I have a set of questions that I will be sending out to Art Directors, Creative Directors, Lead Artists etc in the local games industry, so those who are building a portfolio have some good advice and tips. These are the questions I will be sending out - if there are any questions you want answered, let me know in this thread and I will add it to the list. I'll be sending this off at the end of the week... Questions should be 3d modeller and concept art related..
Slight introduction about yourself.
What is your preferred way of receiving a portfolio? CD, Video, Website?
What do you NOT want to see in a portfolio?
What kind of skillsets do you like seeing in a portfolio?
What sets apart a good portfolio to one that you'd toss to the side?
What are the common mistakes that applicants make in their portfolios that you have seen?
What is the general opinion of the standard of work sent in from applicants? What areas do you think need general improvement?
What tips can you give for applicants?