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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

Looking for Programmers, Artists, designers....

Forum

Good morning,

I would just like to let you know that I am a recruiter specialising in the gaming industry, I have been asked to pass on details of people that are interested and have the right skill set. I have placed people at some of the biggest gaming companies within Australia, however I always have more roles, and not enough candidates to fill them.

My clients are always on the lookout for people with experience in programming (c++, c#), Artists (modellers, texture artists), game designers and testers. If you have any of these skills and are looking for a new role please let me know. If you have the skills but do not have commercial gaming experience that is ok, as I have some clients that will hire people with the correct skills.

If you would like more information please give me a call on
(07) 3220 3693 or send me a PM.

Thanks,

Roy

Submitted by Interpro on Fri, 09/06/06 - 10:36 PM Permalink

I have a company that is looking for a talented c programmer in Brisbane, PM me if you have experience and are looking for a new project.

Thanks

RM

Submitted by Interpro on Fri, 14/07/06 - 3:19 AM Permalink

1 of the Level designer roles have been filled thanks to a candidate from Sumea again.

Congratulations

Submitted by Interpro on Fri, 14/07/06 - 3:21 AM Permalink

1 of the prop and texure artist roles have been filled thanks to a candidate from Sumea again.

Congratulations.

Game Programmers @ eFlyte Asia Pacific (Singapore)

Forum

eFlyte, a pioneer and leader in the Inflight Entertainment Industry, develops and aggregates cutting-edge video games and applications for airline Inflight Entertainment consoles.

eFlyte started in US seven years ago and has established strategic partnerships with leading game publishers such as PopCap, MumboJumbo, SproutGames and GarageGames. Having established its regional HQ in Singapore on September 2005 to service and supply a number of leading airlines, eFlyte Asia Pacific is currently engaged in the process of expanding its operations to cover a greater clientele within the region.

At present, eFlyte is in the process of developing games and applications for the next generation of Inflight Entertainment consoles. eFlyte Asia Pacific is now looking for experienced programmers to take on games and apps porting, custom development and other projects. Successful candidates will receive overseas training (of up to 6 months) in eFlyte?s worldwide HQ located in Jacksonville Florida, USA.

We are currently looing for Game Programmers at both Junior and Intermediate levels.

Requirements:
* Good Bachelor degree from Computer Engineering or Computer Science. Diploma holders with good relevant experience can also apply
* At least 2-3 years of strong C/C++ programming knowledge/work experience
* Game programming experience (those without game programming background but have strong C/C++ skills can still apply)
* Knowledge/Experience of linux and embedded systems a bonus
* Good communication skills (English is a must) and self-motivated.
* Ability to collaborate with development team in US.
* Prepared for initial overseas training (up to 6 months) in eFlyte US office
* Passionate about games and building great applications

Sucessful applicants will be sponsored a work permit to work in Singapore

To learn more about eFlyte and the services that we provide, visit www.eflyte.com

Interested applicants are required to send in a cover letter, CV and other documents to support their application, that can include samples of previous work, portfolios, demos, etc. to:

asiapac@eflyte.com

or call Tel: +65 6446 4720 (9-6pm WAST)

Our office address is:
Block 750A, #07-02 Suite 9,
Chai Chee Road
Technopark@Chai Chee,
Singapore 469001

3D Artist Opening at Konami Australia

Forum

Due to increased demand for our products in both local and international markets, Konami Australia Pty Ltd is once again looking to expand its Sydney based Game Development team. We are one of Australia?s leading manufacturers of video poker machines (that?s right pokies) and we are constantly driving the industry with more involved animations and greater levels of player interactivity and entertainment.

Tired of working in an animation or modeling assembly Line? At Konami you can be part of the creative process from concept to delivery. Use all your 3D skills to deliver your own finished product or collaborate and create with other skilled professionals.
If you?re a talented 3D artist who enjoys working in a relaxed creative environment then we?d love you to join our core group of highly skilled illustrators, 2D and 3D animators.

3D Artist
Modeling, Animation, Texturing and effects
Experience with 3DS max or Lightwave required.
After Effects and Director experience is regarded highly.

Applications must include a CD or DVD with examples of work.

Please forward all applications in the strictest confidence to:

Scott Milford
Konami Australia Pty Ltd
PO Box 322, Botany, NSW, 1455
Art_Design@konami.com.au

Fuzzyeyes Studio Hiring

Forum

Fuzzyeyes Studio is a growing independent developer based in Queensland, Australia. We are expanding both our Brisbane and Taiwan studios, and are looking for highly creative and talented individuals to grow our exciting franchises.

