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  • Homelanfed has an interview with Gregor Whiley, vice president of Sydney based Stategic Studies Group. They chat about SSG's upcoming turned based strategy game, Warlords IV, so if you're curious as to what's in store for that game, click here.
  • Local game developer Nocturnal Entertainment in Melbourne has made it self known today with the launch of a public website along with the public availability of it's propriety GBA engine "catapult". Go check out the site and see what they're about. They are also looking for artists, programmers and translators to work on their own title (Fantasy Wars) as well as catapult: - programmers with GBA or Catapult experience (Fantasy Wars) - artists with character-sketching, fantasy or GBA experience…
  • "There is a lot of new stuff in 1.2.11. New contributors are getting involved and are making things even better. New light radius drawing courtesy of James Monroe at Raven, q3map2 integration with Ydnar's help (yes, it's included in 1.2.11 now), and a lot of tweaking by Arnout at SplashDamage (straight from their Enemy Territory editor). Be sure to read the ChangeLog for all details." Head on over to www.qeradiant.com for the files and info..
  • Gazunta wrote this in the forum, and I think it deserves to be on the main page... Introducing 'Ryan Starr Is Abducted', the first game from Brisbane games and animation group Insert Coin! We officially unvieled it at QANTM's Industry Night on Friday but now it's being released to the web. www.fileshack.com/file.x?fid=1760 is where you'll find the game and http://www.insertcoin.iscool.net is where you'll find the team's web site! The game as it stands now is a fully complete one level demo. I…
  • Oooh.. finalists listed at the Australian Games Developers Conference 2002 awards page! Some categories worth noting are the Career Achievement Award finalists - Adam Lancman (CEO of Infogrames Australia, current President of the GDAA), Justin Green (CEO of Evolution Games), and Robert Walsh (CEO of Krome Studios). Looking at the rest of the categories, it really is turning out to be a Krome Studios vs Irrational Games vs Infogrames Melbourne House battle.. three companies that have done…
  • Mark Morrison, producer at Infogrames Melbourne House, joins Phil and Mike to chat about Infogrames' new game for Playstation 2, Grand Prix Challenge. Also joining Mark Morrison is Adam Boyle (lead programmer). They give a brief history on Infogrames Melbourne House, then talk about many aspects concerning the game from the 3D engine, licensing issues, and developement. They also play the intro theme to Grand Prix Challenge at the end. DOWNLOAD IT NOW (6.58mbs) You can find more info about this…
  • Thanks to Rod for getting the ok from Infogrames Melbourne House, and Triple R to let us have this mp3 interview for you to download. Byte Into It 7 - 8pm Wednesday 27th November Mark Morrison, producer at Infogrames Melbourne House, joins Phil and Mike to chat about Infogrames' new game for Playstation 2, Grand Prix Challenge. Tune in at 7pm for all the usual IT, technology and gaming news from around the world. Also joining Mark Morrison is Adam Boyle (lead programmer). They give a brief…
  • Infogrames Melbourne House have put up a new site for their latest game Grand Prix Challenge. Grand Prix Challenge boasts, amongst many other things... "The most complete and detailed F1 car models (more than 17,000 polygons per car) of the 2002 season. The most complete and detailed F1 tracks (more than 300,000 polygons per track) yet of the 2002 season." Plenty of incredible looking screenshots and video over there, so go on and check it out!
  • Yes, the Australian Games Developer Conference 2002 is starting next week, and Auran have some details on what they are planning in their stay over at Melbourne. "The Australian Game Developer Conference is on in Melbourne again from 6-8 December 2002! Auran is proud to announce that it is exhibiting in lucky booth #13 and is presenting a lecture. Our booth is next to Intel's and we are combining our booths for the ultimate 3D experience! At the show Auran is going to launch a new venture to…
  • Irrational Games have advertised for a programmer for the "design and implementation of sophisticated tactical FPS AI for one or more PC/Xbox titles" at their Boston studio a while ago on their website. It doesn't take too long before people are putting 2 and 2 together and are getting all giddy over the idea of a System Shock 3 in the works! A job application is hardly evidence, but hey, it's enough to get those rumours going! (Just ask Microforte ;))