If it's related to the games industry or education, it goes in here!
Industry and Education
Xbox Live coming 8th October 2003
I was sent this, and it's definately worth posting here. I'd like to hear what you think of Xbox Live. Is it something you'd be interested in? Some of the features and games lined up look quite nice..
Play Online: Talk Online
Xbox Live leads the way in online video gaming.
World's first console-based online video gaming service set to launch in Australia
Xbox Australia is set to revolutionise the world of entertainment with the arrival on 8 October 2003, of Xbox Live.
Picture a unified gaming arena, where players can go from game to game, meet with friends, chat with real voice, and stay as long as they want. This single destination is Xbox Live - the video gaming equivalent of the world's best theme park.
Xbox Live lets you chat with real voice the minute your system is fired up, easily track down your friends in any game, or find new gamers to take you on. With over 20 games ready for launch, and 50 scheduled for launch before Christmas, Xbox is leading the way for online console gaming and has something for everyone - from sporting and car racing games to action shooters and adventure titles.
Alan Bowman, general manager Xbox Asia Pacific, says, "Xbox Live is the world's first online gaming service and revolutionises the way people play games. Because we offer a unified service we can ensure all gamers enjoy the same consistent, cheat-free experience across all Xbox Live enabled games. Simply purchase an Xbox Starter kit, plug your broadband connection into your Xbox and in no time you will find a fast growing community of over half a million people ready to play!"
A raft of unique features on Xbox Live will give gamers an unprecedented online gaming experience. From being able to pick up your Xbox messages through your PC or mobile, through to only needing to sign up once with your individual GamerTag - Xbox Live has been designed with consumer needs in mind. Set up a tournament, use Matchmaking to search for similar-skill levels (or find someone you can be sure to beat!), or download additional content to update your existing games - it's all at one destination, Xbox Live.
To ensure gamers have the best possible Live experience, Xbox has partnered with Australia's two largest broadband suppliers - Telstra and Optus - to provide a number of exciting broadband connectivity offers and marketing programs.
"By partnering with both of Australia's leading ISP's we continue to offer consumers a great choice. Basically consumers will benefit from all our pre-launch compatibility testing and some truly great marketing partnerships," said Bowman.
Xbox Live starter kits (including Xbox Live Voice Communicator headset, used to chat both in and out of games, Starter Disc with 2 game demos - Moto GP and Mech Assault, and a 12 month subscription to the Xbox Live service) will be available anywhere you can purchase Xbox for RRP $99.95.
Unique and exclusive features of Xbox Live include:
1. Voice supported by every Xbox Live game, which means you can shout winner chants when you win and get your trash talk in, too!
2. Finding your friends, no matter where they are playing or what game they are playing;
3. Gamertag across all games, which means you only need to sign up for the service once, something that will take all of five minutes;
4. Matchmaking to other players at your skill level;
5. Content downloads that extend the life of games. Imagine new levels, characters, vehicles or weapons.
Xbox Live Enabled Games on Launch:
Capcom vs. SNK 2: EO
Gamers expect incredible fighters from both of the legendary Capcom and SNK franchises. For the first time ever, players can compete head-to-head across the Internet via Xbox Live.
MechAssault
Take control of a 40-foot walking tank! With Xbox Live, players can battle friends or foes online, taunt them in real time, download new 'Mechs and missions, and much more!
Midnight Club II
The speed and style of Midnight Club II comes to Xbox Live with five unique multiplayer game modes. Battle the world's best or use the Race Editor to create your own track.
Midtown Madness 3
Get behind the wheel and hit the streets of Paris or Washington D.C. with Midtown Madness 3! Now enabled for Xbox Live, prepare to test your racing skills against the world!
MotoGP 2
The fastest, most advanced form of motorcycle racing is back and better than ever with numerous game modes, customisable attributes, and online gameplay.
Return to Castle Wolfenstein
Match wits with your buddies and put a stop to the Nazis! With Xbox Live, Return to Castle Wolfenstein: Tides of War brings the action up close, personal, and online!
Soldier of Fortune II
As a military consultant for the top-secret agency known as "The Shop," you'll tackle a wide range of missions, including hostage rescue, intelligence gathering, and search-and-destroy operations.
Star Wars: The Clone Wars
Take your battle online and engage in great Episode II battle scenes. Defend the Republic against destruction as one of three heroic characters: Anakin Skywalker, Mace Windu, or Obi-Wan Kenobi.
Tom Clancy's Ghost Recon
Join the elite U.S. Army Green Berets. Patience and skill are of the essence-snap the wrong twig, and you could send a team-mate home in a body bag.
Unreal Championship
The stunning Unreal series comes to Xbox Live. Combining a brilliant single-player experience with unparalleled multiplayer, Unreal Championship is the first-person shooter that takes sports combat to the next level.
Whacked!
Up to eight players can compete in this zany combat game. Online multiplayer modes include the likes of Combat, Chicken, King of the Hill, Grab 'n Run, Fragfest, and Dodgeball
NFL 2K3
Now SEGA Sports NFL 2K3 players can talk smack while running up the score on their online opponents, and then update their rosters with the latest Xbox Live downloads.
NFL Fever 2003
Compete online against football fanatics from around the country, download roster updates, and because Xbox Live tracks players' wins and losses, see if potential opponents are champs or chumps.
Sega Sports NBA 2K3
Sega's winning basketball series features a revamped passing game, all new low-post moves, more player animations, and real NBA playbooks. Plus, players can talk up their game while playing online.
Sega Sports NHL 2K3
It's the first online console hockey game ever, and it's only playable on Xbox Live. Up to eight players (four on each Xbox) can take the ice to compete online.
Brute Force
Take control of any one of four highly specialised super-commandos in Brute Force, a new action-packed sci-fi, squad-based shooter game.
Burnout 2: Point of Impact (upload scores only)
The follow-up to the original arcade racing hit with better graphics, gameplay, and more spectacular crashes that are bigger, badder, and more heart-stopping than ever before!
Godzilla: Destroy All Monsters Melee
Participate in a spectacle like no other by combating the greatest beasts on a colossal scale as the world's future hangs in the balance. Download new content via Xbox Live!
MX Superfly featuring Ricky Carmichael
Now with Xbox Live, players can access nine new riders and two more levels. Pull insane tricks, find underground tunnels, ride on roofs, rip up and down stairs, and fly over statues and fountains.
Run Like Hell
You're an exiled military hero on a mining station in deep space. Returning from a mission, you find the crew wiped out by aliens. Discover the aliens' plans and rescue any survivors.
Tom Clancy's Splinter Cell
A third-person stealth action game involving cyber-terrorism, shadow agencies, and covert operations. Take control of Sam Fisher, a "black-ops" field operative for an NSA sub-agency called THIRD ECHELON.
ToeJam & Earl 3: Mission to Earth
The original alien duo is back in a hilarious new adventure. ToeJam, Big Earl, and their homegirl Latisha embark on a mission to retrieve the 12 sacred Albums of Funk.
hey, im from the states. i got live. just thought id let ya'll know, its not as huge as they say it is. well, for me it wasn't. first two weeks thats all i did was play it. well, mebe first 3 months. but then i just got kinda bored. not enough games and content like they promised, and after a while, you get tired of peoples attitudes. its really rare to find good games to play in.
couple of suggestions for those that do get it. find gamers who are cool, add them to your friends, and try to play with them, mebe forming clans and such, then play other clans. public gameing is just a waste of time on live, as people want to be lame asses and shout in the mic or be obscene or just dumb.
aside from that, im waiting for citizen/idenity zero to come out.
oh yea, one last thing. p2p networking for the gaming is horrid. bandwidth issues for most people on some of the games. only time it works out ok is on dedicated microsoft servers, or someone with optical or someone with a t3 line.
come to think of it, it just seems to be reliance on the games. i can play ghost recon with 10 people and no lag just fine. [ gah, 10 people sounds so small compared to pc online gameing ] but i can't play rtcw on my xbox for nothin'. just terrible lag.
new melbourne tafe course in animation
http://www.holmesglen.vic.edu.au/course/detail/index.cfm?CourseCode=214…
if your like me and is still at high school this new animation course might interest you. It covers many aspects of animating including thouse techniqes that are valuable in the games industry.
however it comes with a sting. if your like me and your going for an advansed deploma in animation it costs a whopping $4,250 a semmester. ($17,000 all up over 2 years)And to add insult to injery you can get Hex on it. People like me who will proably have to withdraw a student loan.
this is proably the most expensive tafe course in history. iv'e seen uni courses cheaper then this.
but it looks worth it none the less. money is no excuse to fuck up dreams.
quote:ME FAIL ENGLISH SPELLING! THAT UMPOSIBLE
Academy of Interactive Entertainment ques
Hello to all...[^]
I am thinking about going to the Academy of Interactive Entertainment in Canberra in 2004 or 2005 to do the Diploma in Game Dev programming stream, and was wondering if any previous or current AIE students could give me some info on what the place is like and what the course is like...
Remember the fridge in ghostbusters? Yeah, something like that...
The place is quite good, you get reasonably decent hardware, and all the tools you need.
I can't say much about the first year as i haven't done it, but from secondhand info the first year is where you learn most of the basic skills for games programming. The first year involves "standard" education, with assignments, homework (?) etc.
The second year doesn't involve any direct learning/class structure. Instea dthe second year is just one big game development project. Tutors are there to help you out, but they don't actually conduct classes, it's just up to you to figure out what needs to be done and do it. The most important things you learn in second year are probably not to do with programming (although it may depend on your skill level when entering the year), but more to do with team-work, dealing with people and generally how to deal with a medium scale project.