Senior Software Engineer

Job Type: Full time

Fuzzyeyes Studio Australia is hiring Software Engineers to join our growing Brisbane studio.

We are searching for talented, motivated and experienced people who enjoy working in a close, team-oriented environment and enjoy a relaxed and friendly sub-tropical lifestyle here in Brisbane.

The successful candidate will be responsible for developing and maintaining video game software.

Passionate about creating games, the right candidate will work in a team of 30 ? 40 people, producing a Next Gen title in concise cycles.

Job Description/Responsibilities:
? Assist in coding and development of video game systems
? Communicate and work with the Technical Director and Lead Programmer to implement specific game and tool modules
? Implement engine, game and tool code according to Technical Directors specifications
? Ensure a high quality of code whilst keeping bugs to a minimum

Requirements:
? Strong 3D math background - Must have understanding of matrix math and similar requirements for 3D programming
? 4+ years of game industry experience with at least two published titles
? Demonstrate proven ability in at least one of the following:
Physics - object interaction and advanced collision management
Graphics ? rendering and shader level technology
AI - creating convincing character behaviour models
? Forward thinking, modular design and a holistic approach to coding
? Strong C++ skills, HLSL shader programming is a strong advantage
? Strong communication skill
? Xbox programming experience is an advantage

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.

Software Engineer

Job Type: Full time

Fuzzyeyes Studio Australia is hiring Software Engineers to join our growing Brisbane studio.

We are searching for talented, motivated and experienced people who enjoy working in a close, team-oriented environment and enjoy a relaxed and friendly sub-tropical lifestyle here in Brisbane.

The successful candidate will be responsible for developing and maintaining video game software.

Passionate about creating games, the right candidate will work in a team of 30 ? 40 people, producing Next Gen title in concise cycles.

Job Description/Responsibilities:
? Assist in coding and development of video game systems
? Communicate and work with the Technical Director and Lead Programmer to implement specific game and tool modules
? Implement engine, game and tool code according to Technical Directors specifications
? Ensure a high quality of code whilst keeping bugs to a minimum

Requirements:
? Strong 3D math background - Must have understanding of matrix math and similar requirements for 3D programming
? 2+ years of game industry experience with at least one published title
? Demonstrate proven ability in at least one of the following:
Physics - object interaction and advanced collision management
Graphics ? rendering and shader level technology
AI - creating convincing character behaviour models
? Forward thinking, modular design and a holistic approach to coding
? Strong C++ skills, HLSL shader programming is a strong advantage
? Strong communication skill
? Xbox programming experience is an advantage

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.

Environment Artist

Job Type: Full time

Fuzzyeyes Studio is looking for exceptionally skilled 3D Environment Artists for an unannounced PC project. The ideal candidate will have experience modeling and texturing assets for a diverse visual range of environments.

The successful candidate must have a solid grasp of form, colour, and light for both 2D and 3D art assets. The environment Artist must have exceptional skill in modeling and texturing. The environment artist must be well versed in these tools ? 3D Studio Max, Maya and Photoshop. The ability to work effectively in a team is highly regarded.

Job Description/Responsibilities:
? To produce art assets directed by the Art Lead or Art Director on a variety of production tasks
? Work within a collaborative team environment
? Develop the design and artistic vision of the video game in variety of genres, refine and translate the ideas into a conceptual style, look and feel.
? Create workable designs that will enhance the creation of gameplay in the video game.
? To follow project standards for workflow pipelines and organization of assets

Required Skills/Experience:
? 2+ years experience or the equivalent of one (1) or more published titles.
? BFA or equivalent skill level as demonstrated in portfolio
? Skills in drawing, with the ability to produce high-quality, imaginative concept art and professional storyboards
? Practical art skills with a healthy understanding of the fundamentals of art and design
? Strong skills in Photoshop
? Advanced understanding of 3dsMax or Maya
? Strongly self-motivated personality
? Excellent written and verbal communication skills
? Be responsive to deadlines and work well under pressure
? Experience in creating concept artwork for games is a plus
? Level editing knowledge in a known game engine an advantage

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.

Lead Animator

Job Type: Full Time

Fuzzyeyes Studio is looking for a talented lead animator. They will work closely with Project Manager and Lead Artist to address all animation issues related to all current projects.

The successful candidate must be able to define the stylistic vision for character animation, maintain technical standards related to animation and contribute accurate scheduling information to the Project Manager. Additionally, the Lead Animator will be responsible for effectively communicating project objectives to the team of animators on a daily basis.

