
? University Education desired

Mid / Senior Animator

The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be required to create world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.

Position:-

? Produce quality exaggerated and naturalistic character animation
? Rigging and skinning existing models for animation
? Modeling and texturing when necessary
? Lip synching and facial animation for scripted sequences

Requirements:-

? Games industry experience
? Proven animation skills (2 and 4 legged characters) essential
? An ability to create both natural and exaggerated animation
? Expert in Max 7, Character studio (especially biped), Photoshop
? Proven modeling skills and texturing skills preferred
? Knowledge of Maya animation system, a bonus

Contact:-If you would like to know more please contact Andrew Kirkby at:-
Email: akirkby@thq.com
Phone: +61 3 99149944
Website: www.bluetongue.com

Applications:-Please submit all applications via jobs@bluetongue.com

THQ Studio Australia Hiring

THQ Studio Australia, Brisbane

[img]http://www.sumea.com.au/css/logos/THQ_logo.jpg[/img]

? Significant project bonuses
? Friendly working environment
? Job security

THQ Studio Australia is a video game developer based in sunny Brisbane, Australia. The Studio has 70 employees and is part of THQ Inc, a leading worldwide developer and publisher of interactive entertainment software. THQ Studio Australia was founded in January, 2003 and in its short life has produced the hit titles Jimmy Neutron: Attack of the Twonkies! and Spongebob Squarepants: Lights, Camera, Pants! for the Sony Playstation 2, Microsoft Xbox and Nintendo Gamecube. The studio has already begun work on its next title, Avatar: The Last Airbender, another hit Nickelodeon series. Combined with continued growth and development for the upcoming Microsoft Xbox 360, Sony Playstation 3 and Nintendo Revolution, the future for the Studio is a bright one.

Brisbane is famous for its great weather and relaxed lifestyle. It?s a young, energetic and growing city with a people known for their easy-going attitude and a friendliness that?s easily lost in a great metropolis. Yet it?s a city that is home to a THQ studio keen to impress the world with its quality and global competitiveness.

Art Director

The Art Director is responsible for managing the entire Art effort on a project, providing support for Leads and strategic decision making, software sourcing, and administrating smooth operation for the art teams. This position will report directly to the Project Manager.

Position:-

? Set and maintain art quality standards
? Technical and tools development
? Develop software dependency strategies
? Develop and maintain studio visual contact points
? Regular communications with licensors

Requirements:-

? Extensive games industry experience, with significant experience as a Senior or Lead Artist.
? Proven ability to schedule in MS Project, defining tasks and managing progress.
? At least one published title and subsequent production experience from concept to delivery.
? Excellent communication and interpersonal skills combined with a methodical and patient demeanor.
? Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre visualization, graphic design, particle FX, MEL script.
? University degree in Art preferable.
? Love of games and multiple genres greatly appreciated.

Lead Artist

The Lead Artist is responsible for managing the art team in production and refinement of assets. It is also their responsibility to allocate resources (both people and time) per project. This position will report directly to the Art Director.

Position:-

? Set and maintain art quality standards
? Develop and maintain style guide and art pipeline documents?
? Determine asset completion assessment
? Input into technology features and game design
? Manage day to day activities of the art team

Requirements:-

? Significant game industry experience with experience in a lead role
? Ability to schedule in MS Project
? Excellent communication and interpersonal skills combined with a methodical and patient demeanor
? Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre-visualization, graphic design, particle FX, MEL script/
? University degree in Art preferable
? Love of games and multiple genres greatly appreciated.

Senior Game Programmer

The Senior Programmer will be responsible for the implementation of complex game and tool code according to technical and game design documents. This position will report directly to the Lead Programmer.