Anything more specific?
CYer, Blitz
Just to give you an idea of what we did first year.
C then a character generation assignment in C
C++
Worked in small groups to write a chat client/server with a network lib
Worked in small groups to write a basic network game (my group did blackjack)
Basic DirectX stuff
Moved on to Auran Jet tutorials.
Random terrain generation assignment using Jet
Terrain assignment with character, collision, etc using Jet
For the second half of the semester we are working in teams of about 4 people writing a small game. My group is doing a 3d style lemmings game.
the reason why i bought my lunch from home or went to the watson shops. at least i knew what food poisoning i would get from there. vera's cafe had some good food though. so to answer your question about the AIE, there are some good food venues around the place. as long as you don't mind stomach parasites :p
Theres a subway near the bus stop on the ride in... so not much good if your after oozy hot meatball subs.
But the chip shop next door to the AIE actually serves beer!!!! I kid you not!
Seriously though, AIE is a great school and it got me where I am today... I just finished working on the last Unreal Tournament game for Epic and I now work for Discreet. Great school.
But yeah... stay away from the fridge if you want to live.
ooh a daz siting!
*edit* better post something substantial.
The shops up at watson (a 5 minute walk) are pretty damn good, food is nice, and not too expensive.. I can confirm they sell beer too.. Though you gotta be careful, some of the beers have been sitting there a while, and taste crap.
Best thing the AIE gives you is structure, you'll learn things quicker there than by doing it on your own. Home computers tend to have too many distractions.
Ever notice how much fun solitaire can be when you need to get work done.
Heh, siting of Daz is rare now after his pokemon trainer upgraded him to travelling Daz.
I just finished the Korea and Taiwan max 6 launch... am in Shanghai right now sending out the message to all the homies.
To back up what the bobster said, the AIE is great because the students really get together and boost each other up the ladder. Very cool to see.
And what the hell are you talking about... its BEEER. BEEER NOT BAD. BEEER FREIND. (twacks bob with a club borrowed from a buffy episode)
Hey! I never said beer is bad, but beer that has been left sitting for months.. Thats a different story.
*off topic*
Nice work with the Discreet job too, does that mean you now have darth vader music that follows you around? :D
Ok I'll be nice.. But still, congrats :)
*/off topic*
I did the Beginners modelling/animation using 3dsmax.
and the Dip2 in game development. The Dip2 in game dev is one you'll do in your second year I think Kane, you work with a bunch of artists to make a game.
http://www.fileplanet.com/files/120000/120496.shtml
Heres the game my class made, if you'd like a look.
frist year Beginners Modelling/Animation using 3D Studio Max. "with Aven and Bob"
2nd year, worked on game demo "hail"
and now i work of irrational game australia, for 6 months now.
One thing about the AIE "and most places you can study at" you only get out what you put in. There are about 8 or more times as many poeple which past the course at the AIE then get jobs in the game or movie industrys.
I am not sure if you are talking all graduates or art graduates there Doord.
I have found that with AIE programmers not many people know about that side of the course. Heck even Irrational (thinking Jon) didnt know much about what the programmers do.
As far as I know Mortifera (spelling?) group was the first group of programmers through AIE, second group would be Hail. Most of the Mortifera people were hired up by MF (as I understood). I know of one or two Hail programmers getting (and keepings) their jobs.
Otherwise this years group is the first year to graduate programmers that went through both years.
Supanova and Krome.
Supanova and Krome.
I feel sorry for Krome. The reason? They got shafted in regards to location when it came time for them to do their thing at the convention. For those who could not go I will let you know there where two places where ?seminars? where held. One was a separate room on the second floor away from the noise of the con. The other was downstairs near the madman screen showing DBZ and kids playing DBZ CCGs. At the time of as Krome thing they where gathering the cosplayers for judgment (wanting, incase you where curious) So the volume was up and the acoustics where bad.
We where treated to the promo package for Ty 1. Then the advertisement that was shown on TV in the US, which is piss funny (any Krome guys know where you can download it?) then samples of pre pre pre release Ty 2. Looking fun and filled with high saturation Dinosaur goodness. ?The Fiend? (a friend sitting next to me) was delighted that the go-kart tracks had the traditional steel safety rails with reflectors that you find on all Australian roads. In a nut shell looking slick, and should be quite nice when its rolled out 18 months time. Some kids had some games and a few questions where raised as to the process of game creation.
Funny thing of note, the front row was almost all Krome employees :P.
In a nut shell, funky stuff let down by venue and lack of audience, but they took time out so thanks guys.
[img]http://home.iprimus.com.au/evilbunny/MTemp/kromemember.jpg[/img]
Pantmonger
Yeah it was a shame about the location but it went pretty well considering. A bigger screena and a darker room wouldn't have hurt.
Good to see you there, I think you were actually surrounded by Kromans over where you were sitting, :-) It ended up being a fun outing for Kromans that went. So if there's one next year, we'll be there.
Sumea Awards 2003
It's getting close to the time we have the Sumea Awards!! This is a chance for *everyone* to acknowledge the local industry and the games they're making. I'm currently putting together the list in each category and will update it as I go. I missed a few titles last year which were requested to be put in, but since voting had already begun, it was unfortunately too late. So if your game isn't listed, and you'd like it to be nominated, or if there needs to be some correction (some games may not be released yet - I need to check), please reply below or [url="http://www.sumea.com.au/semailpost.asp"]contact me here[/url]. Type the game name, website, and the category you want it to be in.
We'll all start voting through a webform in about 2-3 weeks, and the results will be posted sometime after the AGDC 2003 is over.
Games released in the last 12 months:
Warlords IV - Infinite Interactive
AFL Live 2004 - IR Gurus
Woody Woodpecker in Crazy Castle 5 (GBA) - Tantalus
GoJoe Pogo - Dimsdale & Kreozot
Top Gear Rally (GBA) - Tantalus
Monster Truck Madness (GBA) - Tantalus
Jurassic Park : Operation Genesis - Blue Tongue
World of Outlaws Sprint Cars - Rat Bag Games
Ultimate Trainz Collection - Auran
Grand Prix Challenge - Atari Melbourne House
Decisive Battles of World War II: Korsun Pocket - Strategic Studies Group
Trainz Railroad Simulator 2004
All these games and developers will be pushed into these categories:
1. Best Game Boy Advance game
Monster Truck Madness (GBA) - Tantalus
Top Gear Rally (GBA) - Tantalus
Woody Woodpecker in Crazy Castle 5 (GBA) - Tantalus
2. Best Console game
AFL Live 2004 - IR Gurus
Grand Prix Challenge - Atari Melbourne House
Jurassic Park : Operation Genesis - Blue Tongue
3. Best PC game
Decisive Battles of World War II: Korsun Pocket - Strategic Studies Group
Jurassic Park : Operation Genesis - Blue Tongue
Trainz Railroad Simulator 2004
Ultimate Trainz Collection - Auran
Warlords IV - Infinite Interactive
World of Outlaws Sprint Cars - Rat Bag Games
4. Best Engine technology
(I know there are much more engines than what is listed here.. let me know!)
Auran Jet - Auran
BigWorld - Microforte
Serenity - Hemiware
The Difference Engine - Ratbag
ToshiR - Blue Tongue (Jurassic Park)
5. Best overall Art
AFL Live 2004 - IR Gurus
Grand Prix Challenge - Atari Melbourne House
Jurassic Park : Operation Genesis - Blue Tongue
Trainz Railroad Simulator 2004 - Auran
Warlords IV - Infinite Interactive
World of Outlaws Sprint Cars - Rat Bag Games
6. Best overall game for 2003
AFL Live 2004 - IR Gurus
Decisive Battles of World War II: Korsun Pocket - Strategic Studies Group
Grand Prix Challenge - Atari Melbourne House
Jurassic Park : Operation Genesis - Blue Tongue
Warlords IV - Infinite Interactive
Trainz Railroad Simulator 2004 - Auran
Ultimate Trainz Collection - Auran
7. Most anticipated game
Citizen Zero - Microforte
Freedom Force vs. the Third Reich - Irrational Games
Ice Nine - Torus
Metal Shell - Tantalus
Powerslide Slipstream - Rat Bag Games
Rugby League - Sidhe
Third Strike - Bullant Studios
Transformer Armada: Prelude to Energon Atari - Melbourne House
Tribes: Vengeance - Irrational Games
Ty: Bush Rescue - Krome Studios
8. Developer of the year
Atari Melbourne House
Auran
Blue Tongue
Bullant Studios
Creative Assembly
Dimsdale & Kreozot
Halfbrick Studios
Infinite Interactive
IR Gurus
Irrational Games
Krome Studios
Microforte
Pandemic Studios
Rat Bag Games
Tantalus
TheyerGFX
THQ Studio Australia
Torus
Sidhe Interactive
Strategic Studies Group
Thanks Blitz, I've added Jurassic Park to the PC list. There are a few other things I need to check out - I'm not sure if those Tantalus GBA titles have been released, and I don't think Warlords IV has been released either... anyway, if anyone knows, I do appreciate the help [:)]
Yeh, the Sumea member categories are new to the awards. I thought people would find it interesting.
Playing devils advocate here - I agree with Daemin on one side....
But the other side of things....
The best artist may not be the one whos done the best work but would be the most helpful in ideas, useful crits, etc. So if that could be true for an artist maybe the programmer is someone whos helpful when people run into problems, etc...