Job Description/Responsibilities:
? Lead a team of animators, taking the responsibility for artwork generated by your team
? Assisting and collaborating with the Art Director, Project Manager, and other Leads to create production schedules and production processes
? Ensure your team delivers work on time within design specifications
? Make critical technical and artistic decisions
? Maintain a strong team relationship with other departments such as engineering and design
? Participate in animator/artist reviews
? Contribute innovative and original ideas towards new artistic processes and tools
? Develop animation style guides to help define the personalities of the characters.
? Oversee the work of the animation team on a daily basis, effectively communicating animation direction, as well as delivering constructive feedback to work in progress.
? Problem solving and consistent solution provision for technical issues related to animation.

Required Skills/Experience:
? 3+ years experience as an animator in the game industry
? Prior experience or training in traditional cell animation techniques.
? Strongly prefer experience with motion capture as well as key framed data.
? Experience animating characters with character studio, Maya, and Motion Builder
? Experience with game tool chains
? Concrete knowledge of core animation principles (weighting, timing, etc)
? Excellent communication, interpersonal and organizational skills
? A passion for gaming.
? Experience creating animations for action games a plus

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.

Level designer / Game Designer

Job Type: Full time

Fuzzyeyes is currently looking for a Game designer for an unannounced PC project. The ideal candidate will be involved in all aspects of designing a new game from the initial idea to the day it goes on sale.

The successful candidate will be involved in creating large sections of the design individually or as part of a group, based on the Game Design Document or direction from the Lead Designer. Other tasks will involve working with the design team in a collaborative manner to ensure the correct execution of the design vision.

Job Description/Responsibilities:
? Level Design and gameplay implementation.
? Script AI behavior, specific gameplay systems or mechanics.
? Craft quality, fun design, appropriate to genre, demographic, and platform.
? Demonstrate a high level of creativity and innovation in game design.
? Effectively design major game features within given constraints.
? Ability to write thoroughly and within given time constraints.
? Communicate design clearly to other team members.
? Work with programmers, artists and lead game designer to ensure timely design buy-in.
? Remain stationary for long periods of time while working in front of computer.
? Ability to organize ideas in a compressive and well-structured game design document.

Required Skills/Experience:
? Diploma qualification or equivalent
? At least 2 years work experience within the industry, experience using popular level editors is a plus.
? Shipped at least one title or more as a designer or senior designer, from concept through to final product.
? Have a strong sense of human computer interaction in terms of gameplay design principles.
? Ability to evaluate existing and competitive products from the design perspective.
? Have excellent interpersonal, verbal and written skills; be able to effectively communicate with the lead designer, programmers, and artists.
? Have excellent organizational skills, be able to accept and provide direction, work well under pressure, and handle multiple tasks simultaneously.
? Familiar with 3D packages. (3DStudioMax or Maya).
? Have a background in programming, scripting or a strong level of confidence in programming concepts (major plus).

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.

2D Artist/Animator Wanted For Indie Project

Forum

Hi there,

My name's Tristan Clark. I'm currently developing a casual indie title (ie. one that will be sold online) for PC, and am in need of a skilled 2D graphics artist.

For some brief info on the game itself, you can check out an old design document here:
[url]http://www.rowanclark.com/Flo.doc[/url]

My previous artist had too many other things on, and so couldn't continue working on this project. I'd love to have someone else from NZ work on this. As you can see, the current style is somewhat cartoony:

[img]http://www.rowanclark.com/flo.bmp[/img]

I need someone who can create graphics either in a similar vein (animated sprites etc), or possibly pre-rendered 3D images - I'm a bit sceptical on that one, but it works quite nicely in games like Wik ([url]http://www.wikgame.com/Gallery.html[/url]).

Here's a rather old mockup of the basic concept of the game, to give you a better idea of what it'll be like:
[url]http://www.rowanclark.com/flo7.zip[/url]

You would need to be able to do everything from backgrounds to drawings to animated sprites. Payment will be a mixture of upfront money and royalties - which is certainly not ideal, but I'm afraid it's the best I can offer! If you are interested, send me an email at tristastic@gmail.com with a link to some of your work, and maybe a paragraph or two discussing your thoughts on what the graphics could look like.

Cheers,
Tristan[/img]

PSP QA Testers for Atari Melbourne House

Forum

Atari Melbourne House are currently looking to recruit testers for Sony PSP projects over the next 4-5 months.