Position:-

? Develop and code game systems
? Implementation of complex game and tool code according to technical and game design documents.
? Work with the Lead Programmer to design complex components and architecture of the game
? Responsible for the most complex systems in the game development
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs

Requirements:-

? Game Programming experience on one or more completed titles
? PS2 systems level experience
? Strong 3D math background - Must be able to solve 3D math problems unattended.
? Bachelor degree in computer science or equivalent
? Proven ability in at least one of the following: AI - Creating life-like behaviour models, Graphics ? Implementing advanced visual effects, Physics ? Enhancing game play with realistic interactions
? Strong C and C++ skills

Lead Programmer

The Lead Programmer is responsible for the management of all complex game systems and tool code according to technical and game design documents. It is also their responsibility to manage all programming resources including people and time.

Position:-

? Support the development of the programming team
? Define, implement and maintain the programming schedule.
? Architect and implement high-risk code development.
? Lead the support of designers, artists and sound developers as clients of the programming team
? Complete programming tasks in accordance with the schedule and ensure high quality code
? Perform functional testing on own code

Requirements:-

? Significant Game Programming experience on two or more completed titles
? PS2 systems level experience
? Strong 3D math background - Must be able to solve 3D math problems unattended.
? Bachelor degree in computer science or equivalent
? Excellent communication and interpersonal skills

Contact: - If you would like to know more please contact Andrew Kirkby at:-

Email: akirkby@thq.com
Phone: +61 3 99149944

Applications: - Please submit all applications via OzStudio_Resumes@thq.com

Virtual Mechanix - Car Modellers

Virtual Mechanix has built a solid foundation over the past few years as a supplier of 3D vehicle content to some of the leading driving game developers worldwide, including the upcoming Xbox 360 title - Project Gotham Racing 3, and the highly successful Xbox title - Project Gotham Racing 2 (Bizarre Creations/Microsoft Game Studios).

We are currently hiring 3D car modellers to work with us on upcoming Xbox 360 and PS3 projects.

The positions on offer are primarily as a sub-contract basis (work from home) although there is scope for in-house positions in the near future providing successful applicants are prepared to relocate.

To be considered applicants must be able to produce highly detailed, accurate car models with either Softimage XSI or Maya (specifically sub-d modelling techniques).

Applicants must also have excellent photorealistic texture painting skills and have the ability to follow a detailed car design document.

Previous game industry experience is preferred but not essential for these positions.

These positions would be considered a 'dream job' by many people, but please make sure you fit the criteria before applying, you should...

1. Have a passion for cars.

2. Have modelled some great looking cars in the past.

3. Have the artistic and technical skills in order to perform this type of work at the highest levels.

If you fit the criteria then please email your resume and any relevant info or questions to info@virtual-mechanix.com ...if you have an online portfolio, please provide a link.

Terms and conditions will be up for negotiation pending the suitability of applicants for the positions.

Virtual Mechanix is located in the seaside town of Noosa on Queensland's Sunshine Coast.

www.virtual-mechanix.com

Virtual Mechanix - Lead programmer

Virtual Mechanix has built a solid foundation over the past few years as a supplier of 3D vehicle content to some of the leading driving game developers worldwide, including the upcoming Xbox 360 title - Project Gotham Racing 3 (Bizarre Creations/Microsoft Game Studios).

While continuing on with our regular line of work, we are also venturing into our own game development and therefore require an experienced lead programmer.

The ideal candidate should possess excellent project management/communication skills, a thorough knowledge of the requirements of next-gen console development, and preferably a sound knowledge of physics and/or fluid dynamics programming... an interest in the driving/racing genre would also be an advantage.

We want a person who is looking for a challenge and given the resources, can help produce world leading AAA games.

If you think this is the job for you, please email your resume and any relevant info or questions to info@virtual-mechanix.com

Terms and conditions will be up for negotiation pending the suitability of applicants for the position.

Virtual Mechanix is located in the seaside town of Noosa on Queensland's Sunshine Coast.

www.virtual-mechanix.com

Halfbrick Studios - Quality Assurance

[img]http://www.halfbrick.com/images/hb_logo.gif[/img]

http://www.halfbrick.com

Position - Quality Assurance Tester

Responsibilities:

Work closely with the development team to find and track defects and assist in the creation and maintenance of QA documents.