I really think Souri's poll is more of a thank-you to people who have helped shape the community - I don't think he's trying to create a rift where people say "But I am better then you are".
digital games arts exhibition and symposium
FUTURESCREEN03: PLAYTHING
Choose Your Weapons
Digital Games Art Symposium + Exhibition
A ?must? for anyone captivated by or curious about the world of digital games.
dLux media arts presents Plaything, a program of events focusing on current and future trends in the field of digital games, featuring key Australian and international game designers, theorists and artists. The symposium, exhibition and catalogue provide platforms for discussion, play and critical discourse, bringing together people who develop, analyse and play digital games.
Keynote address: 6:30pm Friday 10 October.
Keynote Speakers: Mary Flanagan (USA) & Eric Zimmerman (USA).
Admission: $15 (full) / $10 (conc.)
Symposium: weekend of 11 / 12 October. $20 (full) / $12.50 (conc.) per day.
Symposium + Keynote Package $50 (full) / $35 (student)
Venue: Sydney University, Eastern Avenue Auditorium.
Register: www.dlux.org.au or phone 61+2+9380 4255; fax 61+2+9380 4311
Exhibition: 9 ? 19 October 2003
Firstdraft Gallery, 116-118 Chalmers St, Surry Hills, NSW 2010. T: 61+2+9698 3665
Opening hours: Mon Tue Sat Sun 1pm ? 6pm; Wed Thu Fri 1pm ? 8pm.
ADMISSION FREE
Please check www.dlux.org.au for updates on Plaything, or email dlux@dlux.org.au
International perspective on convergence
Subject: the Canadian perspective on convergence, new media funding and international co-productions
INVITATION ONLY ::
---------------------
:: International perspective on convergence ::
Date: Friday, 12 September 2003
Time: 10.00 am - 12.00pm
Venue: MMV, L46 Theatrette, 55 Collins St, Melb
Cost: $10 AIMIA members, $15 Non-members
Refreshments provided
AIMIA VIC and Multimedia Victoria (MMV) extend a special invitation to attend our exclusive presentation of the Canadian perspective on convergence, new media funding and international co-productions. AIMIA VIC Vice President, Cecily McDougall will introduce the Canadian new media specialist and Ryerson University Professor, Charles Zamaria, who will share his experience as the Financial Director of three new media funding agencies and author of new media handbooks.
Join us for this valuable opportunity for Australian companies considering about offshore partnerships to learn about Canadian producers and their experience.
:: REGISTRATION ::
------------------
Please RSVP by Wednesday, September 10 by emailing sonia@aimia.com.au or contacting our National Office on 02 9221 0727.
:: CHARLES ZAMARIA ::
---------------------
Mr Zamaria serves as Financial Director for three funding agencies: the Bell Broadcast and New Media Fund, Independent Production Fund, and Cogeco Program Development Fund - independent non-profit organizations providing grants, loans and equity investment for various genre of television, film, new media and interactive tv content production. Along with his day-to-day responsibilities in these positions, Mr. Zamaria has assisted in developing and creating national professional standards for the emerging new media production community. Since 1991, Charles Zamaria has been a full-time tenured faculty member in the School of Radio and Television Arts, Ryerson University. He is the author of numerous publications and reports for the industry including: New Media New Business: The Producer's Guide; ACCT's publication: Making It ? The Business of Film and Television Production in Canada, and Bell Fund's handbook: Create a Winning Proposal ? The Handbook for New Media Producers.
:: SPONSOR ::
--------------
This event is made possible by the support of Multimedia Victoria.
Please Note
All enquiries and registrations should be directed by Wednesday, September 10 by emailing sonia@aimia.com.au or contacting the AIMIA National Office on 02 9221 0727.
PC Powerplay and Qantm
Picked up the latest PC Powerplay to have a read on the plane going down to Melbourne - October 2003 edition
Noticed an article on page 12 about Qantm and talked about some of the games students were making there with Jet. Guessing the screen shots came from their industry night.
Two of the game titles that were plugged were Veneficium and Sen Saint. I think some people from Sumea may have worked on the first title.
Good work guys!
That would be an affirmative.
The Shot that belongs to Malus is the skeletal creature (I think that?s the one in the mag, had a two second look in the newsagents)
Mine is the Velociraptor with the palm and the mountains in the background and there was another shot from a friend called Hydro, the space ship one.
None of these are from games, though Malus? creature did appear in his teams game.
Pantmonger
QANTM: Diploma of Graphic Design (Questio
Its that time again. Apply via qtac to enter into qantm...for me its $38.50 but anyways.
http://www.qtac.edu.au/Courses/courses/061012.htm
Well people is it worth it?
So if I get offered is it worth doing? This an investion that is approximately $14,985. (usually unemployed 18 year olds don't have this type of cash on hand - all the time)
Seriously, if I complete this what kind of job would I realistically get?
If you are considering a programming course- most definitely not worth it. If you're even remotely hoping to get a job out of the course you're kidding yourself. Out of the entire course last year, only one person was actually employed as a result of the course or the "industry" night (AKA- DIY Invite-Your-Own-Contacts Night). The artsy-fartsy people seemed to have faired proportionately better though in all honesty everyone I spoke to in the graphics-oriented course were already extremely talented and technically competent before they even started at Qantm so they were headed places anyway. I don't know how many artists actually got employed in game dev though. Most likely 3 or 4 at the most.
If you really want to do a game development oriented course, I'd suggest doing the one offered through Griffith. To the best of my knowledge it is taught by Dale Freya who was involved for a short amount of time in our course at Qantm. While his lessons didn't really fit into the Qantm course structure, it was clear he was a well-organised instructor who actually cared about the content he was delivering and given the reputation for better management of proper universities as opposed to private institutions like Qantm, I'd say that would be a REALLY good course to get into. His personal web site provided in his own time at his own expense for his students was always up to date and full of relevant content, while Qantm's "student portal" stopped being updated 2 months into the course, then they proposed a new one later in the year but it proved just as useless. I can't comment on the odds of getting a job out of the Griffith course being much better than at Qantm but I can say they definitely wouldn't be any worse, and you would definitely learn a lot more there.
Qantm's biggest (but certainly not their only) shortcoming is piss-poor management. Their biggest strength is their marketing department, but only so far as marketing itself to potential students and not when it comes to marketing it's students to potential employers where it suddenly becomes non-existant and students are left to do all the work. I'd suggest speaking to students currently studying but most of them will still be fairly optimistic. They still have the carrot of an "industry" night dangling before their noses and the belief that if they work hard enough, being at Qantm will open the doors to job opportunities. If you want to complete a course specifically for the job at the end, game development is the wrong avenue to be looking at first up. Places like Spherion (http://www.spherion.com.au) have a placement rate of well over 90% of it's graduates into IT positions, and while a lot of them are just help desk and tech support roles, just as many positions are programming related and they have enough industry contacts OF THEIR OWN (ie- not student-provided) to be able to offer a lot of otherwise unavailable traineeships to students. It's not game development but let's face it- the game dev industry demands pretty much cream-of-the-crop programmers, and if you have no commercial experience in programming at all you're going to have a hard time proving yourself. With this kind of option you are virtually guaranteed a job which complements your grades, you are getting paid programming experience, you can still apply your new skills to game development and learn new ones through the countless internet resources available, and ultimately if you still want to get into game development you'll have developed enough skills to be able to walk into a studio like Krome confident in your proven abilities instead of relying on a short course with a reputation for not delivering to impress the interviewers.
That won't really sound as appealing as the image Qantm presents. In an ideal world, yes you would walk out of the course with a solid understanding of all aspects of game development and would be able to walk into a job with one of the many studios who open their arms to Qantm's graduates. It's not like that though. I am somewhat more disgruntled than most students because I feel I was screwed over significantly more than other students for various reasons so before taking my word as gospel, speak to some other past students. This year's students will probably give a positive appraisal as past years' students would have (myself included) during the course itself, but once it's all over and they're serving burgers for a living (myself not included, just for the record) then see how they think.
OK while your post didn't mention it, I noticed the header specifies the Graphic Design diploma as opposed to the Software Development one. Same basic concepts apply though, especially regarding job prospects and the "industry" night. Alternatives such as the Computer Graphics College (http://www.cgc.com.au) are a much better alternative to Qantm, with MUCH better odds of scoring a job through them and, by all accounts of past students, a well-organised course with no real complaints.
Just don't let yourself be bitten on the arse by Qantm like so many others. Consider all options, and don't be a sucker to savvy marketing. Either way, good luck.
For a programmer, yes it is. For an artist, don't completely dismiss it on count of my opinion because I didn't personally do the art stream. Be sure to ask around first... see how other people who completed that course feel. Maybe it might offer you something worthwhile. Just don't base your decision on what Qantm tells you, and DEFINITELY don't go into it with the expectation that Qantm will help you get a job.
well to me qantm is probably the closes place for anything art related.
I've looked at all the tafes (in brisbane) as well and they are certainly cheaper than qantm by miles... let's say 1:15. I just want to do something to get into arts in university.
I don't know anyone who has been to qantm and did graphic designs...well not that I've noticed.
I just don't want to relocate at the moment.
Any course you only get out what you put in, and in an industry as competitive as game dev, you can't expect to walk out of a course and into a job just because you have a piece of paper saying you completed a course. When you have so few graduates it tends to be mroe up to individuals rather than institutions that will affect the employment rate of graduates.
CYer, Blitz
Hey, I managed to get the website.
http://www.qibt.qld.edu.au/dds.asp
but you need a good GPA to be able to get into 2nd year Bachelor of Design at Griffith.
