Gamespy has an interesting article on where games are heading. It looks like more polygons aren't the answer, and engines will concentrate more heavily on lighting, physics, AI, and more effects. Definately a good read. Hey, whaddyaknow, Slashdot has it covered. Oh wait, there's more. The future, according to Peter Molyneux.
For those of you who love to have a geezer at cool character models and awesome concept art should definately head on over to Avault where they have the first images of an upcoming game called Four Horsemen of the Apocalypse. It will contain work from none other than fantasy and comic book artist legend, Simon Bisley! Have a look at their hell level concepts. It makes Quake look like a nice place in comparison :) Avault has the goodies.
** Gamespy has an interview with the man himself!
Electronic Arts Australia has recently announced the development of another Rugby game, following the release of Rugby for PlayStation 2 in 2001. Named Rugby 2004, the game will be the first in what's likely to become another continuing sports franchise from EA Sports, updated annually.
Just a note that it's Rugby Union, and I'm not sure if EA Australia is developing it locally, or it's to be developed overseas (EA Sports V8 Challenge was made by Dice, the Swedish developers who made…
Nintendo fined 149 million euro for attempting to control the prices of it's games in Europe.
Anti-trust officials in the EC found Nintendo, as well as seven of its distributors, guilty of attempting to keep prices artificially high in various EU countries between 1991 and 1998.
Nintendo's fine was the fourth highest ever handed out by the EC. Company officials stated that they will appeal the verdict.
Full article found on the gamasutra website here.
The Sydney Morning Herald has an interesting article about games censorship in Australia. It explains how our classification system was more open until the 1990s, and goes in depth as to why games like BMX-XXX will never make it to our shores. Banning games apparantly affects local developers as well.
"Game Developer Association of Australia president Adam Lancman said banning games made it more difficult for Australian businesses to get contracts with overseas producers...
.."The GDAA will…
Australian Effects & Animation Festival 2002 is on during December 1 - 4, 2002 at the Sydney Convention Centre. The full program for the festival is up, with some very interesting sessions there. For those planning to go, click here for the program list. We've put the press release in our forum as well.
Microsoft has just announced that they've signed a deal with Micro Fort? to make an exclusive title for the Xbox. You can have one guess as to which title that may be ;)
?REDMOND, Wash. -- Oct. 29, 2002 -- Microsoft Corp. today announced that Micro Fort?, which specializes in computer and console video games development, has signed a deal with Microsoft Game Studios to create an exclusive Xbox (TM) game to be published by Microsoft.
"Microsoft Game Studios seeks out the best developers in the…
Submitted by Noreha
"IdleTime is brought to you by three (2 artists, 1 coder) wannabe gamers from regional australia (specifically ballarat, victoria).
Two thirds of the group are currently studying computing degrees at the university of ballarat. Three thirds of the group desperately wish to be a part of the commercial game development scene.
Idletime has been developed for about 9 months on and off (work and study take a bit of time). Coded with visual c, idletime uses an oct tree engine,…
It's been a few weeks since Ty, the Tasmanian Tiger by Krome has been released, and I've decided to search around and see what the reviews are saying about it. Generally, they have been fairly good (the game rating at around a 7 out of 10), and most agreeing that the artwork and sound is of high standard. The flaws in Ty expressed generally relate to gameplay issues, with it's coin collecting type of play, lack of innovation, and short length (even though it has 17 levels!!)..
"As a gameplay…