Technology:

? Strong skills using MS Office, particularly Excel.

? Database experience considered a plus.

Requirements:

? Excellent command of written and spoken English.

? Very people-oriented, friendly demeanor and personable nature.

? Extensive gaming knowledge, particularly with handheld platforms such as GBA and Nintendo DS.

We would prefer:

? Relevant diploma or equivalent experience.

? Previous game testing experience highly regarded.

IF you would like to join the Halfbrick Studios team please submit to us the following.

? Cover Letter.

? Resume.

Email submissions to:
jobs@halfbrick.com

Mail submissions to:
Human Resources Manager
Halfbrick Studios
PO BOX: 172
Red Hill, Queensland 4059
Australia

Halfbrick Studios - Artists

[img]http://www.halfbrick.com/images/hb_logo.gif[/img]

http://www.halfbrick.com

Position ? Artist

Halfbrick Studios is a small but growing game development company established in 2001. We are dedicated to providing a rewarding working experience, building games with innovative gameplay and using quality development practices. While continuing to develop Game Boy Advance titles we are also expanding to other next generation platforms.

Halfbrick Studios is growing and we are seeking Artists.

Responsibilities :

Use traditional and digital mediums to develop concepts, production art and animation for characters, environments, interface elements and other game objects

Technology:

? Mastery of Photoshop
? ProMotion experience a big advantage
? Experience with Maya and/or 3DS Max an added bonus

Requirements:

? Very people-orientated, friendly demeanor and personable nature
? Excellent command of written and spoken English
? Excellent conceptual, illustration and design skills.

We Would Prefer:

? Comfortable when working with either 2D or 3D

IF you would like to join the Halfbrick Studios team please submit to us the following.
? A cover letter
? Resume.
? Portfolio showing your best artwork, digital and traditional

Email submissions to:
jobs@halfbrick.com

Mail submissions to:
Human Resources Manager
Halfbrick Studios
PO BOX: 172
Red Hill, Queensland 4059
Australia

Submitted by Halfbrick on Wed, 11/01/06 - 8:58 PMPermalink

Hi

This position has now been filled. We would like to thank all those that applied and apologise to anyone who was not contacted personally and urge you to apply for any positions that may appear in the future.

Kind Regards
Halfbrick Team.

Halfbrick Studios - Software Developers

[img]http://www.halfbrick.com/images/hb_logo.gif[/img]

http://www.halfbrick.com

Position ? Software Developer

Halfbrick Studios is a small but growing game development company established in 2001. We are dedicated to providing a rewarding working experience, building games with innovative gameplay and using quality development practices. While continuing to develop Game Boy Advance titles we are also expanding to other next generation platforms.

Halfbrick Studios is growing and we are seeking Software Developers.

Responsibilities:
? Design, develop, code, test, document, and support the games and game technology that Halfbrick develop.

Technology:
? Strong knowledge of C++ or a similar programming language.

Requirements:
? Very people-oriented, friendly demeanor and personable nature
? Excellent command of written and spoken English.

We Would Prefer:
? Bachelors? Degree or Equivalent

If you would like to join the Halfbrick Studios team please submit to us the following:
? A cover letter
? Your resume
? Examples of your best work including any design documents and source code.

Email submissions to:
jobs@halfbrick.com

Mail submissions to:
Human Resources Manager
Halfbrick Studios
PO BOX: 172
Red Hill, Queensland 4059
Australia

Game Testers for Perception

Call to Arms - We're calling in the REserves
Anne

Perception is looking for able airmen to rid the galaxy of an Ancient Evil. These elite men and women will serve Stargate Command and lay their lives on the line in the service of defending the...