QUT has a Bachelor of Creative Industries which you can major in heaps of different things like Art and Communication Design (multimedia). [url]http://creativeindustries.qut.edu.au/studyopt/creativeindu/index.jsp[/u…]
Good Luck with whatever you choose!
If you get into ANY uni and do it for a year its really easy to upgrade. My OP wasn't up to scratch for what I wanted to get into after year 12 (well I don't know what my OP was but my UAI was 82). So I did Arts at UQ for a year and ended up with a GPA of 5.25 (credit) for that year, and that gave me a rank equivalent to an OP 2, so now I'm doing IT/Comm Design at QUT.
So yeah, my advice is if you want to go to uni, just try to get in ANYWHERE, after that its a lot easier to do what you want! Good Luck!
quote:Originally posted by Leviron
Seriously, if I complete this what kind of job would I realistically get?
Realistically? You won't get a job from it - it's just another bullet on your resume. It's a course, not certification that you've got the skills and talents that an employer seeks. However, you -will- know the next batch of peers to be entering the industry, you -will- have that extra bullet on your resume, and you -will- have the opportunity and resources to work on those all important skills; same as any other course in this category.
If you have what an employer is seeking, then you'll get a junior graduate position - some companies have higher base salaries for graduate than for green juniors.
I believe that it's not the course itself, but what your willing to do with it (meet people, talk to your peers, make contacts, learn industry info, spend time developing your own skills, etc etc)...
but of course, it's all just my opinion [;)]
I've just told qtac that I want it as my first preference. By all means I'm not expecting to get a job right away and get my $14,985+ back right after...I'll probably pour another 20 grand down somewhere else 8 months after qantm. I am only trying to see if this is a worthwhile bullet point. Its not like I'll struggle with this course... I'm sure I can handle it because its not accounting.
I see you are quite against it.
So anyone interested in drawing skills like:
[img]http://www.uchiha.net/leviron/web/liv_small.jpg[/img]
[img]http://www.uchiha.net/leviron/web/artwork.jpg[/img]
I am writing to this thread to provide a counter point to ferret's view's about QANTM. An active thread currently underway will allow people to view both side's of this story and can be found [url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=430&whichpage=1"]here [sumea.com.au][/url]. In particular, the counter points are provided from [url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=430&whichpage=3"]page 3 [sumea.com.au][/url]. I am happy to discuss any issues anyone may have on sumea, or in person. I can be contacted through QANTM by telephone, or by email at dbostock@qantm.com.au .
Darren Bostock
Quite frankly this thread is about Graphics Design. I went to the qantum forum... I still know jack nothing about it...other than a very brief course outline and the cost of the course which is $14,985 AUD.
Say if someone does the course and gets the degree.... where do they go? More uni or work?
Will this course let graduates go into second year fine arts at university?
Well Brisbane doesn't really offer a lot of college art options... the only other Major art college is at SBIT Morningside campus and I don't really want to go there.
quote:Originally posted by Leviron
Quite frankly this thread is about Graphics Design. I went to the qantum forum... I still know jack nothing about it...other than a very brief course outline and the cost of the course which is $14,985 AUD.
I know this thread is about Graphics design. Ferret chose to take it of topic and discuss the programming course and I am providing a counter point to anyone searching through these forums. My apologies if that offends you.
Were you Kaiser on the forum? I saw that thread and unfortunately it looks like there are no active Graphic Design students using the forum or answering your post. I do know that there are not a large number of GD students at QANTM so my guess if they have not seen your post. I will look at sending a group post to them tomorrow and ask they would mind providing some feedback to either this thread or the one on the QANTM forums.
quote:Originally posted by Leviron
Say if someone does the course and gets the degree.... where do they go? More uni or work?
Will this course let graduates go into second year fine arts at university?Well Brisbane doesn't really offer a lot of college art options... the only other Major art college is at SBIT Morningside campus and I don't really want to go there.
I do not have the answers to those questions but will pass them onto the relevant people to find out.
Darren Bostock
quote:Originally posted by Leviron
Say if someone does the course and gets the degree.... where do they go? More uni or work?
Will this course let graduates go into second year fine arts at university?Well Brisbane doesn't really offer a lot of college art options... the only other Major art college is at SBIT Morningside campus and I don't really want to go there.
Leviron,
I passed your questions onto Greg Chandler who is one of the instructors for the Graphic Design courses here at QANTM. His email is gchandler@qantm.com.au . He provided the following response.
quote:
Hi Darren,
The strength of Qantm's course is it covers print and screen design from both a creative and technical perspective.(more arrows in the quiver) The qualification (diploma) is enough to get you a job. All graphic design students need to be aware that the competition for jobs is very high and a strong portfolio is often the edge needed to land a job, not necessarily the qual, I guess this is similar to the games industry Not sure about accreditation with uni, I would assume it would get you into 2nd year or there abouts. Obviously a degree would read better on a CV, but won't necessarily make you a better designer
If I can provide any other assistence, don't hesitate to contact myself or Greg. I told Greg to expect contact from you regarding the course.
Darren Bostock
AGDC Sumea Gathering
Ok :) Seems that its getting to that time of year again.
I think a get together of all the people at AGDC from Sumea would be a great. We got a bit of one going last year and it was great fun.
I was thinking about actually having two gatherings:
A pre AGDC "get to know each other" on the Thursday eve.
A Saturday night run around Melbourne after the Sony party.
So whos going and whos intersted! Any suggestions?
Hmm.. I'm interested, since I live in Melbourne anyway. I went to last year's AGDC with a friend. Tho after the brainwashing by the Xbox lecture, we came out rather dizzy.. lol. R u guys doin' the full 3 day thingy?? Cos that's fairly costly.
Anyway, here's the link to the costs if anyone's interested.
http://www.agdc.com.au/register/rego_entitlement.php
It's working now, www.agdc.com.au
It may have been down temporarily, microforte/aie's servers probably don't have the best uptimes in the world :)
CYer, Blitz
Ok guys :) We are getting close to AGDC time!
I would guess that if you are going you have booked by now - or at least knw you will be booking soon. So lets start getting some ideas of whos going, when people are avaiable, and what people are interested in.
I thought a 5:30 to 6:30pm meet time on the Thursday night at the Convention center would be good just to grab everyone and go out for a quick "hello dinner".
The big fun will be Saturday night after the Sony party. I thought Bar Code (is that the name?) of the games bar in Crown could be good fun for most everyone.
Just a note - if you plan to go out to Crown on Sat night I would suggest wearing at least smart casual.
Hey Damo,
I think it would be great to get the locals to come along even if they arent showing up to AGDC. I know CombatWombat wont be going to AGDC but will come for the Thursday night dinner.
Also, I am expecting Ninja to come! *pokes Ninja*
CW suggested http://www.bluetrain.com.au They are at Southbank and their prices dont look too bad. I ate there once ages ago and it was quite a nice meal.
BTW - for those who are coming and want to swap mobile numbers etc feel free to PM me or email jacana_s@yahoo.com.au
Not going to AGDC but count me in for the Thursday thang... [:P]
A good place for dinner is http://www.bluetrain.com.au - although it does have the drawback that they don't take bookings. Nice and close to the exhibition centre too.
Cheers,
Mark/CombatWombat
quote:Originally posted by tachyon
going to AGDC and stuff, i'll come to these dinner thingies as well, sounds like fun :)
I think u already got my number Cheryl.
Yup Yup :) Sure do! Also would be good if we can get Matthew and Adam to come along!
Btw - did you ever get the topic list email? No reply from you on that!
A stranger is knocking on the portals of Sumea.
"I humbly ask for an invitation to your meeting" he utters, brushing the dust of a long journey off his coat. Maybe his accent is a little strange, but he looks like an honest gamer...
/RPG off
I would be very happy if I may join you at your gathering. I am not really a sumean, apart from reading this forum since april this year [;)] I am a gameaudio guy from Berlin, and I will be visiting Melbourne for the AGDC.
Hoping to see you all soon
Sylvius
quote:Originally posted by CombatWombat
A good place for dinner is http://www.bluetrain.com.au -
yeh.. provided they at least eventually get to serving you your meal - few bad experiences there but overall its pretty neat.. the owners also have automatic at crown.. which is the same thing, different building.. same menu - heh.
i'd definately be up for a get to know everyone..
Artist portfolio questions
I have a set of questions that I will be sending out to Art Directors, Creative Directors, Lead Artists etc in the local games industry, so those who are building a portfolio have some good advice and tips. These are the questions I will be sending out - if there are any questions you want answered, let me know in this thread and I will add it to the list. I'll be sending this off at the end of the week... Questions should be 3d modeller and concept art related..
Slight introduction about yourself.
What is your preferred way of receiving a portfolio? CD, Video, Website?
What do you NOT want to see in a portfolio?
What kind of skillsets do you like seeing in a portfolio?
What sets apart a good portfolio to one that you'd toss to the side?
What are the common mistakes that applicants make in their portfolios that you have seen?
What is the general opinion of the standard of work sent in from applicants? What areas do you think need general improvement?
What tips can you give for applicants?
Cant wait to see the results, I was thinking of this a few weeks ago, and was going to to do it myself.Doing it this way will likely get more responses then if one person was just doing it for themselves. Its a great idea and will help out so much its not funny. With this information you can take out a lot of the guessing involved. I would love to see what the indusrty thinks of concepts artists/3d animators having higher education behind them ie...
Do they only employ people with a University Degree, or can someone with a diploma, or self taught with a great portfolio have an equal chance as the person with a University degree?
Whats there prefered software, Ie, Photoshop or Corel, Maya, Max, or Lightwave etc...