You should be able to work effectively in a team, have excellent verbal and written communication skills, good attention to detail and methodical working practices.

You will be responsible for completing assigned tasks accurately and thoroughly and within the specified timeframe, communicating product-related issues to the assigned Senior Tester, writing clear, accurate and concise descriptions of all issues found entering them into the bug tracking system.

You will ideally have some technical knowledge and you will have the ability to work on your own initiative. You must be passionate about games. Prior testing experience on Sony PSP would be advantageous. However, we are willing to consider applicants who own and have extensively played software on this format as end users.

You must be available full-time, Monday-Friday on an ongoing basis and be prepared to work outside normal working hours, including weekends.

Please submit your CV and cover letter to the following address.

qajobs@melbournehouse.com

Due to the large volume of applications we normally receive, we can not guarantee a direct response to your application.

Successful candidates will be contacted within 14 days of application.

FLASH Developer

Forum

Hi,

I have a company that is looking for a FLASH developer to start ASAP, someone with Java would be highly desirable however not necessary.

If someone would like to join a company that designs and builds gaming machines as well as games themselves please let me know. This is for a permanent or contract role.

No experience in gaming, that's fine as long as you have high FLASH experience.

Thanks

RM

Submitted by Interpro on Mon, 08/05/06 - 9:20 PM Permalink

Should have mentioned the role is in sunny Brisbane.

Software Engineer/Senior Software Engineer&Artists

Forum

Software Engineer/Senior Software Engineer

Software Engineer/Senior Software Engineer will be responsible for the implementation of engine, game and tool systems according to the Technical Directors specifications. The position will report directly to the Lead Programmer.

Job Description/Responsibilities:
? Assist in coding and development of video game systems
? Communicate and work with the Technical Director and Lead Programmer to implement specific game and tool modules
? Implement engine, game and tool code according to Technical Directors specifications
? Ensure a high quality of code whilst keeping bugs to a minimum

Requirements:
? Strong 3D math background - Must have understanding of matrix math and similar requirements for 3D programming
? Have completed one or more game titles
? Demonstrate proven ability in at least one of the following:
Physics - object interaction and advanced collision management
Graphics ? rendering and shader level technology
AI - creating convincing character behaviour models
? Forward thinking, modular design and a holistic approach to coding
? Strong C++ skills, HLSL shader programming is a strong advantage
? Strong communication skill
? Xbox programming experience is an advantage

Working Environment:
? Respectable working hours
? Low stress and flexible
? Friendly and relax environment

Salary:
Salary would be according to the salary system of Fuzzyeyes Studio, but negotiable depending on skills and experience.

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.

Artist
Artists are to follow the conceptual and stylistic direction given from art director for the project, create artworks for development of games and convert rough designs or drawings into formal artwork and work with members in production team for the project

Job Description/Responsibilities:
? To produce art assets directed by Art Lead or Art Director on a variety of production tasks typically consisting of, texturing, concepting.
? Work within a collaborative team environment
? Develop the design and artistic vision of the video game in variety of genres, and translate, refine and develop the ideas and rough sketches into a conceptual look, style and feel.
? Create workable designs, and provide design and/or creation of puzzles where art specific ideas may enhance the video game.
? To follow project standards for workflow pipelines and organization of assets

Required Skills/Experience:
? BFA or equivalent skill level as demonstrated in portfolio
? Skills in drawing, have ability to produce high-quality, imaginative concept art and professional storyboards
? Practical art skills and understanding of fundamentals of art and design
? Strong in Photoshop as for texturing tools
? Advance in 3dsMax or Maya
? Strong self-motivated personality
? Excellent written and verbal organization and communication skills
? Be responsive to deadlines and work well under pressure
? Experience in creating concept work for games is a plus

Working Environment:
? Respectable working hours
? Low stress and flexible
? Friendly and relax environment

Salary:
Salary would be according to the salary system of Fuzzyeyes Studio, but negotiable depending on skills and experience.

To Apply:
Please send your resume and portfolio/show reel to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact Amanda Chou at +61 7 3277 6699.
Please find more information on portfolio/show reel on our website www.fuzzyeyes.com

Job available for game designer

Forum

Hi,

I am wondering if there are any good designers out there (with or without game design experience) that might be interested in a job for a game development company in Brisbane.

