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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • As most of you would know, the Australian Games Developer conference isn't all lectures and.. lectures! There's a serious lanfest happening too. AGDC chief, John Demargheriti has a brief chat with AustralianIT about the 500+ computer lanfest, and also a little on Australia's game industry. "It's hard to know what it turns over, but I believe it's currently around about $60 million on the actual development side," Mr Demargheriti said. Head on over to AustralianIT for the article.
  • After recently winning the Entertainment/Games category of the TUANZ Interactive Awards 2002 with adidas Football Fever, Sidhe Interactive have some news on a big license they have been working on. Sidhe Interactive announced today that they had secured a multi platform game development deal with successful Australian publisher Home Entertainment Suppliers Pty Ltd (HES). Already in production for four months, Sidhe will produce a rugby league sports title based on the NRL for PlayStation 2 and…
  • Homelanfed has an interview with Gregor Whiley, vice president of Sydney based Stategic Studies Group. They chat about SSG's upcoming turned based strategy game, Warlords IV, so if you're curious as to what's in store for that game, click here.
  • Local game developer Nocturnal Entertainment in Melbourne has made it self known today with the launch of a public website along with the public availability of it's propriety GBA engine "catapult". Go check out the site and see what they're about. They are also looking for artists, programmers and translators to work on their own title (Fantasy Wars) as well as catapult: - programmers with GBA or Catapult experience (Fantasy Wars) - artists with character-sketching, fantasy or GBA experience…
  • "There is a lot of new stuff in 1.2.11. New contributors are getting involved and are making things even better. New light radius drawing courtesy of James Monroe at Raven, q3map2 integration with Ydnar's help (yes, it's included in 1.2.11 now), and a lot of tweaking by Arnout at SplashDamage (straight from their Enemy Territory editor). Be sure to read the ChangeLog for all details." Head on over to www.qeradiant.com for the files and info..
  • Gazunta wrote this in the forum, and I think it deserves to be on the main page... Introducing 'Ryan Starr Is Abducted', the first game from Brisbane games and animation group Insert Coin! We officially unvieled it at QANTM's Industry Night on Friday but now it's being released to the web. www.fileshack.com/file.x?fid=1760 is where you'll find the game and http://www.insertcoin.iscool.net is where you'll find the team's web site! The game as it stands now is a fully complete one level demo. I…
  • Oooh.. finalists listed at the Australian Games Developers Conference 2002 awards page! Some categories worth noting are the Career Achievement Award finalists - Adam Lancman (CEO of Infogrames Australia, current President of the GDAA), Justin Green (CEO of Evolution Games), and Robert Walsh (CEO of Krome Studios). Looking at the rest of the categories, it really is turning out to be a Krome Studios vs Irrational Games vs Infogrames Melbourne House battle.. three companies that have done…
  • Mark Morrison, producer at Infogrames Melbourne House, joins Phil and Mike to chat about Infogrames' new game for Playstation 2, Grand Prix Challenge. Also joining Mark Morrison is Adam Boyle (lead programmer). They give a brief history on Infogrames Melbourne House, then talk about many aspects concerning the game from the 3D engine, licensing issues, and developement. They also play the intro theme to Grand Prix Challenge at the end. DOWNLOAD IT NOW (6.58mbs) You can find more info about this…
  • Thanks to Rod for getting the ok from Infogrames Melbourne House, and Triple R to let us have this mp3 interview for you to download. Byte Into It 7 - 8pm Wednesday 27th November Mark Morrison, producer at Infogrames Melbourne House, joins Phil and Mike to chat about Infogrames' new game for Playstation 2, Grand Prix Challenge. Tune in at 7pm for all the usual IT, technology and gaming news from around the world. Also joining Mark Morrison is Adam Boyle (lead programmer). They give a brief…
  • Infogrames Melbourne House have put up a new site for their latest game Grand Prix Challenge. Grand Prix Challenge boasts, amongst many other things... "The most complete and detailed F1 car models (more than 17,000 polygons per car) of the 2002 season. The most complete and detailed F1 tracks (more than 300,000 polygons per track) yet of the 2002 season." Plenty of incredible looking screenshots and video over there, so go on and check it out!