I'm pretty sure that if you hand over an absolutely amasing reel that makes them sit back with their mouth open and say absolutely nothing. You will have a job. They won't not give you a job just because you don't have a printed little piece of paper. Anyone can study, but not everyone can create absolutely brilliant work. Don't worry if you don't have any certs behind you. Just work on your art :)
I have some answers back already, and there's some real eye opener stuff. I'm sure once the article is up, it'll be *essential* reading for new artists who want to work in the local industry, especially art students from places like the AIE and Qantm. I wouldn't be surprised if they overlook and improve their course in some way from the insights revealed from the article. They'd be silly not to.
What software local developers prefer would have been a good question to include, but as you might have gathered, I've sent the questions out already.
I think it'd be very beneficial if we have a similar article for programmers sometime down the track.
Too true. Personally i think AIE could improve their coding side of things in a number of areas, hopefully they will improve next year! These courses are still very new (1-3 years old) so it's only natural that they still need to evolve in a number of areas. I'm sure it will still be a few years before industry looks at AIE and QANTM as THE place to pinch new coders from :)
CYer, Blitz
It's not up yet, I'm still waiting on answers from a few people. The creative director of Auran is overseas but I should be getting something from them soon, and it's pretty hard getting any responses from Rat Bag and Micro Forte (going through their press email address). I should be getting responses from Blue Tongue and Atari Melbourne House, and the rest I will have to follow up. I have answers from Irrational Games, Torus, Sidhe etc which have been incredible to read..
It should be good to see the varied views of games industry professionals posted soon. I think getting into the industry has to be one of the most interesting and sometimes most difficult thing to do. I know when I look at portfolios that come across my path, i see alot of talent and skilled prospective employees, normally the portfolios concentrate on the strengths of an individual, this can make it difficult to judge one person from another. I always like to look at the lesser skills of an individual to base a decision, this give me insight into what motivates a person, and can make the difference. With the size of alot of companys theres a great need for transportable skill sets, the need to know modelling, texturing and some code can be really important, and enables for you can get a multi role postiton, or more to the point to interact with everyone in a company. Interpersonal skills is obviously the largest contributing factor to scoring a job at an interview level, and if you make it that far, do make an effort to iterate your work ethic, and abilities to relate and foster good working relationships, this kinda of attitude will make the difference when it comes to selectiing someone from a short list.
for all you artists out there, I feel that there is a need for more skilled photoshop / texture artists.. it is the most lacking thing I see when looking at peoples work, who often concentrate purely on modelling... this isnt enough! at the end of the day its the work of the texture artist that can make a crap model a bloody excellent one. And remember don't give up trying, dedication to landing a job is the only way to get one, and be confident! anyhow my rant ends here.
cheers
quote:Originally posted by Souri
It's not up yet, I'm still waiting on answers from a few people. The creative director of Auran is overseas but I should be getting something from them soon, and it's pretty hard getting any responses from Rat Bag and Micro Forte (going through their press email address). I should be getting responses from Blue Tongue and Atari Melbourne House, and the rest I will have to follow up. I have answers from Irrational Games, Torus, Sidhe etc which have been incredible to read..
The Micro Forte crew always seemed to answer my emails and one of the guys who works there was kind enough to write me an article on how to get into the games industry [:)]. I cant remember exactly who but i would probably need permission from him to distribute it. I found it helpful, im not sure what others will think, but i'll try too get permission to give it too Souri then he can upload it too Sumea [;)].
Just an update with how this is going, I'm just waiting for about 4 more responses. I have answers from about 6 creative directors already - more than enough to put up really, but I think the article will be more rounded with the final 4 (some who were away on holidays and are probably getting back around about now)..
quote:Originally posted by Souri
Just an update with how this is going, I'm just waiting for about 4 more responses. I have answers from about 6 creative directors already - more than enough to put up really, but I think the article will be more rounded with the final 4 (some who were away on holidays and are probably getting back around about now)..
/me giggles like a schoolgirl [;)].
Hi.. I thought I might post some notes I wrote on getting employment in the games industry. I compiled this essay for a talk I gave a bunch of students from Hong Kong City University, it was well received so I thought someone out there would like read it also.
http://kubrick.cdes.qut.edu.au/~n4675215/misc/employgames.rtf
Its an interesting read and covers a little history and the creative industrys.. so enjoy!
The email addresses I have are for the creative directors, and it's probably not a good idea if I pass their email addresses around. Get that programmer question thread happening and I'll see on sending the questions.
An update on the artist portfolio questions, at this point I have replies from Irrational Games, Torus Games, Sidhe Interactive, Halfbrick Studios, Discreet, THQ Studio Australia, and Micro Forte. Plus I have some old forum posts that I'll put in the article from Brad Wlech at Pandemic, and Steve Wang from Micro Forte. Blue Tongue's creative director is on holidays, but I know the questions have been passed on to the creative directors over at Atari Melbourne House, Krome Studios, and Auran, so I'm hoping to get the answers from them soon!
Digital Media Fund questions
I really should have done this a month ago, but I've been meaning to send off a set of questions to Film Victoria's Digital Media Fund Game Content Development about their program. You can read [url="www.sumea.com.au/forum/topic.asp?TOPIC_ID=750"]about it here[/url].
Now, a hundred heads are better than one (especially with a head like mine), so if you have some good questions you'd like answered, I could compile them up, forward them to Film Victoria, and hopefully get some answers a few weeks before the deadline for applicants is due. Sure it might be a bit too late, but we'll at least find out much more about what they're doing for start ups.. I'll be sending the questions in a few days, so go nuts.
Interact Games Day: Twitch
(Hope this isn't a repost, but I haven't noticed anything about it)
If you happen to be attending the Interact Festival (or just live in Melbourne and have time to attend these sessions) then check out the Diegesis Games Day talks at Federation Square. You can even get a sneak preview of Transformers Armada!
http://www.interact2003.com.au/index.asp?link_id=6.105
Text reproduced here:
Games Day: Twitch
Presented by the Academy of Interactive Entertainment
Festival Day Pass $18.00 Metropolitan, $15.00 Regional
Games conceivers, designers and programmers will explore the world of games production in Australia. They will guide the audience through the roles and stages different games have gone through to reach their audience. The Atari team will introduce Transformers Armada, one of the biggest games slated for worldwide release in 2004. Then, industry and training experts will map out the vocational paths to the gaming industry.
Transforming Games
10:00am -11:30am
Festival director, John Long will host a high-powered panel of games experts as they demonstrate the vital stages a high end game goes through starting with the creative concept that is then transformed into the final product. The panel includes games artists, designers and programmers.
Individual tickets for this session are $10.00 Metropolitan, $8.00 Regional
Case Study ? Transformers Armada
12:30pm - 2.00pm
This year saw Atari launch Enter The Matrix, the game that has gone on to define how games should be performing on all platforms. In 2004 their signature game will be Transformers Armada, developed here in Melbourne by Atari Melbourne House. Mark Morrison, Design Manager for Atari MH, will take us through the development of the games strategy, design and functionality with a special preview of Transformers Armada.
Individual tickets for this session are $5.00
Games Careers
2:15pm - 3:30pm
What are the ways and means to break into the games industry when you leave school or university? David Giles is Australia?s foremost expert on training games people and he will be chairing a panel that includes graduates of games courses, freelance experts and industry movers and shakers who show us what it takes and how to get there. This session will prove invaluable for students interested in a gaming career.
Individual tickets for this session are $10.00 Metropolitan, $8.00 Regional
just got back from it today, went to all three sessions (lots of plugs about AIE but hey, they sponsored it so what do u expect). First two sessions were good, especially the Atari Transformers Case Study, I thought Mark was a really good speaker (i would have though he would be better at the game he's making though lol). I thought the thrid session about games careers was a bit boring (my gf went with me and fell asleep...). Was mainly a bunch of people talking about their careers which were slightly outside of the games industry. Overall, i thought the event was okay (worth missing out a day of uni for anyway).
sorry, i'm complete shite at describing things i've been to, which anyone that knows me can vouch for...
I got in free to the first one because I showed up late :) But I liked all 3 talks, Transformers looked pretty good, a lot better than what I thought the ps2 could pull off. I found the guy talking about architecture in the third session to be rather interesting. and that little display he showed off using torque was cool. Plus I asked the guy who did the transformers presentation if he could get me into the AGDC for free but he said no :(
yeh the third one was crap as.. i feel sorry for everyone who came just to the last session - as it sounded to be one of the most interesting ones - i was expecting them to talk about different avenues you can take (like different courses), the things you should be doing outside of uni in your own time to prepare for a job, and stuff like talking about a folio and stuff like that.
instead it was all 'well, uhh, yeh - i made cement blocks for a few years' - no offence to the dude.. they were pretty cool cement blocks ;)
Academy of Interactive Entertainment in M
Just posted it on [url="http://australianit.news.com.au/articles/0,7204,7101157%5E15317%5E%5Enb…"]the news page[/url], but I thought it was pretty big news to reiterate here for discussion.
quote:"THE Victorian government is contributing $150,000 towards the establishment of a Melbourne campus of the Academy of Interactive Entertainment....It is scheduled to open for the first semester of 2004.
Ms Thomson said the new campus would initially create six new jobs, intake 80 students in the first year and be staffed by game industry veterans."
I think it has definately been a long time coming, especially since Melbourne is pretty much Australia's biggest game development state (closely followed by Queensland, of course). Good to see government support for the industry, compared to the lack of support over a year ago (you can check the news on Sumea for the numerous articles on this). Now, how about doing something in Sydney... [;)]
They have info for the Melbourne campus in the new AIE handbook.
