Steve Stamatiadis (co-owner of Krome) has posted up a picture of one of the first Ty, the Tasmanian Tiger CDs, straight off the production run. It comes with EA's announcement that Ty will be released on October 9th on all formats. Looks like the hard work is finally over! Have a look at the pic at his journal here. Here's a recent-ish interview with Steve at Gamepower.
Gamespy has another developer diary with Krome about Ty, the Tasmanian Tiger. This time it's with their sound designer, George Stamatiadis.
"There are about 35 music tracks in Ty, all streamed off of disc, so we were able to use live musical performances rather than relying just on MIDI like so many platformers do. As the game was going to be Australian in every major way, the music had to convey a sense of "Oz" to a wide international audience without sounding hackneyed to Aussies."
Head on…
If you're bored, and don't mind reading a little bit of history, then look no further!..
"a suite of animation products (was) produced in the late 1980's for the Atari ST personal computer platform. Although the fact is not widely known, this Atari software, published by a defunct computer magazine called Antic, directly preceded and led to the Autodesk 3D Studio and Discreet 3ds max products used by thousands of people today."
Click here for the pre-history of Autodesk 3d Studio and Discreet…
Gamershell provides us the info about Ratbags' Dirt Track Racing 2..
Infogrames has begun shipping Dirt Track Racing 2 to software retailers. Developed by Ratbag and powered by the Company's Difference Engine, Dirt Track Racing 2 "will recreate white knuckle competition on ovals, D-ovals, tri-ovals, egg shape and figure 8 tracks."
Read their summary and Infogrames' notes here.
Strategic Studies Group have launched the website for their Warlords IV game. You'll find everything about the game, along with screenshots, and wallpapers. Check it out here!
I had thought Sydney developers Perception were no more when their website had suddenly disappeared from the face of the earth. Ben Lenzo, Managing Director/President of Perception, has given us the low-down..
Hi,
Just dropping you a note re Perception's web site. Yes, it's been down. Our ISP, decided to go out of business without telling us, hence, no email, or website. A new site page will be up any day, with a full site redesign (I promise) to follow soon. There's some big news comin'.
It's 1984 when a small Melbourne games development company called Beam Software created something that was surely a defining moment in computer game entertainment. "The Way of the Exploding Fist" (published by Melbourne House) sold over 500,000 copies in Europe alone, and pretty much got the ball going with the one on one fighting genre. You could say it is the ancestor to combat games like Street Fighter, Tekken, and Soul Caliber of today. It amazed us with its pretty artwork, believable…
For those who are going to the Australian Effects & Animation Festival in Sydney (Dec 1-4), you can expect to see Mike Milne there..
"Mike is flying direct to Sydney to speak exclusively about his work on Walking with Beasts, the joint BBC/Discovery Channel series that earned him and his team an Emmy Award in the "Outstanding Animated Program" category at the presentation in LA on September 14.
Walking with Beasts is one of the largest projects that Framestore have undertaken and follows…
Queensland developers, Auran, have revealed what they are working on, which should bring a lot of joy to their Trainz fans.
"Coming this November is the "Ultimate Trainz Collection". The team have been toiling away at creating new scenarios, new content, new routes and cool new features and these have been combined into a massive "Ultimate Trainz Collection" pack that will be available in time for Christmas. "UTC" will also ship with Trainz Paint Shed, a host of new paint shed templates, most…