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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

Support Engineer / Game Development Framework

Forum

Submitted by Steve Wang

Title: Support Engineer / Game Development Framework

BigWorld is seeking a support engineer for its award winning BigWorld? Technology for use in Massively Multiplayer Online Games. In this challenging role you will have to demonstrate your dual ability to deliver relevant and robust technical support, while developing and fostering excellent relationships with our clients.

Responsibilities:

We are looking for a Software Support Engineer who has strong problem solving, documentation and people skills to directly assist game development teams with using and integrating BigWorld? Technology. As a member of a tight knit team of world-class software developers, you will support our customers? game development efforts and provide expertise on use issues, identify and assist in resolving system errors and user problems. In this role, you will communicate with many groups, confirming that needs are met and future needs are anticipated. After an initial period of training at our Sydney Studios, you will be largely working on site with a MMOG development company in Brisbane for the duration of their project providing on hand support and assistance integrating the BigWorld? Technology Server with their existing systems. You will be proactive in working with both our client development teams and Micro Forte?s core technology development team. The role will require you to design and write technical documentation when required, and ensure that the existing documentation accurately reflects the behaviour of the software products.

Requirements:

? 2-3 years C++ programming
? Microsoft Windows and Linux software development environments
? Strong knowledge of TCP/IP, UDP/IP, network programming etc
? Experience of development tools such as Visual Studio.NET, CVS and gcc
? Excellent communication skills and a strong team player
? Must be self-motivated and able to work successfully without direct supervision.

Desirable:

? Python scripting experience
? Technical Writing experience
? knowledge of debugging and profiling tools will be an advantage
? Ability to analyse complex issues
? Good people skills and ability to work with many different engineers with differing talent levels.
? Forward thinker who keeps long term goals in mind even when dealing with short term problems.

Salary: Commensurate with ability and experience.

Location: Primarily on site in Brisbane. Sydney, inner city, for training and development.

This is the perfect position if you are looking for career development within a growing and very dynamic company.
If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@bigworldtech.com

Game Programmers for THQ Studios Australia

Forum

Job: Game Programmer

THQ Studio Australia is expanding our operations and we want you to join our team! Are you interested in developing high profile action/adventure games for the PlayStation2, XBOX and Gamecube? If so, Look no further. We have a number of exciting, career opportunities available for game programmers.

Job Requirements:

Strong C++ and object oriented programming skills
Console programming experience (PS2, Gamecube, XBox)
Strong problem solving ability
Excellent communication skills
Self motivated with strong work ethic
Strong 3D math and graphics background

Desireable to Have:
Experience with cross-platform development
Shipped at least 1 commercial console title
Rendering/AI experience.

If you are a game developer who is hard working, career minded and
energetic, THQ Studio Australia is looking for you! We offer a fun, well structured work environment and a team of like minded individuals that are highly motivated to create the best games they can.
THQ Studio Australia is a wholly owned subsidiary of THQ Inc, the number 2 independent games publisher in the world.

This is a full-time, permanent position in Brisbane, Australia.

Candidates should forward resume and salary requirements to:

E-mail: ozstudio_resumes@thq.com

Bigworld Tech. Support Engineer / Game Development

Forum

BigWorld is seeking a support engineer for its award winning BigWorld? Technology for use in Massively Multiplayer Online Games. In this challenging role you will have to demonstrate your dual ability to deliver relevant and robust technical support, while developing and fostering excellent relationships with our clients.

http://www.bigworldtech.com/jobs.php

Numerous Openings at Pandemic Studios!!!

Forum

Pandemic Studios is a premier developer of entertainment software for PS2, Xbox, GameCube, and the PC. Our currently announced titles are Full Spectrum Warrior (for THQ) and Star Wars : Battlefront and Mercenaries (for LucasArts).

Our Brisbane studio is in its 4th year and continuing to grow.

We are looking for people to complement our team here on an unannounced game, which is an original concept for PS2 and Xbox. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch!

To find out more about Pandemic Studios please visit www.pandemicstudios.com

The positions available are: Gameplay Programmer, Asset Manager, Junior 3D Artist (modeler/texturer), Junior Programmer, PS2 Programmer

Gameplay Programmer

We?re looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Experience with NPC programming in a 3d environment.
Strong C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.
Advanced animation, processing, rendering or sequencing.

Asset Manager

******* THIS POSITION HAS BEEN FILLED ******
Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone who will diligently configure, check and integrate assets into our game.

Mandatory Attributes

Experience with writing text configuration files
Experience with Visual Sourcesafe
Experience with managing Excel spreadsheets
Thorough and reliable and technically-minded
Good communicator and independent worker
Basic knowledge of 3DS Max a bonus

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Current generation game development experience (GameCube, Xbox, and/or PS2)

So if you want to join a company that values its employees and work on a game that will make a difference?

