2D Artist
samsara
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wow
wow, quite simply that is incredible. composition, detail, technique and creativity.
you seem strangely limited by correct human proportion, i guess intentionally to maintain a strong link to realism, but occasionally armour/ costumes/ masks can break size convention and be quite a bit larger or smaller than they reallistically need to be, just thinking of african masks and the 'deserter', but you presumably have a much better idea of what you where trying to do than me looking at a few pictures for a few seconds can deduce.
thanks for sharing and welcome to queensland.
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Space pirate
A next gen model for a game character project with 4896 polygons.
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Character updates
Hey guys, here is a couple of character designs. The truckie was done a while ago but I have given him a bit of an update and added a background. The sci-fi guy is all new.
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nice work. has a really
nice work.
has a really australian surrealist color style/feel about them. ie. sydney nolan that sort of thing.
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Transit Point
Personal work, trying out matte painting technique.
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Of Bloodlust and Aristocracy
An entry for Udon's artbook project a while back, based on the Darkstalkers universe.
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Troubleshooting the Wyvern
4H: Pestilence
Practise
blue moon
can you feel that?
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This is amazing! I have an
This is amazing! I have an interest in fantasy worlds that are very like 'alice in wonderland' kind. i really like the innocent cartoon overall look.
can you elaborate a little on your process and the tools you used.? great work keep it up!
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just hand paint, no more
just hand paint, no more skill. but I fixed it for a long time.
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Big monster ideas
Big bad monster ideas with flamboyant type mane scales.
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Some rough ideas for bad guys
Chantico
Chute 'Em Up
tripitaka art
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thanks
thank you!
you probably dont know how much it means to me to have someone appreciate and comment my work. I've been posting up my work in forums here and there for awhile now but i never really get any feedback. You are the first person to give me a good comment or any comment at that.
thank you and i will keep at it
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Very nice work
Dude, are you kidding. You stuff is excellent! I agree that some of the anatomy is not perfect on all you stuff, but your style does not require it. I really like the feel of your sketches, especially the Rhino and Minigun guy. Don't stop the music dude! ;)
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thanks tim! very much
thanks tim!
very much appreciated. its great to know that im heading in the right direction.
ps being a big fan of tf2, i love thos custom items u've created.
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Chius6268
Balloons and Sugar
Three colour mock ups for a one day assessment. I realised after they were done that I had left the bottom of an I phone app on the screen. Rage ensued.
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Recent Chow- Insect Armour
A recent and quickly done concept for a CHOW at conceptart.org -
Insect Armour- cobbled together from giant alien insect/arthropod bits (the insect legs take the weight and mimic the movement of his legs - allow for power jumps etc.)
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Recent Chow- Insect Armour
A recent and quickly done concept for a CHOW at conceptart.org -
Insect Armour- cobbled together from giant alien insect/arthropod bits (the insect legs take the weight and mimic the movement of his legs - allow for power jumps etc.)
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Some Art prints from Aussiecon4
Here are a few images I've done I had printed, which I was selling at Aussiecon4. (And still selling if anyone's interested...)
The dragon is rough and sketchy- but I like it the way it is.
Lach
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Seems to be fine
I just had a quick check and it seems to be showing all fine. We've got some stringent caching mechanisms on the site so new pics and posts show up after the cache has expired (usually a short while after they're uploaded / written).
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Couple of drawings from AussieCon4
I was at Aussiecon4 in Melbourne a couple of weeks back and here are a few of the A2 drawings I did at my table. Normally
I'd draw bigger at these things but I didn't have time to get a big roll of paper- jut had the A2 pad.
Lach
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SG
Sci-fi environment concepts
And here is a couple of sci-fi environments. Critiques are always welcome!
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impresive to sasy the least
wow, awsome really good eye candy here.
the level of visual accuracy without the limitations of photographic medium are a bit strange, amost expect to see some of the earths curvature at the enges of the horizon or other pespective distortion from a wide angle city shot, but that not the purpose, so great looking city scapes work well
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Thanks David, I might try and
Thanks David, I might try and put some horizon curvature or perspective distortion in to some future wide shots. I think it would be a good visual indicator to push the idea of the massive scale of some of these cities.
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Man, gotta say the 1st and
Man, gotta say the 1st and 3rd don't grab me. But the 2nd one... Mate, that is some capital work there!!!
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I agree the 2nd one is the
I agree the 2nd one is the best. It just has a visual clarity the others don't have.
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They're nice, but, they're
They're nice, but, they're more appropriate as environment concepts for a sci-fi flick, not, game. For a game, they're too ambitious; even with newer technology, the limitations in place would mean that the game environments would look nothing like those.
It's not a bad thing if you aren't that fussed about working in the game industry, but, since this is a game developer centric site...
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Depends really, rapture from
Depends really, rapture from the outside shots would be close to this level of complexity during the initial scenes.
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Hey guys These environments
Hey guys
These environments were created to be backgrounds for an online game, so I didn't need to consider how these could be recreated in 3D.
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1st work, contrast
orange atmosphere and shiny blue dwellings, great use of colour contrast - love it
maybe have another look at the orange shading across some of the buildings, feels a bit inconsistent
sun glare looks a bit odd
but fantastic work mate, don't let up on your first, really got a hold of something there i reckon
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2D Concept art update
Hey guys and gals
Here is an update of some of my character designs.
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Automotive Concept Design
Final year University project, which started from a single line to a full 3D model to a 1/4 scale physical prototype.
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i quite like sky_city,
i quite like sky_city, wedding, B_01 and 22_02_2011
the spacial representation and elegant expression of movement of sky_city, teh creativity of language of wedding (waterfalls? white fountain jets? with falling leaves sureal moss covered architecture)
bit confused by underworld, though the confustion may be the point, looking down into the depths of the earth eaten away by silly scale construction.
good stuff