I have a client in the need for about 2 designers that can come up with good NEW ideas for computer games.

thanks,

RM

Submitted by Yahtzee on Sun, 21/05/06 - 8:19 AM Permalink

I'd be interested and I'm a game designer based in Brisbane. I was the lead designer with Gridwerx (www.gridwerx.com) when we developed Gridwerx Genesis, which won the AGDC 2005 Best Unsigned Professional award. I'm also a passionate amateur game designer with a large number of retro-style games released as freeware.

My personal site and games: http://www.fullyramblomatic.com/games.htm

Please email me with more details at yahtzee19@gmail.com

IR Gurus seeking programmers for next gen titles

Forum

Following the success of Heroes of the Pacific (AGDC Game of the Year), Melbourne based IR Gurus is expanding again.

- Work on high profile franchises
- Rapidly expanding studio
- We own the IP, so we have greater creative control
- Work with the latest technology, including, PSP, PS3, Xbox 360 and Wii
- Our publishers include: Sony, Codemasters, Ubisoft, and Red Mile.

We are currently seeking staff for our current and upcoming titles on PSP, PS2, Xbox 360, PS3 and Wii.

Positions exist for:
Audio programmers.
Tools programmers.
User Interface Programmers.
Network programmers, client and server.
Graphics programmers (previous games experience required),
Engine Programmers (previous games experience required).

Salary negotiable dependant upon experience, unhealthy interest in Nordic demo scene a plus.

Further details please visit our website www.irgurus.com

Programmers for Bungarra

Forum

Bungarra

Job Type: Sub-contract 4 months.
The Position: 2 PROGRAMMER POSITIONS
Requirements: Must have or procure an ABN number
Rate: $30K

PROGRAMMER
Bungarra develops leading-edge games for the PS2 and Xbox and upcoming consoles. We have 2 sub-contract programming positions open for skilled well-rounded and dedicated programmers. The sub-contractor?s will perform a variety of tasks over the contract period.

RESPONSIBILITIES:
The programmer will design, code and implement efficient code for the current generation of game consoles.

QUALIFICATIONS:
EDUCATION
Bachelor's degree in Computer Science or Engineering, or equivalent

EXPERIENCE:
Experience developing on PlayStation 2. X-Box and Gamecube experience a plus.
Shipped at least one PS2 game a plus
Be familiar with RenderWare PS2 graphics engine (3.4 +)
Have a strong working knowledge of Flash and art packages (3DS Max, Maya etc)
Have a strong working knowledge of animation systems
Have a strong working knowledge of audio systems
Experience in memory design and management
Experience in optimal loading design & techniques
Experience optimising for memory and speed with hardware profilers
Proactive about new rendering techniques
Strong 3D math and computer graphics experience
Experience developing object oriented software in C++

DEMONSTRABLE CHARACTER TRAITS:
Must have a passion for games and interactive entertainment. You?ve got to know something about the realities of video game development. If you don?t play them, or have any idea about hardcore game-development, you?re going to be at a big disadvantage on the job.
Must have a passion for game development and strong desire to ship quality on time
Excellent communication skills within a team environment
Self motivated
Excellent work ethic ? this is vital
Ability to accurately estimate delivery, AND, deliver bug free code on time.
You?ve got to be meticulous - a borderline obsessive
This is industry is NOT 9 to 5 (particularly during crunch time).
Would prefer Perth based people, but we would be willing to consider interstate talent prepared to re-locate at their own expense.

To Apply:
Please send your email and accompanying resume to:
admin@bungarra.com

Applications Close: C.O.B Friday 26th May 2006

Game Design Lecturer

Forum

Qantm College is looking for an experience games designer with a strong narrative focus to lecture in the Bachelor of Interactive Entertainment degree program. The position is casual - around 8-12 hours per week. Evenings are an option. Would suit a working designer looking to get into teaching - strong written and verbal communication skills are a must!

Please send you resume to John Moss - Academic Director: Qantm College. jmoss@qantmcollege.edu.au

Virtual Mechanix - Car Modellers

Forum

Virtual Mechanix specialises in supplying 3D car models to developers of racing games.

Hot on the heels of Project Gotham Racing 3, we're about to start on an exciting new next-gen title and require a number of talented car modellers to join our team.

The positions on offer are primarily as a sub-contract basis (work from home) although there is scope for in-house positions providing successful applicants are prepared to relocate to the Sunshine Coast, Queensland.

To be considered applicants must be able to produce highly detailed, accurate car models with Softimage XSI (specifically sub-d modelling techniques).

Applicants must also have excellent photorealistic texture painting skills and have the ability to follow a detailed car design document.

Previous game studio experience is preferred for these positions.

