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Numerous Openings at Pandemic Studios!!!

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Pandemic Studios is a premier developer of entertainment software for PS2, Xbox, GameCube, and the PC. Our currently announced titles are Full Spectrum Warrior (for THQ) and Star Wars : Battlefront and Mercenaries (for LucasArts).

Our Brisbane studio is in its 4th year and continuing to grow.

We are looking for people to complement our team here on an unannounced game, which is an original concept for PS2 and Xbox. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch!

To find out more about Pandemic Studios please visit www.pandemicstudios.com

The positions available are: Gameplay Programmer, Asset Manager, Junior 3D Artist (modeler/texturer), Junior Programmer, PS2 Programmer

Gameplay Programmer

We?re looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Experience with NPC programming in a 3d environment.
Strong C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.
Advanced animation, processing, rendering or sequencing.

Asset Manager

******* THIS POSITION HAS BEEN FILLED ******
Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone who will diligently configure, check and integrate assets into our game.

Mandatory Attributes

Experience with writing text configuration files
Experience with Visual Sourcesafe
Experience with managing Excel spreadsheets
Thorough and reliable and technically-minded
Good communicator and independent worker
Basic knowledge of 3DS Max a bonus

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Current generation game development experience (GameCube, Xbox, and/or PS2)

So if you want to join a company that values its employees and work on a game that will make a difference?

Junior 3D Artist (modeler/texturer)

Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone with demonstrated enthusiasm and talent to break into art production in the games industry.

Mandatory Attributes

High level of artistic ability
Strong sense of colour and design
Experience with 3DS Max
Experience with Adobe Photoshop or other paint software (illustration and photo-manipulation)
Preferably experience with building ingame assets
Balance of technical and artistic competency
Enthusiastic and thorough

Proven ability in:

creating high quality low poly 3D models following exact specifications
applying 2d textures to geometry
creating original, convincing textures for models

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Knowledge of tri-stripping methods
Current generation game development experience (GameCube, Xbox, and/or PS2)
Animation experience
Qualification (preferably degree) in a design discipline
A traditional art background

So if you want to join a company that values its employees and work on a game that will make a difference?

Junior Programmer

We?re looking to add two people to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed game demo, or a distinguished academic course list in relevant disciplines.
Good C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

PS2 Programmer

We?re looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

Strong PS2 and VU1 experience.
A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Proficient in MIPS and VU assembly
Proficient in C/C++.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.

Posted by souri on

Pandemic Studios is a premier developer of entertainment software for PS2, Xbox, GameCube, and the PC. Our currently announced titles are Full Spectrum Warrior (for THQ) and Star Wars : Battlefront and Mercenaries (for LucasArts).

Our Brisbane studio is in its 4th year and continuing to grow.

We are looking for people to complement our team here on an unannounced game, which is an original concept for PS2 and Xbox. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch!

To find out more about Pandemic Studios please visit www.pandemicstudios.com

The positions available are: Gameplay Programmer, Asset Manager, Junior 3D Artist (modeler/texturer), Junior Programmer, PS2 Programmer

Gameplay Programmer

We?re looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Experience with NPC programming in a 3d environment.
Strong C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.
Advanced animation, processing, rendering or sequencing.

Asset Manager

******* THIS POSITION HAS BEEN FILLED ******
Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone who will diligently configure, check and integrate assets into our game.

Mandatory Attributes

Experience with writing text configuration files
Experience with Visual Sourcesafe
Experience with managing Excel spreadsheets
Thorough and reliable and technically-minded
Good communicator and independent worker
Basic knowledge of 3DS Max a bonus

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Current generation game development experience (GameCube, Xbox, and/or PS2)

So if you want to join a company that values its employees and work on a game that will make a difference?

Junior 3D Artist (modeler/texturer)

Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone with demonstrated enthusiasm and talent to break into art production in the games industry.

Mandatory Attributes

High level of artistic ability
Strong sense of colour and design
Experience with 3DS Max
Experience with Adobe Photoshop or other paint software (illustration and photo-manipulation)
Preferably experience with building ingame assets
Balance of technical and artistic competency
Enthusiastic and thorough

Proven ability in:

creating high quality low poly 3D models following exact specifications
applying 2d textures to geometry
creating original, convincing textures for models

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Knowledge of tri-stripping methods
Current generation game development experience (GameCube, Xbox, and/or PS2)
Animation experience
Qualification (preferably degree) in a design discipline
A traditional art background

So if you want to join a company that values its employees and work on a game that will make a difference?

Junior Programmer

We?re looking to add two people to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed game demo, or a distinguished academic course list in relevant disciplines.
Good C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

PS2 Programmer

We?re looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

Strong PS2 and VU1 experience.
A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Proficient in MIPS and VU assembly
Proficient in C/C++.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.