Actually, it's really nothing as dramatic as that. Perception is looking for a number of lucky gamers to help out with some game testing taking place from mid December 2005 at Perception's Sydney office. If you live in Sydney, or will be in Sydney in December and want to get your hands on the work in progress of Stargate SG-1: The Alliance, click here to fill out the registration form.

http://www.perception.com.au/focusgroup.html

Graphic Artist required (Sydney)

Graphic Artist required for Sydney Based interactive TV company - Two Way TV Australia
Submitted by Two Way TV Australia

Position ? Graphic Artist

Two Way TV Australia is a leading interactive television (iTV) games and enhanced TV applications technology company looking to recruit a dynamic Graphic Artist to join its team of experienced creative professionals, reporting to the Head of Production.

In this role you will play a major part in the 2D and 3D creation & design of entertainment-based applications for existing broadcasters (e.g. MindGames channel on Foxtel, Austar and SkyNZ) as well as other platforms including mobile telephones and SMS-TV.

Ideally you will have background in graphic design for games including experience in having developed games on devices such as games consoles, handheld devices and set top boxes.

This role requires the candidate to have a skill set across a number of disciplines from 2D pixel art to 3D animation where the artist will be responsible for the design from preproduction to final launch. Due to the nature of the environments we deploy on ? projects tend to have aggressive deadlines which need to be kept to.

SPECIFIC ACCOUNTABILITIES & CAPABILITIES:

?Experience in graphic design within an interactive and games environment
?Experience in Broadcast will also be considered as an advantage
?Proven experience as a graphic artist for games and the ability to create compelling graphics on a limiting platform with limited palettes, which includes backgrounds, sprites, animations and characters
?Ability to create graphics for the iTV environment, and able to overcoming the challenges this presents
?Ability to take 2 dimensional concepts from an initial storyboard and translate this to 3 dimensional game prototypes and then onto release
?Brainstorming with the rest of the team on new concepts and game ideas with the ability to translate graphically on the fly
?Experience in creating pixel artwork for sprites and animations
?Thorough working knowledge of Photoshop and Illustrator
?Working experience in a major 3D package. Specifically experience in using 3ds Max and experience in Maya is also considered.
?Experience in working in a collaborative interactive team environment with coders and producers
?Capability to work to project deadlines and work creatively in what is at times, a challenging and time dependent environment
?The ability to develop and try out new and different ideas in iTV and any new interactive platforms, which TWTVA deliver to
?As required design corporate, marketing and presentation materials
?Commitment to personal and peer development and sharing best practices

HOW TO APPLY
?Email your application to recruitment@twowaytv.com.au
?Subject line should be titled: GRAPHIC ARTIST-SUMEA
?Please provide sample of your work ? both 3D, 2D and examples of pixel artwork which show proven ability on limiting platforms such as a mobile phone or TV Set Top Box.
?Applications close 18th November 2005
?Salary dependent upon skills and experience however you should indicate your expected salary package

This position will be initially on a 6 month contract basis.

http://www.twowaytv.com.au

SENIOR SOFTWARE ENGINEER - *!!* You WANT this *!!*

* * New project - make your mark! * *

Highly regarded, reputable interactive entertainment software firm!

Would you like to have your programming expertise and experience in the new look home design, building and decorating software?

Do you have what it takes to be part of a cutting-edge team competing with the best?!!

* * This project is made for you!! * *

Auran? is a premier publisher and developer of interactive entertainment software. Headquartered in Brisbane, Auran operates from world-class facilities and boasts a team of experienced international game development staff.

Auran's premises covers 3,000 square meters and includes full testing laboratories; a large open production floor for dynamic team redistribution; and one of the southern hemisphere's most advanced music recording studios.

The Opportunity

Auran are launching a new software package for home design, building and decorating software using game technology!! Targeting the general audience, they plan to launch a superior-quality and ease-of-use software package that will blow the competitors out of the water!!

This could be your chance to make a mark on one of the largest growing consumer products this century!!

Come to sunny Queensland and enjoy the tropical lifestyle while doing something you love!

* * How could you pass this up?!! * *

This position offers an exciting and competitive and negotiable salary, based on experience and qualifications!

For the **FULL** position description and application visit:

www.applyfirst.net/job1070