These positions would be considered a 'dream job' by many people, but please make sure you fit the criteria before applying, you should...

1. Have a passion for cars.

2. Have modelled some great looking cars in the past.

3. Have the artistic and technical skills in order to perform this type of work at the highest levels.

If you fit the criteria then please email your resume and any relevant info or questions to info@virtual-mechanix.com ...if you have an online portfolio, please provide a link.

Terms and conditions will be up for negotiation pending the suitability of applicants for the positions.

www.virtual-mechanix.com

REDTRIBE hiring ANIMATORS

Forum

[img]http://www.sumea.com.au/css%5Cspn/Red_Tribe.gif[/img]

REDTRIBE is looking for energetic and skilled 3D character animators.

Qualities include:
?Very strong character animation skills that demonstrate a broad portfolio of abilities and styles.
?Excellence in character rigging and creation for 3D animation.
?Experienced using Character Studio or other animation packages.
?Can work to deadlines and milestones.
?A passion for games.
?A strong command of 3D Max?s animation tools.
?Demonstrated ability to work with a high degree of self-direction.
?Excellent organizational, communication and interpersonal skills.
?Receptive to animation direction and performs well within a collaborative team environment.
?Responsive to deadlines and works well under pressure.

Requirements:
?A reel demonstrating outstanding character animation / acting abilities; a strong understanding of the principles of animation; the physics of motion, and a wide breadth of stylistic versatility.

http://www.redtribe.com/

Halfbrick Studios seeks Artists

Forum

Halfbrick Studios is looking for experienced freelance 3D artists who can use 3DS Max or Maya.

The work will include characters and vehicles for next generation consoles, artists will need to be familiar with Normal mapping, Specular maps and most facets of video game production.

We are looking to establish on-going relationships with experienced artists and pay rates will reflect this.

To register your interest please email CV and samples of your work to:

jobs@halfbrick.com

For these projects please put ?Next Gen? in the Subject line.

Jobs in San Francisco

Forum

If you're interested in a job in San Francisco, please contact me. Our client is after a wide range of skills - AI, animation, rendering/graphics, gameplay, networking etc.

We can organize visas, set up interviews and basically facilitate the whole thing.

We can pay referrals too if you're not interested but know someone who may be.

I just moved back to Melbourne from San Fran after 9 years and it really was a great place to live.

Thanks, Travis travisj@cciusa.com

Contract Graphic Designer Opening

Forum

Fraynework Multimedia, an award winning multimedia company, is looking for a talented and energetic contract Graphic Designer to enhance our development team. The successful Designer will be able to demonstrate broad experience and a high level of skill in developing creative design solutions for Websites, CD-ROMs and print based material.

Qualifications / skills required:

? Graphic Design degree.
? At least 2 years industry experience with a focus on electronic media solutions.
? High level of proficiency with Adobe CS products.
? Working knowledge of HTML, CSS and Flash.
? An understanding of what constitutes quality interface design.
? Their own studio and equipment.

Salary is dependant on skills and experience and we would expect you to quote on a briefed project and work to the agreed cost.

If you would like to apply for this position please send resume by email to employment@fraynework.com.au. Your resume should also be accompanied by samples of your work either as links or in a document form (attachments limited to 2mb).

Metia Interactive Hiring - Programmer

Forum

Metia Interactive is an independent game development company based in Auckland, New Zealand. We are currently seeking a programmer to work on our title for the PlayStation Portable.

Programmer

This role will involve working on a variety of programming tasks including 3D Graphics, AI, UI and game-play.

Position

Support the development of the programming team
Complete programming tasks in accordance with the schedule and ensure high quality code
Perform functional testing on own code

Required experience profile

University Computer Science degree or equivalent
Strong C++ programming and math skills
Understanding of object oriented design and programming techniques
Comfortable working in a managed team environment
Able to work well under pressure and to tight deadlines
Game development experience desirable but not required
Knowledge of AI, 3D graphics, sound, or physics principles beneficial

If you are comfortable with 3d graphical programming and would like to work for a dynamic and growing company send your resume and some examples of you work to jobs@metia.co.nz.

2D/3D Graphics artist wanted for new brilliant on-

Forum

I'm looking for a 2D/3D graphics artist for a relatively new project. 90% of the coding is already done.

The idea is to create an on-line-role playing game where visitors can meet, talk, buy things and so on. In this world about 30 games are compiled in. Right now only 2D is supported but I plan to implement 3D capability soon. These games are created by other game delvelopment teams.