Junior 3D Artist (modeler/texturer)

Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone with demonstrated enthusiasm and talent to break into art production in the games industry.

Mandatory Attributes

High level of artistic ability
Strong sense of colour and design
Experience with 3DS Max
Experience with Adobe Photoshop or other paint software (illustration and photo-manipulation)
Preferably experience with building ingame assets
Balance of technical and artistic competency
Enthusiastic and thorough

Proven ability in:

creating high quality low poly 3D models following exact specifications
applying 2d textures to geometry
creating original, convincing textures for models

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Knowledge of tri-stripping methods
Current generation game development experience (GameCube, Xbox, and/or PS2)
Animation experience
Qualification (preferably degree) in a design discipline
A traditional art background

So if you want to join a company that values its employees and work on a game that will make a difference?

Junior Programmer

We?re looking to add two people to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed game demo, or a distinguished academic course list in relevant disciplines.
Good C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

PS2 Programmer

We?re looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

Strong PS2 and VU1 experience.
A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Proficient in MIPS and VU assembly
Proficient in C/C++.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.

Senior PS2 and X-box/PC Programmers

Forum

Submitted by (Anne)

Perception, based in Sydney, is a self-funded Game Studio in operation since 1995. Perception is currently developing a game based on a popular sci-fi TV series, licensed from a major film studio. We are looking for talented and experienced Game Programmers to join our team in developing top-quality PS2, PC and X-box games. To find out more about Perception, please visit www.perception.com.au

Requirements

? 2+ years game programming experience including experience on a shipped product
? Thorough knowledge and experience with C/C++, Direct X and Visual Dev. Studio
? Proficient in object-oriented programming techniques.
? Must have worked on at least one published PS2, X-box or PC game
? Experience working with 3D engines
? An all-consuming need to create fun and innovative computer games
? Extremely creative problem solver!
? Ability to work well in a team environment with schedules and reliable milestone delivery.
? Good communication/writing skills

Desirable Skills:

? Degree in Mathematics, Computer Science, Physics, or a related field
? Experience in 3D architecture and graphics programming
? Experience in cross-platform development.
? Capable of writing a highly optimised console rendering system from top to bottom.
? Low level assembly experience (MIPS, VU code)
? Working knowledge of character animation techniques
? Solid understanding of the underlying issues and systems in a networked console game.
? Experience making tools for artists, programmers, and production
? Knowledge of rigid body systems, articulated physics, collision detection
? Porting to new hardware

If you believe that you are the right person for one of these positions, please forward your resume to: jobs@perception.com.au

When applying for this position, please state your salary expectations and quote the Reference: PPC02.

Senior 3D Artist opening at Perception - Sydney

Forum

Submitted by (Anne)

Senior 3D Artist

Perception, based in Sydney, is a self-funded Game Studio in operation since 1995. Perception is currently developing a game based on a popular sci-fi TV series, licensed from a major film studio. We are looking for a talented and experienced 3D Artists to join our team in developing top-quality PS2, PC and X-box games. To find out more about Perception, please visit www.perception.com.au

Requirements
? Strong animation, modeling, and texturing skills.
? Extensive 3DSMAX, Photoshop / painter and Character Studio skills
? Console development experience on at least one commercial released game (PS2 preferred)
? A minimum of 3-4 years experience in real-time 3D game development.
? Experience leading an art group
? The ability to accurately estimate completion time of various art assets
? The ability to identify 3D engine constraints and find creative work-around solutions
? Excellent verbal and written communication skills
? Ability to work well within a small team.
? Must have solid communication skills.

Desirable Skills:

? Formal education degree (Bachelor, Associate, Art School
? Understanding of lighting concepts, and the ability to effectively light environments
? Level design and construction
? 2D life drawing skills
? Ability to effectively teach others and experience in managing/mentoring other artists
? Avid gamer

If you believe that you are the right person for this position, please forward your resume and online portfolio to: jobs@perception.com.au

When applying for this position, please state your salary expectations and quote the Reference: 3DA02.

Auran is hiring! Programmers and Artists

Forum

Submitted by David Gillespie

Hi there!

Auran currently has several job openings. Positions available run across all disciplines (Programming, Art, Animation, Production, Design). Particularly, we are looking to fill the following posts:

* Senior Programmer - Terrain Engine. It will be this candidate's responsibility to create an outdoor rendering engine based on the latest Auran Jet technology.

* Senior 2D/3D Artists. Several key positions are available on a next-gen MMOG.

* Programmer - Client-side Business App. This candidate will join a team focussed around bringing the latest games technology to the world of business applications. 3D skills an absolute must!

For more information or to apply, please visit the careers section of our website: http://www.auran.com/auran/careers.htm

Thank you!