The new campus in Melbourne is being run by Atari as far as I know. They also will not be taking in first year programmers until 2005.
The Melbourne campus will only focus on the Game Dev stream for artists and programmers where as the Canberra campus does Advanced Maya/Max stuff.
LOL now they do a games development course...... about time i waited for this for years.!!! ITs good to see that they are starting to speed up finally !!! I knew mad academy did it but we want to see more schools opening up.... it will be a good opportunity for young talented artists to get into game development.
Well at uni now I have only 10 hours of actual contact with lecturers at all, but I spent a large amount of time doing assignments and meeting with other members of my project group etc. So yeah, it would end up being about 35-40 hours a week in all.
And yeah, just to mention that there's a snippet on the AIE in Melbourne on Gamasutra.
quote:Originally posted by Maitrek
$150,000 is pretty weak when you consider how much money this could bring to australian shores if we beef up our talent pool.
I agree. You can see the export awards that local game developers are getting in the arts & media categories. Micro Forte, Krome, Sidhe Interactive, Rat Bag, and probably more. Governments all around the world are certainly sitting up and taking notice that game development is a real money spinner for the economy. The French government is putting in [url="http://www.geek.com/news/geeknews/2003Jul/gee20030723020954.htm"]US$4.5 million for game development start ups[/url] over there, for example..
Oh, and the AIE students will be learning in the same building as the Melbourne House people. How cool is that? [:)]
Souri - at the AIE we were in the same building as MF canberra.. I think we were given a total of one tour of the studio :)
I think they should be investing more into startups.. Start creating more jobs for the people that graduate.. Theres going to be roughly 30 graduates from the Diploma 2 at the AIE this year.. I don't know where they're all going to find jobs..
Hell, as far as I know, only 2 - 3 of last years AIE graduates that actually got employment (no programmers got game jobs), and thats not for lack of trying on the others behalf (I know :P look at me)..
Actually from your class last year Hamish got a job. IIRC he was working for Bullant for a while.
But I do agree with the number of students being greater then the number of jobs available. Also this years students have more competition with places like LaTrobe running courses as well... *sigh*
But then again one thing our tutor points out to us. We may not be able to get a job in the industry right away. But as "game dev progrmmers" most companies look at us as being very good programmers. So there is at least a good chance of getting a job at all. Where as he sees artists quite a bit more limited in where they can go after school.
Application development.... yea!
IMO investing money into game dev startups isn't that great an idea. In certain special cases it would be good, but i think it's starting to get to the point where the average start-up cannot successfully compete in game development, with the exception of handhelds. The french goverment is probably planning to fund a multitude of startups with that cash, but they would probably be best usign it to fund 2 or 3 to start with a huge head of steam, so they can start with a team of 20+ developers for their first title. Of course this may be what they're planning to do! Especially if they plan to cover 40% of game dev costs...thats about $600,000+ there.
CYer, Blitz
Thanks for clearing that up David :)
Since your around maybe you can answer this, too.
The AIE handbook shows no programmers till 2005. Is that only first year programmers or is that also second year?
And if so does that mean you wont graduate your first full game dev group through the program until 2007?
The fist stage is currently only for people wanting to skill up in 3D. The programmer intake for 2004 is only for the 2nd and more advanced stage of the diploma. We will be wanting programmers with a bit of C and C++ under their belts. The course is designed to make them very industry ready and so we will teach game industry specific programming not a course in how to code. It will be an intensive year but I want people to finish the course with skills that are eminently useful in the majority of game dev studios. This mainly driven from spending 9 years saying no to people that wanted to work....
So *just making sure I understand here* you will produce a 2nd year class at the end of 2004?
Then the next question is: In what ways does the course differ from (or does it?) from what AIE Canberra is already running, in terms of the Game Dev stream.
Also, how will the tutor situation work down there? As we have tutors in Canberra that come from MF and up in Bris the Qantm students have tutors from Auran. Are students going to have access to "industry established" tutors?
Yes we will produce a 2nd year class at the end of 2004.
The main difference between the Canberra course and the Melbourne one is that at the stage 2 level we will have direct intake at this advanced level which means we will not spend the whole year working on a game. Instead the start of the year is dedicated to folio building and learning about tools and techniques of the trade. Later on in the year the art and programming streams combine to work on a game level.
I will also be teaching a game design and theory course (game deconstruction) that will also be picked up in Canberra...(I've got to finish writing that) One of the main issues we have found over the years is that the best coders and artists know why a game works not just that it is cool. We will be teaching that to the second stage students
Yes our staff will be ex industry vets. I am speaking to quite a number at the moment who are interested in teaching what they know.
quote:Originally posted by Sorceror Bob
Souri - at the AIE we were in the same building as MF canberra.. I think we were given a total of one tour of the studio :)I think they should be investing more into startups.. Start creating more jobs for the people that graduate.. Theres going to be roughly 30 graduates from the Diploma 2 at the AIE this year.. I don't know where they're all going to find jobs..
Hell, as far as I know, only 2 - 3 of last years AIE graduates that actually got employment (no programmers got game jobs), and thats not for lack of trying on the others behalf (I know :P look at me)..
Um, I'm working @ Blue Tongue and another porgrammer is doing a PhD.
Hehe, PhD is a job they pay your for with peanuts!
Btw, what gives you the idea that investing in startups will neccessarily create more jobs than investing in established business's? It might create some jobs in the short-term, but the reality is that most startups go belly up rather quickly, so what use is a job (to the industry) that only lasts 6 months?
CYer, Blitz
Just wanted to mention...
I saw an article in todays "The Age" in Melbourne on the AIE Melbourne campus. Kinda brief - it covered most of what David has already talked about here (in less detail really) and had a nice piece of artwork in the article by one of the 2nd year artists (second half of the week group).
AGDC Student Panel
The student panel is now official:
http://www.agdc.com.au/conference/conf_schedule_sat.php
Title:
Bridging the Gap
Intro:
?Bridging the Gap? is a discussion panel designed to bring together future students, current students, and industry.
Through a panel of students and an industry moderator, "Bridging the Gap" provides a platform for current students to examine and discuss a variety of issues facing them, and also allows for feedback and insight from the industry.
Discussion topics include what actions students can take to prepare themselves for the future, building communication, resources for students, and what students can provide for the industry.
Panel Moderator:
Ross Symons, CEO, Bullant Studios
Student Panellists:
Chen-po Sun, University of Melbourne (Bachelors of Software Engineering),
Matthew Riggall, University of Melbourne (Masters of Applied Commerce),
Adam Matera, Qantm (Diploma of Screen ? Animation)
Cheryl Kiraly, Academy of Interactive Entertainment (Diploma of Game Development - Programming) and Panel Coordinator
Next month some of us are getting together to finalise the topics we are going to discuss. In the time frame we have I see getting through about five topics.
I would love to get feedback from others about topics they feel would be worth discussing at the panel.
I'm surprised no one has jumped in here with tonnes of suggestions yet. There's plenty of issues that can be raised, but I think the most important one (which was recently raised in that AIE Melbourne thread) is where to go, once the course is over. What are your options, and what to do if you can't find work.
It's interesting that everyone on the panel is from a different institution. You could probably talk about what kind of things you learn in your curriculum, and the best things you've gotten out of your courses.. although because you're all from different fields, I'm not sure how much of a discussion you can get going.
I'm glad Ross Symons is moderating, because I'm sure he can contribute lots on what developers look for, what they expect of graduates, and other important industry information.
Thanks Souri :) That thread has brought up some good points as well - many ideas for topics to discuss.
I am glad to have Ross moderating as well. Next week I am down in Vic for a visit and will be having lunch with Ross, Matthew, and Chen-po. I thought this would be a great time to discuss some ideas, work out topics (or at least a short list), and makes sure we are not walking into the panel as strangers.
One of the topics that I thought worth discussing in a bit of depth is communication. Either in a student to student or student to industry. There are quite a few good places, such as Sumea, to go to for starters. Mentor programs at the schools between current and future students, and just how to break the barrier when approaching companies/indivudials from the industry.
What would you like to see at the AGDC?
I think it'd be interesting to see some comments from people currently working or studying in the game industry about what they'd like to see at the AGDC.
I've heard many comments about the AGDC seminars from people working in the industry over the past few years... some good and some bad. The negative comments are usually about how they don't see this or that being relevant or that they didn't learn anything they didn't already know, apart from the odd seminar that seems to usually deal with business stratagey issues.
I'm not saying I agree with everything I've heard, and I've enjoyed some great seminars myself over the past few years although I would say that some are a complete waste of time from my point of view (and I don't mean those that aren't relevant to my job).
Here's a few posers...
Do you think many of the seminars we attend are relevant to our everyday jobs or study, if not, what would you like to see?
Are you learning anything new that you can apply to your job or does it need to be geared towards a more 'hands on' approach?
Do you attend the AGDC in the hope you'll learn something you didn't already know, or do you see it simply as a social event and a great place to meet people and make contacts?
Are you learning anything that could further you career?
Booth babes!
ummm....and....hmmm.....
I'd *like* to see the expo become a bigger deal, with developers showing off their current projects, rather than just the hardware/tools manufacturers. I doubt thats gonna happen soon though.
As far as seminars, i personally am most interested in the business ones and the console specific ones. These, to me, are much harder to get information on outside of these conferences (particularly if you don't have access to devkits/info). So these talks generally hold valuable information for me. The talks on peoples experiences are also good. If you can learn from someone elses mistakes, it can keep you from making the same mistakes yourself :)
I don't like talks that try to cover to broad a topic. It's a waste of time, you don't really get anything valuable out of these talks.