The games are played for money, usualy in the form of bets. For each game played for real money a small fee is charged, 40% goes to the developer that made the game and the rest is out profit unless we sell the system (for a fortune :)). In other words, this project may generate quite a bit of money.

Testgraphics is avalable so getting started should be quite easy. Take a look at the prject at http://www.it-bubblan.se/rpgarcade/feats.php.

You may download and test the system as it is now but you need to upgrade to the very latest version of DirectX. The game will guide you to a download page.

If you think you can make graphics that looks as good or better than the test-graphics, email portfolio to andreas@it-bubblan.se.

.Andreas

Micro Fort? are Hiring

Forum

[img]http://www.sumea.com.au/css%5Cspn/Microforte.gif[/img]

Micro Fort? are hiring! Producer, Art Director, Senior Programmers & more?

Micro Fort? are currently developing some exciting new MMOG properties and are constantly recruiting the very best talent. We look for self-starters. People who can fit into our team environment, and who are able to contribute valuable ideas to a project.

- Producer (Canberra) (link to http://www.microforte.com/jobs/pos_producer.php )
- Art Director (Canberra) (link to http://www.microforte.com/jobs/pos_art_director.php )
- Lead Artist (Canberra) (link to http://www.microforte.com/jobs/pos_lead_artist.php )
- Senior Artists (Canberra) (link to http://www.microforte.com/jobs/pos_sen_artist_cbr.php )
- Senior Artist (Sydney) (link to http://www.microforte.com/jobs/pos_sen_artist_syd.php )
- Game Designer (Canberra) (link to http://www.microforte.com/jobs/pos_game_designer.php )
- Senior Programmers (Canberra) (link to http://www.microforte.com/jobs/pos_sen_programmers.php )
- Linux Programmer (Canberra) (link to http://www.microforte.com/jobs/pos_linux_programmer.php )
- Level Designer (Canberra) (link to http://www.microforte.com/jobs/index.php )

Please visit the Micro Fort? Jobs page for detailed job specifications and application details.

http://www.microforte.com.au

BigWorld are hiring Programmers, Engineers & More

Forum

[img]http://www.sumea.com.au/css%5Cspn/BigWorld_Tech.gif[/img]

BigWorld is a leading games middleware company, focused on next-generation tools and development environments for the online game space. We are currently hiring for the following positions:

- Senior 3D Engine Programmer (link to http://www.bigworldtech.com/recruitment/job_060308a.php)
- Senior C++/Linux Software Engineer (link to http://www.bigworldtech.com/recruitment/job_060308b.php )
- C++/Linux Software Engineer (link to http://www.bigworldtech.com/recruitment/job_060308c.php )
- Game Tools Programmer (link to http://www.bigworldtech.com/recruitment/job_050422a.php )
- Support Engineers ( link to http://www.bigworldtech.com/recruitment/index.php )
- Pre Sales Engineer ( link to http://www.bigworldtech.com/recruitment/index.php )

Please visit the BigWorld Recruitment page (below) for detailed job specifications and application details.

http://www.bigworldtech.com/recruitment/index.php

Testers for Atari Melbourne House

Forum

Atari Melbourne House are currently looking to recruit testers for projects over the next 4-5 months.

You should be able to work effectively in a team, have excellent verbal and written communication skills, good attention to detail and methodical working practices.

You will be responsible for completing assigned tasks accurately and thoroughly and within the specified timeframe, communicating product-related issues to the assigned Senior Tester, writing clear, accurate and concise descriptions of all issues found entering them into the bug tracking system.

You will ideally have some technical knowledge and you will have the ability to work on your own initiative. You must be passionate about games. Prior testing experience would be advantageous.

You must be available full-time, Monday-Friday on an ongoing basis and be prepared to work outside normal working hours, including weekends.

Please submit your CV and cover letter to the following address.

qajobs@melbournehouse.com

Due to the large volume of applications we normally receive, we can not guarantee a direct response to your application.

Successful candidates will be contacted within 14 days of application.

Pandemic Studios ? hiring in Los Angeles office

Forum

Pandemic Studios ? now hiring in the Los Angeles office!

[img]http://www.sumea.com.au/css%5Cspn/Pandemic_Studios.gif[/img]

Are you ready to take it to the next level? Come join Pandemic Studios, Los Angeles!

This is your opportunity to work with an amazingly talented and culturally diverse international team who happen to make some of the best selling, highly rated games in the world. And we love Aussies! In fact, we love them so much we set up an office in Brisbane. (And you should definitely check out the down-under office if you want to stay at home. This is also an excellent studio to return to after you have spent some time overseas.)