Rat Bag are Hiring - numerous positions

Forum

http://jobs.careerone.com.au/search/dsp_show_job.cfm?AD_ID=802286

RATBAG
is looking for the best talent in the business to work on exciting racing or character based action games for PC, PS2 & XBOX.

PROGRAMMERS
ART DIRECTORS TESTERS
ARTISTS GAME DESIGNERS
LEVEL DESIGNERS
PRODUCERS MODELLERS
ANIMATORS

Visit our website and check out the Jobs section at
www.ratbaggames.com

Bullant Studios Entry Level Programmers Wanted

Forum

Bullant Studios requires programmers for iTV development for "franchise" titles that are to be deployed world wide.

Ideally you will have a degree and be able to show your committment via demos. There is a high reliance on demonstrable ability to code in C and C++.

This is a great opportunity to enter the games industry and play with the very latest digital technology available.

Please email resumes to itv@bullantstudios.com

We are also still considering programming applications for Xbox and PS2 console development but you must have industry experience in order to be considered for these roles.

Please email resumes to console@bullantstudios.com

Oceanic Studio's Needs You AGAIN! - closes 9/3/04

Forum

Submitted by Beau Barnett

After advertising fo GBA programmers a few months back we decided 2 give everyone a second chance if they did not apply the first time.!!
Again GBA programmers are wanted with solid experience, ( we are looking for 3 -4 programmers and a 2D/3D artist) also project lead experience on any gameboy platform is a plus. You know if you have the right stuff otherwise you would not be looking here now, would you!.... Oceanic Studio's is a small self funded dev company so if you like a small team and flexible working hours drop us a line.
Applicartions close Tuesday 9/3/2004 (We need you now!)
Jobs@oceanicstudios.com ATTN : Beau Barnett

_TANTALUS_ open positions

Forum

Submitted by Tantalus

Tantalus is currently looking to fill the following short and long term roles;

* Lightwave/Maya animator (contract, short term)
* Game Programmer
* Game Designer (contract)
* GBA artist (contract)

Please refer to our jobs page @ www.tantalus.com.au/jobs.php for further details and application requirements. Please note that these are not entry level positions; industry experience is required.

Artists and Programmers wanted @ Blue Tongue

Forum

Blue Tongue Entertainment is currently seeking local programmers and artists to boost it's development team working on a title to be published later this year.

We are seeking excellent candidates in the area of game programming, with excellent academic results, enthusiasm, and dedication.

In the art area, we are currently looking for both modellers and animators who can demonstrate their skills and attention to detail.

Interviews for programmers will be given to those who show outstanding capabilities and results, and relevant experience is a bonus, but not required.

Art candidates are asked to provide a sample demo reel or link to website portfolio, and then will be asked to complete an art test as a part of the process.

Preference at this stage will be given to local applicants (based in Australia already) with valid working status, with a view to immediate start.

Job descriptions can be viewed on our website at http://www.bluetongue.com/careers/

Applications can be emailed to jobs@bluetongue.com

Blue Tongue HR Team.

Designer and Programmer opening

Forum

Submitted by Theo Thedorou of CashGames

I am looking for a very highly skilled network games and animation (basic animation) programmer. A high level of mathematics is required in order to animate to constantly changing Excel co-ordinates. The game is set up so that players? use a unique identifier to watch a replay of the last quarter of the race on our games severs.

If you are a self motivated and a highly skilled individual willing to take a risk then this is the project for you. You must be willing to apply your talents free of charge for up to two months but the rewards will be astronomic. This is a unique opportunity never to be repeated, imagine potentially going from the poverty line to a top position in the worlds? best skill cash games group.

We have developed a Skill based horse racing game for up to 16 multi player riders. Players ride against each other in a strategy based game on a winner take all basis. The game is not a gambling product but is set to blow apart games of chance such as poker machines and similar products.

The game is designed in Microsoft Excel and has evolved in line with new technologies. The game engine allows for a seamless interface with; wireless technology, interactive television and wireless closed intranets (internet cafes, clubs, pubs, racetracks etc). There are many built in factors such as demographics modes, champion mode and upcoming race mode.

Your job is to animate the race to my instantaneous Excel co-ordinates and the multi player games programming for both closed Intranets and Internet play. Applicants must be based in Sydney as there will be substantial interaction with our Park Street CBD office.

If you think you fit the bill and are willing to invest your time for a potentially huge reward then you should send your resume by email to wtate@maxi.net.au Attention Theo.

Group submissions (maximum of 3 persons) will also be considered.

Lead Tools + Lead AI Programmer - Team Bondi

Forum

Team Bondi ? Sydney, Australia

Lead Tools Programmer

Team Bondi is a newly-formed company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation PlayStation titles for Sony Computer Entertainment America. We are offering a quality salary and lifestyle package to the right individuals.

