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  • It looks like the UK will finally be able to get into the Trainz madness. Auran announced that its model railroad simulation for the PC, Trainz, will be making its way to the United Kingdom on or around September 20. The game is being distributed in the UK by Mindscape and can be pre-ordered at most UK online retailers now. Strategy First published the game in North America. Read it on Gamespy Daily.
  • Zdnet has an interesting article about peripheral devices and how they have progressed as games become more immersive. It's funny to remember how games used to be enjoyed with just a joystick and one button, or paddles. The gamepad as we know it, however, may have reached it's height of development.. well, regarding to Andrew Carter, vice president of development at Infogrames Melbourne House. "Maybe the form is almost perfect," Carter says. "Sony didn't change the controller on the PlayStation…
  • ?Alias/Wavefront, an SGI company, announced today that the highly anticipated Maya 4.5 3D software for Windows, IRIX and Linux operating systems is now shipping. Maya Complete 4.5 for Mac OS X operating system will ship on September 23rd. Maya 4.5 boasts a number of major technological developments such as Maya Fluid Effects(TM) and modeling improvements, the largest collection of API enhancements since version 1 and version parity with Maya Complete 4.5 for Mac OS X. ? Click here for more info…
  • Pay Before 8th November Full 3-Day Delegate - $800 1 Day Delegate - $580 Student 3-Day Delegate - $250 Student 1-Day Delegate - $180 Student Saturday Pass - $35 Expo Pass - $15 Expo Pass (Family) - $30 Friday and Saturday lunch events - $27.50 each Satuday Conference Dinner - $143 Hotel Enterprize (Cheapest hotel option via registration form) - $77 for Courtyard Room. There's also discounts on bulk registrations - 20% on 5 or more, 30% on 20 or more, which would be preferable for organised…
  • Gamershell have some new pictures of AFL Live 2003, from Melbourne developers IR Gurus. Click for the gallery here and here.
  • The Australian Game Developers Conference 2002 is drawing near, with the organisers website updated with news on two international key speakers. Luc H. Vanhal, President/Chief Operating Officer, Vivendi Universal Games, and Dr. Ray Muzyka, co-founder of Bioware Corp (who has been involved with titles such as , MDK2, and Neverwinter Nights,Baldurs Gate and it's sequels). You can also expect some social events, as revealed from the site... "Micro Forte Big Party Night, a fun, action-packed…
  • Nintendo recently confessed that they would be willing to sell the 49% stake they had in the developer Rare to anyone interested such as microsoft. citing; Rare contributes only 1.5% of our profits today and the ratio is dropping. While no official announcement has been made by either Nintendo, Rare or Microsoft there is no doubt that an official announcement will be made regarding Rare leaving Nintendo to develop only for Microsofts X-Box. What this means for games like Perfect Dark 2 and…
  • Sourced from Ingaming.. "Exclusive news to InGaming is that kids action title Ty the Tasmanian Tiger just went gold for PS2 on NTSC & XBox NTSC. Estimated gold on GameCube is within a week, and PAL versions in another fortnight. Our source close to the developers has confirmed also that work has started on Ty2 already, with the team already heavily into design and planning, and an advertising blitz already planned to hit the globe."
  • If you haven't done so already, make sure you check out the developers section on the site! I've added more functionality, like what developers you guys are visiting most, what games are in production, and what's been released in the last 12 months. Also, I've been updating all the games in the database with their correct release date, and gathering screenshots so you can see what they look like. Anyway, it's the biggest dang archive of Australian games on the net!... (well, ok, it's the only…
  • If you're a project manager for a big game, you should be interested in this. Playing the Game is a report which discusses the problems in management of games developement, and also provides some solutions, along with some history and examples. An interesting read !