John Passfield, co-owner of Krome Studios, has written in his journal dated a few days ago...
"Ty 2 is well underway. We?ve nutted out the story and will be heading over to the US to flesh out the game design. The next instalment is going to be a lot of fun and should really push the PS2 to its limit.
On a side note I?ll be giving a talk at the Australian Game Developers Conference later this year. I?ll be discussing how we made Ty the Tasmanian Tiger, focusing on the Aussie aspects of the game…
There is some awesome Unreal Tournament 2003 character screenshots over at B.E Griffith's homepage. You get to see characters from the game in their concept stage, through to untexturerd, textured, and in-game forms. Pretty cool stuff! View it here. Be sure to check out the rest of the homepage also! Sourced from Polycount.
erk.. the site was down for a while there.. don't ask me. I just sweep the floors here. Oh, and make sure you check out the developers section for a bit. I've done some tinkering around there.
Steven Stahlberg has been creating incredibly realistic female models long before Final Fantasy (the movie) was even an idea. His 3D models were so good, that they were even licensed to show off fashion accessories and clothes. And you know what? He was born in Australia. 3DVF has a recent interview with him here .. be sure to check out his gallery and website at Optidigit.
Reviews are coming in for Duke Nukem Advance on the Gameboy Advance, by Torus games in Melbourne.
"With Duke Nukem Advance, first-person shooting on the GBA has never been better."
Sounds pretty good! Click here for the Gamespy review, and here for the Worth Playing review.
Torus are also working on Doom II for the Gameboy Advance.
Mystical Developement has been added to the developers list. I'm not sure where they are based, but they seem to be working on a game utilising the Serious Sam engine. They also have a few positions available too. Read the job details here or view their website here. Thanks to Gamevictims for the news.
** Update - They're based in North Sydney, thanks Brain
I'll save myself the bother and quote fom their website.
"NewTek, the creators of LightWave 3D?, Video Toaster?, and Aura Video Paint?, sent their LightWave Evangelist, William Vaughan, out on a Texture Safari and he came back with a stock pile of great resources. We decided that these textures were just too valuable to have sitting on one person's computer, so we have made them available to you for FREE!
All textures are in JPEG format and have been taken at 1600x1200 resolution. Be sure to…
Want some programming experience at Eyecon ?
3D Engine Programming Intern
Position Code: JA004
1. Work with the Lead Games programmer to develop a custom realtime 3D application based on existing games engine.
2. Perform C++ 3D development work
3. Exposure to database connectivity
4. Suit applicant currently studying seeking experience in games industry
5. Experience: Must have C++ programming knowledge
6. Salary: Work Experience only
Eyecon are based in Queensland. Click here for contact…
Although the news has been around for a short while now, Alias|Wavefront has officially announce that Unreal Tournament 2003 will come with Maya Personal Learning Edition..
"Alias|Wavefront, an SGI company, today announced that its Maya Personal Learning Edition software will be distributed with the highly-anticipated PC game, Unreal Tournament 2003 (UT2003), developed by Digital Extremes in collaboration with Epic Games, Inc. and distributed by Infogrames, Inc. Each UT2003 box will contain a…
When I first read about the game City of Heroes, I thought it sounded suspiciously like Irrational Games' Freedom Force. However, Rick Dakan (lead designer of City of Heroes) brushes off any influences from Freedom Force, but did give it some praise.
"When I first came up with the idea for City of Heroes and started pitching it to my future investors and cohorts, I looked down the road and saw the distinct possibility that superheroes would be coming on strong. I was, as it turns out, more…