I think it would be difficult to have a "hands on" approach, particularly some of the more popular talks last year were packing the rooms out, and those rooms seated about 80+ people.
I attend the AGDC to have a good time, that involves learning new things and meeting people. It's really a bit of both to me, but i definately try and get the most out of the talks while i'm there.
Did i mention booth babes?
CYer, Blitz
You'd probably want more publishers coming down under I'd think to make it worth-while to show off games in development at the expo. I mean the Unsigned Games Booth thing is a good start because it allows people to show games in progress that normally wouldn't have the money to do that.
But yeah, you'd need more big publishers coming along for there to be games in booths at the expo. (And then we'll start getting booth babes) :-)
I'll go with everyone else on the booth babes, definitely a must.
But in all seriousness - I think some of the talks are far too much of a "preaching to the converted" affair. It's hard because we (the oz industry) don't get alot of exposure in the media and alot of people take the oppurtunity of the AGDC to simply talk about their business/educational institution and promote the institution - as opposed to sharing real information and educating attendees.
As far as I see it, the expo part is where you should promote business (and there weren't many people taking advantage of that), and the talks should be focussed on more educational/research based material etc. Ie - sharing experience/wisdom, things like how ppl trip up in the industry, what are "mistakes" and what are "bad decisions" and how we need to cope with these things on all levels (marketing, development, publishing etc etc).
Last year the best talks were the ones for those interested in the business of running games - as far as marketing/development talks went it was pretty 'lame' (I say that tentatively, I'm just saying those talks were disappointing, although not quite outright 'crap').
Two hints for future AGDCs - workshops ala GDC would be a great idea (if there were willing participants). The lecture style format is pretty dull (panels are *slightly* better), and it never seems like there's enough time to really get anywhere with a subject, just seems like the surface of a subject is covered. Maybe have 2 or 3 part talks and make them like 45 mins each or something. I dunno, just some ideas!
I am all for some booth hunks while we are at it. Some good looking chipndale type guys!
Booth-cake for all! *drool*
If you bring in booth babes you are going to turn the AGDC into the 3 ring circus that E3 is. If you want booth babes go there. If you can't afford to go there go to www.e3boothbabes.com or what ever it is.
You are there to learn more about the industry your in!
I think you need to move past the booth babes.
quote:Originally posted by Jacana
I am all for some booth hunks while we are at it. Some good looking chipndale type guys!
Booth-cake for all! *drool*If you bring in booth babes you are going to turn the AGDC into the 3 ring circus that E3 is. If you want booth babes go there. If you can't afford to go there go to www.e3boothbabes.com or what ever it is.
You are there to learn more about the industry your in!
I think you need to move past the booth babes.
Jacana, don't take the booth babes too seriously we're just having a laugh.
The idea of this thread is to discuss whether we can actually learn more about the industry from attending the AGDC, and if the current format is designed to give us what we really want or if it's what the organisers "think" we want.
You've got to admit, it's one helleva expensive weekend (especially for interstate travellers) and it can be difficult to justify the cost if it's not delivering the content people really want to see.
Until you DO get publishers coming in from overseas (not anytime soon) theres no point really in established developers showing off games that don't have a contract yet. I was thinking more of the games that do have a publishing contract, probably as much to advertise the company to prospective employees and peers as much as anything else.
CYer, Blitz
It's a tough question to answer, I think. You can see the AGDC is trying to cater for everyone, but it's not surprising that people aren't pleased with the depth of which their field is represented. You provide a talk that's accessible to everyone (students and industry people alike), and those in the industry will find it redundant. You provide a talk that's indepth and technical, but students and new comers will feel left out. I'm sure the AGDC has considered the problem and tried to balance out as much as they could, but it's hard to please everyone I guess.
I've wondered what I would personally want from a conference that would cost me $800 to go to. It's not enough to provide a few hour long tutorials relevant to me because I could buy a whole heap of excellant books and videos and still have plenty of change from that amount.
I think the career scheme they've started this year is a nice idea though. I reckon the AGDC could provide some "post mortem" talks on what went right/what went wrong with some local game titles.
Thats what i was talking about earlier. If you're paying $800, you want to be getting information/learning that you couldn't otherwise get. Thats why i think most of the technical talks are a bit of a waste, but the experience talks are great. The business ones i also enjoy because i personally find this information difficult to come by.
Btw, i think that the CD/s the AGDC is making with all of the talks on it should be available to all AGDC attendees for free (+ postage), considering paying $800 but only being able to attend about 1/5 of the talks on offer...
CYer, Blitz
New details and media for Rugby League, by Sidhe
Wellington, NZ - August 11, 2003 - The secrets behind this year's most eagerly awaited Australasian videogame - and the name of the new game - are at last being revealed with New Zealand's Stacey Jones being given a starring role.
Australian company Home Entertainment Suppliers Pty Ltd (HES) will launch "Rugby League" through its publishing arm Tru Blu Entertainment this October, and has also established a dedicated 'preview site' for those who simply can't wait until then.
Available on PS2, PC and X Box, "Rugby League" has been in the making for over 12 months and has seen the NRL and program developers Sidhe Interactive inundated with requests and suggestions from fans, right down to the best name for the game.
"The demand for a Rugby League video game has been overwhelming and it was important therefore that the end result combined the latest technology and a genuine feel for the game" says David Robles Business Development Manager of HES.
New Zealand distributors of the title, GameWizz Interactive, have also secured the endorsement of Kiwi league superstar, Stacey Jones. While the game will be known in other territories as "Rugby League", in New Zealand the title will be distributed as "Stacey Jones Rugby League".
Mr Jones has commented, "I'm extremely excited to be a part of this project.
Its great to see a videogame which captures the true feel of rugby league and allows fans to get involved at a whole new level."
Features of the game include
- 35 teams, with official licenses that include the National Rugby League (NRL), NRL Telstra Premiership, State Of Origin, City vs Country, the Australian Kangaroos, and the New Zealand Kiwis
- 25 realistic stadiums
- Play by play commentary by Channel 9's Andrew Voss
- Accurate player abilities and skills modelled on detailed data supplied by official NRL statisticians, NRL Stats
- Gameplay includes high tackles, ankle taps, multi-person tackles, injuries, sin bin, interchange, knock ons, cut out passes, sidesteps, offloads, fends, break tackles, scrums, slow-mo replays, grubber kicks, chips, punts, field goals, bombs and more
- Multiple in-game camera angles to choose from including both behind and side-on based views
- Both day and night games, with variable weather and wind
- Over 700 separate realistic animations, with additional motion blending and dynamic head tracking for unlimited variety
- High quality graphics including player likenesses, dynamic lighting and shadows
- Comprehensive player, team, and competition customisation with the ability to alter all elements of players including the face, skin colour, head shape, hair style and colour, height, weight, and 12 separate skill attributes
- Authentic sound captured from actual league matches and training sessions
- Dynamic crowds including variable attendance and response to ingame events
- 5 levels of difficulty with unlockable features and content
- Up to 8 person multiplayer on PS2 and PC
- Up to 4 person multiplayer on Xbox
8 new screenshots of the title are now available at
http://www.trubluentertainment.com & http://www.sidhe.co.nz/
"Rugby League" and ?Stacy Jones Rugby League? will be released in October 2003 by "Tru Blu Entertainment" for the PlayStation 2, Xbox and PC platforms.
###
Sidhe Interactive develops games for the PC, Sony PlayStation(tm), Sony PlayStation(tm) 2, and Microsoft Xbox(tm). You can find out more about Sidhe Interactive online at http://www.sidhe.co.nz.
Wow! this is great news... I think back to the inaugural AGDC in Sydney '99 and by chance I got talking to these two very friendly, enthusiastic young Kiwi guy's who told me about their newly formed game dev business Sidhe. At the time they'd only produced demo's and were on the lookout for a publisher so I introduced them to the owner of HES and he obviously saw potential in what these guy's had to offer. I'm very happy things have worked out for Sidhe and it proves how important attending trade shows can be from a networking perspective.
I can attest to the popularity of Sidhe's Rugby League game. My referrer logs (it shows sites that link to Sumea, and whatever users click to come here, like Google searches) show so many people seaching for it on Google and other search engines.. IR Guru's AFL 2003/2004 games are pretty popular too.
Looking for Students for AGDC Student Panel
I am looking for students ? artist & programmer ? who would be willing to speak for a student panel at the AGDC. This panel will be run during the Saturday education track.
The idea I have for the panel is a place to discuss not only what you do and were you want to go but factors like more funding to help students, what could be changed to help future students, areas in curriculum?s that could be changed, etc.
The panel has been proposed to have 4 people ? 2 artists and 2 programmers ? from different schools. This will allow for somewhat of a cross section in presenters and will also keep the panel more focused on student issues then a marketing tool.
If your interested or have any questions feel free to email me!
cheryl@sol3.wow.aust.com
Just a quick update.
Things are looking good for the panel this year. There are a few details that I need to iron out but the abstract for the panel will be submitted on Friday. The panel has been pencilled in for the 11:35 am time slot on the Saturday.
After I get the abstract submitted I will post more details!
Today's QANTM Open Day
Anyone else get along? Went with a mate who I did Game dip. with, and we were both pretty impressed at the quality of the stuff coming out, in both the gaming and the animation areas.