We are looking for an exceptionally talented Lead Tools Programmer to recruit and manage a team of up to 4 Tools Programmers for a forthcoming next generation PlayStation title.

The Lead Tools programmer will also be responsible for the design and implementation of the Development Tool chain for the company. This includes Maya exporters, Build server setup, Version Control (code and data), a real-time update Game Editor and the company asset management process.

We are looking for an individual to design a production process that will involve more than 100 employees: artists, programmers, designers ?

If you think you can take on the challenge, drop us a line at info@teambondi.com

Required Experience:
? 5+ years professional experience as a Lead or Senior programmer
? Proven track record in developing & designing complete tool chains and production processes
? Experience in recruitment and conducting interviews
? Video games industry experience preferred by not necessary

Required Qualification:
? Strong architecture, documentation and design skills
. Expert in system programming ( Linux programming, Database )
. Familiar with Source Control software ( SourceSafe, CVS, Perforce )
? Expert in C++
? B.Sc. Degree in Computer Science or equivalent

Lead AI Programmer

We are also looking for an exceptionally talented Lead AI Programmer to become part of the core management group for the game. The successful candidate will be responsible for recruiting and managing a team of up to 5 AI Programmers for a forthcoming next-generation PlayStation game.

The Lead AI programmer will also be responsible for the design and implementation of the AI system simulating 200+ real-world agents for a real time, single player, story-focused game.

We are targeting the most challenging character AI ever seen in a video game. If you think you can take on the challenge, drop us a line at info@teambondi.com

Required Experience:
? 3+ years game industry experience as a Lead or Senior AI programmer
? Clear design skills
? Proven track record in developing complex AI systems
? Experience in recruitment and conducting interviews

Required Qualification:
? Strong architecture and AI skills
? Expert in C++
? B.Sc. Degree in Computer Science, or equivalent, required.

Animation lecturer to teach Maya

Forum

Centre for New Media Arts CNMA, ANU, requires animation lecturer to teach Maya

Submitted by Eleanor Gates-Stuart, Acting Director, Centre for New Media Arts CNMA, ANU

Animation Lecturer
Australian National University, Centre for New Media Arts CNMA
------------------------------------------------------------------------
Job description: Lecturer in animation who can offer 3D animation skills in Maya, teaching undergraduate and postgraduate degree students
------------------------------------------------------------------------
Category: Animation Lecturer
Location of work: Canberra, ACT Australia
Job starting date: End of Feb 2004
Type of contract: Full-time or Part-time
Duration of job: 12 months
------------------------------------------------------------------------
Company name: Australian National University, Centre for New Media Arts CNMA
Company description: ANU's exciting new Centre for New media (CNMA) merging the Australian Centre for the Arts & Technology (ACAT) with future developments of many other areas of the faculty and the ANU. It is an innovative venture and forward thinking direction for ANU?s new media research and educational advancements.
Web Site: http://www.anu.edu.au/ITA/ACAT
Department/division: Faculty of Arts
Contact: Eleanor Gates-Stuart, Acting Director - CNMA
email: eleanor.gatestuart@anu.edu.au
Tel: 02 6154830

Sydney - Casual artist wanted

Forum

I am an independent game developer looking for someone to review and streamline the graphics for my game Dreamstars:

www.jaishaw.com

I am planning a new release of the game with a higher price and many added features and I would like the graphics to look more finished then they currently do.

The game is currently selling some copies each month and I think a little more work it could pay off.

I am also hoping to form a working relationship with some artists in Sydney for casual work on future projects.

As an independant programmer I can only offer royalties or a royalty/pay per art work split where the pay component is fairly low.

Ideally you will ready to try something new and work hard as part of a very small team to make something that is sucessful.

Artist with full time jobs are welcome to apply.

Cheers,

Fun, Income and Respect -Programmers Wanted

Forum

Submitted by Danny

C/C++ programmers wanted for 3D PC development.
Funky Melbourne Studio, Victoria

- ActiveX experience
- D3D and OpenGL
- Windows/Linux Network/Server coding. (optional, but a plus)

If you believe in designing flexible, powerful and elegant code instead of just rushing something out the door for a release date, then this fulltime position will appeal to you.

You must be able to demonstrate experience.

All communications are confidential.

Please email resumes and any links to hr25@realitybreach.com

MAYA ANIMATOR URGENTLY NEEDED (SYDNEY, AUSTRALIA)

Forum

We are looking for a Maya expert with a lot of time in February - and a big heart! - to help us out on a short film.

This is an amazing short project combining live action and 3D animation. We are hoping to finish the film by the end of February to make the deadline for the Cannes Film Festival.

If you are interested or you know of other people who might be, please contact director Wojciech (MrWojciech@aol.com) directly or call me on 0407955555.

Thanks so much!

Karel Segers,
Producer