So - if you are one of Australia?s top game developers and you?re ready to go where the action is - send your resume now!

Why does Pandemic LA rock?

Los Angeles lifestyle:
It?s the epicenter of entertainment! We have all the Hollywood nightlife on the Sunset Strip; sunbathing and surfing on beautiful Californian beaches; skiing and snowboarding only two hours drive away at Big Bear; crazy Las Vegas casinos only an hour?s flight away, gorgeous Santa Monica Mountain trails for the nature lovers; and plenty of baseball, football, hockey & basketball for the sporty types.

Cool workplace and awesome benefits:
Pandemic?s 50,000 square foot glass and steel studio facility looks out over the vibrant Los Angeles neighborhood of Westwood, home to UCLA and nearly 100 walking distance restaurants, clubs, and movie theaters. A robust program of social and entertainment options are also made available to employees, including sponsored sports teams, season tickets to pro sports, and day trips to discover the best LA has to offer.

On top of that, all full-time employees receive the following benefits:

* Private health insurance (includes: Medical, Dental and Vision)
* 401k Plan (The US version of superannuation)
* Stock Option Plan
* Bonuses and royalties
* All employees can attend E3, and key employees can attend GDC
* Casual work environment, movie-nights, company parties, sports teams, family picnics, Friday night beers at the office and much more.
* We will take care of immigration and relocation costs.
* We also have a Quality of Life manager to ensure a smooth transition to America.

Jobs! Jobs! Jobs!

We are expanding our next generation development teams and we need to fill the following positions as a priority:

ART

* Lead Animator
* Motion Graphics/UI Artist
* Senior Asset Artist
* Concept Artist
* Character Artist

DESIGN

* Senior Designer

ENGINEERING

* Senior Graphics Programmer
* Senior Sound Programmer
* AI Programmer
* Mid level and Jr. Game Programmers

PRODUCTION

* Senior Producer
* Producer

ADMINISTRATION

* Director of IT
* Director of HR

Please see our website for job descriptions and submission details: http://www.pandemicstudios.com or email Amy Lee, Staffing Specialist at alee@pandemicstudios.com

All applications will be treated confidentially. Due to the high volume of applications we will only respond to candidates of interest. No phone calls, please. Pandemic Studios is an equal opportunity employer.

Lucasfilm Singapore is Recruiting

Forum

JOB : Character Animators : Max : Melbourne

Forum

Zero One Animation is an animation company based in Melbourne and we require two full time character animators to join our team.

Lead Animator:
We require an experienced and talented lead animator who will use their skill and knowledge to lead our team by critiquing their work and providing examples and advice to our animators. Excellent communication skills, demonstrable industry experience with cartoon style animation and a thorough knowledge of animation in 3D studio Max and character studio are pre-requisites.

The ideal candidate will display:
? A demo reel that showcases an outstanding level of skill in all areas of character animation including lipsynch, facial and body animation in a traditional cartoon style
? Demonstrate a critical eye and a strong passion for creating and evaluating animation and the ability to pass on this knowledge to the rest of the team.
? Thorough knowledge of animation in 3D Studio Max
? Thorough knowledge of animation in Character Studio
? Good knowledge of rigging and ability to tweak rigs where needed.
? Consistently meet project deadlines in a timely manner without compromising artistic integrity.
? Work in a team-oriented environment and use organisational and interpersonal skills on a daily basis.

Mid-Senior Animator:
We are after a mid to senior level animator who displays a talent for character animation and has some industry experience with cartoon-style animation. Knowledge of 3D studio Max and character studio are pre-requisites.

The ideal candidate will display:
? A demo reel that showcases a professional level of character animation in all areas of character animation including lipsynch, facial and body animation in a traditional cartoon style
? Thorough knowledge of animation in 3D Studio Max
? Good knowledge of animation in Character Studio
? Knowledge of rigging and ability to tweak rigs where needed
? Consistently meet project deadlines in a timely manner without compromising artistic integrity.
? Work in a team-oriented environment and use organisational and interpersonal skills on a daily basis.

Interested parties must reply to info@zerooneanimation.com with your contact details, the position you are interested in, a paragraph outlining a bit about yourself and what you can offer and a current CV with a complete work history and 2 professional references who will be contacted by us.

International applicants are welcome to apply.

More information will be given about the nature of the work at the interview stage.

Cheers!
Brad May