Looks like we'll have some good competition in the industry @:-)
Australian Games Developer Conference 2003 website
Thanks to Blitz for posting the news on the AGDC update.. they give a hint of who's coming this year...
quote:AGDC 2003 promises to be a memorable event featuring: the Creative Director of Eidos Interactive UK; the visionary behind Microsoft- XBOX; Publishers of Tomb Raider, SIMS, Freedom Fighters and Lord of the Rings; the Age of Mythologies Lead Designer; the developers of Nokia N-Gage and much, much more.
Schedule is [url="http://www.agdc.com.au/conference/conf_schedule_fri.php"]up here[/url].
Yea :) I noticed Zaph was presenting. Great to see!
Also - for the female devs out there I saw that on Sat. Sheri Graner Ray from Sony Online Entertainment is presenting Gender Inclusive Game Design - Expanding the Market. She will be worth a listen. Shes active in the Women in Dev egroup as well as a member of the IGDA's Women In Game Dev comittee.
For those who get the Game Dev magazines I noticed that Noah Falstein of The Inspiracy will be presenting on Friday. He has been doing the recent design articles. Something like 400 Design Mistakes.
I'm suprised there's no seminar concerning outsourcing and freelancing which I believe is a very important topic and will play a major role in the future of games development... many overseas studios are turning to art outsourcing to keep their core teams smaller and overheads down and this avenue has great potential for Australians/New Zealander's to capitalise on due to the value of our Dollar.
Just thinking about it, I'd be more than happy to talk about how to set yourself up as a self employed freelancer in the games industry, from my experience I've learnt the pitfalls and advantages and exactly what studios require when outsourcing... I'd be interested to see if there is enough interest in this area to warrant a seminar dedicated to the topic.
I'm going to re-post Blitz's AGDC message here rather than reply to his post in another thread..
Blitz wrote:
Now that all the info is up, what are people interested in?
I think the prices are around the same as last year (not sure about the student prices). They don't have the saturday conference pass in there this year.
- No mention of the unsigned games booth yet, although by the looks of the expo layout the AIE got their wish of not being located right next to it this year :P (surprise..:))
- I really like the "Paid to Play" job/education fair thing, although it's gonna be a dead loss if they don't get a helluva lot more companies signed up for it!
- Keynote speakers are looking good, including, da man Seamus Blackley.
- Talks that look interesting...
: Scott Selfon, Microsoft- XBOX Developing a Practical Interactive Audio Engine
: Sheri Graner Ray, Sony Online Entertainment Gender Inclusive Game Design - Expanding the Market
: Guennadi Riguer, ATI Technologies The Dark Secrets of Shader Development
: Mario Wynands, Sidhe Interactive Building a game development studio today : Stuff you need to know! - Format workshop
And thats just on saturday!
Not to mention my AIE tutors get to rag on us in "'Learning by Doing' - Game Development at AIE" :P
And of course what would the AGDC be without the parties. Big party night at the Hi-fi bar this year, and i quote "battle each other in the giant boxing gloves". Seemingly NOT this year sponsored by MF :P
It's looking pretty good to me, other than the lack of career expo people, and a seeming lack of exhibitors at this stage.
I've typed too much.
CYer, Blitz
Apart from Paul Steed's tutorial on "Building a Digital Goddess" the conference doesn't have much too much to offer for artists. All the other Art and Development stuff is relevant to programmers. Of course, the conference is trying to cater to everyone, and I see there's a good mix of everything else in there that's interesting to attend to. Good to see a lot of the business development stuff..
Personally, I'd attend:
Paul Steed's tutorial (the guy really is good - so you modellers better rush to get a spot. Don't miss out!)
Noah Falstein, The Inspiracy The 400 Project - Using Rules of Game Design..
Steve Fawkner, Infinite Interactive 20 Things I have Learned in 20 Years of Creating Games - 20 years worth of experience... definately some valuable knowledge to be had here!
Thomas Daniel, Sony Computer Entertainment Introduction to PSP... Not much really is known about the PSP apart from the specs, so this would be a very interesting one to go to...
Kevin Burfitt, Atari Melbourne House Monkey Madness ? Using Monkeys to improve the game development process.. Zaph is on at the same time as the PSP one, but I would go to this too. I usually find monkeys to be smelly and cheeky. And always stealing ya stuff. [B)]
Mario Wynands, Sidhe Interactive Building a game development studio today : Stuff you need to know! - Format workshop...
Actually, I'd attend a lot of the Business Development stuff.
Yeh, interesting about the small amount of exhibitors.. they have another 3 months to get more I guess though..
quote:Originally posted by JonathanKerr
quote:Originally posted by Daemin
So are we going to meet up again this year, and have like a big bash on sunday night or something, or perhaps on saturday night instead of the dinner?The dinner is actually worth going to. Probably the best place to make contacts, I feel.
As long as your boss isn't in close vicinity ;)
NZ's Acid Software no more?
Their website seems to be down.. http://www.acid.co.nz/
I'll give it a few more weeks, then I'm pushing Acid Software to the "inactive developers" group.. it's a shame though, and it leaves *1* known games developer left (Sidhe Interactive) in New Zealand! .. (if any of our New Zealand visitors are lamenting on the lack of local NZ news, I guess that's the main reason why..)
C'mon you kiwi's, get some start ups happenin [;)]
Interview Opportunity
Hi,
My name is Jade Warne, I am a journalist in Sydney currently researching an article on female computer game players and developers within Australia/NZ.
I am keen to find any female game players/developers who would be interested in being involved in an interview regarding their thoughts on the Australian/NZ gaming industry.
I can be contacted via email: jadewarne@hotmail.com.
cheers
Jade
Anime courses in Aus
Hi Guys
I am looking for a course in animation that is in the style of Anime or similar in Australia, although I live in Victoria I might be able to travel or work by correspondence. If I do a course in this type of Animation, such as Inu Yasha, Zoids, Angelic Layer, Neon Genisis, Maze and so on. Is there a likely hood of getting a job very low? Even if I have to work in Asia? Although I don?t speak any other language other than English will this be a problem?
[8D]Thanks very much for anyone who will reply to me.
Regards Gareth.
I dunno about any courses specifically for anime style drawing. There are probably courses around that focus on cartoons in general...you would need to develop the anime style yourself.
I would suggest if you want to get a job drawing anime, you should probably learn japanese and be very very good.
Also, afaik most drawing work for anime is pure sweatshop work. It may take a long long time before you get to do anything glamorous like story/character design etc.
...but what would i know :)
CYer, Blitz
Thanks Guys for your reply, I think i would have to learn the language and then what chance do i have[^] It would be a nice job though, although it probably would be hard, stressful work, long hours.
Thanks for your replies anyway.[8D]
do you know how to put the pic next to your name??
seeya lata.
seems like alot of u are from up Brisbane, im from East Vic lol big climat difference.
Being Bi-lingual would be a distinct advantage. People who speak both an Asian language and English are highly sought after.
My advice is get a sound education in art in traditional media followed by an animation specific course and then develop the anime style from there. Simply drawing manga won't always cut it and you limit yourself as a potential employee.
Tahliabowden
Guys! i really need your help! i'm from Brisbane and i'm only good at drawing anime and i really want to get a job with drawing it, but there aren't many courses in australia, any advice?
Cheers
Hey Tahliabowden. I know
Hey Tahliabowden. I know it's probably your dream to only work in one distinct style of cartooning, (anime), but you will find over the course of a career you will most likely need, (and eventually want), to be able to branch out into other styles of illustration as well. Obviously anime is very appealing to young artists as it is quite an easy style to mimic, but having a thorough and well rounded drawing ability will enable you to not only diversify if needed but also to develop a slightly original take on an anime style of your own. There are great tafe courses in Brisbane that focus on animation in general, but often have a large proportion of anime fans as students. There is also the College of Art at South Bank for more advanced character animation training.
Shoosh girugamesh!
I love drawing. but anime is my favourite style. i find it'd be better for you to branch out, im still in school so im working on stylesnow. the more knowledge u gain the more u will have a better chance. does anyone know whatjobs i can use my drawing skills??
everything is better as anime
everything is better as anime, thats what i think. When I see cartoons that arent anime, I'm like what the hell is this stuff?
Double Degree at QUT
Hey guys,
Next year I'm going to start the double degree at QUT, Bachelor of Creative Industries (3D Modelling, Animation, Realtime rendering etc) and Bachelor of Information Technology (Programming in 3D and other gaming environments). My question is has anyone on these forums done it, what have you all heard about it and has anyone got work out of it?
Thanks guys.
I'm doing plain IT majoring in Software Dev at QUT, in my second year. and I'm going to apply for it, pure programming just isn't for me. If you want to do game programming, I'd suggest just doing a straight IT degree, but if you are after a mixture of multimedia and programming like me, you should enjoy it!
game development courses in perth?
[:)]hi, I was wondering if someone can help me. I am looking for a game development course,school or even a workshop here in perth. Any help will be greatly appreciated[8)]
i got word of a course in perth.
but im not too sure on where they got there facts from..
or on how useful the course will be.
read for yourself..
http://www.it.murdoch.edu.au/teaching/gamestech.html
Thanks for that link.. I've placed it in the Sumea big list of [url="http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=652"]places to learn game stuff at[/url].
Thankyou Lava_Monkey. I have check out the site and it is running. The first year is mainly programming and the second and third year is more into game development, but hey who is complaining it is a start for perth. Hopefully other UNI's,Tafe's follow in there footsteps and realize perth counts to and there are people interested here too:)
Big fan of xbox live, although it's a year late :)
If i manage to get broadband in the future i'd definitely be signing up.
CYer, Blitz